* Deleted numerous say-nothing-new comments.
* Reformatted a say-something-useful comment to fit on an 80-column
display.
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@246
7f0cb862-5218-0410-a997-
914c9d46530a
SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;
#endif
SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;
#endif
- /*
- * Make sure the display has been created etc.
- */
freeglut_assert_ready;
#if TARGET_HOST_WIN32
/*
freeglut_assert_ready;
#if TARGET_HOST_WIN32
/*
- * Processing before the main loop: If there is a window which is open and which
- * has a visibility callback, call it. I know this is an ugly hack, but I'm not sure
- * what else to do about it. Ideally we should leave something uninitialized in the
- * create window code and initialize it in the main loop, and have that initialization
- * create a "WM_ACTIVATE" message. Then we would put the visibility callback code in
- * the "case WM_ACTIVATE" block below. - John Fay -- 10/24/02
+ * Processing before the main loop: If there is a window which is open and
+ * which has a visibility callback, call it. I know this is an ugly hack,
+ * but I'm not sure what else to do about it. Ideally we should leave
+ * something uninitialized in the create window code and initialize it in
+ * the main loop, and have that initialization create a "WM_ACTIVATE"
+ * message. Then we would put the visibility callback code in the
+ * "case WM_ACTIVATE" block below. - John Fay -- 10/24/02
*/
while ( window != NULL )
{
if ( window->Callbacks.Visibility != NULL )
{
SFG_Window *current_window = fgStructure.Window ;
*/
while ( window != NULL )
{
if ( window->Callbacks.Visibility != NULL )
{
SFG_Window *current_window = fgStructure.Window ;
-
- /*
- * Set the current window
- */
window->Callbacks.Visibility ( window->State.Visible ) ;
window->Callbacks.Visibility ( window->State.Visible ) ;
-
- /*
- * Restore the current window
- */
fgSetWindow( current_window );
}
fgSetWindow( current_window );
}
- /*
- * Set freeglut to be running
- */
fgState.ExecState = GLUT_EXEC_STATE_RUNNING ;
fgState.ExecState = GLUT_EXEC_STATE_RUNNING ;
- /*
- * Enter the main loop itself. Inside the loop, process events and check for loop exit.
- */
while ( fgState.ExecState == GLUT_EXEC_STATE_RUNNING )
{
glutMainLoopEvent () ;
while ( fgState.ExecState == GLUT_EXEC_STATE_RUNNING )
{
glutMainLoopEvent () ;
-
- /*
- * If there are no more windows open, stop execution
- */
if ( fgStructure.Windows.First == NULL )
fgState.ExecState = GLUT_EXEC_STATE_STOP ;
else
if ( fgStructure.Windows.First == NULL )
fgState.ExecState = GLUT_EXEC_STATE_STOP ;
else
- /*
- * Check whether we return to the calling program or simply exit
- */
if ( execState == GLUT_ACTION_EXIT )
exit ( 0 ) ;
}
if ( execState == GLUT_ACTION_EXIT )
exit ( 0 ) ;
}