bin = vrtris
-CFLAGS = -pedantic -Wall -g `pkg-config --cflags sdl2`
+warn = -pedantic -Wall -Wno-pointer-to-int-cast -Wno-int-to-pointer-cast
+dbg = -g
+opt = -O0
+
+CFLAGS = $(warn) $(dbg) $(opt) `pkg-config --cflags sdl2`
LDFLAGS = $(libsys) $(libgl) `pkg-config --libs sdl2` -ldrawtext -lgoatvr \
-limago -lm
-include $(dep)
+%.d: %.c
+ @echo depfile $@
+ @$(CPP) $(CFLAGS) $< -MM -MT $(@:.d=.o) >$@
+
.PHONY: cross
cross:
$(MAKE) CC=i686-w64-mingw32-gcc sys=mingw
return cmesh_has_attrib(cm, attr) ? cm->nverts : 0;
}
+int cmesh_push_attrib(struct cmesh *cm, int attr, float *v)
+{
+ float *vptr;
+ int i;
+ int cursz = dynarr_size(cm->vattr[attr].data);
+ int newsz = cursz + cm->vattr[attr].nelem;
+
+ if(!(vptr = dynarr_resize(cm->vattr[attr].data, newsz))) {
+ return -1;
+ }
+ cm->vattr[attr].data = vptr;
+ vptr += cursz;
+ for(i=0; i<cm->vattr[attr].nelem; i++) {
+ *vptr++ = *v++;
+ }
+ cm->vattr[attr].vbo_valid = 0;
+ return 0;
+}
+
+int cmesh_push_attrib1f(struct cmesh *cm, int attr, float x)
+{
+ float v[4];
+ v[0] = x;
+ v[1] = v[2] = 0.0f;
+ v[3] = 1.0f;
+ return cmesh_push_attrib(cm, attr, v);
+}
+
+int cmesh_push_attrib2f(struct cmesh *cm, int attr, float x, float y)
+{
+ float v[4];
+ v[0] = x;
+ v[1] = y;
+ v[2] = 0.0f;
+ v[3] = 1.0f;
+ return cmesh_push_attrib(cm, attr, v);
+}
+
+int cmesh_push_attrib3f(struct cmesh *cm, int attr, float x, float y, float z)
+{
+ float v[4];
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ v[3] = 1.0f;
+ return cmesh_push_attrib(cm, attr, v);
+}
+
+int cmesh_push_attrib4f(struct cmesh *cm, int attr, float x, float y, float z, float w)
+{
+ float v[4];
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ v[3] = w;
+ return cmesh_push_attrib(cm, attr, v);
+}
+
/* indices can be 0, in which case only memory is allocated
* returns pointer to the index array
*/
return cm->nfaces * 3;
}
+int cmesh_push_index(struct cmesh *cm, unsigned int idx)
+{
+ unsigned int *iptr;
+ if(!(iptr = dynarr_push(cm->idata, &idx))) {
+ return -1;
+ }
+ cm->idata = iptr;
+ return 0;
+}
+
int cmesh_poly_count(struct cmesh *cm)
{
if(cm->nfaces) {
float *cmesh_attrib_at(struct cmesh *cm, int attr, int idx);
const float *cmesh_attrib_at_ro(struct cmesh *cm, int attr, int idx);
int cmesh_attrib_count(struct cmesh *cm, int attr);
+int cmesh_push_attrib(struct cmesh *cm, int attr, float *v);
+int cmesh_push_attrib1f(struct cmesh *cm, int attr, float x);
+int cmesh_push_attrib2f(struct cmesh *cm, int attr, float x, float y);
+int cmesh_push_attrib3f(struct cmesh *cm, int attr, float x, float y, float z);
+int cmesh_push_attrib4f(struct cmesh *cm, int attr, float x, float y, float z, float w);
/* indices can be 0, in which case only memory is allocated
* returns pointer to the index array
unsigned int *cmesh_index(struct cmesh *cm); /* invalidates IBO */
const unsigned int *cmesh_index_ro(struct cmesh *cm); /* doesn't invalidate */
int cmesh_index_count(struct cmesh *cm);
