*/
int FGAPIENTRY glutCreateWindow( const char* title )
{
- /*
- * Create a new window and return its unique ID number
- */
- return( fgCreateWindow( NULL, title, fgState.Position.X, fgState.Position.Y,
- fgState.Size.X, fgState.Size.Y, FALSE )->ID );
+ return fgCreateWindow( NULL, title, fgState.Position.X, fgState.Position.Y,
+ fgState.Size.X, fgState.Size.Y, FALSE )->ID;
}
/*
SFG_Window* parent = NULL;
freeglut_assert_ready;
-
- /*
- * Find a parent to the newly created window...
- */
parent = fgWindowByID( parentID );
-
- /*
- * Fail if the parent has not been found
- */
freeglut_return_val_if_fail( parent != NULL, 0 );
-
- /*
- * Create the new window
- */
window = fgCreateWindow( parent, "", x, y, w, h, FALSE );
-
- /*
- * Return the new window's ID
- */
- return( window->ID );
+ return window->ID;
}
/*
*/
void FGAPIENTRY glutDestroyWindow( int windowID )
{
- fgExecutionState ExecState = fgState.ExecState ;
-
- /*
- * Grab the freeglut window pointer from the structure
- */
- SFG_Window* window = fgWindowByID( windowID );
- freeglut_return_if_fail( window != NULL );
-
- /*
- * There is a function that performs all needed steps
- * defined in freeglut_structure.c. Let's use it:
- */
- fgAddToWindowDestroyList( window, TRUE );
-
- /*
- * Since the "fgAddToWindowDestroyList" function could easily have set the "ExecState"
- * to stop, let's set it back to what it was.
- */
- fgState.ExecState = ExecState ;
+ SFG_Window* window = fgWindowByID( windowID );
+ freeglut_return_if_fail( window != NULL );
+ {
+ fgExecutionState ExecState = fgState.ExecState;
+ fgAddToWindowDestroyList( window, TRUE );
+ fgState.ExecState = ExecState;
+ }
}
/*
{
SFG_Window* window = NULL;
- /*
- * Make sure we don't get called too early
- */
freeglut_assert_ready;
-
- /*
- * Be wise. Be wise. Be wise. Be quick.
- */
if( fgStructure.Window != NULL )
if( fgStructure.Window->ID == ID )
return;
- /*
- * Now we are sure there is sense in looking for the window
- */
window = fgWindowByID( ID );
-
- /*
- * In the case of an utter failure...
- */
if( window == NULL )
{
- /*
- * ...issue a warning message and keep rolling on
- */
fgWarning( "glutSetWindow(): window ID %i not found!", ID );
return;
}
- fgSetWindow ( window ) ;
+ fgSetWindow( window ) ;
}
/*
int FGAPIENTRY glutGetWindow( void )
{
freeglut_assert_ready;
-
- /*
- * Do we have a current window selected?
- */
if( fgStructure.Window == NULL )
- {
- /*
- * Nope. Return zero to mark the state.
- */
- return( 0 );
- }
-
- /*
- * Otherwise, return the ID of the current window
- */
- return( fgStructure.Window->ID );
+ return 0;
+ return fgStructure.Window->ID;
}
/*
*/
void FGAPIENTRY glutShowWindow( void )
{
- freeglut_assert_ready; freeglut_assert_window;
+ freeglut_assert_ready;
+ freeglut_assert_window;
#if TARGET_HOST_UNIX_X11
- /*
- * Showing the window is done via mapping under X
- */
+
XMapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
XFlush( fgDisplay.Display );
#elif TARGET_HOST_WIN32
- /*
- * Restore the window's originial position and size
- */
- ShowWindow( fgStructure.Window->Window.Handle, SW_SHOW );
-#endif
+ ShowWindow( fgStructure.Window->Window.Handle, SW_SHOW );
- /*
- * Since the window is visible, we need to redisplay it ...
- */
- fgStructure.Window->State.Redisplay = TRUE;
+#endif
+ fgStructure.Window->State.Redisplay = TRUE;
}
/*
*/
void FGAPIENTRY glutHideWindow( void )
{
- freeglut_assert_ready; freeglut_assert_window;
+ freeglut_assert_ready;
+ freeglut_assert_window;
#if TARGET_HOST_UNIX_X11
- /*
- * The way we hide a window depends on if we're dealing
- * with a top-level or children one...
- */
+
if( fgStructure.Window->Parent == NULL )
- {
- /*
- * This is a top-level window
- */
- XWithdrawWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, fgDisplay.Screen );
- }
+ XWithdrawWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
+ fgDisplay.Screen );
else
- {
- /*
- * Nope, it's a child window
- */
XUnmapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
- }
-
- /*
- * Flush the X state now
- */
XFlush( fgDisplay.Display );
#elif TARGET_HOST_WIN32
- /*
- * Hide the window
- */
- ShowWindow( fgStructure.Window->Window.Handle, SW_HIDE );
+
+ ShowWindow( fgStructure.Window->Window.Handle, SW_HIDE );
#endif
- /*
- * Since the window is hidden, we don't need to redisplay it ...
