got rid of edgeflags as I now draw all wire frames face-by-face using
authorDiederick Niehorster <dcnieho@gmail.com>
Sat, 17 Mar 2012 16:11:06 +0000 (16:11 +0000)
committerDiederick Niehorster <dcnieho@gmail.com>
Sat, 17 Mar 2012 16:11:06 +0000 (16:11 +0000)
commitda66462c2b7ce3185bc714cbabade787291c5c6f
treed38d40132bc74a4c357e5a296b065c5694539f98
parentb27ccc213edf4168d445037cf3dceb82772f1b2b
got rid of edgeflags as I now draw all wire frames face-by-face using
line loops. Split wire and solid drawing in two separate functions
Now doing polygon to triangle decomposition using vertex indices that
are passed to glDrawElements, saves on memory, executes more efficient,
and makes wireframe drawing a piece of cake.
This should be GLES1 compatible too, hope so!

git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1184 7f0cb862-5218-0410-a997-914c9d46530a
src/fg_geometry.c