return 1;
}
+void fghWindowUnderCursor(SFG_Window *window, SFG_Window **child_window)
+{
+ /* Check if the current window that the mouse is over is a child window
+ * of the window the message was sent to.
+ */
+ if (window && window->Children.First)
+ {
+ POINT mouse_pos;
+ SFG_WindowHandleType hwnd;
+ SFG_Window* temp_window;
+
+ GetCursorPos( &mouse_pos );
+ ScreenToClient( window->Window.Handle, &mouse_pos );
+ hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
+ if (hwnd && hwnd!=window->Window.Handle) /* can be NULL if mouse outside parent by the time we get here, or can be same as parent if we didn't find a child */
+ {
+ temp_window = fgWindowByHandle(hwnd);
+ if (temp_window) /* Verify we got a FreeGLUT window */
+ {
+ *child_window = temp_window;
+ /* ChildWindowFromPoint only searches immediate children, so search again to see if actually in grandchild or further descendant */
+ fghWindowUnderCursor(temp_window,child_window);
+ }
+ }
+ }
+}
+
/*
* The window procedure for handling Win32 events
*/
* we make sure that we process callbacks on the child window instead.
* This mirrors how GLUT does things.
*/
- if (window && window->Children.First)
- {
- POINT mouse_pos;
- SFG_WindowHandleType hwnd;
- SFG_Window* temp_window;
-
- GetCursorPos( &mouse_pos );
- ScreenToClient( window->Window.Handle, &mouse_pos );
- hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos);
- if (hwnd) /* can be NULL if mouse outside parent by the time we get here */
- {
- temp_window = fgWindowByHandle(hwnd);
- if (temp_window && temp_window->Parent) /* Verify we got a child window */
- child_window = temp_window;
- }
- }
+ fghWindowUnderCursor(window, &child_window);
switch( uMsg )
{