- { NULL, NULL } , /* Timers */
- NULL, /* IdleCallback */
- FALSE, /* BuildingAMenu */
- 0, /* ActiveMenus */
- NULL, /* MenuStateCallback */
- NULL, /* MenuStatusCallback */
- { 640, 480, TRUE }, /* GameModeSize */
- 16, /* GameModeDepth */
- 72, /* GameModeRefresh */
- GLUT_ACTION_EXIT, /* ActionOnWindowClose */
- GLUT_EXEC_STATE_INIT /* ExecState */
+ { NULL, NULL }, /* Timers */
+ NULL, /* IdleCallback */
+ GL_FALSE, /* BuildingAMenu */
+ 0, /* ActiveMenus */
+ NULL, /* MenuStateCallback */
+ NULL, /* MenuStatusCallback */
+ { 640, 480, GL_TRUE }, /* GameModeSize */
+ 16, /* GameModeDepth */
+ 72, /* GameModeRefresh */
+ GLUT_ACTION_EXIT, /* ActionOnWindowClose */
+ GLUT_EXEC_STATE_INIT /* ExecState */