+++ /dev/null
-/*
- * freeglut_callbacks.c
- *
- * The callbacks setting methods.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Fri Dec 3 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-/*
- * All of the callbacks setting methods can be generalized to this:
- */
-#define SET_CALLBACK(a) \
-do \
-{ \
- if( fgStructure.CurrentWindow == NULL ) \
- return; \
- SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \
-} while( 0 )
-
-/*
- * Sets the Display callback for the current window
- */
-void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" );
- if( !callback )
- fgError( "Fatal error in program. NULL display callback not "
- "permitted in GLUT 3.0+ or freeglut 2.0.1+" );
- SET_CALLBACK( Display );
-}
-
-/*
- * Sets the Reshape callback for the current window
- */
-void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" );
- SET_CALLBACK( Reshape );
-}
-
-/*
- * Sets the Keyboard callback for the current window
- */
-void FGAPIENTRY glutKeyboardFunc( void (* callback)
- ( unsigned char, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardFunc" );
- SET_CALLBACK( Keyboard );
-}
-
-/*
- * Sets the Special callback for the current window
- */
-void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialFunc" );
- SET_CALLBACK( Special );
-}
-
-/*
- * Sets the global idle callback
- */
-void FGAPIENTRY glutIdleFunc( void (* callback)( void ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" );
- fgState.IdleCallback = callback;
-}
-
-/*
- * Sets the Timer callback for the current window
- */
-void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ),
- int timerID )
-{
- SFG_Timer *timer, *node;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" );
-
- if( (timer = fgState.FreeTimers.Last) )
- {
- fgListRemove( &fgState.FreeTimers, &timer->Node );
- }
- else
- {
- if( ! (timer = malloc(sizeof(SFG_Timer))) )
- fgError( "Fatal error: "
- "Memory allocation failure in glutTimerFunc()" );
- }
-
- timer->Callback = callback;
- timer->ID = timerID;
- timer->TriggerTime = fgElapsedTime() + timeOut;
-
- for( node = fgState.Timers.First; node; node = node->Node.Next )
- {
- if( node->TriggerTime > timer->TriggerTime )
- break;
- }
-
- fgListInsert( &fgState.Timers, &node->Node, &timer->Node );
-}
-
-/*
- * Sets the Visibility callback for the current window.
- */
-static void fghVisibility( int status )
-{
- int glut_status = GLUT_VISIBLE;
-
- FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" );
- freeglut_return_if_fail( fgStructure.CurrentWindow );
-
- if( ( GLUT_HIDDEN == status ) || ( GLUT_FULLY_COVERED == status ) )
- glut_status = GLUT_NOT_VISIBLE;
- INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( glut_status ) );
-}
-
-void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" );
- SET_CALLBACK( Visibility );
-
- if( callback )
- glutWindowStatusFunc( fghVisibility );
- else
- glutWindowStatusFunc( NULL );
-}
-
-/*
- * Sets the keyboard key release callback for the current window
- */
-void FGAPIENTRY glutKeyboardUpFunc( void (* callback)
- ( unsigned char, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardUpFunc" );
- SET_CALLBACK( KeyboardUp );
-}
-
-/*
- * Sets the special key release callback for the current window
- */
-void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialUpFunc" );
- SET_CALLBACK( SpecialUp );
-}
-
-/*
- * Sets the joystick callback and polling rate for the current window
- */
-void FGAPIENTRY glutJoystickFunc( void (* callback)
- ( unsigned int, int, int, int ),
- int pollInterval )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" );
- fgInitialiseJoysticks ();
-
- if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate < 0 ) ||
- !FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was disabled */
- ( callback && ( pollInterval >= 0 ) ) ) /* but is now enabled */
- ++fgState.NumActiveJoysticks;
- else if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate >= 0 ) &&
- FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was enabled */
- ( !callback || ( pollInterval < 0 ) ) ) /* but is now disabled */
- --fgState.NumActiveJoysticks;
-
- SET_CALLBACK( Joystick );
- fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval;
-
- fgStructure.CurrentWindow->State.JoystickLastPoll =
- fgElapsedTime() - fgStructure.CurrentWindow->State.JoystickPollRate;
-
- if( fgStructure.CurrentWindow->State.JoystickLastPoll < 0 )
- fgStructure.CurrentWindow->State.JoystickLastPoll = 0;
-}
-
-/*
- * Sets the mouse callback for the current window
- */
-void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseFunc" );
- SET_CALLBACK( Mouse );
-}
-
-/*
- * Sets the mouse wheel callback for the current window
- */
-void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseWheelFunc" );
- SET_CALLBACK( MouseWheel );
-}
-
-/*
- * Sets the mouse motion callback for the current window (one or more buttons
- * are pressed)
- */
-void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMotionFunc" );
- SET_CALLBACK( Motion );
-}
-
-/*
- * Sets the passive mouse motion callback for the current window (no mouse
- * buttons are pressed)
- */
-void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPassiveMotionFunc" );
- SET_CALLBACK( Passive );
-}
-
-/*
- * Window mouse entry/leave callback
- */
-void FGAPIENTRY glutEntryFunc( void (* callback)( int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEntryFunc" );
- SET_CALLBACK( Entry );
-}
-
-/*
- * Window destruction callbacks
- */
-void FGAPIENTRY glutCloseFunc( void (* callback)( void ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCloseFunc" );
- SET_CALLBACK( Destroy );
-}
-
-void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWMCloseFunc" );
- glutCloseFunc( callback );
-}
-
-/* A. Donev: Destruction callback for menus */
-void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" );
- if( fgStructure.CurrentMenu )
- fgStructure.CurrentMenu->Destroy = callback;
-}
-
-/*
- * Deprecated version of glutMenuStatusFunc callback setting method
- */
-void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStateFunc" );
- fgState.MenuStateCallback = callback;
-}
-
-/*
- * Sets the global menu status callback for the current window
- */
-void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" );
- fgState.MenuStatusCallback = callback;
-}
-
-/*
- * Sets the overlay display callback for the current window
- */
-void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutOverlayDisplayFunc" );
- SET_CALLBACK( OverlayDisplay );
-}
-
-/*
- * Sets the window status callback for the current window
- */
-void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWindowStatusFunc" );
- SET_CALLBACK( WindowStatus );
-}
-
-/*
- * Sets the spaceball motion callback for the current window
- */
-void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" );
- fgInitialiseSpaceball();
-
- SET_CALLBACK( SpaceMotion );
-}
-
-/*
- * Sets the spaceball rotate callback for the current window
- */
-void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" );
- fgInitialiseSpaceball();
-
- SET_CALLBACK( SpaceRotation );
-}
-
-/*
- * Sets the spaceball button callback for the current window
- */
-void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" );
- fgInitialiseSpaceball();
-
- SET_CALLBACK( SpaceButton );
-}
-
-/*
- * Sets the button box callback for the current window
- */
-void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutButtonBoxFunc" );
- SET_CALLBACK( ButtonBox );
-}
-
-/*
- * Sets the dials box callback for the current window
- */
-void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDialsFunc" );
- SET_CALLBACK( Dials );
-}
-
-/*
- * Sets the tablet motion callback for the current window
- */
-void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletMotionFunc" );
- SET_CALLBACK( TabletMotion );
-}
-
-/*
- * Sets the tablet buttons callback for the current window
- */
-void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletButtonFunc" );
- SET_CALLBACK( TabletButton );
-}
-
-/*
- * Sets the multi-pointer entry callback for the current window
- */
-void FGAPIENTRY glutMultiEntryFunc( void (* callback)(int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiEntryFunc" );
- SET_CALLBACK( MultiEntry );
-}
-
-/*
- * Sets the multi-pointer button callback for the current window
- */
-void FGAPIENTRY glutMultiButtonFunc( void (* callback)(int, int, int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiButtonFunc" );
- SET_CALLBACK( MultiButton );
-}
-
-/*
- * Sets the multi-pointer motion callback for the current window
- */
-void FGAPIENTRY glutMultiMotionFunc( void (* callback)(int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiMotionFunc" );
- SET_CALLBACK( MultiMotion );
-}
-
-/*
- * Sets the multi-pointer passive motion callback for the current window
- */
-void FGAPIENTRY glutMultiPassiveFunc( void (* callback)(int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiPassiveFunc" );
- SET_CALLBACK( MultiPassive );
-}
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- * freeglut_cursor.c
- *
- * The mouse cursor related stuff.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 16 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/*
- * TODO BEFORE THE STABLE RELEASE:
- * glutSetCursor() -- Win32 mappings are incomplete.
- *
- * It would be good to use custom mouse cursor shapes, and introduce
- * an option to display them using glBitmap() and/or texture mapping,
- * apart from the windowing system version.
- */
-
-/* -- PRIVATE FUNCTIONS --------------------------------------------------- */
-
-extern void fgPlatformSetCursor ( SFG_Window *window, int cursorID );
-extern void fgPlatformWarpPointer ( int x, int y );
-
-
-
-/* -- INTERNAL FUNCTIONS ---------------------------------------------------- */
-void fgSetCursor ( SFG_Window *window, int cursorID )
-{
- fgPlatformSetCursor ( window, cursorID );
-}
-
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-/*
- * Set the cursor image to be used for the current window
- */
-void FGAPIENTRY glutSetCursor( int cursorID )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetCursor" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetCursor" );
-
- fgPlatformSetCursor ( fgStructure.CurrentWindow, cursorID );
- fgStructure.CurrentWindow->State.Cursor = cursorID;
-}
-
-/*
- * Moves the mouse pointer to given window coordinates
- */
-void FGAPIENTRY glutWarpPointer( int x, int y )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWarpPointer" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutWarpPointer" );
-
- fgPlatformWarpPointer ( x, y );
-}
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- * freeglut_display.c
- *
- * Display message posting, context buffer swapping.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Fri Dec 3 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-
-/* Function prototypes */
-extern void fgPlatformGlutSwapBuffers( SFG_PlatformDisplay *pDisplayPtr, SFG_Window* CurrentWindow );
-
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-/*
- * Marks the current window to have the redisplay performed when possible...
- */
-void FGAPIENTRY glutPostRedisplay( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostRedisplay" );
- if ( ! fgStructure.CurrentWindow )
- {
- fgError ( " ERROR: Function <%s> called"
- " with no current window defined.", "glutPostRedisplay" ) ;
- }
-
- fgStructure.CurrentWindow->State.Redisplay = GL_TRUE;
-}
-
-/*
- * Swaps the buffers for the current window (if any)
- */
-void FGAPIENTRY glutSwapBuffers( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSwapBuffers" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSwapBuffers" );
-
- /*
- * "glXSwapBuffers" already performs an implicit call to "glFlush". What
- * about "SwapBuffers"?
- */
- glFlush( );
- if( ! fgStructure.CurrentWindow->Window.DoubleBuffered )
- return;
-
- fgPlatformGlutSwapBuffers( &fgDisplay.pDisplay, fgStructure.CurrentWindow );
-
- /* GLUT_FPS env var support */
- if( fgState.FPSInterval )
- {
- GLint t = glutGet( GLUT_ELAPSED_TIME );
- fgState.SwapCount++;
- if( fgState.SwapTime == 0 )
- fgState.SwapTime = t;
- else if( t - fgState.SwapTime > fgState.FPSInterval )
- {
- float time = 0.001f * ( t - fgState.SwapTime );
- float fps = ( float )fgState.SwapCount / time;
- fprintf( stderr,
- "freeglut: %d frames in %.2f seconds = %.2f FPS\n",
- fgState.SwapCount, time, fps );
- fgState.SwapTime = t;
- fgState.SwapCount = 0;
- }
- }
-}
-
-/*
- * Mark appropriate window to be displayed
- */
-void FGAPIENTRY glutPostWindowRedisplay( int windowID )
-{
- SFG_Window* window;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostWindowRedisplay" );
- window = fgWindowByID( windowID );
- freeglut_return_if_fail( window );
- window->State.Redisplay = GL_TRUE;
-}
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- * freeglut_ext.c
- *
- * Functions related to OpenGL extensions.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 9 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#define GLX_GLXEXT_PROTOTYPES
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-extern SFG_Proc fgPlatformGetProcAddress( const char *procName );
-extern GLUTproc fgPlatformGetGLUTProcAddress( const char *procName );
-
-static GLUTproc fghGetGLUTProcAddress( const char* procName )
-{
- /* optimization: quick initial check */
- if( strncmp( procName, "glut", 4 ) != 0 )
- return NULL;
-
-#define CHECK_NAME(x) if( strcmp( procName, #x ) == 0) return (GLUTproc)x;
- CHECK_NAME(glutInit);
- CHECK_NAME(glutInitDisplayMode);
- CHECK_NAME(glutInitDisplayString);
- CHECK_NAME(glutInitWindowPosition);
- CHECK_NAME(glutInitWindowSize);
- CHECK_NAME(glutMainLoop);
- CHECK_NAME(glutExit);
- CHECK_NAME(glutCreateWindow);
- CHECK_NAME(glutCreateSubWindow);
- CHECK_NAME(glutDestroyWindow);
- CHECK_NAME(glutPostRedisplay);
- CHECK_NAME(glutPostWindowRedisplay);
- CHECK_NAME(glutSwapBuffers);
- CHECK_NAME(glutGetWindow);
- CHECK_NAME(glutSetWindow);
- CHECK_NAME(glutSetWindowTitle);
- CHECK_NAME(glutSetIconTitle);
- CHECK_NAME(glutPositionWindow);
- CHECK_NAME(glutReshapeWindow);
- CHECK_NAME(glutPopWindow);
- CHECK_NAME(glutPushWindow);
- CHECK_NAME(glutIconifyWindow);
- CHECK_NAME(glutShowWindow);
- CHECK_NAME(glutHideWindow);
- CHECK_NAME(glutFullScreen);
- CHECK_NAME(glutSetCursor);
- CHECK_NAME(glutWarpPointer);
- CHECK_NAME(glutEstablishOverlay);
- CHECK_NAME(glutRemoveOverlay);
- CHECK_NAME(glutUseLayer);
- CHECK_NAME(glutPostOverlayRedisplay);
- CHECK_NAME(glutPostWindowOverlayRedisplay);
- CHECK_NAME(glutShowOverlay);
- CHECK_NAME(glutHideOverlay);
- CHECK_NAME(glutCreateMenu);
- CHECK_NAME(glutDestroyMenu);
- CHECK_NAME(glutGetMenu);
- CHECK_NAME(glutSetMenu);
- CHECK_NAME(glutAddMenuEntry);
- CHECK_NAME(glutAddSubMenu);
- CHECK_NAME(glutChangeToMenuEntry);
- CHECK_NAME(glutChangeToSubMenu);
- CHECK_NAME(glutRemoveMenuItem);
- CHECK_NAME(glutAttachMenu);
- CHECK_NAME(glutDetachMenu);
- CHECK_NAME(glutDisplayFunc);
- CHECK_NAME(glutReshapeFunc);
- CHECK_NAME(glutKeyboardFunc);
- CHECK_NAME(glutMouseFunc);
- CHECK_NAME(glutMultiEntryFunc);
- CHECK_NAME(glutMultiMotionFunc);
- CHECK_NAME(glutMultiButtonFunc);
- CHECK_NAME(glutMultiPassiveFunc);
- CHECK_NAME(glutMotionFunc);
- CHECK_NAME(glutPassiveMotionFunc);
- CHECK_NAME(glutEntryFunc);
- CHECK_NAME(glutVisibilityFunc);
- CHECK_NAME(glutIdleFunc);
- CHECK_NAME(glutTimerFunc);
- CHECK_NAME(glutMenuStateFunc);
- CHECK_NAME(glutSpecialFunc);
- CHECK_NAME(glutSpaceballMotionFunc);
- CHECK_NAME(glutSpaceballRotateFunc);
- CHECK_NAME(glutSpaceballButtonFunc);
- CHECK_NAME(glutButtonBoxFunc);
- CHECK_NAME(glutDialsFunc);
- CHECK_NAME(glutTabletMotionFunc);
- CHECK_NAME(glutTabletButtonFunc);
- CHECK_NAME(glutMenuStatusFunc);
- CHECK_NAME(glutOverlayDisplayFunc);
- CHECK_NAME(glutWindowStatusFunc);
- CHECK_NAME(glutKeyboardUpFunc);
- CHECK_NAME(glutSpecialUpFunc);
- CHECK_NAME(glutSetColor);
- CHECK_NAME(glutGetColor);
- CHECK_NAME(glutCopyColormap);
- CHECK_NAME(glutGet);
- CHECK_NAME(glutDeviceGet);
- CHECK_NAME(glutExtensionSupported);
- CHECK_NAME(glutGetModifiers);
- CHECK_NAME(glutLayerGet);
- CHECK_NAME(glutBitmapCharacter);
- CHECK_NAME(glutBitmapWidth);
- CHECK_NAME(glutStrokeCharacter);
- CHECK_NAME(glutStrokeWidth);
- CHECK_NAME(glutBitmapLength);
- CHECK_NAME(glutStrokeLength);
- CHECK_NAME(glutWireSphere);
- CHECK_NAME(glutSolidSphere);
- CHECK_NAME(glutWireCone);
- CHECK_NAME(glutSolidCone);
- CHECK_NAME(glutWireCube);
- CHECK_NAME(glutSolidCube);
- CHECK_NAME(glutWireTorus);
- CHECK_NAME(glutSolidTorus);
- CHECK_NAME(glutWireDodecahedron);
- CHECK_NAME(glutSolidDodecahedron);
- CHECK_NAME(glutWireTeapot);
- CHECK_NAME(glutSolidTeapot);
- CHECK_NAME(glutWireOctahedron);
- CHECK_NAME(glutSolidOctahedron);
- CHECK_NAME(glutWireTetrahedron);
- CHECK_NAME(glutSolidTetrahedron);
- CHECK_NAME(glutWireIcosahedron);
- CHECK_NAME(glutSolidIcosahedron);
- CHECK_NAME(glutVideoResizeGet);
- CHECK_NAME(glutSetupVideoResizing);
- CHECK_NAME(glutStopVideoResizing);
- CHECK_NAME(glutVideoResize);
- CHECK_NAME(glutVideoPan);
- CHECK_NAME(glutReportErrors);
- CHECK_NAME(glutIgnoreKeyRepeat);
- CHECK_NAME(glutSetKeyRepeat);
-
- /* freeglut extensions */
- CHECK_NAME(glutMainLoopEvent);
- CHECK_NAME(glutLeaveMainLoop);
- CHECK_NAME(glutCloseFunc);
- CHECK_NAME(glutWMCloseFunc);
- CHECK_NAME(glutMenuDestroyFunc);
- CHECK_NAME(glutFullScreenToggle);
- CHECK_NAME(glutLeaveFullScreen);
- CHECK_NAME(glutSetOption);
- CHECK_NAME(glutGetModeValues);
- CHECK_NAME(glutSetWindowData);
- CHECK_NAME(glutGetWindowData);
- CHECK_NAME(glutSetMenuData);
- CHECK_NAME(glutGetMenuData);
- CHECK_NAME(glutBitmapHeight);
- CHECK_NAME(glutStrokeHeight);
- CHECK_NAME(glutBitmapString);
- CHECK_NAME(glutStrokeString);
- CHECK_NAME(glutWireRhombicDodecahedron);
- CHECK_NAME(glutSolidRhombicDodecahedron);
- CHECK_NAME(glutWireSierpinskiSponge);
- CHECK_NAME(glutSolidSierpinskiSponge);
- CHECK_NAME(glutWireCylinder);
- CHECK_NAME(glutSolidCylinder);
- CHECK_NAME(glutGetProcAddress);
- CHECK_NAME(glutMouseWheelFunc);
- CHECK_NAME(glutJoystickGetNumAxes);
- CHECK_NAME(glutJoystickGetNumButtons);
- CHECK_NAME(glutJoystickNotWorking);
- CHECK_NAME(glutJoystickGetDeadBand);
- CHECK_NAME(glutJoystickSetDeadBand);
- CHECK_NAME(glutJoystickGetSaturation);
- CHECK_NAME(glutJoystickSetSaturation);
- CHECK_NAME(glutJoystickSetMinRange);
- CHECK_NAME(glutJoystickSetMaxRange);
- CHECK_NAME(glutJoystickSetCenter);
- CHECK_NAME(glutJoystickGetMinRange);
- CHECK_NAME(glutJoystickGetMaxRange);
- CHECK_NAME(glutJoystickGetCenter);
- CHECK_NAME(glutInitContextVersion);
- CHECK_NAME(glutInitContextFlags);
- CHECK_NAME(glutInitContextProfile);
- CHECK_NAME(glutInitErrorFunc);
- CHECK_NAME(glutInitWarningFunc);
-#undef CHECK_NAME
-
- return NULL;
-}
-
-
-
-GLUTproc FGAPIENTRY
-glutGetProcAddress( const char *procName )
-{
- GLUTproc p;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetProcAddress" );
-
- /* Try GLUT functions first, then core GL functions */
- p = fghGetGLUTProcAddress( procName );
-
- /* Some GLUT functions are platform-specific: */
- if ( !p )
- p = fgPlatformGetGLUTProcAddress( procName );
-
- return ( p != NULL ) ? p : fgPlatformGetProcAddress( procName );
-}
+++ /dev/null
-/*
- * freeglut_font.c
- *
- * Bitmap and stroke fonts displaying.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 16 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/*
- * TODO BEFORE THE STABLE RELEASE:
- *
- * Test things out ...
- */
-
-/* -- IMPORT DECLARATIONS -------------------------------------------------- */
-
-/*
- * These are the font faces defined in freeglut_font_data.c file:
- */
-extern SFG_Font fgFontFixed8x13;
-extern SFG_Font fgFontFixed9x15;
-extern SFG_Font fgFontHelvetica10;
-extern SFG_Font fgFontHelvetica12;
-extern SFG_Font fgFontHelvetica18;
-extern SFG_Font fgFontTimesRoman10;
-extern SFG_Font fgFontTimesRoman24;
-extern SFG_StrokeFont fgStrokeRoman;
-extern SFG_StrokeFont fgStrokeMonoRoman;
-
-
-/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
-
-/*
- * Matches a font ID with a SFG_Font structure pointer.
- * This was changed to match the GLUT header style.
- */
-static SFG_Font* fghFontByID( void* font )
-{
- if( font == GLUT_BITMAP_8_BY_13 )
- return &fgFontFixed8x13;
- if( font == GLUT_BITMAP_9_BY_15 )
- return &fgFontFixed9x15;
- if( font == GLUT_BITMAP_HELVETICA_10 )
- return &fgFontHelvetica10;
- if( font == GLUT_BITMAP_HELVETICA_12 )
- return &fgFontHelvetica12;
- if( font == GLUT_BITMAP_HELVETICA_18 )
- return &fgFontHelvetica18;
- if( font == GLUT_BITMAP_TIMES_ROMAN_10 )
- return &fgFontTimesRoman10;
- if( font == GLUT_BITMAP_TIMES_ROMAN_24 )
- return &fgFontTimesRoman24;
-
- fgWarning( "font 0x%08x not found", font );
- return 0;
-}
-
-/*
- * Matches a font ID with a SFG_StrokeFont structure pointer.
- * This was changed to match the GLUT header style.
- */
-static SFG_StrokeFont* fghStrokeByID( void* font )
-{
- if( font == GLUT_STROKE_ROMAN )
- return &fgStrokeRoman;
- if( font == GLUT_STROKE_MONO_ROMAN )
- return &fgStrokeMonoRoman;
-
- fgWarning( "stroke font 0x%08x not found", font );
- return 0;
-}
-
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-/*
- * Draw a bitmap character
- */
-void FGAPIENTRY glutBitmapCharacter( void* fontID, int character )
-{
- const GLubyte* face;
- SFG_Font* font;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapCharacter" );
- font = fghFontByID( fontID );
- freeglut_return_if_fail( ( character >= 1 )&&( character < 256 ) );
- freeglut_return_if_fail( font );
-
- /*
- * Find the character we want to draw (???)
- */
- face = font->Characters[ character ];
-
- glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
- glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
- glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
- glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
- glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
- glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
- glBitmap(
- face[ 0 ], font->Height, /* The bitmap's width and height */
- font->xorig, font->yorig, /* The origin in the font glyph */
- ( float )( face[ 0 ] ), 0.0, /* The raster advance -- inc. x,y */
- ( face + 1 ) /* The packed bitmap data... */
- );
- glPopClientAttrib( );
-}
-
-void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string )
-{
- unsigned char c;
- float x = 0.0f ;
- SFG_Font* font;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapString" );
- font = fghFontByID( fontID );
- freeglut_return_if_fail( font );
- if ( !string || ! *string )
- return;
-
- glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
- glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
- glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
- glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
- glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
- glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- /*
- * Step through the string, drawing each character.
- * A newline will simply translate the next character's insertion
- * point back to the start of the line and down one line.
- */
- while( ( c = *string++) )
- if( c == '\n' )
- {
- glBitmap ( 0, 0, 0, 0, -x, (float) -font->Height, NULL );
- x = 0.0f;
- }
- else /* Not an EOL, draw the bitmap character */
- {
- const GLubyte* face = font->Characters[ c ];
-
- glBitmap(
- face[ 0 ], font->Height, /* Bitmap's width and height */
- font->xorig, font->yorig, /* The origin in the font glyph */
- ( float )( face[ 0 ] ), 0.0, /* The raster advance; inc. x,y */
- ( face + 1 ) /* The packed bitmap data... */
- );
-
- x += ( float )( face[ 0 ] );
- }
-
- glPopClientAttrib( );
-}
-
-/*
- * Returns the width in pixels of a font's character
- */
-int FGAPIENTRY glutBitmapWidth( void* fontID, int character )
-{
- SFG_Font* font;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapWidth" );
- font = fghFontByID( fontID );
- freeglut_return_val_if_fail( character > 0 && character < 256, 0 );
- freeglut_return_val_if_fail( font, 0 );
- return *( font->Characters[ character ] );
-}
-
-/*
- * Return the width of a string drawn using a bitmap font
- */
-int FGAPIENTRY glutBitmapLength( void* fontID, const unsigned char* string )
-{
- unsigned char c;
- int length = 0, this_line_length = 0;
- SFG_Font* font;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapLength" );
- font = fghFontByID( fontID );
- freeglut_return_val_if_fail( font, 0 );
- if ( !string || ! *string )
- return 0;
-
- while( ( c = *string++) )
- {
- if( c != '\n' )/* Not an EOL, increment length of line */
- this_line_length += *( font->Characters[ c ]);
- else /* EOL; reset the length of this line */
- {
- if( length < this_line_length )
- length = this_line_length;
- this_line_length = 0;
- }
- }
- if ( length < this_line_length )
- length = this_line_length;
-
- return length;
-}
-
-/*
- * Returns the height of a bitmap font
- */
-int FGAPIENTRY glutBitmapHeight( void* fontID )
-{
- SFG_Font* font;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapHeight" );
- font = fghFontByID( fontID );
- freeglut_return_val_if_fail( font, 0 );
- return font->Height;
-}
-
-/*
- * Draw a stroke character
- */
-void FGAPIENTRY glutStrokeCharacter( void* fontID, int character )
-{
- const SFG_StrokeChar *schar;
- const SFG_StrokeStrip *strip;
- int i, j;
- SFG_StrokeFont* font;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeCharacter" );
- font = fghStrokeByID( fontID );
- freeglut_return_if_fail( character >= 0 );
- freeglut_return_if_fail( character < font->Quantity );
- freeglut_return_if_fail( font );
-
- schar = font->Characters[ character ];
- freeglut_return_if_fail( schar );
- strip = schar->Strips;
-
- for( i = 0; i < schar->Number; i++, strip++ )
- {
- glBegin( GL_LINE_STRIP );
- for( j = 0; j < strip->Number; j++ )
- glVertex2f( strip->Vertices[ j ].X, strip->Vertices[ j ].Y );
- glEnd( );
- glBegin( GL_POINTS );
- for( j = 0; j < strip->Number; j++ )
- glVertex2f( strip->Vertices[ j ].X, strip->Vertices[ j ].Y );
- glEnd( );
- }
- glTranslatef( schar->Right, 0.0, 0.0 );
-}
-
-void FGAPIENTRY glutStrokeString( void* fontID, const unsigned char *string )
-{
- unsigned char c;
- int i, j;
- float length = 0.0;
- SFG_StrokeFont* font;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeString" );
- font = fghStrokeByID( fontID );
- freeglut_return_if_fail( font );
- if ( !string || ! *string )
- return;
-
- /*
- * Step through the string, drawing each character.
- * A newline will simply translate the next character's insertion
- * point back to the start of the line and down one line.
- */
- while( ( c = *string++) )
- if( c < font->Quantity )
- {
- if( c == '\n' )
- {
- glTranslatef ( -length, -( float )( font->Height ), 0.0 );
- length = 0.0;
- }
- else /* Not an EOL, draw the bitmap character */
- {
- const SFG_StrokeChar *schar = font->Characters[ c ];
- if( schar )
- {
- const SFG_StrokeStrip *strip = schar->Strips;
-
- for( i = 0; i < schar->Number; i++, strip++ )
- {
- glBegin( GL_LINE_STRIP );
- for( j = 0; j < strip->Number; j++ )
- glVertex2f( strip->Vertices[ j ].X,
- strip->Vertices[ j ].Y);
-
- glEnd( );
- }
-
- length += schar->Right;
- glTranslatef( schar->Right, 0.0, 0.0 );
- }
- }
- }
-}
-
-/*
- * Return the width in pixels of a stroke character
- */
-int FGAPIENTRY glutStrokeWidth( void* fontID, int character )
-{
- const SFG_StrokeChar *schar;
- SFG_StrokeFont* font;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeWidth" );
- font = fghStrokeByID( fontID );
- freeglut_return_val_if_fail( ( character >= 0 ) &&
- ( character < font->Quantity ),
- 0
- );
- freeglut_return_val_if_fail( font, 0 );
- schar = font->Characters[ character ];
- freeglut_return_val_if_fail( schar, 0 );
-
- return ( int )( schar->Right + 0.5 );
-}
-
-/*
- * Return the width of a string drawn using a stroke font
- */
-int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
-{
- unsigned char c;
- float length = 0.0;
- float this_line_length = 0.0;
- SFG_StrokeFont* font;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeLength" );
- font = fghStrokeByID( fontID );
- freeglut_return_val_if_fail( font, 0 );
- if ( !string || ! *string )
- return 0;
-
- while( ( c = *string++) )
- if( c < font->Quantity )
- {
- if( c == '\n' ) /* EOL; reset the length of this line */
- {
- if( length < this_line_length )
- length = this_line_length;
- this_line_length = 0.0;
- }
- else /* Not an EOL, increment the length of this line */
- {
- const SFG_StrokeChar *schar = font->Characters[ c ];
- if( schar )
- this_line_length += schar->Right;
- }
- }
- if( length < this_line_length )
- length = this_line_length;
- return( int )( length + 0.5 );
-}
-
-/*
- * Returns the height of a stroke font
- */
-GLfloat FGAPIENTRY glutStrokeHeight( void* fontID )
-{
- SFG_StrokeFont* font;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeHeight" );
- font = fghStrokeByID( fontID );
- freeglut_return_val_if_fail( font, 0.0 );
- return font->Height;
-}
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- \file og_font_data.c
- \brief Bitmapped font data for OpenGLUT fonts.
-*/
-
-/*
- * This file has been automatically generated by the
- * genfonts utility.
- *
- * The legal status of this file is a bit vague. The font glyphs
- * themselves come from XFree86 v4.3.0 (as of this writing), and as
- * part of the X server may be subject to the XFree86 copyrights.
- * The original freeglut fonts were extracted by a utility written
- * by Pawel W. Olszta (see below) and the generated fonts contained
- * his copyright exclusively. Steve Baker asserts that Pawel
- * assigned intellectual property rights to Steve Baker. Steve
- * Baker also asserts that fonts cannot be copyrighted. He has
- * neither stripped the copyright from the freeglut fonts nor
- * formally retitled anything in his name. Since that time, the
- * OpenGLUT project has branched from freeglut, and has made
- * necessary modifications to Pawel's ``genfonts'' utility.
- * To that extent, OpenGLUT may have some title to this file.
- * What is fairly clear is that the font data is licensed under
- * the XFree86 license (which is variously termed ``XFree'' and
- * ``MIT'' by the freeglut project). It is believed that all
- * title holders wish this file to be as useful as possible, and
- * that either the ``XFree'' or ``MIT'' license works.
- *
- * Portions copyright (c) 2004, the OpenGLUT project contributors.
- * OpenGLUT branched from freeglut in February, 2004.
- *
- * Copyright (c) 1999-2000 by Pawel W. Olszta
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Sotware.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/*
- * The following bitmapped fonts are defined in this file:
- *
- * 1. fgFontFixed8x13
- * -misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1
- * 2. fgFontFixed9x15
- * -misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1
- * 3. fgFontHelvetica10
- * -adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1
- * 4. fgFontHelvetica12
- * -adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1
- * 5. fgFontHelvetica18
- * -adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1
- * 6. fgFontTimesRoman10
- * -adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1
- * 7. fgFontTimesRoman24
- * -adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1
- */
-
-static const GLubyte Fixed8x13_Character_000[] = { 8, 0, 0, 0,170, 0,130, 0,130, 0,130, 0,170, 0, 0};
-static const GLubyte Fixed8x13_Character_001[] = { 8, 0, 0, 0, 0, 16, 56,124,254,124, 56, 16, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_002[] = { 8, 0,170, 85,170, 85,170, 85,170, 85,170, 85,170, 85,170};
-static const GLubyte Fixed8x13_Character_003[] = { 8, 0, 0, 0, 4, 4, 4, 4,174,160,224,160,160, 0, 0};
-static const GLubyte Fixed8x13_Character_004[] = { 8, 0, 0, 0, 8, 8, 12, 8,142,128,192,128,224, 0, 0};
-static const GLubyte Fixed8x13_Character_005[] = { 8, 0, 0, 0, 10, 10, 12, 10,108,128,128,128, 96, 0, 0};
-static const GLubyte Fixed8x13_Character_006[] = { 8, 0, 0, 0, 8, 8, 12, 8,238,128,128,128,128, 0, 0};
-static const GLubyte Fixed8x13_Character_007[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 24, 36, 36, 24, 0, 0};
-static const GLubyte Fixed8x13_Character_008[] = { 8, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_009[] = { 8, 0, 0, 0, 14, 8, 8, 8,168,160,160,160,192, 0, 0};
-static const GLubyte Fixed8x13_Character_010[] = { 8, 0, 0, 0, 4, 4, 4, 4, 46, 80, 80,136,136, 0, 0};
-static const GLubyte Fixed8x13_Character_011[] = { 8, 0, 0, 0, 0, 0, 0, 0,240, 16, 16, 16, 16, 16, 16};
-static const GLubyte Fixed8x13_Character_012[] = { 8, 0, 16, 16, 16, 16, 16, 16,240, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_013[] = { 8, 0, 16, 16, 16, 16, 16, 16, 31, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_014[] = { 8, 0, 0, 0, 0, 0, 0, 0, 31, 16, 16, 16, 16, 16, 16};
-static const GLubyte Fixed8x13_Character_015[] = { 8, 0, 16, 16, 16, 16, 16, 16,255, 16, 16, 16, 16, 16, 16};
-static const GLubyte Fixed8x13_Character_016[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255};
-static const GLubyte Fixed8x13_Character_017[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_018[] = { 8, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_019[] = { 8, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_020[] = { 8, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_021[] = { 8, 0, 16, 16, 16, 16, 16, 16, 31, 16, 16, 16, 16, 16, 16};
-static const GLubyte Fixed8x13_Character_022[] = { 8, 0, 16, 16, 16, 16, 16, 16,240, 16, 16, 16, 16, 16, 16};
-static const GLubyte Fixed8x13_Character_023[] = { 8, 0, 0, 0, 0, 0, 0, 0,255, 16, 16, 16, 16, 16, 16};
-static const GLubyte Fixed8x13_Character_024[] = { 8, 0, 16, 16, 16, 16, 16, 16,255, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_025[] = { 8, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16};
-static const GLubyte Fixed8x13_Character_026[] = { 8, 0, 0, 0,254, 0, 14, 48,192, 48, 14, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_027[] = { 8, 0, 0, 0,254, 0,224, 24, 6, 24,224, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_028[] = { 8, 0, 0, 0, 68, 68, 68, 68, 68,254, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_029[] = { 8, 0, 0, 0, 32, 32,126, 16, 8,126, 4, 4, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_030[] = { 8, 0, 0, 0,220, 98, 32, 32, 32,112, 32, 34, 28, 0, 0};
-static const GLubyte Fixed8x13_Character_031[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_032[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_033[] = { 8, 0, 0, 0, 16, 0, 16, 16, 16, 16, 16, 16, 16, 0, 0};
-static const GLubyte Fixed8x13_Character_034[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 36, 36, 0, 0};
-static const GLubyte Fixed8x13_Character_035[] = { 8, 0, 0, 0, 0, 36, 36,126, 36,126, 36, 36, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_036[] = { 8, 0, 0, 0, 16,120, 20, 20, 56, 80, 80, 60, 16, 0, 0};
-static const GLubyte Fixed8x13_Character_037[] = { 8, 0, 0, 0, 68, 42, 36, 16, 8, 8, 36, 82, 34, 0, 0};
-static const GLubyte Fixed8x13_Character_038[] = { 8, 0, 0, 0, 58, 68, 74, 48, 72, 72, 48, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 48, 56, 0, 0};
-static const GLubyte Fixed8x13_Character_040[] = { 8, 0, 0, 0, 4, 8, 8, 16, 16, 16, 8, 8, 4, 0, 0};
-static const GLubyte Fixed8x13_Character_041[] = { 8, 0, 0, 0, 32, 16, 16, 8, 8, 8, 16, 16, 32, 0, 0};
-static const GLubyte Fixed8x13_Character_042[] = { 8, 0, 0, 0, 0, 0, 36, 24,126, 24, 36, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_043[] = { 8, 0, 0, 0, 0, 0, 16, 16,124, 16, 16, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_044[] = { 8, 0, 0, 64, 48, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_045[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_046[] = { 8, 0, 0, 16, 56, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_047[] = { 8, 0, 0, 0,128,128, 64, 32, 16, 8, 4, 2, 2, 0, 0};
-static const GLubyte Fixed8x13_Character_048[] = { 8, 0, 0, 0, 24, 36, 66, 66, 66, 66, 66, 36, 24, 0, 0};
-static const GLubyte Fixed8x13_Character_049[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 80, 48, 16, 0, 0};
-static const GLubyte Fixed8x13_Character_050[] = { 8, 0, 0, 0,126, 64, 32, 24, 4, 2, 66, 66, 60, 0, 0};
-static const GLubyte Fixed8x13_Character_051[] = { 8, 0, 0, 0, 60, 66, 2, 2, 28, 8, 4, 2,126, 0, 0};
-static const GLubyte Fixed8x13_Character_052[] = { 8, 0, 0, 0, 4, 4,126, 68, 68, 36, 20, 12, 4, 0, 0};
-static const GLubyte Fixed8x13_Character_053[] = { 8, 0, 0, 0, 60, 66, 2, 2, 98, 92, 64, 64,126, 0, 0};
-static const GLubyte Fixed8x13_Character_054[] = { 8, 0, 0, 0, 60, 66, 66, 98, 92, 64, 64, 32, 28, 0, 0};
-static const GLubyte Fixed8x13_Character_055[] = { 8, 0, 0, 0, 32, 32, 16, 16, 8, 8, 4, 2,126, 0, 0};
-static const GLubyte Fixed8x13_Character_056[] = { 8, 0, 0, 0, 60, 66, 66, 66, 60, 66, 66, 66, 60, 0, 0};
-static const GLubyte Fixed8x13_Character_057[] = { 8, 0, 0, 0, 56, 4, 2, 2, 58, 70, 66, 66, 60, 0, 0};
-static const GLubyte Fixed8x13_Character_058[] = { 8, 0, 0, 16, 56, 16, 0, 0, 16, 56, 16, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_059[] = { 8, 0, 0, 64, 48, 56, 0, 0, 16, 56, 16, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_060[] = { 8, 0, 0, 0, 2, 4, 8, 16, 32, 16, 8, 4, 2, 0, 0};
-static const GLubyte Fixed8x13_Character_061[] = { 8, 0, 0, 0, 0, 0,126, 0, 0,126, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_062[] = { 8, 0, 0, 0, 64, 32, 16, 8, 4, 8, 16, 32, 64, 0, 0};
-static const GLubyte Fixed8x13_Character_063[] = { 8, 0, 0, 0, 8, 0, 8, 8, 4, 2, 66, 66, 60, 0, 0};
-static const GLubyte Fixed8x13_Character_064[] = { 8, 0, 0, 0, 60, 64, 74, 86, 82, 78, 66, 66, 60, 0, 0};
-static const GLubyte Fixed8x13_Character_065[] = { 8, 0, 0, 0, 66, 66, 66,126, 66, 66, 66, 36, 24, 0, 0};
-static const GLubyte Fixed8x13_Character_066[] = { 8, 0, 0, 0,252, 66, 66, 66,124, 66, 66, 66,252, 0, 0};
-static const GLubyte Fixed8x13_Character_067[] = { 8, 0, 0, 0, 60, 66, 64, 64, 64, 64, 64, 66, 60, 0, 0};
-static const GLubyte Fixed8x13_Character_068[] = { 8, 0, 0, 0,252, 66, 66, 66, 66, 66, 66, 66,252, 0, 0};
-static const GLubyte Fixed8x13_Character_069[] = { 8, 0, 0, 0,126, 64, 64, 64,120, 64, 64, 64,126, 0, 0};
-static const GLubyte Fixed8x13_Character_070[] = { 8, 0, 0, 0, 64, 64, 64, 64,120, 64, 64, 64,126, 0, 0};
-static const GLubyte Fixed8x13_Character_071[] = { 8, 0, 0, 0, 58, 70, 66, 78, 64, 64, 64, 66, 60, 0, 0};
-static const GLubyte Fixed8x13_Character_072[] = { 8, 0, 0, 0, 66, 66, 66, 66,126, 66, 66, 66, 66, 0, 0};
-static const GLubyte Fixed8x13_Character_073[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 16,124, 0, 0};
-static const GLubyte Fixed8x13_Character_074[] = { 8, 0, 0, 0, 56, 68, 4, 4, 4, 4, 4, 4, 31, 0, 0};
-static const GLubyte Fixed8x13_Character_075[] = { 8, 0, 0, 0, 66, 68, 72, 80, 96, 80, 72, 68, 66, 0, 0};
-static const GLubyte Fixed8x13_Character_076[] = { 8, 0, 0, 0,126, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0};
-static const GLubyte Fixed8x13_Character_077[] = { 8, 0, 0, 0,130,130,130,146,146,170,198,130,130, 0, 0};
-static const GLubyte Fixed8x13_Character_078[] = { 8, 0, 0, 0, 66, 66, 66, 70, 74, 82, 98, 66, 66, 0, 0};
-static const GLubyte Fixed8x13_Character_079[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 60, 0, 0};
-static const GLubyte Fixed8x13_Character_080[] = { 8, 0, 0, 0, 64, 64, 64, 64,124, 66, 66, 66,124, 0, 0};
-static const GLubyte Fixed8x13_Character_081[] = { 8, 0, 0, 2, 60, 74, 82, 66, 66, 66, 66, 66, 60, 0, 0};
-static const GLubyte Fixed8x13_Character_082[] = { 8, 0, 0, 0, 66, 68, 72, 80,124, 66, 66, 66,124, 0, 0};
-static const GLubyte Fixed8x13_Character_083[] = { 8, 0, 0, 0, 60, 66, 2, 2, 60, 64, 64, 66, 60, 0, 0};
-static const GLubyte Fixed8x13_Character_084[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0};
-static const GLubyte Fixed8x13_Character_085[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 0};
-static const GLubyte Fixed8x13_Character_086[] = { 8, 0, 0, 0, 16, 40, 40, 40, 68, 68, 68,130,130, 0, 0};
-static const GLubyte Fixed8x13_Character_087[] = { 8, 0, 0, 0, 68,170,146,146,146,130,130,130,130, 0, 0};
-static const GLubyte Fixed8x13_Character_088[] = { 8, 0, 0, 0,130,130, 68, 40, 16, 40, 68,130,130, 0, 0};
-static const GLubyte Fixed8x13_Character_089[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 40, 68,130,130, 0, 0};
-static const GLubyte Fixed8x13_Character_090[] = { 8, 0, 0, 0,126, 64, 64, 32, 16, 8, 4, 2,126, 0, 0};
-static const GLubyte Fixed8x13_Character_091[] = { 8, 0, 0, 0, 60, 32, 32, 32, 32, 32, 32, 32, 60, 0, 0};
-static const GLubyte Fixed8x13_Character_092[] = { 8, 0, 0, 0, 2, 2, 4, 8, 16, 32, 64,128,128, 0, 0};
-static const GLubyte Fixed8x13_Character_093[] = { 8, 0, 0, 0,120, 8, 8, 8, 8, 8, 8, 8,120, 0, 0};
-static const GLubyte Fixed8x13_Character_094[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 40, 16, 0, 0};
-static const GLubyte Fixed8x13_Character_095[] = { 8, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_096[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 56, 0, 0};
-static const GLubyte Fixed8x13_Character_097[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_098[] = { 8, 0, 0, 0, 92, 98, 66, 66, 98, 92, 64, 64, 64, 0, 0};
-static const GLubyte Fixed8x13_Character_099[] = { 8, 0, 0, 0, 60, 66, 64, 64, 66, 60, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_100[] = { 8, 0, 0, 0, 58, 70, 66, 66, 70, 58, 2, 2, 2, 0, 0};
-static const GLubyte Fixed8x13_Character_101[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_102[] = { 8, 0, 0, 0, 32, 32, 32, 32,124, 32, 32, 34, 28, 0, 0};
-static const GLubyte Fixed8x13_Character_103[] = { 8, 0, 60, 66, 60, 64, 56, 68, 68, 58, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_104[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 64, 64, 64, 0, 0};
-static const GLubyte Fixed8x13_Character_105[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 16, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_106[] = { 8, 0, 56, 68, 68, 4, 4, 4, 4, 12, 0, 4, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_107[] = { 8, 0, 0, 0, 66, 68, 72,112, 72, 68, 64, 64, 64, 0, 0};
-static const GLubyte Fixed8x13_Character_108[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 16, 48, 0, 0};
-static const GLubyte Fixed8x13_Character_109[] = { 8, 0, 0, 0,130,146,146,146,146,236, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_110[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_111[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_112[] = { 8, 0, 64, 64, 64, 92, 98, 66, 98, 92, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_113[] = { 8, 0, 2, 2, 2, 58, 70, 66, 70, 58, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_114[] = { 8, 0, 0, 0, 32, 32, 32, 32, 34, 92, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_115[] = { 8, 0, 0, 0, 60, 66, 12, 48, 66, 60, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_116[] = { 8, 0, 0, 0, 28, 34, 32, 32, 32,124, 32, 32, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_117[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_118[] = { 8, 0, 0, 0, 16, 40, 40, 68, 68, 68, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_119[] = { 8, 0, 0, 0, 68,170,146,146,130,130, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_120[] = { 8, 0, 0, 0, 66, 36, 24, 24, 36, 66, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_121[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_122[] = { 8, 0, 0, 0,126, 32, 16, 8, 4,126, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_123[] = { 8, 0, 0, 0, 14, 16, 16, 8, 48, 8, 16, 16, 14, 0, 0};
-static const GLubyte Fixed8x13_Character_124[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0};
-static const GLubyte Fixed8x13_Character_125[] = { 8, 0, 0, 0,112, 8, 8, 16, 12, 16, 8, 8,112, 0, 0};
-static const GLubyte Fixed8x13_Character_126[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 84, 36, 0, 0};
-static const GLubyte Fixed8x13_Character_127[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_128[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_129[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_130[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_131[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_132[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_133[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_134[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_135[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_136[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_137[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_138[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_139[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_140[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_141[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_142[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_143[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_144[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_145[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_146[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_147[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_148[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_149[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_150[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_151[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_152[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_153[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_154[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_155[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_156[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_157[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_158[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_159[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_160[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_161[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 0, 16, 0, 0};
-static const GLubyte Fixed8x13_Character_162[] = { 8, 0, 0, 0, 0, 16, 56, 84, 80, 80, 84, 56, 16, 0, 0};
-static const GLubyte Fixed8x13_Character_163[] = { 8, 0, 0, 0,220, 98, 32, 32, 32,112, 32, 34, 28, 0, 0};
-static const GLubyte Fixed8x13_Character_164[] = { 8, 0, 0, 0, 0, 66, 60, 36, 36, 60, 66, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_165[] = { 8, 0, 0, 0, 16, 16,124, 16,124, 40, 68,130,130, 0, 0};
-static const GLubyte Fixed8x13_Character_166[] = { 8, 0, 0, 0, 16, 16, 16, 16, 0, 16, 16, 16, 16, 0, 0};
-static const GLubyte Fixed8x13_Character_167[] = { 8, 0, 0, 0, 24, 36, 4, 24, 36, 36, 24, 32, 36, 24, 0};
-static const GLubyte Fixed8x13_Character_168[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,108, 0, 0};
-static const GLubyte Fixed8x13_Character_169[] = { 8, 0, 0, 0, 0, 56, 68,146,170,162,170,146, 68, 56, 0};
-static const GLubyte Fixed8x13_Character_170[] = { 8, 0, 0, 0, 0, 0,124, 0, 60, 68, 60, 4, 56, 0, 0};
-static const GLubyte Fixed8x13_Character_171[] = { 8, 0, 0, 0, 0, 18, 36, 72,144, 72, 36, 18, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_172[] = { 8, 0, 0, 0, 0, 2, 2, 2,126, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_173[] = { 8, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_174[] = { 8, 0, 0, 0, 0, 56, 68,170,178,170,170,146, 68, 56, 0};
-static const GLubyte Fixed8x13_Character_175[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 0};
-static const GLubyte Fixed8x13_Character_176[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 24, 36, 36, 24, 0, 0};
-static const GLubyte Fixed8x13_Character_177[] = { 8, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_178[] = { 8, 0, 0, 0, 0, 0, 0, 0,120, 64, 48, 8, 72, 48, 0};
-static const GLubyte Fixed8x13_Character_179[] = { 8, 0, 0, 0, 0, 0, 0, 0, 48, 72, 8, 16, 72, 48, 0};
-static const GLubyte Fixed8x13_Character_180[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 0};
-static const GLubyte Fixed8x13_Character_181[] = { 8, 0, 0, 64, 90,102, 66, 66, 66, 66, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_182[] = { 8, 0, 0, 0, 20, 20, 20, 20, 52,116,116,116, 62, 0, 0};
-static const GLubyte Fixed8x13_Character_183[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_184[] = { 8, 0, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_185[] = { 8, 0, 0, 0, 0, 0, 0, 0,112, 32, 32, 32, 96, 32, 0};
-static const GLubyte Fixed8x13_Character_186[] = { 8, 0, 0, 0, 0, 0, 0,120, 0, 48, 72, 72, 48, 0, 0};
-static const GLubyte Fixed8x13_Character_187[] = { 8, 0, 0, 0, 0,144, 72, 36, 18, 36, 72,144, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_188[] = { 8, 0, 0, 0, 6, 26, 18, 10,230, 66, 64, 64,192, 64, 0};
-static const GLubyte Fixed8x13_Character_189[] = { 8, 0, 0, 0, 30, 16, 12, 2,242, 76, 64, 64,192, 64, 0};
-static const GLubyte Fixed8x13_Character_190[] = { 8, 0, 0, 0, 6, 26, 18, 10,102,146, 16, 32,144, 96, 0};
-static const GLubyte Fixed8x13_Character_191[] = { 8, 0, 0, 0, 60, 66, 66, 64, 32, 16, 16, 0, 16, 0, 0};
-static const GLubyte Fixed8x13_Character_192[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 8, 16, 0};
-static const GLubyte Fixed8x13_Character_193[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 16, 8, 0};
-static const GLubyte Fixed8x13_Character_194[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 36, 24, 0};
-static const GLubyte Fixed8x13_Character_195[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 76, 50, 0};
-static const GLubyte Fixed8x13_Character_196[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 36, 36, 0};
-static const GLubyte Fixed8x13_Character_197[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 24, 36, 24, 0};
-static const GLubyte Fixed8x13_Character_198[] = { 8, 0, 0, 0,158,144,144,240,156,144,144,144,110, 0, 0};
-static const GLubyte Fixed8x13_Character_199[] = { 8, 0, 16, 8, 60, 66, 64, 64, 64, 64, 64, 66, 60, 0, 0};
-static const GLubyte Fixed8x13_Character_200[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 8, 16, 0};
-static const GLubyte Fixed8x13_Character_201[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 16, 8, 0};
-static const GLubyte Fixed8x13_Character_202[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 36, 24, 0};
-static const GLubyte Fixed8x13_Character_203[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 36, 36, 0};
-static const GLubyte Fixed8x13_Character_204[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 16, 32, 0};
-static const GLubyte Fixed8x13_Character_205[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 16, 8, 0};
-static const GLubyte Fixed8x13_Character_206[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 36, 24, 0};
-static const GLubyte Fixed8x13_Character_207[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 40, 40, 0};
-static const GLubyte Fixed8x13_Character_208[] = { 8, 0, 0, 0,120, 68, 66, 66,226, 66, 66, 68,120, 0, 0};
-static const GLubyte Fixed8x13_Character_209[] = { 8, 0, 0, 0,130,134,138,146,162,194,130, 0,152,100, 0};
-static const GLubyte Fixed8x13_Character_210[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 16, 32, 0};
-static const GLubyte Fixed8x13_Character_211[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 16, 8, 0};
-static const GLubyte Fixed8x13_Character_212[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 36, 24, 0};
-static const GLubyte Fixed8x13_Character_213[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0,152,100, 0};
-static const GLubyte Fixed8x13_Character_214[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 40, 40, 0};
-static const GLubyte Fixed8x13_Character_215[] = { 8, 0, 0, 0, 0, 66, 36, 24, 24, 36, 66, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_216[] = { 8, 0, 0, 64, 60, 98, 82, 82, 82, 74, 74, 70, 60, 2, 0};
-static const GLubyte Fixed8x13_Character_217[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 8, 16, 0};
-static const GLubyte Fixed8x13_Character_218[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 16, 8, 0};
-static const GLubyte Fixed8x13_Character_219[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 36, 24, 0};
-static const GLubyte Fixed8x13_Character_220[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 36, 36, 0};
-static const GLubyte Fixed8x13_Character_221[] = { 8, 0, 0, 0, 16, 16, 16, 16, 40, 68, 68, 0, 16, 8, 0};
-static const GLubyte Fixed8x13_Character_222[] = { 8, 0, 0, 0, 64, 64, 64,124, 66, 66, 66,124, 64, 0, 0};
-static const GLubyte Fixed8x13_Character_223[] = { 8, 0, 0, 0, 92, 66, 66, 76, 80, 72, 68, 68, 56, 0, 0};
-static const GLubyte Fixed8x13_Character_224[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 8, 16, 0};
-static const GLubyte Fixed8x13_Character_225[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 8, 4, 0};
-static const GLubyte Fixed8x13_Character_226[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 36, 24, 0};
-static const GLubyte Fixed8x13_Character_227[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 76, 50, 0};
-static const GLubyte Fixed8x13_Character_228[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 36, 36, 0};
-static const GLubyte Fixed8x13_Character_229[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 24, 36, 24, 0};
-static const GLubyte Fixed8x13_Character_230[] = { 8, 0, 0, 0,108,146,144,124, 18,108, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_231[] = { 8, 0, 16, 8, 60, 66, 64, 64, 66, 60, 0, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_232[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 8, 16, 0};
-static const GLubyte Fixed8x13_Character_233[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 16, 8, 0};
-static const GLubyte Fixed8x13_Character_234[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 36, 24, 0};
-static const GLubyte Fixed8x13_Character_235[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 36, 36, 0};
-static const GLubyte Fixed8x13_Character_236[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 16, 32, 0};
-static const GLubyte Fixed8x13_Character_237[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 32, 16, 0};
-static const GLubyte Fixed8x13_Character_238[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 72, 48, 0};
-static const GLubyte Fixed8x13_Character_239[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 40, 40, 0};
-static const GLubyte Fixed8x13_Character_240[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 4, 40, 24, 36, 0};
-static const GLubyte Fixed8x13_Character_241[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 0, 0, 76, 50, 0};
-static const GLubyte Fixed8x13_Character_242[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 16, 32, 0};
-static const GLubyte Fixed8x13_Character_243[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 16, 8, 0};
-static const GLubyte Fixed8x13_Character_244[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 36, 24, 0};
-static const GLubyte Fixed8x13_Character_245[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 76, 50, 0};
-static const GLubyte Fixed8x13_Character_246[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 36, 36, 0};
-static const GLubyte Fixed8x13_Character_247[] = { 8, 0, 0, 0, 0, 16, 16, 0,124, 0, 16, 16, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_248[] = { 8, 0, 0, 64, 60, 98, 82, 74, 70, 60, 2, 0, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_249[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 16, 32, 0};
-static const GLubyte Fixed8x13_Character_250[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 16, 8, 0};
-static const GLubyte Fixed8x13_Character_251[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 36, 24, 0};
-static const GLubyte Fixed8x13_Character_252[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 40, 40, 0};
-static const GLubyte Fixed8x13_Character_253[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 16, 8, 0};
-static const GLubyte Fixed8x13_Character_254[] = { 8, 0, 64, 64, 92, 98, 66, 66, 98, 92, 64, 64, 0, 0, 0};
-static const GLubyte Fixed8x13_Character_255[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 36, 36, 0};
-
-/* The font characters mapping: */
-static const GLubyte* Fixed8x13_Character_Map[] = {Fixed8x13_Character_000,Fixed8x13_Character_001,Fixed8x13_Character_002,Fixed8x13_Character_003,Fixed8x13_Character_004,Fixed8x13_Character_005,Fixed8x13_Character_006,Fixed8x13_Character_007,Fixed8x13_Character_008,Fixed8x13_Character_009,Fixed8x13_Character_010,Fixed8x13_Character_011,Fixed8x13_Character_012,Fixed8x13_Character_013,Fixed8x13_Character_014,Fixed8x13_Character_015,
- Fixed8x13_Character_016,Fixed8x13_Character_017,Fixed8x13_Character_018,Fixed8x13_Character_019,Fixed8x13_Character_020,Fixed8x13_Character_021,Fixed8x13_Character_022,Fixed8x13_Character_023,Fixed8x13_Character_024,Fixed8x13_Character_025,Fixed8x13_Character_026,Fixed8x13_Character_027,Fixed8x13_Character_028,Fixed8x13_Character_029,Fixed8x13_Character_030,Fixed8x13_Character_031,
- Fixed8x13_Character_032,Fixed8x13_Character_033,Fixed8x13_Character_034,Fixed8x13_Character_035,Fixed8x13_Character_036,Fixed8x13_Character_037,Fixed8x13_Character_038,Fixed8x13_Character_039,Fixed8x13_Character_040,Fixed8x13_Character_041,Fixed8x13_Character_042,Fixed8x13_Character_043,Fixed8x13_Character_044,Fixed8x13_Character_045,Fixed8x13_Character_046,Fixed8x13_Character_047,
- Fixed8x13_Character_048,Fixed8x13_Character_049,Fixed8x13_Character_050,Fixed8x13_Character_051,Fixed8x13_Character_052,Fixed8x13_Character_053,Fixed8x13_Character_054,Fixed8x13_Character_055,Fixed8x13_Character_056,Fixed8x13_Character_057,Fixed8x13_Character_058,Fixed8x13_Character_059,Fixed8x13_Character_060,Fixed8x13_Character_061,Fixed8x13_Character_062,Fixed8x13_Character_063,
- Fixed8x13_Character_064,Fixed8x13_Character_065,Fixed8x13_Character_066,Fixed8x13_Character_067,Fixed8x13_Character_068,Fixed8x13_Character_069,Fixed8x13_Character_070,Fixed8x13_Character_071,Fixed8x13_Character_072,Fixed8x13_Character_073,Fixed8x13_Character_074,Fixed8x13_Character_075,Fixed8x13_Character_076,Fixed8x13_Character_077,Fixed8x13_Character_078,Fixed8x13_Character_079,
- Fixed8x13_Character_080,Fixed8x13_Character_081,Fixed8x13_Character_082,Fixed8x13_Character_083,Fixed8x13_Character_084,Fixed8x13_Character_085,Fixed8x13_Character_086,Fixed8x13_Character_087,Fixed8x13_Character_088,Fixed8x13_Character_089,Fixed8x13_Character_090,Fixed8x13_Character_091,Fixed8x13_Character_092,Fixed8x13_Character_093,Fixed8x13_Character_094,Fixed8x13_Character_095,
- Fixed8x13_Character_096,Fixed8x13_Character_097,Fixed8x13_Character_098,Fixed8x13_Character_099,Fixed8x13_Character_100,Fixed8x13_Character_101,Fixed8x13_Character_102,Fixed8x13_Character_103,Fixed8x13_Character_104,Fixed8x13_Character_105,Fixed8x13_Character_106,Fixed8x13_Character_107,Fixed8x13_Character_108,Fixed8x13_Character_109,Fixed8x13_Character_110,Fixed8x13_Character_111,
- Fixed8x13_Character_112,Fixed8x13_Character_113,Fixed8x13_Character_114,Fixed8x13_Character_115,Fixed8x13_Character_116,Fixed8x13_Character_117,Fixed8x13_Character_118,Fixed8x13_Character_119,Fixed8x13_Character_120,Fixed8x13_Character_121,Fixed8x13_Character_122,Fixed8x13_Character_123,Fixed8x13_Character_124,Fixed8x13_Character_125,Fixed8x13_Character_126,Fixed8x13_Character_032,
- Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,
- Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,
- Fixed8x13_Character_160,Fixed8x13_Character_161,Fixed8x13_Character_162,Fixed8x13_Character_163,Fixed8x13_Character_164,Fixed8x13_Character_165,Fixed8x13_Character_166,Fixed8x13_Character_167,Fixed8x13_Character_168,Fixed8x13_Character_169,Fixed8x13_Character_170,Fixed8x13_Character_171,Fixed8x13_Character_172,Fixed8x13_Character_173,Fixed8x13_Character_174,Fixed8x13_Character_175,
- Fixed8x13_Character_176,Fixed8x13_Character_177,Fixed8x13_Character_178,Fixed8x13_Character_179,Fixed8x13_Character_180,Fixed8x13_Character_181,Fixed8x13_Character_182,Fixed8x13_Character_183,Fixed8x13_Character_184,Fixed8x13_Character_185,Fixed8x13_Character_186,Fixed8x13_Character_187,Fixed8x13_Character_188,Fixed8x13_Character_189,Fixed8x13_Character_190,Fixed8x13_Character_191,
- Fixed8x13_Character_192,Fixed8x13_Character_193,Fixed8x13_Character_194,Fixed8x13_Character_195,Fixed8x13_Character_196,Fixed8x13_Character_197,Fixed8x13_Character_198,Fixed8x13_Character_199,Fixed8x13_Character_200,Fixed8x13_Character_201,Fixed8x13_Character_202,Fixed8x13_Character_203,Fixed8x13_Character_204,Fixed8x13_Character_205,Fixed8x13_Character_206,Fixed8x13_Character_207,
- Fixed8x13_Character_208,Fixed8x13_Character_209,Fixed8x13_Character_210,Fixed8x13_Character_211,Fixed8x13_Character_212,Fixed8x13_Character_213,Fixed8x13_Character_214,Fixed8x13_Character_215,Fixed8x13_Character_216,Fixed8x13_Character_217,Fixed8x13_Character_218,Fixed8x13_Character_219,Fixed8x13_Character_220,Fixed8x13_Character_221,Fixed8x13_Character_222,Fixed8x13_Character_223,
- Fixed8x13_Character_224,Fixed8x13_Character_225,Fixed8x13_Character_226,Fixed8x13_Character_227,Fixed8x13_Character_228,Fixed8x13_Character_229,Fixed8x13_Character_230,Fixed8x13_Character_231,Fixed8x13_Character_232,Fixed8x13_Character_233,Fixed8x13_Character_234,Fixed8x13_Character_235,Fixed8x13_Character_236,Fixed8x13_Character_237,Fixed8x13_Character_238,Fixed8x13_Character_239,
- Fixed8x13_Character_240,Fixed8x13_Character_241,Fixed8x13_Character_242,Fixed8x13_Character_243,Fixed8x13_Character_244,Fixed8x13_Character_245,Fixed8x13_Character_246,Fixed8x13_Character_247,Fixed8x13_Character_248,Fixed8x13_Character_249,Fixed8x13_Character_250,Fixed8x13_Character_251,Fixed8x13_Character_252,Fixed8x13_Character_253,Fixed8x13_Character_254,Fixed8x13_Character_255,NULL};
-
-/* The font structure: */
-const SFG_Font fgFontFixed8x13 = { "-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1", 256, 14, Fixed8x13_Character_Map, 0, 3 };
-
-static const GLubyte Fixed9x15_Character_000[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_001[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 28, 0, 62, 0,127, 0,255,128,127, 0, 62, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_002[] = { 9, 0, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128};
-static const GLubyte Fixed9x15_Character_003[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 0, 31, 0, 0, 0, 72, 0, 72, 0,120, 0, 72, 0, 72, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_004[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 14, 0, 72, 0, 79, 0, 64, 0,112, 0, 64, 0,120, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_005[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 0, 14, 0, 9, 0, 14, 0, 0, 0, 56, 0, 64, 0, 64, 0, 64, 0, 56, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_006[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 14, 0, 8, 0, 15, 0, 0, 0,120, 0, 64, 0, 64, 0, 64, 0, 64, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_007[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 18, 0, 18, 0, 12, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_008[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_009[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 68, 0, 76, 0, 84, 0,100, 0, 68, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_010[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 0, 31, 0, 0, 0, 16, 0, 40, 0, 40, 0, 68, 0, 68, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_011[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
-static const GLubyte Fixed9x15_Character_012[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_013[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_014[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
-static const GLubyte Fixed9x15_Character_015[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,255,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
-static const GLubyte Fixed9x15_Character_016[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128};
-static const GLubyte Fixed9x15_Character_017[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_018[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_019[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_020[] = { 9, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_021[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 15,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
-static const GLubyte Fixed9x15_Character_022[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,248, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
-static const GLubyte Fixed9x15_Character_023[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
-static const GLubyte Fixed9x15_Character_024[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_025[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