+int cmesh_push_index(struct cmesh *cm, unsigned int idx);
int cmesh_poly_count(struct cmesh *cm);
void cmesh_texcoord_gen_box(struct cmesh *cm);
void cmesh_texcoord_gen_cylinder(struct cmesh *cm);
+
+int cmesh_load(struct cmesh *cm, const char *fname);
+
int cmesh_dump(struct cmesh *cm, const char *fname);
int cmesh_dump_file(struct cmesh *cm, FILE *fp);
int cmesh_dump_obj(struct cmesh *cm, const char *fname);
#include "screen.h"
+#include "cmesh.h"
static int init(void);
static void cleanup(void);
wheel
};
+static struct cmesh *blkmesh;
static int init(void)
{
+ if(!(blkmesh = cmesh_alloc())) {
+ return -1;
+ }
+ if(cmesh_load(blkmesh, "data/noisecube.obj") == -1) {
+ fprintf(stderr, "failed to load block model\n");
+ return -1;
+ }
return 0;
}
static void cleanup(void)
{
+ cmesh_free(blkmesh);
}
static void start(void)
-#if 0
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <assert.h>
-#include "mesh.h"
+#include "cmesh.h"
#include "dynarr.h"
#include "rbtree.h"
-#include "util.h"
struct vertex_pos_color {
float x, y, z;
* to the same triplet if it has been encountered before. That index is
* appended to the index buffer.
*
- * If a particular triplet has not been encountered before, a new g3d_vertex is
+ * If a particular triplet has not been encountered before, a new vertex is
* appended to the vertex buffer. The index of this new vertex is appended to
* the index buffer, and also inserted into the tree for future searches.
*/
-int load_mesh(struct g3d_mesh *mesh, const char *fname)
+int cmesh_load(struct cmesh *mesh, const char *fname)
{
int i, line_num = 0, result = -1;
int found_quad = 0;
FILE *fp = 0;
char buf[256];
struct vertex_pos_color *varr = 0;
- vec3_t *narr = 0;
- vec2_t *tarr = 0;
+ cgm_vec3 *narr = 0;
+ cgm_vec2 *tarr = 0;
struct rbtree *rbtree = 0;
if(!(fp = fopen(fname, "rb"))) {
}
rb_set_delete_func(rbtree, free_rbnode_key, 0);
- if(!(mesh->varr = dynarr_alloc(0, sizeof *mesh->varr)) ||
- !(mesh->iarr = dynarr_alloc(0, sizeof *mesh->iarr))) {
- fprintf(stderr, "load_mesh: failed to allocate resizable mesh arrays\n");
- goto err;
- }
if(!(varr = dynarr_alloc(0, sizeof *varr)) ||
!(narr = dynarr_alloc(0, sizeof *narr)) ||
!(tarr = dynarr_alloc(0, sizeof *tarr))) {
} else if(line[1] == 't' && isspace(line[2])) {
/* texcoord */
- vec2_t tc;
+ cgm_vec2 tc;
if(sscanf(line + 3, "%f %f", &tc.x, &tc.y) != 2) {
fprintf(stderr, "%s:%d: invalid texcoord definition: \"%s\"\n", fname, line_num, line);
goto err;
} else if(line[1] == 'n' && isspace(line[2])) {
/* normal */
- vec3_t norm;
+ cgm_vec3 norm;
if(sscanf(line + 3, "%f %f %f", &norm.x, &norm.y, &norm.z) != 3) {
fprintf(stderr, "%s:%d: invalid normal definition: \"%s\"\n", fname, line_num, line);
goto err;
}
if((node = rb_find(rbtree, &fv))) {
- uint16_t idx = (int)(intptr_t)node->data;
- if(!(mesh->iarr = dynarr_push(mesh->iarr, &idx))) {
+ unsigned int idx = (unsigned int)node->data;
