src/Common/freeglut_geometry.c\r
src/Common/freeglut_glutfont_definitions.c\r
src/Common/freeglut_init.c\r
+ src/Common/freeglut_internal.h\r
src/Common/freeglut_input_devices.c\r
src/Common/freeglut_joystick.c\r
src/Common/freeglut_main.c\r
src/Common/freeglut_xinput.c\r
)\r
\r
-#IF(WIN32)\r
-# LIST(APPEND FREEGLUT_SRCS src/Windows/freeglut_cursor_windows.c)\r
-#ELSE()\r
-# LIST(APPEND FREEGLUT_SRCS src/X11/freeglut_cursor_x11.c)\r
-#ENDIF()\r
+IF(WIN32)\r
+ LIST(APPEND FREEGLUT_SRCS\r
+ src/mswin/freeglut_cursor_mswin.c\r
+ src/mswin/freeglut_display_mswin.c\r
+ src/mswin/freeglut_ext_mswin.c\r
+ src/mswin/freeglut_gamemode_mswin.c\r
+ src/mswin/freeglut_init_mswin.c\r
+ src/mswin/freeglut_internal_mswin.h\r
+ src/mswin/freeglut_input_devices_mswin.c\r
+ src/mswin/freeglut_joystick_mswin.c\r
+ src/mswin/freeglut_main_mswin.c\r
+ src/mswin/freeglut_menu_mswin.c\r
+ src/mswin/freeglut_spaceball_mswin.c\r
+ src/mswin/freeglut_state_mswin.c\r
+ src/mswin/freeglut_structure_mswin.c\r
+ src/mswin/freeglut_window_mswin.c\r
+)\r
+ELSE()\r
+ LIST(APPEND FREEGLUT_SRCS\r
+ src/x11/freeglut_cursor_x11.c\r
+ src/x11/freeglut_display_x11.c\r
+ src/x11/freeglut_ext_x11.c\r
+ src/x11/freeglut_gamemode_x11.c\r
+ src/x11/freeglut_glutfont_definitions_x11.c\r
+ src/x11/freeglut_init_x11.c\r
+ src/x11/freeglut_internal_x11.h\r
+ src/x11/freeglut_input_devices_x11.c\r
+ src/x11/freeglut_joystick_x11.c\r
+ src/x11/freeglut_main_x11.c\r
+ src/x11/freeglut_menu_x11.c\r
+ src/x11/freeglut_spaceball_x11.c\r
+ src/x11/freeglut_state_x11.c\r
+ src/x11/freeglut_structure_x11.c\r
+ src/x11/freeglut_window_x11.c\r
+)\r
+\r
+\r
+ENDIF()\r
\r
# Neatly organize all of the output files in the build directory\r
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)\r
SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/lib)\r
\r
# BUILD_SHARED_LIBS is already a standard CMake variable, but we need to\r
-# re-delcare it here so it will show up in the GUI.\r
+# re-declare it here so it will show up in the GUI.\r
OPTION(BUILD_SHARED_LIBS "Build FreeGLUT as a shared library." ON)\r
\r
FIND_PACKAGE(OpenGL REQUIRED)\r