X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fx11%2Ffg_window_x11.c;h=71814ac5a3facc4f7baaf72382a4c80e331103c7;hb=d3740231230fad29ebda8d1a366d51bbb80536da;hp=61a3bd6cd1d63012b96ccdc0951b841c1affc517;hpb=e45a69b97f088c2b10ee2faba04e863692afc9f8;p=freeglut diff --git a/src/x11/fg_window_x11.c b/src/x11/fg_window_x11.c index 61a3bd6..71814ac 100644 --- a/src/x11/fg_window_x11.c +++ b/src/x11/fg_window_x11.c @@ -42,15 +42,18 @@ static int fghResizeFullscrToggle(void) { XWindowAttributes attributes; + SFG_Window *win = fgStructure.CurrentWindow; if(glutGet(GLUT_FULL_SCREEN)) { /* restore original window size */ - SFG_Window *win = fgStructure.CurrentWindow; - fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE; - fgStructure.CurrentWindow->State.Width = win->State.pWState.OldWidth; - fgStructure.CurrentWindow->State.Height = win->State.pWState.OldHeight; + fgStructure.CurrentWindow->State.WorkMask = GLUT_SIZE_WORK; + fgStructure.CurrentWindow->State.DesiredWidth = win->State.pWState.OldWidth; + fgStructure.CurrentWindow->State.DesiredHeight = win->State.pWState.OldHeight; } else { + fgStructure.CurrentWindow->State.pWState.OldWidth = win->State.Width; + fgStructure.CurrentWindow->State.pWState.OldHeight = win->State.Height; + /* resize the window to cover the entire screen */ XGetWindowAttributes(fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle, @@ -370,6 +373,17 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title, /* + * Request a window resize + */ +void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) +{ + XResizeWindow( fgDisplay.pDisplay.Display, window->Window.Handle, + width, height ); + XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ +} + + +/* * Closes a window, destroying the frame and OpenGL context */ void fgPlatformCloseWindow( SFG_Window* window ) @@ -390,37 +404,39 @@ void fgPlatformCloseWindow( SFG_Window* window ) /* - * This function makes the current window visible + * This function makes the specified window visible */ -void fgPlatformGlutShowWindow( void ) +void fgPlatformShowWindow( SFG_Window *window ) { - XMapWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle ); + XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ } /* - * This function hides the current window + * This function hides the specified window */ -void fgPlatformGlutHideWindow( void ) +void fgPlatformHideWindow( SFG_Window *window ) { - if( fgStructure.CurrentWindow->Parent == NULL ) + if( window->Parent == NULL ) XWithdrawWindow( fgDisplay.pDisplay.Display, - fgStructure.CurrentWindow->Window.Handle, + window->Window.Handle, fgDisplay.pDisplay.Screen ); else XUnmapWindow( fgDisplay.pDisplay.Display, - fgStructure.CurrentWindow->Window.Handle ); + window->Window.Handle ); XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ } /* - * Iconify the current window (top-level windows only) + * Iconify the specified window (top-level windows only) */ -void fgPlatformGlutIconifyWindow( void ) +void fgPlatformIconifyWindow( SFG_Window *window ) { - XIconifyWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle, + XIconifyWindow( fgDisplay.pDisplay.Display, window->Window.Handle, fgDisplay.pDisplay.Screen ); XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ + + fgStructure.CurrentWindow->State.Visible = GL_FALSE; } /* @@ -466,59 +482,35 @@ void fgPlatformGlutSetIconTitle( const char* title ) } /* - * Change the current window's position + * Change the specified window's position */ -void fgPlatformGlutPositionWindow( int x, int y ) +void fgPlatformPositionWindow( SFG_Window *window, int x, int y ) { - XMoveWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle, + XMoveWindow( fgDisplay.pDisplay.Display, window->Window.Handle, x, y ); XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ } /* - * Lowers the current window (by Z order change) + * Lowers the specified window (by Z order change) */ -void fgPlatformGlutPushWindow( void ) +void fgPlatformPushWindow( SFG_Window *window ) { - XLowerWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle ); + XLowerWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); } /* - * Raises the current window (by Z order change) + * Raises the specified window (by Z order change) */ -void fgPlatformGlutPopWindow( void ) +void fgPlatformPopWindow( SFG_Window *window ) { - XRaiseWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle ); -} - -/* - * Resize the current window so that it fits the whole screen - */ -void fgPlatformGlutFullScreen( SFG_Window *win ) -{ - if(!glutGet(GLUT_FULL_SCREEN)) { - if(fghToggleFullscreen() != -1) { - win->State.IsFullscreen = GL_TRUE; - } - } -} - -/* - * If we are fullscreen, resize the current window back to its original size - */ -void fgPlatformGlutLeaveFullScreen( SFG_Window *win ) -{ - if(glutGet(GLUT_FULL_SCREEN)) { - if(fghToggleFullscreen() != -1) { - win->State.IsFullscreen = GL_FALSE; - } - } + XRaiseWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); } /* * Toggle the window's full screen state. */ -void fgPlatformGlutFullScreenToggle( SFG_Window *win ) +void fgPlatformFullScreenToggle( SFG_Window *win ) { if(fghToggleFullscreen() != -1) { win->State.IsFullscreen = !win->State.IsFullscreen;