fixed the tunnel precalc to produce a continuous 10 bit depth value
authorJohn Tsiombikas <nuclear@member.fsf.org>
Sun, 25 Apr 2021 14:02:18 +0000 (17:02 +0300)
committerJohn Tsiombikas <nuclear@member.fsf.org>
Sun, 25 Apr 2021 14:02:18 +0000 (17:02 +0300)
commita87d38e5a23ab489b6486ed4c62f30054719d39e
tree235bb1cce7a70d65f760dea704f70ca4a2248cc0
parente8d7821317677f1d0fd6ee9efa9b9ef0ef006d01
fixed the tunnel precalc to produce a continuous 10 bit depth value
instead of repeating throughout the length of the tunnel, so it can be
used for fog too
.gdbinit [deleted file]
src/gamescr.c
tools/tungen.c