+ if(cmesh_push_index(mesh, idx) == -1) {
fprintf(stderr, "load_mesh: failed to resize index array\n");
goto err;
}
} else {
- uint16_t newidx = dynarr_size(mesh->varr);
- struct g3d_vertex v;
+ unsigned int newidx = cmesh_attrib_count(mesh, CMESH_ATTR_VERTEX);
struct facevertex *newfv;
+ struct vertex_pos_color *vptr = varr + fv.vidx;
+ float tu, tv;
- v.x = varr[fv.vidx].x;
- v.y = varr[fv.vidx].y;
- v.z = varr[fv.vidx].z;
- v.w = 1.0f;
- v.r = cround64(varr[fv.vidx].r * 255.0);
- v.g = cround64(varr[fv.vidx].g * 255.0);
- v.b = cround64(varr[fv.vidx].b * 255.0);
- v.a = cround64(varr[fv.vidx].a * 255.0);
- if(fv.tidx >= 0) {
- v.u = tarr[fv.tidx].x;
- v.v = tarr[fv.tidx].y;
- } else {
- v.u = v.x;
- v.v = v.y;
- }
- if(fv.nidx >= 0) {
- v.nx = narr[fv.nidx].x;
- v.ny = narr[fv.nidx].y;
- v.nz = narr[fv.nidx].z;
- } else {
- v.nx = v.ny = 0.0f;
- v.nz = 1.0f;
+ if(cmesh_push_attrib3f(mesh, CMESH_ATTR_VERTEX, vptr->x, vptr->y, vptr->z) == -1) {
+ fprintf(stderr, "load_mesh: failed to resize vertex array\n");
+ goto err;
}
-
- if(!(mesh->varr = dynarr_push(mesh->varr, &v))) {
- fprintf(stderr, "load_mesh: failed to resize combined vertex array\n");
+ if(cmesh_push_attrib(mesh, CMESH_ATTR_COLOR, &vptr->r) == -1) {
+ fprintf(stderr, "load_mesh: failed to resize color array\n");
goto err;
}
- if(!(mesh->iarr = dynarr_push(mesh->iarr, &newidx))) {
- fprintf(stderr, "load_mesh: failed to resize index array\n");
+ if(fv.tidx >= 0) {
+ tu = tarr[fv.tidx].x;
+ tv = tarr[fv.tidx].y;
+ } else {
+ tu = vptr->x;
+ tv = vptr->y;
+ }
+ if(cmesh_push_attrib2f(mesh, CMESH_ATTR_TEXCOORD, tu, tv) == -1) {
+ fprintf(stderr, "load_mesh: failed to resize texcoord array\n");
goto err;
}
if((newfv = malloc(sizeof *newfv))) {
*newfv = fv;
}
- if(!newfv || rb_insert(rbtree, newfv, (void*)(intptr_t)newidx) == -1) {
+ if(!newfv || rb_insert(rbtree, newfv, (void*)newidx) == -1) {
fprintf(stderr, "load_mesh: failed to insert facevertex to the binary search tree\n");
goto err;
}
}
}
- mesh->prim = found_quad ? G3D_QUADS : G3D_TRIANGLES;
- mesh->vcount = dynarr_size(mesh->varr);
- mesh->icount = dynarr_size(mesh->iarr);
- mesh->varr = dynarr_finalize(mesh->varr);
- mesh->iarr = dynarr_finalize(mesh->iarr);
result = 0; /* success */
printf("loaded %s mesh: %s: %d vertices, %d faces\n", found_quad ? "quad" : "triangle",
- fname, mesh->vcount, mesh->icount / mesh->prim);
+ fname, cmesh_attrib_count(mesh, CMESH_ATTR_VERTEX), cmesh_poly_count(mesh));
err:
if(fp) fclose(fp);
dynarr_free(varr);
dynarr_free(narr);
dynarr_free(tarr);
- if(result == -1) {
- dynarr_free(mesh->varr);
- dynarr_free(mesh->iarr);
- }
rb_free(rbtree);
return result;
}
-int save_mesh(struct g3d_mesh *mesh, const char *fname)
-{
- int i, fvcount;
- FILE *fp;
-
- if(!(fp = fopen(fname, "wb"))) {
- fprintf(stderr, "save_mesh: failed to open %s for writing\n", fname);
- return -1;
- }
- fprintf(fp, "# Wavefront OBJ file shoved in your FACE by Mindlapse. Deal with it\n");
