This resolves severe problems observed in GLUI applications.
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@424
7f0cb862-5218-0410-a997-
914c9d46530a
+ fgSetWindow( window );
+
window->Window.DoubleBuffered =
( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
window->Window.DoubleBuffered =
( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
glDrawBuffer ( GL_FRONT );
glReadBuffer ( GL_FRONT );
}
glDrawBuffer ( GL_FRONT );
glReadBuffer ( GL_FRONT );
}