* compatibility.
*/
#if !defined(_WIN32_WCE)
-# include <windows.h>
-# include <windowsx.h>
-# include <mmsystem.h>
+# include <windows.h>
+# include <windowsx.h>
+# include <mmsystem.h>
/* CYGWIN does not have tchar.h, but has TEXT(x), defined in winnt.h. */
-# ifndef __CYGWIN__
-# include <tchar.h>
-# else
-# define _TEXT(x) TEXT(x)
-# define _T(x) TEXT(x)
-# endif
+# ifndef __CYGWIN__
+# include <tchar.h>
+# else
+# define _TEXT(x) TEXT(x)
+# define _T(x) TEXT(x)
+# endif
#endif
#if !defined(ChangeDisplaySettingsEx)
LONG WINAPI ChangeDisplaySettingsExA(LPCSTR,LPDEVMODEA,HWND,DWORD,LPVOID);
LONG WINAPI ChangeDisplaySettingsExW(LPCWSTR,LPDEVMODEW,HWND,DWORD,LPVOID);
-# ifdef UNICODE
-# define ChangeDisplaySettingsEx ChangeDisplaySettingsExW
-# else
-# define ChangeDisplaySettingsEx ChangeDisplaySettingsExA
-# endif
+# ifdef UNICODE
+# define ChangeDisplaySettingsEx ChangeDisplaySettingsExW
+# else
+# define ChangeDisplaySettingsEx ChangeDisplaySettingsExA
+# endif
#endif
* Make "freeglut" window handle and context types so that we don't need so
* much conditionally-compiled code later in the library.
*/
-typedef HWND SFG_WindowHandleType ;
-typedef HGLRC SFG_WindowContextType ;
+typedef HWND SFG_WindowHandleType;
+typedef HGLRC SFG_WindowContextType;
typedef struct tagSFG_PlatformContext SFG_PlatformContext;
struct tagSFG_PlatformContext
{
- HDC Device; /* The window's device context */
+ HDC Device; /* The window's device context */
};
const char *string,
int *x,
int *y,
- unsigned int *width, /* RETURN */
+ unsigned int *width, /* RETURN */
unsigned int *height); /* RETURN */
/* Joystick-Specific Definitions */
#if !defined(_WIN32_WCE)
-# define _JS_MAX_AXES 8
+# define _JS_MAX_AXES 8
typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
struct tagSFG_PlatformJoystick
{