src/freeglut_xinput.c\r
)\r
\r
-IF(WIN32)\r
- LIST(APPEND FREEGLUT_SRCS src/freeglut_windows.c)\r
-ELSE()\r
- LIST(APPEND FREEGLUT_SRCS src/freeglut_x11.c)\r
-ENDIF()\r
+#IF(WIN32)\r
+# LIST(APPEND FREEGLUT_SRCS src/freeglut_windows.c)\r
+#ELSE()\r
+# LIST(APPEND FREEGLUT_SRCS src/freeglut_x11.c)\r
+#ENDIF()\r
\r
# Neatly organize all of the output files in the build directory\r
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)\r
ENDMACRO()\r
\r
ADD_DEMO(CallbackMaker progs/demos/CallbackMaker/CallbackMaker.c)\r
-ADD_DEMO(Fractals progs/demos/Fractals/Fractals.c)\r
-ADD_DEMO(Fractals_random progs/demos/Fractals_random/Fractals_random.c)\r
-ADD_DEMO(Lorenz progs/demos/Lorenz/Lorenz.c)\r
-ADD_DEMO(One progs/demos/One/One.c)\r
-ADD_DEMO(Resizer progs/demos/Resizer/Resizer.c)\r
+ADD_DEMO(Fractals progs/demos/Fractals/fractals.c)\r
+ADD_DEMO(Fractals_random progs/demos/Fractals_random/fractals_random.c)\r
+ADD_DEMO(Lorenz progs/demos/Lorenz/lorenz.c)\r
+ADD_DEMO(One progs/demos/One/one.c)\r
+ADD_DEMO(Resizer progs/demos/Resizer/Resizer.cpp)\r
ADD_DEMO(shapes progs/demos/shapes/shapes.c)\r
ADD_DEMO(smooth_opengl3 progs/demos/smooth_opengl3/smooth_opengl3.c)\r
ADD_DEMO(spaceball progs/demos/spaceball/spaceball.c)\r