-static const GLubyte Fixed9x15_Character_026[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 3, 0, 28, 0, 96, 0, 28, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_027[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 96, 0, 28, 0, 3, 0, 28, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_028[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 34, 0, 34, 0, 34, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_029[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0,127, 0, 8, 0,127, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_030[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 81, 0, 48, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 14, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_031[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_032[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_033[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_034[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 18, 0, 18, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_035[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 0, 36, 0,126, 0, 36, 0, 36, 0,126, 0, 36, 0, 36, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_036[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 62, 0, 73, 0, 9, 0, 9, 0, 10, 0, 28, 0, 40, 0, 72, 0, 73, 0, 62, 0, 8, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_037[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 66, 0, 37, 0, 37, 0, 18, 0, 8, 0, 8, 0, 36, 0, 82, 0, 82, 0, 33, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_038[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 49, 0, 74, 0, 68, 0, 74, 0, 49, 0, 48, 0, 72, 0, 72, 0, 72, 0, 48, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_039[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 4, 0, 6, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_040[] = { 9, 0, 0, 0, 0, 0, 0, 4, 0, 8, 0, 8, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 8, 0, 8, 0, 4, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_041[] = { 9, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 8, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 8, 0, 8, 0, 16, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_042[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 73, 0, 42, 0, 28, 0, 42, 0, 73, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_043[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_044[] = { 9, 0, 0, 8, 0, 4, 0, 4, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_045[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_046[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_047[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 32, 0, 32, 0, 16, 0, 8, 0, 8, 0, 4, 0, 2, 0, 2, 0, 1, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_048[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_049[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 72, 0, 40, 0, 24, 0, 8, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_050[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_051[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 1, 0, 1, 0, 14, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_052[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0,127, 0, 66, 0, 34, 0, 18, 0, 10, 0, 6, 0, 2, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_053[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 1, 0, 1, 0, 97, 0, 94, 0, 64, 0, 64, 0,127, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_054[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 32, 0, 30, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_055[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 16, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0, 1, 0,127, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_056[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 34, 0, 28, 0, 34, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_057[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 2, 0, 1, 0, 1, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_058[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_059[] = { 9, 0, 0, 8, 0, 4, 0, 4, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_060[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 0, 8, 0, 16, 0, 32, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_061[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_062[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 2, 0, 4, 0, 8, 0, 16, 0, 32, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_063[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8, 0, 8, 0, 4, 0, 2, 0, 1, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_064[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0, 77, 0, 83, 0, 81, 0, 79, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_065[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 34, 0, 20, 0, 8, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_066[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 33, 0, 33, 0, 33, 0, 33, 0,126, 0, 33, 0, 33, 0, 33, 0,126, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_067[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_068[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0,126, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_069[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0, 32, 0,127, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_070[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0, 32, 0,127, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_071[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 71, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_072[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_073[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_074[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 15,128, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_075[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 66, 0, 68, 0, 72, 0, 80, 0,112, 0, 72, 0, 68, 0, 66, 0, 65, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_076[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_077[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 73, 0, 73, 0, 85, 0, 85, 0, 99, 0, 65, 0, 65, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_078[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 67, 0, 69, 0, 73, 0, 81, 0, 97, 0, 65, 0, 65, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_079[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_080[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_081[] = { 9, 0, 0, 0, 0, 3, 0, 4, 0, 62, 0, 73, 0, 81, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_082[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 66, 0, 68, 0, 72, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_083[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 1, 0, 6, 0, 56, 0, 64, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_084[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,127, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_085[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_086[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 20, 0, 20, 0, 20, 0, 34, 0, 34, 0, 34, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_087[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 85, 0, 73, 0, 73, 0, 73, 0, 73, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_088[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 34, 0, 20, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_089[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_090[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_091[] = { 9, 0, 0, 0, 0, 0, 0, 30, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 30, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_092[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 2, 0, 4, 0, 8, 0, 8, 0, 16, 0, 32, 0, 32, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_093[] = { 9, 0, 0, 0, 0, 0, 0, 60, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 60, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_094[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_095[] = { 9, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_096[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 8, 0, 16, 0, 48, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_097[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_098[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 97, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_099[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_100[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 67, 0, 61, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_101[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_102[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 17, 0, 14, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_103[] = { 9, 0, 0, 62, 0, 65, 0, 65, 0, 62, 0, 64, 0, 60, 0, 66, 0, 66, 0, 66, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_104[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_105[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_106[] = { 9, 0, 0, 60, 0, 66, 0, 66, 0, 66, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 14, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_107[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 70, 0, 88, 0, 96, 0, 88, 0, 70, 0, 65, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_108[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_109[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 73, 0, 73, 0, 73, 0, 73, 0, 73, 0,118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_110[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_111[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_112[] = { 9, 0, 0, 64, 0, 64, 0, 64, 0, 94, 0, 97, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_113[] = { 9, 0, 0, 1, 0, 1, 0, 1, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 67, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_114[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 32, 0, 32, 0, 33, 0, 49, 0, 78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_115[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 62, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_116[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 17, 0, 16, 0, 16, 0, 16, 0, 16, 0,126, 0, 16, 0, 16, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_117[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_118[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 20, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_119[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 85, 0, 73, 0, 73, 0, 73, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_120[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_121[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_122[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_123[] = { 9, 0, 0, 0, 0, 0, 0, 7, 0, 8, 0, 8, 0, 8, 0, 4, 0, 24, 0, 24, 0, 4, 0, 8, 0, 8, 0, 8, 0, 7, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_124[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_125[] = { 9, 0, 0, 0, 0, 0, 0,112, 0, 8, 0, 8, 0, 8, 0, 16, 0, 12, 0, 12, 0, 16, 0, 8, 0, 8, 0, 8, 0,112, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_126[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 0, 73, 0, 49, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_127[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_128[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_129[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_130[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_131[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_132[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_133[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_134[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_135[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_136[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_137[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_138[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_139[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_140[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_141[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_142[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_143[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_144[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_145[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_146[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_147[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_148[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_149[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_150[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_151[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_152[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_153[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_154[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_155[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_156[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_157[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_158[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_159[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_160[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_161[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_162[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 60, 0, 82, 0, 80, 0, 72, 0, 74, 0, 60, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_163[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 81, 0, 48, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 14, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_164[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 62, 0, 34, 0, 34, 0, 62, 0, 65, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_165[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 62, 0, 8, 0, 62, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_166[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_167[] = { 9, 0, 0, 0, 0, 0, 0, 24, 0, 36, 0, 4, 0, 24, 0, 36, 0, 36, 0, 36, 0, 24, 0, 32, 0, 36, 0, 24, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_168[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0,153, 0,165, 0,161, 0,165, 0,153, 0, 66, 0, 60, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_170[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 60, 0, 72, 0, 56, 0, 72, 0, 48, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_171[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 18, 0, 36, 0, 72, 0, 72, 0, 36, 0, 18, 0, 9, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_172[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_173[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0,165, 0,169, 0,185, 0,165, 0,185, 0, 66, 0, 60, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_175[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_176[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 18, 0, 18, 0, 12, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_177[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_178[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0, 64, 0, 48, 0, 8, 0, 72, 0, 48, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_179[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 72, 0, 8, 0, 16, 0, 72, 0, 48, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_180[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_181[] = { 9, 0, 0, 0, 0, 64, 0, 64, 0, 93, 0, 99, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_182[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 61, 0, 69, 0, 69, 0, 69, 0, 63, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_183[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_184[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_185[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112, 0, 32, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_186[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 56, 0, 68, 0, 68, 0, 56, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_187[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0, 36, 0, 18, 0, 9, 0, 9, 0, 18, 0, 36, 0, 72, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_188[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 13, 0, 9, 0, 5, 0,115, 0, 33, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_189[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 8, 0, 6, 0, 1, 0,121, 0, 38, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_190[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 13, 0, 9, 0, 5, 0, 51, 0, 73, 0, 8, 0, 16, 0, 72, 0, 48, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_191[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 64, 0, 32, 0, 16, 0, 8, 0, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_192[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 8, 0, 16, 0, 32, 0};
-static const GLubyte Fixed9x15_Character_193[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 8, 0, 4, 0, 2, 0};
-static const GLubyte Fixed9x15_Character_194[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 34, 0, 20, 0, 8, 0};
-static const GLubyte Fixed9x15_Character_195[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 78, 0, 49, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_196[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 34, 0, 34, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_197[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 20, 0, 28, 0, 34, 0, 28, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_198[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 79, 0, 72, 0, 72, 0, 72, 0,126, 0, 72, 0, 72, 0, 72, 0, 72, 0, 55, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_199[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_200[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 8, 0, 16, 0, 32, 0};
-static const GLubyte Fixed9x15_Character_201[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 8, 0, 4, 0, 2, 0};
-static const GLubyte Fixed9x15_Character_202[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 34, 0, 20, 0, 8, 0};
-static const GLubyte Fixed9x15_Character_203[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 34, 0, 34, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_204[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0};
-static const GLubyte Fixed9x15_Character_205[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0};
-static const GLubyte Fixed9x15_Character_206[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0};
-static const GLubyte Fixed9x15_Character_207[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_208[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 33, 0, 33, 0, 33, 0, 33, 0,225, 0, 33, 0, 33, 0, 33, 0,124, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_209[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 73, 0, 73, 0, 81, 0, 97, 0, 65, 0, 0, 0, 78, 0, 49, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_210[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0};
-static const GLubyte Fixed9x15_Character_211[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0};
-static const GLubyte Fixed9x15_Character_212[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0};
-static const GLubyte Fixed9x15_Character_213[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 78, 0, 49, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_214[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_215[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_216[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 62, 0, 97, 0, 81, 0, 81, 0, 73, 0, 73, 0, 69, 0, 69, 0, 67, 0, 62, 0, 1, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_217[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 8, 0, 16, 0, 32, 0};
-static const GLubyte Fixed9x15_Character_218[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0, 2, 0};
-static const GLubyte Fixed9x15_Character_219[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 34, 0, 20, 0, 8, 0};
-static const GLubyte Fixed9x15_Character_220[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 34, 0, 34, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_221[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0, 2, 0};
-static const GLubyte Fixed9x15_Character_222[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 64, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 64, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_223[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 44, 0, 34, 0, 34, 0, 34, 0, 36, 0,104, 0, 36, 0, 34, 0, 34, 0, 28, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_224[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 4, 0, 8, 0, 16, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_225[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_226[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_227[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 38, 0, 25, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_228[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_229[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 12, 0, 18, 0, 12, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_230[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 73, 0, 72, 0, 62, 0, 9, 0, 73, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_231[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_232[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_233[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_234[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_235[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_236[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_237[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_238[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 68, 0, 40, 0, 16, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_239[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_240[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 4, 0, 40, 0, 24, 0, 36, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_241[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 78, 0, 49, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_242[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_243[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_244[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_245[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 78, 0, 49, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_246[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_247[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 28, 0, 8, 0, 0, 0,127, 0, 0, 0, 8, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_248[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 62, 0, 81, 0, 81, 0, 73, 0, 69, 0, 69, 0, 62, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_249[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_250[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_251[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_252[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_253[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_254[] = { 9, 0, 0, 64, 0, 64, 0, 64, 0, 94, 0, 97, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Fixed9x15_Character_255[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0};
-
-/* The font characters mapping: */
-static const GLubyte* Fixed9x15_Character_Map[] = {Fixed9x15_Character_000,Fixed9x15_Character_001,Fixed9x15_Character_002,Fixed9x15_Character_003,Fixed9x15_Character_004,Fixed9x15_Character_005,Fixed9x15_Character_006,Fixed9x15_Character_007,Fixed9x15_Character_008,Fixed9x15_Character_009,Fixed9x15_Character_010,Fixed9x15_Character_011,Fixed9x15_Character_012,Fixed9x15_Character_013,Fixed9x15_Character_014,Fixed9x15_Character_015,
- Fixed9x15_Character_016,Fixed9x15_Character_017,Fixed9x15_Character_018,Fixed9x15_Character_019,Fixed9x15_Character_020,Fixed9x15_Character_021,Fixed9x15_Character_022,Fixed9x15_Character_023,Fixed9x15_Character_024,Fixed9x15_Character_025,Fixed9x15_Character_026,Fixed9x15_Character_027,Fixed9x15_Character_028,Fixed9x15_Character_029,Fixed9x15_Character_030,Fixed9x15_Character_031,
- Fixed9x15_Character_032,Fixed9x15_Character_033,Fixed9x15_Character_034,Fixed9x15_Character_035,Fixed9x15_Character_036,Fixed9x15_Character_037,Fixed9x15_Character_038,Fixed9x15_Character_039,Fixed9x15_Character_040,Fixed9x15_Character_041,Fixed9x15_Character_042,Fixed9x15_Character_043,Fixed9x15_Character_044,Fixed9x15_Character_045,Fixed9x15_Character_046,Fixed9x15_Character_047,
- Fixed9x15_Character_048,Fixed9x15_Character_049,Fixed9x15_Character_050,Fixed9x15_Character_051,Fixed9x15_Character_052,Fixed9x15_Character_053,Fixed9x15_Character_054,Fixed9x15_Character_055,Fixed9x15_Character_056,Fixed9x15_Character_057,Fixed9x15_Character_058,Fixed9x15_Character_059,Fixed9x15_Character_060,Fixed9x15_Character_061,Fixed9x15_Character_062,Fixed9x15_Character_063,
- Fixed9x15_Character_064,Fixed9x15_Character_065,Fixed9x15_Character_066,Fixed9x15_Character_067,Fixed9x15_Character_068,Fixed9x15_Character_069,Fixed9x15_Character_070,Fixed9x15_Character_071,Fixed9x15_Character_072,Fixed9x15_Character_073,Fixed9x15_Character_074,Fixed9x15_Character_075,Fixed9x15_Character_076,Fixed9x15_Character_077,Fixed9x15_Character_078,Fixed9x15_Character_079,
- Fixed9x15_Character_080,Fixed9x15_Character_081,Fixed9x15_Character_082,Fixed9x15_Character_083,Fixed9x15_Character_084,Fixed9x15_Character_085,Fixed9x15_Character_086,Fixed9x15_Character_087,Fixed9x15_Character_088,Fixed9x15_Character_089,Fixed9x15_Character_090,Fixed9x15_Character_091,Fixed9x15_Character_092,Fixed9x15_Character_093,Fixed9x15_Character_094,Fixed9x15_Character_095,
- Fixed9x15_Character_096,Fixed9x15_Character_097,Fixed9x15_Character_098,Fixed9x15_Character_099,Fixed9x15_Character_100,Fixed9x15_Character_101,Fixed9x15_Character_102,Fixed9x15_Character_103,Fixed9x15_Character_104,Fixed9x15_Character_105,Fixed9x15_Character_106,Fixed9x15_Character_107,Fixed9x15_Character_108,Fixed9x15_Character_109,Fixed9x15_Character_110,Fixed9x15_Character_111,
- Fixed9x15_Character_112,Fixed9x15_Character_113,Fixed9x15_Character_114,Fixed9x15_Character_115,Fixed9x15_Character_116,Fixed9x15_Character_117,Fixed9x15_Character_118,Fixed9x15_Character_119,Fixed9x15_Character_120,Fixed9x15_Character_121,Fixed9x15_Character_122,Fixed9x15_Character_123,Fixed9x15_Character_124,Fixed9x15_Character_125,Fixed9x15_Character_126,Fixed9x15_Character_032,
- Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,
- Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,
- Fixed9x15_Character_160,Fixed9x15_Character_161,Fixed9x15_Character_162,Fixed9x15_Character_163,Fixed9x15_Character_164,Fixed9x15_Character_165,Fixed9x15_Character_166,Fixed9x15_Character_167,Fixed9x15_Character_168,Fixed9x15_Character_169,Fixed9x15_Character_170,Fixed9x15_Character_171,Fixed9x15_Character_172,Fixed9x15_Character_173,Fixed9x15_Character_174,Fixed9x15_Character_175,
- Fixed9x15_Character_176,Fixed9x15_Character_177,Fixed9x15_Character_178,Fixed9x15_Character_179,Fixed9x15_Character_180,Fixed9x15_Character_181,Fixed9x15_Character_182,Fixed9x15_Character_183,Fixed9x15_Character_184,Fixed9x15_Character_185,Fixed9x15_Character_186,Fixed9x15_Character_187,Fixed9x15_Character_188,Fixed9x15_Character_189,Fixed9x15_Character_190,Fixed9x15_Character_191,
- Fixed9x15_Character_192,Fixed9x15_Character_193,Fixed9x15_Character_194,Fixed9x15_Character_195,Fixed9x15_Character_196,Fixed9x15_Character_197,Fixed9x15_Character_198,Fixed9x15_Character_199,Fixed9x15_Character_200,Fixed9x15_Character_201,Fixed9x15_Character_202,Fixed9x15_Character_203,Fixed9x15_Character_204,Fixed9x15_Character_205,Fixed9x15_Character_206,Fixed9x15_Character_207,
- Fixed9x15_Character_208,Fixed9x15_Character_209,Fixed9x15_Character_210,Fixed9x15_Character_211,Fixed9x15_Character_212,Fixed9x15_Character_213,Fixed9x15_Character_214,Fixed9x15_Character_215,Fixed9x15_Character_216,Fixed9x15_Character_217,Fixed9x15_Character_218,Fixed9x15_Character_219,Fixed9x15_Character_220,Fixed9x15_Character_221,Fixed9x15_Character_222,Fixed9x15_Character_223,
- Fixed9x15_Character_224,Fixed9x15_Character_225,Fixed9x15_Character_226,Fixed9x15_Character_227,Fixed9x15_Character_228,Fixed9x15_Character_229,Fixed9x15_Character_230,Fixed9x15_Character_231,Fixed9x15_Character_232,Fixed9x15_Character_233,Fixed9x15_Character_234,Fixed9x15_Character_235,Fixed9x15_Character_236,Fixed9x15_Character_237,Fixed9x15_Character_238,Fixed9x15_Character_239,
- Fixed9x15_Character_240,Fixed9x15_Character_241,Fixed9x15_Character_242,Fixed9x15_Character_243,Fixed9x15_Character_244,Fixed9x15_Character_245,Fixed9x15_Character_246,Fixed9x15_Character_247,Fixed9x15_Character_248,Fixed9x15_Character_249,Fixed9x15_Character_250,Fixed9x15_Character_251,Fixed9x15_Character_252,Fixed9x15_Character_253,Fixed9x15_Character_254,Fixed9x15_Character_255,NULL};
-
-/* The font structure: */
-const SFG_Font fgFontFixed9x15 = { "-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1", 256, 16, Fixed9x15_Character_Map, 0, 4 };
-
-static const GLubyte Helvetica10_Character_000[] = { 8, 0, 0, 0, 84, 0, 68, 0, 68, 0, 84, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_001[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_002[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_003[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_004[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_005[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_006[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_007[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_008[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_009[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_010[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_011[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_012[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_013[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_014[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_015[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_016[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_017[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_018[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_019[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_020[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_021[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_022[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_023[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_024[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_025[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_026[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_027[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_028[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_029[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_030[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_031[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_032[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_033[] = { 3, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica10_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 0, 0, 0};
-static const GLubyte Helvetica10_Character_035[] = { 6, 0, 0, 0, 80, 80,248, 40,124, 40, 40, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_036[] = { 6, 0, 0, 32,112,168, 40,112,160,168,112, 32, 0, 0, 0};
-static const GLubyte Helvetica10_Character_037[] = { 9, 0, 0, 0, 0, 0, 0, 38, 0, 41, 0, 22, 0, 16, 0, 8, 0,104, 0,148, 0,100, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_038[] = { 8, 0, 0, 0, 50, 76, 76, 82, 48, 40, 40, 16, 0, 0, 0};
-static const GLubyte Helvetica10_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 32, 0, 0, 0};
-static const GLubyte Helvetica10_Character_040[] = { 4, 0, 32, 64, 64,128,128,128,128, 64, 64, 32, 0, 0, 0};
-static const GLubyte Helvetica10_Character_041[] = { 4, 0, 64, 32, 32, 16, 16, 16, 16, 32, 32, 64, 0, 0, 0};
-static const GLubyte Helvetica10_Character_042[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0,160, 64,160, 0, 0, 0};
-static const GLubyte Helvetica10_Character_043[] = { 6, 0, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_044[] = { 3, 0,128, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_045[] = { 7, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_046[] = { 3, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_047[] = { 3, 0, 0, 0,128,128, 64, 64, 64, 64, 32, 32, 0, 0, 0};
-static const GLubyte Helvetica10_Character_048[] = { 6, 0, 0, 0,112,136,136,136,136,136,136,112, 0, 0, 0};
-static const GLubyte Helvetica10_Character_049[] = { 6, 0, 0, 0, 32, 32, 32, 32, 32, 32, 96, 32, 0, 0, 0};
-static const GLubyte Helvetica10_Character_050[] = { 6, 0, 0, 0,248,128, 64, 48, 8, 8,136,112, 0, 0, 0};
-static const GLubyte Helvetica10_Character_051[] = { 6, 0, 0, 0,112,136, 8, 8, 48, 8,136,112, 0, 0, 0};
-static const GLubyte Helvetica10_Character_052[] = { 6, 0, 0, 0, 16, 16,248,144, 80, 80, 48, 16, 0, 0, 0};
-static const GLubyte Helvetica10_Character_053[] = { 6, 0, 0, 0,112,136, 8, 8,240,128,128,248, 0, 0, 0};
-static const GLubyte Helvetica10_Character_054[] = { 6, 0, 0, 0,112,136,136,200,176,128,136,112, 0, 0, 0};
-static const GLubyte Helvetica10_Character_055[] = { 6, 0, 0, 0, 64, 64, 32, 32, 16, 16, 8,248, 0, 0, 0};
-static const GLubyte Helvetica10_Character_056[] = { 6, 0, 0, 0,112,136,136,136,112,136,136,112, 0, 0, 0};
-static const GLubyte Helvetica10_Character_057[] = { 6, 0, 0, 0,112,136, 8,104,152,136,136,112, 0, 0, 0};
-static const GLubyte Helvetica10_Character_058[] = { 3, 0, 0, 0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_059[] = { 3, 0,128, 64, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_060[] = { 6, 0, 0, 0, 0, 16, 32, 64, 32, 16, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_061[] = { 5, 0, 0, 0, 0, 0,240, 0,240, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_062[] = { 6, 0, 0, 0, 0, 64, 32, 16, 32, 64, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_063[] = { 6, 0, 0, 0, 32, 0, 32, 32, 16, 8, 72, 48, 0, 0, 0};
-static const GLubyte Helvetica10_Character_064[] = { 11, 0, 0, 62, 0, 64, 0,155, 0,164,128,164,128,162, 64,146, 64, 77, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_065[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 0, 0};
-static const GLubyte Helvetica10_Character_066[] = { 7, 0, 0, 0,120, 68, 68, 68,120, 68, 68,120, 0, 0, 0};
-static const GLubyte Helvetica10_Character_067[] = { 8, 0, 0, 0, 60, 66, 64, 64, 64, 64, 66, 60, 0, 0, 0};
-static const GLubyte Helvetica10_Character_068[] = { 8, 0, 0, 0,120, 68, 66, 66, 66, 66, 68,120, 0, 0, 0};
-static const GLubyte Helvetica10_Character_069[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 0, 0};
-static const GLubyte Helvetica10_Character_070[] = { 6, 0, 0, 0, 64, 64, 64, 64,120, 64, 64,124, 0, 0, 0};
-static const GLubyte Helvetica10_Character_071[] = { 8, 0, 0, 0, 58, 70, 66, 70, 64, 64, 66, 60, 0, 0, 0};
-static const GLubyte Helvetica10_Character_072[] = { 8, 0, 0, 0, 66, 66, 66, 66,126, 66, 66, 66, 0, 0, 0};
-static const GLubyte Helvetica10_Character_073[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica10_Character_074[] = { 5, 0, 0, 0, 96,144, 16, 16, 16, 16, 16, 16, 0, 0, 0};
-static const GLubyte Helvetica10_Character_075[] = { 7, 0, 0, 0, 68, 68, 72, 72,112, 80, 72, 68, 0, 0, 0};
-static const GLubyte Helvetica10_Character_076[] = { 6, 0, 0, 0,120, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica10_Character_077[] = { 9, 0, 0, 0, 0, 0, 0, 73, 0, 73, 0, 73, 0, 85, 0, 85, 0, 99, 0, 99, 0, 65, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_078[] = { 8, 0, 0, 0, 70, 70, 74, 74, 82, 82, 98, 98, 0, 0, 0};
-static const GLubyte Helvetica10_Character_079[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 0, 0};
-static const GLubyte Helvetica10_Character_080[] = { 7, 0, 0, 0, 64, 64, 64, 64,120, 68, 68,120, 0, 0, 0};
-static const GLubyte Helvetica10_Character_081[] = { 8, 0, 0, 1, 62, 70, 74, 66, 66, 66, 66, 60, 0, 0, 0};
-static const GLubyte Helvetica10_Character_082[] = { 7, 0, 0, 0, 68, 68, 68, 68,120, 68, 68,120, 0, 0, 0};
-static const GLubyte Helvetica10_Character_083[] = { 7, 0, 0, 0, 56, 68, 68, 4, 56, 64, 68, 56, 0, 0, 0};
-static const GLubyte Helvetica10_Character_084[] = { 5, 0, 0, 0, 32, 32, 32, 32, 32, 32, 32,248, 0, 0, 0};
-static const GLubyte Helvetica10_Character_085[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 0, 0};
-static const GLubyte Helvetica10_Character_086[] = { 7, 0, 0, 0, 16, 40, 40, 68, 68, 68,130,130, 0, 0, 0};
-static const GLubyte Helvetica10_Character_087[] = { 9, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 85, 0, 73, 0, 73, 0,136,128,136,128, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_088[] = { 7, 0, 0, 0, 68, 68, 40, 40, 16, 40, 68, 68, 0, 0, 0};
-static const GLubyte Helvetica10_Character_089[] = { 7, 0, 0, 0, 16, 16, 16, 40, 40, 68, 68,130, 0, 0, 0};
-static const GLubyte Helvetica10_Character_090[] = { 7, 0, 0, 0,124, 64, 32, 16, 16, 8, 4,124, 0, 0, 0};
-static const GLubyte Helvetica10_Character_091[] = { 3, 0, 96, 64, 64, 64, 64, 64, 64, 64, 64, 96, 0, 0, 0};
-static const GLubyte Helvetica10_Character_092[] = { 3, 0, 0, 0, 32, 32, 64, 64, 64, 64,128,128, 0, 0, 0};
-static const GLubyte Helvetica10_Character_093[] = { 3, 0,192, 64, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0};
-static const GLubyte Helvetica10_Character_094[] = { 6, 0, 0, 0, 0, 0, 0,136, 80, 80, 32, 32, 0, 0, 0};
-static const GLubyte Helvetica10_Character_095[] = { 6, 0,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 63, 64, 32, 0, 0, 0};
-static const GLubyte Helvetica10_Character_097[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_098[] = { 6, 0, 0, 0,176,200,136,136,200,176,128,128, 0, 0, 0};
-static const GLubyte Helvetica10_Character_099[] = { 5, 0, 0, 0, 96,144,128,128,144, 96, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_100[] = { 6, 0, 0, 0,104,152,136,136,152,104, 8, 8, 0, 0, 0};
-static const GLubyte Helvetica10_Character_101[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_102[] = { 4, 0, 0, 0, 64, 64, 64, 64, 64,224, 64, 48, 0, 0, 0};
-static const GLubyte Helvetica10_Character_103[] = { 6, 0,112, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_104[] = { 6, 0, 0, 0,136,136,136,136,200,176,128,128, 0, 0, 0};
-static const GLubyte Helvetica10_Character_105[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 0, 0, 0};
-static const GLubyte Helvetica10_Character_106[] = { 2, 0, 0,128,128,128,128,128,128,128, 0,128, 0, 0, 0};
-static const GLubyte Helvetica10_Character_107[] = { 5, 0, 0, 0,144,144,160,192,160,144,128,128, 0, 0, 0};
-static const GLubyte Helvetica10_Character_108[] = { 2, 0, 0, 0,128,128,128,128,128,128,128,128, 0, 0, 0};
-static const GLubyte Helvetica10_Character_109[] = { 8, 0, 0, 0,146,146,146,146,146,236, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_110[] = { 6, 0, 0, 0,136,136,136,136,200,176, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_111[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_112[] = { 6, 0,128,128,176,200,136,136,200,176, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_113[] = { 6, 0, 8, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_114[] = { 4, 0, 0, 0,128,128,128,128,192,160, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_115[] = { 5, 0, 0, 0, 96,144, 16, 96,144, 96, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_116[] = { 4, 0, 0, 0, 96, 64, 64, 64, 64,224, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica10_Character_117[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_118[] = { 6, 0, 0, 0, 32, 32, 80, 80,136,136, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_119[] = { 8, 0, 0, 0, 40, 40, 84, 84,146,146, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_120[] = { 6, 0, 0, 0,136,136, 80, 32, 80,136, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_121[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_122[] = { 5, 0, 0, 0,240,128, 64, 32, 16,240, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_123[] = { 3, 0, 32, 64, 64, 64, 64,128, 64, 64, 64, 32, 0, 0, 0};
-static const GLubyte Helvetica10_Character_124[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica10_Character_125[] = { 3, 0,128, 64, 64, 64, 64, 32, 64, 64, 64,128, 0, 0, 0};
-static const GLubyte Helvetica10_Character_126[] = { 7, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_127[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_128[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_129[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_130[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_131[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_132[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_133[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_134[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_135[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_136[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_137[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_138[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_139[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_140[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_141[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_142[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_143[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_144[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_145[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_146[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_147[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_148[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_149[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_150[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_151[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_152[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_153[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_154[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_155[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_156[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_157[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_158[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_159[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_160[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_161[] = { 3, 0, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_162[] = { 6, 0, 0, 64,112,168,160,160,168,112, 16, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_163[] = { 6, 0, 0, 0,176, 72, 64, 64,224, 64, 72, 48, 0, 0, 0};
-static const GLubyte Helvetica10_Character_164[] = { 5, 0, 0, 0, 0,144, 96,144,144, 96,144, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_165[] = { 6, 0, 0, 0, 32,248, 32,248, 80, 80,136,136, 0, 0, 0};
-static const GLubyte Helvetica10_Character_166[] = { 3, 0, 64, 64, 64, 64, 0, 0, 64, 64, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica10_Character_167[] = { 6, 0,112,136, 24,112,200,152,112,192,136,112, 0, 0, 0};
-static const GLubyte Helvetica10_Character_168[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,160, 0, 0, 0};
-static const GLubyte Helvetica10_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 77, 0, 81, 0, 77, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_170[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,160, 32,224, 0, 0, 0};
-static const GLubyte Helvetica10_Character_171[] = { 6, 0, 0, 0, 40, 80,160, 80, 40, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_172[] = { 7, 0, 0, 0, 0, 0, 4, 4,124, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_173[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 85, 0, 89, 0, 93, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_175[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,224, 0, 0, 0};
-static const GLubyte Helvetica10_Character_176[] = { 4, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_177[] = { 6, 0, 0, 0,248, 0, 32, 32,248, 32, 32, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_178[] = { 3, 0, 0, 0, 0, 0, 0,224, 64,160, 96, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_179[] = { 3, 0, 0, 0, 0, 0, 0,192, 32, 64,224, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_180[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0, 0};
-static const GLubyte Helvetica10_Character_181[] = { 5, 0,128,128,240,144,144,144,144,144, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_182[] = { 6, 0, 40, 40, 40, 40, 40,104,232,232,232,124, 0, 0, 0};
-static const GLubyte Helvetica10_Character_183[] = { 3, 0, 0, 0, 0, 0, 0,192, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_184[] = { 3, 0,192, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_185[] = { 3, 0, 0, 0, 0, 0, 0, 64, 64,192, 64, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_186[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,224,160,224, 0, 0, 0};
-static const GLubyte Helvetica10_Character_187[] = { 6, 0, 0, 0,160, 80, 40, 80,160, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_188[] = { 9, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 19, 0, 9, 0, 72, 0, 68, 0,196, 0, 66, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_189[] = { 9, 0, 0, 0, 0, 0, 0, 39, 0, 18, 0, 21, 0, 11, 0, 72, 0, 68, 0,196, 0, 66, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_190[] = { 9, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 19, 0, 9, 0,200, 0, 36, 0, 68, 0,226, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_191[] = { 6, 0, 48, 72, 64, 32, 16, 16, 0, 16, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_192[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 16, 32};
-static const GLubyte Helvetica10_Character_193[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 16, 8};
-static const GLubyte Helvetica10_Character_194[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 16};
-static const GLubyte Helvetica10_Character_195[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 20};
-static const GLubyte Helvetica10_Character_196[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 0};
-static const GLubyte Helvetica10_Character_197[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 16, 40, 16};
-static const GLubyte Helvetica10_Character_198[] = { 10, 0, 0, 0, 0, 0, 0,143,128,136, 0,120, 0, 72, 0, 47,128, 40, 0, 24, 0, 31,128, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_199[] = { 8, 0, 24, 8, 60, 66, 64, 64, 64, 64, 66, 60, 0, 0, 0};
-static const GLubyte Helvetica10_Character_200[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 16, 32};
-static const GLubyte Helvetica10_Character_201[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 16, 8};
-static const GLubyte Helvetica10_Character_202[] = { 7, 0, 0, 0,124, 64, 64,124, 64, 64, 64,124, 0, 40, 16};
-static const GLubyte Helvetica10_Character_203[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 40, 0};
-static const GLubyte Helvetica10_Character_204[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64,128};
-static const GLubyte Helvetica10_Character_205[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32};
-static const GLubyte Helvetica10_Character_206[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 64};
-static const GLubyte Helvetica10_Character_207[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 0};
-static const GLubyte Helvetica10_Character_208[] = { 8, 0, 0, 0,120, 68, 66, 66,242, 66, 68,120, 0, 0, 0};
-static const GLubyte Helvetica10_Character_209[] = { 8, 0, 0, 0, 70, 70, 74, 74, 82, 82, 98, 98, 0, 40, 20};
-static const GLubyte Helvetica10_Character_210[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 8, 16};
-static const GLubyte Helvetica10_Character_211[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 8, 4};
-static const GLubyte Helvetica10_Character_212[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 20, 8};
-static const GLubyte Helvetica10_Character_213[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 40, 20};
-static const GLubyte Helvetica10_Character_214[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 36, 0};
-static const GLubyte Helvetica10_Character_215[] = { 6, 0, 0, 0, 0,136, 80, 32, 80,136, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_216[] = { 8, 0, 0, 64, 60, 98, 82, 82, 74, 74, 70, 60, 2, 0, 0};
-static const GLubyte Helvetica10_Character_217[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 8, 16};
-static const GLubyte Helvetica10_Character_218[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 16, 8};
-static const GLubyte Helvetica10_Character_219[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 20, 8};
-static const GLubyte Helvetica10_Character_220[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 36, 0};
-static const GLubyte Helvetica10_Character_221[] = { 7, 0, 0, 0, 16, 16, 16, 40, 40, 68, 68,130, 0, 16, 8};
-static const GLubyte Helvetica10_Character_222[] = { 7, 0, 0, 0, 64, 64,120, 68, 68,120, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica10_Character_223[] = { 5, 0, 0, 0,160,144,144,144,160,144,144, 96, 0, 0, 0};
-static const GLubyte Helvetica10_Character_224[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 32, 64, 0, 0};
-static const GLubyte Helvetica10_Character_225[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 32, 16, 0, 0};
-static const GLubyte Helvetica10_Character_226[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 80, 32, 0, 0};
-static const GLubyte Helvetica10_Character_227[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0,160, 80, 0, 0};
-static const GLubyte Helvetica10_Character_228[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 80, 0, 0, 0};
-static const GLubyte Helvetica10_Character_229[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 32, 80, 32, 0, 0};
-static const GLubyte Helvetica10_Character_230[] = { 8, 0, 0, 0,108,146,144,126, 18,236, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_231[] = { 5, 0, 96, 32, 96,144,128,128,144, 96, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_232[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 32, 64, 0, 0};
-static const GLubyte Helvetica10_Character_233[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 64, 32, 0, 0};
-static const GLubyte Helvetica10_Character_234[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 80, 32, 0, 0};
-static const GLubyte Helvetica10_Character_235[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 80, 0, 0, 0};
-static const GLubyte Helvetica10_Character_236[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 0, 0, 0};
-static const GLubyte Helvetica10_Character_237[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 64, 0, 0};
-static const GLubyte Helvetica10_Character_238[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0, 64,128, 0, 0};
-static const GLubyte Helvetica10_Character_239[] = { 2, 0, 0, 0, 64, 64, 64, 64, 64, 64, 0,160, 0, 0, 0};
-static const GLubyte Helvetica10_Character_240[] = { 6, 0, 0, 0,112,136,136,136,136,120,144, 96, 80, 0, 0};
-static const GLubyte Helvetica10_Character_241[] = { 5, 0, 0, 0,144,144,144,144,144,224, 0,160, 80, 0, 0};
-static const GLubyte Helvetica10_Character_242[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 32, 64, 0, 0};
-static const GLubyte Helvetica10_Character_243[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 32, 16, 0, 0};
-static const GLubyte Helvetica10_Character_244[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 32, 0, 0};
-static const GLubyte Helvetica10_Character_245[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 40, 0, 0};
-static const GLubyte Helvetica10_Character_246[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 0, 0, 0};
-static const GLubyte Helvetica10_Character_247[] = { 6, 0, 0, 0, 0, 32, 0,248, 0, 32, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_248[] = { 6, 0, 0, 0,112,136,200,168,152,116, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica10_Character_249[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 32, 64, 0, 0};
-static const GLubyte Helvetica10_Character_250[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 64, 32, 0, 0};
-static const GLubyte Helvetica10_Character_251[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 80, 32, 0, 0};
-static const GLubyte Helvetica10_Character_252[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 80, 0, 0, 0};
-static const GLubyte Helvetica10_Character_253[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 32, 16, 0, 0};
-static const GLubyte Helvetica10_Character_254[] = { 6, 0,128,128,176,200,136,136,200,176,128,128, 0, 0, 0};
-static const GLubyte Helvetica10_Character_255[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 80, 0, 0, 0};
-
-/* The font characters mapping: */
-static const GLubyte* Helvetica10_Character_Map[] = {Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,
- Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,
- Helvetica10_Character_032,Helvetica10_Character_033,Helvetica10_Character_034,Helvetica10_Character_035,Helvetica10_Character_036,Helvetica10_Character_037,Helvetica10_Character_038,Helvetica10_Character_039,Helvetica10_Character_040,Helvetica10_Character_041,Helvetica10_Character_042,Helvetica10_Character_043,Helvetica10_Character_044,Helvetica10_Character_045,Helvetica10_Character_046,Helvetica10_Character_047,
- Helvetica10_Character_048,Helvetica10_Character_049,Helvetica10_Character_050,Helvetica10_Character_051,Helvetica10_Character_052,Helvetica10_Character_053,Helvetica10_Character_054,Helvetica10_Character_055,Helvetica10_Character_056,Helvetica10_Character_057,Helvetica10_Character_058,Helvetica10_Character_059,Helvetica10_Character_060,Helvetica10_Character_061,Helvetica10_Character_062,Helvetica10_Character_063,
- Helvetica10_Character_064,Helvetica10_Character_065,Helvetica10_Character_066,Helvetica10_Character_067,Helvetica10_Character_068,Helvetica10_Character_069,Helvetica10_Character_070,Helvetica10_Character_071,Helvetica10_Character_072,Helvetica10_Character_073,Helvetica10_Character_074,Helvetica10_Character_075,Helvetica10_Character_076,Helvetica10_Character_077,Helvetica10_Character_078,Helvetica10_Character_079,
- Helvetica10_Character_080,Helvetica10_Character_081,Helvetica10_Character_082,Helvetica10_Character_083,Helvetica10_Character_084,Helvetica10_Character_085,Helvetica10_Character_086,Helvetica10_Character_087,Helvetica10_Character_088,Helvetica10_Character_089,Helvetica10_Character_090,Helvetica10_Character_091,Helvetica10_Character_092,Helvetica10_Character_093,Helvetica10_Character_094,Helvetica10_Character_095,
- Helvetica10_Character_096,Helvetica10_Character_097,Helvetica10_Character_098,Helvetica10_Character_099,Helvetica10_Character_100,Helvetica10_Character_101,Helvetica10_Character_102,Helvetica10_Character_103,Helvetica10_Character_104,Helvetica10_Character_105,Helvetica10_Character_106,Helvetica10_Character_107,Helvetica10_Character_108,Helvetica10_Character_109,Helvetica10_Character_110,Helvetica10_Character_111,
- Helvetica10_Character_112,Helvetica10_Character_113,Helvetica10_Character_114,Helvetica10_Character_115,Helvetica10_Character_116,Helvetica10_Character_117,Helvetica10_Character_118,Helvetica10_Character_119,Helvetica10_Character_120,Helvetica10_Character_121,Helvetica10_Character_122,Helvetica10_Character_123,Helvetica10_Character_124,Helvetica10_Character_125,Helvetica10_Character_126,Helvetica10_Character_032,
- Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,
- Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,
- Helvetica10_Character_160,Helvetica10_Character_161,Helvetica10_Character_162,Helvetica10_Character_163,Helvetica10_Character_164,Helvetica10_Character_165,Helvetica10_Character_166,Helvetica10_Character_167,Helvetica10_Character_168,Helvetica10_Character_169,Helvetica10_Character_170,Helvetica10_Character_171,Helvetica10_Character_172,Helvetica10_Character_173,Helvetica10_Character_174,Helvetica10_Character_175,
- Helvetica10_Character_176,Helvetica10_Character_177,Helvetica10_Character_178,Helvetica10_Character_179,Helvetica10_Character_180,Helvetica10_Character_181,Helvetica10_Character_182,Helvetica10_Character_183,Helvetica10_Character_184,Helvetica10_Character_185,Helvetica10_Character_186,Helvetica10_Character_187,Helvetica10_Character_188,Helvetica10_Character_189,Helvetica10_Character_190,Helvetica10_Character_191,
- Helvetica10_Character_192,Helvetica10_Character_193,Helvetica10_Character_194,Helvetica10_Character_195,Helvetica10_Character_196,Helvetica10_Character_197,Helvetica10_Character_198,Helvetica10_Character_199,Helvetica10_Character_200,Helvetica10_Character_201,Helvetica10_Character_202,Helvetica10_Character_203,Helvetica10_Character_204,Helvetica10_Character_205,Helvetica10_Character_206,Helvetica10_Character_207,
- Helvetica10_Character_208,Helvetica10_Character_209,Helvetica10_Character_210,Helvetica10_Character_211,Helvetica10_Character_212,Helvetica10_Character_213,Helvetica10_Character_214,Helvetica10_Character_215,Helvetica10_Character_216,Helvetica10_Character_217,Helvetica10_Character_218,Helvetica10_Character_219,Helvetica10_Character_220,Helvetica10_Character_221,Helvetica10_Character_222,Helvetica10_Character_223,
- Helvetica10_Character_224,Helvetica10_Character_225,Helvetica10_Character_226,Helvetica10_Character_227,Helvetica10_Character_228,Helvetica10_Character_229,Helvetica10_Character_230,Helvetica10_Character_231,Helvetica10_Character_232,Helvetica10_Character_233,Helvetica10_Character_234,Helvetica10_Character_235,Helvetica10_Character_236,Helvetica10_Character_237,Helvetica10_Character_238,Helvetica10_Character_239,
- Helvetica10_Character_240,Helvetica10_Character_241,Helvetica10_Character_242,Helvetica10_Character_243,Helvetica10_Character_244,Helvetica10_Character_245,Helvetica10_Character_246,Helvetica10_Character_247,Helvetica10_Character_248,Helvetica10_Character_249,Helvetica10_Character_250,Helvetica10_Character_251,Helvetica10_Character_252,Helvetica10_Character_253,Helvetica10_Character_254,Helvetica10_Character_255,NULL};
-
-/* The font structure: */
-const SFG_Font fgFontHelvetica10 = { "-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1", 256, 14, Helvetica10_Character_Map, 0, 3 };
-
-static const GLubyte Helvetica12_Character_000[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_001[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_002[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_003[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_004[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_005[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_006[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_007[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_008[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_009[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_010[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_011[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_012[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_013[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_014[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_015[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_016[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_017[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_018[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_019[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_020[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_021[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_022[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_023[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_024[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_025[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_026[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_027[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_028[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_029[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_030[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_031[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_032[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_033[] = { 3, 0, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_034[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 80, 0, 0, 0};
-static const GLubyte Helvetica12_Character_035[] = { 7, 0, 0, 0, 0, 80, 80, 80,252, 40,252, 40, 40, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_036[] = { 7, 0, 0, 0, 16, 56, 84, 84, 20, 56, 80, 84, 56, 16, 0, 0, 0};
-static const GLubyte Helvetica12_Character_037[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 17,128, 10, 64, 10, 64, 9,128, 4, 0, 52, 0, 74, 0, 74, 0, 49, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_038[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 57, 0, 70, 0, 66, 0, 69, 0, 40, 0, 24, 0, 36, 0, 36, 0, 24, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 96, 0, 0, 0};
-static const GLubyte Helvetica12_Character_040[] = { 4, 0, 16, 32, 32, 64, 64, 64, 64, 64, 64, 32, 32, 16, 0, 0, 0};
-static const GLubyte Helvetica12_Character_041[] = { 4, 0,128, 64, 64, 32, 32, 32, 32, 32, 32, 64, 64,128, 0, 0, 0};
-static const GLubyte Helvetica12_Character_042[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 32, 80, 0, 0, 0};
-static const GLubyte Helvetica12_Character_043[] = { 7, 0, 0, 0, 0, 0, 16, 16,124, 16, 16, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_044[] = { 4, 0, 0, 64, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_045[] = { 8, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_046[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_047[] = { 4, 0, 0, 0, 0,128,128, 64, 64, 64, 32, 32, 16, 16, 0, 0, 0};
-static const GLubyte Helvetica12_Character_048[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 68, 68, 56, 0, 0, 0};
-static const GLubyte Helvetica12_Character_049[] = { 7, 0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16,112, 16, 0, 0, 0};
-static const GLubyte Helvetica12_Character_050[] = { 7, 0, 0, 0, 0,124, 64, 64, 32, 16, 8, 4, 68, 56, 0, 0, 0};
-static const GLubyte Helvetica12_Character_051[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4, 24, 4, 68, 56, 0, 0, 0};
-static const GLubyte Helvetica12_Character_052[] = { 7, 0, 0, 0, 0, 8, 8,252,136, 72, 40, 40, 24, 8, 0, 0, 0};
-static const GLubyte Helvetica12_Character_053[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4,120, 64, 64,124, 0, 0, 0};
-static const GLubyte Helvetica12_Character_054[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68,100, 88, 64, 68, 56, 0, 0, 0};
-static const GLubyte Helvetica12_Character_055[] = { 7, 0, 0, 0, 0, 32, 32, 16, 16, 16, 8, 8, 4,124, 0, 0, 0};
-static const GLubyte Helvetica12_Character_056[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 56, 68, 68, 56, 0, 0, 0};
-static const GLubyte Helvetica12_Character_057[] = { 7, 0, 0, 0, 0, 56, 68, 4, 4, 60, 68, 68, 68, 56, 0, 0, 0};
-static const GLubyte Helvetica12_Character_058[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_059[] = { 3, 0, 0,128, 64, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_060[] = { 7, 0, 0, 0, 0, 0, 12, 48,192, 48, 12, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_061[] = { 7, 0, 0, 0, 0, 0, 0,124, 0,124, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_062[] = { 7, 0, 0, 0, 0, 0, 96, 24, 6, 24, 96, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_063[] = { 7, 0, 0, 0, 0, 16, 0, 16, 16, 8, 8, 68, 68, 56, 0, 0, 0};
-static const GLubyte Helvetica12_Character_064[] = { 12, 0, 0, 0, 0, 0, 0, 31, 0, 32, 0, 77,128, 83, 64, 81, 32, 81, 32, 73, 32, 38,160, 48, 64, 15,128, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_065[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 20, 0, 8, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_066[] = { 8, 0, 0, 0, 0,124, 66, 66, 66,124, 66, 66, 66,124, 0, 0, 0};
-static const GLubyte Helvetica12_Character_067[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_068[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 66, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 66, 0,124, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_069[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 0, 0};
-static const GLubyte Helvetica12_Character_070[] = { 8, 0, 0, 0, 0, 64, 64, 64, 64,124, 64, 64, 64,126, 0, 0, 0};
-static const GLubyte Helvetica12_Character_071[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 29, 0, 35, 0, 65, 0, 65, 0, 71, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_072[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_073[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_074[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4, 4, 4, 4, 4, 0, 0, 0};
-static const GLubyte Helvetica12_Character_075[] = { 8, 0, 0, 0, 0, 65, 66, 68, 72,112, 80, 72, 68, 66, 0, 0, 0};
-static const GLubyte Helvetica12_Character_076[] = { 7, 0, 0, 0, 0,124, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_077[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 68, 64, 68, 64, 74, 64, 74, 64, 81, 64, 81, 64, 96,192, 96,192, 64, 64, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_078[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 69, 0, 73, 0, 81, 0, 81, 0, 97, 0, 65, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_079[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_080[] = { 8, 0, 0, 0, 0, 64, 64, 64, 64,124, 66, 66, 66,124, 0, 0, 0};
-static const GLubyte Helvetica12_Character_081[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30,128, 33, 0, 66,128, 68,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_082[] = { 8, 0, 0, 0, 0, 66, 66, 66, 68,124, 66, 66, 66,124, 0, 0, 0};
-static const GLubyte Helvetica12_Character_083[] = { 8, 0, 0, 0, 0, 60, 66, 66, 2, 12, 48, 64, 66, 60, 0, 0, 0};
-static const GLubyte Helvetica12_Character_084[] = { 7, 0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0, 0};
-static const GLubyte Helvetica12_Character_085[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 0, 0};
-static const GLubyte Helvetica12_Character_086[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 20, 0, 20, 0, 34, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_087[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 17, 0, 17, 0, 42,128, 42,128, 36,128, 68, 64, 68, 64, 68, 64, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_088[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_089[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_090[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_091[] = { 3, 0, 96, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 96, 0, 0, 0};
-static const GLubyte Helvetica12_Character_092[] = { 4, 0, 0, 0, 0, 16, 16, 32, 32, 32, 64, 64,128,128, 0, 0, 0};
-static const GLubyte Helvetica12_Character_093[] = { 3, 0,192, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0};
-static const GLubyte Helvetica12_Character_094[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0,136, 80, 32, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_095[] = { 7, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,128, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_097[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_098[] = { 7, 0, 0, 0, 0, 88,100, 68, 68, 68,100, 88, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_099[] = { 7, 0, 0, 0, 0, 56, 68, 64, 64, 64, 68, 56, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_100[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 76, 52, 4, 4, 0, 0, 0};
-static const GLubyte Helvetica12_Character_101[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_102[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64,224, 64, 48, 0, 0, 0};
-static const GLubyte Helvetica12_Character_103[] = { 7, 0, 56, 68, 4, 52, 76, 68, 68, 68, 76, 52, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_104[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_105[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_106[] = { 3, 0,128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_107[] = { 6, 0, 0, 0, 0, 68, 72, 80, 96, 96, 80, 72, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_108[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_109[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 73, 0, 73, 0, 73, 0, 73, 0, 73, 0,109, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_110[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_111[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_112[] = { 7, 0, 64, 64, 64, 88,100, 68, 68, 68,100, 88, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_113[] = { 7, 0, 4, 4, 4, 52, 76, 68, 68, 68, 76, 52, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_114[] = { 4, 0, 0, 0, 0, 64, 64, 64, 64, 64, 96, 80, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_115[] = { 6, 0, 0, 0, 0, 48, 72, 8, 48, 64, 72, 48, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_116[] = { 3, 0, 0, 0, 0, 96, 64, 64, 64, 64, 64,224, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_117[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_118[] = { 7, 0, 0, 0, 0, 16, 16, 40, 40, 68, 68, 68, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_119[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 85, 0, 73, 0, 73, 0,136,128,136,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_120[] = { 6, 0, 0, 0, 0,132,132, 72, 48, 48, 72,132, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_121[] = { 7, 0, 64, 32, 16, 16, 40, 40, 72, 68, 68, 68, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_122[] = { 6, 0, 0, 0, 0,120, 64, 32, 32, 16, 8,120, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_123[] = { 4, 0, 48, 64, 64, 64, 64, 64,128, 64, 64, 64, 64, 48, 0, 0, 0};
-static const GLubyte Helvetica12_Character_124[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_125[] = { 4, 0,192, 32, 32, 32, 32, 32, 16, 32, 32, 32, 32,192, 0, 0, 0};
-static const GLubyte Helvetica12_Character_126[] = { 7, 0, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_127[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_128[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_129[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_130[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_131[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_132[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_133[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_134[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_135[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_136[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_137[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_138[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_139[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_140[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_141[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_142[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_143[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_144[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_145[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_146[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_147[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_148[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_149[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_150[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_151[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_152[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_153[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_154[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_155[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_156[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_157[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_158[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_159[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_160[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_161[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_162[] = { 7, 0, 0, 0, 32, 56,100, 80, 80, 80, 84, 56, 8, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_163[] = { 7, 0, 0, 0, 0, 88, 36, 16, 16,120, 32, 32, 36, 24, 0, 0, 0};
-static const GLubyte Helvetica12_Character_164[] = { 7, 0, 0, 0, 0, 0,132,120, 72, 72,120,132, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_165[] = { 7, 0, 0, 0, 0, 16, 16,124, 16,124, 16, 40, 68, 68, 0, 0, 0};
-static const GLubyte Helvetica12_Character_166[] = { 3, 0, 0, 64, 64, 64, 64, 0, 0, 0, 64, 64, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_167[] = { 6, 0,112,136, 8, 48, 72,136,136,144, 96,128,136,112, 0, 0, 0};
-static const GLubyte Helvetica12_Character_168[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,160, 0, 0, 0};
-static const GLubyte Helvetica12_Character_169[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 32,128, 78, 64, 81, 64, 80, 64, 81, 64, 78, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_170[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,112, 0, 80, 16,112, 0, 0, 0};
