X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=tools%2Fdunger%2Fsrc%2Flevel.c;h=6fb5706f60570eaa1810ec96d15fc1adc316e842;hb=5f481bfc3af614919e31b97bfd4af1f8b829c4c2;hp=f61f3f6a36e4c42d00d0fbf6bf2158108a4706fd;hpb=c91209078ac6e61e8543f506b504bca92b7f1a74;p=vrlugburz diff --git a/tools/dunger/src/level.c b/tools/dunger/src/level.c index f61f3f6..6fb5706 100644 --- a/tools/dunger/src/level.c +++ b/tools/dunger/src/level.c @@ -5,6 +5,8 @@ #include "level.h" extern int view_width, view_height; +extern float view_panx, view_pany, view_zoom; + struct level *create_level(int xsz, int ysz) { @@ -29,15 +31,35 @@ void free_level(struct level *lvl) free(lvl); } -static void draw_cell(float x, float y, float sz, struct cell *cell) +#define LTHICK 0.5f +static void draw_cell(struct level *lvl, struct cell *cell) { + int cidx, row, col; + float x, y, xsz, ysz, sz; static const float colors[][3] = {{0, 0, 0}, {0.6, 0.6, 0.6}, {0.4, 0.2, 0.1}}; - if(cell) { - glColor3fv(colors[cell->type]); - } else { - glColor3f(1, 1, 1); - } + xsz = view_zoom * view_width / lvl->width; + ysz = view_zoom * view_height / lvl->height; + sz = xsz > ysz ? ysz : xsz; + + cidx = cell - lvl->cells; + row = cidx / lvl->width; + col = cidx % lvl->width; + + x = col * sz - view_panx; + y = row * sz - view_pany; + + glColor3f(1, 1, 1); + glVertex2f(x, y); + glVertex2f(x + sz, y); + glVertex2f(x + sz, y + sz); + glVertex2f(x, y + sz); + + x += LTHICK; + y += LTHICK; + sz -= LTHICK * 2.0f; + + glColor3fv(colors[cell->type]); glVertex2f(x, y); glVertex2f(x + sz, y); glVertex2f(x + sz, y + sz); @@ -47,37 +69,14 @@ static void draw_cell(float x, float y, float sz, struct cell *cell) void draw_level(struct level *lvl) { int i, j; - float x, y, dx, dy, cellsz; struct cell *cell; - dx = view_width / lvl->width; - dy = view_height / lvl->height; - cellsz = dx > dy ? dy : dx; - glBegin(GL_QUADS); cell = lvl->cells; - y = 0; - for(i=0; iheight; i++) { - x = 0; - for(j=0; jwidth; j++) { - draw_cell(x, y, cellsz, cell++); - x += cellsz; - } - y += cellsz; - } - glEnd(); - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glBegin(GL_QUADS); - y = 0; for(i=0; iheight; i++) { - x = 0; for(j=0; jwidth; j++) { - draw_cell(x, y, cellsz, 0); - x += cellsz; + draw_cell(lvl, cell++); } - y += cellsz; } glEnd(); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); }