X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fvoxscape.c;fp=src%2Fvoxscape.c;h=c10b1708ce5b603a8aa9b70a51b3d0f9dd8b9860;hb=93c370a115018efcd9cadedbb5a9885220176c4c;hp=54c0b10b3c15ebb4a736dfff0d185fa0ce0d7a08;hpb=e10cd82c8f0b2a2140aa6a4792ed56329932271f;p=voxscape diff --git a/src/voxscape.c b/src/voxscape.c index 54c0b10..c10b170 100644 --- a/src/voxscape.c +++ b/src/voxscape.c @@ -27,6 +27,8 @@ struct voxscape { int hfilt, cfilt; + int hscale; + /* framebuffer */ uint32_t *fb; int fbwidth, fbheight; @@ -41,7 +43,7 @@ struct voxscape { int fov, znear, zfar; int nslices; int32_t *slicelen; - int proj_dist; + int *projlut; int zfog; /* fog start Z (0: no fog) */ int fogcolor[3]; @@ -80,7 +82,7 @@ struct voxscape *vox_create(int xsz, int ysz) } vox->vheight = 80; - vox->proj_dist = 4; /* TODO */ + vox->hscale = 140; return vox; } @@ -205,7 +207,7 @@ void vox_filter(struct voxscape *vox, int hfilt, int cfilt) vox->cfilt = cfilt; } -void vox_framebuf(struct voxscape *vox, int xres, int yres, uint32_t *fb, int horizon) +void vox_framebuf(struct voxscape *vox, int xres, int yres, uint32_t *fb) { if(xres != vox->fbwidth) { free(vox->coltop); @@ -217,10 +219,9 @@ void vox_framebuf(struct voxscape *vox, int xres, int yres, uint32_t *fb, int ho vox->fb = fb; vox->fbwidth = xres; vox->fbheight = yres; - vox->horizon = horizon >= 0 ? horizon : vox->fbheight / 2; } -void vox_view(struct voxscape *vox, int32_t x, int32_t y, int h, int32_t angle) +void vox_view(struct voxscape *vox, int32_t x, int32_t y, int h, int32_t angle, int32_t vangle) { if(h < 0) { h = vox_height(vox, x, y) - h; @@ -231,14 +232,17 @@ void vox_view(struct voxscape *vox, int32_t x, int32_t y, int h, int32_t angle) vox->vheight = h; vox->angle = angle; + vox->horizon = (vox->fbheight * ((vangle + 0x10000) >> 1)) >> 16; + vox->valid &= ~SLICELEN; } -void vox_proj(struct voxscape *vox, int fov, int znear, int zfar) +void vox_proj(struct voxscape *vox, int hscale, int fov, int znear, int zfar) { vox->fov = fov; vox->znear = znear; vox->zfar = zfar; + vox->hscale = hscale; vox->nslices = vox->zfar - vox->znear; free(vox->slicelen); @@ -246,6 +250,12 @@ void vox_proj(struct voxscape *vox, int fov, int znear, int zfar) fprintf(stderr, "vox_proj: failed to allocate slice length table (%d)\n", vox->nslices); return; } + free(vox->projlut); + if(!(vox->projlut = malloc(vox->nslices * sizeof *vox->projlut))) { + fprintf(stderr, "vox_proj: failed to allocate projection table (%d)\n", vox->nslices); + free(vox->slicelen); + return; + } vox->valid &= ~SLICELEN; } @@ -276,6 +286,7 @@ void vox_begin(struct voxscape *vox) float theta = (float)vox->fov * M_PI / 360.0f; /* half angle */ for(i=0; inslices; i++) { vox->slicelen[i] = (int32_t)((vox->znear + i) * tan(theta) * 4.0f * 65536.0f); + vox->projlut[i] = (vox->hscale << 8) / (vox->znear + i); } vox->valid |= SLICELEN; } @@ -304,7 +315,7 @@ void vox_render_slice(struct voxscape *vox, int n) y = vox->y + COS(vox->angle) * z - ystep * (vox->fbwidth >> 1); for(i=0; ifbwidth; i++) { hval = vox_height(vox, x, y) - vox->vheight; - hval = hval * 160 / (vox->znear + n) + vox->horizon; + hval = ((hval * vox->projlut[n]) >> 8) + vox->horizon; if(hval > vox->fbheight) hval = vox->fbheight; if(hval > vox->coltop[i]) { color = vox_color(vox, x, y); @@ -360,6 +371,7 @@ void vox_sky_grad(struct voxscape *vox, uint32_t chor, uint32_t ctop) r1 = chor & 0xff; for(i=0; i= vox->fbheight) break; t = (i << 16) / d; grad[i] = lerp_rgb(r0, g0, b0, r1, g1, b1, t); }