-static const GLubyte Helvetica12_Character_171[] = { 7, 0, 0, 0, 0, 0, 20, 40, 80, 40, 20, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_172[] = { 8, 0, 0, 0, 0, 0, 0, 2, 2, 2,126, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_173[] = { 5, 0, 0, 0, 0, 0, 0, 0,240, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_174[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 32,128, 74, 64, 74, 64, 76, 64, 74, 64, 78, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_175[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,240, 0, 0, 0};
-static const GLubyte Helvetica12_Character_176[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_177[] = { 7, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_178[] = { 4, 0, 0, 0, 0, 0, 0, 0,240, 64, 32,144, 96, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_179[] = { 4, 0, 0, 0, 0, 0, 0, 0,192, 32, 64, 32,224, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_180[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0};
-static const GLubyte Helvetica12_Character_181[] = { 7, 0, 64, 64, 64,116, 76, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_182[] = { 7, 0, 40, 40, 40, 40, 40, 40,104,232,232,232,104, 60, 0, 0, 0};
-static const GLubyte Helvetica12_Character_183[] = { 3, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_184[] = { 3, 0,192, 32, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_185[] = { 4, 0, 0, 0, 0, 0, 0, 0, 32, 32, 32, 96, 32, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_186[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,112, 0,112, 80,112, 0, 0, 0};
-static const GLubyte Helvetica12_Character_187[] = { 7, 0, 0, 0, 0, 0, 80, 40, 20, 40, 80, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_188[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 39,128, 21, 0, 19, 0, 73, 0, 68, 0, 68, 0,194, 0, 65, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_189[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 71,128, 34, 0, 17, 0, 20,128, 75, 0, 72, 0, 68, 0,194, 0, 65, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_190[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 21, 0, 11, 0,201, 0, 36, 0, 68, 0, 34, 0,225, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_191[] = { 7, 0, 56, 68, 68, 32, 32, 16, 16, 0, 16, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_192[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 8, 0, 16, 0};
-static const GLubyte Helvetica12_Character_193[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 8, 0, 4, 0};
-static const GLubyte Helvetica12_Character_194[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 8, 0};
-static const GLubyte Helvetica12_Character_195[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 10, 0};
-static const GLubyte Helvetica12_Character_196[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 0, 0};
-static const GLubyte Helvetica12_Character_197[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 8, 0, 20, 0, 8, 0};
-static const GLubyte Helvetica12_Character_198[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 71,192, 68, 0, 68, 0, 60, 0, 39,192, 36, 0, 20, 0, 20, 0, 15,192, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_199[] = { 9, 0, 0, 24, 0, 4, 0, 4, 0, 30, 0, 33, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_200[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 8, 16};
-static const GLubyte Helvetica12_Character_201[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 8, 4};
-static const GLubyte Helvetica12_Character_202[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 20, 8};
-static const GLubyte Helvetica12_Character_203[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 20, 0};
-static const GLubyte Helvetica12_Character_204[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64,128};
-static const GLubyte Helvetica12_Character_205[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32};
-static const GLubyte Helvetica12_Character_206[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 64};
-static const GLubyte Helvetica12_Character_207[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 0};
-static const GLubyte Helvetica12_Character_208[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 66, 0, 65, 0, 65, 0,241, 0, 65, 0, 65, 0, 66, 0,124, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_209[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 69, 0, 73, 0, 81, 0, 81, 0, 97, 0, 65, 0, 0, 0, 20, 0, 10, 0};
-static const GLubyte Helvetica12_Character_210[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 4, 0, 8, 0};
-static const GLubyte Helvetica12_Character_211[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 4, 0, 2, 0};
-static const GLubyte Helvetica12_Character_212[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 10, 0, 4, 0};
-static const GLubyte Helvetica12_Character_213[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 20, 0, 10, 0};
-static const GLubyte Helvetica12_Character_214[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 18, 0, 0, 0};
-static const GLubyte Helvetica12_Character_215[] = { 7, 0, 0, 0, 0, 0, 68, 40, 16, 40, 68, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_216[] = { 10, 0, 0, 0, 0, 0, 0,128, 0, 94, 0, 33, 0, 80,128, 72,128, 68,128, 68,128, 66,128, 33, 0, 30,128, 0, 64, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_217[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 8, 16};
-static const GLubyte Helvetica12_Character_218[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 8, 4};
-static const GLubyte Helvetica12_Character_219[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 20, 8};
-static const GLubyte Helvetica12_Character_220[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 36, 0};
-static const GLubyte Helvetica12_Character_221[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0};
-static const GLubyte Helvetica12_Character_222[] = { 8, 0, 0, 0, 0, 64, 64,124, 66, 66, 66,124, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_223[] = { 7, 0, 0, 0, 0, 88, 68, 68, 68, 88, 68, 68, 68, 56, 0, 0, 0};
-static const GLubyte Helvetica12_Character_224[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 8, 16, 0, 0};
-static const GLubyte Helvetica12_Character_225[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 16, 8, 0, 0};
-static const GLubyte Helvetica12_Character_226[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 16, 0, 0};
-static const GLubyte Helvetica12_Character_227[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 20, 0, 0};
-static const GLubyte Helvetica12_Character_228[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 0, 0, 0};
-static const GLubyte Helvetica12_Character_229[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 24, 36, 24, 0, 0};
-static const GLubyte Helvetica12_Character_230[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 59,128, 68, 64, 68, 0, 63,192, 4, 64, 68, 64, 59,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_231[] = { 7, 0, 48, 8, 16, 56, 68, 64, 64, 64, 68, 56, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_232[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 16, 32, 0, 0};
-static const GLubyte Helvetica12_Character_233[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 16, 8, 0, 0};
-static const GLubyte Helvetica12_Character_234[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 40, 16, 0, 0};
-static const GLubyte Helvetica12_Character_235[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 40, 0, 0, 0};
-static const GLubyte Helvetica12_Character_236[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64,128, 0, 0};
-static const GLubyte Helvetica12_Character_237[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32, 0, 0};
-static const GLubyte Helvetica12_Character_238[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0,160, 64, 0, 0};
-static const GLubyte Helvetica12_Character_239[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0,160, 0, 0, 0};
-static const GLubyte Helvetica12_Character_240[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 60, 4, 40, 24, 52, 0, 0};
-static const GLubyte Helvetica12_Character_241[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 0, 40, 20, 0, 0};
-static const GLubyte Helvetica12_Character_242[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 16, 32, 0, 0};
-static const GLubyte Helvetica12_Character_243[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 16, 8, 0, 0};
-static const GLubyte Helvetica12_Character_244[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 16, 0, 0};
-static const GLubyte Helvetica12_Character_245[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 20, 0, 0};
-static const GLubyte Helvetica12_Character_246[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 0, 0, 0};
-static const GLubyte Helvetica12_Character_247[] = { 7, 0, 0, 0, 0, 0, 16, 0,124, 0, 16, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_248[] = { 7, 0, 0, 0, 0,184, 68,100, 84, 76, 68, 58, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica12_Character_249[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 16, 32, 0, 0};
-static const GLubyte Helvetica12_Character_250[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 16, 8, 0, 0};
-static const GLubyte Helvetica12_Character_251[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 40, 16, 0, 0};
-static const GLubyte Helvetica12_Character_252[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 40, 0, 0, 0};
-static const GLubyte Helvetica12_Character_253[] = { 7, 0, 64, 32, 16, 16, 40, 40, 72, 68, 68, 68, 0, 16, 8, 0, 0};
-static const GLubyte Helvetica12_Character_254[] = { 7, 0, 64, 64, 64, 88,100, 68, 68, 68,100, 88, 64, 64, 0, 0, 0};
-static const GLubyte Helvetica12_Character_255[] = { 7, 0, 96, 16, 16, 16, 24, 40, 40, 36, 68, 68, 0, 40, 0, 0, 0};
-
-/* The font characters mapping: */
-static const GLubyte* Helvetica12_Character_Map[] = {Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,
- Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,
- Helvetica12_Character_032,Helvetica12_Character_033,Helvetica12_Character_034,Helvetica12_Character_035,Helvetica12_Character_036,Helvetica12_Character_037,Helvetica12_Character_038,Helvetica12_Character_039,Helvetica12_Character_040,Helvetica12_Character_041,Helvetica12_Character_042,Helvetica12_Character_043,Helvetica12_Character_044,Helvetica12_Character_045,Helvetica12_Character_046,Helvetica12_Character_047,
- Helvetica12_Character_048,Helvetica12_Character_049,Helvetica12_Character_050,Helvetica12_Character_051,Helvetica12_Character_052,Helvetica12_Character_053,Helvetica12_Character_054,Helvetica12_Character_055,Helvetica12_Character_056,Helvetica12_Character_057,Helvetica12_Character_058,Helvetica12_Character_059,Helvetica12_Character_060,Helvetica12_Character_061,Helvetica12_Character_062,Helvetica12_Character_063,
- Helvetica12_Character_064,Helvetica12_Character_065,Helvetica12_Character_066,Helvetica12_Character_067,Helvetica12_Character_068,Helvetica12_Character_069,Helvetica12_Character_070,Helvetica12_Character_071,Helvetica12_Character_072,Helvetica12_Character_073,Helvetica12_Character_074,Helvetica12_Character_075,Helvetica12_Character_076,Helvetica12_Character_077,Helvetica12_Character_078,Helvetica12_Character_079,
- Helvetica12_Character_080,Helvetica12_Character_081,Helvetica12_Character_082,Helvetica12_Character_083,Helvetica12_Character_084,Helvetica12_Character_085,Helvetica12_Character_086,Helvetica12_Character_087,Helvetica12_Character_088,Helvetica12_Character_089,Helvetica12_Character_090,Helvetica12_Character_091,Helvetica12_Character_092,Helvetica12_Character_093,Helvetica12_Character_094,Helvetica12_Character_095,
- Helvetica12_Character_096,Helvetica12_Character_097,Helvetica12_Character_098,Helvetica12_Character_099,Helvetica12_Character_100,Helvetica12_Character_101,Helvetica12_Character_102,Helvetica12_Character_103,Helvetica12_Character_104,Helvetica12_Character_105,Helvetica12_Character_106,Helvetica12_Character_107,Helvetica12_Character_108,Helvetica12_Character_109,Helvetica12_Character_110,Helvetica12_Character_111,
- Helvetica12_Character_112,Helvetica12_Character_113,Helvetica12_Character_114,Helvetica12_Character_115,Helvetica12_Character_116,Helvetica12_Character_117,Helvetica12_Character_118,Helvetica12_Character_119,Helvetica12_Character_120,Helvetica12_Character_121,Helvetica12_Character_122,Helvetica12_Character_123,Helvetica12_Character_124,Helvetica12_Character_125,Helvetica12_Character_126,Helvetica12_Character_032,
- Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,
- Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,
- Helvetica12_Character_160,Helvetica12_Character_161,Helvetica12_Character_162,Helvetica12_Character_163,Helvetica12_Character_164,Helvetica12_Character_165,Helvetica12_Character_166,Helvetica12_Character_167,Helvetica12_Character_168,Helvetica12_Character_169,Helvetica12_Character_170,Helvetica12_Character_171,Helvetica12_Character_172,Helvetica12_Character_173,Helvetica12_Character_174,Helvetica12_Character_175,
- Helvetica12_Character_176,Helvetica12_Character_177,Helvetica12_Character_178,Helvetica12_Character_179,Helvetica12_Character_180,Helvetica12_Character_181,Helvetica12_Character_182,Helvetica12_Character_183,Helvetica12_Character_184,Helvetica12_Character_185,Helvetica12_Character_186,Helvetica12_Character_187,Helvetica12_Character_188,Helvetica12_Character_189,Helvetica12_Character_190,Helvetica12_Character_191,
- Helvetica12_Character_192,Helvetica12_Character_193,Helvetica12_Character_194,Helvetica12_Character_195,Helvetica12_Character_196,Helvetica12_Character_197,Helvetica12_Character_198,Helvetica12_Character_199,Helvetica12_Character_200,Helvetica12_Character_201,Helvetica12_Character_202,Helvetica12_Character_203,Helvetica12_Character_204,Helvetica12_Character_205,Helvetica12_Character_206,Helvetica12_Character_207,
- Helvetica12_Character_208,Helvetica12_Character_209,Helvetica12_Character_210,Helvetica12_Character_211,Helvetica12_Character_212,Helvetica12_Character_213,Helvetica12_Character_214,Helvetica12_Character_215,Helvetica12_Character_216,Helvetica12_Character_217,Helvetica12_Character_218,Helvetica12_Character_219,Helvetica12_Character_220,Helvetica12_Character_221,Helvetica12_Character_222,Helvetica12_Character_223,
- Helvetica12_Character_224,Helvetica12_Character_225,Helvetica12_Character_226,Helvetica12_Character_227,Helvetica12_Character_228,Helvetica12_Character_229,Helvetica12_Character_230,Helvetica12_Character_231,Helvetica12_Character_232,Helvetica12_Character_233,Helvetica12_Character_234,Helvetica12_Character_235,Helvetica12_Character_236,Helvetica12_Character_237,Helvetica12_Character_238,Helvetica12_Character_239,
- Helvetica12_Character_240,Helvetica12_Character_241,Helvetica12_Character_242,Helvetica12_Character_243,Helvetica12_Character_244,Helvetica12_Character_245,Helvetica12_Character_246,Helvetica12_Character_247,Helvetica12_Character_248,Helvetica12_Character_249,Helvetica12_Character_250,Helvetica12_Character_251,Helvetica12_Character_252,Helvetica12_Character_253,Helvetica12_Character_254,Helvetica12_Character_255,NULL};
-
-/* The font structure: */
-const SFG_Font fgFontHelvetica12 = { "-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1", 256, 16, Helvetica12_Character_Map, 0, 4 };
-
-static const GLubyte Helvetica18_Character_000[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_001[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_002[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_003[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_004[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_005[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_006[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_007[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_008[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_009[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_010[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_011[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_012[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_013[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_014[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_015[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_016[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_017[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_018[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_019[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_020[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_021[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_022[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_023[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_024[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_025[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_026[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_027[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_028[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_029[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_030[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_031[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_032[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_033[] = { 6, 0, 0, 0, 0, 0, 48, 48, 0, 0, 32, 32, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_034[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144,144,216,216,216, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_035[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 0, 36, 0, 36, 0,255,128,255,128, 18, 0, 18, 0, 18, 0,127,192,127,192, 9, 0, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_036[] = { 10, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 31, 0, 63,128,117,192,100,192, 4,192, 7,128, 31, 0, 60, 0,116, 0,100, 0,101,128, 63,128, 31, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_037[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 60, 12,126, 6,102, 6,102, 3,126, 3, 60, 1,128, 61,128,126,192,102,192,102, 96,126, 96, 60, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_038[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 56, 63,112,115,224, 97,192, 97,224, 99, 96,119, 96, 62, 0, 30, 0, 51, 0, 51, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_039[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_040[] = { 6, 0, 8, 24, 48, 48, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48, 48, 24, 8, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_041[] = { 6, 0, 64, 96, 48, 48, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 48, 48, 96, 64, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_042[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 56, 56,124, 16, 16, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_043[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0,127,128,127,128, 12, 0, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_044[] = { 5, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_045[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_046[] = { 5, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_047[] = { 5, 0, 0, 0, 0, 0,192,192, 64, 64, 96, 96, 32, 32, 48, 48, 16, 16, 24, 24, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_048[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0, 51, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 51, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_049[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 62, 0, 62, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_050[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 96, 0,112, 0, 56, 0, 28, 0, 14, 0, 7, 0, 3,128, 1,128, 97,128,127, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_051[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0, 99,128, 97,128, 1,128, 3,128, 15, 0, 14, 0, 3, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_052[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 1,128, 1,128,127,192,127,192, 97,128, 49,128, 25,128, 25,128, 13,128, 7,128, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_053[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0,127, 0, 99,128, 97,128, 1,128, 1,128, 99,128,127, 0,126, 0, 96, 0, 96, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_054[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,113,128, 97,128, 97,128, 97,128,127, 0,110, 0, 96, 0, 96, 0, 49,128, 63,128, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_055[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 48, 0, 24, 0, 24, 0, 24, 0, 12, 0, 12, 0, 6, 0, 6, 0, 3, 0, 1,128,127,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_056[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,115,128, 97,128, 97,128, 51, 0, 63, 0, 51, 0, 97,128, 97,128,115,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_057[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0,127, 0, 99, 0, 1,128, 1,128, 29,128, 63,128, 97,128, 97,128, 97,128, 99,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_058[] = { 5, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_059[] = { 5, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_060[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 7,128, 30, 0, 56, 0, 96, 0, 56, 0, 30, 0, 7,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_061[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63,128, 63,128, 0, 0, 0, 0, 63,128, 63,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_062[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0,120, 0, 30, 0, 7, 0, 1,128, 7, 0, 30, 0,120, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_063[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0, 0, 0, 0, 24, 0, 24, 0, 24, 0, 28, 0, 14, 0, 7, 0, 99, 0, 99, 0,127, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_064[] = { 18, 0, 0, 0, 0, 0, 0, 3,240, 0, 15,248, 0, 28, 0, 0, 56, 0, 0, 51,184, 0,103,252, 0,102,102, 0,102, 51, 0,102, 51, 0,102, 49,128, 99, 25,128, 51,185,128, 49,217,128, 24, 3, 0, 14, 7, 0, 7,254, 0, 1,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_065[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_066[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,224, 96,112, 96, 48, 96, 48, 96,112,127,224,127,192, 96,192, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_067[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 0, 96, 0, 96, 0, 96, 0, 96, 0,112, 0, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_068[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,192, 96,224, 96, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_069[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_070[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_071[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,216, 31,248, 56, 56, 48, 24,112, 24, 96,248, 96,248, 96, 0, 96, 0,112, 24, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_072[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,127,240,127,240, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_073[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_074[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,115,128, 97,128, 97,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_075[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 56, 96,112, 96,224, 97,192, 99,128,103, 0,126, 0,124, 0,110, 0,103, 0, 99,128, 97,192, 96,224, 96,112, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_076[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_077[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,134, 97,134, 99,198, 98, 70,102,102,102,102,108, 54,108, 54,120, 30,120, 30,112, 14,112, 14, 96, 6, 96, 6, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_078[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96,112, 96,240, 96,240, 97,176, 99, 48, 99, 48,102, 48,102, 48,108, 48,120, 48,120, 48,112, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_079[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_080[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_081[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 7,216, 31,240, 56,120, 48,216,112,220, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_082[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96,192, 96,192,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_083[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,128, 63,224,112,112, 96, 48, 0, 48, 0,112, 1,224, 15,128, 62, 0,112, 0, 96, 48,112,112, 63,224, 15,128, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_084[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0,127,224,127,224, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_085[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_086[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 7,128, 7,128, 12,192, 12,192, 12,192, 24, 96, 24, 96, 24, 96, 48, 48, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_087[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 0, 14, 28, 0, 26, 22, 0, 27, 54, 0, 27, 54, 0, 51, 51, 0, 51, 51, 0, 49, 35, 0, 49,227, 0, 97,225,128, 96,193,128, 96,193,128, 96,193,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_088[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48,112,112, 48, 96, 56,224, 24,192, 13,128, 7, 0, 7, 0, 13,128, 24,192, 56,224, 48, 96,112,112, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_089[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 7,128, 12,192, 24, 96, 24, 96, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_090[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224,127,224, 96, 0, 48, 0, 24, 0, 12, 0, 14, 0, 6, 0, 3, 0, 1,128, 0,192, 0, 96,127,224,127,224, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_091[] = { 5, 0,120,120, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,120,120, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_092[] = { 5, 0, 0, 0, 0, 0, 24, 24, 16, 16, 48, 48, 32, 32, 96, 96, 64, 64,192,192, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_093[] = { 5, 0,240,240, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,240,240, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_094[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 99, 0, 54, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_095[] = { 10, 0, 0,255,192,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_096[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 64, 64, 32, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_097[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_098[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_099[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96, 0, 96, 0, 96, 0, 96, 0, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_100[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 49,192, 63,192, 30,192, 0,192, 0,192, 0,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_101[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_102[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48,252,252, 48, 48, 60, 28, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_103[] = { 11, 0, 0, 14, 0, 63,128, 49,128, 0,192, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 48,192, 63,192, 30,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_104[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_105[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 96, 96, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_106[] = { 4, 0,192,224, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 96, 96, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_107[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99,128, 99, 0,103, 0,102, 0,108, 0,124, 0,120, 0,108, 0,102, 0, 99, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_108[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_109[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24,115,152,111,120,102, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_110[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_111[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_112[] = { 11, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_113[] = { 11, 0, 0, 0,192, 0,192, 0,192, 0,192, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 49,192, 63,192, 30,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_114[] = { 6, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96,112,108,108, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_115[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,126, 0, 99, 0, 3, 0, 31, 0,126, 0, 96, 0, 99, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_116[] = { 6, 0, 0, 0, 0, 0, 24, 56, 48, 48, 48, 48, 48, 48,252,252, 48, 48, 48, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_117[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_118[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_119[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,192, 12,192, 28,224, 20,160, 52,176, 51, 48, 51, 48, 99, 24, 99, 24, 99, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_120[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128,115,128, 51, 0, 30, 0, 12, 0, 12, 0, 30, 0, 51, 0,115,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_121[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_122[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0,127, 0, 96, 0, 48, 0, 24, 0, 12, 0, 6, 0, 3, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_123[] = { 6, 0, 12, 24, 48, 48, 48, 48, 48, 48, 96,192, 96, 48, 48, 48, 48, 48, 24, 12, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_124[] = { 4, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_125[] = { 6, 0,192, 96, 48, 48, 48, 48, 48, 48, 24, 12, 24, 48, 48, 48, 48, 48, 96,192, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_126[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,102, 0, 63, 0, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_127[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_128[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_129[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_130[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_131[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_132[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_133[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_134[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_135[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_136[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_137[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_138[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_139[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_140[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_141[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_142[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_143[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_144[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_145[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_146[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_147[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_148[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_149[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_150[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_151[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_152[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_153[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_154[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_155[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_156[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_157[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_158[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_159[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_160[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_161[] = { 6, 0, 48, 48, 48, 48, 48, 48, 48, 48, 16, 16, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_162[] = { 10, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 31, 0, 63,128, 53,128,100, 0,100, 0,100, 0,100, 0, 53,128, 63,128, 31, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_163[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,223, 0,255,128, 96,128, 48, 0, 24, 0, 24, 0,126, 0, 48, 0, 96, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_164[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128,127,128, 51, 0, 51, 0, 51, 0,127,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_165[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0,127,128, 12, 0,127,128, 30, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_166[] = { 4, 0, 0, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_167[] = { 10, 0, 0, 30, 0, 63, 0, 97,128, 97,128, 3,128, 7, 0, 31, 0, 57,128,113,128, 97,128, 99,128, 55, 0, 62, 0,120, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_168[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,216,216, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_169[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 24, 48, 32, 8, 35,136, 68, 68, 72, 4, 72, 4, 72, 4, 68, 68, 35,136, 32, 8, 24, 48, 7,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_170[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 52,108, 36, 28,100, 56, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_171[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 27, 0, 54, 0,108, 0,108, 0, 54, 0, 27, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_172[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 0,192, 0,192,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_173[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0,124,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_174[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 24, 48, 32, 8, 36, 40, 68, 68, 68,132, 71,196, 68, 36, 68, 36, 39,200, 32, 8, 24, 48, 7,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_175[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_176[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,108, 68,108, 56, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_177[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 0, 0, 12, 0, 12, 0, 12, 0,127,128,127,128, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_178[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248,248, 96, 48, 24,152,248,112, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_179[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112,248,152, 48, 48,152,248,112, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_180[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 96, 48, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_181[] = { 10, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,109,128,127,128,115,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_182[] = { 10, 0, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 25, 0, 57, 0,121, 0,121, 0,121, 0,121, 0, 57, 0, 31,128, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_183[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_184[] = { 5, 0,240,216, 24,112, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_185[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48,112,112, 48, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_186[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 56,108, 68, 68,108, 56, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_187[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0,108, 0, 54, 0, 27, 0, 27, 0, 54, 0,108, 0, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_188[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 12,252, 6,216, 6,120, 51, 56, 49, 24, 49,136, 48,192, 48,192,112, 96,112, 48, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_189[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,124, 24,124, 12, 48, 6, 24, 6, 12, 51, 76, 49,124, 49,184, 48,192, 48,192,112, 96,112, 48, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_190[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 12,252, 6,216, 6,120,115, 56,249, 24,153,136, 48,192, 48,192,152, 96,248, 48,112, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_191[] = { 10, 0, 0, 62, 0,127, 0, 99, 0, 99, 0,112, 0, 56, 0, 28, 0, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_192[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 6, 0, 12, 0, 24, 0};
-static const GLubyte Helvetica18_Character_193[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 6, 0, 3, 0, 1,128};
-static const GLubyte Helvetica18_Character_194[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 25,128, 15, 0, 6, 0};
-static const GLubyte Helvetica18_Character_195[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 19, 0, 22,128, 12,128};
-static const GLubyte Helvetica18_Character_196[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 25,128, 25,128, 0, 0};
-static const GLubyte Helvetica18_Character_197[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 15, 0, 25,128, 25,128, 15, 0};
-static const GLubyte Helvetica18_Character_198[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96,255,128, 96,255,128, 48,192, 0, 48,192, 0, 63,192, 0, 31,192, 0, 24,255, 0, 24,255, 0, 12,192, 0, 12,192, 0, 6,192, 0, 6,192, 0, 3,255,128, 3,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_199[] = { 14, 0, 0, 15, 0, 13,128, 1,128, 7, 0, 7,192, 31,240, 56, 56, 48, 24,112, 0, 96, 0, 96, 0, 96, 0, 96, 0,112, 0, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_200[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 6, 0, 12, 0, 24, 0};
-static const GLubyte Helvetica18_Character_201[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 6, 0, 3, 0, 1,128};
-static const GLubyte Helvetica18_Character_202[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 25,128, 15, 0, 6, 0};
-static const GLubyte Helvetica18_Character_203[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 25,128, 25,128, 0, 0};
-static const GLubyte Helvetica18_Character_204[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 48, 96,192};
-static const GLubyte Helvetica18_Character_205[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 48, 24, 12};
-static const GLubyte Helvetica18_Character_206[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0,204,120, 48};
-static const GLubyte Helvetica18_Character_207[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0,204,204, 0};
-static const GLubyte Helvetica18_Character_208[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,192, 96,224, 96, 96, 96, 48, 96, 48,252, 48,252, 48, 96, 48, 96, 48, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_209[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96,112, 96,240, 96,240, 97,176, 99, 48, 99, 48,102, 48,102, 48,108, 48,108, 48,120, 48,112, 48,112, 48, 0, 0, 9,128, 11, 64, 6, 64};
-static const GLubyte Helvetica18_Character_210[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 1,128, 3, 0, 6, 0};
-static const GLubyte Helvetica18_Character_211[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 1,128, 0,192, 0, 96};
-static const GLubyte Helvetica18_Character_212[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 6, 96, 3,192, 1,128};
-static const GLubyte Helvetica18_Character_213[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 4,192, 5,160, 3, 32};
-static const GLubyte Helvetica18_Character_214[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 6,192, 6,192, 0, 0};
-static const GLubyte Helvetica18_Character_215[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,192, 97,128, 51, 0, 30, 0, 12, 0, 30, 0, 51, 0, 97,128,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_216[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,199,192,255,240,120, 56, 56, 24,108, 28,110, 12,103, 12, 99,140, 97,204,112,220, 48,120, 56, 56, 31,252, 7,204, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_217[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 3, 0, 6, 0, 12, 0};
-static const GLubyte Helvetica18_Character_218[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 6, 0, 3, 0, 1,128};
-static const GLubyte Helvetica18_Character_219[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 12,192, 7,128, 3, 0};
-static const GLubyte Helvetica18_Character_220[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 12,192, 12,192, 0, 0};
-static const GLubyte Helvetica18_Character_221[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 7,128, 12,192, 24, 96, 24, 96, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 3, 0, 1,128, 0,192};
-static const GLubyte Helvetica18_Character_222[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_223[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,110, 0,111, 0, 99, 0, 99, 0, 99, 0, 99, 0,110, 0,110, 0, 99, 0, 99, 0, 99, 0, 99, 0, 62, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_224[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 12, 0, 24, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_225[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 24, 0, 12, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_226[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_227[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 38, 0, 45, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_228[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 54, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_229[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 28, 0, 54, 0, 54, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_230[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 58,240,119,252, 99,140, 99, 0,115, 0, 63,252, 7, 12, 99, 12,119,248, 62,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_231[] = { 10, 0, 0, 60, 0, 54, 0, 6, 0, 28, 0, 31, 0, 63,128, 49,128, 96, 0, 96, 0, 96, 0, 96, 0, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_232[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 12, 0, 24, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_233[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_234[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_235[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 27, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_236[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 48, 96,192, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_237[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,192, 96, 48, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_238[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,144,240, 96, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_239[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,216,216, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_240[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 38, 0, 28, 0, 27, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_241[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 0, 0, 38, 0, 45, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_242[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 6, 0, 12, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_243[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_244[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 25,128, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_245[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 19, 0, 22,128, 12,128, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_246[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 27, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_247[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0,127,128,127,128, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_248[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,206, 0,127,128, 49,128,120,192,108,192,102,192, 99,192, 49,128, 63,192, 14, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_249[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 6, 0, 12, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_250[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_251[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_252[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_253[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_254[] = { 11, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte Helvetica18_Character_255[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-
-/* The font characters mapping: */
-static const GLubyte* Helvetica18_Character_Map[] = {Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,
- Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,
- Helvetica18_Character_032,Helvetica18_Character_033,Helvetica18_Character_034,Helvetica18_Character_035,Helvetica18_Character_036,Helvetica18_Character_037,Helvetica18_Character_038,Helvetica18_Character_039,Helvetica18_Character_040,Helvetica18_Character_041,Helvetica18_Character_042,Helvetica18_Character_043,Helvetica18_Character_044,Helvetica18_Character_045,Helvetica18_Character_046,Helvetica18_Character_047,
- Helvetica18_Character_048,Helvetica18_Character_049,Helvetica18_Character_050,Helvetica18_Character_051,Helvetica18_Character_052,Helvetica18_Character_053,Helvetica18_Character_054,Helvetica18_Character_055,Helvetica18_Character_056,Helvetica18_Character_057,Helvetica18_Character_058,Helvetica18_Character_059,Helvetica18_Character_060,Helvetica18_Character_061,Helvetica18_Character_062,Helvetica18_Character_063,
- Helvetica18_Character_064,Helvetica18_Character_065,Helvetica18_Character_066,Helvetica18_Character_067,Helvetica18_Character_068,Helvetica18_Character_069,Helvetica18_Character_070,Helvetica18_Character_071,Helvetica18_Character_072,Helvetica18_Character_073,Helvetica18_Character_074,Helvetica18_Character_075,Helvetica18_Character_076,Helvetica18_Character_077,Helvetica18_Character_078,Helvetica18_Character_079,
- Helvetica18_Character_080,Helvetica18_Character_081,Helvetica18_Character_082,Helvetica18_Character_083,Helvetica18_Character_084,Helvetica18_Character_085,Helvetica18_Character_086,Helvetica18_Character_087,Helvetica18_Character_088,Helvetica18_Character_089,Helvetica18_Character_090,Helvetica18_Character_091,Helvetica18_Character_092,Helvetica18_Character_093,Helvetica18_Character_094,Helvetica18_Character_095,
- Helvetica18_Character_096,Helvetica18_Character_097,Helvetica18_Character_098,Helvetica18_Character_099,Helvetica18_Character_100,Helvetica18_Character_101,Helvetica18_Character_102,Helvetica18_Character_103,Helvetica18_Character_104,Helvetica18_Character_105,Helvetica18_Character_106,Helvetica18_Character_107,Helvetica18_Character_108,Helvetica18_Character_109,Helvetica18_Character_110,Helvetica18_Character_111,
- Helvetica18_Character_112,Helvetica18_Character_113,Helvetica18_Character_114,Helvetica18_Character_115,Helvetica18_Character_116,Helvetica18_Character_117,Helvetica18_Character_118,Helvetica18_Character_119,Helvetica18_Character_120,Helvetica18_Character_121,Helvetica18_Character_122,Helvetica18_Character_123,Helvetica18_Character_124,Helvetica18_Character_125,Helvetica18_Character_126,Helvetica18_Character_032,
- Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,
- Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,
- Helvetica18_Character_160,Helvetica18_Character_161,Helvetica18_Character_162,Helvetica18_Character_163,Helvetica18_Character_164,Helvetica18_Character_165,Helvetica18_Character_166,Helvetica18_Character_167,Helvetica18_Character_168,Helvetica18_Character_169,Helvetica18_Character_170,Helvetica18_Character_171,Helvetica18_Character_172,Helvetica18_Character_173,Helvetica18_Character_174,Helvetica18_Character_175,
- Helvetica18_Character_176,Helvetica18_Character_177,Helvetica18_Character_178,Helvetica18_Character_179,Helvetica18_Character_180,Helvetica18_Character_181,Helvetica18_Character_182,Helvetica18_Character_183,Helvetica18_Character_184,Helvetica18_Character_185,Helvetica18_Character_186,Helvetica18_Character_187,Helvetica18_Character_188,Helvetica18_Character_189,Helvetica18_Character_190,Helvetica18_Character_191,
- Helvetica18_Character_192,Helvetica18_Character_193,Helvetica18_Character_194,Helvetica18_Character_195,Helvetica18_Character_196,Helvetica18_Character_197,Helvetica18_Character_198,Helvetica18_Character_199,Helvetica18_Character_200,Helvetica18_Character_201,Helvetica18_Character_202,Helvetica18_Character_203,Helvetica18_Character_204,Helvetica18_Character_205,Helvetica18_Character_206,Helvetica18_Character_207,
- Helvetica18_Character_208,Helvetica18_Character_209,Helvetica18_Character_210,Helvetica18_Character_211,Helvetica18_Character_212,Helvetica18_Character_213,Helvetica18_Character_214,Helvetica18_Character_215,Helvetica18_Character_216,Helvetica18_Character_217,Helvetica18_Character_218,Helvetica18_Character_219,Helvetica18_Character_220,Helvetica18_Character_221,Helvetica18_Character_222,Helvetica18_Character_223,
- Helvetica18_Character_224,Helvetica18_Character_225,Helvetica18_Character_226,Helvetica18_Character_227,Helvetica18_Character_228,Helvetica18_Character_229,Helvetica18_Character_230,Helvetica18_Character_231,Helvetica18_Character_232,Helvetica18_Character_233,Helvetica18_Character_234,Helvetica18_Character_235,Helvetica18_Character_236,Helvetica18_Character_237,Helvetica18_Character_238,Helvetica18_Character_239,
- Helvetica18_Character_240,Helvetica18_Character_241,Helvetica18_Character_242,Helvetica18_Character_243,Helvetica18_Character_244,Helvetica18_Character_245,Helvetica18_Character_246,Helvetica18_Character_247,Helvetica18_Character_248,Helvetica18_Character_249,Helvetica18_Character_250,Helvetica18_Character_251,Helvetica18_Character_252,Helvetica18_Character_253,Helvetica18_Character_254,Helvetica18_Character_255,NULL};
-
-/* The font structure: */
-const SFG_Font fgFontHelvetica18 = { "-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1", 256, 23, Helvetica18_Character_Map, 0, 5 };
-
-static const GLubyte TimesRoman10_Character_000[] = { 8, 0, 0, 0, 0,170, 0,130, 0,130, 0,170, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_001[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_002[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_003[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_004[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_005[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_006[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_007[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_008[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_009[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_010[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_011[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_012[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_013[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_014[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_015[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_016[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_017[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_018[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_019[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_020[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_021[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_022[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_023[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_024[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_025[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_026[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_027[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_028[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_029[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_030[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_031[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_032[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_033[] = { 3, 0, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0,160,160, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_035[] = { 5, 0, 0, 0, 0, 80, 80,248, 80,248, 80, 80, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_036[] = { 5, 0, 0, 0, 32,224,144, 16, 96,128,144,112, 32, 0, 0};
-static const GLubyte TimesRoman10_Character_037[] = { 8, 0, 0, 0, 0, 68, 42, 42, 86,168,164,126, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_038[] = { 8, 0, 0, 0, 0,118,141,152,116,110, 80, 48, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64,192, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_040[] = { 4, 0, 0, 32, 64, 64,128,128,128, 64, 64, 32, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_041[] = { 4, 0, 0,128, 64, 64, 32, 32, 32, 64, 64,128, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_042[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,160, 64,160, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_043[] = { 6, 0, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_044[] = { 3, 0, 0, 64, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_045[] = { 7, 0, 0, 0, 0, 0, 0,120, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_046[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_047[] = { 3, 0, 0, 0, 0,128,128, 64, 64, 64, 32, 32, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_048[] = { 5, 0, 0, 0, 0, 96,144,144,144,144,144, 96, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_049[] = { 5, 0, 0, 0, 0,112, 32, 32, 32, 32, 96, 32, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_050[] = { 5, 0, 0, 0, 0,240, 64, 32, 32, 16,144, 96, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_051[] = { 5, 0, 0, 0, 0,224, 16, 16, 96, 16,144, 96, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_052[] = { 5, 0, 0, 0, 0, 16, 16,248,144, 80, 48, 16, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_053[] = { 5, 0, 0, 0, 0,224,144, 16, 16,224, 64,112, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_054[] = { 5, 0, 0, 0, 0, 96,144,144,144,224, 64, 48, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_055[] = { 5, 0, 0, 0, 0, 64, 64, 64, 32, 32,144,240, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_056[] = { 5, 0, 0, 0, 0, 96,144,144, 96,144,144, 96, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_057[] = { 5, 0, 0, 0, 0,192, 32,112,144,144,144, 96, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_058[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_059[] = { 3, 0, 0, 64, 64, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_060[] = { 5, 0, 0, 0, 0, 16, 32, 64, 32, 16, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_061[] = { 6, 0, 0, 0, 0, 0,248, 0,248, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_062[] = { 5, 0, 0, 0, 0,128, 64, 32, 64,128, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_063[] = { 4, 0, 0, 0, 0, 64, 0, 64, 64, 32,160,224, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_064[] = { 9, 0, 0, 0, 0, 62, 0, 64, 0,146, 0,173, 0,165, 0,165, 0,157, 0, 66, 0, 60, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_065[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_066[] = { 6, 0, 0, 0, 0,240, 72, 72,112, 72, 72,240, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_067[] = { 7, 0, 0, 0, 0,120,196,128,128,128,196,124, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_068[] = { 7, 0, 0, 0, 0,248, 76, 68, 68, 68, 76,248, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_069[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_070[] = { 6, 0, 0, 0, 0,224, 64, 64,112, 64, 72,248, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_071[] = { 7, 0, 0, 0, 0,120,196,132,156,128,196,124, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_072[] = { 8, 0, 0, 0, 0,238, 68, 68,124, 68, 68,238, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_073[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_074[] = { 4, 0, 0, 0, 0,192,160, 32, 32, 32, 32,112, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_075[] = { 7, 0, 0, 0, 0,236, 72, 80, 96, 80, 72,236, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_076[] = { 6, 0, 0, 0, 0,248, 72, 64, 64, 64, 64,224, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_077[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0,235,128, 73, 0, 85, 0, 85, 0, 99, 0, 99, 0,227,128, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_078[] = { 8, 0, 0, 0, 0,228, 76, 76, 84, 84,100,238, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_079[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_080[] = { 6, 0, 0, 0, 0,224, 64, 64,112, 72, 72,240, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_081[] = { 7, 0, 0, 12, 24,112,204,132,132,132,204,120, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_082[] = { 7, 0, 0, 0, 0,236, 72, 80,112, 72, 72,240, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_083[] = { 5, 0, 0, 0, 0,224,144, 16, 96,192,144,112, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_084[] = { 6, 0, 0, 0, 0,112, 32, 32, 32, 32,168,248, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_085[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_086[] = { 8, 0, 0, 0, 0, 16, 16, 40, 40,108, 68,238, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_087[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 85, 0, 85, 0,201,128,136,128,221,192, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_088[] = { 8, 0, 0, 0, 0,238, 68, 40, 16, 40, 68,238, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_089[] = { 8, 0, 0, 0, 0, 56, 16, 16, 40, 40, 68,238, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_090[] = { 6, 0, 0, 0, 0,248,136, 64, 32, 16,136,248, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_091[] = { 3, 0, 0,192,128,128,128,128,128,128,128,192, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_092[] = { 3, 0, 0, 0, 0, 32, 32, 64, 64, 64,128,128, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_093[] = { 3, 0, 0,192, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_094[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 32, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_095[] = { 5, 0,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,128, 0, 0};
-static const GLubyte TimesRoman10_Character_097[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_098[] = { 5, 0, 0, 0, 0,224,144,144,144,224,128,128, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_099[] = { 4, 0, 0, 0, 0, 96,128,128,128, 96, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_100[] = { 5, 0, 0, 0, 0,104,144,144,144,112, 16, 48, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_101[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_102[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,224, 64, 48, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_103[] = { 5, 0, 0,224,144, 96, 64,160,160,112, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_104[] = { 5, 0, 0, 0, 0,216,144,144,144,224,128,128, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_105[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64,192, 0, 64, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_106[] = { 3, 0, 0,128, 64, 64, 64, 64, 64,192, 0, 64, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_107[] = { 5, 0, 0, 0, 0,152,144,224,160,144,128,128, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_108[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,192, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_109[] = { 8, 0, 0, 0, 0,219,146,146,146,236, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_110[] = { 5, 0, 0, 0, 0,216,144,144,144,224, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_111[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_112[] = { 5, 0, 0,192,128,224,144,144,144,224, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_113[] = { 5, 0, 0, 56, 16,112,144,144,144,112, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_114[] = { 4, 0, 0, 0, 0,224, 64, 64, 96,160, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_115[] = { 4, 0, 0, 0, 0,224, 32, 96,128,224, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_116[] = { 4, 0, 0, 0, 0, 48, 64, 64, 64,224, 64, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_117[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_118[] = { 5, 0, 0, 0, 0, 32, 96, 80,144,216, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_119[] = { 8, 0, 0, 0, 0, 40,108, 84,146,219, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_120[] = { 6, 0, 0, 0, 0,216, 80, 32, 80,216, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_121[] = { 5, 0, 0,128,128, 64, 96,160,144,184, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_122[] = { 5, 0, 0, 0, 0,240,144, 64, 32,240, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_123[] = { 4, 0, 0, 32, 64, 64, 64,128, 64, 64, 64, 32, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_124[] = { 2, 0, 0,128,128,128,128,128,128,128,128,128, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_125[] = { 4, 0, 0,128, 64, 64, 64, 32, 64, 64, 64,128, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_126[] = { 7, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_127[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_128[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_129[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_130[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_131[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_132[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_133[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_134[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_135[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_136[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_137[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_138[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_139[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_140[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_141[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_142[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_143[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_144[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_145[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_146[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_147[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_148[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_149[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_150[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_151[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_152[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_153[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_154[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_155[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_156[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_157[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_158[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_159[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_160[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_161[] = { 3, 0, 0, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_162[] = { 5, 0, 0, 0,128,224,144,128,144,112, 16, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_163[] = { 5, 0, 0, 0, 0,240,200, 64,224, 64, 80, 48, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_164[] = { 5, 0, 0, 0, 0, 0,136,112, 80, 80,112,136, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_165[] = { 5, 0, 0, 0, 0,112, 32,248, 32,216, 80,136, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_166[] = { 2, 0, 0, 0, 0,128,128,128, 0,128,128,128, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_167[] = { 5, 0, 0, 0,224,144, 32, 80,144,160, 64,144,112, 0, 0};
-static const GLubyte TimesRoman10_Character_168[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 77, 0, 81, 0, 77, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_170[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,160, 32,192, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_171[] = { 5, 0, 0, 0, 0, 0, 80,160,160, 80, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_172[] = { 7, 0, 0, 0, 0, 0, 4, 4,124, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_173[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 85, 0, 89, 0, 93, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_175[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,224, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_176[] = { 4, 0, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_177[] = { 6, 0, 0, 0, 0,248, 0, 32, 32,248, 32, 32, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_178[] = { 3, 0, 0, 0, 0, 0, 0, 0,224, 64,160, 96, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_179[] = { 3, 0, 0, 0, 0, 0, 0, 0,192, 32, 64,224, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_180[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_181[] = { 5, 0, 0,128,128,232,144,144,144,144, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_182[] = { 6, 0, 0, 40, 40, 40, 40,104,232,232,232,124, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_183[] = { 2, 0, 0, 0, 0, 0, 0,128, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_184[] = { 4, 0,192, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_185[] = { 3, 0, 0, 0, 0, 0, 0, 0,224, 64,192, 64, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_186[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 64,160, 64, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_187[] = { 5, 0, 0, 0, 0, 0,160, 80, 80,160, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_188[] = { 8, 0, 0, 0, 0, 68, 62, 44,244, 72,200, 68, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_189[] = { 8, 0, 0, 0, 0, 78, 36, 42,246, 72,200, 68, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_190[] = { 8, 0, 0, 0, 0, 68, 62, 44,212, 40, 72,228, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_191[] = { 4, 0, 0,224,160,128, 64, 64, 0, 64, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_192[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 16, 32};
-static const GLubyte TimesRoman10_Character_193[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 16, 8};
-static const GLubyte TimesRoman10_Character_194[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 16};
-static const GLubyte TimesRoman10_Character_195[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 20};
-static const GLubyte TimesRoman10_Character_196[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 0};
-static const GLubyte TimesRoman10_Character_197[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 16, 40, 16};
-static const GLubyte TimesRoman10_Character_198[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,239, 0, 73, 0,120, 0, 46, 0, 40, 0, 57, 0, 31, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_199[] = { 7, 0, 96, 16, 32,120,196,128,128,128,196,124, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_200[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 32, 64};
-static const GLubyte TimesRoman10_Character_201[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 32, 16};
-static const GLubyte TimesRoman10_Character_202[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 80, 32};
-static const GLubyte TimesRoman10_Character_203[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 80, 0};
-static const GLubyte TimesRoman10_Character_204[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 64,128};
-static const GLubyte TimesRoman10_Character_205[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 64, 32};
-static const GLubyte TimesRoman10_Character_206[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0,160, 64};
-static const GLubyte TimesRoman10_Character_207[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0,160, 0};
-static const GLubyte TimesRoman10_Character_208[] = { 7, 0, 0, 0, 0,248, 76, 68,228, 68, 76,248, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_209[] = { 8, 0, 0, 0, 0,228, 76, 76, 84, 84,100,238, 0, 80, 40};
-static const GLubyte TimesRoman10_Character_210[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 32, 64};
-static const GLubyte TimesRoman10_Character_211[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 16, 8};
-static const GLubyte TimesRoman10_Character_212[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 32};
-static const GLubyte TimesRoman10_Character_213[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 40};
-static const GLubyte TimesRoman10_Character_214[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 0};
-static const GLubyte TimesRoman10_Character_215[] = { 6, 0, 0, 0, 0,136, 80, 32, 80,136, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_216[] = { 8, 0, 0, 0,128,124,102, 82, 82, 74,102, 62, 1, 0, 0};
-static const GLubyte TimesRoman10_Character_217[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 16, 32};
-static const GLubyte TimesRoman10_Character_218[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 16, 8};
-static const GLubyte TimesRoman10_Character_219[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 40, 16};
-static const GLubyte TimesRoman10_Character_220[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 40, 0};
-static const GLubyte TimesRoman10_Character_221[] = { 8, 0, 0, 0, 0, 56, 16, 16, 40, 40, 68,238, 0, 16, 8};
