X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fx11%2Ffg_window_x11.c;h=d2a3bbd5baac555a7a9437f841f5312c67b71ceb;hb=a00c7ee3552b527ac6b375d6a6ca42f90770ddc3;hp=2afe99ecd7c4b3a7a1b775384e6603e934c8424c;hpb=b08e8e8fbedd2df556da4897b1473ac26270cb48;p=freeglut diff --git a/src/x11/fg_window_x11.c b/src/x11/fg_window_x11.c index 2afe99e..d2a3bbd 100644 --- a/src/x11/fg_window_x11.c +++ b/src/x11/fg_window_x11.c @@ -32,8 +32,6 @@ #include /* usleep */ #include "../fg_internal.h" -extern void fghRedrawWindow(SFG_Window *window); - #ifdef EGL_VERSION_1_0 #include "egl/fg_window_egl.h" #define fghCreateNewContext fghCreateNewContextEGL @@ -44,15 +42,18 @@ extern void fghRedrawWindow(SFG_Window *window); static int fghResizeFullscrToggle(void) { XWindowAttributes attributes; + SFG_Window *win = fgStructure.CurrentWindow; if(glutGet(GLUT_FULL_SCREEN)) { /* restore original window size */ - SFG_Window *win = fgStructure.CurrentWindow; - fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE; - fgStructure.CurrentWindow->State.Width = win->State.pWState.OldWidth; - fgStructure.CurrentWindow->State.Height = win->State.pWState.OldHeight; + fgStructure.CurrentWindow->State.WorkMask = GLUT_SIZE_WORK; + fgStructure.CurrentWindow->State.DesiredWidth = win->State.pWState.OldWidth; + fgStructure.CurrentWindow->State.DesiredHeight = win->State.pWState.OldHeight; } else { + fgStructure.CurrentWindow->State.pWState.OldWidth = win->State.Width; + fgStructure.CurrentWindow->State.pWState.OldHeight = win->State.Height; + /* resize the window to cover the entire screen */ XGetWindowAttributes(fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle, @@ -299,12 +300,6 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title, } #endif - /* - * XXX Assume the new window is visible by default - * XXX Is this a safe assumption? - */ - window->State.Visible = GL_TRUE; - sizeHints.flags = 0; if ( positionUse ) sizeHints.flags |= USPosition; @@ -361,11 +356,16 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title, fgRegisterDevices( fgDisplay.pDisplay.Display, &(window->Window.Handle) ); #endif - XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); + if (!window->IsMenu) /* Don't show window after creation if its a menu */ + { + XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); + window->State.Visible = GL_TRUE; + } XFree(visualInfo); - if( !isSubWindow) + /* wait till window visible */ + if( !isSubWindow && !window->IsMenu) XPeekIfEvent( fgDisplay.pDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, (XPointer)(window->Window.Handle) ); #undef WINDOW_CONFIG } @@ -383,15 +383,6 @@ void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) /* - * A static helper function to execute display callback for a window - */ -void fgPlatformDisplayWindow ( SFG_Window *window ) -{ - fghRedrawWindow ( window ) ; -} - - -/* * Closes a window, destroying the frame and OpenGL context */ void fgPlatformCloseWindow( SFG_Window* window ) @@ -412,37 +403,39 @@ void fgPlatformCloseWindow( SFG_Window* window ) /* - * This function makes the current window visible + * This function makes the specified window visible */ -void fgPlatformGlutShowWindow( void ) +void fgPlatformShowWindow( SFG_Window *window ) { - XMapWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle ); + XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ } /* - * This function hides the current window + * This function hides the specified window */ -void fgPlatformGlutHideWindow( void ) +void fgPlatformHideWindow( SFG_Window *window ) { - if( fgStructure.CurrentWindow->Parent == NULL ) + if( window->Parent == NULL ) XWithdrawWindow( fgDisplay.pDisplay.Display, - fgStructure.CurrentWindow->Window.Handle, + window->Window.Handle, fgDisplay.pDisplay.Screen ); else XUnmapWindow( fgDisplay.pDisplay.Display, - fgStructure.CurrentWindow->Window.Handle ); + window->Window.Handle ); XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ } /* - * Iconify the current window (top-level windows only) + * Iconify the specified window (top-level windows only) */ -void fgPlatformGlutIconifyWindow( void ) +void fgPlatformIconifyWindow( SFG_Window *window ) { - XIconifyWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle, + XIconifyWindow( fgDisplay.pDisplay.Display, window->Window.Handle, fgDisplay.pDisplay.Screen ); XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ + + fgStructure.CurrentWindow->State.Visible = GL_FALSE; } /* @@ -488,59 +481,35 @@ void fgPlatformGlutSetIconTitle( const char* title ) } /* - * Change the current window's position + * Change the specified window's position */ -void fgPlatformGlutPositionWindow( int x, int y ) +void fgPlatformPositionWindow( SFG_Window *window, int x, int y ) { - XMoveWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle, + XMoveWindow( fgDisplay.pDisplay.Display, window->Window.Handle, x, y ); XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ } /* - * Lowers the current window (by Z order change) + * Lowers the specified window (by Z order change) */ -void fgPlatformGlutPushWindow( void ) +void fgPlatformPushWindow( SFG_Window *window ) { - XLowerWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle ); + XLowerWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); } /* - * Raises the current window (by Z order change) + * Raises the specified window (by Z order change) */ -void fgPlatformGlutPopWindow( void ) +void fgPlatformPopWindow( SFG_Window *window ) { - XRaiseWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle ); -} - -/* - * Resize the current window so that it fits the whole screen - */ -void fgPlatformGlutFullScreen( SFG_Window *win ) -{ - if(!glutGet(GLUT_FULL_SCREEN)) { - if(fghToggleFullscreen() != -1) { - win->State.IsFullscreen = GL_TRUE; - } - } -} - -/* - * If we are fullscreen, resize the current window back to its original size - */ -void fgPlatformGlutLeaveFullScreen( SFG_Window *win ) -{ - if(glutGet(GLUT_FULL_SCREEN)) { - if(fghToggleFullscreen() != -1) { - win->State.IsFullscreen = GL_FALSE; - } - } + XRaiseWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); } /* * Toggle the window's full screen state. */ -void fgPlatformGlutFullScreenToggle( SFG_Window *win ) +void fgPlatformFullScreenToggle( SFG_Window *win ) { if(fghToggleFullscreen() != -1) { win->State.IsFullscreen = !win->State.IsFullscreen;