X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=test.c;h=6e68405c0b9dc85020b407fe54d2aad0d28e513d;hb=23862b738f7677057cda2f6aae521266db96de7f;hp=f57e44d8613148de8594371b788386503b76f3de;hpb=ef8fd96a6d4b68a4dc1a988394b70574349535bc;p=miniglut diff --git a/test.c b/test.c index f57e44d..6e68405 100644 --- a/test.c +++ b/test.c @@ -1,3 +1,4 @@ +#include #include "miniglut.h" void idle(void); @@ -6,11 +7,23 @@ void reshape(int x, int y); void keypress(unsigned char key, int x, int y); void mouse(int bn, int st, int x, int y); void motion(int x, int y); +void sball_motion(int x, int y, int z); +void sball_rotate(int rx, int ry, int rz); +void sball_button(int bn, int state); + +static void vcross(float *res, const float *a, const float *b); +static void qmul(float *a, const float *b); +static void qrotation(float *q, float angle, float x, float y, float z); +static void qrotate(float *q, float angle, float x, float y, float z); +static void mrotation_quat(float *m, const float *q); + float cam_theta, cam_phi = 25, cam_dist = 8; int mouse_x, mouse_y; int bnstate[8]; int anim; +float torus_pos[3], torus_rot[4] = {0, 0, 0, 1}; + int main(int argc, char **argv) { @@ -24,6 +37,9 @@ int main(int argc, char **argv) glutKeyboardFunc(keypress); glutMouseFunc(mouse); glutMotionFunc(motion); + glutSpaceballMotionFunc(sball_motion); + glutSpaceballRotateFunc(sball_rotate); + glutSpaceballButtonFunc(sball_button); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); @@ -43,8 +59,7 @@ void display(void) { long tm; float lpos[] = {-1, 2, 3, 0}; - - tm = glutGet(GLUT_ELAPSED_TIME); + float sbrot_xform[16]; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); @@ -58,6 +73,7 @@ void display(void) glPushMatrix(); if(anim) { + tm = glutGet(GLUT_ELAPSED_TIME); glRotatef(tm / 10.0f, 1, 0, 0); glRotatef(tm / 10.0f, 0, 1, 0); } @@ -67,7 +83,9 @@ void display(void) glutSolidSphere(0.4, 16, 8); glPushMatrix(); - glTranslatef(-2.5, 0, 0); + glTranslatef(torus_pos[0] - 2.5, torus_pos[1], torus_pos[2]); + mrotation_quat(sbrot_xform, torus_rot); + glMultMatrixf(sbrot_xform); glutSolidCube(1.5); glPopMatrix(); @@ -102,6 +120,7 @@ void reshape(int x, int y) void keypress(unsigned char key, int x, int y) { static int fullscr; + static int prev_xsz, prev_ysz; switch(key) { case 27: @@ -115,12 +134,19 @@ void keypress(unsigned char key, int x, int y) glutPostRedisplay(); break; + case '\n': + case '\r': + if(!(glutGetModifiers() & GLUT_ACTIVE_ALT)) { + break; + } case 'f': fullscr ^= 1; if(fullscr) { + prev_xsz = glutGet(GLUT_WINDOW_WIDTH); + prev_ysz = glutGet(GLUT_WINDOW_HEIGHT); glutFullScreen(); } else { - glutPositionWindow(10, 10); + glutReshapeWindow(prev_xsz, prev_ysz); } break; } @@ -156,3 +182,118 @@ void motion(int x, int y) glutPostRedisplay(); } } + +void sball_motion(int x, int y, int z) +{ + torus_pos[0] += x * 0.001f; + torus_pos[1] += y * 0.001f; + torus_pos[2] -= z * 0.001f; + glutPostRedisplay(); +} + +static float rsqrt(float number) +{ + int i; + float x2, y; + static const float threehalfs = 1.5f; + + x2 = number * 0.5f; + y = number; + i = *(int*)&y; + i = 0x5f3759df - (i >> 1); + y = *(float*)&i; + y *= threehalfs - (x2 * y * y); + y *= threehalfs - (x2 * y * y); + return y; +} + +void sball_rotate(int rx, int ry, int rz) +{ + if(rx | ry | rz) { + float s = (float)rsqrt(rx * rx + ry * ry + rz * rz); + qrotate(torus_rot, 0.001f / s, rx * s, ry * s, -rz * s); + glutPostRedisplay(); + } +} + +void sball_button(int bn, int state) +{ + if(state == GLUT_DOWN) { + torus_pos[0] = torus_pos[1] = torus_pos[2] = 0; + torus_rot[0] = torus_rot[1] = torus_rot[2] = 0; + torus_rot[3] = 1; + glutPostRedisplay(); + } +} + + +static void vcross(float *res, const float *a, const float *b) +{ + res[0] = a[1] * b[2] - a[2] * b[1]; + res[1] = a[2] * b[0] - a[0] * b[2]; + res[2] = a[0] * b[1] - a[1] * b[0]; +} + +static void qmul(float *a, const float *b) +{ + float x, y, z, dot; + float cross[3]; + + dot = a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; + vcross(cross, a, b); + + x = a[3] * b[0] + b[3] * a[0] + cross[0]; + y = a[3] * b[1] + b[3] * a[1] + cross[1]; + z = a[3] * b[2] + b[3] * a[2] + cross[2]; + a[3] = a[3] * b[3] - dot; + a[0] = x; + a[1] = y; + a[2] = z; +} + +void mglut_sincos(float angle, float *sptr, float *cptr); +float mglut_tan(float x); + +static void qrotation(float *q, float angle, float x, float y, float z) +{ + float sa, ca; + mglut_sincos(angle * 0.5f, &sa, &ca); + q[3] = ca; + q[0] = x * sa; + q[1] = y * sa; + q[2] = z * sa; +} + +static void qrotate(float *q, float angle, float x, float y, float z) +{ + float qrot[4]; + qrotation(qrot, angle, x, y, z); + qmul(qrot, q); + q[0] = qrot[0]; + q[1] = qrot[1]; + q[2] = qrot[2]; + q[3] = qrot[3]; +} + +static void mrotation_quat(float *m, const float *q) +{ + float xsq2 = 2.0f * q[0] * q[0]; + float ysq2 = 2.0f * q[1] * q[1]; + float zsq2 = 2.0f * q[2] * q[2]; + float sx = 1.0f - ysq2 - zsq2; + float sy = 1.0f - xsq2 - zsq2; + float sz = 1.0f - xsq2 - ysq2; + + m[3] = m[7] = m[11] = m[12] = m[13] = m[14] = 0.0f; + m[15] = 1.0f; + + m[0] = sx; + m[1] = 2.0f * q[0] * q[1] + 2.0f * q[3] * q[2]; + m[2] = 2.0f * q[2] * q[0] - 2.0f * q[3] * q[1]; + m[4] = 2.0f * q[0] * q[1] - 2.0f * q[3] * q[2]; + m[5] = sy; + m[6] = 2.0f * q[1] * q[2] + 2.0f * q[3] * q[0]; + m[8] = 2.0f * q[2] * q[0] + 2.0f * q[3] * q[1]; + m[9] = 2.0f * q[1] * q[2] - 2.0f * q[3] * q[0]; + m[10] = sz; +}