-static const GLubyte TimesRoman10_Character_222[] = { 6, 0, 0, 0, 0,224, 64,112, 72,112, 64,224, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_223[] = { 5, 0, 0, 0, 0,224, 80, 80, 96, 80, 80, 32, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_224[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 64,128, 0, 0};
-static const GLubyte TimesRoman10_Character_225[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 64, 32, 0, 0};
-static const GLubyte TimesRoman10_Character_226[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 64, 0, 0};
-static const GLubyte TimesRoman10_Character_227[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 80, 0, 0};
-static const GLubyte TimesRoman10_Character_228[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_229[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 64,160, 64, 0, 0};
-static const GLubyte TimesRoman10_Character_230[] = { 6, 0, 0, 0, 0,216,160,112, 40,216, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_231[] = { 4, 0,192, 32, 64, 96,128,128,128, 96, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_232[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 64,128, 0, 0};
-static const GLubyte TimesRoman10_Character_233[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 64, 32, 0, 0};
-static const GLubyte TimesRoman10_Character_234[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0,160, 64, 0, 0};
-static const GLubyte TimesRoman10_Character_235[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0,160, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_236[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0, 64,128, 0, 0};
-static const GLubyte TimesRoman10_Character_237[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0, 64, 32, 0, 0};
-static const GLubyte TimesRoman10_Character_238[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0,160, 64, 0, 0};
-static const GLubyte TimesRoman10_Character_239[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0,160, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_240[] = { 5, 0, 0, 0, 0, 96,144,144,144,112,160,112, 64, 0, 0};
-static const GLubyte TimesRoman10_Character_241[] = { 5, 0, 0, 0, 0,216,144,144,144,224, 0,160, 80, 0, 0};
-static const GLubyte TimesRoman10_Character_242[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 32, 64, 0, 0};
-static const GLubyte TimesRoman10_Character_243[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 64, 32, 0, 0};
-static const GLubyte TimesRoman10_Character_244[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 64, 0, 0};
-static const GLubyte TimesRoman10_Character_245[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 80, 0, 0};
-static const GLubyte TimesRoman10_Character_246[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_247[] = { 6, 0, 0, 0, 0, 32, 0,248, 0, 32, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_248[] = { 5, 0, 0, 0, 0,224,144,144,144,112, 8, 0, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_249[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 32, 64, 0, 0};
-static const GLubyte TimesRoman10_Character_250[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 64, 32, 0, 0};
-static const GLubyte TimesRoman10_Character_251[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 80, 32, 0, 0};
-static const GLubyte TimesRoman10_Character_252[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 80, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_253[] = { 5, 0, 0,128,192, 64, 96,160,144,184, 0, 32, 16, 0, 0};
-static const GLubyte TimesRoman10_Character_254[] = { 5, 0, 0,192,128,224,144,144,144,224,128,128, 0, 0, 0};
-static const GLubyte TimesRoman10_Character_255[] = { 5, 0, 0,128,192, 64, 96,160,144,184, 0,160, 0, 0, 0};
-
-/* The font characters mapping: */
-static const GLubyte* TimesRoman10_Character_Map[] = {TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,
- TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,
- TimesRoman10_Character_032,TimesRoman10_Character_033,TimesRoman10_Character_034,TimesRoman10_Character_035,TimesRoman10_Character_036,TimesRoman10_Character_037,TimesRoman10_Character_038,TimesRoman10_Character_039,TimesRoman10_Character_040,TimesRoman10_Character_041,TimesRoman10_Character_042,TimesRoman10_Character_043,TimesRoman10_Character_044,TimesRoman10_Character_045,TimesRoman10_Character_046,TimesRoman10_Character_047,
- TimesRoman10_Character_048,TimesRoman10_Character_049,TimesRoman10_Character_050,TimesRoman10_Character_051,TimesRoman10_Character_052,TimesRoman10_Character_053,TimesRoman10_Character_054,TimesRoman10_Character_055,TimesRoman10_Character_056,TimesRoman10_Character_057,TimesRoman10_Character_058,TimesRoman10_Character_059,TimesRoman10_Character_060,TimesRoman10_Character_061,TimesRoman10_Character_062,TimesRoman10_Character_063,
- TimesRoman10_Character_064,TimesRoman10_Character_065,TimesRoman10_Character_066,TimesRoman10_Character_067,TimesRoman10_Character_068,TimesRoman10_Character_069,TimesRoman10_Character_070,TimesRoman10_Character_071,TimesRoman10_Character_072,TimesRoman10_Character_073,TimesRoman10_Character_074,TimesRoman10_Character_075,TimesRoman10_Character_076,TimesRoman10_Character_077,TimesRoman10_Character_078,TimesRoman10_Character_079,
- TimesRoman10_Character_080,TimesRoman10_Character_081,TimesRoman10_Character_082,TimesRoman10_Character_083,TimesRoman10_Character_084,TimesRoman10_Character_085,TimesRoman10_Character_086,TimesRoman10_Character_087,TimesRoman10_Character_088,TimesRoman10_Character_089,TimesRoman10_Character_090,TimesRoman10_Character_091,TimesRoman10_Character_092,TimesRoman10_Character_093,TimesRoman10_Character_094,TimesRoman10_Character_095,
- TimesRoman10_Character_096,TimesRoman10_Character_097,TimesRoman10_Character_098,TimesRoman10_Character_099,TimesRoman10_Character_100,TimesRoman10_Character_101,TimesRoman10_Character_102,TimesRoman10_Character_103,TimesRoman10_Character_104,TimesRoman10_Character_105,TimesRoman10_Character_106,TimesRoman10_Character_107,TimesRoman10_Character_108,TimesRoman10_Character_109,TimesRoman10_Character_110,TimesRoman10_Character_111,
- TimesRoman10_Character_112,TimesRoman10_Character_113,TimesRoman10_Character_114,TimesRoman10_Character_115,TimesRoman10_Character_116,TimesRoman10_Character_117,TimesRoman10_Character_118,TimesRoman10_Character_119,TimesRoman10_Character_120,TimesRoman10_Character_121,TimesRoman10_Character_122,TimesRoman10_Character_123,TimesRoman10_Character_124,TimesRoman10_Character_125,TimesRoman10_Character_126,TimesRoman10_Character_032,
- TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,
- TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,
- TimesRoman10_Character_160,TimesRoman10_Character_161,TimesRoman10_Character_162,TimesRoman10_Character_163,TimesRoman10_Character_164,TimesRoman10_Character_165,TimesRoman10_Character_166,TimesRoman10_Character_167,TimesRoman10_Character_168,TimesRoman10_Character_169,TimesRoman10_Character_170,TimesRoman10_Character_171,TimesRoman10_Character_172,TimesRoman10_Character_173,TimesRoman10_Character_174,TimesRoman10_Character_175,
- TimesRoman10_Character_176,TimesRoman10_Character_177,TimesRoman10_Character_178,TimesRoman10_Character_179,TimesRoman10_Character_180,TimesRoman10_Character_181,TimesRoman10_Character_182,TimesRoman10_Character_183,TimesRoman10_Character_184,TimesRoman10_Character_185,TimesRoman10_Character_186,TimesRoman10_Character_187,TimesRoman10_Character_188,TimesRoman10_Character_189,TimesRoman10_Character_190,TimesRoman10_Character_191,
- TimesRoman10_Character_192,TimesRoman10_Character_193,TimesRoman10_Character_194,TimesRoman10_Character_195,TimesRoman10_Character_196,TimesRoman10_Character_197,TimesRoman10_Character_198,TimesRoman10_Character_199,TimesRoman10_Character_200,TimesRoman10_Character_201,TimesRoman10_Character_202,TimesRoman10_Character_203,TimesRoman10_Character_204,TimesRoman10_Character_205,TimesRoman10_Character_206,TimesRoman10_Character_207,
- TimesRoman10_Character_208,TimesRoman10_Character_209,TimesRoman10_Character_210,TimesRoman10_Character_211,TimesRoman10_Character_212,TimesRoman10_Character_213,TimesRoman10_Character_214,TimesRoman10_Character_215,TimesRoman10_Character_216,TimesRoman10_Character_217,TimesRoman10_Character_218,TimesRoman10_Character_219,TimesRoman10_Character_220,TimesRoman10_Character_221,TimesRoman10_Character_222,TimesRoman10_Character_223,
- TimesRoman10_Character_224,TimesRoman10_Character_225,TimesRoman10_Character_226,TimesRoman10_Character_227,TimesRoman10_Character_228,TimesRoman10_Character_229,TimesRoman10_Character_230,TimesRoman10_Character_231,TimesRoman10_Character_232,TimesRoman10_Character_233,TimesRoman10_Character_234,TimesRoman10_Character_235,TimesRoman10_Character_236,TimesRoman10_Character_237,TimesRoman10_Character_238,TimesRoman10_Character_239,
- TimesRoman10_Character_240,TimesRoman10_Character_241,TimesRoman10_Character_242,TimesRoman10_Character_243,TimesRoman10_Character_244,TimesRoman10_Character_245,TimesRoman10_Character_246,TimesRoman10_Character_247,TimesRoman10_Character_248,TimesRoman10_Character_249,TimesRoman10_Character_250,TimesRoman10_Character_251,TimesRoman10_Character_252,TimesRoman10_Character_253,TimesRoman10_Character_254,TimesRoman10_Character_255,NULL};
-
-/* The font structure: */
-const SFG_Font fgFontTimesRoman10 = { "-adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1", 256, 14, TimesRoman10_Character_Map, 0, 4 };
-
-static const GLubyte TimesRoman24_Character_000[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_001[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_002[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_003[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_004[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_005[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_006[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_007[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_008[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_009[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_010[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_011[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_012[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_013[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_014[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_015[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_016[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_017[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_018[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_019[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_020[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_021[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_022[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_023[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_024[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_025[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_026[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_027[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_028[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_029[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_030[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_031[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_032[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_033[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 24, 0, 0, 0, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_034[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0,102, 0,102, 0,102, 0,102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_035[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 17, 0, 17, 0, 17, 0, 17, 0,127,224,127,224, 8,128, 8,128, 8,128, 63,240, 63,240, 4, 64, 4, 64, 4, 64, 4, 64, 4, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_036[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 63, 0,229,192,196,192,132, 96,132, 96, 4, 96, 4,224, 7,192, 7,128, 30, 0, 60, 0,116, 0,100, 0,100, 32,100, 96, 52,224, 31,128, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_037[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 30, 0, 12, 57, 0, 6, 48,128, 2, 48, 64, 3, 48, 64, 1,152, 64, 0,140,192, 0,199,128, 60, 96, 0,114, 32, 0, 97, 48, 0, 96,152, 0, 96,136, 0, 48,140, 0, 25,254, 0, 15, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_038[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 30, 0, 63,191, 0,112,240,128, 96, 96, 0, 96,224, 0, 96,208, 0, 49,144, 0, 27,136, 0, 15, 12, 0, 7, 31, 0, 7,128, 0, 14,192, 0, 12, 96, 0, 12, 32, 0, 12, 32, 0, 6, 96, 0, 3,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 12, 4, 28, 24, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_040[] = { 8, 0, 0, 2, 4, 8, 24, 16, 48, 48, 96, 96, 96, 96, 96, 96, 96, 96, 48, 48, 16, 24, 8, 4, 2, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_041[] = { 8, 0, 0, 64, 32, 16, 24, 8, 12, 12, 6, 6, 6, 6, 6, 6, 6, 6, 12, 12, 8, 24, 16, 32, 64, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_042[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 7, 0, 50, 96, 58,224, 7, 0, 58,224, 50, 96, 7, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_043[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0,127,248,127,248, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_044[] = { 7, 0, 0, 0, 0, 48, 24, 8, 56, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_045[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_046[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_047[] = { 7, 0, 0, 0, 0,192,192,192, 64, 96, 96, 32, 48, 48, 16, 24, 24, 8, 12, 12, 4, 6, 6, 6, 6, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_048[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 25,128, 48,192, 48,192,112,224, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_049[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63,192, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 30, 0, 6, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_050[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,224, 48, 32, 24, 0, 12, 0, 6, 0, 2, 0, 3, 0, 1,128, 1,128, 0,192, 0,192, 64,192, 64,192, 33,192, 63,128, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_051[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,115, 0, 97,128, 0,128, 0,192, 0,192, 0,192, 1,192, 3,128, 15, 0, 6, 0, 3, 0, 65,128, 65,128, 35,128, 63, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_052[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 1,128, 1,128, 1,128,127,224,127,224, 97,128, 33,128, 49,128, 17,128, 25,128, 9,128, 13,128, 5,128, 3,128, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_053[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0,113,192, 96,192, 0, 96, 0, 96, 0, 96, 0, 96, 0,224, 1,192, 7,192, 63, 0, 60, 0, 48, 0, 16, 0, 16, 0, 15,192, 15,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_054[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 61,192, 48,192,112, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,192,121,192,119, 0, 48, 0, 56, 0, 24, 0, 12, 0, 7, 0, 1,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_055[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 6, 0, 6, 0, 6, 0, 2, 0, 3, 0, 3, 0, 1, 0, 1,128, 1,128, 0,128, 0,192, 64,192, 96, 96,127,224, 63,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_056[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192,112,192, 96, 96, 96, 96, 96, 96, 32,224, 48,192, 27,128, 15, 0, 15, 0, 25,128, 48,192, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_057[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0, 14, 0, 3, 0, 1,128, 1,192, 0,192, 14,192, 57,224, 48,224, 96, 96, 96, 96, 96, 96, 96, 96, 96,224, 48,192, 59,192, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_058[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_059[] = { 7, 0, 0, 0, 0, 48, 24, 8, 56, 48, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_060[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0,224, 3,128, 14, 0, 56, 0, 96, 0, 56, 0, 14, 0, 3,128, 0,224, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_061[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_062[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 56, 0, 14, 0, 3,128, 0,224, 0, 48, 0,224, 3,128, 14, 0, 56, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_063[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 6, 0, 6, 0, 3, 0, 3,128, 1,192, 48,192, 48,192, 32,192, 49,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_064[] = { 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 0, 3,131, 0, 6, 0, 0, 12, 0, 0, 24,119,128, 24,222,192, 49,142, 96, 49,134, 32, 49,134, 48, 49,134, 16, 49,131, 16, 48,195, 16, 48,227, 16, 56,127, 16, 24, 59, 48, 28, 0, 32, 14, 0, 96, 7, 0,192, 3,195,128, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_065[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_066[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,240, 24, 60, 24, 12, 24, 6, 24, 6, 24, 6, 24, 12, 24, 28, 31,240, 24, 32, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_067[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 15, 28, 28, 4, 48, 2, 48, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 48, 2, 48, 2, 28, 6, 14, 30, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_068[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224, 0, 24, 56, 0, 24, 28, 0, 24, 6, 0, 24, 6, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 6, 0, 24, 6, 0, 24, 28, 0, 24, 56, 0,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_069[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_070[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 16, 24, 16, 31,240, 24, 16, 24, 16, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_071[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 15, 28, 0, 28, 14, 0, 48, 6, 0, 48, 6, 0, 96, 6, 0, 96, 6, 0, 96, 31,128, 96, 0, 0, 96, 0, 0, 96, 0, 0, 96, 0, 0, 48, 2, 0, 48, 2, 0, 28, 6, 0, 14, 30, 0, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_072[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15,192, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 31,255, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0,126, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_073[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_074[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,102, 0, 99, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_075[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15,128, 24, 7, 0, 24, 14, 0, 24, 28, 0, 24, 56, 0, 24,112, 0, 24,224, 0, 25,192, 0, 31,128, 0, 31, 0, 0, 25,128, 0, 24,192, 0, 24, 96, 0, 24, 48, 0, 24, 24, 0, 24, 12, 0,126, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_076[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_077[] = { 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 16,252, 16, 48, 48, 16, 48, 48, 16,104, 48, 16,104, 48, 16,196, 48, 16,196, 48, 17,132, 48, 17,130, 48, 19, 2, 48, 19, 1, 48, 22, 1, 48, 22, 1, 48, 28, 0,176, 28, 0,176, 24, 0,112,120, 0,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_078[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 6, 0, 16, 14, 0, 16, 14, 0, 16, 26, 0, 16, 50, 0, 16, 50, 0, 16, 98, 0, 16,194, 0, 16,194, 0, 17,130, 0, 19, 2, 0, 19, 2, 0, 22, 2, 0, 28, 2, 0, 28, 2, 0, 24, 2, 0,120, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_079[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_080[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 31,224, 24, 56, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_081[] = { 18, 0, 0, 0, 0, 0, 0, 0, 7,128, 0, 28, 0, 0, 56, 0, 0,112, 0, 0,224, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_082[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15, 24, 14, 24, 28, 24, 56, 24, 48, 24, 96, 24,224, 25,192, 31,224, 24, 56, 24, 24, 24, 28, 24, 12, 24, 28, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_083[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 79, 0,120,192, 96, 96, 64, 48, 64, 48, 0, 48, 0,112, 1,224, 7,192, 15, 0, 60, 0,112, 0, 96, 32, 96, 32, 96, 96, 49,224, 15, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_084[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 65,130, 65,130, 97,134,127,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_085[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_086[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 0, 1,128, 0, 1,128, 0, 3,192, 0, 3, 64, 0, 3, 96, 0, 6, 32, 0, 6, 32, 0, 6, 48, 0, 12, 16, 0, 12, 24, 0, 24, 8, 0, 24, 8, 0, 24, 12, 0, 48, 4, 0, 48, 6, 0,252, 31,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_087[] = { 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,131, 0, 1,131, 0, 1,131,128, 3,135,128, 3, 70,128, 3, 70,192, 6, 70, 64, 6, 76, 64, 6, 76, 96, 12, 44, 96, 12, 44, 32, 24, 44, 32, 24, 24, 48, 24, 24, 16, 48, 24, 16, 48, 24, 24,252,126,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_088[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 15,192, 48, 3,128, 24, 7, 0, 8, 14, 0, 4, 12, 0, 6, 24, 0, 2, 56, 0, 1,112, 0, 0,224, 0, 0,192, 0, 1,192, 0, 3,160, 0, 3, 16, 0, 6, 8, 0, 14, 12, 0, 28, 6, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_089[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 3,192, 3, 64, 6, 96, 6, 32, 12, 48, 28, 16, 24, 24, 56, 8, 48, 12,252, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_090[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252,112, 12, 56, 4, 24, 4, 28, 0, 12, 0, 14, 0, 7, 0, 3, 0, 3,128, 1,128, 1,192, 0,224, 64, 96, 64,112, 96, 56,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_091[] = { 8, 0, 0, 0, 62, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 62, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_092[] = { 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 4, 12, 12, 8, 24, 24, 16, 48, 48, 32, 96, 96, 64,192,192, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_093[] = { 8, 0, 0, 0,124, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,124, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_094[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 64, 96,192, 32,128, 49,128, 17, 0, 27, 0, 10, 0, 14, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_095[] = { 13, 0, 0, 0, 0,255,248,255,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_096[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,112, 64, 96, 48, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_097[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_098[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 47, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192, 55, 0, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_099[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 32,192, 49,192, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_100[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 96, 57,192, 48,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 48,192, 57,192, 14,192, 0,192, 0,192, 0,192, 0,192, 1,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_101[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_102[] = { 7, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,254, 48, 48, 48, 22, 14, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_103[] = { 12, 0, 0, 0, 0, 31,128,120,224, 96, 48, 96, 16, 48, 48, 31,224, 63,128, 48, 0, 24, 0, 31, 0, 25,128, 48,192, 48,192, 48,192, 48,192, 25,128, 15,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_104[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192, 51,128, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_105[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_106[] = { 6, 0, 0,192,224, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_107[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,121,240, 48,224, 49,192, 51,128, 55, 0, 54, 0, 60, 0, 52, 0, 50, 0, 51, 0, 49,128, 51,224, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_108[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_109[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,241,224, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 56,241,192, 55,207,128,115,135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_110[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192,115,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_111[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_112[] = { 12, 0, 0, 0, 0,120, 0, 48, 0, 48, 0, 48, 0, 48, 0, 55, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192,119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_113[] = { 12, 0, 0, 0, 0, 1,224, 0,192, 0,192, 0,192, 0,192, 14,192, 57,192, 48,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 48,192, 57,192, 14,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_114[] = { 8, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 59, 55,115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_115[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 99, 0, 65,128, 1,128, 3,128, 15, 0, 62, 0, 56, 0,112, 0, 97, 0, 51, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_116[] = { 7, 0, 0, 0, 0, 0, 0, 0, 28, 50, 48, 48, 48, 48, 48, 48, 48, 48, 48,254,112, 48, 16, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_117[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_118[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_119[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 16, 0, 14, 56, 0, 14, 56, 0, 26, 40, 0, 26,100, 0, 25,100, 0, 49,100, 0, 48,194, 0, 48,194, 0, 96,194, 0, 96,195, 0,241,231,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_120[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 16,192, 25,192, 13,128, 7, 0, 6, 0, 13, 0, 28,128, 24,192, 48, 96,120,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_121[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_122[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128, 97,128, 48,128, 56, 0, 24, 0, 28, 0, 12, 0, 14, 0, 7, 0, 67, 0, 97,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_123[] = { 10, 0, 0, 0, 0, 3,128, 6, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 8, 0, 24, 0, 16, 0, 96, 0, 16, 0, 24, 0, 8, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 6, 0, 3,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_124[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_125[] = { 10, 0, 0, 0, 0,112, 0, 24, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 4, 0, 6, 0, 2, 0, 1,128, 2, 0, 6, 0, 4, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 24, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_126[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65,192, 99,224, 62, 48, 28, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_127[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_128[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_129[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_130[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_131[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_132[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_133[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_134[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_135[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_136[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_137[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_138[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_139[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_140[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_141[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_142[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_143[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_144[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_145[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_146[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_147[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_148[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_149[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_150[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_151[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_152[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_153[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_154[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_155[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_156[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_157[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_158[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_159[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_160[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_161[] = { 8, 0, 0, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 0, 0, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_162[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 31, 0, 63,128, 56, 64,104, 0,100, 0,100, 0,100, 0, 98, 0, 98, 0, 33,192, 49,192, 15,128, 0,128, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_163[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,115,192, 95, 96, 60, 32, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24,192, 12,192, 7,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_164[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48,119,112, 63,224, 24,192, 48, 96, 48, 96, 48, 96, 48, 96, 24,192, 63,224,119,112, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_165[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,192, 3, 0, 3, 0, 3, 0, 3, 0, 31,224, 3, 0, 31,224, 3, 0, 7,128, 12,128, 12,192, 24, 64, 24, 96, 48, 32,112, 48,248,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_166[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_167[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 25, 0, 24,128, 1,128, 3,128, 7, 0, 14, 0, 29, 0, 56,128, 48,192, 32,192, 33,192, 19,128, 15, 0, 14, 0, 28, 0, 24, 0, 17,128, 9,128, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_168[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,102,102, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_169[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,248, 0, 14, 14, 0, 24, 3, 0, 48,225,128, 35,184,128, 98, 12,192, 70, 0, 64, 68, 0, 64, 68, 0, 64, 68, 0, 64, 70, 0, 64, 98, 12,192, 35,152,128, 48,241,128, 24, 3, 0, 14, 14, 0, 3,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_170[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0,118,204,204,124, 12,204,120, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_171[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 32, 6, 96, 12,192, 25,128, 51, 0, 51, 0, 25,128, 12,192, 6, 96, 2, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_172[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_173[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_174[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,248, 0, 14, 14, 0, 24, 3, 0, 48, 1,128, 35,140,128, 97, 24,192, 65, 16, 64, 65, 32, 64, 65,240, 64, 65, 24, 64, 65, 8, 64, 97, 8,192, 33, 24,128, 51,241,128, 24, 3, 0, 14, 14, 0, 3,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_175[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126,126, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_176[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_177[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0,127,248,127,248, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_178[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 68, 32, 48, 16, 8, 12,140, 76, 56, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_179[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112,136,140, 12, 8, 48, 8,140, 76, 56, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_180[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 24, 14, 6, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_181[] = { 13, 0, 0, 0, 0, 32, 0,112, 0, 96, 0, 32, 0, 32, 0, 46,112, 63, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_182[] = { 11, 0, 0, 0, 0, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 12,128, 28,128, 60,128, 60,128,124,128,124,128,124,128, 60,128, 60,128, 28,128, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_183[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_184[] = { 8, 0, 60,102, 6, 30, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_185[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 80, 48, 16, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_186[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 60,102,102,102,102,102, 60, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_187[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 51, 0, 25,128, 12,192, 6, 96, 6, 96, 12,192, 25,128, 51, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_188[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 2, 0, 8, 2, 0, 12,127,128, 4, 34, 0, 6, 50, 0, 3, 18, 0, 1, 10, 0,125,142, 0, 16,134, 0, 16,194, 0, 16, 96, 0, 16, 32, 0, 16, 48, 0, 16, 16, 0, 80, 24, 0, 48, 12, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_189[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 63, 0, 8, 17, 0, 12, 8, 0, 4, 12, 0, 6, 4, 0, 3, 2, 0, 1, 3, 0,125,163, 0, 16,147, 0, 16,206, 0, 16, 96, 0, 16, 32, 0, 16, 48, 0, 16, 16, 0, 80, 24, 0, 48, 12, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_190[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 2, 0, 8, 2, 0, 12,127,128, 4, 34, 0, 6, 50, 0, 3, 18, 0, 1, 10, 0,113,142, 0,136,134, 0,140,194, 0, 12, 96, 0, 8, 32, 0, 48, 48, 0, 8, 16, 0,140, 24, 0, 76, 12, 0, 56, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_191[] = { 11, 0, 0, 0, 0, 31, 0, 49,128, 96,128, 97,128, 97,128,112, 0, 56, 0, 24, 0, 28, 0, 12, 0, 12, 0, 4, 0, 4, 0, 0, 0, 0, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_192[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0};
-static const GLubyte TimesRoman24_Character_193[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 1, 0, 0, 0,192, 0, 0,112, 0, 0, 48, 0};
-static const GLubyte TimesRoman24_Character_194[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 8, 16, 0, 6, 96, 0, 3,192, 0, 1,128, 0};
-static const GLubyte TimesRoman24_Character_195[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 7, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 4,224, 0, 3,144, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_196[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 6, 48, 0, 6, 48, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_197[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 1,192, 0, 2, 32, 0, 2, 32, 0, 1,192, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_198[] = { 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,249,255,240, 48, 96, 48, 16, 96, 16, 16, 96, 16, 24, 96, 0, 8, 96, 0, 15,224,128, 12, 96,128, 4,127,128, 4, 96,128, 6, 96,128, 2, 96, 0, 2, 96, 0, 1, 96, 32, 1, 96, 32, 1,224, 96, 3,255,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_199[] = { 16, 0, 0, 3,192, 6, 96, 0, 96, 1,224, 1,128, 0,128, 3,240, 15, 28, 28, 4, 48, 2, 48, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 48, 2, 48, 2, 28, 6, 14, 30, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_200[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0,128, 3, 0, 14, 0, 12, 0};
-static const GLubyte TimesRoman24_Character_201[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 2, 0, 1,128, 0,224, 0, 96};
-static const GLubyte TimesRoman24_Character_202[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 8, 16, 6, 96, 3,192, 1,128};
-static const GLubyte TimesRoman24_Character_203[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 12,192, 12,192, 0, 0};
-static const GLubyte TimesRoman24_Character_204[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 4, 24,112, 96};
-static const GLubyte TimesRoman24_Character_205[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 32, 24, 14, 6};
-static const GLubyte TimesRoman24_Character_206[] = { 8, 0, 0, 0, 0, 0, 0, 0, 63, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 63, 0, 64, 51, 30, 12};
-static const GLubyte TimesRoman24_Character_207[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 0,102,102, 0};
-static const GLubyte TimesRoman24_Character_208[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224, 0, 24, 56, 0, 24, 28, 0, 24, 6, 0, 24, 6, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0,255, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 6, 0, 24, 6, 0, 24, 28, 0, 24, 56, 0,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_209[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 6, 0, 16, 14, 0, 16, 14, 0, 16, 26, 0, 16, 50, 0, 16, 50, 0, 16, 98, 0, 16,194, 0, 16,194, 0, 17,130, 0, 19, 2, 0, 19, 2, 0, 22, 2, 0, 28, 2, 0, 28, 2, 0, 24, 2, 0,120, 15,128, 0, 0, 0, 0, 0, 0, 2,112, 0, 1,200, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_210[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0};
-static const GLubyte TimesRoman24_Character_211[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0,128, 0, 0, 96, 0, 0, 56, 0, 0, 24, 0};
-static const GLubyte TimesRoman24_Character_212[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 4, 8, 0, 3, 48, 0, 1,224, 0, 0,192, 0};
-static const GLubyte TimesRoman24_Character_213[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 2,112, 0, 1,200, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_214[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 3, 48, 0, 3, 48, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_215[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 16, 48, 48, 24, 96, 12,192, 7,128, 3, 0, 7,128, 12,192, 24, 96, 48, 48, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_216[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 19,240, 0, 14, 28, 0, 28, 14, 0, 52, 3, 0, 50, 3, 0, 97, 1,128, 97, 1,128, 96,129,128, 96,129,128, 96, 65,128, 96, 65,128, 96, 33,128, 48, 35, 0, 48, 19, 0, 28, 14, 0, 14, 28, 0, 3,242, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_217[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0};
-static const GLubyte TimesRoman24_Character_218[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0,128, 0, 0, 96, 0, 0, 56, 0, 0, 24, 0};
-static const GLubyte TimesRoman24_Character_219[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 4, 8, 0, 3, 48, 0, 1,224, 0, 0,192, 0};
-static const GLubyte TimesRoman24_Character_220[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 3, 24, 0, 3, 24, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_221[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 3,192, 3, 64, 6, 96, 6, 32, 12, 48, 28, 16, 24, 24, 56, 8, 48, 12,252, 63, 0, 0, 1, 0, 0,192, 0,112, 0, 48};
-static const GLubyte TimesRoman24_Character_222[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 31,224, 24, 56, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56, 31,224, 24, 0, 24, 0, 24, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_223[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,115,128, 54, 64, 54, 96, 48, 96, 48, 96, 48,224, 48,192, 49,192, 51,128, 54, 0, 49,128, 48,192, 48,192, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_224[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 2, 0, 12, 0, 56, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_225[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_226[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 33, 0, 18, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_227[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 46, 0, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_228[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_229[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 14, 0, 17, 0, 17, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_230[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,120,125,252, 99,194, 97,128, 97,128, 49,128, 29,128, 7,254, 1,134, 49,134, 51,204, 30,120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_231[] = { 11, 0, 0, 30, 0, 51, 0, 3, 0, 15, 0, 12, 0, 4, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 32,192, 49,192, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_232[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 2, 0, 12, 0, 56, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_233[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_234[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_235[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_236[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 8, 48,224,192, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_237[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 64, 48, 28, 12, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_238[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0,132, 72,120, 48, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_239[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0,204,204, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_240[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15,128, 99, 0, 30, 0, 15, 0, 56,192, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_241[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192,115,128, 0, 0, 0, 0, 19,128, 14, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_242[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 1, 0, 6, 0, 28, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_243[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 4, 0, 3, 0, 1,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_244[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_245[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 19,128, 14, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_246[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_247[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_248[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0,111, 0, 57,192, 56,192,104, 96,108, 96,100, 96,102, 96, 98, 96, 99, 96, 49,192, 57,192, 15, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_249[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 1, 0, 6, 0, 28, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_250[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 4, 0, 3, 0, 1,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_251[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_252[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_253[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_254[] = { 12, 0, 0, 0, 0,120, 0, 48, 0, 48, 0, 48, 0, 48, 0, 55, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192, 55, 0, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-static const GLubyte TimesRoman24_Character_255[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-
-/* The font characters mapping: */
-static const GLubyte* TimesRoman24_Character_Map[] = {TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,
- TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,
- TimesRoman24_Character_032,TimesRoman24_Character_033,TimesRoman24_Character_034,TimesRoman24_Character_035,TimesRoman24_Character_036,TimesRoman24_Character_037,TimesRoman24_Character_038,TimesRoman24_Character_039,TimesRoman24_Character_040,TimesRoman24_Character_041,TimesRoman24_Character_042,TimesRoman24_Character_043,TimesRoman24_Character_044,TimesRoman24_Character_045,TimesRoman24_Character_046,TimesRoman24_Character_047,
- TimesRoman24_Character_048,TimesRoman24_Character_049,TimesRoman24_Character_050,TimesRoman24_Character_051,TimesRoman24_Character_052,TimesRoman24_Character_053,TimesRoman24_Character_054,TimesRoman24_Character_055,TimesRoman24_Character_056,TimesRoman24_Character_057,TimesRoman24_Character_058,TimesRoman24_Character_059,TimesRoman24_Character_060,TimesRoman24_Character_061,TimesRoman24_Character_062,TimesRoman24_Character_063,
- TimesRoman24_Character_064,TimesRoman24_Character_065,TimesRoman24_Character_066,TimesRoman24_Character_067,TimesRoman24_Character_068,TimesRoman24_Character_069,TimesRoman24_Character_070,TimesRoman24_Character_071,TimesRoman24_Character_072,TimesRoman24_Character_073,TimesRoman24_Character_074,TimesRoman24_Character_075,TimesRoman24_Character_076,TimesRoman24_Character_077,TimesRoman24_Character_078,TimesRoman24_Character_079,
- TimesRoman24_Character_080,TimesRoman24_Character_081,TimesRoman24_Character_082,TimesRoman24_Character_083,TimesRoman24_Character_084,TimesRoman24_Character_085,TimesRoman24_Character_086,TimesRoman24_Character_087,TimesRoman24_Character_088,TimesRoman24_Character_089,TimesRoman24_Character_090,TimesRoman24_Character_091,TimesRoman24_Character_092,TimesRoman24_Character_093,TimesRoman24_Character_094,TimesRoman24_Character_095,
- TimesRoman24_Character_096,TimesRoman24_Character_097,TimesRoman24_Character_098,TimesRoman24_Character_099,TimesRoman24_Character_100,TimesRoman24_Character_101,TimesRoman24_Character_102,TimesRoman24_Character_103,TimesRoman24_Character_104,TimesRoman24_Character_105,TimesRoman24_Character_106,TimesRoman24_Character_107,TimesRoman24_Character_108,TimesRoman24_Character_109,TimesRoman24_Character_110,TimesRoman24_Character_111,
- TimesRoman24_Character_112,TimesRoman24_Character_113,TimesRoman24_Character_114,TimesRoman24_Character_115,TimesRoman24_Character_116,TimesRoman24_Character_117,TimesRoman24_Character_118,TimesRoman24_Character_119,TimesRoman24_Character_120,TimesRoman24_Character_121,TimesRoman24_Character_122,TimesRoman24_Character_123,TimesRoman24_Character_124,TimesRoman24_Character_125,TimesRoman24_Character_126,TimesRoman24_Character_032,
- TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,
- TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,
- TimesRoman24_Character_160,TimesRoman24_Character_161,TimesRoman24_Character_162,TimesRoman24_Character_163,TimesRoman24_Character_164,TimesRoman24_Character_165,TimesRoman24_Character_166,TimesRoman24_Character_167,TimesRoman24_Character_168,TimesRoman24_Character_169,TimesRoman24_Character_170,TimesRoman24_Character_171,TimesRoman24_Character_172,TimesRoman24_Character_173,TimesRoman24_Character_174,TimesRoman24_Character_175,
- TimesRoman24_Character_176,TimesRoman24_Character_177,TimesRoman24_Character_178,TimesRoman24_Character_179,TimesRoman24_Character_180,TimesRoman24_Character_181,TimesRoman24_Character_182,TimesRoman24_Character_183,TimesRoman24_Character_184,TimesRoman24_Character_185,TimesRoman24_Character_186,TimesRoman24_Character_187,TimesRoman24_Character_188,TimesRoman24_Character_189,TimesRoman24_Character_190,TimesRoman24_Character_191,
- TimesRoman24_Character_192,TimesRoman24_Character_193,TimesRoman24_Character_194,TimesRoman24_Character_195,TimesRoman24_Character_196,TimesRoman24_Character_197,TimesRoman24_Character_198,TimesRoman24_Character_199,TimesRoman24_Character_200,TimesRoman24_Character_201,TimesRoman24_Character_202,TimesRoman24_Character_203,TimesRoman24_Character_204,TimesRoman24_Character_205,TimesRoman24_Character_206,TimesRoman24_Character_207,
- TimesRoman24_Character_208,TimesRoman24_Character_209,TimesRoman24_Character_210,TimesRoman24_Character_211,TimesRoman24_Character_212,TimesRoman24_Character_213,TimesRoman24_Character_214,TimesRoman24_Character_215,TimesRoman24_Character_216,TimesRoman24_Character_217,TimesRoman24_Character_218,TimesRoman24_Character_219,TimesRoman24_Character_220,TimesRoman24_Character_221,TimesRoman24_Character_222,TimesRoman24_Character_223,
- TimesRoman24_Character_224,TimesRoman24_Character_225,TimesRoman24_Character_226,TimesRoman24_Character_227,TimesRoman24_Character_228,TimesRoman24_Character_229,TimesRoman24_Character_230,TimesRoman24_Character_231,TimesRoman24_Character_232,TimesRoman24_Character_233,TimesRoman24_Character_234,TimesRoman24_Character_235,TimesRoman24_Character_236,TimesRoman24_Character_237,TimesRoman24_Character_238,TimesRoman24_Character_239,
- TimesRoman24_Character_240,TimesRoman24_Character_241,TimesRoman24_Character_242,TimesRoman24_Character_243,TimesRoman24_Character_244,TimesRoman24_Character_245,TimesRoman24_Character_246,TimesRoman24_Character_247,TimesRoman24_Character_248,TimesRoman24_Character_249,TimesRoman24_Character_250,TimesRoman24_Character_251,TimesRoman24_Character_252,TimesRoman24_Character_253,TimesRoman24_Character_254,TimesRoman24_Character_255,NULL};
-
-/* The font structure: */
-const SFG_Font fgFontTimesRoman24 = { "-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1", 256, 29, TimesRoman24_Character_Map, 0, 7 };
-
+++ /dev/null
-/*
- * freeglut_gamemode.c
- *
- * The game mode handling code.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 16 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/*
- * TODO BEFORE THE STABLE RELEASE:
- *
- * glutGameModeString() -- missing
- * glutEnterGameMode() -- X11 version
- * glutLeaveGameMode() -- is that correct?
- * glutGameModeGet() -- is that correct?
- */
-
-
-/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
-extern void fgPlatformRememberState( void );
-extern void fgPlatformRestoreState( void );
-extern GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest );
-extern void fgPlatformEnterGameMode( void );
-extern void fgPlatformLeaveGameMode( void );
-
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-/*
- * Sets the game mode display string
- */
-void FGAPIENTRY glutGameModeString( const char* string )
-{
- int width = -1, height = -1, depth = -1, refresh = -1;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeString" );
-
- /*
- * This one seems a bit easier than glutInitDisplayString. The bad thing
- * about it that I was unable to find the game mode string definition, so
- * that I assumed it is: "[width]x[height]:[depth]@[refresh rate]", which
- * appears in all GLUT game mode programs I have seen to date.
- */
- if( sscanf( string, "%ix%i:%i@%i", &width, &height, &depth, &refresh ) !=
- 4 )
- if( sscanf( string, "%ix%i:%i", &width, &height, &depth ) != 3 )
- if( sscanf( string, "%ix%i@%i", &width, &height, &refresh ) != 3 )
- if( sscanf( string, "%ix%i", &width, &height ) != 2 )
- if( sscanf( string, ":%i@%i", &depth, &refresh ) != 2 )
- if( sscanf( string, ":%i", &depth ) != 1 )
- if( sscanf( string, "@%i", &refresh ) != 1 )
- fgWarning(
- "unable to parse game mode string `%s'",
- string
- );
-
- /* All values not specified are now set to -1, which means those
- * aspects of the current display mode are not changed in
- * fgPlatformChangeDisplayMode() above.
- */
- fgState.GameModeSize.X = width;
- fgState.GameModeSize.Y = height;
- fgState.GameModeDepth = depth;
- fgState.GameModeRefresh = refresh;
-}
-
-
-
-/*
- * Enters the game mode
- */
-int FGAPIENTRY glutEnterGameMode( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEnterGameMode" );
-
- if( fgStructure.GameModeWindow )
- fgAddToWindowDestroyList( fgStructure.GameModeWindow );
- else
- fgPlatformRememberState( );
-
- if( ! fgPlatformChangeDisplayMode( GL_FALSE ) )
- {
- fgWarning( "failed to change screen settings" );
- return 0;
- }
-
- fgStructure.GameModeWindow = fgCreateWindow(
- NULL, "FREEGLUT", GL_TRUE, 0, 0,
- GL_TRUE, fgState.GameModeSize.X, fgState.GameModeSize.Y,
- GL_TRUE, GL_FALSE
- );
-
- fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X;
- fgStructure.GameModeWindow->State.Height = fgState.GameModeSize.Y;
- fgStructure.GameModeWindow->State.NeedToResize = GL_TRUE;
-
- fgPlatformEnterGameMode();
-
- return fgStructure.GameModeWindow->ID;
-}
-
-/*
- * Leaves the game mode
- */
-void FGAPIENTRY glutLeaveGameMode( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveGameMode" );
-
- freeglut_return_if_fail( fgStructure.GameModeWindow );
-
- fgAddToWindowDestroyList( fgStructure.GameModeWindow );
- fgStructure.GameModeWindow = NULL;
-
- fgPlatformLeaveGameMode();
-
- fgPlatformRestoreState();
-}
-
-/*
- * Returns information concerning the freeglut game mode
- */
-int FGAPIENTRY glutGameModeGet( GLenum eWhat )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeGet" );
-
- switch( eWhat )
- {
- case GLUT_GAME_MODE_ACTIVE:
- return !!fgStructure.GameModeWindow;
-
- case GLUT_GAME_MODE_POSSIBLE:
- return fgPlatformChangeDisplayMode( GL_TRUE );
-
- case GLUT_GAME_MODE_WIDTH:
- return fgState.GameModeSize.X;
-
- case GLUT_GAME_MODE_HEIGHT:
- return fgState.GameModeSize.Y;
-
- case GLUT_GAME_MODE_PIXEL_DEPTH:
- return fgState.GameModeDepth;
-
- case GLUT_GAME_MODE_REFRESH_RATE:
- return fgState.GameModeRefresh;
-
- case GLUT_GAME_MODE_DISPLAY_CHANGED:
- /*
- * This is true if the game mode has been activated successfully..
- */
- return !!fgStructure.GameModeWindow;
- }
-
- fgWarning( "Unknown gamemode get: %d", eWhat );
- return -1;
-}
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- * freeglut_geometry.c
- *
- * Freeglut geometry rendering methods.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Fri Dec 3 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/*
- * TODO BEFORE THE STABLE RELEASE:
- *
- * Following functions have been contributed by Andreas Umbach.
- *
- * glutWireCube() -- looks OK
- * glutSolidCube() -- OK
- *
- * Those functions have been implemented by John Fay.
- *
- * glutWireTorus() -- looks OK
- * glutSolidTorus() -- looks OK
- * glutWireDodecahedron() -- looks OK
- * glutSolidDodecahedron() -- looks OK
- * glutWireOctahedron() -- looks OK
- * glutSolidOctahedron() -- looks OK
- * glutWireTetrahedron() -- looks OK
- * glutSolidTetrahedron() -- looks OK
- * glutWireIcosahedron() -- looks OK
- * glutSolidIcosahedron() -- looks OK
- *
- * The Following functions have been updated by Nigel Stewart, based
- * on FreeGLUT 2.0.0 implementations:
- *
- * glutWireSphere() -- looks OK
- * glutSolidSphere() -- looks OK
- * glutWireCone() -- looks OK
- * glutSolidCone() -- looks OK
- */
-
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-/*
- * Draws a wireframed cube. Code contributed by Andreas Umbach <marvin@dataway.ch>
- */
-void FGAPIENTRY glutWireCube( GLdouble dSize )
-{
- double size = dSize * 0.5;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCube" );
-
-# define V(a,b,c) glVertex3d( a size, b size, c size );
-# define N(a,b,c) glNormal3d( a, b, c );
-
- /* PWO: I dared to convert the code to use macros... */
- glBegin( GL_LINE_LOOP ); N( 1.0, 0.0, 0.0); V(+,-,+); V(+,-,-); V(+,+,-); V(+,+,+); glEnd();
- glBegin( GL_LINE_LOOP ); N( 0.0, 1.0, 0.0); V(+,+,+); V(+,+,-); V(-,+,-); V(-,+,+); glEnd();
- glBegin( GL_LINE_LOOP ); N( 0.0, 0.0, 1.0); V(+,+,+); V(-,+,+); V(-,-,+); V(+,-,+); glEnd();
- glBegin( GL_LINE_LOOP ); N(-1.0, 0.0, 0.0); V(-,-,+); V(-,+,+); V(-,+,-); V(-,-,-); glEnd();
- glBegin( GL_LINE_LOOP ); N( 0.0,-1.0, 0.0); V(-,-,+); V(-,-,-); V(+,-,-); V(+,-,+); glEnd();
- glBegin( GL_LINE_LOOP ); N( 0.0, 0.0,-1.0); V(-,-,-); V(-,+,-); V(+,+,-); V(+,-,-); glEnd();
-
-# undef V
-# undef N
-}
-
-/*
- * Draws a solid cube. Code contributed by Andreas Umbach <marvin@dataway.ch>
- */
-void FGAPIENTRY glutSolidCube( GLdouble dSize )
-{
- double size = dSize * 0.5;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCube" );
-
-# define V(a,b,c) glVertex3d( a size, b size, c size );
-# define N(a,b,c) glNormal3d( a, b, c );
-
- /* PWO: Again, I dared to convert the code to use macros... */
- glBegin( GL_QUADS );
- N( 1.0, 0.0, 0.0); V(+,-,+); V(+,-,-); V(+,+,-); V(+,+,+);
- N( 0.0, 1.0, 0.0); V(+,+,+); V(+,+,-); V(-,+,-); V(-,+,+);
- N( 0.0, 0.0, 1.0); V(+,+,+); V(-,+,+); V(-,-,+); V(+,-,+);
- N(-1.0, 0.0, 0.0); V(-,-,+); V(-,+,+); V(-,+,-); V(-,-,-);
- N( 0.0,-1.0, 0.0); V(-,-,+); V(-,-,-); V(+,-,-); V(+,-,+);
- N( 0.0, 0.0,-1.0); V(-,-,-); V(-,+,-); V(+,+,-); V(+,-,-);
- glEnd();
-
-# undef V
-# undef N
-}
-
-/*
- * Compute lookup table of cos and sin values forming a cirle
- *
- * Notes:
- * It is the responsibility of the caller to free these tables
- * The size of the table is (n+1) to form a connected loop
- * The last entry is exactly the same as the first
- * The sign of n can be flipped to get the reverse loop
- */
-
-static void fghCircleTable(double **sint,double **cost,const int n)
-{
- int i;
-
- /* Table size, the sign of n flips the circle direction */
-
- const int size = abs(n);
-
- /* Determine the angle between samples */
-
- const double angle = 2*M_PI/(double)( ( n == 0 ) ? 1 : n );
-
- /* Allocate memory for n samples, plus duplicate of first entry at the end */
-
- *sint = (double *) calloc(sizeof(double), size+1);
- *cost = (double *) calloc(sizeof(double), size+1);
-
- /* Bail out if memory allocation fails, fgError never returns */
-
- if (!(*sint) || !(*cost))
- {
- free(*sint);
- free(*cost);
- fgError("Failed to allocate memory in fghCircleTable");
- }
-
- /* Compute cos and sin around the circle */
-
- (*sint)[0] = 0.0;
- (*cost)[0] = 1.0;
-
- for (i=1; i<size; i++)
- {
- (*sint)[i] = sin(angle*i);
- (*cost)[i] = cos(angle*i);
- }
-
- /* Last sample is duplicate of the first */
-
- (*sint)[size] = (*sint)[0];
- (*cost)[size] = (*cost)[0];
-}
-
-/*
- * Draws a solid sphere
- */
-void FGAPIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
-{
- int i,j;
-
- /* Adjust z and radius as stacks are drawn. */
-
- double z0,z1;
- double r0,r1;
-
- /* Pre-computed circle */
-
- double *sint1,*cost1;
- double *sint2,*cost2;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSphere" );
-
- fghCircleTable(&sint1,&cost1,-slices);
- fghCircleTable(&sint2,&cost2,stacks*2);
-
- /* The top stack is covered with a triangle fan */
-
- z0 = 1.0;
- z1 = cost2[(stacks>0)?1:0];
- r0 = 0.0;
- r1 = sint2[(stacks>0)?1:0];
-
- glBegin(GL_TRIANGLE_FAN);
-
- glNormal3d(0,0,1);
- glVertex3d(0,0,radius);
-
- for (j=slices; j>=0; j--)
- {
- glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 );
- glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius);
- }
-
- glEnd();
-
- /* Cover each stack with a quad strip, except the top and bottom stacks */
-
- for( i=1; i<stacks-1; i++ )
- {
- z0 = z1; z1 = cost2[i+1];
- r0 = r1; r1 = sint2[i+1];
-
- glBegin(GL_QUAD_STRIP);
-
- for(j=0; j<=slices; j++)
- {
- glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 );
- glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius);
- glNormal3d(cost1[j]*r0, sint1[j]*r0, z0 );
- glVertex3d(cost1[j]*r0*radius, sint1[j]*r0*radius, z0*radius);
- }
-
- glEnd();
- }
-
- /* The bottom stack is covered with a triangle fan */
-
- z0 = z1;
- r0 = r1;
-
- glBegin(GL_TRIANGLE_FAN);
-
- glNormal3d(0,0,-1);
- glVertex3d(0,0,-radius);
-
- for (j=0; j<=slices; j++)
- {
- glNormal3d(cost1[j]*r0, sint1[j]*r0, z0 );
- glVertex3d(cost1[j]*r0*radius, sint1[j]*r0*radius, z0*radius);
- }
-
- glEnd();
-
- /* Release sin and cos tables */
-
- free(sint1);
- free(cost1);
- free(sint2);
- free(cost2);
-}
-
-/*
- * Draws a wire sphere
- */
-void FGAPIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
-{
- int i,j;
-
- /* Adjust z and radius as stacks and slices are drawn. */
-
- double r;
- double x,y,z;
-
- /* Pre-computed circle */
-
- double *sint1,*cost1;
- double *sint2,*cost2;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireSphere" );
-
- fghCircleTable(&sint1,&cost1,-slices );
- fghCircleTable(&sint2,&cost2, stacks*2);
-
- /* Draw a line loop for each stack */
-
- for (i=1; i<stacks; i++)
- {
- z = cost2[i];
- r = sint2[i];
-
- glBegin(GL_LINE_LOOP);
-
- for(j=0; j<=slices; j++)
- {
- x = cost1[j];
- y = sint1[j];
-
- glNormal3d(x,y,z);
- glVertex3d(x*r*radius,y*r*radius,z*radius);
- }
-
- glEnd();
- }
-
- /* Draw a line loop for each slice */
-
- for (i=0; i<slices; i++)
- {
- glBegin(GL_LINE_STRIP);
-
- for(j=0; j<=stacks; j++)
- {
- x = cost1[i]*sint2[j];
- y = sint1[i]*sint2[j];
- z = cost2[j];
-
- glNormal3d(x,y,z);
- glVertex3d(x*radius,y*radius,z*radius);
- }
-
- glEnd();
- }
-
- /* Release sin and cos tables */
-
- free(sint1);
- free(cost1);
- free(sint2);
- free(cost2);
-}
-
-/*
- * Draws a solid cone
- */
-void FGAPIENTRY glutSolidCone( GLdouble base, GLdouble height, GLint slices, GLint stacks )
-{
- int i,j;
-
- /* Step in z and radius as stacks are drawn. */
-
- double z0,z1;
- double r0,r1;
-
- const double zStep = height / ( ( stacks > 0 ) ? stacks : 1 );
- const double rStep = base / ( ( stacks > 0 ) ? stacks : 1 );
-
- /* Scaling factors for vertex normals */
-
- const double cosn = ( height / sqrt ( height * height + base * base ));
- const double sinn = ( base / sqrt ( height * height + base * base ));
-
- /* Pre-computed circle */
-
- double *sint,*cost;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCone" );
-
- fghCircleTable(&sint,&cost,-slices);
-
- /* Cover the circular base with a triangle fan... */
-
- z0 = 0.0;
- z1 = zStep;
-
- r0 = base;
- r1 = r0 - rStep;
-
- glBegin(GL_TRIANGLE_FAN);
-
- glNormal3d(0.0,0.0,-1.0);
- glVertex3d(0.0,0.0, z0 );
-
- for (j=0; j<=slices; j++)
- glVertex3d(cost[j]*r0, sint[j]*r0, z0);
-
- glEnd();
-
- /* Cover each stack with a quad strip, except the top stack */
-
- for( i=0; i<stacks-1; i++ )
- {
- glBegin(GL_QUAD_STRIP);
-
- for(j=0; j<=slices; j++)
- {
- glNormal3d(cost[j]*cosn, sint[j]*cosn, sinn);
- glVertex3d(cost[j]*r0, sint[j]*r0, z0 );
- glVertex3d(cost[j]*r1, sint[j]*r1, z1 );
- }
-
- z0 = z1; z1 += zStep;
- r0 = r1; r1 -= rStep;
-
- glEnd();
- }
-
- /* The top stack is covered with individual triangles */
-
- glBegin(GL_TRIANGLES);
-
- glNormal3d(cost[0]*sinn, sint[0]*sinn, cosn);
-
- for (j=0; j<slices; j++)
- {
- glVertex3d(cost[j+0]*r0, sint[j+0]*r0, z0 );
- glVertex3d(0, 0, height);
- glNormal3d(cost[j+1]*sinn, sint[j+1]*sinn, cosn );
- glVertex3d(cost[j+1]*r0, sint[j+1]*r0, z0 );
- }
-
- glEnd();
-
- /* Release sin and cos tables */
-
- free(sint);
- free(cost);
-}
-
-/*
- * Draws a wire cone
- */
-void FGAPIENTRY glutWireCone( GLdouble base, GLdouble height, GLint slices, GLint stacks)
-{
- int i,j;
-
- /* Step in z and radius as stacks are drawn. */
-
- double z = 0.0;
- double r = base;
-
- const double zStep = height / ( ( stacks > 0 ) ? stacks : 1 );
- const double rStep = base / ( ( stacks > 0 ) ? stacks : 1 );
-
- /* Scaling factors for vertex normals */
-
- const double cosn = ( height / sqrt ( height * height + base * base ));
- const double sinn = ( base / sqrt ( height * height + base * base ));
-
- /* Pre-computed circle */
-
- double *sint,*cost;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCone" );
-
- fghCircleTable(&sint,&cost,-slices);
-
- /* Draw the stacks... */
-
- for (i=0; i<stacks; i++)
- {
- glBegin(GL_LINE_LOOP);
-
- for( j=0; j<slices; j++ )
- {
- glNormal3d(cost[j]*sinn, sint[j]*sinn, cosn);
- glVertex3d(cost[j]*r, sint[j]*r, z );
- }
-
- glEnd();
-
- z += zStep;
- r -= rStep;
- }
-
- /* Draw the slices */
-
- r = base;
-
- glBegin(GL_LINES);
-
- for (j=0; j<slices; j++)
- {
- glNormal3d(cost[j]*sinn, sint[j]*sinn, cosn );
- glVertex3d(cost[j]*r, sint[j]*r, 0.0 );
- glVertex3d(0.0, 0.0, height);
- }
-
- glEnd();
-
- /* Release sin and cos tables */
-
- free(sint);
- free(cost);
-}
-
-
-/*
- * Draws a solid cylinder
- */
-void FGAPIENTRY glutSolidCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks)
-{
- int i,j;
-
- /* Step in z and radius as stacks are drawn. */
-
- double z0,z1;
- const double zStep = height / ( ( stacks > 0 ) ? stacks : 1 );
-
- /* Pre-computed circle */
-
- double *sint,*cost;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCylinder" );
-
- fghCircleTable(&sint,&cost,-slices);
-
- /* Cover the base and top */
-
- glBegin(GL_TRIANGLE_FAN);
- glNormal3d(0.0, 0.0, -1.0 );
- glVertex3d(0.0, 0.0, 0.0 );
- for (j=0; j<=slices; j++)
- glVertex3d(cost[j]*radius, sint[j]*radius, 0.0);
- glEnd();
-
- glBegin(GL_TRIANGLE_FAN);
- glNormal3d(0.0, 0.0, 1.0 );
- glVertex3d(0.0, 0.0, height);
- for (j=slices; j>=0; j--)
- glVertex3d(cost[j]*radius, sint[j]*radius, height);
- glEnd();
-
- /* Do the stacks */
-
- z0 = 0.0;
- z1 = zStep;
-
- for (i=1; i<=stacks; i++)
- {
- if (i==stacks)
- z1 = height;
-
- glBegin(GL_QUAD_STRIP);
- for (j=0; j<=slices; j++ )
- {
- glNormal3d(cost[j], sint[j], 0.0 );
- glVertex3d(cost[j]*radius, sint[j]*radius, z0 );
- glVertex3d(cost[j]*radius, sint[j]*radius, z1 );
- }
- glEnd();
-
- z0 = z1; z1 += zStep;
- }
-
- /* Release sin and cos tables */
-
- free(sint);
- free(cost);
-}
-
-/*
- * Draws a wire cylinder
- */
-void FGAPIENTRY glutWireCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks)
-{
- int i,j;
-
- /* Step in z and radius as stacks are drawn. */
-
- double z = 0.0;
- const double zStep = height / ( ( stacks > 0 ) ? stacks : 1 );
-
- /* Pre-computed circle */
-
- double *sint,*cost;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCylinder" );
-
- fghCircleTable(&sint,&cost,-slices);
-
- /* Draw the stacks... */
-
- for (i=0; i<=stacks; i++)
- {
- if (i==stacks)
- z = height;
-
- glBegin(GL_LINE_LOOP);
-
- for( j=0; j<slices; j++ )
- {
- glNormal3d(cost[j], sint[j], 0.0);
- glVertex3d(cost[j]*radius, sint[j]*radius, z );
- }
-
- glEnd();
-
- z += zStep;
- }
-
- /* Draw the slices */
-
- glBegin(GL_LINES);
-
- for (j=0; j<slices; j++)
- {
- glNormal3d(cost[j], sint[j], 0.0 );
- glVertex3d(cost[j]*radius, sint[j]*radius, 0.0 );
- glVertex3d(cost[j]*radius, sint[j]*radius, height);
- }
-
- glEnd();
-
- /* Release sin and cos tables */
-
- free(sint);
- free(cost);
-}
-
-/*
- * Draws a wire torus
- */
-void FGAPIENTRY glutWireTorus( GLdouble dInnerRadius, GLdouble dOuterRadius, GLint nSides, GLint nRings )
-{
- double iradius = dInnerRadius, oradius = dOuterRadius, phi, psi, dpsi, dphi;
- double *vertex, *normal;
- int i, j;
- double spsi, cpsi, sphi, cphi ;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTorus" );
-
- if ( nSides < 1 ) nSides = 1;
- if ( nRings < 1 ) nRings = 1;
-
- /* Allocate the vertices array */
- vertex = (double *)calloc( sizeof(double), 3 * nSides * nRings );
- normal = (double *)calloc( sizeof(double), 3 * nSides * nRings );
-
- glPushMatrix();
-
- dpsi = 2.0 * M_PI / (double)nRings ;
- dphi = -2.0 * M_PI / (double)nSides ;
- psi = 0.0;
-
- for( j=0; j<nRings; j++ )
- {
- cpsi = cos ( psi ) ;
- spsi = sin ( psi ) ;
- phi = 0.0;
-
- for( i=0; i<nSides; i++ )
- {
- int offset = 3 * ( j * nSides + i ) ;
- cphi = cos ( phi ) ;
- sphi = sin ( phi ) ;
- *(vertex + offset + 0) = cpsi * ( oradius + cphi * iradius ) ;
- *(vertex + offset + 1) = spsi * ( oradius + cphi * iradius ) ;
- *(vertex + offset + 2) = sphi * iradius ;
- *(normal + offset + 0) = cpsi * cphi ;
- *(normal + offset + 1) = spsi * cphi ;
- *(normal + offset + 2) = sphi ;
- phi += dphi;
- }
-
- psi += dpsi;
- }
-
- for( i=0; i<nSides; i++ )
- {
- glBegin( GL_LINE_LOOP );
-
- for( j=0; j<nRings; j++ )
- {
- int offset = 3 * ( j * nSides + i ) ;
- glNormal3dv( normal + offset );
- glVertex3dv( vertex + offset );
- }
-
- glEnd();
- }
-
- for( j=0; j<nRings; j++ )
- {
- glBegin(GL_LINE_LOOP);
-
- for( i=0; i<nSides; i++ )
- {
- int offset = 3 * ( j * nSides + i ) ;
- glNormal3dv( normal + offset );
- glVertex3dv( vertex + offset );
- }
-
- glEnd();
- }
-
- free ( vertex ) ;
- free ( normal ) ;
- glPopMatrix();
-}
-
-/*
- * Draws a solid torus
- */
-void FGAPIENTRY glutSolidTorus( GLdouble dInnerRadius, GLdouble dOuterRadius, GLint nSides, GLint nRings )
-{
- double iradius = dInnerRadius, oradius = dOuterRadius, phi, psi, dpsi, dphi;
- double *vertex, *normal;
- int i, j;
- double spsi, cpsi, sphi, cphi ;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTorus" );
-
- if ( nSides < 1 ) nSides = 1;
- if ( nRings < 1 ) nRings = 1;
-
- /* Increment the number of sides and rings to allow for one more point than surface */
- nSides ++ ;
- nRings ++ ;
-
- /* Allocate the vertices array */
- vertex = (double *)calloc( sizeof(double), 3 * nSides * nRings );
- normal = (double *)calloc( sizeof(double), 3 * nSides * nRings );
-
- glPushMatrix();
-
- dpsi = 2.0 * M_PI / (double)(nRings - 1) ;
- dphi = -2.0 * M_PI / (double)(nSides - 1) ;
- psi = 0.0;
-
- for( j=0; j<nRings; j++ )
- {
- cpsi = cos ( psi ) ;
- spsi = sin ( psi ) ;
- phi = 0.0;
-
- for( i=0; i<nSides; i++ )
- {
- int offset = 3 * ( j * nSides + i ) ;
- cphi = cos ( phi ) ;
- sphi = sin ( phi ) ;
- *(vertex + offset + 0) = cpsi * ( oradius + cphi * iradius ) ;
- *(vertex + offset + 1) = spsi * ( oradius + cphi * iradius ) ;
- *(vertex + offset + 2) = sphi * iradius ;
- *(normal + offset + 0) = cpsi * cphi ;
- *(normal + offset + 1) = spsi * cphi ;
- *(normal + offset + 2) = sphi ;
- phi += dphi;
- }
-
- psi += dpsi;
- }
-
- glBegin( GL_QUADS );
- for( i=0; i<nSides-1; i++ )
- {
- for( j=0; j<nRings-1; j++ )
- {
- int offset = 3 * ( j * nSides + i ) ;
- glNormal3dv( normal + offset );
- glVertex3dv( vertex + offset );
- glNormal3dv( normal + offset + 3 );
- glVertex3dv( vertex + offset + 3 );
- glNormal3dv( normal + offset + 3 * nSides + 3 );
- glVertex3dv( vertex + offset + 3 * nSides + 3 );
- glNormal3dv( normal + offset + 3 * nSides );
- glVertex3dv( vertex + offset + 3 * nSides );
- }
- }
-
- glEnd();
-
- free ( vertex ) ;
- free ( normal ) ;
- glPopMatrix();
-}
-
-/*
- *
- */
-void FGAPIENTRY glutWireDodecahedron( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireDodecahedron" );
-
- /* Magic Numbers: It is possible to create a dodecahedron by attaching two pentagons to each face of
- * of a cube. The coordinates of the points are:
- * (+-x,0, z); (+-1, 1, 1); (0, z, x )
- * where x = (-1 + sqrt(5))/2, z = (1 + sqrt(5))/2 or
- * x = 0.61803398875 and z = 1.61803398875.
