-SFG_State fgState = { { -1, -1, FALSE }, { 300, 300, TRUE }, GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH,
- FALSE, TRUE, FALSE, FALSE, FALSE, TRUE,
+SFG_State fgState = { { -1, -1, FALSE }, /* Position */
+ { 300, 300, TRUE }, /* Size */
+ GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */
+ FALSE, /* ForceDirectContext */
+ TRUE, /* TryDirectContext */
+ FALSE, /* ForceIconic */
+ FALSE, /* GLDebugSwitch */
+ FALSE, /* XSyncSwitch */
+ TRUE, /* IgnoreKeyRepeat */
+ 0, /* FPSInterval */
+ 0, /* SwapCount */
+ 0, /* SwapTime */