-
- for(i=0; i<mesh->vcount; i++) {
- struct g3d_vertex *v = mesh->varr + i;
- fprintf(fp, "v %f %f %f %f %f %f %f\n", v->x, v->y, v->z, v->r / 255.0f, v->g / 255.0f,
- v->b / 255.0f, v->a / 255.0f);
- }
- for(i=0; i<mesh->vcount; i++) {
- fprintf(fp, "vn %f %f %f\n", mesh->varr[i].nx, mesh->varr[i].ny, mesh->varr[i].nz);
- }
- for(i=0; i<mesh->vcount; i++) {
- fprintf(fp, "vt %f %f\n", mesh->varr[i].u, mesh->varr[i].v);
- }
-
- fvcount = mesh->prim;
- for(i=0; i<mesh->icount; i++) {
- int idx = mesh->iarr[i] + 1;
-
- if(fvcount == mesh->prim) {
- fprintf(fp, "\nf");
- fvcount = 0;
- }
- fprintf(fp, " %d/%d/%d", idx, idx, idx);
- ++fvcount;
- }
- fprintf(fp, "\n");
-
- fclose(fp);
- return 0;
-}
-
static char *clean_line(char *s)
{
char *end;
{
free(n->key);
}
-#endif /* 0 */
--- /dev/null
+/*
+rbtree - simple balanced binary search tree (red-black tree) library.
+Copyright (C) 2011-2014 John Tsiombikas <nuclear@member.fsf.org>
+
+rbtree is free software, feel free to use, modify, and redistribute it, under
+the terms of the 3-clause BSD license. See COPYING for details.
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <string.h>
+#include "rbtree.h"
+
+#define INT2PTR(x) ((void*)(intptr_t)(x))
+#define PTR2INT(x) ((int)(intptr_t)(x))
+
+struct rbtree {
+ struct rbnode *root;
+
+ rb_alloc_func_t alloc;
+ rb_free_func_t free;
+
+ rb_cmp_func_t cmp;
+ rb_del_func_t del;
+ void *del_cls;
+
+ struct rbnode *rstack, *iter;
+};
+
+static int cmpaddr(const void *ap, const void *bp);
+static int cmpint(const void *ap, const void *bp);
+
+static int count_nodes(struct rbnode *node);
+static void del_tree(struct rbnode *node, void (*delfunc)(struct rbnode*, void*), void *cls);
+static struct rbnode *insert(struct rbtree *rb, struct rbnode *tree, void *key, void *data);
+static struct rbnode *delete(struct rbtree *rb, struct rbnode *tree, void *key);
+/*static struct rbnode *find(struct rbtree *rb, struct rbnode *node, void *key);*/
+static void traverse(struct rbnode *node, void (*func)(struct rbnode*, void*), void *cls);
+
+struct rbtree *rb_create(rb_cmp_func_t cmp_func)
+{
+ struct rbtree *rb;
+
+ if(!(rb = malloc(sizeof *rb))) {
+ return 0;
+ }
+ if(rb_init(rb, cmp_func) == -1) {
+ free(rb);
+ return 0;
+ }
+ return rb;
+}
+
+void rb_free(struct rbtree *rb)
+{
+ if(rb) {
+ rb_destroy(rb);
+ free(rb);
+ }
+}
+
+
+int rb_init(struct rbtree *rb, rb_cmp_func_t cmp_func)
+{
+ memset(rb, 0, sizeof *rb);
+
+ if(!cmp_func) {
+ rb->cmp = cmpaddr;
+ } else if(cmp_func == RB_KEY_INT) {
+ rb->cmp = cmpint;
+ } else if(cmp_func == RB_KEY_STRING) {
+ rb->cmp = (rb_cmp_func_t)strcmp;
+ } else {
+ rb->cmp = cmp_func;
+ }
+
+ rb->alloc = malloc;
+ rb->free = free;
+ return 0;
+}
+
+void rb_destroy(struct rbtree *rb)
+{
+ del_tree(rb->root, rb->del, rb->del_cls);
+}
+
+void rb_set_allocator(struct rbtree *rb, rb_alloc_func_t alloc, rb_free_func_t free)
+{