- */
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( 0.0, 0.525731112119, 0.850650808354 ) ; glVertex3d ( 0.0, 1.61803398875, 0.61803398875 ) ; glVertex3d ( -1.0, 1.0, 1.0 ) ; glVertex3d ( -0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( 0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( 1.0, 1.0, 1.0 ) ;
- glEnd () ;
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( 0.0, 0.525731112119, -0.850650808354 ) ; glVertex3d ( 0.0, 1.61803398875, -0.61803398875 ) ; glVertex3d ( 1.0, 1.0, -1.0 ) ; glVertex3d ( 0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( -0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( -1.0, 1.0, -1.0 ) ;
- glEnd () ;
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( 0.0, -0.525731112119, 0.850650808354 ) ; glVertex3d ( 0.0, -1.61803398875, 0.61803398875 ) ; glVertex3d ( 1.0, -1.0, 1.0 ) ; glVertex3d ( 0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( -0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( -1.0, -1.0, 1.0 ) ;
- glEnd () ;
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( 0.0, -0.525731112119, -0.850650808354 ) ; glVertex3d ( 0.0, -1.61803398875, -0.61803398875 ) ; glVertex3d ( -1.0, -1.0, -1.0 ) ; glVertex3d ( -0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( 0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( 1.0, -1.0, -1.0 ) ;
- glEnd () ;
-
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( 0.850650808354, 0.0, 0.525731112119 ) ; glVertex3d ( 0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( 1.0, -1.0, 1.0 ) ; glVertex3d ( 1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( 1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( 1.0, 1.0, 1.0 ) ;
- glEnd () ;
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( -0.850650808354, 0.0, 0.525731112119 ) ; glVertex3d ( -0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( -1.0, 1.0, 1.0 ) ; glVertex3d ( -1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( -1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( -1.0, -1.0, 1.0 ) ;
- glEnd () ;
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( 0.850650808354, 0.0, -0.525731112119 ) ; glVertex3d ( 0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( 1.0, 1.0, -1.0 ) ; glVertex3d ( 1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( 1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( 1.0, -1.0, -1.0 ) ;
- glEnd () ;
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( -0.850650808354, 0.0, -0.525731112119 ) ; glVertex3d ( -0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( -1.0, -1.0, -1.0 ) ; glVertex3d ( -1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( -1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( -1.0, 1.0, -1.0 ) ;
- glEnd () ;
-
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( 0.525731112119, 0.850650808354, 0.0 ) ; glVertex3d ( 1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( 1.0, 1.0, -1.0 ) ; glVertex3d ( 0.0, 1.61803398875, -0.61803398875 ) ; glVertex3d ( 0.0, 1.61803398875, 0.61803398875 ) ; glVertex3d ( 1.0, 1.0, 1.0 ) ;
- glEnd () ;
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( 0.525731112119, -0.850650808354, 0.0 ) ; glVertex3d ( 1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( 1.0, -1.0, 1.0 ) ; glVertex3d ( 0.0, -1.61803398875, 0.61803398875 ) ; glVertex3d ( 0.0, -1.61803398875, -0.61803398875 ) ; glVertex3d ( 1.0, -1.0, -1.0 ) ;
- glEnd () ;
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( -0.525731112119, 0.850650808354, 0.0 ) ; glVertex3d ( -1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( -1.0, 1.0, 1.0 ) ; glVertex3d ( 0.0, 1.61803398875, 0.61803398875 ) ; glVertex3d ( 0.0, 1.61803398875, -0.61803398875 ) ; glVertex3d ( -1.0, 1.0, -1.0 ) ;
- glEnd () ;
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( -0.525731112119, -0.850650808354, 0.0 ) ; glVertex3d ( -1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( -1.0, -1.0, -1.0 ) ; glVertex3d ( 0.0, -1.61803398875, -0.61803398875 ) ; glVertex3d ( 0.0, -1.61803398875, 0.61803398875 ) ; glVertex3d ( -1.0, -1.0, 1.0 ) ;
- glEnd () ;
-}
-
-/*
- *
- */
-void FGAPIENTRY glutSolidDodecahedron( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidDodecahedron" );
-
- /* Magic Numbers: It is possible to create a dodecahedron by attaching two pentagons to each face of
- * of a cube. The coordinates of the points are:
- * (+-x,0, z); (+-1, 1, 1); (0, z, x )
- * where x = (-1 + sqrt(5))/2, z = (1 + sqrt(5))/2 or
- * x = 0.61803398875 and z = 1.61803398875.
- */
- glBegin ( GL_POLYGON ) ;
- glNormal3d ( 0.0, 0.525731112119, 0.850650808354 ) ; glVertex3d ( 0.0, 1.61803398875, 0.61803398875 ) ; glVertex3d ( -1.0, 1.0, 1.0 ) ; glVertex3d ( -0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( 0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( 1.0, 1.0, 1.0 ) ;
- glEnd () ;
- glBegin ( GL_POLYGON ) ;
- glNormal3d ( 0.0, 0.525731112119, -0.850650808354 ) ; glVertex3d ( 0.0, 1.61803398875, -0.61803398875 ) ; glVertex3d ( 1.0, 1.0, -1.0 ) ; glVertex3d ( 0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( -0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( -1.0, 1.0, -1.0 ) ;
- glEnd () ;
- glBegin ( GL_POLYGON ) ;
- glNormal3d ( 0.0, -0.525731112119, 0.850650808354 ) ; glVertex3d ( 0.0, -1.61803398875, 0.61803398875 ) ; glVertex3d ( 1.0, -1.0, 1.0 ) ; glVertex3d ( 0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( -0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( -1.0, -1.0, 1.0 ) ;
- glEnd () ;
- glBegin ( GL_POLYGON ) ;
- glNormal3d ( 0.0, -0.525731112119, -0.850650808354 ) ; glVertex3d ( 0.0, -1.61803398875, -0.61803398875 ) ; glVertex3d ( -1.0, -1.0, -1.0 ) ; glVertex3d ( -0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( 0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( 1.0, -1.0, -1.0 ) ;
- glEnd () ;
-
- glBegin ( GL_POLYGON ) ;
- glNormal3d ( 0.850650808354, 0.0, 0.525731112119 ) ; glVertex3d ( 0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( 1.0, -1.0, 1.0 ) ; glVertex3d ( 1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( 1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( 1.0, 1.0, 1.0 ) ;
- glEnd () ;
- glBegin ( GL_POLYGON ) ;
- glNormal3d ( -0.850650808354, 0.0, 0.525731112119 ) ; glVertex3d ( -0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( -1.0, 1.0, 1.0 ) ; glVertex3d ( -1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( -1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( -1.0, -1.0, 1.0 ) ;
- glEnd () ;
- glBegin ( GL_POLYGON ) ;
- glNormal3d ( 0.850650808354, 0.0, -0.525731112119 ) ; glVertex3d ( 0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( 1.0, 1.0, -1.0 ) ; glVertex3d ( 1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( 1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( 1.0, -1.0, -1.0 ) ;
- glEnd () ;
- glBegin ( GL_POLYGON ) ;
- glNormal3d ( -0.850650808354, 0.0, -0.525731112119 ) ; glVertex3d ( -0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( -1.0, -1.0, -1.0 ) ; glVertex3d ( -1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( -1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( -1.0, 1.0, -1.0 ) ;
- glEnd () ;
-
- glBegin ( GL_POLYGON ) ;
- glNormal3d ( 0.525731112119, 0.850650808354, 0.0 ) ; glVertex3d ( 1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( 1.0, 1.0, -1.0 ) ; glVertex3d ( 0.0, 1.61803398875, -0.61803398875 ) ; glVertex3d ( 0.0, 1.61803398875, 0.61803398875 ) ; glVertex3d ( 1.0, 1.0, 1.0 ) ;
- glEnd () ;
- glBegin ( GL_POLYGON ) ;
- glNormal3d ( 0.525731112119, -0.850650808354, 0.0 ) ; glVertex3d ( 1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( 1.0, -1.0, 1.0 ) ; glVertex3d ( 0.0, -1.61803398875, 0.61803398875 ) ; glVertex3d ( 0.0, -1.61803398875, -0.61803398875 ) ; glVertex3d ( 1.0, -1.0, -1.0 ) ;
- glEnd () ;
- glBegin ( GL_POLYGON ) ;
- glNormal3d ( -0.525731112119, 0.850650808354, 0.0 ) ; glVertex3d ( -1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( -1.0, 1.0, 1.0 ) ; glVertex3d ( 0.0, 1.61803398875, 0.61803398875 ) ; glVertex3d ( 0.0, 1.61803398875, -0.61803398875 ) ; glVertex3d ( -1.0, 1.0, -1.0 ) ;
- glEnd () ;
- glBegin ( GL_POLYGON ) ;
- glNormal3d ( -0.525731112119, -0.850650808354, 0.0 ) ; glVertex3d ( -1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( -1.0, -1.0, -1.0 ) ; glVertex3d ( 0.0, -1.61803398875, -0.61803398875 ) ; glVertex3d ( 0.0, -1.61803398875, 0.61803398875 ) ; glVertex3d ( -1.0, -1.0, 1.0 ) ;
- glEnd () ;
-}
-
-/*
- *
- */
-void FGAPIENTRY glutWireOctahedron( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireOctahedron" );
-
-#define RADIUS 1.0f
- glBegin( GL_LINE_LOOP );
- glNormal3d( 0.577350269189, 0.577350269189, 0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, RADIUS, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS );
- glNormal3d( 0.577350269189, 0.577350269189,-0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS, 0.0 );
- glNormal3d( 0.577350269189,-0.577350269189, 0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, 0.0 );
- glNormal3d( 0.577350269189,-0.577350269189,-0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0,-RADIUS, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS );
- glNormal3d(-0.577350269189, 0.577350269189, 0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, 0.0 );
- glNormal3d(-0.577350269189, 0.577350269189,-0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, RADIUS, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS );
- glNormal3d(-0.577350269189,-0.577350269189, 0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0,-RADIUS, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS );
- glNormal3d(-0.577350269189,-0.577350269189,-0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS, 0.0 );
- glEnd();
-#undef RADIUS
-}
-
-/*
- *
- */
-void FGAPIENTRY glutSolidOctahedron( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidOctahedron" );
-
-#define RADIUS 1.0f
- glBegin( GL_TRIANGLES );
- glNormal3d( 0.577350269189, 0.577350269189, 0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, RADIUS, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS );
- glNormal3d( 0.577350269189, 0.577350269189,-0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS, 0.0 );
- glNormal3d( 0.577350269189,-0.577350269189, 0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, 0.0 );
- glNormal3d( 0.577350269189,-0.577350269189,-0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0,-RADIUS, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS );
- glNormal3d(-0.577350269189, 0.577350269189, 0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, 0.0 );
- glNormal3d(-0.577350269189, 0.577350269189,-0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, RADIUS, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS );
- glNormal3d(-0.577350269189,-0.577350269189, 0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0,-RADIUS, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS );
- glNormal3d(-0.577350269189,-0.577350269189,-0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS, 0.0 );
- glEnd();
-#undef RADIUS
-}
-
-/* Magic Numbers: r0 = ( 1, 0, 0 )
- * r1 = ( -1/3, 2 sqrt(2) / 3, 0 )
- * r2 = ( -1/3, -sqrt(2) / 3, sqrt(6) / 3 )
- * r3 = ( -1/3, -sqrt(2) / 3, -sqrt(6) / 3 )
- * |r0| = |r1| = |r2| = |r3| = 1
- * Distance between any two points is 2 sqrt(6) / 3
- *
- * Normals: The unit normals are simply the negative of the coordinates of the point not on the surface.
- */
-
-#define NUM_TETR_FACES 4
-
-static GLdouble tet_r[4][3] = { { 1.0, 0.0, 0.0 },
- { -0.333333333333, 0.942809041582, 0.0 },
- { -0.333333333333, -0.471404520791, 0.816496580928 },
- { -0.333333333333, -0.471404520791, -0.816496580928 } } ;
-
-static GLint tet_i[4][3] = /* Vertex indices */
-{
- { 1, 3, 2 }, { 0, 2, 3 }, { 0, 3, 1 }, { 0, 1, 2 }
-} ;
-
-/*
- *
- */
-void FGAPIENTRY glutWireTetrahedron( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTetrahedron" );
-
- glBegin( GL_LINE_LOOP ) ;
- glNormal3d ( -tet_r[0][0], -tet_r[0][1], -tet_r[0][2] ) ; glVertex3dv ( tet_r[1] ) ; glVertex3dv ( tet_r[3] ) ; glVertex3dv ( tet_r[2] ) ;
- glNormal3d ( -tet_r[1][0], -tet_r[1][1], -tet_r[1][2] ) ; glVertex3dv ( tet_r[0] ) ; glVertex3dv ( tet_r[2] ) ; glVertex3dv ( tet_r[3] ) ;
- glNormal3d ( -tet_r[2][0], -tet_r[2][1], -tet_r[2][2] ) ; glVertex3dv ( tet_r[0] ) ; glVertex3dv ( tet_r[3] ) ; glVertex3dv ( tet_r[1] ) ;
- glNormal3d ( -tet_r[3][0], -tet_r[3][1], -tet_r[3][2] ) ; glVertex3dv ( tet_r[0] ) ; glVertex3dv ( tet_r[1] ) ; glVertex3dv ( tet_r[2] ) ;
- glEnd() ;
-}
-
-/*
- *
- */
-void FGAPIENTRY glutSolidTetrahedron( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTetrahedron" );
-
- glBegin( GL_TRIANGLES ) ;
- glNormal3d ( -tet_r[0][0], -tet_r[0][1], -tet_r[0][2] ) ; glVertex3dv ( tet_r[1] ) ; glVertex3dv ( tet_r[3] ) ; glVertex3dv ( tet_r[2] ) ;
- glNormal3d ( -tet_r[1][0], -tet_r[1][1], -tet_r[1][2] ) ; glVertex3dv ( tet_r[0] ) ; glVertex3dv ( tet_r[2] ) ; glVertex3dv ( tet_r[3] ) ;
- glNormal3d ( -tet_r[2][0], -tet_r[2][1], -tet_r[2][2] ) ; glVertex3dv ( tet_r[0] ) ; glVertex3dv ( tet_r[3] ) ; glVertex3dv ( tet_r[1] ) ;
- glNormal3d ( -tet_r[3][0], -tet_r[3][1], -tet_r[3][2] ) ; glVertex3dv ( tet_r[0] ) ; glVertex3dv ( tet_r[1] ) ; glVertex3dv ( tet_r[2] ) ;
- glEnd() ;
-}
-
-/*
- *
- */
-static double icos_r[12][3] = {
- { 1.0, 0.0, 0.0 },
- { 0.447213595500, 0.894427191000, 0.0 },
- { 0.447213595500, 0.276393202252, 0.850650808354 },
- { 0.447213595500, -0.723606797748, 0.525731112119 },
- { 0.447213595500, -0.723606797748, -0.525731112119 },
- { 0.447213595500, 0.276393202252, -0.850650808354 },
- { -0.447213595500, -0.894427191000, 0.0 },
- { -0.447213595500, -0.276393202252, 0.850650808354 },
- { -0.447213595500, 0.723606797748, 0.525731112119 },
- { -0.447213595500, 0.723606797748, -0.525731112119 },
- { -0.447213595500, -0.276393202252, -0.850650808354 },
- { -1.0, 0.0, 0.0 }
-};
-
-static int icos_v [20][3] = {
- { 0, 1, 2 },
- { 0, 2, 3 },
- { 0, 3, 4 },
- { 0, 4, 5 },
- { 0, 5, 1 },
- { 1, 8, 2 },
- { 2, 7, 3 },
- { 3, 6, 4 },
- { 4, 10, 5 },
- { 5, 9, 1 },
- { 1, 9, 8 },
- { 2, 8, 7 },
- { 3, 7, 6 },
- { 4, 6, 10 },
- { 5, 10, 9 },
- { 11, 9, 10 },
- { 11, 8, 9 },
- { 11, 7, 8 },
- { 11, 6, 7 },
- { 11, 10, 6 }
-};
-
-void FGAPIENTRY glutWireIcosahedron( void )
-{
- int i ;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireIcosahedron" );
-
- for ( i = 0; i < 20; i++ )
- {
- double normal[3] ;
- normal[0] = ( icos_r[icos_v[i][1]][1] - icos_r[icos_v[i][0]][1] ) * ( icos_r[icos_v[i][2]][2] - icos_r[icos_v[i][0]][2] ) - ( icos_r[icos_v[i][1]][2] - icos_r[icos_v[i][0]][2] ) * ( icos_r[icos_v[i][2]][1] - icos_r[icos_v[i][0]][1] ) ;
- normal[1] = ( icos_r[icos_v[i][1]][2] - icos_r[icos_v[i][0]][2] ) * ( icos_r[icos_v[i][2]][0] - icos_r[icos_v[i][0]][0] ) - ( icos_r[icos_v[i][1]][0] - icos_r[icos_v[i][0]][0] ) * ( icos_r[icos_v[i][2]][2] - icos_r[icos_v[i][0]][2] ) ;
- normal[2] = ( icos_r[icos_v[i][1]][0] - icos_r[icos_v[i][0]][0] ) * ( icos_r[icos_v[i][2]][1] - icos_r[icos_v[i][0]][1] ) - ( icos_r[icos_v[i][1]][1] - icos_r[icos_v[i][0]][1] ) * ( icos_r[icos_v[i][2]][0] - icos_r[icos_v[i][0]][0] ) ;
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3dv ( normal ) ;
- glVertex3dv ( icos_r[icos_v[i][0]] ) ;
- glVertex3dv ( icos_r[icos_v[i][1]] ) ;
- glVertex3dv ( icos_r[icos_v[i][2]] ) ;
- glEnd () ;
- }
-}
-
-/*
- *
- */
-void FGAPIENTRY glutSolidIcosahedron( void )
-{
- int i ;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidIcosahedron" );
-
- glBegin ( GL_TRIANGLES ) ;
- for ( i = 0; i < 20; i++ )
- {
- double normal[3] ;
- normal[0] = ( icos_r[icos_v[i][1]][1] - icos_r[icos_v[i][0]][1] ) * ( icos_r[icos_v[i][2]][2] - icos_r[icos_v[i][0]][2] ) - ( icos_r[icos_v[i][1]][2] - icos_r[icos_v[i][0]][2] ) * ( icos_r[icos_v[i][2]][1] - icos_r[icos_v[i][0]][1] ) ;
- normal[1] = ( icos_r[icos_v[i][1]][2] - icos_r[icos_v[i][0]][2] ) * ( icos_r[icos_v[i][2]][0] - icos_r[icos_v[i][0]][0] ) - ( icos_r[icos_v[i][1]][0] - icos_r[icos_v[i][0]][0] ) * ( icos_r[icos_v[i][2]][2] - icos_r[icos_v[i][0]][2] ) ;
- normal[2] = ( icos_r[icos_v[i][1]][0] - icos_r[icos_v[i][0]][0] ) * ( icos_r[icos_v[i][2]][1] - icos_r[icos_v[i][0]][1] ) - ( icos_r[icos_v[i][1]][1] - icos_r[icos_v[i][0]][1] ) * ( icos_r[icos_v[i][2]][0] - icos_r[icos_v[i][0]][0] ) ;
- glNormal3dv ( normal ) ;
- glVertex3dv ( icos_r[icos_v[i][0]] ) ;
- glVertex3dv ( icos_r[icos_v[i][1]] ) ;
- glVertex3dv ( icos_r[icos_v[i][2]] ) ;
- }
-
- glEnd () ;
-}
-
-/*
- *
- */
-static double rdod_r[14][3] = {
- { 0.0, 0.0, 1.0 },
- { 0.707106781187, 0.000000000000, 0.5 },
- { 0.000000000000, 0.707106781187, 0.5 },
- { -0.707106781187, 0.000000000000, 0.5 },
- { 0.000000000000, -0.707106781187, 0.5 },
- { 0.707106781187, 0.707106781187, 0.0 },
- { -0.707106781187, 0.707106781187, 0.0 },
- { -0.707106781187, -0.707106781187, 0.0 },
- { 0.707106781187, -0.707106781187, 0.0 },
- { 0.707106781187, 0.000000000000, -0.5 },
- { 0.000000000000, 0.707106781187, -0.5 },
- { -0.707106781187, 0.000000000000, -0.5 },
- { 0.000000000000, -0.707106781187, -0.5 },
- { 0.0, 0.0, -1.0 }
-} ;
-
-static int rdod_v [12][4] = {
- { 0, 1, 5, 2 },
- { 0, 2, 6, 3 },
- { 0, 3, 7, 4 },
- { 0, 4, 8, 1 },
- { 5, 10, 6, 2 },
- { 6, 11, 7, 3 },
- { 7, 12, 8, 4 },
- { 8, 9, 5, 1 },
- { 5, 9, 13, 10 },
- { 6, 10, 13, 11 },
- { 7, 11, 13, 12 },
- { 8, 12, 13, 9 }
-};
-
-static double rdod_n[12][3] = {
- { 0.353553390594, 0.353553390594, 0.5 },
- { -0.353553390594, 0.353553390594, 0.5 },
- { -0.353553390594, -0.353553390594, 0.5 },
- { 0.353553390594, -0.353553390594, 0.5 },
- { 0.000000000000, 1.000000000000, 0.0 },
- { -1.000000000000, 0.000000000000, 0.0 },
- { 0.000000000000, -1.000000000000, 0.0 },
- { 1.000000000000, 0.000000000000, 0.0 },
- { 0.353553390594, 0.353553390594, -0.5 },
- { -0.353553390594, 0.353553390594, -0.5 },
- { -0.353553390594, -0.353553390594, -0.5 },
- { 0.353553390594, -0.353553390594, -0.5 }
-};
-
-void FGAPIENTRY glutWireRhombicDodecahedron( void )
-{
- int i ;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireRhombicDodecahedron" );
-
- for ( i = 0; i < 12; i++ )
- {
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3dv ( rdod_n[i] ) ;
- glVertex3dv ( rdod_r[rdod_v[i][0]] ) ;
- glVertex3dv ( rdod_r[rdod_v[i][1]] ) ;
- glVertex3dv ( rdod_r[rdod_v[i][2]] ) ;
- glVertex3dv ( rdod_r[rdod_v[i][3]] ) ;
- glEnd () ;
- }
-}
-
-/*
- *
- */
-void FGAPIENTRY glutSolidRhombicDodecahedron( void )
-{
- int i ;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidRhombicDodecahedron" );
-
- glBegin ( GL_QUADS ) ;
- for ( i = 0; i < 12; i++ )
- {
- glNormal3dv ( rdod_n[i] ) ;
- glVertex3dv ( rdod_r[rdod_v[i][0]] ) ;
- glVertex3dv ( rdod_r[rdod_v[i][1]] ) ;
- glVertex3dv ( rdod_r[rdod_v[i][2]] ) ;
- glVertex3dv ( rdod_r[rdod_v[i][3]] ) ;
- }
-
- glEnd () ;
-}
-
-void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, GLdouble offset[3], GLdouble scale )
-{
- int i, j ;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireSierpinskiSponge" );
-
- if ( num_levels == 0 )
- {
-
- for ( i = 0 ; i < NUM_TETR_FACES ; i++ )
- {
- glBegin ( GL_LINE_LOOP ) ;
- glNormal3d ( -tet_r[i][0], -tet_r[i][1], -tet_r[i][2] ) ;
- for ( j = 0; j < 3; j++ )
- {
- double x = offset[0] + scale * tet_r[tet_i[i][j]][0] ;
- double y = offset[1] + scale * tet_r[tet_i[i][j]][1] ;
- double z = offset[2] + scale * tet_r[tet_i[i][j]][2] ;
- glVertex3d ( x, y, z ) ;
- }
-
- glEnd () ;
- }
- }
- else if ( num_levels > 0 )
- {
- GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */
- num_levels -- ;
- scale /= 2.0 ;
- for ( i = 0 ; i < NUM_TETR_FACES ; i++ )
- {
- local_offset[0] = offset[0] + scale * tet_r[i][0] ;
- local_offset[1] = offset[1] + scale * tet_r[i][1] ;
- local_offset[2] = offset[2] + scale * tet_r[i][2] ;
- glutWireSierpinskiSponge ( num_levels, local_offset, scale ) ;
- }
- }
-}
-
-void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, GLdouble offset[3], GLdouble scale )
-{
- int i, j ;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSierpinskiSponge" );
-
- if ( num_levels == 0 )
- {
- glBegin ( GL_TRIANGLES ) ;
-
- for ( i = 0 ; i < NUM_TETR_FACES ; i++ )
- {
- glNormal3d ( -tet_r[i][0], -tet_r[i][1], -tet_r[i][2] ) ;
- for ( j = 0; j < 3; j++ )
- {
- double x = offset[0] + scale * tet_r[tet_i[i][j]][0] ;
- double y = offset[1] + scale * tet_r[tet_i[i][j]][1] ;
- double z = offset[2] + scale * tet_r[tet_i[i][j]][2] ;
- glVertex3d ( x, y, z ) ;
- }
- }
-
- glEnd () ;
- }
- else if ( num_levels > 0 )
- {
- GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */
- num_levels -- ;
- scale /= 2.0 ;
- for ( i = 0 ; i < NUM_TETR_FACES ; i++ )
- {
- local_offset[0] = offset[0] + scale * tet_r[i][0] ;
- local_offset[1] = offset[1] + scale * tet_r[i][1] ;
- local_offset[2] = offset[2] + scale * tet_r[i][2] ;
- glutSolidSierpinskiSponge ( num_levels, local_offset, scale ) ;
- }
- }
-}
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- * freeglut_init.c
- *
- * Various freeglut initialization functions.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 2 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#define FREEGLUT_BUILDING_LIB
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/*
- * TODO BEFORE THE STABLE RELEASE:
- *
- * fgDeinitialize() -- Win32's OK, X11 needs the OS-specific
- * deinitialization done
- * glutInitDisplayString() -- display mode string parsing
- *
- * Wouldn't it be cool to use gettext() for error messages? I just love
- * bash saying "nie znaleziono pliku" instead of "file not found" :)
- * Is gettext easily portable?
- */
-
-/* -- GLOBAL VARIABLES ----------------------------------------------------- */
-
-/*
- * A structure pointed by fgDisplay holds all information
- * regarding the display, screen, root window etc.
- */
-SFG_Display fgDisplay;
-
-/*
- * The settings for the current freeglut session
- */
-SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
- { 300, 300, GL_TRUE }, /* Size */
- GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */
- GL_FALSE, /* Initialised */
- GLUT_TRY_DIRECT_CONTEXT, /* DirectContext */
- GL_FALSE, /* ForceIconic */
- GL_FALSE, /* UseCurrentContext */
- GL_FALSE, /* GLDebugSwitch */
- GL_FALSE, /* XSyncSwitch */
- GLUT_KEY_REPEAT_ON, /* KeyRepeat */
- INVALID_MODIFIERS, /* Modifiers */
- 0, /* FPSInterval */
- 0, /* SwapCount */
- 0, /* SwapTime */
- 0, /* Time */
- { NULL, NULL }, /* Timers */
- { NULL, NULL }, /* FreeTimers */
- NULL, /* IdleCallback */
- 0, /* ActiveMenus */
- NULL, /* MenuStateCallback */
- NULL, /* MenuStatusCallback */
- { -1, -1, GL_TRUE }, /* GameModeSize */
- -1, /* GameModeDepth */
- -1, /* GameModeRefresh */
- GLUT_ACTION_EXIT, /* ActionOnWindowClose */
- GLUT_EXEC_STATE_INIT, /* ExecState */
- NULL, /* ProgramName */
- GL_FALSE, /* JoysticksInitialised */
- 0, /* NumActiveJoysticks */
- GL_FALSE, /* InputDevsInitialised */
- 0, /* MouseWheelTicks */
- 1, /* AuxiliaryBufferNumber */
- 4, /* SampleNumber */
- 1, /* MajorVersion */
- 0, /* MinorVersion */
- 0, /* ContextFlags */
- 0, /* ContextProfile */
- NULL, /* ErrorFunc */
- NULL /* WarningFunc */
-};
-
-
-/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
-
-extern void fgPlatformInitialize( const char* displayName );
-extern void fgPlatformDeinitialiseInputDevices ( void );
-extern void fgPlatformCloseDisplay ( void );
-extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext );
-
-
-void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry )
-{
-#ifndef _WIN32_WCE
- int i, j, argc = *pargc;
-
- {
- /* check if GLUT_FPS env var is set */
- const char *fps = getenv( "GLUT_FPS" );
-
- if( fps )
- {
- int interval;
- sscanf( fps, "%d", &interval );
-
- if( interval <= 0 )
- fgState.FPSInterval = 5000; /* 5000 millisecond default */
- else
- fgState.FPSInterval = interval;
- }
- }
-
- *pDisplayName = getenv( "DISPLAY" );
-
- for( i = 1; i < argc; i++ )
- {
- if( strcmp( argv[ i ], "-display" ) == 0 )
- {
- if( ++i >= argc )
- fgError( "-display parameter must be followed by display name" );
-
- *pDisplayName = argv[ i ];
-
- argv[ i - 1 ] = NULL;
- argv[ i ] = NULL;
- ( *pargc ) -= 2;
- }
- else if( strcmp( argv[ i ], "-geometry" ) == 0 )
- {
- if( ++i >= argc )
- fgError( "-geometry parameter must be followed by window "
- "geometry settings" );
-
- *pGeometry = argv[ i ];
-
- argv[ i - 1 ] = NULL;
- argv[ i ] = NULL;
- ( *pargc ) -= 2;
- }
- else if( strcmp( argv[ i ], "-direct" ) == 0)
- {
- if( fgState.DirectContext == GLUT_FORCE_INDIRECT_CONTEXT )
- fgError( "parameters ambiguity, -direct and -indirect "
- "cannot be both specified" );
-
- fgState.DirectContext = GLUT_FORCE_DIRECT_CONTEXT;
- argv[ i ] = NULL;
- ( *pargc )--;
- }
- else if( strcmp( argv[ i ], "-indirect" ) == 0 )
- {
- if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
- fgError( "parameters ambiguity, -direct and -indirect "
- "cannot be both specified" );
-
- fgState.DirectContext = GLUT_FORCE_INDIRECT_CONTEXT;
- argv[ i ] = NULL;
- (*pargc)--;
- }
- else if( strcmp( argv[ i ], "-iconic" ) == 0 )
- {
- fgState.ForceIconic = GL_TRUE;
- argv[ i ] = NULL;
- ( *pargc )--;
- }
- else if( strcmp( argv[ i ], "-gldebug" ) == 0 )
- {
- fgState.GLDebugSwitch = GL_TRUE;
- argv[ i ] = NULL;
- ( *pargc )--;
- }
- else if( strcmp( argv[ i ], "-sync" ) == 0 )
- {
- fgState.XSyncSwitch = GL_TRUE;
- argv[ i ] = NULL;
- ( *pargc )--;
- }
- }
-
- /* Compact {argv}. */
- for( i = j = 1; i < *pargc; i++, j++ )
- {
- /* Guaranteed to end because there are "*pargc" arguments left */
- while ( argv[ j ] == NULL )
- j++;
- if ( i != j )
- argv[ i ] = argv[ j ];
- }
-
-#endif /* _WIN32_WCE */
-
-}
-
-
-void fghCloseInputDevices ( void )
-{
- if ( fgState.JoysticksInitialised )
- fgJoystickClose( );
-
- if ( fgState.InputDevsInitialised )
- fgInputDeviceClose( );
-}
-
-
-/*
- * Perform the freeglut deinitialization...
- */
-void fgDeinitialize( void )
-{
- SFG_Timer *timer;
-
- if( !fgState.Initialised )
- {
- return;
- }
-
- /* If we're in game mode, we want to leave game mode */
- if( fgStructure.GameModeWindow ) {
- glutLeaveGameMode();
- }
-
- /* If there was a menu created, destroy the rendering context */
- if( fgStructure.MenuContext )
- {
- fgPlatformDestroyContext (fgDisplay.pDisplay, fgStructure.MenuContext->MContext );
- free( fgStructure.MenuContext );
- fgStructure.MenuContext = NULL;
- }
-
- fgDestroyStructure( );
-
- while( ( timer = fgState.Timers.First) )
- {
- fgListRemove( &fgState.Timers, &timer->Node );
- free( timer );
- }
-
- while( ( timer = fgState.FreeTimers.First) )
- {
- fgListRemove( &fgState.FreeTimers, &timer->Node );
- free( timer );
- }
-
- fgPlatformDeinitialiseInputDevices ();
-
- fgState.MouseWheelTicks = 0;
-
- fgState.MajorVersion = 1;
- fgState.MinorVersion = 0;
- fgState.ContextFlags = 0;
- fgState.ContextProfile = 0;
-
- fgState.Initialised = GL_FALSE;
-
- fgState.Position.X = -1;
- fgState.Position.Y = -1;
- fgState.Position.Use = GL_FALSE;
-
- fgState.Size.X = 300;
- fgState.Size.Y = 300;
- fgState.Size.Use = GL_TRUE;
-
- fgState.DisplayMode = GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH;
-
- fgState.DirectContext = GLUT_TRY_DIRECT_CONTEXT;
- fgState.ForceIconic = GL_FALSE;
- fgState.UseCurrentContext = GL_FALSE;
- fgState.GLDebugSwitch = GL_FALSE;
- fgState.XSyncSwitch = GL_FALSE;
- fgState.ActionOnWindowClose = GLUT_ACTION_EXIT;
- fgState.ExecState = GLUT_EXEC_STATE_INIT;
-
- fgState.KeyRepeat = GLUT_KEY_REPEAT_ON;
- fgState.Modifiers = INVALID_MODIFIERS;
-
- fgState.GameModeSize.X = -1;
- fgState.GameModeSize.Y = -1;
- fgState.GameModeDepth = -1;
- fgState.GameModeRefresh = -1;
-
- fgListInit( &fgState.Timers );
- fgListInit( &fgState.FreeTimers );
-
- fgState.IdleCallback = NULL;
- fgState.MenuStateCallback = ( FGCBMenuState )NULL;
- fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL;
-
- fgState.SwapCount = 0;
- fgState.SwapTime = 0;
- fgState.FPSInterval = 0;
-
- if( fgState.ProgramName )
- {
- free( fgState.ProgramName );
- fgState.ProgramName = NULL;
- }
-
- fgPlatformCloseDisplay ();
-
- fgState.Initialised = GL_FALSE;
-}
-
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-#if !TARGET_HOST_POSIX_X11
-# include "../Common/xparsegeometry_repl.h"
-#endif
-
-/*
- * Perform initialization. This usually happens on the program startup
- * and restarting after glutMainLoop termination...
- */
-void FGAPIENTRY glutInit( int* pargc, char** argv )
-{
- char* displayName = NULL;
- char* geometry = NULL;
- if( fgState.Initialised )
- fgError( "illegal glutInit() reinitialization attempt" );
-
- if (pargc && *pargc && argv && *argv && **argv)
- {
- fgState.ProgramName = strdup (*argv);
-
- if( !fgState.ProgramName )
- fgError ("Could not allocate space for the program's name.");
- }
-
- fgCreateStructure( );
-
- /* Get start time */
- fgState.Time = fgSystemTime();
-
- fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry );
-
- /*
- * Have the display created now. If there wasn't a "-display"
- * in the program arguments, we will use the DISPLAY environment
- * variable for opening the X display (see code above):
- */
- fgPlatformInitialize( displayName );
-
- /*
- * Geometry parsing deferred until here because we may need the screen
- * size.
- */
-
- if (geometry )
- {
- unsigned int parsedWidth, parsedHeight;
- int mask = XParseGeometry( geometry,
- &fgState.Position.X, &fgState.Position.Y,
- &parsedWidth, &parsedHeight );
- /* TODO: Check for overflow? */
- fgState.Size.X = parsedWidth;
- fgState.Size.Y = parsedHeight;
-
- if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) )
- fgState.Size.Use = GL_TRUE;
-
- if( mask & XNegative )
- fgState.Position.X += fgDisplay.ScreenWidth - fgState.Size.X;
-
- if( mask & YNegative )
- fgState.Position.Y += fgDisplay.ScreenHeight - fgState.Size.Y;
-
- if( (mask & (XValue|YValue)) == (XValue|YValue) )
- fgState.Position.Use = GL_TRUE;
- }
-}
-
-/*
- * Undoes all the "glutInit" stuff
- */
-void FGAPIENTRY glutExit ( void )
-{
- fgDeinitialize ();
-}
-
-/*
- * Sets the default initial window position for new windows
- */
-void FGAPIENTRY glutInitWindowPosition( int x, int y )
-{
- fgState.Position.X = x;
- fgState.Position.Y = y;
-
- if( ( x >= 0 ) && ( y >= 0 ) )
- fgState.Position.Use = GL_TRUE;
- else
- fgState.Position.Use = GL_FALSE;
-}
-
-/*
- * Sets the default initial window size for new windows
- */
-void FGAPIENTRY glutInitWindowSize( int width, int height )
-{
- fgState.Size.X = width;
- fgState.Size.Y = height;
-
- if( ( width > 0 ) && ( height > 0 ) )
- fgState.Size.Use = GL_TRUE;
- else
- fgState.Size.Use = GL_FALSE;
-}
-
-/*
- * Sets the default display mode for all new windows
- */
-void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode )
-{
- /* We will make use of this value when creating a new OpenGL context... */
- fgState.DisplayMode = displayMode;
-}
-
-
-/* -- INIT DISPLAY STRING PARSING ------------------------------------------ */
-
-static char* Tokens[] =
-{
- "alpha", "acca", "acc", "blue", "buffer", "conformant", "depth", "double",
- "green", "index", "num", "red", "rgba", "rgb", "luminance", "stencil",
- "single", "stereo", "samples", "slow", "win32pdf", "win32pfd", "xvisual",
- "xstaticgray", "xgrayscale", "xstaticcolor", "xpseudocolor",
- "xtruecolor", "xdirectcolor",
- "xstaticgrey", "xgreyscale", "xstaticcolour", "xpseudocolour",
- "xtruecolour", "xdirectcolour", "borderless", "aux"
-};
-#define NUM_TOKENS (sizeof(Tokens) / sizeof(*Tokens))
-
-void FGAPIENTRY glutInitDisplayString( const char* displayMode )
-{
- int glut_state_flag = 0 ;
- /*
- * Unpack a lot of options from a character string. The options are
- * delimited by blanks or tabs.
- */
- char *token ;
- size_t len = strlen ( displayMode );
- char *buffer = (char *)malloc ( (len+1) * sizeof(char) );
- memcpy ( buffer, displayMode, len );
- buffer[len] = '\0';
-
- token = strtok ( buffer, " \t" );
-
- while ( token )
- {
- /* Process this token */
- int i ;
-
- /* Temporary fix: Ignore any length specifications and at least
- * process the basic token
- * TODO: Fix this permanently
- */
- size_t cleanlength = strcspn ( token, "=<>~!" );
-
- for ( i = 0; i < NUM_TOKENS; i++ )
- {
- if ( strncmp ( token, Tokens[i], cleanlength ) == 0 ) break ;
- }
-
- switch ( i )
- {
- case 0 : /* "alpha": Alpha color buffer precision in bits */
- glut_state_flag |= GLUT_ALPHA ; /* Somebody fix this for me! */
- break ;
-
- case 1 : /* "acca": Red, green, blue, and alpha accumulation buffer
- precision in bits */
- break ;
-
- case 2 : /* "acc": Red, green, and blue accumulation buffer precision
- in bits with zero bits alpha */
- glut_state_flag |= GLUT_ACCUM ; /* Somebody fix this for me! */
- break ;
-
- case 3 : /* "blue": Blue color buffer precision in bits */
- break ;
-
- case 4 : /* "buffer": Number of bits in the color index color buffer
- */
- break ;
-
- case 5 : /* "conformant": Boolean indicating if the frame buffer
- configuration is conformant or not */
- break ;
-
- case 6 : /* "depth": Number of bits of precision in the depth buffer */
- glut_state_flag |= GLUT_DEPTH ; /* Somebody fix this for me! */
- break ;
-
- case 7 : /* "double": Boolean indicating if the color buffer is
- double buffered */
- glut_state_flag |= GLUT_DOUBLE ;
- break ;
-
- case 8 : /* "green": Green color buffer precision in bits */
- break ;
-
- case 9 : /* "index": Boolean if the color model is color index or not
- */
- glut_state_flag |= GLUT_INDEX ;
- break ;
-
- case 10 : /* "num": A special capability name indicating where the
- value represents the Nth frame buffer configuration
- matching the description string */
- break ;
-
- case 11 : /* "red": Red color buffer precision in bits */
- break ;
-
- case 12 : /* "rgba": Number of bits of red, green, blue, and alpha in
- the RGBA color buffer */
- glut_state_flag |= GLUT_RGBA ; /* Somebody fix this for me! */
- break ;
-
- case 13 : /* "rgb": Number of bits of red, green, and blue in the
- RGBA color buffer with zero bits alpha */
- glut_state_flag |= GLUT_RGB ; /* Somebody fix this for me! */
- break ;
-
- case 14 : /* "luminance": Number of bits of red in the RGBA and zero
- bits of green, blue (alpha not specified) of color buffer
- precision */
- glut_state_flag |= GLUT_LUMINANCE ; /* Somebody fix this for me! */
- break ;
-
- case 15 : /* "stencil": Number of bits in the stencil buffer */
- glut_state_flag |= GLUT_STENCIL; /* Somebody fix this for me! */
- break ;
-
- case 16 : /* "single": Boolean indicate the color buffer is single
- buffered */
- glut_state_flag |= GLUT_SINGLE ;
- break ;
-
- case 17 : /* "stereo": Boolean indicating the color buffer supports
- OpenGL-style stereo */
- glut_state_flag |= GLUT_STEREO ;
- break ;
-
- case 18 : /* "samples": Indicates the number of multisamples to use
- based on GLX's SGIS_multisample extension (for
- antialiasing) */
- glut_state_flag |= GLUT_MULTISAMPLE ; /*Somebody fix this for me!*/
- break ;
-
- case 19 : /* "slow": Boolean indicating if the frame buffer
- configuration is slow or not */
- break ;
-
- case 20 : /* "win32pdf": (incorrect spelling but was there before */
- case 21 : /* "win32pfd": matches the Win32 Pixel Format Descriptor by
- number */
-#if TARGET_HOST_MS_WINDOWS
-#endif
- break ;
-
- case 22 : /* "xvisual": matches the X visual ID by number */
-#if TARGET_HOST_POSIX_X11
-#endif
- break ;
-
- case 23 : /* "xstaticgray": */
- case 29 : /* "xstaticgrey": boolean indicating if the frame buffer
- configuration's X visual is of type StaticGray */
-#if TARGET_HOST_POSIX_X11
-#endif
- break ;
-
- case 24 : /* "xgrayscale": */
- case 30 : /* "xgreyscale": boolean indicating if the frame buffer
- configuration's X visual is of type GrayScale */
-#if TARGET_HOST_POSIX_X11
-#endif
- break ;
-
- case 25 : /* "xstaticcolor": */
- case 31 : /* "xstaticcolour": boolean indicating if the frame buffer
- configuration's X visual is of type StaticColor */
-#if TARGET_HOST_POSIX_X11
-#endif
- break ;
-
- case 26 : /* "xpseudocolor": */
- case 32 : /* "xpseudocolour": boolean indicating if the frame buffer
- configuration's X visual is of type PseudoColor */
-#if TARGET_HOST_POSIX_X11
-#endif
- break ;
-
- case 27 : /* "xtruecolor": */
- case 33 : /* "xtruecolour": boolean indicating if the frame buffer
- configuration's X visual is of type TrueColor */
-#if TARGET_HOST_POSIX_X11
-#endif
- break ;
-
- case 28 : /* "xdirectcolor": */
- case 34 : /* "xdirectcolour": boolean indicating if the frame buffer
- configuration's X visual is of type DirectColor */
-#if TARGET_HOST_POSIX_X11
-#endif
- break ;
-
- case 35 : /* "borderless": windows should not have borders */
- glut_state_flag |= GLUT_BORDERLESS;
- break ;
-
- case 36 : /* "aux": some number of aux buffers */
- glut_state_flag |= GLUT_AUX;
- break ;
-
- case 37 : /* Unrecognized */
- fgWarning ( "WARNING - Display string token not recognized: %s",
- token );
- break ;
- }
-
- token = strtok ( NULL, " \t" );
- }
-
- free ( buffer );
-
- /* We will make use of this value when creating a new OpenGL context... */
- fgState.DisplayMode = glut_state_flag;
-}
-
-/* -- SETTING OPENGL 3.0 CONTEXT CREATION PARAMETERS ---------------------- */
-
-void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion )
-{
- /* We will make use of these value when creating a new OpenGL context... */
- fgState.MajorVersion = majorVersion;
- fgState.MinorVersion = minorVersion;
-}
-
-
-void FGAPIENTRY glutInitContextFlags( int flags )
-{
- /* We will make use of this value when creating a new OpenGL context... */
- fgState.ContextFlags = flags;
-}
-
-void FGAPIENTRY glutInitContextProfile( int profile )
-{
- /* We will make use of this value when creating a new OpenGL context... */
- fgState.ContextProfile = profile;
-}
-
-/* -------------- User Defined Error/Warning Handler Support -------------- */
-
-/*
- * Sets the user error handler (note the use of va_list for the args to the fmt)
- */
-void FGAPIENTRY glutInitErrorFunc( void (* vfgError) ( const char *fmt, va_list ap ) )
-{
- /* This allows user programs to handle freeglut errors */
- fgState.ErrorFunc = vfgError;
-}
-
-/*
- * Sets the user warning handler (note the use of va_list for the args to the fmt)
- */
-void FGAPIENTRY glutInitWarningFunc( void (* vfgWarning) ( const char *fmt, va_list ap ) )
-{
- /* This allows user programs to handle freeglut warnings */
- fgState.WarningFunc = vfgWarning;
-}
-
-/*** END OF FILE ***/
\ No newline at end of file
+++ /dev/null
-/*
- * freeglut_input_devices.c
- *
- * Handles miscellaneous input devices via direct serial-port access.
- * Proper X11 XInput device support is not yet supported.
- * Also lacks Mac support.
- *
- * Written by Joe Krahn <krahn@niehs.nih.gov> 2005
- *
- * Copyright (c) 2005 Stephen J. Baker. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA OR STEPHEN J. BAKER BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifdef HAVE_CONFIG_H
-# include "config.h"
-#endif
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-typedef struct _serialport SERIALPORT;
-
-
-/********************* Dialbox definitions ***********************/
-
-#define DIAL_NUM_VALUATORS 8
-
-/* dial parser state machine states */
-#define DIAL_NEW (-1)
-#define DIAL_WHICH_DEVICE 0
-#define DIAL_VALUE_HIGH 1
-#define DIAL_VALUE_LOW 2
-
-/* dial/button box commands */
-#define DIAL_INITIALIZE 0x20
-#define DIAL_SET_LEDS 0x75
-#define DIAL_SET_TEXT 0x61
-#define DIAL_SET_AUTO_DIALS 0x50
-#define DIAL_SET_AUTO_DELTA_DIALS 0x51
-#define DIAL_SET_FILTER 0x53
-#define DIAL_SET_BUTTONS_MOM_TYPE 0x71
-#define DIAL_SET_AUTO_MOM_BUTTONS 0x73
-#define DIAL_SET_ALL_LEDS 0x4b
-#define DIAL_CLEAR_ALL_LEDS 0x4c
-
-/* dial/button box replies and events */
-#define DIAL_INITIALIZED 0x20
-#define DIAL_BASE 0x30
-#define DIAL_DELTA_BASE 0x40
-#define DIAL_PRESS_BASE 0xc0
-#define DIAL_RELEASE_BASE 0xe0
-
-/* macros to determine reply type */
-#define IS_DIAL_EVENT(ch) (((ch)>=DIAL_BASE)&&((ch)<DIAL_BASE+DIAL_NUM_VALUATORS))
-#define IS_KEY_PRESS(ch) (((ch)>=DIAL_PRESS_BASE)&&((ch)<DIAL_PRESS_BASE+DIAL_NUM_BUTTONS))
-#define IS_KEY_RELEASE(ch) (((ch)>=DIAL_RELEASE_BASE)&&((ch)<DIAL_RELEASE_BASE+DIAL_NUM_BUTTONS))
-#define IS_INIT_EVENT(ch) ((ch)==DIAL_INITIALIZED)
-
-/*****************************************************************/
-
-extern SERIALPORT *serial_open ( const char *device );
-extern void serial_close ( SERIALPORT *port );
-extern int serial_getchar ( SERIALPORT *port );
-extern int serial_putchar ( SERIALPORT *port, unsigned char ch );
-extern void serial_flush ( SERIALPORT *port );
-
-extern void fgPlatformRegisterDialDevice ( const char *dial_device );
-static void send_dial_event(int dial, int value);
-static void poll_dials(int id);
-
-/* local variables */
-static SERIALPORT *dialbox_port=NULL;
-
-/*****************************************************************/
-
-/*
- * Implementation for glutDeviceGet(GLUT_HAS_DIAL_AND_BUTTON_BOX)
- */
-int fgInputDeviceDetect( void )
-{
- fgInitialiseInputDevices ();
-
- if ( !dialbox_port )
- return 0;
-
- if ( !fgState.InputDevsInitialised )
- return 0;
-
- return 1;
-}
-
-/*
- * Try initializing the input device(s)
- */
-void fgInitialiseInputDevices ( void )
-{
- if( !fgState.InputDevsInitialised )
- {
- const char *dial_device=NULL;
- dial_device = getenv ( "GLUT_DIALS_SERIAL" );
- fgPlatformRegisterDialDevice ( dial_device );
-
- if ( !dial_device ) return;
- if ( !( dialbox_port = serial_open ( dial_device ) ) ) return;
- serial_putchar(dialbox_port,DIAL_INITIALIZE);
- glutTimerFunc ( 10, poll_dials, 0 );
- fgState.InputDevsInitialised = GL_TRUE;
- }
-}
-
-/*
- *
- */
-void fgInputDeviceClose( void )
-{
- if ( fgState.InputDevsInitialised )
- {
- serial_close ( dialbox_port );
- dialbox_port = NULL;
- fgState.InputDevsInitialised = GL_FALSE;
- }
-}
-
-/********************************************************************/
-
-/* Check all windows for dialbox callbacks */
-static void fghcbEnumDialCallbacks ( SFG_Window *window, SFG_Enumerator *enumerator )
-{
- /* Built-in to INVOKE_WCB(): if window->Callbacks[CB_Dials] */
- INVOKE_WCB ( *window,Dials, ( ((int*)enumerator->data)[0], ((int*)enumerator->data)[1]) );
- fgEnumSubWindows ( window, fghcbEnumDialCallbacks, enumerator );
-}
-
-static void send_dial_event ( int num, int value )
-{
- SFG_Enumerator enumerator;
- int data[2];
- data[0] = num;
- data[1] = value;
- enumerator.found = GL_FALSE;
- enumerator.data = data;
- fgEnumWindows ( fghcbEnumDialCallbacks, &enumerator );
-}
-
-/********************************************************************/
-static void poll_dials ( int id )
-{
- int data;
- static int dial_state = DIAL_NEW;
- static int dial_which;
- static int dial_value;
- static int dials[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
-
- if ( !dialbox_port ) return;
-
- while ( (data=serial_getchar(dialbox_port)) != EOF )
- {
- if ( ( dial_state > DIAL_WHICH_DEVICE ) || IS_DIAL_EVENT ( data ) )
- {
- switch ( dial_state )
- {
- case DIAL_WHICH_DEVICE:
- dial_which = data - DIAL_BASE;
- dial_state++;
- break;
- case DIAL_VALUE_HIGH:
- dial_value = ( data << 8 );
- dial_state++;
- break;
- case DIAL_VALUE_LOW:
- dial_value |= data;
- if ( dial_value & 0x8000 ) dial_value -= 0x10000;
- dials[dial_which] = dial_value;
- send_dial_event ( dial_which + 1, dial_value * 360 / 256 );
- dial_state = DIAL_WHICH_DEVICE;
- break;
- default:
- /* error: Impossible state value! */
- break;
- }
- }
- else if ( data == DIAL_INITIALIZED )
- {
- fgState.InputDevsInitialised = GL_TRUE;
- dial_state = DIAL_WHICH_DEVICE;
- serial_putchar(dialbox_port,DIAL_SET_AUTO_DIALS);
- serial_putchar(dialbox_port,0xff);
- serial_putchar(dialbox_port,0xff);
- }
- else /* Unknown data; try flushing. */
- serial_flush(dialbox_port);
- }
-
- glutTimerFunc ( 2, poll_dials, 0 );
-}
-
+++ /dev/null
-/*
- * freeglut_internal.h
- *
- * The freeglut library private include file.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 2 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef FREEGLUT_INTERNAL_H
-#define FREEGLUT_INTERNAL_H
-
-#ifdef HAVE_CONFIG_H
-# include "config.h"
-#endif
-
-/* XXX Update these for each release! */
-#define VERSION_MAJOR 3
-#define VERSION_MINOR 0
-#define VERSION_PATCH 0
-
-/* Freeglut is intended to function under all Unix/X11 and Win32 platforms. */
-/* XXX: Don't all MS-Windows compilers (except Cygwin) have _WIN32 defined?
- * XXX: If so, remove the first set of defined()'s below.
- */
-#if !defined(TARGET_HOST_POSIX_X11) && !defined(TARGET_HOST_MS_WINDOWS) && !defined(TARGET_HOST_MAC_OSX) && !defined(TARGET_HOST_SOLARIS)
-#if defined(_MSC_VER) || defined(__WATCOMC__) || defined(__MINGW32__) \
- || defined(_WIN32) || defined(_WIN32_WCE) \
- || ( defined(__CYGWIN__) && defined(X_DISPLAY_MISSING) )
-# define TARGET_HOST_MS_WINDOWS 1
-
-#elif defined (ANDROID)
-# define TARGET_HOST_ANDROID 1
-
-#elif defined(__posix__) || defined(__unix__) || defined(__linux__) || defined(__sun)
-# define TARGET_HOST_POSIX_X11 1
-
-#elif defined(__APPLE__)
-/* This is a placeholder until we get native OSX support ironed out -- JFF 11/18/09 */
-# define TARGET_HOST_POSIX_X11 1
-/* # define TARGET_HOST_MAC_OSX 1 */
-
-#else
-# error "Unrecognized target host!"
-
-#endif
-#endif
-
-/* Detect both SunPro and gcc compilers on Sun Solaris */
-#if defined (__SVR4) && defined (__sun)
-# define TARGET_HOST_SOLARIS 1
-#endif
-
-#ifndef TARGET_HOST_MS_WINDOWS
-# define TARGET_HOST_MS_WINDOWS 0
-#endif
-
-#ifndef TARGET_HOST_POSIX_X11
-# define TARGET_HOST_POSIX_X11 0
-#endif
-
-#ifndef TARGET_HOST_MAC_OSX
-# define TARGET_HOST_MAC_OSX 0
-#endif
-
-#ifndef TARGET_HOST_SOLARIS
-# define TARGET_HOST_SOLARIS 0
-#endif
-
-/* -- FIXED CONFIGURATION LIMITS ------------------------------------------- */
-
-#define FREEGLUT_MAX_MENUS 3
-
-/* These files should be available on every platform. */
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-#include <stdlib.h>
-#include <stdarg.h>
-
-/* These are included based on autoconf directives. */
-#ifdef HAVE_SYS_TYPES_H
-# include <sys/types.h>
-#endif
-#ifdef HAVE_UNISTD_H
-# include <unistd.h>
-#endif
-#ifdef TIME_WITH_SYS_TIME
-# include <sys/time.h>
-# include <time.h>
-#elif defined(HAVE_SYS_TIME_H)
-# include <sys/time.h>
-#else
-# include <time.h>
-#endif
-
-/* -- AUTOCONF HACKS --------------------------------------------------------*/
-
-/* XXX: Update autoconf to avoid these.
- * XXX: Are non-POSIX platforms intended not to use autoconf?
- * If so, perhaps there should be a config_guess.h for them. Alternatively,
- * config guesses could be placed above, just after the config.h exclusion.
