Final changes to make the example fully OpenGL-3.0-compliant:
authorSven Panne <sven.panne@aedion.de>
Sun, 15 Feb 2009 21:12:25 +0000 (21:12 +0000)
committerSven Panne <sven.panne@aedion.de>
Sun, 15 Feb 2009 21:12:25 +0000 (21:12 +0000)
commitd7f64e49353f6f30370780175c0adfcc1650f69a
tree3eb88f4f5b23569f6510e470774853f109b85492
parent173f90f45d485c259711781edd71ed0eeb073c4f
Final changes to make the example fully OpenGL-3.0-compliant:

 * Use vertex attribute arrays.

 * Use our own projection matrix.

 * Do not use deprecated vertex/fragment shader variables.

git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@778 7f0cb862-5218-0410-a997-914c9d46530a
progs/demos/smooth_opengl3/smooth_opengl3.c