+ rb->alloc = alloc;
+ rb->free = free;
+}
+
+
+void rb_set_compare_func(struct rbtree *rb, rb_cmp_func_t func)
+{
+ rb->cmp = func;
+}
+
+void rb_set_delete_func(struct rbtree *rb, rb_del_func_t func, void *cls)
+{
+ rb->del = func;
+ rb->del_cls = cls;
+}
+
+
+void rb_clear(struct rbtree *rb)
+{
+ del_tree(rb->root, rb->del, rb->del_cls);
+ rb->root = 0;
+}
+
+int rb_copy(struct rbtree *dest, struct rbtree *src)
+{
+ struct rbnode *node;
+
+ rb_clear(dest);
+ rb_begin(src);
+ while((node = rb_next(src))) {
+ if(rb_insert(dest, node->key, node->data) == -1) {
+ return -1;
+ }
+ }
+ return 0;
+}
+
+int rb_size(struct rbtree *rb)
+{
+ return count_nodes(rb->root);
+}
+
+int rb_insert(struct rbtree *rb, void *key, void *data)
+{
+ rb->root = insert(rb, rb->root, key, data);
+ rb->root->red = 0;
+ return 0;
+}
+
+int rb_inserti(struct rbtree *rb, int key, void *data)
+{
+ rb->root = insert(rb, rb->root, INT2PTR(key), data);
+ rb->root->red = 0;
+ return 0;
+}
+
+
+int rb_delete(struct rbtree *rb, void *key)
+{
+ if((rb->root = delete(rb, rb->root, key))) {
+ rb->root->red = 0;
+ }
+ return 0;
+}
+
+int rb_deletei(struct rbtree *rb, int key)
+{
+ if((rb->root = delete(rb, rb->root, INT2PTR(key)))) {
+ rb->root->red = 0;
+ }
+ return 0;
+}
+
+
+struct rbnode *rb_find(struct rbtree *rb, void *key)
+{
+ struct rbnode *node = rb->root;
+
+ while(node) {
+ int cmp = rb->cmp(key, node->key);
+ if(cmp == 0) {
+ return node;
+ }
+ node = cmp < 0 ? node->left : node->right;
+ }
+ return 0;
+}
+
+struct rbnode *rb_findi(struct rbtree *rb, int key)
+{
+ return rb_find(rb, INT2PTR(key));
+}
+
+
+void rb_foreach(struct rbtree *rb, void (*func)(struct rbnode*, void*), void *cls)
+{
+ traverse(rb->root, func, cls);
+}
+
+
+struct rbnode *rb_root(struct rbtree *rb)
+{
+ return rb->root;
+}
+
+void rb_begin(struct rbtree *rb)
+{
+ rb->rstack = 0;
+ rb->iter = rb->root;
+}
+
+#define push(sp, x) ((x)->next = (sp), (sp) = (x))
+#define pop(sp) ((sp) = (sp)->next)
+#define top(sp) (sp)
+
+struct rbnode *rb_next(struct rbtree *rb)
+{
+ struct rbnode *res = 0;
+
+ while(rb->rstack || rb->iter) {
+ if(rb->iter) {
+ push(rb->rstack, rb->iter);
+ rb->iter = rb->iter->left;
+ } else {
+ rb->iter = top(rb->rstack);
+ pop(rb->rstack);
+ res = rb->iter;
+ rb->iter = rb->iter->right;
+ break;
+ }
+ }
+ return res;
+}
+
+void *rb_node_key(struct rbnode *node)
+{
+ return node ? node->key : 0;
+}
+
+int rb_node_keyi(struct rbnode *node)
+{
+ return node ? PTR2INT(node->key) : 0;
+}
+
+void *rb_node_data(struct rbnode *node)
+{
+ return node ? node->data : 0;
+}
+
+static int cmpaddr(const void *ap, const void *bp)
+{
+ return ap < bp ? -1 : (ap > bp ? 1 : 0);
+}
+
+static int cmpint(const void *ap, const void *bp)
+{
+ return PTR2INT(ap) - PTR2INT(bp);
+}
+
+
+/* ---- left-leaning 2-3 red-black implementation ---- */
+
+/* helper prototypes */
+static int is_red(struct rbnode *tree);
+static void color_flip(struct rbnode *tree);
