* Grab the next event to be processed...
*/
XNextEvent( fgDisplay.Display, &event );
- window = fgWindowByHandle ( event.xany.window ) ;
/*
* Check the event's type
/*
* Call the window closure callback, remove from the structure, etc.
*/
- fgStructure.Window = window ;
/* fgAddToWindowDestroyList ( window, FALSE ); */
break;
*/
if( (Atom) event.xclient.data.l[ 0 ] == fgDisplay.DeleteWindow )
{
- fgStructure.Window = window ;
+ GETWINDOW( xclient );
/*
* Call the XWindows functions to close the window
* We are too dumb to process partial exposes...
*/
if( event.xexpose.count == 0 )
- fghRedrawWindowByHandle( window->Window.Handle );
+ fghRedrawWindowByHandle( event.xexpose.window );
break;
case ConfigureNotify:
/*
* The window's visiblity might have changed
*/
+ GETWINDOW( xvisibility );
+
/*
* Break now if no window status callback has been hooked to that window
*/
/*
* Mouse is over one of our windows
*/
- GETMOUSE( xcrossing );
+ GETWINDOW( xcrossing ); GETMOUSE( xcrossing );
/*
* Is there an entry callback hooked to the window?
/*
* Mouse is no longer over one of our windows
*/
- GETMOUSE( xcrossing );
+ GETWINDOW( xcrossing ); GETMOUSE( xcrossing );
/*
* Is there an entry callback hooked to the window?
/*
* The mouse cursor was moved...
*/
- GETMOUSE( xmotion );
+ GETWINDOW( xmotion ); GETMOUSE( xmotion );
/*
* Set the current window
* A mouse button has been pressed or released. Traditionally,
* break if the window was found within the freeglut structures.
*/
- GETMOUSE( xbutton );
+ GETWINDOW( xbutton ); GETMOUSE( xbutton );
/*
* GLUT API assumes that you can't have more than three mouse buttons, so:
/*
* A key has been pressed, find the window that had the focus:
*/
- GETMOUSE( xkey );
+ GETWINDOW( xkey ); GETMOUSE( xkey );
if( event.type == KeyPress )
{