- */
-#if defined(__FreeBSD__) || defined(__NetBSD__)
-# define HAVE_USB_JS 1
-# if defined(__NetBSD__) || ( defined(__FreeBSD__) && __FreeBSD_version >= 500000)
-# define HAVE_USBHID_H 1
-# endif
-#endif
-
-#if defined(_MSC_VER) || defined(__WATCOMC__)
-/* strdup() is non-standard, for all but POSIX-2001 */
-#define strdup _strdup
-#endif
-
-/* M_PI is non-standard (defined by BSD, not ISO-C) */
-#ifndef M_PI
-# define M_PI 3.14159265358979323846
-#endif
-
-#ifdef HAVE_STDBOOL_H
-# include <stdbool.h>
-# ifndef TRUE
-# define TRUE true
-# endif
-# ifndef FALSE
-# define FALSE false
-# endif
-#else
-# ifndef TRUE
-# define TRUE 1
-# endif
-# ifndef FALSE
-# define FALSE 0
-# endif
-#endif
-
-/* General defines */
-#define INVALID_MODIFIERS 0xffffffff
-
-/* FreeGLUT internal time type */
-#if defined(HAVE_STDINT_H)
-# include <stdint.h>
- typedef uint64_t fg_time_t;
-#elif defined(HAVE_INTTYPES_H)
-# include <inttypes.h>
- typedef uint64_t fg_time_t;
-#elif defined(HAVE_ULONG_LONG)
- typedef unsigned long long fg_time_t;
-#else
- typedef unsigned long fg_time_t;
-#endif
-
-
-
-/* Platform-specific includes */
-#if TARGET_HOST_POSIX_X11
-#include "../x11/freeglut_internal_x11.h"
-#endif
-#if TARGET_HOST_MS_WINDOWS
-#include "../mswin/freeglut_internal_mswin.h"
-#endif
-#if TARGET_HOST_ANDROID
-#include "../android/freeglut_internal_android.h"
-#endif
-
-
-/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
-
-/* Freeglut callbacks type definitions */
-typedef void (* FGCBDisplay )( void );
-typedef void (* FGCBReshape )( int, int );
-typedef void (* FGCBVisibility )( int );
-typedef void (* FGCBKeyboard )( unsigned char, int, int );
-typedef void (* FGCBSpecial )( int, int, int );
-typedef void (* FGCBMouse )( int, int, int, int );
-typedef void (* FGCBMouseWheel )( int, int, int, int );
-typedef void (* FGCBMotion )( int, int );
-typedef void (* FGCBPassive )( int, int );
-typedef void (* FGCBEntry )( int );
-typedef void (* FGCBWindowStatus )( int );
-typedef void (* FGCBSelect )( int, int, int );
-typedef void (* FGCBJoystick )( unsigned int, int, int, int );
-typedef void (* FGCBKeyboardUp )( unsigned char, int, int );
-typedef void (* FGCBSpecialUp )( int, int, int );
-typedef void (* FGCBOverlayDisplay)( void );
-typedef void (* FGCBSpaceMotion )( int, int, int );
-typedef void (* FGCBSpaceRotation )( int, int, int );
-typedef void (* FGCBSpaceButton )( int, int );
-typedef void (* FGCBDials )( int, int );
-typedef void (* FGCBButtonBox )( int, int );
-typedef void (* FGCBTabletMotion )( int, int );
-typedef void (* FGCBTabletButton )( int, int, int, int );
-typedef void (* FGCBDestroy )( void );
-
-typedef void (* FGCBMultiEntry )( int, int );
-typedef void (* FGCBMultiButton )( int, int, int, int, int );
-typedef void (* FGCBMultiMotion )( int, int, int );
-typedef void (* FGCBMultiPassive )( int, int, int );
-
-/* The global callbacks type definitions */
-typedef void (* FGCBIdle )( void );
-typedef void (* FGCBTimer )( int );
-typedef void (* FGCBMenuState )( int );
-typedef void (* FGCBMenuStatus )( int, int, int );
-
-/* The callback used when creating/using menus */
-typedef void (* FGCBMenu )( int );
-
-/* The FreeGLUT error/warning handler type definition */
-typedef void (* FGError ) ( const char *fmt, va_list ap);
-typedef void (* FGWarning ) ( const char *fmt, va_list ap);
-
-
-/* A list structure */
-typedef struct tagSFG_List SFG_List;
-struct tagSFG_List
-{
- void *First;
- void *Last;
-};
-
-/* A list node structure */
-typedef struct tagSFG_Node SFG_Node;
-struct tagSFG_Node
-{
- void *Next;
- void *Prev;
-};
-
-/* A helper structure holding two ints and a boolean */
-typedef struct tagSFG_XYUse SFG_XYUse;
-struct tagSFG_XYUse
-{
- GLint X, Y; /* The two integers... */
- GLboolean Use; /* ...and a single boolean. */
-};
-
-/*
- * An enumeration containing the state of the GLUT execution:
- * initializing, running, or stopping
- */
-typedef enum
-{
- GLUT_EXEC_STATE_INIT,
- GLUT_EXEC_STATE_RUNNING,
- GLUT_EXEC_STATE_STOP
-} fgExecutionState ;
-
-/* This structure holds different freeglut settings */
-typedef struct tagSFG_State SFG_State;
-struct tagSFG_State
-{
- SFG_XYUse Position; /* The default windows' position */
- SFG_XYUse Size; /* The default windows' size */
- unsigned int DisplayMode; /* Display mode for new windows */
-
- GLboolean Initialised; /* freeglut has been initialised */
-
- int DirectContext; /* Direct rendering state */
-
- GLboolean ForceIconic; /* New top windows are iconified */
- GLboolean UseCurrentContext; /* New windows share with current */
-
- GLboolean GLDebugSwitch; /* OpenGL state debugging switch */
- GLboolean XSyncSwitch; /* X11 sync protocol switch */
-
- int KeyRepeat; /* Global key repeat mode. */
- int Modifiers; /* Current ALT/SHIFT/CTRL state */
-
- GLuint FPSInterval; /* Interval between FPS printfs */
- GLuint SwapCount; /* Count of glutSwapBuffer calls */
- GLuint SwapTime; /* Time of last SwapBuffers */
-
- fg_time_t Time; /* Time that glutInit was called */
- SFG_List Timers; /* The freeglut timer hooks */
- SFG_List FreeTimers; /* The unused timer hooks */
-
- FGCBIdle IdleCallback; /* The global idle callback */
-
- int ActiveMenus; /* Num. of currently active menus */
- FGCBMenuState MenuStateCallback; /* Menu callbacks are global */
- FGCBMenuStatus MenuStatusCallback;
-
- SFG_XYUse GameModeSize; /* Game mode screen's dimensions */
- int GameModeDepth; /* The pixel depth for game mode */
- int GameModeRefresh; /* The refresh rate for game mode */
-
- int ActionOnWindowClose; /* Action when user closes window */
-
- fgExecutionState ExecState; /* Used for GLUT termination */
- char *ProgramName; /* Name of the invoking program */
- GLboolean JoysticksInitialised; /* Only initialize if application calls for them */
- int NumActiveJoysticks; /* Number of active joysticks -- if zero, don't poll joysticks */
- GLboolean InputDevsInitialised; /* Only initialize if application calls for them */
-
- int MouseWheelTicks; /* Number of ticks the mouse wheel has turned */
-
- int AuxiliaryBufferNumber; /* Number of auxiliary buffers */
- int SampleNumber; /* Number of samples per pixel */
-
- int MajorVersion; /* Major OpenGL context version */
- int MinorVersion; /* Minor OpenGL context version */
- int ContextFlags; /* OpenGL context flags */
- int ContextProfile; /* OpenGL context profile */
- FGError ErrorFunc; /* User defined error handler */
- FGWarning WarningFunc; /* User defined warning handler */
-};
-
-/* The structure used by display initialization in freeglut_init.c */
-typedef struct tagSFG_Display SFG_Display;
-struct tagSFG_Display
-{
- SFG_PlatformDisplay pDisplay;
-
- int ScreenWidth; /* The screen's width in pixels */
- int ScreenHeight; /* The screen's height in pixels */
- int ScreenWidthMM; /* The screen's width in milimeters */
- int ScreenHeightMM; /* The screen's height in milimeters */
-};
-
-
-/* The user can create any number of timer hooks */
-typedef struct tagSFG_Timer SFG_Timer;
-struct tagSFG_Timer
-{
- SFG_Node Node;
- int ID; /* The timer ID integer */
- FGCBTimer Callback; /* The timer callback */
- fg_time_t TriggerTime; /* The timer trigger time */
-};
-
-/*
- * A window and its OpenGL context. The contents of this structure
- * are highly dependant on the target operating system we aim at...
- */
-typedef struct tagSFG_Context SFG_Context;
-struct tagSFG_Context
-{
- SFG_WindowHandleType Handle; /* The window's handle */
- SFG_WindowContextType Context; /* The window's OpenGL/WGL context */
-
- SFG_PlatformContext pContext; /* The window's FBConfig (X11) or device context (Windows) */
-
- int DoubleBuffered; /* Treat the window as double-buffered */
-};
-
-
-typedef struct tagSFG_WindowState SFG_WindowState;
-struct tagSFG_WindowState
-{
- /* Note that on Windows, sizes always refer to the client area, thus without the window decorations */
- int Width; /* Window's width in pixels */
- int Height; /* The same about the height */
-
- SFG_PlatformWindowState pWState; /* Window width/height (X11) or rectangle/style (Windows) from before a resize */
-
- GLboolean Redisplay; /* Do we have to redisplay? */
- GLboolean Visible; /* Is the window visible now */
-
- int Cursor; /* The currently selected cursor */
-
- long JoystickPollRate; /* The joystick polling rate */
- fg_time_t JoystickLastPoll; /* When the last poll happened */
-
- int MouseX, MouseY; /* The most recent mouse position */
-
- GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */
- GLboolean KeyRepeating; /* Currently in repeat mode */
-
- GLboolean NeedToResize; /* Do we need to resize the window? */
-
- GLboolean IsFullscreen; /* is the window fullscreen? */
-};
-
-
-/*
- * A generic function pointer. We should really use the GLUTproc type
- * defined in freeglut_ext.h, but if we include that header in this file
- * a bunch of other stuff (font-related) blows up!
- */
-typedef void (*SFG_Proc)();
-
-
-/*
- * SET_WCB() is used as:
- *
- * SET_WCB( window, cbname, func );
- *
- * ...where {window} is the freeglut window to set the callback,
- * {cbname} is the window-specific callback to set,
- * {func} is a function-pointer.
- *
- * Originally, {FETCH_WCB( ... ) = func} was rather sloppily used,
- * but this can cause warnings because the FETCH_WCB() macro type-
- * casts its result, and a type-cast value shouldn't be an lvalue.
- *
- * The {if( FETCH_WCB( ... ) != func )} test is to do type-checking
- * and for no other reason. Since it's hidden in the macro, the
- * ugliness is felt to be rather benign.
- */
-#define SET_WCB(window,cbname,func) \
-do \
-{ \
- if( FETCH_WCB( window, cbname ) != (SFG_Proc)(func) ) \
- (((window).CallBacks[CB_ ## cbname]) = (SFG_Proc)(func)); \
-} while( 0 )
-
-/*
- * FETCH_WCB() is used as:
- *
- * FETCH_WCB( window, cbname );
- *
- * ...where {window} is the freeglut window to fetch the callback from,
- * {cbname} is the window-specific callback to fetch.
- *
- * The result is correctly type-cast to the callback function pointer
- * type.
- */
-#define FETCH_WCB(window,cbname) \
- ((window).CallBacks[CB_ ## cbname])
-
-/*
- * INVOKE_WCB() is used as:
- *
- * INVOKE_WCB( window, cbname, ( arg_list ) );
- *
- * ...where {window} is the freeglut window,
- * {cbname} is the window-specific callback to be invoked,
- * {(arg_list)} is the parameter list.
- *
- * The callback is invoked as:
- *
- * callback( arg_list );
- *
- * ...so the parentheses are REQUIRED in the {arg_list}.
- *
- * NOTE that it does a sanity-check and also sets the
- * current window.
- *
- */
-#if TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: also WinCE? */
-#define INVOKE_WCB(window,cbname,arg_list) \
-do \
-{ \
- if( FETCH_WCB( window, cbname ) ) \
- { \
- FGCB ## cbname func = (FGCB ## cbname)(FETCH_WCB( window, cbname )); \
- fgSetWindow( &window ); \
- func arg_list; \
- } \
-} while( 0 )
-#else
-#define INVOKE_WCB(window,cbname,arg_list) \
-do \
-{ \
- if( FETCH_WCB( window, cbname ) ) \
- { \
- fgSetWindow( &window ); \
- ((FGCB ## cbname)FETCH_WCB( window, cbname )) arg_list; \
- } \
-} while( 0 )
-#endif
-
-/*
- * The window callbacks the user can supply us with. Should be kept portable.
- *
- * This enumeration provides the freeglut CallBack numbers.
- * The symbolic constants are indices into a window's array of
- * function callbacks. The names are formed by splicing a common
- * prefix onto the callback's base name. (This was originally
- * done so that an early stage of development could live side-by-
- * side with the old callback code. The old callback code used
- * the bare callback's name as a structure member, so I used a
- * prefix for the array index name.)
- *
- * XXX For consistancy, perhaps the prefix should match the
- * XXX FETCH* and INVOKE* macro suffices. I.e., WCB_, rather than
- * XXX CB_.
- */
-enum
-{
- CB_Display,
- CB_Reshape,
- CB_Keyboard,
- CB_KeyboardUp,
- CB_Special,
- CB_SpecialUp,
- CB_Mouse,
- CB_MouseWheel,
- CB_Motion,
- CB_Passive,
- CB_Entry,
- CB_Visibility,
- CB_WindowStatus,
- CB_Joystick,
- CB_Destroy,
-
- /* MPX-related */
- CB_MultiEntry,
- CB_MultiButton,
- CB_MultiMotion,
- CB_MultiPassive,
-
- /* Presently ignored */
- CB_Select,
- CB_OverlayDisplay,
- CB_SpaceMotion, /* presently implemented only on UNIX/X11 */
- CB_SpaceRotation, /* presently implemented only on UNIX/X11 */
- CB_SpaceButton, /* presently implemented only on UNIX/X11 */
- CB_Dials,
- CB_ButtonBox,
- CB_TabletMotion,
- CB_TabletButton,
-
- /* Always make this the LAST one */
- TOTAL_CALLBACKS
-};
-
-
-/* This structure holds the OpenGL rendering context for all the menu windows */
-typedef struct tagSFG_MenuContext SFG_MenuContext;
-struct tagSFG_MenuContext
-{
- SFG_WindowContextType MContext; /* The menu window's WGL context */
-};
-
-/* This structure describes a menu */
-typedef struct tagSFG_Window SFG_Window;
-typedef struct tagSFG_MenuEntry SFG_MenuEntry;
-typedef struct tagSFG_Menu SFG_Menu;
-struct tagSFG_Menu
-{
- SFG_Node Node;
- void *UserData; /* User data passed back at callback */
- int ID; /* The global menu ID */
- SFG_List Entries; /* The menu entries list */
- FGCBMenu Callback; /* The menu callback */
- FGCBDestroy Destroy; /* Destruction callback */
- GLboolean IsActive; /* Is the menu selected? */
- int Width; /* Menu box width in pixels */
- int Height; /* Menu box height in pixels */
- int X, Y; /* Menu box raster position */
-
- SFG_MenuEntry *ActiveEntry; /* Currently active entry in the menu */
- SFG_Window *Window; /* Window for menu */
- SFG_Window *ParentWindow; /* Window in which the menu is invoked */
-};
-
-/* This is a menu entry */
-struct tagSFG_MenuEntry
-{
- SFG_Node Node;
- int ID; /* The menu entry ID (local) */
- int Ordinal; /* The menu's ordinal number */
- char* Text; /* The text to be displayed */
- SFG_Menu* SubMenu; /* Optional sub-menu tree */
- GLboolean IsActive; /* Is the entry highlighted? */
- int Width; /* Label's width in pixels */
-};
-
-/*
- * A window, making part of freeglut windows hierarchy.
- * Should be kept portable.
- *
- * NOTE that ActiveMenu is set to menu itself if the window is a menu.
- */
-struct tagSFG_Window
-{
- SFG_Node Node;
- int ID; /* Window's ID number */
-
- SFG_Context Window; /* Window and OpenGL context */
- SFG_WindowState State; /* The window state */
- SFG_Proc CallBacks[ TOTAL_CALLBACKS ]; /* Array of window callbacks */
- void *UserData ; /* For use by user */
-
- SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */
- SFG_Menu* ActiveMenu; /* The window's active menu */
-
- SFG_Window* Parent; /* The parent to this window */
- SFG_List Children; /* The subwindows d.l. list */
-
- GLboolean IsMenu; /* Set to 1 if we are a menu */
-};
-
-
-/* A linked list structure of windows */
-typedef struct tagSFG_WindowList SFG_WindowList ;
-struct tagSFG_WindowList
-{
- SFG_Node node;
- SFG_Window *window ;
-};
-
-/* This holds information about all the windows, menus etc. */
-typedef struct tagSFG_Structure SFG_Structure;
-struct tagSFG_Structure
-{
- SFG_List Windows; /* The global windows list */
- SFG_List Menus; /* The global menus list */
- SFG_List WindowsToDestroy;
-
- SFG_Window* CurrentWindow; /* The currently set window */
- SFG_Menu* CurrentMenu; /* Same, but menu... */
-
- SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */
-
- SFG_Window* GameModeWindow; /* The game mode window */
-
- int WindowID; /* The new current window ID */
- int MenuID; /* The new current menu ID */
-};
-
-/*
- * This structure is used for the enumeration purposes.
- * You can easily extend its functionalities by declaring
- * a structure containing enumerator's contents and custom
- * data, then casting its pointer to (SFG_Enumerator *).
- */
-typedef struct tagSFG_Enumerator SFG_Enumerator;
-struct tagSFG_Enumerator
-{
- GLboolean found; /* Used to terminate search */
- void* data; /* Custom data pointer */
-};
-typedef void (* FGCBenumerator )( SFG_Window *, SFG_Enumerator * );
-
-/* The bitmap font structure */
-typedef struct tagSFG_Font SFG_Font;
-struct tagSFG_Font
-{
- char* Name; /* The source font name */
- int Quantity; /* Number of chars in font */
- int Height; /* Height of the characters */
- const GLubyte** Characters; /* The characters mapping */
-
- float xorig, yorig; /* Relative origin of the character */
-};
-
-/* The stroke font structures */
-
-typedef struct tagSFG_StrokeVertex SFG_StrokeVertex;
-struct tagSFG_StrokeVertex
-{
- GLfloat X, Y;
-};
-
-typedef struct tagSFG_StrokeStrip SFG_StrokeStrip;
-struct tagSFG_StrokeStrip
-{
- int Number;
- const SFG_StrokeVertex* Vertices;
-};
-
-typedef struct tagSFG_StrokeChar SFG_StrokeChar;
-struct tagSFG_StrokeChar
-{
- GLfloat Right;
- int Number;
- const SFG_StrokeStrip* Strips;
-};
-
-typedef struct tagSFG_StrokeFont SFG_StrokeFont;
-struct tagSFG_StrokeFont
-{
- char* Name; /* The source font name */
- int Quantity; /* Number of chars in font */
- GLfloat Height; /* Height of the characters */
- const SFG_StrokeChar** Characters; /* The characters mapping */
-};
-
-
-/* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */
-/*
- * Initial defines from "js.h" starting around line 33 with the existing "freeglut_joystick.c"
- * interspersed
- */
-
-#if TARGET_HOST_MACINTOSH
-# include <InputSprocket.h>
-#endif
-
-#if TARGET_HOST_MAC_OSX
-# include <mach/mach.h>
-# include <IOKit/IOkitLib.h>
-# include <IOKit/hid/IOHIDLib.h>
-#endif
-
-/* XXX It might be better to poll the operating system for the numbers of buttons and
- * XXX axes and then dynamically allocate the arrays.
- */
-#define _JS_MAX_BUTTONS 32
-
-#if TARGET_HOST_MACINTOSH
-# define _JS_MAX_AXES 9
-typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
-struct tagSFG_PlatformJoystick
-{
-#define ISP_NUM_AXIS 9
-#define ISP_NUM_NEEDS 41
- ISpElementReference isp_elem [ ISP_NUM_NEEDS ];
- ISpNeed isp_needs [ ISP_NUM_NEEDS ];
-};
-#endif
-
-#if TARGET_HOST_MAC_OSX
-# define _JS_MAX_AXES 16
-typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
-struct tagSFG_PlatformJoystick
-{
- IOHIDDeviceInterface ** hidDev;
- IOHIDElementCookie buttonCookies[41];
- IOHIDElementCookie axisCookies[_JS_MAX_AXES];
-/* The next two variables are not used anywhere */
-/* long minReport[_JS_MAX_AXES],
- * maxReport[_JS_MAX_AXES];
- */
-};
-#endif
-
-
-/*
- * Definition of "SFG_Joystick" structure -- based on JS's "jsJoystick" object class.
- * See "js.h" lines 80-178.
- */
-typedef struct tagSFG_Joystick SFG_Joystick;
-struct tagSFG_Joystick
-{
- SFG_PlatformJoystick pJoystick;
-
- int id;
- GLboolean error;
- char name [ 128 ];
- int num_axes;
- int num_buttons;
-
- float dead_band[ _JS_MAX_AXES ];
- float saturate [ _JS_MAX_AXES ];
- float center [ _JS_MAX_AXES ];
- float max [ _JS_MAX_AXES ];
- float min [ _JS_MAX_AXES ];
-};
-
-
-
-/* -- GLOBAL VARIABLES EXPORTS --------------------------------------------- */
-
-/* Freeglut display related stuff (initialized once per session) */
-extern SFG_Display fgDisplay;
-
-/* Freeglut internal structure */
-extern SFG_Structure fgStructure;
-
-/* The current freeglut settings */
-extern SFG_State fgState;
-
-
-/* -- PRIVATE FUNCTION DECLARATIONS ---------------------------------------- */
-
-/*
- * A call to this function makes us sure that the Display and Structure
- * subsystems have been properly initialized and are ready to be used
- */
-#define FREEGLUT_EXIT_IF_NOT_INITIALISED( string ) \
- if ( ! fgState.Initialised ) \
- { \
- fgError ( " ERROR: Function <%s> called" \
- " without first calling 'glutInit'.", (string) ) ; \
- }
-
-#define FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED( string ) \
- if ( ! fgState.Initialised ) \
- { \
- fgError ( " ERROR: Internal <%s> function called" \
- " without first calling 'glutInit'.", (string) ) ; \
- }
-
-#define FREEGLUT_INTERNAL_ERROR_EXIT( cond, string, function ) \
- if ( ! ( cond ) ) \
- { \
- fgError ( " ERROR: Internal error <%s> in function %s", \
- (string), (function) ) ; \
- }
-
-/*
- * Following definitions are somewhat similiar to GLib's,
- * but do not generate any log messages:
- */
-#define freeglut_return_if_fail( expr ) \
- if( !(expr) ) \
- return;
-#define freeglut_return_val_if_fail( expr, val ) \
- if( !(expr) ) \
- return val ;
-
-/*
- * A call to those macros assures us that there is a current
- * window set, respectively:
- */
-#define FREEGLUT_EXIT_IF_NO_WINDOW( string ) \
- if ( ! fgStructure.CurrentWindow && \
- ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION ) ) \
- { \
- fgError ( " ERROR: Function <%s> called" \
- " with no current window defined.", (string) ) ; \
- }
-
-/*
- * The deinitialize function gets called on glutMainLoop() end. It should clean up
- * everything inside of the freeglut
- */
-void fgDeinitialize( void );
-
-/*
- * Those two functions are used to create/destroy the freeglut internal
- * structures. This actually happens when calling glutInit() and when
- * quitting the glutMainLoop() (which actually happens, when all windows
- * have been closed).
- */
-void fgCreateStructure( void );
-void fgDestroyStructure( void );
-
-/*
- * Window creation, opening, closing and destruction.
- * Also CallBack clearing/initialization.
- * Defined in freeglut_structure.c, freeglut_window.c.
- */
-SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
- GLboolean positionUse, int x, int y,
- GLboolean sizeUse, int w, int h,
- GLboolean gameMode, GLboolean isMenu );
-void fgSetWindow ( SFG_Window *window );
-void fgOpenWindow( SFG_Window* window, const char* title,
- GLboolean positionUse, int x, int y,
- GLboolean sizeUse, int w, int h,
- GLboolean gameMode, GLboolean isSubWindow );
-void fgCloseWindow( SFG_Window* window );
-void fgAddToWindowDestroyList ( SFG_Window* window );
-void fgCloseWindows ();
-void fgDestroyWindow( SFG_Window* window );
-
-/* Menu creation and destruction. Defined in freeglut_structure.c */
-SFG_Menu* fgCreateMenu( FGCBMenu menuCallback );
-void fgDestroyMenu( SFG_Menu* menu );
-
-/* Joystick device management functions, defined in freeglut_joystick.c */
-int fgJoystickDetect( void );
-void fgInitialiseJoysticks( void );
-void fgJoystickClose( void );
-void fgJoystickPollWindow( SFG_Window* window );
-
-/* InputDevice Initialisation and Closure */
-int fgInputDeviceDetect( void );
-void fgInitialiseInputDevices( void );
-void fgInputDeviceClose( void );
-
-/* spaceball device functions, defined in freeglut_spaceball.c */
-void fgInitialiseSpaceball( void );
-void fgSpaceballClose( void );
-void fgSpaceballSetWindow( SFG_Window *window );
-
-int fgHasSpaceball( void );
-int fgSpaceballNumButtons( void );
-
-/* Setting the cursor for a given window */
-void fgSetCursor ( SFG_Window *window, int cursorID );
-
-/*
- * Helper function to enumerate through all registered windows
- * and one to enumerate all of a window's subwindows...
- *
- * The GFunc callback for those functions will be defined as:
- *
- * void enumCallback( gpointer window, gpointer enumerator );
- *
- * where window is the enumerated (sub)window pointer (SFG_Window *),
- * and userData is the a custom user-supplied pointer. Functions
- * are defined and exported from freeglut_structure.c file.
- */
-void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator );
-void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback,
- SFG_Enumerator* enumerator );
-
-/*
- * fgWindowByHandle returns a (SFG_Window *) value pointing to the
- * first window in the queue matching the specified window handle.
- * The function is defined in freeglut_structure.c file.
- */
-SFG_Window* fgWindowByHandle( SFG_WindowHandleType hWindow );
-
-/*
- * This function is similiar to the previous one, except it is
- * looking for a specified (sub)window identifier. The function
- * is defined in freeglut_structure.c file.
- */
-SFG_Window* fgWindowByID( int windowID );
-
-/*
- * Looks up a menu given its ID. This is easier than fgWindowByXXX
- * as all menus are placed in a single doubly linked list...
- */
-SFG_Menu* fgMenuByID( int menuID );
-
-/*
- * The menu activation and deactivation the code. This is the meat
- * of the menu user interface handling code...
- */
-void fgUpdateMenuHighlight ( SFG_Menu *menu );
-GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
- int mouse_x, int mouse_y );
-void fgDeactivateMenu( SFG_Window *window );
-
-/*
- * This function gets called just before the buffers swap, so that
- * freeglut can display the pull-down menus via OpenGL. The function
- * is defined in freeglut_menu.c file.
- */
-void fgDisplayMenu( void );
-
-/* Elapsed time as per glutGet(GLUT_ELAPSED_TIME). */
-fg_time_t fgElapsedTime( void );
-
-/* System time in milliseconds */
-fg_time_t fgSystemTime(void);
-
-/* List functions */
-void fgListInit(SFG_List *list);
-void fgListAppend(SFG_List *list, SFG_Node *node);
-void fgListRemove(SFG_List *list, SFG_Node *node);
-int fgListLength(SFG_List *list);
-void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node);
-
-/* Error Message functions */
-void fgError( const char *fmt, ... );
-void fgWarning( const char *fmt, ... );
-
-SFG_Proc fgPlatformGetProcAddress( const char *procName );
-
-/* pushing attribute/value pairs into an array */
-#define ATTRIB(a) attributes[where++]=(a)
-#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
-
-int fghIsLegacyContextVersionRequested( void );
-int fghMapBit( int mask, int from, int to );
-int fghIsLegacyContextRequested( void );
-void fghContextCreationError( void );
-int fghNumberOfAuxBuffersRequested( void );
-
-#endif /* FREEGLUT_INTERNAL_H */
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- * freeglut_joystick.c
- *
- * Joystick handling code
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Steve Baker, <sjbaker1@airmail.net>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * FreeBSD port by Stephen Montgomery-Smith <stephen@math.missouri.edu>
- *
- * Redone by John Fay 2/4/04 with another look from the PLIB "js" library.
- * Many thanks for Steve Baker for permission to pull from that library.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-#ifdef HAVE_SYS_PARAM_H
-# include <sys/param.h>
-#endif
-
-#define JS_TRUE 1
-#define JS_FALSE 0
-
-/* BSD defines from "jsBSD.cxx" around lines 42-270 */
-
-#if defined(__NetBSD__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
-
-# ifdef HAVE_USB_JS
-# if defined(__NetBSD__)
-/* XXX The below hack is done until freeglut's autoconf is updated. */
-# define HAVE_USBHID_H 1
-# ifdef HAVE_USBHID_H
-# include <usbhid.h>
-# else
-# include <usb.h>
-# endif
-# elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
-# ifdef HAVE_USBHID_H
-# include <usbhid.h>
-# else
-# include <libusbhid.h>
-# endif
-# endif
-# include <legacy/dev/usb/usb.h>
-# include <dev/usb/usbhid.h>
-
-/* Compatibility with older usb.h revisions */
-# if !defined(USB_MAX_DEVNAMES) && defined(MAXDEVNAMES)
-# define USB_MAX_DEVNAMES MAXDEVNAMES
-# endif
-# endif
-
-static int hatmap_x[9] = { 0, 0, 1, 1, 1, 0, -1, -1, -1 };
-static int hatmap_y[9] = { 0, 1, 1, 0, -1, -1, -1, 0, 1 };
-struct os_specific_s {
- char fname [128 ];
- int fd;
- int is_analog;
- /* The following structure members are specific to analog joysticks */
- struct joystick ajs;
-# ifdef HAVE_USB_JS
- /* The following structure members are specific to USB joysticks */
- struct hid_item *hids;
- int hid_dlen;
- int hid_offset;
- char *hid_data_buf;
- int axes_usage [ _JS_MAX_AXES ];
-# endif
- /* We keep button and axes state ourselves, as they might not be updated
- * on every read of a USB device
- */
- int cache_buttons;
- float cache_axes [ _JS_MAX_AXES ];
-};
-
-/* Idents lower than USB_IDENT_OFFSET are for analog joysticks. */
-# define USB_IDENT_OFFSET 2
-
-# define USBDEV "/dev/usb"
-# define UHIDDEV "/dev/uhid"
-# define AJSDEV "/dev/joy"
-
-# ifdef HAVE_USB_JS
-/*
- * fghJoystickFindUSBdev (and its helper, fghJoystickWalkUSBdev) try to locate
- * the full name of a USB device. If /dev/usbN isn't readable, we punt and
- * return the uhidN device name. We warn the user of this situation once.
- */
-static char *fghJoystickWalkUSBdev(int f, char *dev, char *out, int outlen)
-{
- struct usb_device_info di;
- int i, a;
- char *cp;
-
- for (a = 1; a < USB_MAX_DEVICES; a++) {
- di.udi_addr = a;
- if (ioctl(f, USB_DEVICEINFO, &di) != 0)
- return NULL;
- for (i = 0; i < USB_MAX_DEVNAMES; i++)
- if (di.udi_devnames[i][0] &&
- strcmp(di.udi_devnames[i], dev) == 0) {
- cp = calloc( 1, strlen(di.udi_vendor) + strlen(di.udi_product) + 2);
- strcpy(cp, di.udi_vendor);
- strcat(cp, " ");
- strcat(cp, di.udi_product);
- strncpy(out, cp, outlen - 1);
- out[outlen - 1] = 0;
- free( cp );
- return out;
- }
- }
- return NULL;
-}
-
-static int fghJoystickFindUSBdev(char *name, char *out, int outlen)
-{
- int i, f;
- char buf[50];
- char *cp;
- static int protection_warned = 0;
-
- for (i = 0; i < 16; i++) {
- snprintf(buf, sizeof(buf), "%s%d", USBDEV, i);
- f = open(buf, O_RDONLY);
- if (f >= 0) {
- cp = fghJoystickWalkUSBdev(f, name, out, outlen);
- close(f);
- if (cp)
- return 1;
- }
-#ifdef HAVE_ERRNO_H
- else if (errno == EACCES) {
- if (!protection_warned) {
- fgWarning ( "Can't open %s for read!", buf );
- protection_warned = 1;
- }
- }
-#endif
- }
- return 0;
-}
-
-static int fghJoystickInitializeHID(struct os_specific_s *os,
- int *num_axes, int *num_buttons)
-{
- int size, is_joystick;
-# ifdef HAVE_USBHID_H
- int report_id = 0;
-# endif
- struct hid_data *d;
- struct hid_item h;
- report_desc_t rd;
-
- if ( ( rd = hid_get_report_desc( os->fd ) ) == 0 )
- {
-#ifdef HAVE_ERRNO_H
- fgWarning ( "error: %s: %s", os->fname, strerror( errno ) );
-#else
- fgWarning ( "error: %s", os->fname );
-#endif
- return FALSE;
- }
-
- os->hids = NULL;
-
-# ifdef HAVE_USBHID_H
- if( ioctl( os->fd, USB_GET_REPORT_ID, &report_id ) < 0)
- {
- /*** XXX {report_id} may not be the right variable? ***/
-#ifdef HAVE_ERRNO_H
- fgWarning ( "error: %s%d: %s", UHIDDEV, report_id, strerror( errno ) );
-#else
- fgWarning ( "error: %s%d", UHIDDEV, report_id );
-#endif
- return FALSE;
- }
-
- size = hid_report_size( rd, hid_input, report_id );
-# else
- size = hid_report_size( rd, 0, hid_input );
-# endif
- os->hid_data_buf = calloc( 1, size );
- os->hid_dlen = size;
-
- is_joystick = 0;
-# ifdef HAVE_USBHID_H
- d = hid_start_parse( rd, 1 << hid_input, report_id );
-# else
- d = hid_start_parse( rd, 1 << hid_input );
-# endif
- while( hid_get_item( d, &h ) )
- {
- int usage, page, interesting_hid;
-
- page = HID_PAGE( h.usage );
- usage = HID_USAGE( h.usage );
-
- /* This test is somewhat too simplistic, but this is how MicroSoft
- * does, so I guess it works for all joysticks/game pads. */
- is_joystick = is_joystick ||
- ( h.kind == hid_collection &&
- page == HUP_GENERIC_DESKTOP &&
- ( usage == HUG_JOYSTICK || usage == HUG_GAME_PAD ) );
-
- if( h.kind != hid_input )
- continue;
-
- if( !is_joystick )
- continue;
-
- interesting_hid = TRUE;
- if( page == HUP_GENERIC_DESKTOP )
- {
- switch( usage )
- {
- case HUG_X:
- case HUG_RX:
- case HUG_Y:
- case HUG_RY:
- case HUG_Z:
- case HUG_RZ:
- case HUG_SLIDER:
- if( *num_axes < _JS_MAX_AXES )
- {
- os->axes_usage[ *num_axes ] = usage;
- ( *num_axes )++;
- }
- break;
- case HUG_HAT_SWITCH:
- /* Allocate two axes for a hat */
- if( *num_axes + 1 < _JS_MAX_AXES )
- {
- os->axes_usage[ *num_axes ] = usage;
- (*num_axes)++;
- os->axes_usage[ *num_axes ] = usage;
- (*num_axes)++;
- }
- break;
- default:
- interesting_hid = FALSE;
- break;
- }
- }
- else if( page == HUP_BUTTON )
- {
- interesting_hid = ( usage > 0 ) &&
- ( usage <= _JS_MAX_BUTTONS );
-
- if( interesting_hid && usage - 1 > *num_buttons )
- *num_buttons = usage - 1;
- }
-
- if( interesting_hid )
- {
- h.next = os->hids;
- os->hids = calloc( 1, sizeof ( struct hid_item ) );
- *os->hids = h;
- }
- }
- hid_end_parse( d );
-
- return os->hids != NULL;
-}
-# endif
-#endif
-
-/*
- * Functions associated with the "jsJoystick" class in PLIB
- */
-#if TARGET_HOST_MAC_OSX
-#define K_NUM_DEVICES 32
-int numDevices;
-io_object_t ioDevices[K_NUM_DEVICES];
-
-static void fghJoystickFindDevices ( SFG_Joystick* joy, mach_port_t );
-static CFDictionaryRef fghJoystickGetCFProperties ( SFG_Joystick* joy, io_object_t );
-
-static void fghJoystickEnumerateElements ( SFG_Joystick* joy, CFTypeRef element );
-/* callback for CFArrayApply */
-static void fghJoystickElementEnumerator ( SFG_Joystick* joy, void *element, void* vjs );
-
-static void fghJoystickAddAxisElement ( SFG_Joystick* joy, CFDictionaryRef axis );
-static void fghJoystickAddButtonElement ( SFG_Joystick* joy, CFDictionaryRef button );
-static void fghJoystickAddHatElement ( SFG_Joystick* joy, CFDictionaryRef hat );
-#endif
-
-
-/* External function declarations (mostly platform-specific) */
-extern void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes );
-extern void fgPlatformJoystickOpen( SFG_Joystick* joy );
-extern void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident );
-extern void fgPlatformJoystickClose ( int ident );
-
-/*
- * The static joystick structure pointer
- */
-#define MAX_NUM_JOYSTICKS 2
-SFG_Joystick *fgJoystick [ MAX_NUM_JOYSTICKS ];
-
-/*
- * Read the raw joystick data
- */
-static void fghJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes )
-{
- int i;
-
- /* Defaults */
- if( buttons )
- *buttons = 0;
-
- if( axes )
- for( i = 0; i < joy->num_axes; i++ )
- axes[ i ] = 1500.0f;
-
- if( joy->error )
- return;
-
- fgPlatformJoystickRawRead ( joy, buttons, axes );
-}
-
-/*
- * Correct the joystick axis data
- */
-static float fghJoystickFudgeAxis( SFG_Joystick* joy, float value, int axis )
-{
- if( value < joy->center[ axis ] )
- {
- float xx = ( value - joy->center[ axis ] ) / ( joy->center[ axis ] -
- joy->min[ axis ] );
-
- if( xx < -joy->saturate[ axis ] )
- return -1.0f;
-
- if( xx > -joy->dead_band [ axis ] )
- return 0.0f;
-
- xx = ( xx + joy->dead_band[ axis ] ) / ( joy->saturate[ axis ] -
- joy->dead_band[ axis ] );
-
- return ( xx < -1.0f ) ? -1.0f : xx;
- }
- else
- {
- float xx = ( value - joy->center [ axis ] ) / ( joy->max[ axis ] -
- joy->center[ axis ] );
-
- if( xx > joy->saturate[ axis ] )
- return 1.0f;
-
- if( xx < joy->dead_band[ axis ] )
- return 0.0f;
-
- xx = ( xx - joy->dead_band[ axis ] ) / ( joy->saturate[ axis ] -
- joy->dead_band[ axis ] );
-
- return ( xx > 1.0f ) ? 1.0f : xx;
- }
-}
-
-/*
- * Read the corrected joystick data
- */
-static void fghJoystickRead( SFG_Joystick* joy, int* buttons, float* axes )
-{
- float raw_axes[ _JS_MAX_AXES ];
- int i;
-
- if( joy->error )
- {
- if( buttons )
- *buttons = 0;
-
- if( axes )
- for ( i=0; i<joy->num_axes; i++ )
- axes[ i ] = 0.0f;
- }
-
- fghJoystickRawRead( joy, buttons, raw_axes );
-
- if( axes )
- for( i=0; i<joy->num_axes; i++ )
- axes[ i ] = fghJoystickFudgeAxis( joy, raw_axes[ i ], i );
-}
-
-/*
- * Happy happy happy joy joy joy (happy new year toudi :D)
- */
-
-
-#if TARGET_HOST_MAC_OSX
-/** open the IOKit connection, enumerate all the HID devices, add their
-interface references to the static array. We then use the array index
-as the device number when we come to open() the joystick. */
-static int fghJoystickFindDevices ( SFG_Joystick *joy, mach_port_t masterPort )
-{
- CFMutableDictionaryRef hidMatch = NULL;
- IOReturn rv = kIOReturnSuccess;
-
- io_iterator_t hidIterator;
- io_object_t ioDev;
-
- /* build a dictionary matching HID devices */
- hidMatch = IOServiceMatching(kIOHIDDeviceKey);
-
- rv = IOServiceGetMatchingServices(masterPort, hidMatch, &hidIterator);
- if (rv != kIOReturnSuccess || !hidIterator) {
- fgWarning( "no joystick (HID) devices found" );
- return;
- }
-
- /* iterate */
- while ((ioDev = IOIteratorNext(hidIterator))) {
- /* filter out keyboard and mouse devices */
- CFDictionaryRef properties = getCFProperties(ioDev);
- long usage, page;
-
- CFTypeRef refPage = CFDictionaryGetValue (properties, CFSTR(kIOHIDPrimaryUsagePageKey));
- CFTypeRef refUsage = CFDictionaryGetValue (properties, CFSTR(kIOHIDPrimaryUsageKey));
- CFNumberGetValue((CFNumberRef) refUsage, kCFNumberLongType, &usage);
- CFNumberGetValue((CFNumberRef) refPage, kCFNumberLongType, &page);
-
- /* keep only joystick devices */
- if ( ( page == kHIDPage_GenericDesktop ) && (
- (usage == kHIDUsage_GD_Joystick)
- || (usage == kHIDUsage_GD_GamePad)
- || (usage == kHIDUsage_GD_MultiAxisController)
- || (usage == kHIDUsage_GD_Hatswitch) /* last two necessary ? */
- /* add it to the array */
- ioDevices[numDevices++] = ioDev;
- }
-
- IOObjectRelease(hidIterator);
-}
-
-static CFDictionaryRef fghJoystickGetCFProperties ( SFG_Joystick *joy, io_object_t ioDev )
-{
- IOReturn rv;
- CFMutableDictionaryRef cfProperties;
-
-#if 0
- /* comment copied from darwin/SDL_sysjoystick.c */
- /* Mac OS X currently is not mirroring all USB properties to HID page so need to look at USB device page also
- * get dictionary for usb properties: step up two levels and get CF dictionary for USB properties
- */
-
- io_registry_entry_t parent1, parent2;
-
- rv = IORegistryEntryGetParentEntry (ioDev, kIOServicePlane, &parent1);
- if (rv != kIOReturnSuccess) {
- fgWarning ( "error getting device entry parent");
- return NULL;
- }
-
- rv = IORegistryEntryGetParentEntry (parent1, kIOServicePlane, &parent2);
- if (rv != kIOReturnSuccess) {
- fgWarning ( "error getting device entry parent 2");
- return NULL;
- }
-#endif
-
- rv = IORegistryEntryCreateCFProperties( ioDev /*parent2*/,
- &cfProperties, kCFAllocatorDefault, kNilOptions);
- if (rv != kIOReturnSuccess || !cfProperties) {
- fgWarning ( "error getting device properties");
- return NULL;
- }
-
- return cfProperties;
-}
-
-static void fghJoystickElementEnumerator ( SFG_Joystick *joy, void *element, void* vjs )
-{
- if (CFGetTypeID((CFTypeRef) element) != CFDictionaryGetTypeID()) {
- fgError ( "%s", "element enumerator passed non-dictionary value");
- return;
- }
-
- static_cast<jsJoystick*>(vjs)->parseElement ( (CFDictionaryRef) element );
-}
-
-/** element enumerator function : pass NULL for top-level*/
-static void fghJoystickEnumerateElements ( SFG_Joystick *joy, CFTypeRef element )
-{
- FREEGLUT_INTERNAL_ERROR_EXIT( (CFGetTypeID(element) == CFArrayGetTypeID(),
- "Joystick element type mismatch",
- "fghJoystickEnumerateElements" );
-
- CFRange range = {0, CFArrayGetCount ((CFArrayRef)element)};
- CFArrayApplyFunction((CFArrayRef) element, range,
- &fghJoystickElementEnumerator, joy );
-}
-
-static void fghJoystickAddAxisElement ( SFG_Joystick *joy, CFDictionaryRef axis )
-{
- long cookie, lmin, lmax;
- int index = joy->num_axes++;
-
- CFNumberGetValue ((CFNumberRef)
- CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementCookieKey) ),
- kCFNumberLongType, &cookie);
-
- joy->pJoystick.axisCookies[index] = (IOHIDElementCookie) cookie;
-
- CFNumberGetValue ((CFNumberRef)
- CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementMinKey) ),
- kCFNumberLongType, &lmin);
-
- CFNumberGetValue ((CFNumberRef)
- CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementMaxKey) ),
- kCFNumberLongType, &lmax);
-
- joy->min[index] = lmin;
- joy->max[index] = lmax;
- joy->dead_band[index] = 0.0;
- joy->saturate[index] = 1.0;
- joy->center[index] = (lmax + lmin) * 0.5;
-}
-
-static void fghJoystickAddButtonElement ( SFG_Joystick *joy, CFDictionaryRef button )
-{
- long cookie;
- CFNumberGetValue ((CFNumberRef)
- CFDictionaryGetValue ( button, CFSTR(kIOHIDElementCookieKey) ),
- kCFNumberLongType, &cookie);
-
- joy->pJoystick.buttonCookies[num_buttons++] = (IOHIDElementCookie) cookie;
- /* anything else for buttons? */
-}
-
-static void fghJoystickAddHatElement ( SFG_Joystick *joy, CFDictionaryRef button )
-{
- /* hatCookies[num_hats++] = (IOHIDElementCookie) cookie; */
- /* do we map hats to axes or buttons? */
-}
-#endif
-
-/*
- * Platform-Specific Code
- */
-
-#if TARGET_HOST_MACINTOSH
-void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes )
-{
- int i;
-
- if ( buttons )
- {
- *buttons = 0;
-
- for ( i = 0; i < joy->num_buttons; i++ )
- {
- UInt32 state;
- int err = ISpElement_GetSimpleState ( joy->pJoystick.isp_elem [ i + ISP_NUM_AXIS ], &state);
- ISP_CHECK_ERR(err)
-
- *buttons |= state << i;
- }
- }
-
- if ( axes )
- {
- for ( i = 0; i < joy->num_axes; i++ )
- {
- UInt32 state;
- int err = ISpElement_GetSimpleState ( joy->pJoystick.isp_elem [ i ], &state );
- ISP_CHECK_ERR(err)
-
- axes [i] = (float) state;
- }
- }
-}
-
-
-void fgPlatformJoystickOpen( SFG_Joystick* joy )
-{
- int i = 0;
- OSStatus err;
-
- /* XXX FIXME: get joystick name in Mac */
-
- err = ISpStartup( );
-
- if( err == noErr )
- {
-#define ISP_CHECK_ERR(x) if( x != noErr ) { joy->error = GL_TRUE; return; }
-
- joy->error = GL_TRUE;
-
- /* initialize the needs structure */
- ISpNeed temp_isp_needs[ ISP_NUM_NEEDS ] =
- {
- { "\pX-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
- { "\pY-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
- { "\pZ-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
- { "\pR-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
- { "\pAxis 4", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
- { "\pAxis 5", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
- { "\pAxis 6", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
- { "\pAxis 7", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
- { "\pAxis 8", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
-
- { "\pButton 0", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 1", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 2", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 3", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 4", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 5", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 6", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 7", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 8", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 9", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 10", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 11", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 12", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 13", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 14", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 15", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 16", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 17", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 18", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 19", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 20", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 21", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 22", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 23", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 24", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 25", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 26", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 27", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 28", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 29", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 30", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- { "\pButton 31", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
- };
-
- memcpy( joy->pJoystick.isp_needs, temp_isp_needs, sizeof (temp_isp_needs ) );
-
-
- /* next two calls allow keyboard and mouse to emulate other input
- * devices (gamepads, joysticks, etc)
- */
- /*
- err = ISpDevices_ActivateClass ( kISpDeviceClass_Keyboard );
- ISP_CHECK_ERR(err)
-
-
- err = ISpDevices_ActivateClass ( kISpDeviceClass_Mouse );
- ISP_CHECK_ERR(err)
- */
-
- err = ISpElement_NewVirtualFromNeeds( ISP_NUM_NEEDS,
- joy->pJoystick.isp_needs, joy->pJoystick.isp_elem,
- 0 );
- ISP_CHECK_ERR( err )
-
- err = ISpInit( ISP_NUM_NEEDS, joy->pJoystick.isp_needs, joy->pJoystick.isp_elem,
- 'freeglut', nil, 0, 128, 0 );
- ISP_CHECK_ERR( err )
-
- joy->num_buttons = ISP_NUM_NEEDS - ISP_NUM_AXIS;
- joy->num_axes = ISP_NUM_AXIS;
-
- for( i = 0; i < joy->num_axes; i++ )
- {
- joy->dead_band[ i ] = 0;
- joy->saturate [ i ] = 1;
- joy->center [ i ] = kISpAxisMiddle;
- joy->max [ i ] = kISpAxisMaximum;
- joy->min [ i ] = kISpAxisMinimum;
- }
-
- joy->error = GL_FALSE;
- }
- else
- joy->num_buttons = joy->num_axes = 0;
-}
-
-
-void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident )
-{
- fgJoystick[ ident ]->id = ident;
- snprintf( fgJoystick[ ident ]->pJoystick.fname, sizeof(fgJoystick[ ident ]->pJoystick.fname), "/dev/js%d", ident ); /* FIXME */
- fgJoystick[ ident ]->error = GL_FALSE;
-}
-
-
-void fgPlatformJoystickClose ( int ident )
-{
- ISpSuspend( );
- ISpStop( );
- ISpShutdown( );
-}
-#endif
-
-#if TARGET_HOST_MAC_OSX
-void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes )
-{
- int i;
-
- if ( buttons != NULL )
- {
- *buttons = 0;
-
- for ( i = 0; i < joy->num_buttons; i++ )
- {
- IOHIDEventStruct hidEvent;
- (*(joy->pJoystick.hidDev))->getElementValue ( joy->pJoystick.hidDev, joy->pJoystick.buttonCookies[i], &hidEvent );
- if ( hidEvent.value )
- *buttons |= 1 << i;
- }
- }
-
- if ( axes != NULL )
- {
- for ( i = 0; i < joy->num_axes; i++ )
- {
- IOHIDEventStruct hidEvent;
- (*(joy->pJoystick.hidDev))->getElementValue ( joy->pJoystick.hidDev, joy->pJoystick.axisCookies[i], &hidEvent );
- axes[i] = hidEvent.value;
- }
- }
-}
-
-
-void fgPlatformJoystickOpen( SFG_Joystick* joy )
-{
- IOReturn rv;
- SInt32 score;
- IOCFPlugInInterface **plugin;
-
- HRESULT pluginResult;
-
- CFDictionaryRef props;
- CFTypeRef topLevelElement;
-
- if( joy->id >= numDevices )
- {
- fgWarning( "device index out of range in fgJoystickOpen()" );
- return;
- }
-
- /* create device interface */
- rv = IOCreatePlugInInterfaceForService( ioDevices[ joy->id ],
- kIOHIDDeviceUserClientTypeID,
- kIOCFPlugInInterfaceID,
- &plugin, &score );
-
- if( rv != kIOReturnSuccess )
- {
- fgWarning( "error creating plugin for io device" );
- return;
- }
-
- pluginResult = ( *plugin )->QueryInterface(
- plugin,
- CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID),
- &( LPVOID )joy->pJoystick.hidDev
- );
-
- if( pluginResult != S_OK )
- fgWarning ( "QI-ing IO plugin to HID Device interface failed" );
-
- ( *plugin )->Release( plugin ); /* don't leak a ref */
- if( joy->pJoystick.hidDev == NULL )
- return;
-
- /* store the interface in this instance */
- rv = ( *( joy->pJoystick.hidDev ) )->open( joy->pJoystick.hidDev, 0 );
- if( rv != kIOReturnSuccess )
- {
- fgWarning( "error opening device interface");
- return;
- }
-
- props = getCFProperties( ioDevices[ joy->id ] );
-
- /* recursively enumerate all the bits */
- CFTypeRef topLevelElement =
- CFDictionaryGetValue( props, CFSTR( kIOHIDElementKey ) );
- enumerateElements( topLevelElement );
-
- CFRelease( props );
-}
-
-
-void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident )
-{
- fgJoystick[ ident ]->id = ident;
- fgJoystick[ ident ]->error = GL_FALSE;
- fgJoystick[ ident ]->num_axes = 0;
- fgJoystick[ ident ]->num_buttons = 0;
-
- if( numDevices < 0 )
- {
- /* do first-time init (since we can't over-ride jsInit, hmm */
- numDevices = 0;
-
- mach_port_t masterPort;
- IOReturn rv = IOMasterPort( bootstrap_port, &masterPort );
- if( rv != kIOReturnSuccess )
- {
- fgWarning( "error getting master Mach port" );
- return;
- }
- fghJoystickFindDevices( masterPort );
- }
-
- if ( ident >= numDevices )
- {
- fgJoystick[ ident ]->error = GL_TRUE;
- return;
- }
-
- /* get the name now too */
- CFDictionaryRef properties = getCFProperties( ioDevices[ ident ] );
- CFTypeRef ref = CFDictionaryGetValue( properties,
- CFSTR( kIOHIDProductKey ) );
- if (!ref)
- ref = CFDictionaryGetValue(properties, CFSTR( "USB Product Name" ) );
-
- if( !ref ||
- !CFStringGetCString( ( CFStringRef )ref, name, 128,
- CFStringGetSystemEncoding( ) ) )
- {
- fgWarning( "error getting device name" );
- name[ 0 ] = '\0';
- }
-}
-
-
-void fgPlatformJoystickClose ( int ident )
-{
- ( *( fgJoystick[ ident ]->pJoystick.hidDev ) )->
- close( fgJoystick[ ident ]->pJoystick.hidDev );
-}
-#endif
-
-
-
-
-static void fghJoystickOpen( SFG_Joystick* joy )
-{
- /*
- * Default values (for no joystick -- each conditional will reset the
- * error flag)
- */
- joy->error = TRUE;
- joy->num_axes = joy->num_buttons = 0;
- joy->name[ 0 ] = '\0';
-
- fgPlatformJoystickOpen ( joy );
-
-}
-
-/*
- * This function replaces the constructor method in the JS library.
- */
-static void fghJoystickInit( int ident )
-{
- if( ident >= MAX_NUM_JOYSTICKS )
- fgError( "Too large a joystick number: %d", ident );
-
- if( fgJoystick[ ident ] )
- fgError( "illegal attempt to initialize joystick device again" );
-
- fgJoystick[ ident ] =
- ( SFG_Joystick * )calloc( sizeof( SFG_Joystick ), 1 );
-
- /* Set defaults */
- fgJoystick[ ident ]->num_axes = fgJoystick[ ident ]->num_buttons = 0;
- fgJoystick[ ident ]->error = GL_TRUE;
-
- fgPlatformJoystickInit( fgJoystick, ident );
-
- fghJoystickOpen( fgJoystick[ ident ] );
-}
-
-/*
- * Try initializing all the joysticks (well, both of them)
- */
-void fgInitialiseJoysticks ( void )
-{
- if( !fgState.JoysticksInitialised )
- {
- int ident ;
- for ( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ )
- fghJoystickInit( ident );
-
- fgState.JoysticksInitialised = GL_TRUE;
- }
-}
-
-
-void fgJoystickClose( void )
-{
- int ident ;
- for( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ )
- {
- if( fgJoystick[ ident ] )
- {
- fgPlatformJoystickClose ( ident );
-
- free( fgJoystick[ ident ] );
- fgJoystick[ ident ] = NULL;
- /* show joystick has been deinitialized */
- }
- }
-}
-
-/*
- * Polls the joystick and executes the joystick callback hooked to the
- * window specified in the function's parameter:
- */
-void fgJoystickPollWindow( SFG_Window* window )
-{
- float axes[ _JS_MAX_AXES ];
- int buttons;
- int ident;
-
- freeglut_return_if_fail( window );
- freeglut_return_if_fail( FETCH_WCB( *window, Joystick ) );
-
- for( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ )
- {
- if( fgJoystick[ident] )
- {
- fghJoystickRead( fgJoystick[ident], &buttons, axes );
-
- if( !fgJoystick[ident]->error )
- INVOKE_WCB( *window, Joystick,
- ( buttons,
- (int) ( axes[ 0 ] * 1000.0f ),
- (int) ( axes[ 1 ] * 1000.0f ),
- (int) ( axes[ 2 ] * 1000.0f ) )
- );
- }
- }
-}
-
-/*
- * Implementation for glutDeviceGet(GLUT_HAS_JOYSTICK)
- */
-int fgJoystickDetect( void )
-{
- int ident;
-
- fgInitialiseJoysticks ();
-
- if ( !fgState.JoysticksInitialised )
- return 0;
-
- for( ident=0; ident<MAX_NUM_JOYSTICKS; ident++ )
- if( fgJoystick[ident] && !fgJoystick[ident]->error )
- return 1;
-
- return 0;
-}
-
-/*
- * Joystick information, setup and execution functions
- */
-
-/*
- * Forces the joystick callback to be executed
- */
-void FGAPIENTRY glutForceJoystickFunc( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutForceJoystickFunc" );
-#if !defined(_WIN32_WCE)
- freeglut_return_if_fail( fgStructure.CurrentWindow != NULL );
- freeglut_return_if_fail( FETCH_WCB( *( fgStructure.CurrentWindow ), Joystick ) );
- fgJoystickPollWindow( fgStructure.CurrentWindow );
-#endif /* !defined(_WIN32_WCE) */
-}
-int glutJoystickGetNumAxes( int ident )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetNumAxes" );
- return fgJoystick[ ident ]->num_axes;
-}
-int glutJoystickGetNumButtons( int ident )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetNumButtons" );
- return fgJoystick[ ident ]->num_buttons;
-}
-int glutJoystickNotWorking( int ident )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickNotWorking" );
- return fgJoystick[ ident ]->error;
-}
-
-float glutJoystickGetDeadBand( int ident, int axis )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetDeadBand" );
- return fgJoystick[ ident ]->dead_band [ axis ];
-}
-void glutJoystickSetDeadBand( int ident, int axis, float db )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetDeadBand" );
- fgJoystick[ ident ]->dead_band[ axis ] = db;
-}
-
-float glutJoystickGetSaturation( int ident, int axis )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetSaturation" );
- return fgJoystick[ ident ]->saturate[ axis ];
-}
-void glutJoystickSetSaturation( int ident, int axis, float st )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetSaturation" );
- fgJoystick[ ident ]->saturate [ axis ] = st;
-}
-
-void glutJoystickSetMinRange( int ident, float *axes )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetMinRange" );
- memcpy( fgJoystick[ ident ]->min, axes,
- fgJoystick[ ident ]->num_axes * sizeof( float ) );
-}
-void glutJoystickSetMaxRange( int ident, float *axes )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetMaxRange" );
- memcpy( fgJoystick[ ident ]->max, axes,
- fgJoystick[ ident ]->num_axes * sizeof( float ) );
-}
-void glutJoystickSetCenter( int ident, float *axes )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetCenter" );
- memcpy( fgJoystick[ ident ]->center, axes,
- fgJoystick[ ident ]->num_axes * sizeof( float ) );
-}
-
-void glutJoystickGetMinRange( int ident, float *axes )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetMinRange" );
- memcpy( axes, fgJoystick[ ident ]->min,
- fgJoystick[ ident ]->num_axes * sizeof( float ) );
-}
-void glutJoystickGetMaxRange( int ident, float *axes )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetMaxRange" );
- memcpy( axes, fgJoystick[ ident ]->max,
- fgJoystick[ ident ]->num_axes * sizeof( float ) );
-}
-void glutJoystickGetCenter( int ident, float *axes )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetCenter" );
- memcpy( axes, fgJoystick[ ident ]->center,
- fgJoystick[ ident ]->num_axes * sizeof( float ) );
-}
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- * freeglut_main.c
- *
- * The windows message processing methods.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Fri Dec 3 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-#ifdef HAVE_ERRNO_H
-# include <errno.h>
-#endif
-#include <stdarg.h>
-#ifdef HAVE_VFPRINTF
-# define VFPRINTF(s,f,a) vfprintf((s),(f),(a))
-#elif defined(HAVE__DOPRNT)
-# define VFPRINTF(s,f,a) _doprnt((f),(a),(s))
-#else
-# define VFPRINTF(s,f,a)
-#endif
-
-/*
- * Try to get the maximum value allowed for ints, falling back to the minimum
- * guaranteed by ISO C99 if there is no suitable header.
- */
-#ifdef HAVE_LIMITS_H
-# include <limits.h>
-#endif
-#ifndef INT_MAX
-# define INT_MAX 32767
-#endif
-
-#ifndef MIN
-# define MIN(a,b) (((a)<(b)) ? (a) : (b))
-#endif
-
-extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height );
-extern void fgPlatformDisplayWindow ( SFG_Window *window );
-extern fg_time_t fgPlatformSystemTime ( void );
-extern void fgPlatformSleepForEvents( fg_time_t msec );
-extern void fgPlatformProcessSingleEvent ( void );
-extern void fgPlatformMainLoopPreliminaryWork ( void );
-
-
-
-
-/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
-
-static void fghReshapeWindow ( SFG_Window *window, int width, int height )
-{
- SFG_Window *current_window = fgStructure.CurrentWindow;
-
- freeglut_return_if_fail( window != NULL );
-
- fgPlatformReshapeWindow ( window, width, height );
-
- if( FETCH_WCB( *window, Reshape ) )
- INVOKE_WCB( *window, Reshape, ( width, height ) );
- else
- {
- fgSetWindow( window );
- glViewport( 0, 0, width, height );
- }
-
- /*
- * Force a window redraw. In Windows at least this is only a partial
- * solution: if the window is increasing in size in either dimension,
- * the already-drawn part does not get drawn again and things look funny.