+static struct rbnode *rot_left(struct rbnode *a);
+static struct rbnode *rot_right(struct rbnode *a);
+static struct rbnode *find_min(struct rbnode *tree);
+static struct rbnode *del_min(struct rbtree *rb, struct rbnode *tree);
+/*static struct rbnode *move_red_right(struct rbnode *tree);*/
+static struct rbnode *move_red_left(struct rbnode *tree);
+static struct rbnode *fix_up(struct rbnode *tree);
+
+static int count_nodes(struct rbnode *node)
+{
+ if(!node)
+ return 0;
+
+ return 1 + count_nodes(node->left) + count_nodes(node->right);
+}
+
+static void del_tree(struct rbnode *node, rb_del_func_t delfunc, void *cls)
+{
+ if(!node)
+ return;
+
+ del_tree(node->left, delfunc, cls);
+ del_tree(node->right, delfunc, cls);
+
+ if(delfunc) {
+ delfunc(node, cls);
+ }
+ free(node);
+}
+
+static struct rbnode *insert(struct rbtree *rb, struct rbnode *tree, void *key, void *data)
+{
+ int cmp;
+
+ if(!tree) {
+ struct rbnode *node = rb->alloc(sizeof *node);
+ node->red = 1;
+ node->key = key;
+ node->data = data;
+ node->left = node->right = 0;
+ return node;
+ }
+
+ cmp = rb->cmp(key, tree->key);
+
+ if(cmp < 0) {
+ tree->left = insert(rb, tree->left, key, data);
+ } else if(cmp > 0) {
+ tree->right = insert(rb, tree->right, key, data);
+ } else {
+ tree->data = data;
+ }
+
+ /* fix right-leaning reds */
+ if(is_red(tree->right)) {
+ tree = rot_left(tree);
+ }
+ /* fix two reds in a row */
+ if(is_red(tree->left) && is_red(tree->left->left)) {
+ tree = rot_right(tree);
+ }
+
+ /* if 4-node, split it by color inversion */
+ if(is_red(tree->left) && is_red(tree->right)) {
+ color_flip(tree);
+ }
+
+ return tree;
+}
+
+static struct rbnode *delete(struct rbtree *rb, struct rbnode *tree, void *key)
+{
+ int cmp;
+
+ if(!tree) {
+ return 0;
+ }
+
+ cmp = rb->cmp(key, tree->key);
+
+ if(cmp < 0) {
+ if(!is_red(tree->left) && !is_red(tree->left->left)) {
+ tree = move_red_left(tree);
+ }
+ tree->left = delete(rb, tree->left, key);
+ } else {
+ /* need reds on the right */
+ if(is_red(tree->left)) {
+ tree = rot_right(tree);
+ }
+
+ /* found it at the bottom (XXX what certifies left is null?) */
+ if(cmp == 0 && !tree->right) {
+ if(rb->del) {
+ rb->del(tree, rb->del_cls);
+ }
+ rb->free(tree);
+ return 0;
+ }
+
+ if(!is_red(tree->right) && !is_red(tree->right->left)) {
+ tree = move_red_left(tree);
+ }
+
+ if(key == tree->key) {
+ struct rbnode *rmin = find_min(tree->right);
+ tree->key = rmin->key;
+ tree->data = rmin->data;
+ tree->right = del_min(rb, tree->right);
+ } else {
+ tree->right = delete(rb, tree->right, key);
+ }
+ }
+
+ return fix_up(tree);
+}
+
+/*static struct rbnode *find(struct rbtree *rb, struct rbnode *node, void *key)
+{
+ int cmp;
+
+ if(!node)
+ return 0;
+
+ if((cmp = rb->cmp(key, node->key)) == 0) {
+ return node;
+ }
+ return find(rb, cmp < 0 ? node->left : node->right, key);
+}*/
+
+static void traverse(struct rbnode *node, void (*func)(struct rbnode*, void*), void *cls)