- */
- fgStructure.Window->State.Redisplay = FALSE;
+ fgStructure.Window->State.Redisplay = FALSE;
}
/*
*/
void FGAPIENTRY glutIconifyWindow( void )
{
- freeglut_assert_ready; freeglut_assert_window;
+ freeglut_assert_ready;
+ freeglut_assert_window;
#if TARGET_HOST_UNIX_X11
- /*
- * Iconify the window and flush the X state
- */
- XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, fgDisplay.Screen );
+
+ XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
+ fgDisplay.Screen );
XFlush( fgDisplay.Display );
#elif TARGET_HOST_WIN32
- /*
- * Minimize the current window (this should be the same as X window iconifying)
- */
- ShowWindow( fgStructure.Window->Window.Handle, SW_MINIMIZE );
-#endif
+ ShowWindow( fgStructure.Window->Window.Handle, SW_MINIMIZE );
- /*
- * Since the window is just an icon, we don't need to redisplay it ...
- */
- fgStructure.Window->State.Redisplay = FALSE;
+#endif
+ fgStructure.Window->State.Redisplay = FALSE;
}
/*
*/
void FGAPIENTRY glutSetWindowTitle( const char* title )
{
- freeglut_assert_ready; freeglut_assert_window;
-
- /*
- * Works only for top-level windows
- */
+ freeglut_assert_ready;
+ freeglut_assert_window;
if( fgStructure.Window->Parent != NULL )
return;
#if TARGET_HOST_UNIX_X11
- {
- XTextProperty text;
-
- /*
- * Prepare the text properties
- */
- text.value = (unsigned char *) title;
- text.encoding = XA_STRING;
- text.format = 8;
- text.nitems = strlen( title );
-
- /*
- * Set the title now
- */
- XSetWMName(
- fgDisplay.Display,
- fgStructure.Window->Window.Handle,
- &text
- );
-
- /*
- * Have the X display state flushed
- */
- XFlush( fgDisplay.Display );
- }
+
+ {
+ XTextProperty text;
+
+ text.value = (unsigned char *) title;
+ text.encoding = XA_STRING;
+ text.format = 8;
+ text.nitems = strlen( title );
+
+ XSetWMName(
+ fgDisplay.Display,
+ fgStructure.Window->Window.Handle,
+ &text
+ );
+
+ XFlush( fgDisplay.Display );
+ }
#elif TARGET_HOST_WIN32
- /*
- * This seems to be a bit easier under Win32
- */
- SetWindowText( fgStructure.Window->Window.Handle, title );
+
+ SetWindowText( fgStructure.Window->Window.Handle, title );
#endif
+
}
/*
*/
void FGAPIENTRY glutSetIconTitle( const char* title )
{
- freeglut_assert_ready; freeglut_assert_window;
+ freeglut_assert_ready;
+ freeglut_assert_window;
- /*
- * Works only for top-level windows
- */
if( fgStructure.Window->Parent != NULL )
return;
#if TARGET_HOST_UNIX_X11
- {
- XTextProperty text;
-
- /*
- * Prepare the text properties
- */
- text.value = (unsigned char *) title;
- text.encoding = XA_STRING;
- text.format = 8;
- text.nitems = strlen( title );
-
- /*
- * Set the title now
- */
- XSetWMIconName(
- fgDisplay.Display,
- fgStructure.Window->Window.Handle,
- &text
- );
-
- /*
- * Have the X display state flushed
- */
- XFlush( fgDisplay.Display );
- }
+
+ {
+ XTextProperty text;
+
+ text.value = (unsigned char *) title;
+ text.encoding = XA_STRING;
+ text.format = 8;
+ text.nitems = strlen( title );
+
+ XSetWMIconName(
+ fgDisplay.Display,
+ fgStructure.Window->Window.Handle,
+ &text
+ );
+
+ XFlush( fgDisplay.Display );
+ }
#elif TARGET_HOST_WIN32
- /*
- * This seems to be a bit easier under Win32
- */
+
SetWindowText( fgStructure.Window->Window.Handle, title );
#endif
+
}
/*
*/
void FGAPIENTRY glutReshapeWindow( int width, int height )
{
- freeglut_assert_ready; freeglut_assert_window;
+ freeglut_assert_ready;
+ freeglut_assert_window;
#if TARGET_HOST_UNIX_X11
- /*
- * Resize the window and flush the X state
- */
- XResizeWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, width, height );
+
+ XResizeWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
+ width, height );
XFlush( fgDisplay.Display );
#elif TARGET_HOST_WIN32
- {
- RECT winRect;
- int x, y ;
-
- /*
- * First off, grab the current window's position
- */
- GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
- x = winRect.left ;
- y = winRect.top ;
-
- if ( fgStructure.Window->Parent == NULL ) /* If this is not a subwindow ... */
+
{
- /*
- * Adjust the size of the window to allow for the size of the frame, if we are not a menu