- * But without this we get this bad behaviour whenever we resize the
- * window.
- */
- window->State.Redisplay = GL_TRUE;
-
- if( window->IsMenu )
- fgSetWindow( current_window );
-}
-
-/*
- * Calls a window's redraw method. This is used when
- * a redraw is forced by the incoming window messages.
- */
-void fghRedrawWindow ( SFG_Window *window )
-{
- SFG_Window *current_window = fgStructure.CurrentWindow;
-
- freeglut_return_if_fail( window );
- freeglut_return_if_fail( FETCH_WCB ( *window, Display ) );
-
- window->State.Redisplay = GL_FALSE;
-
- freeglut_return_if_fail( window->State.Visible );
-
- fgSetWindow( window );
-
- if( window->State.NeedToResize )
- {
- fghReshapeWindow(
- window,
- window->State.Width,
- window->State.Height
- );
-
- window->State.NeedToResize = GL_FALSE;
- }
-
- INVOKE_WCB( *window, Display, ( ) );
-
- fgSetWindow( current_window );
-}
-
-
-static void fghcbDisplayWindow( SFG_Window *window,
- SFG_Enumerator *enumerator )
-{
- if( window->State.Redisplay &&
- window->State.Visible )
- {
- window->State.Redisplay = GL_FALSE;
- fgPlatformDisplayWindow ( window );
- }
-
- fgEnumSubWindows( window, fghcbDisplayWindow, enumerator );
-}
-
-/*
- * Make all windows perform a display call
- */
-static void fghDisplayAll( void )
-{
- SFG_Enumerator enumerator;
-
- enumerator.found = GL_FALSE;
- enumerator.data = NULL;
-
- fgEnumWindows( fghcbDisplayWindow, &enumerator );
-}
-
-/*
- * Window enumerator callback to check for the joystick polling code
- */
-static void fghcbCheckJoystickPolls( SFG_Window *window,
- SFG_Enumerator *enumerator )
-{
- fg_time_t checkTime = fgElapsedTime( );
-
- if( window->State.JoystickLastPoll + window->State.JoystickPollRate <=
- checkTime )
- {
-#if !defined(_WIN32_WCE)
- fgJoystickPollWindow( window );
-#endif /* !defined(_WIN32_WCE) */
- window->State.JoystickLastPoll = checkTime;
- }
-
- fgEnumSubWindows( window, fghcbCheckJoystickPolls, enumerator );
-}
-
-/*
- * Check all windows for joystick polling
- */
-static void fghCheckJoystickPolls( void )
-{
- SFG_Enumerator enumerator;
-
- enumerator.found = GL_FALSE;
- enumerator.data = NULL;
-
- fgEnumWindows( fghcbCheckJoystickPolls, &enumerator );
-}
-
-/*
- * Check the global timers
- */
-static void fghCheckTimers( void )
-{
- fg_time_t checkTime = fgElapsedTime( );
-
- while( fgState.Timers.First )
- {
- SFG_Timer *timer = fgState.Timers.First;
-
- if( timer->TriggerTime > checkTime )
- break;
-
- fgListRemove( &fgState.Timers, &timer->Node );
- fgListAppend( &fgState.FreeTimers, &timer->Node );
-
- timer->Callback( timer->ID );
- }
-}
-
-
-/* Platform-dependent time in milliseconds, as an unsigned 64-bit integer.
- * This doesn't overflow in any reasonable time, so no need to worry about
- * that. The GLUT API return value will however overflow after 49.7 days,
- * and on Windows we (currently) do not have access to a 64-bit timestamp,
- * which means internal time will still get in trouble when running the
- * application for more than 49.7 days.
- * This value wraps every 49.7 days, but integer overflows cancel
- * when subtracting an initial start time, unless the total time exceeds
- * 32-bit, where the GLUT API return value is also overflowed.
- */
-fg_time_t fgSystemTime(void)
-{
- return fgPlatformSystemTime();
-}
-
-/*
- * Elapsed Time
- */
-fg_time_t fgElapsedTime( void )
-{
- return fgSystemTime() - fgState.Time;
-}
-
-/*
- * Error Messages.
- */
-void fgError( const char *fmt, ... )
-{
- va_list ap;
-
- if (fgState.ErrorFunc) {
-
- va_start( ap, fmt );
-
- /* call user set error handler here */
- fgState.ErrorFunc(fmt, ap);
-
- va_end( ap );
-
- } else {
-
- va_start( ap, fmt );
-
- fprintf( stderr, "freeglut ");
- if( fgState.ProgramName )
- fprintf( stderr, "(%s): ", fgState.ProgramName );
- VFPRINTF( stderr, fmt, ap );
- fprintf( stderr, "\n" );
-
- va_end( ap );
-
- if ( fgState.Initialised )
- fgDeinitialize ();
-
- exit( 1 );
- }
-}
-
-void fgWarning( const char *fmt, ... )
-{
- va_list ap;
-
- if (fgState.WarningFunc) {
-
- va_start( ap, fmt );
-
- /* call user set warning handler here */
- fgState.WarningFunc(fmt, ap);
-
- va_end( ap );
-
- } else {
-
- va_start( ap, fmt );
-
- fprintf( stderr, "freeglut ");
- if( fgState.ProgramName )
- fprintf( stderr, "(%s): ", fgState.ProgramName );
- VFPRINTF( stderr, fmt, ap );
- fprintf( stderr, "\n" );
-
- va_end( ap );
- }
-}
-
-
-/*
- * Indicates whether Joystick events are being used by ANY window.
- *
- * The current mechanism is to walk all of the windows and ask if
- * there is a joystick callback. We have a short-circuit early
- * return if we find any joystick handler registered.
- *
- * The real way to do this is to make use of the glutTimer() API
- * to more cleanly re-implement the joystick API. Then, this code
- * and all other "joystick timer" code can be yanked.
- *
- */
-static void fghCheckJoystickCallback( SFG_Window* w, SFG_Enumerator* e)
-{
- if( FETCH_WCB( *w, Joystick ) )
- {
- e->found = GL_TRUE;
- e->data = w;
- }
- fgEnumSubWindows( w, fghCheckJoystickCallback, e );
-}
-static int fghHaveJoystick( void )
-{
- SFG_Enumerator enumerator;
-
- enumerator.found = GL_FALSE;
- enumerator.data = NULL;
- fgEnumWindows( fghCheckJoystickCallback, &enumerator );
- return !!enumerator.data;
-}
-static void fghHavePendingRedisplaysCallback( SFG_Window* w, SFG_Enumerator* e)
-{
- if( w->State.Redisplay && w->State.Visible )
- {
- e->found = GL_TRUE;
- e->data = w;
- }
- fgEnumSubWindows( w, fghHavePendingRedisplaysCallback, e );
-}
-static int fghHavePendingRedisplays (void)
-{
- SFG_Enumerator enumerator;
-
- enumerator.found = GL_FALSE;
- enumerator.data = NULL;
- fgEnumWindows( fghHavePendingRedisplaysCallback, &enumerator );
- return !!enumerator.data;
-}
-/*
- * Returns the number of GLUT ticks (milliseconds) till the next timer event.
- */
-static fg_time_t fghNextTimer( void )
-{
- fg_time_t currentTime = fgElapsedTime();
- SFG_Timer *timer = fgState.Timers.First;
-
- if( !timer )
- return INT_MAX;
-
- if( timer->TriggerTime < currentTime )
- return 0;
- else
- return timer->TriggerTime - currentTime;
-}
-
-static void fghSleepForEvents( void )
-{
- fg_time_t msec;
-
- if( fgState.IdleCallback || fghHavePendingRedisplays( ) )
- return;
-
- msec = fghNextTimer( );
- /* XXX Use GLUT timers for joysticks... */
- /* XXX Dumb; forces granularity to .01sec */
- if( fghHaveJoystick( ) && ( msec > 10 ) )
- msec = 10;
-
- fgPlatformSleepForEvents ( msec );
-}
-
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-/*
- * Executes a single iteration in the freeglut processing loop.
- */
-void FGAPIENTRY glutMainLoopEvent( void )
-{
- fgPlatformProcessSingleEvent ();
-
- if( fgState.Timers.First )
- fghCheckTimers( );
- fghCheckJoystickPolls( );
- fghDisplayAll( );
-
- fgCloseWindows( );
-}
-
-/*
- * Enters the freeglut processing loop.
- * Stays until the "ExecState" changes to "GLUT_EXEC_STATE_STOP".
- */
-void FGAPIENTRY glutMainLoop( void )
-{
- int action;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoop" );
-
- fgPlatformMainLoopPreliminaryWork ();
-
- fgState.ExecState = GLUT_EXEC_STATE_RUNNING ;
- while( fgState.ExecState == GLUT_EXEC_STATE_RUNNING )
- {
- SFG_Window *window;
-
- glutMainLoopEvent( );
- /*
- * Step through the list of windows, seeing if there are any
- * that are not menus
- */
- for( window = ( SFG_Window * )fgStructure.Windows.First;
- window;
- window = ( SFG_Window * )window->Node.Next )
- if ( ! ( window->IsMenu ) )
- break;
-
- if( ! window )
- fgState.ExecState = GLUT_EXEC_STATE_STOP;
- else
- {
- if( fgState.IdleCallback )
- {
- if( fgStructure.CurrentWindow &&
- fgStructure.CurrentWindow->IsMenu )
- /* fail safe */
- fgSetWindow( window );
- fgState.IdleCallback( );
- }
-
- fghSleepForEvents( );
- }
- }
-
- /*
- * When this loop terminates, destroy the display, state and structure
- * of a freeglut session, so that another glutInit() call can happen
- *
- * Save the "ActionOnWindowClose" because "fgDeinitialize" resets it.
- */
- action = fgState.ActionOnWindowClose;
- fgDeinitialize( );
- if( action == GLUT_ACTION_EXIT )
- exit( 0 );
-}
-
-/*
- * Leaves the freeglut processing loop.
- */
-void FGAPIENTRY glutLeaveMainLoop( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveMainLoop" );
- fgState.ExecState = GLUT_EXEC_STATE_STOP ;
-}
-
-
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- * freeglut_menu.c
- *
- * Pull-down menu creation and handling.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 16 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#define FREEGLUT_BUILDING_LIB
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/* -- DEFINITIONS ---------------------------------------------------------- */
-
-/*
- * FREEGLUT_MENU_FONT can be any freeglut bitmapped font.
- * (Stroked fonts would not be out of the question, but we'd need to alter
- * code, since GLUT (hence freeglut) does not quite unify stroked and
- * bitmapped font handling.)
- * Old UNIX/X11 GLUT (BSD, UNIX, IRIX, LINUX, HPUX, ...) used a system
- * font best approximated by an 18-pixel HELVETICA, I think. MS-WINDOWS
- * GLUT used something closest to the 8x13 fixed-width font. (Old
- * GLUT apparently uses host-system menus rather than building its own.
- * freeglut is building its own menus from scratch.)
- *
- * FREEGLUT_MENU_HEIGHT gives the height of ONE menu box. This should be
- * the distances between two adjacent menu entries. It should scale
- * automatically with the font choice, so you needn't alter it---unless you
- * use a stroked font.
- *
- * FREEGLUT_MENU_BORDER says how many pixels to allow around the edge of a
- * menu. (It also seems to be the same as the number of pixels used as
- * a border around *items* to separate them from neighbors. John says
- * that that wasn't the original intent...if not, perhaps we need another
- * symbolic constant, FREEGLUT_MENU_ITEM_BORDER, or such.)
- */
-/* See platform-specific header files for menu font and color definitions */
-
-#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + \
- FREEGLUT_MENU_BORDER)
-#define FREEGLUT_MENU_BORDER 2
-
-
-/*
- * These variables are for rendering the freeglut menu items.
- *
- * The choices are fore- and background, with and without h for Highlighting.
- * Old GLUT appeared to be system-dependant for its colors (sigh) so we are
- * too. These variables should be stuffed into global state and initialized
- * via the glutInit*() system.
- */
-static float menu_pen_fore [4] = FREEGLUT_MENU_PEN_FORE_COLORS ;
-static float menu_pen_back [4] = FREEGLUT_MENU_PEN_BACK_COLORS ;
-static float menu_pen_hfore [4] = FREEGLUT_MENU_PEN_HFORE_COLORS;
-static float menu_pen_hback [4] = FREEGLUT_MENU_PEN_HBACK_COLORS;
-
-
-extern GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y );
-
-/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
-
-/*
- * Private function to find a menu entry by index
- */
-static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index )
-{
- SFG_MenuEntry *entry;
- int i = 1;
-
- for( entry = (SFG_MenuEntry *)menu->Entries.First;
- entry;
- entry = (SFG_MenuEntry *)entry->Node.Next )
- {
- if( i == index )
- break;
- ++i;
- }
-
- return entry;
-}
-
-/*
- * Deactivates a menu pointed by the function argument.
- */
-static void fghDeactivateSubMenu( SFG_MenuEntry *menuEntry )
-{
- SFG_MenuEntry *subMenuIter;
- /* Hide the present menu's window */
- fgSetWindow( menuEntry->SubMenu->Window );
- glutHideWindow( );
-
- /* Forget about having that menu active anymore, now: */
- menuEntry->SubMenu->Window->ActiveMenu = NULL;
- menuEntry->SubMenu->IsActive = GL_FALSE;
- menuEntry->SubMenu->ActiveEntry = NULL;
-
- /* Hide all submenu windows, and the root menu's window. */
- for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First;
- subMenuIter;
- subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next )
- {
- subMenuIter->IsActive = GL_FALSE;
-
- /* Is that an active submenu by any case? */
- if( subMenuIter->SubMenu )
- fghDeactivateSubMenu( subMenuIter );
- }
-
- fgSetWindow ( menuEntry->SubMenu->ParentWindow ) ;
-}
-
-/*
- * Private function to get the virtual maximum screen extent
- */
-static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y )
-{
- if( fgStructure.GameModeWindow )
- fgPlatformGetGameModeVMaxExtent ( window, x, y );
- else
- {
- *x = fgDisplay.ScreenWidth;
- *y = fgDisplay.ScreenHeight;
- }
-}
-
-/*
- * Private function to check for the current menu/sub menu activity state
- */
-static GLboolean fghCheckMenuStatus( SFG_Menu* menu )
-{
- SFG_MenuEntry* menuEntry;
- int x, y;
-
- /* First of all check any of the active sub menus... */
- for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
- menuEntry;
- menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
- {
- if( menuEntry->SubMenu && menuEntry->IsActive )
- {
- /*
- * OK, have the sub-menu checked, too. If it returns GL_TRUE, it
- * will mean that it caught the mouse cursor and we do not need
- * to regenerate the activity list, and so our parents do...
- */
- GLboolean return_status;
-
- menuEntry->SubMenu->Window->State.MouseX =
- menu->Window->State.MouseX + menu->X - menuEntry->SubMenu->X;
- menuEntry->SubMenu->Window->State.MouseY =
- menu->Window->State.MouseY + menu->Y - menuEntry->SubMenu->Y;
- return_status = fghCheckMenuStatus( menuEntry->SubMenu );
-
- if ( return_status )
- return GL_TRUE;
- }
- }
-
- /* That much about our sub menus, let's get to checking the current menu: */
- x = menu->Window->State.MouseX;
- y = menu->Window->State.MouseY;
-
- /* Check if the mouse cursor is contained within the current menu box */
- if( ( x >= FREEGLUT_MENU_BORDER ) &&
- ( x < menu->Width - FREEGLUT_MENU_BORDER ) &&
- ( y >= FREEGLUT_MENU_BORDER ) &&
- ( y < menu->Height - FREEGLUT_MENU_BORDER ) )
- {
- int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT;
-
- /* The mouse cursor is somewhere over our box, check it out. */
- menuEntry = fghFindMenuEntry( menu, menuID + 1 );
- FREEGLUT_INTERNAL_ERROR_EXIT( menuEntry, "Cannot find menu entry",
- "fghCheckMenuStatus" );
-
- menuEntry->IsActive = GL_TRUE;
- menuEntry->Ordinal = menuID;
-
- /*
- * If this is not the same as the last active menu entry, deactivate
- * the previous entry. Specifically, if the previous active entry
- * was a submenu then deactivate it.
- */
- if( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) )
- if( menu->ActiveEntry->SubMenu )
- fghDeactivateSubMenu( menu->ActiveEntry );
-
- if( menuEntry != menu->ActiveEntry )
- {
- menu->Window->State.Redisplay = GL_TRUE;
- if( menu->ActiveEntry )
- menu->ActiveEntry->IsActive = GL_FALSE;
- }
-
- menu->ActiveEntry = menuEntry;
- menu->IsActive = GL_TRUE; /* XXX Do we need this? */
-
- /*
- * OKi, we have marked that entry as active, but it would be also
- * nice to have its contents updated, in case it's a sub menu.
- * Also, ignore the return value of the check function:
- */
- if( menuEntry->SubMenu )
- {
- if ( ! menuEntry->SubMenu->IsActive )
- {
- int max_x, max_y;
- SFG_Window *current_window = fgStructure.CurrentWindow;
-
- /* Set up the initial menu position now... */
- menuEntry->SubMenu->IsActive = GL_TRUE;
-
- /* Set up the initial submenu position now: */
- fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y);
- menuEntry->SubMenu->X = menu->X + menu->Width;
- menuEntry->SubMenu->Y = menu->Y +
- menuEntry->Ordinal * FREEGLUT_MENU_HEIGHT;
-
- if( menuEntry->SubMenu->X + menuEntry->SubMenu->Width > max_x )
- menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width;
-
- if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > max_y )
- {
- menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height -
- FREEGLUT_MENU_HEIGHT -
- 2 * FREEGLUT_MENU_BORDER );
- if( menuEntry->SubMenu->Y < 0 )
- menuEntry->SubMenu->Y = 0;
- }
-
- fgSetWindow( menuEntry->SubMenu->Window );
- glutPositionWindow( menuEntry->SubMenu->X,
- menuEntry->SubMenu->Y );
- glutReshapeWindow( menuEntry->SubMenu->Width,
- menuEntry->SubMenu->Height );
- glutPopWindow( );
- glutShowWindow( );
- menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu;
- fgSetWindow( current_window );
- menuEntry->SubMenu->Window->State.MouseX =
- x + menu->X - menuEntry->SubMenu->X;
- menuEntry->SubMenu->Window->State.MouseY =
- y + menu->Y - menuEntry->SubMenu->Y;
- fghCheckMenuStatus( menuEntry->SubMenu );
- }
-
- /* Activate it because its parent entry is active */
- menuEntry->SubMenu->IsActive = GL_TRUE; /* XXX Do we need this? */
- }
-
- /* Report back that we have caught the menu cursor */
- return GL_TRUE;
- }
-
- /* Looks like the menu cursor is somewhere else... */
- if( menu->ActiveEntry && menu->ActiveEntry->IsActive &&
- ( !menu->ActiveEntry->SubMenu ||
- !menu->ActiveEntry->SubMenu->IsActive ) )
- {
- menu->Window->State.Redisplay = GL_TRUE;
- menu->ActiveEntry->IsActive = GL_FALSE;
- menu->ActiveEntry = NULL;
- }
-
- return GL_FALSE;
-}
-
-/*
- * Displays a menu box and all of its submenus (if they are active)
- */
-static void fghDisplayMenuBox( SFG_Menu* menu )
-{
- SFG_MenuEntry *menuEntry;
- int i;
- int border = FREEGLUT_MENU_BORDER;
-
- /*
- * Have the menu box drawn first. The +- values are
- * here just to make it more nice-looking...
- */
- /* a non-black dark version of the below. */
- glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
- glBegin( GL_QUAD_STRIP );
- glVertex2i( menu->Width , 0 );
- glVertex2i( menu->Width - border, border);
- glVertex2i( 0 , 0 );
- glVertex2i( border, border);
- glVertex2i( 0 , menu->Height );
- glVertex2i( border, menu->Height - border);
- glEnd( );
-
- /* a non-black dark version of the below. */
- glColor4f( 0.5f, 0.5f, 0.5f, 1.0f );
- glBegin( GL_QUAD_STRIP );
- glVertex2i( 0 , menu->Height );
- glVertex2i( border, menu->Height - border);
- glVertex2i( menu->Width , menu->Height );
- glVertex2i( menu->Width - border, menu->Height - border);
- glVertex2i( menu->Width , 0 );
- glVertex2i( menu->Width - border, border);
- glEnd( );
-
- glColor4fv( menu_pen_back );
- glBegin( GL_QUADS );
- glVertex2i( border, border);
- glVertex2i( menu->Width - border, border);
- glVertex2i( menu->Width - border, menu->Height - border);
- glVertex2i( border, menu->Height - border);
- glEnd( );
-
- /* Check if any of the submenus is currently active... */
- for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
- menuEntry;
- menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
- {
- /* Has the menu been marked as active, maybe? */
- if( menuEntry->IsActive )
- {
- /*
- * That's truly right, and we need to have it highlighted.
- * There is an assumption that mouse cursor didn't move
- * since the last check of menu activity state:
- */
- int menuID = menuEntry->Ordinal;
-
- /* So have the highlight drawn... */
- glColor4fv( menu_pen_hback );
- glBegin( GL_QUADS );
- glVertex2i( border,
- (menuID + 0)*FREEGLUT_MENU_HEIGHT + border );
- glVertex2i( menu->Width - border,
- (menuID + 0)*FREEGLUT_MENU_HEIGHT + border );
- glVertex2i( menu->Width - border,
- (menuID + 1)*FREEGLUT_MENU_HEIGHT + border );
- glVertex2i( border,
- (menuID + 1)*FREEGLUT_MENU_HEIGHT + border );
- glEnd( );
- }
- }
-
- /* Print the menu entries now... */
-
- glColor4fv( menu_pen_fore );
-
- for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i = 0;
- menuEntry;
- menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i )
- {
- /* If the menu entry is active, set the color to white */
- if( menuEntry->IsActive )
- glColor4fv( menu_pen_hfore );
-
- /* Move the raster into position... */
- /* Try to center the text - JCJ 31 July 2003*/
- glRasterPos2i(
- 2 * border,
- ( i + 1 )*FREEGLUT_MENU_HEIGHT -
- ( int )( FREEGLUT_MENU_HEIGHT*0.3 - border )
- );
-
- /* Have the label drawn, character after character: */
- glutBitmapString( FREEGLUT_MENU_FONT,
- (unsigned char *)menuEntry->Text);
-
- /* If it's a submenu, draw a right arrow */
- if( menuEntry->SubMenu )
- {
- int width = glutBitmapWidth( FREEGLUT_MENU_FONT, '_' );
- int x_base = menu->Width - 2 - width;
- int y_base = i*FREEGLUT_MENU_HEIGHT + border;
- glBegin( GL_TRIANGLES );
- glVertex2i( x_base, y_base + 2*border);
- glVertex2i( menu->Width - 2, y_base +
- ( FREEGLUT_MENU_HEIGHT + border) / 2 );
- glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT - border );
- glEnd( );
- }
-
- /* If the menu entry is active, reset the color */
- if( menuEntry->IsActive )
- glColor4fv( menu_pen_fore );
- }
-}
-
-/*
- * Private static function to set the parent window of a submenu and all
- * of its submenus
- */
-static void fghSetMenuParentWindow( SFG_Window *window, SFG_Menu *menu )
-{
- SFG_MenuEntry *menuEntry;
-
- menu->ParentWindow = window;
-
- for( menuEntry = ( SFG_MenuEntry * )menu->Entries.First;
- menuEntry;
- menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next )
- if( menuEntry->SubMenu )
- fghSetMenuParentWindow( window, menuEntry->SubMenu );
-}
-
-/*
- * Function to check for menu entry selection on menu deactivation
- */
-static void fghExecuteMenuCallback( SFG_Menu* menu )
-{
- SFG_MenuEntry *menuEntry;
-
- /* First of all check any of the active sub menus... */
- for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
- menuEntry;
- menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
- {
- if( menuEntry->IsActive )
- {
- if( menuEntry->SubMenu )
- fghExecuteMenuCallback( menuEntry->SubMenu );
- else
- if( menu->Callback )
- {
- SFG_Menu *save_menu = fgStructure.CurrentMenu;
- fgStructure.CurrentMenu = menu;
- menu->Callback( menuEntry->ID );
- fgStructure.CurrentMenu = save_menu;
- }
-
- return;
- }
- }
-}
-
-
-/*
- * Displays the currently active menu for the current window
- */
-void fgDisplayMenu( void )
-{
- SFG_Window* window = fgStructure.CurrentWindow;
- SFG_Menu* menu = NULL;
-
- FREEGLUT_INTERNAL_ERROR_EXIT ( fgStructure.CurrentWindow, "Displaying menu in nonexistent window",
- "fgDisplayMenu" );
-
- /* Check if there is an active menu attached to this window... */
- menu = window->ActiveMenu;
- freeglut_return_if_fail( menu );
-
- fgSetWindow( menu->Window );
-
- glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT |
- GL_POLYGON_BIT );
-
- glDisable( GL_DEPTH_TEST );
- glDisable( GL_TEXTURE_2D );
- glDisable( GL_LIGHTING );
- glDisable( GL_CULL_FACE );
-
- glMatrixMode( GL_PROJECTION );
- glPushMatrix( );
- glLoadIdentity( );
- glOrtho(
- 0, glutGet( GLUT_WINDOW_WIDTH ),
- glutGet( GLUT_WINDOW_HEIGHT ), 0,
- -1, 1
- );
-
- glMatrixMode( GL_MODELVIEW );
- glPushMatrix( );
- glLoadIdentity( );
-
- fghDisplayMenuBox( menu );
-
- glPopAttrib( );
-
- glMatrixMode( GL_PROJECTION );
- glPopMatrix( );
- glMatrixMode( GL_MODELVIEW );
- glPopMatrix( );
-
- glutSwapBuffers( );
-
- fgSetWindow ( window );
-}
-
-/*
- * Activates a menu pointed by the function argument
- */
-static void fghActivateMenu( SFG_Window* window, int button )
-{
- int max_x, max_y;
-
- /* We'll be referencing this menu a lot, so remember its address: */
- SFG_Menu* menu = window->Menu[ button ];
- SFG_Window* current_window = fgStructure.CurrentWindow;
-
- /* If the menu is already active in another window, deactivate it there */
- if ( menu->ParentWindow )
- menu->ParentWindow->ActiveMenu = NULL ;
-
- /* Mark the menu as active, so that it gets displayed: */
- window->ActiveMenu = menu;
- menu->IsActive = GL_TRUE;
- fghSetMenuParentWindow ( window, menu );
- fgState.ActiveMenus++;
-
- /* Set up the initial menu position now: */
- fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y);
- fgSetWindow( window );
- menu->X = window->State.MouseX + glutGet( GLUT_WINDOW_X );
- menu->Y = window->State.MouseY + glutGet( GLUT_WINDOW_Y );
-
- if( menu->X + menu->Width > max_x )
- menu->X -=menu->Width;
-
- if( menu->Y + menu->Height > max_y )
- {
- menu->Y -=menu->Height;
- if( menu->Y < 0 )
- menu->Y = 0;
- }
-
- menu->Window->State.MouseX =
- window->State.MouseX + glutGet( GLUT_WINDOW_X ) - menu->X;
- menu->Window->State.MouseY =
- window->State.MouseY + glutGet( GLUT_WINDOW_Y ) - menu->Y;
-
- fgSetWindow( menu->Window );
- glutPositionWindow( menu->X, menu->Y );
- glutReshapeWindow( menu->Width, menu->Height );
- glutPopWindow( );
- glutShowWindow( );
- menu->Window->ActiveMenu = menu;
- fghCheckMenuStatus( menu );
- fgSetWindow( current_window );
-}
-
-/*
- * Update Highlight states of the menu
- *
- * Current mouse position is in menu->Window->State.MouseX/Y.
- */
-void fgUpdateMenuHighlight ( SFG_Menu *menu )
-{
- fghCheckMenuStatus( menu );
-}
-
-/*
- * Check whether an active menu absorbs a mouse click
- */
-GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
- int mouse_x, int mouse_y )
-{
- /*
- * Near as I can tell, this is the menu behaviour:
- * - Down-click the menu button, menu not active: activate
- * the menu with its upper left-hand corner at the mouse
- * location.
- * - Down-click any button outside the menu, menu active:
- * deactivate the menu
- * - Down-click any button inside the menu, menu active:
- * select the menu entry and deactivate the menu
- * - Up-click the menu button, menu not active: nothing happens
- * - Up-click the menu button outside the menu, menu active:
- * nothing happens
- * - Up-click the menu button inside the menu, menu active:
- * select the menu entry and deactivate the menu
- * Since menus can have submenus, we need to check this recursively.
- */
- if( window->ActiveMenu )
- {
- if( window == window->ActiveMenu->ParentWindow )
- {
- window->ActiveMenu->Window->State.MouseX =
- mouse_x - window->ActiveMenu->X;
- window->ActiveMenu->Window->State.MouseY =
- mouse_y - window->ActiveMenu->Y;
- }
-
- /* In the menu, invoke the callback and deactivate the menu */
- if( fghCheckMenuStatus( window->ActiveMenu ) )
- {
- /*
- * Save the current window and menu and set the current
- * window to the window whose menu this is
- */
- SFG_Window *save_window = fgStructure.CurrentWindow;
- SFG_Menu *save_menu = fgStructure.CurrentMenu;
- SFG_Window *parent_window = window->ActiveMenu->ParentWindow;
- fgSetWindow( parent_window );
- fgStructure.CurrentMenu = window->ActiveMenu;
-
- /* Execute the menu callback */
- fghExecuteMenuCallback( window->ActiveMenu );
- fgDeactivateMenu( parent_window );
-
- /* Restore the current window and menu */
- fgSetWindow( save_window );
- fgStructure.CurrentMenu = save_menu;
- }
- else if( pressed )
- /*
- * Outside the menu, deactivate if it's a downclick
- *
- * XXX This isn't enough. A downclick outside of
- * XXX the interior of our freeglut windows should also
- * XXX deactivate the menu. This is more complicated.
- */
- fgDeactivateMenu( window->ActiveMenu->ParentWindow );
-
- /*
- * XXX Why does an active menu require a redisplay at
- * XXX this point? If this can come out cleanly, then
- * XXX it probably should do so; if not, a comment should
- * XXX explain it.
- */
- if( ! window->IsMenu )
- window->State.Redisplay = GL_TRUE;
-
- return GL_TRUE;
- }
-
- /* No active menu, let's check whether we need to activate one. */
- if( ( 0 <= button ) &&
- ( FREEGLUT_MAX_MENUS > button ) &&
- ( window->Menu[ button ] ) &&
- pressed )
- {
- /* XXX Posting a requisite Redisplay seems bogus. */
- window->State.Redisplay = GL_TRUE;
- fghActivateMenu( window, button );
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-/*
- * Deactivates a menu pointed by the function argument.
- */
-void fgDeactivateMenu( SFG_Window *window )
-{
- SFG_Window *parent_window = NULL;
-
- /* Check if there is an active menu attached to this window... */
- SFG_Menu* menu = window->ActiveMenu;
- SFG_MenuEntry *menuEntry;
-
- /* Did we find an active window? */
- freeglut_return_if_fail( menu );
-
- parent_window = menu->ParentWindow;
-
- /* Hide the present menu's window */
- fgSetWindow( menu->Window );
- glutHideWindow( );
-
- /* Forget about having that menu active anymore, now: */
- menu->Window->ActiveMenu = NULL;
- menu->ParentWindow->ActiveMenu = NULL;
- fghSetMenuParentWindow ( NULL, menu );
- menu->IsActive = GL_FALSE;
- menu->ActiveEntry = NULL;
-
- fgState.ActiveMenus--;
-
- /* Hide all submenu windows, and the root menu's window. */
- for ( menuEntry = ( SFG_MenuEntry * )menu->Entries.First;
- menuEntry;
- menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next )
- {
- menuEntry->IsActive = GL_FALSE;
-
- /* Is that an active submenu by any case? */
- if( menuEntry->SubMenu )
- fghDeactivateSubMenu( menuEntry );
- }
-
- fgSetWindow ( parent_window ) ;
-}
-
-/*
- * Recalculates current menu's box size
- */
-void fghCalculateMenuBoxSize( void )
-{
- SFG_MenuEntry* menuEntry;
- int width = 0, height = 0;
-
- /* Make sure there is a current menu set */
- freeglut_return_if_fail( fgStructure.CurrentMenu );
-
- /* The menu's box size depends on the menu entries: */
- for( menuEntry = ( SFG_MenuEntry * )fgStructure.CurrentMenu->Entries.First;
- menuEntry;
- menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next )
- {
- /* Update the menu entry's width value */
- menuEntry->Width = glutBitmapLength(
- FREEGLUT_MENU_FONT,
- (unsigned char *)menuEntry->Text
- );
-
- /*
- * If the entry is a submenu, then it needs to be wider to
- * accomodate the arrow. JCJ 31 July 2003
- */
- if (menuEntry->SubMenu )
- menuEntry->Width += glutBitmapLength(
- FREEGLUT_MENU_FONT,
- (unsigned char *)"_"
- );
-
- /* Check if it's the biggest we've found */
- if( menuEntry->Width > width )
- width = menuEntry->Width;
-
- height += FREEGLUT_MENU_HEIGHT;
- }
-
- /* Store the menu's box size now: */
- fgStructure.CurrentMenu->Height = height + 2 * FREEGLUT_MENU_BORDER;
- fgStructure.CurrentMenu->Width = width + 4 * FREEGLUT_MENU_BORDER;
-}
-
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-/*
- * Creates a new menu object, adding it to the freeglut structure
- */
-int FGAPIENTRY glutCreateMenu( void(* callback)( int ) )
-{
- /* The menu object creation code resides in freeglut_structure.c */
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" );
- return fgCreateMenu( callback )->ID;
-}
-
-/*
- * Destroys a menu object, removing all references to it
- */
-void FGAPIENTRY glutDestroyMenu( int menuID )
-{
- SFG_Menu* menu;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyMenu" );
- menu = fgMenuByID( menuID );
-
- freeglut_return_if_fail( menu );
-
- /* The menu object destruction code resides in freeglut_structure.c */
- fgDestroyMenu( menu );
-}
-
-/*
- * Returns the ID number of the currently active menu
- */
-int FGAPIENTRY glutGetMenu( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenu" );
-
- if( fgStructure.CurrentMenu )
- return fgStructure.CurrentMenu->ID;
-
- return 0;
-}
-
-/*
- * Sets the current menu given its menu ID
- */
-void FGAPIENTRY glutSetMenu( int menuID )
-{
- SFG_Menu* menu;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenu" );
- menu = fgMenuByID( menuID );
-
- freeglut_return_if_fail( menu );
-
- fgStructure.CurrentMenu = menu;
-}
-
-/*
- * Adds a menu entry to the bottom of the current menu
- */
-void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
-{
- SFG_MenuEntry* menuEntry;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddMenuEntry" );
- menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
- freeglut_return_if_fail( fgStructure.CurrentMenu );
-
- menuEntry->Text = strdup( label );
- menuEntry->ID = value;
-
- /* Have the new menu entry attached to the current menu */
- fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node );
-
- fghCalculateMenuBoxSize( );
-}
-
-/*
- * Add a sub menu to the bottom of the current menu
- */
-void FGAPIENTRY glutAddSubMenu( const char *label, int subMenuID )
-{
- SFG_MenuEntry *menuEntry;
- SFG_Menu *subMenu;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddSubMenu" );
- menuEntry = ( SFG_MenuEntry * )calloc( sizeof( SFG_MenuEntry ), 1 );
- subMenu = fgMenuByID( subMenuID );
-
- freeglut_return_if_fail( fgStructure.CurrentMenu );
- freeglut_return_if_fail( subMenu );
-
- menuEntry->Text = strdup( label );
- menuEntry->SubMenu = subMenu;
- menuEntry->ID = -1;
-
- fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node );
- fghCalculateMenuBoxSize( );
-}
-
-/*
- * Changes the specified menu item in the current menu into a menu entry
- */
-void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value )
-{
- SFG_MenuEntry* menuEntry = NULL;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToMenuEntry" );
- freeglut_return_if_fail( fgStructure.CurrentMenu );
-
- /* Get n-th menu entry in the current menu, starting from one: */
- menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item );
-
- freeglut_return_if_fail( menuEntry );
-
- /* We want it to become a normal menu entry, so: */
- if( menuEntry->Text )
- free( menuEntry->Text );
-
- menuEntry->Text = strdup( label );
- menuEntry->ID = value;
- menuEntry->SubMenu = NULL;
- fghCalculateMenuBoxSize( );
-}
-
-/*
- * Changes the specified menu item in the current menu into a sub-menu trigger.
- */
-void FGAPIENTRY glutChangeToSubMenu( int item, const char* label,
- int subMenuID )
-{
- SFG_Menu* subMenu;
- SFG_MenuEntry* menuEntry;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToSubMenu" );
- subMenu = fgMenuByID( subMenuID );
- menuEntry = NULL;
-
- freeglut_return_if_fail( fgStructure.CurrentMenu );
- freeglut_return_if_fail( subMenu );
-
- /* Get n-th menu entry in the current menu, starting from one: */
- menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item );
-
- freeglut_return_if_fail( menuEntry );
-
- /* We want it to become a sub menu entry, so: */
- if( menuEntry->Text )
- free( menuEntry->Text );
-
- menuEntry->Text = strdup( label );
- menuEntry->SubMenu = subMenu;
- menuEntry->ID = -1;
- fghCalculateMenuBoxSize( );
-}
-
-/*
- * Removes the specified menu item from the current menu
- */
-void FGAPIENTRY glutRemoveMenuItem( int item )
-{
- SFG_MenuEntry* menuEntry;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutRemoveMenuItem" );
- freeglut_return_if_fail( fgStructure.CurrentMenu );
-
- /* Get n-th menu entry in the current menu, starting from one: */
- menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item );
-
- freeglut_return_if_fail( menuEntry );
-
- fgListRemove( &fgStructure.CurrentMenu->Entries, &menuEntry->Node );
- if ( menuEntry->Text )
- free( menuEntry->Text );
-
- free( menuEntry );
- fghCalculateMenuBoxSize( );
-}
-
-/*
- * Attaches a menu to the current window
- */
-void FGAPIENTRY glutAttachMenu( int button )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAttachMenu" );
-
- freeglut_return_if_fail( fgStructure.CurrentWindow );
- freeglut_return_if_fail( fgStructure.CurrentMenu );
-
- freeglut_return_if_fail( button >= 0 );
- freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS );
-
- fgStructure.CurrentWindow->Menu[ button ] = fgStructure.CurrentMenu;
-}
-
-/*
- * Detaches a menu from the current window
- */
-void FGAPIENTRY glutDetachMenu( int button )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDetachMenu" );
-
- freeglut_return_if_fail( fgStructure.CurrentWindow );
- freeglut_return_if_fail( fgStructure.CurrentMenu );
-
- freeglut_return_if_fail( button >= 0 );
- freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS );
-
- fgStructure.CurrentWindow->Menu[ button ] = NULL;
-}
-
-/*
- * A.Donev: Set and retrieve the menu's user data
- */
-void* FGAPIENTRY glutGetMenuData( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenuData" );
- return fgStructure.CurrentMenu->UserData;
-}
-
-void FGAPIENTRY glutSetMenuData(void* data)
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuData" );
- fgStructure.CurrentMenu->UserData=data;
-}
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- * freeglut_misc.c
- *
- * Functions that didn't fit anywhere else...
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 9 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/*
- * TODO BEFORE THE STABLE RELEASE:
- *
- * glutSetColor() --
- * glutGetColor() --
- * glutCopyColormap() --
- * glutSetKeyRepeat() -- this is evil and should be removed from API
- */
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-/*
- * This functions checks if an OpenGL extension is supported or not
- *
- * XXX Wouldn't this be simpler and clearer if we used strtok()?
- */
-int FGAPIENTRY glutExtensionSupported( const char* extension )
-{
- const char *extensions, *start;
- const size_t len = strlen( extension );
-
- /* Make sure there is a current window, and thus a current context available */
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutExtensionSupported" );
- freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
-
- if (strchr(extension, ' '))
- return 0;
- start = extensions = (const char *) glGetString(GL_EXTENSIONS);
-
- /* XXX consider printing a warning to stderr that there's no current
- * rendering context.
- */
- freeglut_return_val_if_fail( extensions != NULL, 0 );
-
- while (1) {
- const char *p = strstr(extensions, extension);
- if (!p)
- return 0; /* not found */
- /* check that the match isn't a super string */
- if ((p == start || p[-1] == ' ') && (p[len] == ' ' || p[len] == 0))
- return 1;
- /* skip the false match and continue */
- extensions = p + len;
- }
-
- return 0 ;
-}
-
-#ifndef GL_INVALID_FRAMEBUFFER_OPERATION
-#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
-#define GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_EXT
-#else
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#endif
-#endif
-
-#ifndef GL_TABLE_TOO_LARGE
-#ifdef GL_TABLE_TOO_LARGE_EXT
-#define GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT
-#else
-#define GL_TABLE_TOO_LARGE 0x8031
-#endif
-#endif
-
-#ifndef GL_TEXTURE_TOO_LARGE
-#ifdef GL_TEXTURE_TOO_LARGE_EXT
-#define GL_TEXTURE_TOO_LARGE GL_TEXTURE_TOO_LARGE_EXT
-#else
-#define GL_TEXTURE_TOO_LARGE 0x8065
-#endif
-#endif
-
-/*
- * A cut-down local version of gluErrorString to avoid depending on GLU.
- */
-static const char* fghErrorString( GLenum error )
-{
- switch ( error ) {
- case GL_INVALID_ENUM: return "invalid enumerant";
- case GL_INVALID_VALUE: return "invalid value";
- case GL_INVALID_OPERATION: return "invalid operation";
-#ifndef GL_ES_VERSION_2_0
- case GL_STACK_OVERFLOW: return "stack overflow";
- case GL_STACK_UNDERFLOW: return "stack underflow";
-#endif
- case GL_OUT_OF_MEMORY: return "out of memory";
- case GL_TABLE_TOO_LARGE: return "table too large";
- case GL_INVALID_FRAMEBUFFER_OPERATION: return "invalid framebuffer operation";
- case GL_TEXTURE_TOO_LARGE: return "texture too large";
- default: return "unknown GL error";
- }
-}
-
-/*
- * This function reports all the OpenGL errors that happened till now
- */
-void FGAPIENTRY glutReportErrors( void )
-{
- GLenum error;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReportErrors" );
- while( ( error = glGetError() ) != GL_NO_ERROR )
- fgWarning( "GL error: %s", fghErrorString( error ) );
-}
-
-/*
- * Control the auto-repeat of keystrokes to the current window
- */
-void FGAPIENTRY glutIgnoreKeyRepeat( int ignore )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIgnoreKeyRepeat" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIgnoreKeyRepeat" );
-
- fgStructure.CurrentWindow->State.IgnoreKeyRepeat = ignore ? GL_TRUE : GL_FALSE;
-}
-
-/*
- * Set global auto-repeat of keystrokes
- *
- * RepeatMode should be either:
- * GLUT_KEY_REPEAT_OFF
- * GLUT_KEY_REPEAT_ON
- * GLUT_KEY_REPEAT_DEFAULT
- */
-void FGAPIENTRY glutSetKeyRepeat( int repeatMode )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetKeyRepeat" );
-
- switch( repeatMode )
- {
- case GLUT_KEY_REPEAT_OFF:
- case GLUT_KEY_REPEAT_ON:
- fgState.KeyRepeat = repeatMode;
- break;
-
- case GLUT_KEY_REPEAT_DEFAULT:
- fgState.KeyRepeat = GLUT_KEY_REPEAT_ON;
- break;
-
- default:
- fgError ("Invalid glutSetKeyRepeat mode: %d", repeatMode);
- break;
- }
-}
-
-/*
- *
- */
-void FGAPIENTRY glutSetColor( int nColor, GLfloat red, GLfloat green, GLfloat blue )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetColor" );
- /* We really need to do something here. */
-}
-
-/*
- *
- */
-GLfloat FGAPIENTRY glutGetColor( int color, int component )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetColor" );
- /* We really need to do something here. */
- return( 0.0f );
-}
-
-/*
- *
- */
-void FGAPIENTRY glutCopyColormap( int window )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCopyColormap" );
- /* We really need to do something here. */
-}
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- * freeglut_overlay.c
- *
- * Overlay management functions (as defined by GLUT API)
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 16 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/*
- * NOTE: functions declared in this file probably will not be implemented.
- */
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-void FGAPIENTRY glutEstablishOverlay( void ) { /* Not implemented */ }
-void FGAPIENTRY glutRemoveOverlay( void ) { /* Not implemented */ }
-void FGAPIENTRY glutUseLayer( GLenum layer ) { /* Not implemented */ }
-void FGAPIENTRY glutPostOverlayRedisplay( void ) { /* Not implemented */ }
-void FGAPIENTRY glutPostWindowOverlayRedisplay( int ID ) { /* Not implemented */ }
-void FGAPIENTRY glutShowOverlay( void ) { /* Not implemented */ }
-void FGAPIENTRY glutHideOverlay( void ) { /* Not implemented */ }
-
-/*** END OF FILE ***/
+++ /dev/null
-/* Spaceball support for Linux.
- * Written by John Tsiombikas <nuclear@member.fsf.org>
- *
- * This code supports 3Dconnexion's 6-dof space-whatever devices.
- * It can communicate with either the proprietary 3Dconnexion daemon (3dxsrv)
- * free spacenavd (http://spacenav.sourceforge.net), through the "standard"
- * magellan X-based protocol.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/* -- PRIVATE FUNCTIONS --------------------------------------------------- */
-
-extern void fgPlatformInitializeSpaceball(void);
-extern void fgPlatformSpaceballClose(void);
-extern int fgPlatformHasSpaceball(void);
-extern int fgPlatformSpaceballNumButtons(void);
-extern void fgPlatformSpaceballSetWindow(SFG_Window *window);
-
-
-int sball_initialized = 0;
-
-void fgInitialiseSpaceball(void)
-{
- if(sball_initialized != 0) {
- return;
- }
-
- fgPlatformInitializeSpaceball();
-
- sball_initialized = 1;
-}
-
-void fgSpaceballClose(void)
-{
- fgPlatformSpaceballClose();}
-
-int fgHasSpaceball(void)
-{
- if(sball_initialized == 0) {
- fgInitialiseSpaceball();
- if(sball_initialized != 1) {
- fgWarning("fgInitialiseSpaceball failed\n");
- return 0;
- }
- }
-
- return fgPlatformHasSpaceball();
-}
-
-int fgSpaceballNumButtons(void)
-{
- if(sball_initialized == 0) {
- fgInitialiseSpaceball();
- if(sball_initialized != 1) {
- fgWarning("fgInitialiseSpaceball failed\n");
- return 0;
- }
- }
-
- return fgPlatformSpaceballNumButtons();
-}
-
-void fgSpaceballSetWindow(SFG_Window *window)
-{
- if(sball_initialized == 0) {
- fgInitialiseSpaceball();
- if(sball_initialized != 1) {
- return;
- }
- }
-
- fgPlatformSpaceballSetWindow(window);
-}
-
+++ /dev/null
-/*
- * freeglut_state.c
- *
- * Freeglut state query methods.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 16 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/*
- * TODO BEFORE THE STABLE RELEASE:
- *
- * glutGet() -- X11 tests passed, but check if all enums
- * handled (what about Win32?)
- * glutDeviceGet() -- X11 tests passed, but check if all enums
- * handled (what about Win32?)
- * glutGetModifiers() -- OK, but could also remove the limitation
- * glutLayerGet() -- what about GLUT_NORMAL_DAMAGED?
- *
- * The fail-on-call policy will help adding the most needed things imho.
- */
-
-extern int fgPlatformGlutGet ( GLenum eWhat );
-extern int fgPlatformGlutDeviceGet ( GLenum eWhat );
-extern int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size);
-
-
-/* -- LOCAL DEFINITIONS ---------------------------------------------------- */
-
-/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
-
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-/*
- * General settings assignment method
- */
-void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetOption" );
-
- /*
- * XXX In chronological code add order. (WHY in that order?)
- */
- switch( eWhat )
- {
- case GLUT_INIT_WINDOW_X:
- fgState.Position.X = (GLint)value;
- break;
-
- case GLUT_INIT_WINDOW_Y:
- fgState.Position.Y = (GLint)value;
- break;
-
- case GLUT_INIT_WINDOW_WIDTH:
- fgState.Size.X = (GLint)value;
- break;
-
- case GLUT_INIT_WINDOW_HEIGHT:
- fgState.Size.Y = (GLint)value;
- break;
-
- case GLUT_INIT_DISPLAY_MODE:
- fgState.DisplayMode = (unsigned int)value;
- break;
-
- case GLUT_ACTION_ON_WINDOW_CLOSE:
- fgState.ActionOnWindowClose = value;
- break;
-
- case GLUT_RENDERING_CONTEXT:
- fgState.UseCurrentContext =
- ( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE;
- break;
-
- case GLUT_DIRECT_RENDERING:
- fgState.DirectContext = value;
- break;
-
- case GLUT_WINDOW_CURSOR:
- if( fgStructure.CurrentWindow != NULL )
- fgStructure.CurrentWindow->State.Cursor = value;
- break;
-
- case GLUT_AUX:
- fgState.AuxiliaryBufferNumber = value;
- break;
-
- case GLUT_MULTISAMPLE:
- fgState.SampleNumber = value;
- break;
-
- default:
- fgWarning( "glutSetOption(): missing enum handle %d", eWhat );
- break;
- }
-}
-
-/*
- * General settings query method
- */
-int FGAPIENTRY glutGet( GLenum eWhat )
-{
- switch (eWhat)
- {
- case GLUT_INIT_STATE:
- return fgState.Initialised;
-
- case GLUT_ELAPSED_TIME:
- return (int) fgElapsedTime();
- }
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGet" );
-
- /* XXX In chronological code add order. (WHY in that order?) */
- switch( eWhat )
- {
- /* Following values are stored in fgState and fgDisplay global structures */
- case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ;
- case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ;
- case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ;
- case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM;
- case GLUT_INIT_WINDOW_X: return fgState.Position.Use ?
- fgState.Position.X : -1 ;
- case GLUT_INIT_WINDOW_Y: return fgState.Position.Use ?
- fgState.Position.Y : -1 ;
- case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.Use ?
- fgState.Size.X : -1 ;
- case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Use ?
- fgState.Size.Y : -1 ;
- case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;
- case GLUT_INIT_MAJOR_VERSION: return fgState.MajorVersion ;
- case GLUT_INIT_MINOR_VERSION: return fgState.MinorVersion ;
- case GLUT_INIT_FLAGS: return fgState.ContextFlags ;
- case GLUT_INIT_PROFILE: return fgState.ContextProfile ;
-
- /* The window structure queries */
- case GLUT_WINDOW_PARENT:
- if( fgStructure.CurrentWindow == NULL ) return 0;
- if( fgStructure.CurrentWindow->Parent == NULL ) return 0;
- return fgStructure.CurrentWindow->Parent->ID;
-
- case GLUT_WINDOW_NUM_CHILDREN:
- if( fgStructure.CurrentWindow == NULL )
- return 0;
- return fgListLength( &fgStructure.CurrentWindow->Children );
-
- case GLUT_WINDOW_CURSOR:
- if( fgStructure.CurrentWindow == NULL )
- return 0;
- return fgStructure.CurrentWindow->State.Cursor;
-
- case GLUT_MENU_NUM_ITEMS:
- if( fgStructure.CurrentMenu == NULL )
- return 0;
- return fgListLength( &fgStructure.CurrentMenu->Entries );
-
- case GLUT_ACTION_ON_WINDOW_CLOSE:
- return fgState.ActionOnWindowClose;
-
- case GLUT_VERSION :
- return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH;
-
- case GLUT_RENDERING_CONTEXT:
- return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT
- : GLUT_CREATE_NEW_CONTEXT;
-
- case GLUT_DIRECT_RENDERING:
- return fgState.DirectContext;
-
- case GLUT_FULL_SCREEN:
- return fgStructure.CurrentWindow->State.IsFullscreen;
-
- case GLUT_AUX:
- return fgState.AuxiliaryBufferNumber;
-
- case GLUT_MULTISAMPLE:
- return fgState.SampleNumber;
-
- default:
- return fgPlatformGlutGet ( eWhat );
- break;
- }
- return -1;
-}
-
-/*
- * Returns various device information.
- */
-int FGAPIENTRY glutDeviceGet( GLenum eWhat )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDeviceGet" );
-
- /* XXX WARNING: we are mostly lying in this function. */
- switch( eWhat )
- {
- case GLUT_HAS_JOYSTICK:
- return fgJoystickDetect ();
-
- case GLUT_OWNS_JOYSTICK:
- return fgState.JoysticksInitialised;
-
- case GLUT_JOYSTICK_POLL_RATE:
- return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.JoystickPollRate : 0;
-
- /* XXX The following two are only for Joystick 0 but this is an improvement */
- case GLUT_JOYSTICK_BUTTONS:
- return glutJoystickGetNumButtons ( 0 );
-
- case GLUT_JOYSTICK_AXES:
- return glutJoystickGetNumAxes ( 0 );
-
- case GLUT_HAS_DIAL_AND_BUTTON_BOX:
- return fgInputDeviceDetect ();
-
- case GLUT_NUM_DIALS:
- if ( fgState.InputDevsInitialised ) return 8;
- return 0;
-
- case GLUT_NUM_BUTTON_BOX_BUTTONS:
- return 0;
-
- case GLUT_HAS_SPACEBALL:
- return fgHasSpaceball();
-
- case GLUT_HAS_TABLET:
- return 0;
-
- case GLUT_NUM_SPACEBALL_BUTTONS:
- return fgSpaceballNumButtons();
-
- case GLUT_NUM_TABLET_BUTTONS:
- return 0;
-
- case GLUT_DEVICE_IGNORE_KEY_REPEAT:
- return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.IgnoreKeyRepeat : 0;
-
- case GLUT_DEVICE_KEY_REPEAT:
- return fgState.KeyRepeat;
-
- default:
- return fgPlatformGlutDeviceGet ( eWhat );
- }
-
- /* And now -- the failure. */
- return -1;
-}
-
-/*
- * This should return the current state of ALT, SHIFT and CTRL keys.
- */
-int FGAPIENTRY glutGetModifiers( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetModifiers" );
- if( fgState.Modifiers == INVALID_MODIFIERS )
- {
- fgWarning( "glutGetModifiers() called outside an input callback" );
- return 0;
- }
-
- return fgState.Modifiers;
-}
-
-/*
- * Return the state of the GLUT API overlay subsystem. A misery ;-)
- */
-int FGAPIENTRY glutLayerGet( GLenum eWhat )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLayerGet" );
-
- /*
- * This is easy as layers are not implemented and
- * overlay support is not planned. E.g. on Windows,
- * overlay requests in PFDs are ignored
- * (see iLayerType at http://msdn.microsoft.com/en-us/library/dd368826(v=vs.85).aspx)
- */
- switch( eWhat )
- {
-
- case GLUT_OVERLAY_POSSIBLE:
- return 0 ;
-
- case GLUT_LAYER_IN_USE:
- return GLUT_NORMAL;
-
- case GLUT_HAS_OVERLAY:
- return 0;
-
- case GLUT_TRANSPARENT_INDEX:
- /*
- * Return just anything, which is always defined as zero
- *
- * XXX HUH?