+{
+ if(!node)
+ return;
+
+ traverse(node->left, func, cls);
+ func(node, cls);
+ traverse(node->right, func, cls);
+}
+
+/* helpers */
+
+static int is_red(struct rbnode *tree)
+{
+ return tree && tree->red;
+}
+
+static void color_flip(struct rbnode *tree)
+{
+ tree->red = !tree->red;
+ tree->left->red = !tree->left->red;
+ tree->right->red = !tree->right->red;
+}
+
+static struct rbnode *rot_left(struct rbnode *a)
+{
+ struct rbnode *b = a->right;
+ a->right = b->left;
+ b->left = a;
+ b->red = a->red;
+ a->red = 1;
+ return b;
+}
+
+static struct rbnode *rot_right(struct rbnode *a)
+{
+ struct rbnode *b = a->left;
+ a->left = b->right;
+ b->right = a;
+ b->red = a->red;
+ a->red = 1;
+ return b;
+}
+
+static struct rbnode *find_min(struct rbnode *tree)
+{
+ if(!tree)
+ return 0;
+
+ while(tree->left) {
+ tree = tree->left;
+ }
+ return tree;
+}
+
+static struct rbnode *del_min(struct rbtree *rb, struct rbnode *tree)
+{
+ if(!tree->left) {
+ if(rb->del) {
+ rb->del(tree->left, rb->del_cls);
+ }
+ rb->free(tree->left);
+ return 0;
+ }
+
+ /* make sure we've got red (3/4-nodes) at the left side so we can delete at the bottom */
+ if(!is_red(tree->left) && !is_red(tree->left->left)) {
+ tree = move_red_left(tree);
+ }
+ tree->left = del_min(rb, tree->left);
+
+ /* fix right-reds, red-reds, and split 4-nodes on the way up */
+ return fix_up(tree);
+}
+
+#if 0
+/* push a red link on this node to the right */
+static struct rbnode *move_red_right(struct rbnode *tree)
+{
+ /* flipping it makes both children go red, so we have a red to the right */
+ color_flip(tree);
+
+ /* if after the flip we've got a red-red situation to the left, fix it */
+ if(is_red(tree->left->left)) {
+ tree = rot_right(tree);
+ color_flip(tree);
+ }
+ return tree;
+}
+#endif
+
+/* push a red link on this node to the left */
+static struct rbnode *move_red_left(struct rbnode *tree)
+{
+ /* flipping it makes both children go red, so we have a red to the left */
+ color_flip(tree);
+
+ /* if after the flip we've got a red-red on the right-left, fix it */
+ if(is_red(tree->right->left)) {
+ tree->right = rot_right(tree->right);
+ tree = rot_left(tree);
+ color_flip(tree);
+ }
+ return tree;
+}
+
+static struct rbnode *fix_up(struct rbnode *tree)
+{
+ /* fix right-leaning */
+ if(is_red(tree->right)) {
+ tree = rot_left(tree);
+ }
+ /* change invalid red-red pairs into a proper 4-node */
+ if(is_red(tree->left) && is_red(tree->left->left)) {
+ tree = rot_right(tree);
+ }
+ /* split 4-nodes */
+ if(is_red(tree->left) && is_red(tree->right)) {
+ color_flip(tree);
+ }
+ return tree;
+}
--- /dev/null
+/*
+rbtree - simple balanced binary search tree (red-black tree) library.
+Copyright (C) 2011-2014 John Tsiombikas <nuclear@member.fsf.org>
+
+rbtree is free software, feel free to use, modify, and redistribute it, under
+the terms of the 3-clause BSD license. See COPYING for details.
