X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=src%2Fxgl.c;h=368c498fcd500b9b8e3fa3e70f0d596c486688a5;hb=c52a5978823a77da3570cb73b985b928bb8358d9;hp=48db2200a89b4bd1ebbcd5e4a91db0ee258d1256;hpb=ff8e2d7dab918d2e303f941fad00dee6bb80544e;p=gbajam22 diff --git a/src/xgl.c b/src/xgl.c index 48db220..368c498 100644 --- a/src/xgl.c +++ b/src/xgl.c @@ -29,6 +29,8 @@ static int mtop; static unsigned int opt; static int32_t ldir[3]; +static int cur_cidx; + static void draw_ptlines(int prim, const struct xvertex *varr, int vcount); @@ -116,6 +118,7 @@ void xgl_mult_matrix(const int32_t *m2) } } +/* XXX TODO XXX */ #define XSIN(x) (int32_t)(sin(x / 65536.0f) * 65536.0f) #define XCOS(x) (int32_t)(cos(x / 65536.0f) * 65536.0f) @@ -174,6 +177,11 @@ void xgl_scale(int32_t x, int32_t y, int32_t z) xgl_mult_matrix(m); } +void xgl_index(int cidx) +{ + cur_cidx = cidx; +} + static void xform(struct xvertex *out, const struct xvertex *in, const int32_t *m) { out->x = XMUL(m[0], in->x) + XMUL(m[4], in->y) + XMUL(m[8], in->z) + m[12]; @@ -191,12 +199,12 @@ static void xform_norm(struct xvertex *out, const struct xvertex *in, const int3 /* d = 1.0 / tan(fov/2) */ #define PROJ_D 0x20000 /* near Z = 0.5 */ -#define NEAR_Z 0x10000 +#define NEAR_Z 0x18000 void xgl_draw(int prim, const struct xvertex *varr, int vcount) { - int i, cidx; - struct xvertex xv[4]; + int i, cidx, clipnum; + struct xvertex xv[4], xvclip[8]; struct pvertex pv[4]; int32_t ndotl; @@ -206,14 +214,11 @@ void xgl_draw(int prim, const struct xvertex *varr, int vcount) } while(vcount >= prim) { - cidx = 0xff;//varr->cidx; + cidx = cur_cidx;//varr->cidx; xform(xv, varr, mat[mtop]); xform_norm(xv, varr, mat[mtop]); - /* backfacing check */ - if(xv->nz > 0) goto skip_poly; - /* if(opt & XGL_LIGHTING) { ndotl = (xv->nx >> 8) * ldir[0] + (xv->ny >> 8) * ldir[1] + (xv->nz >> 8) * ldir[2]; @@ -223,25 +228,24 @@ void xgl_draw(int prim, const struct xvertex *varr, int vcount) } */ - for(i=0; i 0) { - xform(xv + i, varr + i, mat[mtop]); - } - xv[i].x = (xv[i].x << 1) / (xv[i].z >> 8); /* assume aspect: ~2 */ - xv[i].y = (xv[i].y << 2) / (xv[i].z >> 8); /* the shift is * PROJ_D */ - /* transform result is 24.8 */ + /* transform the rest of the vertices to view space */ + for(i=1; i> 8); /* assume aspect: ~2 */ + xvclip[i].y = (xvclip[i].y << 2) / (xvclip[i].z >> 8); /* the shift is * PROJ_D */ + /* transform result is 24.8 */ /* viewport */ - pv[i].x = (((xv[i].x + 0x100) >> 1) * vp[2]) + (vp[0] << 8); - pv[i].y = (((0x100 - xv[i].y) >> 1) * vp[3]) + (vp[1] << 8); + pv[i].x = (((xvclip[i].x + 0x100) >> 1) * vp[2]) + (vp[0] << 8); + pv[i].y = (((0x100 - xvclip[i].y) >> 1) * vp[3]) + (vp[1] << 8); } - polyfill_flat(pv, prim, cidx); + polyfill_flat(pv, clipnum, cidx); skip_poly: varr += prim; vcount -= prim; @@ -293,7 +297,7 @@ void xgl_xyzzy(void) mat[mtop][12] = mat[mtop][13] = 0; } -#define ISECT_NEAR(v0, v1) ((((v0)->z - NEAR_Z) << 8) / (((v0)->z - (v1)->z) >> 8)) +#define ISECT_NEAR(v0, v1) ((((v0)->z - NEAR_Z) << 8) / ((v0)->z - (v1)->z)) #define LERP_VATTR(res, v0, v1, t) \ do { \