- */
- if ( ! fgStructure.Window->IsMenu )
- {
+ RECT winRect;
+ int x, y;
+
+ GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
+ x = winRect.left;
+ y = winRect.top;
+
+ if ( fgStructure.Window->Parent == NULL )
+ {
+ /*
+ * Adjust the size of the window to allow for the size of the
+ * frame, if we are not a menu
+ */
+ if ( ! fgStructure.Window->IsMenu )
+ {
width += GetSystemMetrics( SM_CXSIZEFRAME ) * 2;
- height += GetSystemMetrics( SM_CYSIZEFRAME ) * 2 + GetSystemMetrics( SM_CYCAPTION );
- }
- }
- else /* This is a subwindow, get the parent window's position and subtract it off */
- {
- GetWindowRect ( fgStructure.Window->Parent->Window.Handle, &winRect ) ;
- x -= winRect.left + GetSystemMetrics( SM_CXSIZEFRAME ) ;
- y -= winRect.top + GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION ) ;
+ height += GetSystemMetrics( SM_CYSIZEFRAME ) * 2 +
+ GetSystemMetrics( SM_CYCAPTION );
+ }
+ }
+ else
+ {
+ GetWindowRect( fgStructure.Window->Parent->Window.Handle,
+ &winRect );
+ x -= winRect.left + GetSystemMetrics( SM_CXSIZEFRAME );
+ y -= winRect.top + GetSystemMetrics( SM_CYSIZEFRAME ) +
+ GetSystemMetrics( SM_CYCAPTION );
+ }
+
+ MoveWindow(
+ fgStructure.Window->Window.Handle,
+ x,
+ y,
+ width,
+ height,
+ TRUE
+ );
}
- /*
- * Resize the window, forcing a redraw to happen
- */
- MoveWindow(
- fgStructure.Window->Window.Handle,
- x,
- y,
- width,
- height,
- TRUE
- );
- }
#endif
+
}
/*
*/
void FGAPIENTRY glutPositionWindow( int x, int y )
{
- freeglut_assert_ready; freeglut_assert_window;
+ freeglut_assert_ready;
+ freeglut_assert_window;
#if TARGET_HOST_UNIX_X11
- /*
- * Reposition the window and flush the X state
- */
+
XMoveWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, x, y );
XFlush( fgDisplay.Display );
#elif TARGET_HOST_WIN32
- {
- RECT winRect;
-
- /*
- * First off, grab the current window's position
- */
- GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
- /*
- * Reposition the window, forcing a redraw to happen
- */
- MoveWindow(
- fgStructure.Window->Window.Handle,
- x,
- y,
- winRect.right - winRect.left,
- winRect.bottom - winRect.top,
- TRUE
- );
- }
+ {
+ RECT winRect;
+
+ GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
+ MoveWindow(
+ fgStructure.Window->Window.Handle,
+ x,
+ y,
+ winRect.right - winRect.left,
+ winRect.bottom - winRect.top,
+ TRUE
+ );
+ }
#endif
+
}
/*
*/
void FGAPIENTRY glutPushWindow( void )
{
- freeglut_assert_ready; freeglut_assert_window;
+ freeglut_assert_ready;
+ freeglut_assert_window;
#if TARGET_HOST_UNIX_X11
- /*
- * Lower the current window
- */
+
XLowerWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
#elif TARGET_HOST_WIN32
- /*
- * Set the new window's Z position, not affecting the rest of the settings:
- */
- SetWindowPos(
- fgStructure.Window->Window.Handle,
- HWND_BOTTOM,
- 0, 0, 0, 0,
- SWP_NOSIZE | SWP_NOMOVE
- );
+
+ SetWindowPos(
+ fgStructure.Window->Window.Handle,
+ HWND_BOTTOM,
+ 0, 0, 0, 0,
+ SWP_NOSIZE | SWP_NOMOVE
+ );
#endif
+
}
/*
*/
void FGAPIENTRY glutPopWindow( void )
{
- freeglut_assert_ready; freeglut_assert_window;
+ freeglut_assert_ready;
+ freeglut_assert_window;
#if TARGET_HOST_UNIX_X11
- /*
- * Raise the current window
- */
+
XRaiseWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
#elif TARGET_HOST_WIN32
- /*
- * Set the new window's Z position, not affecting the rest of the settings:
- */
- SetWindowPos(
- fgStructure.Window->Window.Handle,
- HWND_TOP,
- 0, 0, 0, 0,
- SWP_NOSIZE | SWP_NOMOVE
- );
+
+ SetWindowPos(
+ fgStructure.Window->Window.Handle,
+ HWND_TOP,
+ 0, 0, 0, 0,
+ SWP_NOSIZE | SWP_NOMOVE
+ );
#endif
+
}
/*
*/
void FGAPIENTRY glutFullScreen( void )
{
- freeglut_assert_ready; freeglut_assert_window;
+ freeglut_assert_ready;
+ freeglut_assert_window;
#if TARGET_HOST_UNIX_X11
{
*/
void* FGAPIENTRY glutGetWindowData( void )
{
- return(fgStructure.Window->UserData);
+ return fgStructure.Window->UserData;
}
void FGAPIENTRY glutSetWindowData(void* data)
{
- fgStructure.Window->UserData=data;
+ fgStructure.Window->UserData=data;
}
/*** END OF FILE ***/