+ */
+#ifndef RBTREE_H_
+#define RBTREE_H_
+
+struct rbtree;
+
+
+struct rbnode {
+ void *key, *data;
+ int red;
+ struct rbnode *left, *right;
+ struct rbnode *next; /* for iterator stack */
+};
+
+
+typedef void *(*rb_alloc_func_t)(size_t);
+typedef void (*rb_free_func_t)(void*);
+
+typedef int (*rb_cmp_func_t)(const void*, const void*);
+typedef void (*rb_del_func_t)(struct rbnode*, void*);
+
+#define RB_KEY_ADDR (rb_cmp_func_t)(0)
+#define RB_KEY_INT (rb_cmp_func_t)(1)
+#define RB_KEY_STRING (rb_cmp_func_t)(3)
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct rbtree *rb_create(rb_cmp_func_t cmp_func);
+void rb_free(struct rbtree *rb);
+
+int rb_init(struct rbtree *rb, rb_cmp_func_t cmp_func);
+void rb_destroy(struct rbtree *rb);
+
+void rb_set_allocator(struct rbtree *rb, rb_alloc_func_t alloc, rb_free_func_t free);
+void rb_set_compare_func(struct rbtree *rb, rb_cmp_func_t func);
+void rb_set_delete_func(struct rbtree *rb, rb_del_func_t func, void *cls);
+/* TODO add user deep copy function */
+
+void rb_clear(struct rbtree *rb);
+int rb_copy(struct rbtree *dest, struct rbtree *src);
+
+int rb_size(struct rbtree *rb);
+
+int rb_insert(struct rbtree *rb, void *key, void *data);
+int rb_inserti(struct rbtree *rb, int key, void *data);
+
+int rb_delete(struct rbtree *rb, void *key);
+int rb_deletei(struct rbtree *rb, int key);
+
+struct rbnode *rb_find(struct rbtree *rb, void *key);
+struct rbnode *rb_findi(struct rbtree *rb, int key);
+
+void rb_foreach(struct rbtree *rb, void (*func)(struct rbnode*, void*), void *cls);
+
+struct rbnode *rb_root(struct rbtree *rb);
+
+void rb_begin(struct rbtree *rb);
+struct rbnode *rb_next(struct rbtree *rb);
+
+void *rb_node_key(struct rbnode *node);
+int rb_node_keyi(struct rbnode *node);
+void *rb_node_data(struct rbnode *node);
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* RBTREE_H_ */
#include <string.h>
#include "screen.h"
#include "opt.h"
+#include "logger.h"
/* defined in their respective screen source files */
struct game_screen main_menu_screen;
static struct game_screen *screens[16];
static int num_screens;
-static struct game_screen *stack;
-
int init_screens(void)
{
int i = 0;
screens[i++] = &game_screen;
num_screens = i;
- stack = screens[0];
+ screen = screens[0];
+ screen->next = 0;
for(i=0; i<num_screens; i++) {
if(screens[i]->init() == -1) {
return -1;
}
if(opt.start_scr && strcmp(screens[i]->name, opt.start_scr) == 0) {
- stack = screens[i];
+ screen = screens[i];
}
}
return 0;
void reshape_screens(int x, int y)
{
- struct game_screen *s = stack;
+ struct game_screen *s = screen;
while(s) {
s->reshape(x, y);
s = s->next;
}
}
-void push_screen(struct game_screen *s)
+int push_screen(struct game_screen *s)
{
- s->next = stack;
- stack = s;
+ struct game_screen *it = screen;
+ while(it && it != s) {
+ it = it->next;
+ }
+ if(it == s) {
+ error_log("attempting to push screen %s more than once!\n", s->name);
+ return -1;
+ }
+
+ s->next = screen;
+ screen = s;
s->start();
+ return 0;
}
int pop_screen(void)
{
struct game_screen *s;
- if(!stack->next) return -1;
- s = stack;
- stack = stack->next;
+ if(!screen->next) return -1;
+ s = screen;
+ screen = screen->next;
s->stop();
return 0;
}
void cleanup_screens(void);
void reshape_screens(int x, int y);
-void push_screen(struct game_screen *s);
+int push_screen(struct game_screen *s);
int pop_screen(void);
#endif /* SCREEN_H_ */