- */
- return 0;
-
- case GLUT_NORMAL_DAMAGED:
- /* XXX Actually I do not know. Maybe. */
- return 0;
-
- case GLUT_OVERLAY_DAMAGED:
- return -1;
-
- default:
- fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );
- break;
- }
-
- /* And fail. That's good. Programs do love failing. */
- return -1;
-}
-
-int * FGAPIENTRY glutGetModeValues(GLenum eWhat, int *size)
-{
- int *array;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED("glutGetModeValues");
-
- *size = 0;
- array = fgPlatformGlutGetModeValues ( eWhat, size );
-
- return array;
-}
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- * freeglut_stroke_mono_roman.c
- *
- * freeglut Monospace Roman stroke font definition
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 16 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
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-static const SFG_StrokeChar ch110 = {104.762f,2,ch110st};
-
-/* char: 0x6f */
-
-static const SFG_StrokeVertex ch111st0[] =
-{
- {45.2381f,66.6667f},
- {35.7143f,61.9048f},
- {26.1905f,52.381f},
- {21.4286f,38.0952f},
- {21.4286f,28.5714f},
- {26.1905f,14.2857f},
- {35.7143f,4.7619f},
- {45.2381f,0.0f},
- {59.5238f,0.0f},
- {69.0476f,4.7619f},
- {78.5714f,14.2857f},
- {83.3334f,28.5714f},
- {83.3334f,38.0952f},
- {78.5714f,52.381f},
- {69.0476f,61.9048f},
- {59.5238f,66.6667f},
- {45.2381f,66.6667f}
-};
-
-static const SFG_StrokeStrip ch111st[] =
-{
- {17,ch111st0}
-};
-
-static const SFG_StrokeChar ch111 = {104.762f,1,ch111st};
-
-/* char: 0x70 */
-
-static const SFG_StrokeVertex ch112st0[] =
-{
- {23.8095f,66.6667f},
- {23.8095f,-33.3333f}
-};
-
-static const SFG_StrokeVertex ch112st1[] =
-{
- {23.8095f,52.381f},
- {33.3333f,61.9048f},
- {42.8571f,66.6667f},
- {57.1428f,66.6667f},
- {66.6666f,61.9048f},
- {76.1905f,52.381f},
- {80.9524f,38.0952f},
- {80.9524f,28.5714f},
- {76.1905f,14.2857f},
- {66.6666f,4.7619f},
- {57.1428f,0.0f},
- {42.8571f,0.0f},
- {33.3333f,4.7619f},
- {23.8095f,14.2857f}
-};
-
-static const SFG_StrokeStrip ch112st[] =
-{
- {2,ch112st0},
- {14,ch112st1}
-};
-
-static const SFG_StrokeChar ch112 = {104.762f,2,ch112st};
-
-/* char: 0x71 */
-
-static const SFG_StrokeVertex ch113st0[] =
-{
- {80.9524f,66.6667f},
- {80.9524f,-33.3333f}
-};
-
-static const SFG_StrokeVertex ch113st1[] =
-{
- {80.9524f,52.381f},
- {71.4285f,61.9048f},
- {61.9047f,66.6667f},
- {47.619f,66.6667f},
- {38.0952f,61.9048f},
- {28.5714f,52.381f},
- {23.8095f,38.0952f},
- {23.8095f,28.5714f},
- {28.5714f,14.2857f},
- {38.0952f,4.7619f},
- {47.619f,0.0f},
- {61.9047f,0.0f},
- {71.4285f,4.7619f},
- {80.9524f,14.2857f}
-};
-
-static const SFG_StrokeStrip ch113st[] =
-{
- {2,ch113st0},
- {14,ch113st1}
-};
-
-static const SFG_StrokeChar ch113 = {104.762f,2,ch113st};
-
-/* char: 0x72 */
-
-static const SFG_StrokeVertex ch114st0[] =
-{
- {33.3334f,66.6667f},
- {33.3334f,0.0f}
-};
-
-static const SFG_StrokeVertex ch114st1[] =
-{
- {33.3334f,38.0952f},
- {38.0953f,52.381f},
- {47.6191f,61.9048f},
- {57.1429f,66.6667f},
- {71.4286f,66.6667f}
-};
-
-static const SFG_StrokeStrip ch114st[] =
-{
- {2,ch114st0},
- {5,ch114st1}
-};
-
-static const SFG_StrokeChar ch114 = {104.762f,2,ch114st};
-
-/* char: 0x73 */
-
-static const SFG_StrokeVertex ch115st0[] =
-{
- {78.5715f,52.381f},
- {73.8095f,61.9048f},
- {59.5238f,66.6667f},
- {45.2381f,66.6667f},
- {30.9524f,61.9048f},
- {26.1905f,52.381f},
- {30.9524f,42.8571f},
- {40.4762f,38.0952f},
- {64.2857f,33.3333f},
- {73.8095f,28.5714f},
- {78.5715f,19.0476f},
- {78.5715f,14.2857f},
- {73.8095f,4.7619f},
- {59.5238f,0.0f},
- {45.2381f,0.0f},
- {30.9524f,4.7619f},
- {26.1905f,14.2857f}
-};
-
-static const SFG_StrokeStrip ch115st[] =
-{
- {17,ch115st0}
-};
-
-static const SFG_StrokeChar ch115 = {104.762f,1,ch115st};
-
-/* char: 0x74 */
-
-static const SFG_StrokeVertex ch116st0[] =
-{
- {47.6191f,100.0f},
- {47.6191f,19.0476f},
- {52.381f,4.7619f},
- {61.9048f,0.0f},
- {71.4286f,0.0f}
-};
-
-static const SFG_StrokeVertex ch116st1[] =
-{
- {33.3334f,66.6667f},
- {66.6667f,66.6667f}
-};
-
-static const SFG_StrokeStrip ch116st[] =
-{
- {5,ch116st0},
- {2,ch116st1}
-};
-
-static const SFG_StrokeChar ch116 = {104.762f,2,ch116st};
-
-/* char: 0x75 */
-
-static const SFG_StrokeVertex ch117st0[] =
-{
- {26.1905f,66.6667f},
- {26.1905f,19.0476f},
- {30.9524f,4.7619f},
- {40.4762f,0.0f},
- {54.7619f,0.0f},
- {64.2857f,4.7619f},
- {78.5715f,19.0476f}
-};
-
-static const SFG_StrokeVertex ch117st1[] =
-{
- {78.5715f,66.6667f},
- {78.5715f,0.0f}
-};
-
-static const SFG_StrokeStrip ch117st[] =
-{
- {7,ch117st0},
- {2,ch117st1}
-};
-
-static const SFG_StrokeChar ch117 = {104.762f,2,ch117st};
-
-/* char: 0x76 */
-
-static const SFG_StrokeVertex ch118st0[] =
-{
- {23.8095f,66.6667f},
- {52.3809f,0.0f}
-};
-
-static const SFG_StrokeVertex ch118st1[] =
-{
- {80.9524f,66.6667f},
- {52.3809f,0.0f}
-};
-
-static const SFG_StrokeStrip ch118st[] =
-{
- {2,ch118st0},
- {2,ch118st1}
-};
-
-static const SFG_StrokeChar ch118 = {104.762f,2,ch118st};
-
-/* char: 0x77 */
-
-static const SFG_StrokeVertex ch119st0[] =
-{
- {14.2857f,66.6667f},
- {33.3333f,0.0f}
-};
-
-static const SFG_StrokeVertex ch119st1[] =
-{
- {52.3809f,66.6667f},
- {33.3333f,0.0f}
-};
-
-static const SFG_StrokeVertex ch119st2[] =
-{
- {52.3809f,66.6667f},
- {71.4286f,0.0f}
-};
-
-static const SFG_StrokeVertex ch119st3[] =
-{
- {90.4762f,66.6667f},
- {71.4286f,0.0f}
-};
-
-static const SFG_StrokeStrip ch119st[] =
-{
- {2,ch119st0},
- {2,ch119st1},
- {2,ch119st2},
- {2,ch119st3}
-};
-
-static const SFG_StrokeChar ch119 = {104.762f,4,ch119st};
-
-/* char: 0x78 */
-
-static const SFG_StrokeVertex ch120st0[] =
-{
- {26.1905f,66.6667f},
- {78.5715f,0.0f}
-};
-
-static const SFG_StrokeVertex ch120st1[] =
-{
- {78.5715f,66.6667f},
- {26.1905f,0.0f}
-};
-
-static const SFG_StrokeStrip ch120st[] =
-{
- {2,ch120st0},
- {2,ch120st1}
-};
-
-static const SFG_StrokeChar ch120 = {104.762f,2,ch120st};
-
-/* char: 0x79 */
-
-static const SFG_StrokeVertex ch121st0[] =
-{
- {26.1905f,66.6667f},
- {54.7619f,0.0f}
-};
-
-static const SFG_StrokeVertex ch121st1[] =
-{
- {83.3334f,66.6667f},
- {54.7619f,0.0f},
- {45.2381f,-19.0476f},
- {35.7143f,-28.5714f},
- {26.1905f,-33.3333f},
- {21.4286f,-33.3333f}
-};
-
-static const SFG_StrokeStrip ch121st[] =
-{
- {2,ch121st0},
- {6,ch121st1}
-};
-
-static const SFG_StrokeChar ch121 = {104.762f,2,ch121st};
-
-/* char: 0x7a */
-
-static const SFG_StrokeVertex ch122st0[] =
-{
- {78.5715f,66.6667f},
- {26.1905f,0.0f}
-};
-
-static const SFG_StrokeVertex ch122st1[] =
-{
- {26.1905f,66.6667f},
- {78.5715f,66.6667f}
-};
-
-static const SFG_StrokeVertex ch122st2[] =
-{
- {26.1905f,0.0f},
- {78.5715f,0.0f}
-};
-
-static const SFG_StrokeStrip ch122st[] =
-{
- {2,ch122st0},
- {2,ch122st1},
- {2,ch122st2}
-};
-
-static const SFG_StrokeChar ch122 = {104.762f,3,ch122st};
-
-/* char: 0x7b */
-
-static const SFG_StrokeVertex ch123st0[] =
-{
- {64.2857f,119.048f},
- {54.7619f,114.286f},
- {50.0f,109.524f},
- {45.2381f,100.0f},
- {45.2381f,90.4762f},
- {50.0f,80.9524f},
- {54.7619f,76.1905f},
- {59.5238f,66.6667f},
- {59.5238f,57.1429f},
- {50.0f,47.619f}
-};
-
-static const SFG_StrokeVertex ch123st1[] =
-{
- {54.7619f,114.286f},
- {50.0f,104.762f},
- {50.0f,95.2381f},
- {54.7619f,85.7143f},
- {59.5238f,80.9524f},
- {64.2857f,71.4286f},
- {64.2857f,61.9048f},
- {59.5238f,52.381f},
- {40.4762f,42.8571f},
- {59.5238f,33.3333f},
- {64.2857f,23.8095f},
- {64.2857f,14.2857f},
- {59.5238f,4.7619f},
- {54.7619f,0.0f},
- {50.0f,-9.5238f},
- {50.0f,-19.0476f},
- {54.7619f,-28.5714f}
-};
-
-static const SFG_StrokeVertex ch123st2[] =
-{
- {50.0f,38.0952f},
- {59.5238f,28.5714f},
- {59.5238f,19.0476f},
- {54.7619f,9.5238f},
- {50.0f,4.7619f},
- {45.2381f,-4.7619f},
- {45.2381f,-14.2857f},
- {50.0f,-23.8095f},
- {54.7619f,-28.5714f},
- {64.2857f,-33.3333f}
-};
-
-static const SFG_StrokeStrip ch123st[] =
-{
- {10,ch123st0},
- {17,ch123st1},
- {10,ch123st2}
-};
-
-static const SFG_StrokeChar ch123 = {104.762f,3,ch123st};
-
-/* char: 0x7c */
-
-static const SFG_StrokeVertex ch124st0[] =
-{
- {52.381f,119.048f},
- {52.381f,-33.3333f}
-};
-
-static const SFG_StrokeStrip ch124st[] =
-{
- {2,ch124st0}
-};
-
-static const SFG_StrokeChar ch124 = {104.762f,1,ch124st};
-
-/* char: 0x7d */
-
-static const SFG_StrokeVertex ch125st0[] =
-{
- {40.4762f,119.048f},
- {50.0f,114.286f},
- {54.7619f,109.524f},
- {59.5238f,100.0f},
- {59.5238f,90.4762f},
- {54.7619f,80.9524f},
- {50.0f,76.1905f},
- {45.2381f,66.6667f},
- {45.2381f,57.1429f},
- {54.7619f,47.619f}
-};
-
-static const SFG_StrokeVertex ch125st1[] =
-{
- {50.0f,114.286f},
- {54.7619f,104.762f},
- {54.7619f,95.2381f},
- {50.0f,85.7143f},
- {45.2381f,80.9524f},
- {40.4762f,71.4286f},
- {40.4762f,61.9048f},
- {45.2381f,52.381f},
- {64.2857f,42.8571f},
- {45.2381f,33.3333f},
- {40.4762f,23.8095f},
- {40.4762f,14.2857f},
- {45.2381f,4.7619f},
- {50.0f,0.0f},
- {54.7619f,-9.5238f},
- {54.7619f,-19.0476f},
- {50.0f,-28.5714f}
-};
-
-static const SFG_StrokeVertex ch125st2[] =
-{
- {54.7619f,38.0952f},
- {45.2381f,28.5714f},
- {45.2381f,19.0476f},
- {50.0f,9.5238f},
- {54.7619f,4.7619f},
- {59.5238f,-4.7619f},
- {59.5238f,-14.2857f},
- {54.7619f,-23.8095f},
- {50.0f,-28.5714f},
- {40.4762f,-33.3333f}
-};
-
-static const SFG_StrokeStrip ch125st[] =
-{
- {10,ch125st0},
- {17,ch125st1},
- {10,ch125st2}
-};
-
-static const SFG_StrokeChar ch125 = {104.762f,3,ch125st};
-
-/* char: 0x7e */
-
-static const SFG_StrokeVertex ch126st0[] =
-{
- {9.5238f,28.5714f},
- {9.5238f,38.0952f},
- {14.2857f,52.381f},
- {23.8095f,57.1429f},
- {33.3333f,57.1429f},
- {42.8571f,52.381f},
- {61.9048f,38.0952f},
- {71.4286f,33.3333f},
- {80.9524f,33.3333f},
- {90.4762f,38.0952f},
- {95.2381f,47.619f}
-};
-
-static const SFG_StrokeVertex ch126st1[] =
-{
- {9.5238f,38.0952f},
- {14.2857f,47.619f},
- {23.8095f,52.381f},
- {33.3333f,52.381f},
- {42.8571f,47.619f},
- {61.9048f,33.3333f},
- {71.4286f,28.5714f},
- {80.9524f,28.5714f},
- {90.4762f,33.3333f},
- {95.2381f,47.619f},
- {95.2381f,57.1429f}
-};
-
-static const SFG_StrokeStrip ch126st[] =
-{
- {11,ch126st0},
- {11,ch126st1}
-};
-
-static const SFG_StrokeChar ch126 = {104.762f,2,ch126st};
-
-/* char: 0x7f */
-
-static const SFG_StrokeVertex ch127st0[] =
-{
- {71.4286f,100.0f},
- {33.3333f,-33.3333f}
-};
-
-static const SFG_StrokeVertex ch127st1[] =
-{
- {47.619f,66.6667f},
- {33.3333f,61.9048f},
- {23.8095f,52.381f},
- {19.0476f,38.0952f},
- {19.0476f,23.8095f},
- {23.8095f,14.2857f},
- {33.3333f,4.7619f},
- {47.619f,0.0f},
- {57.1428f,0.0f},
- {71.4286f,4.7619f},
- {80.9524f,14.2857f},
- {85.7143f,28.5714f},
- {85.7143f,42.8571f},
- {80.9524f,52.381f},
- {71.4286f,61.9048f},
- {57.1428f,66.6667f},
- {47.619f,66.6667f}
-};
-
-static const SFG_StrokeStrip ch127st[] =
-{
- {2,ch127st0},
- {17,ch127st1}
-};
-
-static const SFG_StrokeChar ch127 = {104.762f,2,ch127st};
-
-static const SFG_StrokeChar *chars[] =
-{
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- &ch32, &ch33, &ch34, &ch35, &ch36, &ch37, &ch38, &ch39,
- &ch40, &ch41, &ch42, &ch43, &ch44, &ch45, &ch46, &ch47,
- &ch48, &ch49, &ch50, &ch51, &ch52, &ch53, &ch54, &ch55,
- &ch56, &ch57, &ch58, &ch59, &ch60, &ch61, &ch62, &ch63,
- &ch64, &ch65, &ch66, &ch67, &ch68, &ch69, &ch70, &ch71,
- &ch72, &ch73, &ch74, &ch75, &ch76, &ch77, &ch78, &ch79,
- &ch80, &ch81, &ch82, &ch83, &ch84, &ch85, &ch86, &ch87,
- &ch88, &ch89, &ch90, &ch91, &ch92, &ch93, &ch94, &ch95,
- &ch96, &ch97, &ch98, &ch99, &ch100, &ch101, &ch102, &ch103,
- &ch104, &ch105, &ch106, &ch107, &ch108, &ch109, &ch110, &ch111,
- &ch112, &ch113, &ch114, &ch115, &ch116, &ch117, &ch118, &ch119,
- &ch120, &ch121, &ch122, &ch123, &ch124, &ch125, &ch126, &ch127
-};
-
-const SFG_StrokeFont fgStrokeMonoRoman = {"MonoRoman",128,152.381f,chars};
+++ /dev/null
-/*
- * freeglut_stroke_roman.c
- *
- * freeglut Roman stroke font definition
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 16 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/* This file has been automatically generated by the genstroke utility. */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/* char: 0x20 */
-
-static const SFG_StrokeStrip ch32st[] =
-{
- { 0, NULL }
-};
-
-static const SFG_StrokeChar ch32 = {104.762f,0,ch32st};
-
-/* char: 0x21 */
-
-static const SFG_StrokeVertex ch33st0[] =
-{
- {13.3819f,100.0f},
- {13.3819f,33.3333f}
-};
-
-static const SFG_StrokeVertex ch33st1[] =
-{
- {13.3819f,9.5238f},
- {8.62f,4.7619f},
- {13.3819f,0.0f},
- {18.1438f,4.7619f},
- {13.3819f,9.5238f}
-};
-
-static const SFG_StrokeStrip ch33st[] =
-{
- {2,ch33st0},
- {5,ch33st1}
-};
-
-static const SFG_StrokeChar ch33 = {26.6238f,2,ch33st};
-
-/* char: 0x22 */
-
-static const SFG_StrokeVertex ch34st0[] =
-{
- {4.02f,100.0f},
- {4.02f,66.6667f}
-};
-
-static const SFG_StrokeVertex ch34st1[] =
-{
- {42.1152f,100.0f},
- {42.1152f,66.6667f}
-};
-
-static const SFG_StrokeStrip ch34st[] =
-{
- {2,ch34st0},
- {2,ch34st1}
-};
-
-static const SFG_StrokeChar ch34 = {51.4352f,2,ch34st};
-
-/* char: 0x23 */
-
-static const SFG_StrokeVertex ch35st0[] =
-{
- {41.2952f,119.048f},
- {7.9619f,-33.3333f}
-};
-
-static const SFG_StrokeVertex ch35st1[] =
-{
- {69.8667f,119.048f},
- {36.5333f,-33.3333f}
-};
-
-static const SFG_StrokeVertex ch35st2[] =
-{
- {7.9619f,57.1429f},
- {74.6286f,57.1429f}
-};
-
-static const SFG_StrokeVertex ch35st3[] =
-{
- {3.2f,28.5714f},
- {69.8667f,28.5714f}
-};
-
-static const SFG_StrokeStrip ch35st[] =
-{
- {2,ch35st0},
- {2,ch35st1},
- {2,ch35st2},
- {2,ch35st3}
-};
-
-static const SFG_StrokeChar ch35 = {79.4886f,4,ch35st};
-
-/* char: 0x24 */
-
-static const SFG_StrokeVertex ch36st0[] =
-{
- {28.6295f,119.048f},
- {28.6295f,-19.0476f}
-};
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-static const SFG_StrokeChar ch113 = {70.7429f,2,ch113st};
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-/* char: 0x72 */
-
-static const SFG_StrokeVertex ch114st0[] =
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-static const SFG_StrokeVertex ch114st1[] =
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-static const SFG_StrokeStrip ch114st[] =
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-
-static const SFG_StrokeChar ch114 = {49.4952f,2,ch114st};
-
-/* char: 0x73 */
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-static const SFG_StrokeVertex ch115st0[] =
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- {23.7476f,66.6667f},
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-static const SFG_StrokeStrip ch115st[] =
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-
-static const SFG_StrokeChar ch115 = {62.321f,1,ch115st};
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-/* char: 0x74 */
-
-static const SFG_StrokeVertex ch116st0[] =
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- {14.8257f,100.0f},
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-static const SFG_StrokeVertex ch116st1[] =
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- {0.54f,66.6667f},
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-static const SFG_StrokeStrip ch116st[] =
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-
-static const SFG_StrokeChar ch116 = {39.3152f,2,ch116st};
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-/* char: 0x75 */
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-static const SFG_StrokeVertex ch117st0[] =
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-static const SFG_StrokeStrip ch117st[] =
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-static const SFG_StrokeChar ch117 = {71.161f,2,ch117st};
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-/* char: 0x76 */
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-static const SFG_StrokeVertex ch118st0[] =
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-static const SFG_StrokeVertex ch118st1[] =
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-static const SFG_StrokeStrip ch118st[] =
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-static const SFG_StrokeChar ch118 = {60.6029f,2,ch118st};
-
-/* char: 0x77 */
-
-static const SFG_StrokeVertex ch119st0[] =
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- {2.5f,66.6667f},
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-static const SFG_StrokeVertex ch119st1[] =
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-static const SFG_StrokeVertex ch119st2[] =
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-static const SFG_StrokeStrip ch119st[] =
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-static const SFG_StrokeChar ch119 = {80.4905f,4,ch119st};
-
-/* char: 0x78 */
-
-static const SFG_StrokeVertex ch120st0[] =
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-static const SFG_StrokeStrip ch120st[] =
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- {2,ch120st1}
-};
-
-static const SFG_StrokeChar ch120 = {56.401f,2,ch120st};
-
-/* char: 0x79 */
-
-static const SFG_StrokeVertex ch121st0[] =
-{
- {6.5619f,66.6667f},
- {35.1333f,0.0f}
-};
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-static const SFG_StrokeVertex ch121st1[] =
-{
- {63.7048f,66.6667f},
- {35.1333f,0.0f},
- {25.6095f,-19.0476f},
- {16.0857f,-28.5714f},
- {6.5619f,-33.3333f},
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-static const SFG_StrokeStrip ch121st[] =
-{
- {2,ch121st0},
- {6,ch121st1}
-};
-
-static const SFG_StrokeChar ch121 = {66.0648f,2,ch121st};
-
-/* char: 0x7a */
-
-static const SFG_StrokeVertex ch122st0[] =
-{
- {56.821f,66.6667f},
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-static const SFG_StrokeVertex ch122st1[] =
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-static const SFG_StrokeVertex ch122st2[] =
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- {4.44f,0.0f},
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-
-static const SFG_StrokeStrip ch122st[] =
-{
- {2,ch122st0},
- {2,ch122st1},
- {2,ch122st2}
-};
-
-static const SFG_StrokeChar ch122 = {61.821f,3,ch122st};
-
-/* char: 0x7b */
-
-static const SFG_StrokeVertex ch123st0[] =
-{
- {31.1895f,119.048f},
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- {16.9038f,109.524f},
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-{
- {16.9038f,38.0952f},
- {26.4276f,28.5714f},
- {26.4276f,19.0476f},
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- {31.1895f,-33.3333f}
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-};
-
-static const SFG_StrokeChar ch123 = {41.6295f,3,ch123st};
-
-/* char: 0x7c */
-
-static const SFG_StrokeVertex ch124st0[] =
-{
- {11.54f,119.048f},
- {11.54f,-33.3333f}
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-
-static const SFG_StrokeStrip ch124st[] =
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-
-static const SFG_StrokeChar ch124 = {23.78f,1,ch124st};
-
-/* char: 0x7d */
-
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- {9.18f,119.048f},
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- {18.7038f,85.7143f},
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-
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-{
- {23.4657f,38.0952f},
- {13.9419f,28.5714f},
- {13.9419f,19.0476f},
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- {18.7038f,-28.5714f},
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-{
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- {10,ch125st2}
-};
-
-static const SFG_StrokeChar ch125 = {41.4695f,3,ch125st};
-
-/* char: 0x7e */
-
-static const SFG_StrokeVertex ch126st0[] =
-{
- {2.92f,28.5714f},
- {2.92f,38.0952f},
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-
-static const SFG_StrokeChar ch126 = {91.2743f,2,ch126st};
-
-/* char: 0x7f */
-
-static const SFG_StrokeVertex ch127st0[] =
-{
- {52.381f,100.0f},
- {14.2857f,-33.3333f}
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-
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-{
- {28.5714f,66.6667f},
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-static const SFG_StrokeStrip ch127st[] =
-{
- {2,ch127st0},
- {17,ch127st1}
-};
-
-static const SFG_StrokeChar ch127 = {66.6667f,2,ch127st};
-
-static const SFG_StrokeChar *chars[] =
-{
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- &ch32, &ch33, &ch34, &ch35, &ch36, &ch37, &ch38, &ch39,
- &ch40, &ch41, &ch42, &ch43, &ch44, &ch45, &ch46, &ch47,
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- &ch56, &ch57, &ch58, &ch59, &ch60, &ch61, &ch62, &ch63,
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-
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+++ /dev/null
-/*
- * freeglut_structure.c
- *
- * Windows and menus need tree structure
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Sat Dec 18 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/* -- GLOBAL EXPORTS ------------------------------------------------------- */
-
-/*
- * The SFG_Structure container holds information about windows and menus
- * created between glutInit() and glutMainLoop() return.
- */
-
-SFG_Structure fgStructure = { { NULL, NULL }, /* The list of windows */
- { NULL, NULL }, /* The list of menus */
- { NULL, NULL }, /* Windows to Destroy list */
- NULL, /* The current window */
- NULL, /* The current menu */
- NULL, /* The menu OpenGL context */
- NULL, /* The game mode window */
- 0, /* The current new window ID */
- 0 }; /* The current new menu ID */
-
-
-/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
-
-extern void fgPlatformCreateWindow ( SFG_Window *window );
-
-static void fghClearCallBacks( SFG_Window *window )
-{
- if( window )
- {
- int i;
- for( i = 0; i < TOTAL_CALLBACKS; ++i )
- window->CallBacks[ i ] = NULL;
- }
-}
-
-/*
- * This private function creates, opens and adds to the hierarchy
- * a freeglut window complete with OpenGL context and stuff...
- *
- * If parent is set to NULL, the window created will be a topmost one.
- */
-SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
- GLboolean positionUse, int x, int y,
- GLboolean sizeUse, int w, int h,
- GLboolean gameMode, GLboolean isMenu )
-{
- /* Have the window object created */
- SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 );
-
- fgPlatformCreateWindow ( window );
-
- fghClearCallBacks( window );
-
- /* Initialize the object properties */
- window->ID = ++fgStructure.WindowID;
-
- fgListInit( &window->Children );
- if( parent )
- {
- fgListAppend( &parent->Children, &window->Node );
- window->Parent = parent;
- }
- else
- fgListAppend( &fgStructure.Windows, &window->Node );
-
- /* Set the default mouse cursor and reset the modifiers value */
- window->State.Cursor = GLUT_CURSOR_INHERIT;
-
- window->IsMenu = isMenu;
-
- window->State.IgnoreKeyRepeat = GL_FALSE;
- window->State.KeyRepeating = GL_FALSE;
- window->State.IsFullscreen = GL_FALSE;
-
- /*
- * Open the window now. The fgOpenWindow() function is system
- * dependant, and resides in freeglut_window.c. Uses fgState.
- */
- fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode,
- (GLboolean)(parent ? GL_TRUE : GL_FALSE) );
-
- return window;
-}
-
-/*
- * This private function creates a menu and adds it to the menus list
- */
-SFG_Menu* fgCreateMenu( FGCBMenu menuCallback )
-{
- int x = 100, y = 100, w = 1, h = 1;
- SFG_Window *current_window = fgStructure.CurrentWindow;
-
- /* Have the menu object created */
- SFG_Menu* menu = (SFG_Menu *)calloc( sizeof(SFG_Menu), 1 );
-
- menu->ParentWindow = NULL;
-
- /* Create a window for the menu to reside in. */
-
- fgCreateWindow( NULL, "freeglut menu", GL_TRUE, x, y, GL_TRUE, w, h,
- GL_FALSE, GL_TRUE );
- menu->Window = fgStructure.CurrentWindow;
- glutDisplayFunc( fgDisplayMenu );
-
- glutHideWindow( ); /* Hide the window for now */
- fgSetWindow( current_window );
-
- /* Initialize the object properties: */
- menu->ID = ++fgStructure.MenuID;
- menu->Callback = menuCallback;
- menu->ActiveEntry = NULL;
-
- fgListInit( &menu->Entries );
- fgListAppend( &fgStructure.Menus, &menu->Node );
-
- /* Newly created menus implicitly become current ones */
- fgStructure.CurrentMenu = menu;
-
- return menu;
-}
-
-/*
- * Function to add a window to the linked list of windows to destroy.
- * Subwindows are automatically added because they hang from the window
- * structure.
- */
-void fgAddToWindowDestroyList( SFG_Window* window )
-{
- SFG_WindowList *new_list_entry =
- ( SFG_WindowList* )malloc( sizeof(SFG_WindowList ) );
- new_list_entry->window = window;
- fgListAppend( &fgStructure.WindowsToDestroy, &new_list_entry->node );
-
- /* Check if the window is the current one... */
- if( fgStructure.CurrentWindow == window )
- fgStructure.CurrentWindow = NULL;
-
- /*
- * Clear all window callbacks except Destroy, which will
- * be invoked later. Right now, we are potentially carrying
- * out a freeglut operation at the behest of a client callback,
- * so we are reluctant to re-enter the client with the Destroy
- * callback, right now. The others are all wiped out, however,
- * to ensure that they are no longer called after this point.
- */
- {
- FGCBDestroy destroy = (FGCBDestroy)FETCH_WCB( *window, Destroy );
- fghClearCallBacks( window );
- SET_WCB( *window, Destroy, destroy );
- }
-}
-
-/*
- * Function to close down all the windows in the "WindowsToDestroy" list
- */
-void fgCloseWindows( )
-{
- while( fgStructure.WindowsToDestroy.First )
- {
- SFG_WindowList *window_ptr = fgStructure.WindowsToDestroy.First;
- fgDestroyWindow( window_ptr->window );
- fgListRemove( &fgStructure.WindowsToDestroy, &window_ptr->node );
- free( window_ptr );
- }
-}
-
-/*
- * This function destroys a window and all of its subwindows. Actually,
- * another function, defined in freeglut_window.c is called, but this is
- * a whole different story...
- */
-void fgDestroyWindow( SFG_Window* window )
-{
- FREEGLUT_INTERNAL_ERROR_EXIT ( window, "Window destroy function called with null window",
- "fgDestroyWindow" );
-
- while( window->Children.First )
- fgDestroyWindow( ( SFG_Window * )window->Children.First );
-
- {
- SFG_Window *activeWindow = fgStructure.CurrentWindow;
- INVOKE_WCB( *window, Destroy, ( ) );
- fgSetWindow( activeWindow );
- }
-
- if( window->Parent )
- fgListRemove( &window->Parent->Children, &window->Node );
- else
- fgListRemove( &fgStructure.Windows, &window->Node );
-
- if( window->ActiveMenu )
- fgDeactivateMenu( window );
-
- fghClearCallBacks( window );
- fgCloseWindow( window );
- free( window );
- if( fgStructure.CurrentWindow == window )
- fgStructure.CurrentWindow = NULL;
-}
-
-/*
- * This is a helper static function that removes a menu (given its pointer)
- * from any windows that can be accessed from a given parent...
- */
-static void fghRemoveMenuFromWindow( SFG_Window* window, SFG_Menu* menu )
-{
- SFG_Window *subWindow;
- int i;
-
- /* Check whether this is the active menu in the window */
- if ( menu == window->ActiveMenu )
- window->ActiveMenu = NULL ;
-
- /*
- * Check if the menu is attached to the current window,
- * if so, have it detached (by overwriting with a NULL):
- */
- for( i = 0; i < FREEGLUT_MAX_MENUS; i++ )
- if( window->Menu[ i ] == menu )
- window->Menu[ i ] = NULL;
-
- /* Call this function for all of the window's children recursively: */
- for( subWindow = (SFG_Window *)window->Children.First;
- subWindow;
- subWindow = (SFG_Window *)subWindow->Node.Next)
- fghRemoveMenuFromWindow( subWindow, menu );
-}
-
-/*
- * This is a static helper function that removes menu references
- * from another menu, given two pointers to them...
- */
-static void fghRemoveMenuFromMenu( SFG_Menu* from, SFG_Menu* menu )
-{
- SFG_MenuEntry *entry;
-
- for( entry = (SFG_MenuEntry *)from->Entries.First;
- entry;
- entry = ( SFG_MenuEntry * )entry->Node.Next )
- if( entry->SubMenu == menu )
- entry->SubMenu = NULL;
-}
-
-/*
- * This function destroys a menu specified by the parameter. All menus
- * and windows are updated to make sure no ill pointers hang around.
- */
-void fgDestroyMenu( SFG_Menu* menu )
-{
- SFG_Window *window;
- SFG_Menu *from;
-
- FREEGLUT_INTERNAL_ERROR_EXIT ( menu, "Menu destroy function called with null menu",
- "fgDestroyMenu" );
-
- /* First of all, have all references to this menu removed from all windows: */
- for( window = (SFG_Window *)fgStructure.Windows.First;
- window;
- window = (SFG_Window *)window->Node.Next )
- fghRemoveMenuFromWindow( window, menu );
-
- /* Now proceed with removing menu entries that lead to this menu */
- for( from = ( SFG_Menu * )fgStructure.Menus.First;
- from;
- from = ( SFG_Menu * )from->Node.Next )
- fghRemoveMenuFromMenu( from, menu );
-
- /*
- * If the programmer defined a destroy callback, call it
- * A. Donev: But first make this the active menu
- */
- if( menu->Destroy )
- {
- SFG_Menu *activeMenu=fgStructure.CurrentMenu;
- fgStructure.CurrentMenu = menu;
- menu->Destroy( );
- fgStructure.CurrentMenu = activeMenu;
- }
-
- /*
- * Now we are pretty sure the menu is not used anywhere
- * and that we can remove all of its entries
- */
- while( menu->Entries.First )
- {
- SFG_MenuEntry *entry = ( SFG_MenuEntry * ) menu->Entries.First;
-
- fgListRemove( &menu->Entries, &entry->Node );
-
- if( entry->Text )
- free( entry->Text );
- entry->Text = NULL;
-
- free( entry );
- }
-
- if( fgStructure.CurrentWindow == menu->Window )
- fgSetWindow( NULL );
- fgDestroyWindow( menu->Window );
- fgListRemove( &fgStructure.Menus, &menu->Node );
- if( fgStructure.CurrentMenu == menu )
- fgStructure.CurrentMenu = NULL;
-
- free( menu );
-}
-
-/*
- * This function should be called on glutInit(). It will prepare the internal
- * structure of freeglut to be used in the application. The structure will be
- * destroyed using fgDestroyStructure() on glutMainLoop() return. In that
- * case further use of freeglut should be preceeded with a glutInit() call.
- */
-void fgCreateStructure( void )
-{
- /*
- * We will be needing two lists: the first containing windows,
- * and the second containing the user-defined menus.
- * Also, no current window/menu is set, as none has been created yet.
- */
-
- fgListInit(&fgStructure.Windows);
- fgListInit(&fgStructure.Menus);
- fgListInit(&fgStructure.WindowsToDestroy);
-
- fgStructure.CurrentWindow = NULL;
- fgStructure.CurrentMenu = NULL;
- fgStructure.MenuContext = NULL;
- fgStructure.GameModeWindow = NULL;
- fgStructure.WindowID = 0;
- fgStructure.MenuID = 0;
-}
-
-/*
- * This function is automatically called on glutMainLoop() return.
- * It should deallocate and destroy all remnants of previous
- * glutInit()-enforced structure initialization...
- */
-void fgDestroyStructure( void )
-{
- /* Clean up the WindowsToDestroy list. */
- fgCloseWindows( );
-
- /* Make sure all windows and menus have been deallocated */
- while( fgStructure.Menus.First )
- fgDestroyMenu( ( SFG_Menu * )fgStructure.Menus.First );
-
- while( fgStructure.Windows.First )
- fgDestroyWindow( ( SFG_Window * )fgStructure.Windows.First );
-}
-
-/*
- * Helper function to enumerate through all registered top-level windows
- */
-void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator )
-{
- SFG_Window *window;
-
- FREEGLUT_INTERNAL_ERROR_EXIT ( enumCallback && enumerator,
- "Enumerator or callback missing from window enumerator call",
- "fgEnumWindows" );
-
- /* Check every of the top-level windows */
- for( window = ( SFG_Window * )fgStructure.Windows.First;
- window;
- window = ( SFG_Window * )window->Node.Next )
- {
- enumCallback( window, enumerator );
- if( enumerator->found )
- return;
- }
-}
-
-/*
- * Helper function to enumerate through all a window's subwindows
- * (single level descent)
- */
-void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback,
- SFG_Enumerator* enumerator )
-{
- SFG_Window *child;
-
- FREEGLUT_INTERNAL_ERROR_EXIT ( enumCallback && enumerator,
- "Enumerator or callback missing from subwindow enumerator call",
- "fgEnumSubWindows" );
- FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Window Enumeration" );
-
- for( child = ( SFG_Window * )window->Children.First;
- child;
- child = ( SFG_Window * )child->Node.Next )
- {
- enumCallback( child, enumerator );
- if( enumerator->found )
- return;
- }
-}
-
-/*
- * A static helper function to look for a window given its handle
- */
-static void fghcbWindowByHandle( SFG_Window *window,
- SFG_Enumerator *enumerator )
-{
- if ( enumerator->found )
- return;
-
- /* Check the window's handle. Hope this works. Looks ugly. That's for sure. */
- if( window->Window.Handle == (SFG_WindowHandleType) (enumerator->data) )
- {
- enumerator->found = GL_TRUE;
- enumerator->data = window;
-
- return;
- }
-
- /* Otherwise, check this window's children */
- fgEnumSubWindows( window, fghcbWindowByHandle, enumerator );
-}
-
-/*
- * fgWindowByHandle returns a (SFG_Window *) value pointing to the
- * first window in the queue matching the specified window handle.
- * The function is defined in freeglut_structure.c file.
- */
-SFG_Window* fgWindowByHandle ( SFG_WindowHandleType hWindow )
-{
- SFG_Enumerator enumerator;
-
- /* This is easy and makes use of the windows enumeration defined above */
- enumerator.found = GL_FALSE;
- enumerator.data = (void *)hWindow;
- fgEnumWindows( fghcbWindowByHandle, &enumerator );
-
- if( enumerator.found )
- return( SFG_Window *) enumerator.data;
- return NULL;
-}
-
-/*
- * A static helper function to look for a window given its ID
- */
-static void fghcbWindowByID( SFG_Window *window, SFG_Enumerator *enumerator )
-{
- /* Make sure we do not overwrite our precious results... */
- if( enumerator->found )
- return;
-
- /* Check the window's handle. Hope this works. Looks ugly. That's for sure. */
- if( window->ID == *( int *)(enumerator->data) )
- {
- enumerator->found = GL_TRUE;
- enumerator->data = window;
-
- return;
- }
-
- /* Otherwise, check this window's children */
- fgEnumSubWindows( window, fghcbWindowByID, enumerator );
-}
-
-/*
- * This function is similiar to the previous one, except it is
- * looking for a specified (sub)window identifier. The function
- * is defined in freeglut_structure.c file.
- */
-SFG_Window* fgWindowByID( int windowID )
-{
- SFG_Enumerator enumerator;
-
- /* Uses a method very similiar for fgWindowByHandle... */
- enumerator.found = GL_FALSE;
- enumerator.data = ( void * )&windowID;
- fgEnumWindows( fghcbWindowByID, &enumerator );
- if( enumerator.found )
- return ( SFG_Window * )enumerator.data;
- return NULL;
-}
-
-/*
- * Looks up a menu given its ID. This is easier that fgWindowByXXX
- * as all menus are placed in one doubly linked list...
- */
-SFG_Menu* fgMenuByID( int menuID )
-{
- SFG_Menu *menu = NULL;
-
- /* It's enough to check all entries in fgStructure.Menus... */
- for( menu = (SFG_Menu *)fgStructure.Menus.First;
- menu;
- menu = (SFG_Menu *)menu->Node.Next )
- if( menu->ID == menuID )
- return menu;
- return NULL;
-}
-
-/*
- * List functions...
- */
-void fgListInit(SFG_List *list)
-{
- list->First = NULL;
- list->Last = NULL;
-}
-
-void fgListAppend(SFG_List *list, SFG_Node *node)
-{
- if ( list->Last )
- {
- SFG_Node *ln = (SFG_Node *) list->Last;
- ln->Next = node;
- node->Prev = ln;
- }
- else
- {
- node->Prev = NULL;
- list->First = node;
- }
-
- node->Next = NULL;
- list->Last = node;
-}
-
-void fgListRemove(SFG_List *list, SFG_Node *node)
-{
- if( node->Next )
- ( ( SFG_Node * )node->Next )->Prev = node->Prev;
- if( node->Prev )
- ( ( SFG_Node * )node->Prev )->Next = node->Next;
- if( ( ( SFG_Node * )list->First ) == node )
- list->First = node->Next;
- if( ( ( SFG_Node * )list->Last ) == node )
- list->Last = node->Prev;
-}
-
-int fgListLength(SFG_List *list)
-{
- SFG_Node *node;
- int length = 0;
-
- for( node =( SFG_Node * )list->First;
- node;
- node = ( SFG_Node * )node->Next )
- ++length;
-
- return length;
-}
-
-
-void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node)
-{
- SFG_Node *prev;
-
- if( (node->Next = next) )
- {
- prev = next->Prev;
- next->Prev = node;
- }
- else
- {
- prev = list->Last;
- list->Last = node;
- }
-
- if( (node->Prev = prev) )
- prev->Next = node;
- else
- list->First = node;
-}
-
-/*** END OF FILE ***/
+++ /dev/null
-/*
- * freeglut_teapot.c
- *
- * Teapot(tm) rendering code.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Fri Dec 24 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Original teapot code copyright follows:
- */
-
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- *
- * ALL RIGHTS RESERVED
- *
- * Permission to use, copy, modify, and distribute this software
- * for any purpose and without fee is hereby granted, provided
- * that the above copyright notice appear in all copies and that
- * both the copyright notice and this permission notice appear in
- * supporting documentation, and that the name of Silicon
- * Graphics, Inc. not be used in advertising or publicity
- * pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
- * "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
- * OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
- * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
- * EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
- * ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
- * CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
- * INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
- * SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
- * NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
- * OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
- * PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- *
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer
- * Software clause at DFARS 252.227-7013 and/or in similar or
- * successor clauses in the FAR or the DOD or NASA FAR
- * Supplement. Unpublished-- rights reserved under the copyright
- * laws of the United States. Contractor/manufacturer is Silicon
- * Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
- * 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-#include "freeglut_teapot_data.h"
-
-/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
-
-
-static void fghTeapot( GLint grid, GLdouble scale, GLenum type )
-{
-#if defined(_WIN32_WCE)
- int i, numV=sizeof(strip_vertices)/4, numI=sizeof(strip_normals)/4;
-#else
- double p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
- long i, j, k, l;
-#endif
-
- glPushAttrib( GL_ENABLE_BIT | GL_EVAL_BIT );
- glEnable( GL_AUTO_NORMAL );
- glEnable( GL_NORMALIZE );
- glEnable( GL_MAP2_VERTEX_3 );
- glEnable( GL_MAP2_TEXTURE_COORD_2 );
-
- glPushMatrix();
- glRotated( 270.0, 1.0, 0.0, 0.0 );
- glScaled( 0.5 * scale, 0.5 * scale, 0.5 * scale );
- glTranslated( 0.0, 0.0, -1.5 );
-
-#if defined(_WIN32_WCE)
- glRotated( 90.0, 1.0, 0.0, 0.0 );
- glBegin( GL_TRIANGLE_STRIP );
-
- for( i = 0; i < numV-1; i++ )
- {
- int vidx = strip_vertices[i],
- nidx = strip_normals[i];
-
- if( vidx != -1 )
- {
- glNormal3fv( normals[nidx] );
- glVertex3fv( vertices[vidx] );
- }
- else
- {
- glEnd();
- glBegin( GL_TRIANGLE_STRIP );
- }
- }
-
- glEnd();
-#else
- for (i = 0; i < 10; i++) {
- for (j = 0; j < 4; j++) {
- for (k = 0; k < 4; k++) {
- for (l = 0; l < 3; l++) {
- p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
- q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
- if (l == 1)
- q[j][k][l] *= -1.0;
- if (i < 6) {
- r[j][k][l] =
- cpdata[patchdata[i][j * 4 + (3 - k)]][l];
- if (l == 0)
- r[j][k][l] *= -1.0;
- s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
- if (l == 0)
- s[j][k][l] *= -1.0;
- if (l == 1)
- s[j][k][l] *= -1.0;
- }
- }
- }
- }
-
- glMap2d(GL_MAP2_TEXTURE_COORD_2, 0.0, 1.0, 2, 2, 0.0, 1.0, 4, 2,
- &tex[0][0][0]);
- glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
- &p[0][0][0]);
- glMapGrid2d(grid, 0.0, 1.0, grid, 0.0, 1.0);
- glEvalMesh2(type, 0, grid, 0, grid);
- glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
- &q[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- if (i < 6) {
- glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
- &r[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
- &s[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- }
- }
-#endif /* defined(_WIN32_WCE) */
-
- glPopMatrix();
- glPopAttrib();
-}
-
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-/*
- * Renders a beautiful wired teapot...
- */
-void FGAPIENTRY glutWireTeapot( GLdouble size )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTeapot" );
- /* We will use the general teapot rendering code */
- fghTeapot( 10, size, GL_LINE );
-}
-
-/*
- * Renders a beautiful filled teapot...
- */
-void FGAPIENTRY glutSolidTeapot( GLdouble size )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTeapot" );
- /* We will use the general teapot rendering code */
- fghTeapot( 7, size, GL_FILL );
-}
-
-/*** END OF FILE ***/
-
-
-
-
-
+++ /dev/null
-/*
- * freeglut_teapot_data.h
- *
- * The freeglut library teapot data include file.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef FREEGLUT_TEAPOT_DATA_H
-#define FREEGLUT_TEAPOT_DATA_H
-
-#if defined(_WIN32_WCE)
-/*
- * Submitted through the kind offices of Daniel Wagner (daniel@ims.tuwien.ac.at)
- */
-
-/* 530 vertices */
-
-const int numVertices = 530;
-const float vertices[530][3] = {
-2.1f, 3.6f, 0.0f,
-2.071f, 3.711f, 0.0f,
-2.105f, 3.748f, 0.0f,
-2.174f, 3.711f, 0.0f,
-2.25f, 3.6f, 0.0f,
-1.937f, 3.6f, 0.8242f,
-1.91f, 3.711f, 0.8128f,
-1.942f, 3.748f, 0.8261f,
-2.005f, 3.711f, 0.8532f,
-2.076f, 3.6f, 0.8831f,
-1.491f, 3.6f, 1.491f,
-1.47f, 3.711f, 1.47f,
-1.494f, 3.748f, 1.494f,
-1.543f, 3.711f, 1.543f,
-1.597f, 3.6f, 1.597f,
-0.8242f, 3.6f, 1.937f,
-0.8128f, 3.711f, 1.91f,
-0.8261f, 3.748f, 1.942f,
-0.8532f, 3.711f, 2.005f,
-0.8831f, 3.6f, 2.076f,
-0.0f, 3.6f, 2.1f,
-0.0f, 3.711f, 2.071f,
-0.0f, 3.748f, 2.105f,
-0.0f, 3.711f, 2.174f,
-0.0f, 3.6f, 2.25f,
--0.8812f, 3.6f, 1.937f,
--0.8368f, 3.711f, 1.91f,
--0.8332f, 3.748f, 1.942f,
--0.8541f, 3.711f, 2.005f,
--0.8831f, 3.6f, 2.076f,
--1.542f, 3.6f, 1.491f,
--1.492f, 3.711f, 1.47f,
--1.501f, 3.748f, 1.494f,
--1.544f, 3.711f, 1.543f,
--1.597f, 3.6f, 1.597f,
--1.956f, 3.6f, 0.8242f,
--1.918f, 3.711f, 0.8128f,
--1.944f, 3.748f, 0.8261f,
--2.006f, 3.711f, 0.8532f,
--2.076f, 3.6f, 0.8831f,
--2.1f, 3.6f, 0.0f,
--2.071f, 3.711f, 0.0f,
--2.105f, 3.748f, 0.0f,
--2.174f, 3.711f, 0.0f,
--2.25f, 3.6f, 0.0f,
--1.937f, 3.6f, -0.8242f,
--1.91f, 3.711f, -0.8128f,
--1.942f, 3.748f, -0.8261f,
--2.005f, 3.711f, -0.8532f,
--2.076f, 3.6f, -0.8831f,
--1.491f, 3.6f, -1.491f,
--1.47f, 3.711f, -1.47f,
--1.494f, 3.748f, -1.494f,
--1.543f, 3.711f, -1.543f,
--1.597f, 3.6f, -1.597f,
--0.8242f, 3.6f, -1.937f,
--0.8128f, 3.711f, -1.91f,
--0.8261f, 3.748f, -1.942f,
--0.8532f, 3.711f, -2.005f,
--0.8831f, 3.6f, -2.076f,
-0.0f, 3.6f, -2.1f,
-0.0f, 3.711f, -2.071f,
-0.0f, 3.748f, -2.105f,
-0.0f, 3.711f, -2.174f,
-0.0f, 3.6f, -2.25f,
-0.8242f, 3.6f, -1.937f,
-0.8128f, 3.711f, -1.91f,
-0.8261f, 3.748f, -1.942f,
-0.8532f, 3.711f, -2.005f,
-0.8831f, 3.6f, -2.076f,
-1.491f, 3.6f, -1.491f,
-1.47f, 3.711f, -1.47f,
-1.494f, 3.748f, -1.494f,
-1.543f, 3.711f, -1.543f,
-1.597f, 3.6f, -1.597f,
-1.937f, 3.6f, -0.8242f,
-1.91f, 3.711f, -0.8128f,
-1.942f, 3.748f, -0.8261f,
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--1.142f, 3.825f, 0.4857f,
--1.6f, 3.734f, 0.6807f,
--1.799f, 3.6f, 0.7654f,
--0.6844f, 3.916f, 0.0f,
--1.237f, 3.825f, 0.0f,
--1.734f, 3.734f, 0.0f,
--1.95f, 3.6f, 0.0f,
--0.6313f, 3.916f, -0.2686f,
--1.142f, 3.825f, -0.4857f,
--1.6f, 3.734f, -0.6807f,
--1.799f, 3.6f, -0.7654f,
--0.4859f, 3.916f, -0.4859f,
--0.8786f, 3.825f, -0.8786f,
--1.231f, 3.734f, -1.231f,
--1.385f, 3.6f, -1.385f,
--0.2686f, 3.916f, -0.6313f,
--0.4857f, 3.825f, -1.142f,
--0.6807f, 3.734f, -1.6f,
--0.7654f, 3.6f, -1.799f,
-0.0f, 3.916f, -0.6844f,
-0.0f, 3.825f, -1.237f,
-0.0f, 3.734f, -1.734f,
-0.0f, 3.6f, -1.95f,
-0.2686f, 3.916f, -0.6313f,
-0.4857f, 3.825f, -1.142f,
-0.6807f, 3.734f, -1.6f,
-0.7654f, 3.6f, -1.799f,
-0.4859f, 3.916f, -0.4859f,
-0.8786f, 3.825f, -0.8786f,
-1.231f, 3.734f, -1.231f,
-1.385f, 3.6f, -1.385f,
-0.6313f, 3.916f, -0.2686f,
-1.142f, 3.825f, -0.4857f,
-1.6f, 3.734f, -0.6807f,
-1.799f, 3.6f, -0.7654f
-};
-
-
-/* 530 normals */
-const int numNormals = 530;
-const float normals[530][3] = {
-0.0486f, -0.9986f, 0.0168f,
-0.9976f, -0.0678f, -0.0008f,
--0.233f, 0.8502f, -0.4719f,
--0.2299f, 0.9679f, 0.1004f,
--0.1648f, 0.985f, 0.0501f,
--0.0117f, 0.7461f, 0.6656f,
--0.0888f, 0.9692f, 0.2294f,
-0.6449f, -0.7172f, -0.2637f,
--0.066f, 0.9851f, 0.1583f,
--0.6585f, -0.342f, -0.6703f,
--0.293f, 0.9558f, 0.0209f,
-0.179f, 0.9825f, -0.0513f,
--0.0094f, 0.903f, 0.4295f,
--0.0059f, -0.986f, -0.1662f,
--0.7355f, 0.6774f, -0.0026f,
--0.997f, 0.0763f, 0.0019f,
--0.1478f, 0.9333f, 0.3271f,
--0.3014f, -0.6034f, -0.7382f,
--0.7048f, -0.0681f, 0.706f,
--0.3361f, 0.9332f, 0.1263f,
-0.3709f, 0.1524f, -0.916f,
--0.3399f, -0.4121f, 0.8453f,
-0.1921f, 0.9724f, -0.1316f,
--0.2671f, 0.7429f, 0.6137f,
-0.0888f, 0.9692f, -0.2294f,
-0.066f, 0.9851f, -0.1583f,
-0.9411f, 0.338f, 0.001f,
-0.8666f, -0.2559f, 0.4282f,
--0.8029f, 0.4968f, 0.3293f,
--0.0008f, -0.0678f, -0.9976f,
--0.8453f, -0.4121f, -0.3399f,
--0.4801f, -0.8741f, 0.0733f,
-0.6355f, -0.772f, 0.0006f,
--0.9215f, -0.0678f, 0.3822f,
--0.6698f, -0.6907f, -0.2723f,
-0.3734f, 0.876f, -0.3051f,
-0.3548f, -0.4118f, 0.8393f,
--0.3629f, 0.2429f, 0.8995f,
-0.9033f, 0.2079f, 0.375f,
--0.2824f, 0.5939f, 0.7532f,
-0.8938f, 0.4452f, 0.0532f,
-0.1478f, 0.9333f, -0.3271f,
-0.0085f, -0.0031f, -0.9999f,
-0.3595f, 0.933f, 0.0115f,
-0.8995f, 0.2429f, 0.3629f,
-0.7048f, -0.0681f, -0.706f,
--0.6428f, -0.7172f, -0.2688f,
-0.6366f, -0.447f, 0.6283f,
--0.1213f, -0.9861f, -0.1128f,
-0.8003f, 0.4978f, 0.334f,
-0.3361f, 0.9332f, -0.1263f,
-0.3399f, -0.4121f, -0.8453f,
--0.3909f, 0.4452f, 0.8055f,
-0.0117f, 0.7462f, -0.6655f,
-0.9215f, -0.0678f, -0.3822f,
-0.3582f, -0.7656f, 0.5343f,
--0.9782f, 0.2075f, -0.0011f,
-0.2824f, 0.5939f, -0.7532f,
-0.035f, -0.8413f, 0.5393f,
--0.8044f, 0.5934f, 0.0262f,
--0.1128f, -0.9861f, 0.1213f,
-0.13f, -0.1396f, 0.9816f,
-0.6644f, 0.3392f, 0.6659f,
--0.0042f, -0.6898f, -0.7239f,
--0.1587f, 0.9851f, 0.065f,
--0.8719f, -0.3415f, 0.3508f,
-0.6486f, 0.4756f, -0.5941f,
--0.4991f, 0.8499f, -0.1684f,
--0.3969f, 0.6342f, -0.6634f,
-0.7041f, -0.3863f, -0.5956f,
-0.3909f, 0.4452f, -0.8055f,
--0.0391f, -0.0113f, 0.9991f,
--0.3321f, 0.5936f, -0.733f,
-0.8523f, -0.5219f, -0.0338f,
-0.329f, 0.4978f, 0.8023f,
-0.8044f, 0.5934f, -0.0262f,
-0.1128f, -0.9861f, -0.1213f,
-0.0178f, 0.9861f, -0.1651f,
-0.3491f, 0.4045f, 0.8452f,
--0.2727f, 0.8505f, 0.4496f,
-0.065f, 0.9851f, 0.1587f,
--0.0005f, 0.4037f, 0.9148f,
--0.0077f, -0.4109f, -0.9116f,
-0.5609f, -0.604f, 0.5661f,
-0.8236f, 0.5668f, -0.0138f,
-0.1587f, 0.9851f, -0.065f,
-0.8719f, -0.3415f, -0.3508f,
--0.7382f, -0.6034f, 0.3014f,
-0.0346f, 0.8495f, 0.5263f,
--0.4373f, -0.7921f, -0.4257f,
--0.0532f, 0.4452f, 0.8938f,
-0.0689f, -0.9861f, 0.1509f,
--0.1509f, -0.9861f, 0.0689f,
-0.7706f, -0.2424f, -0.5893f,
--0.7543f, -0.6564f, 0.0105f,
-0.0005f, 0.4037f, -0.9148f,
--0.9116f, -0.4109f, 0.0077f,
-0.0058f, -0.0438f, 0.999f,
-0.1719f, 0.985f, 0.0005f,
--0.1697f, 0.9693f, 0.1774f,
-0.5874f, -0.5124f, 0.6263f,
-0.7382f, -0.6034f, -0.3014f,
--0.1518f, 0.985f, -0.081f,
-0.646f, 0.4051f, 0.6468f,
-0.334f, 0.4978f, -0.8003f,
--0.7354f, -0.6034f, -0.3082f,
--0.6919f, 0.2428f, -0.6798f,
-0.0532f, 0.4452f, -0.8938f,
-0.3547f, -0.3173f, 0.8794f,
-0.9879f, -0.1547f, -0.0033f,
--0.0462f, -0.9986f, 0.0223f,
--0.6088f, 0.4806f, 0.6311f,
--0.109f, -0.1969f, -0.9743f,
-0.1509f, -0.9861f, -0.0689f,
--0.0568f, 0.9983f, 0.0009f,
-0.9074f, -0.3096f, -0.2839f,
-0.8677f, 0.4969f, 0.0026f,
--0.2723f, -0.6907f, 0.6698f,
--0.4734f, -0.6798f, 0.5599f,
-0.9116f, -0.4109f, -0.0077f,
-0.1697f, 0.9693f, -0.1774f,
-0.5875f, 0.5937f, 0.5497f,
--0.3232f, 0.6846f, 0.6533f,
--0.5078f, -0.6913f, 0.5139f,
--0.4612f, 0.7474f, -0.478f,
--0.2071f, -0.8049f, 0.556f,
--0.6976f, -0.7164f, -0.0027f,
--0.8697f, 0.3388f, 0.3587f,
-0.0462f, -0.9986f, -0.0223f,
-0.2723f, -0.6907f, -0.6698f,
--0.829f, -0.4466f, -0.3365f,
-0.9148f, 0.4037f, 0.0005f,
--0.1583f, 0.9851f, -0.066f,
-0.148f, 0.9838f, 0.1002f,
--0.1717f, 0.985f, -0.0162f,
--0.4282f, -0.2559f, 0.8666f,
-0.3094f, -0.2556f, 0.9159f,
-0.2803f, -0.6907f, 0.6665f,
--0.6154f, 0.497f, 0.6117f,
--0.0262f, 0.5934f, -0.8044f,
-0.0286f, 0.1639f, -0.986f,
--0.6924f, 0.2083f, 0.6907f,
--0.0105f, 0.9975f, -0.0685f,
-0.5078f, -0.6913f, -0.5139f,
-0.2071f, -0.8049f, -0.556f,
--0.4903f, -0.7178f, -0.4942f,
--0.2637f, -0.7172f, -0.6449f,
--0.3822f, -0.0678f, -0.9215f,
-0.8697f, 0.3388f, -0.3587f,
-0.2461f, -0.805f, 0.5397f,
--0.2615f, 0.9334f, 0.2452f,
-0.6187f, 0.747f, -0.243f,
-0.0375f, -0.8401f, -0.5411f,
-0.0054f, 0.9691f, 0.2464f,
-0.3587f, 0.3388f, 0.8697f,
-0.3993f, 0.6582f, -0.6381f,
--0.3476f, -0.4464f, -0.8245f,
-0.099f, 0.9692f, 0.2251f,
--0.3666f, -0.3412f, 0.8655f,
-0.0396f, 0.153f, -0.9874f,
-0.0349f, 0.9969f, -0.0698f,
-0.1096f, 0.985f, 0.1324f,
--0.0578f, -0.9861f, 0.1556f,
-0.4479f, -0.5145f, -0.7311f,
-0.6924f, 0.2083f, -0.6907f,
-0.6096f, 0.747f, 0.265f,
--0.3508f, -0.3415f, -0.8719f,
--0.6215f, 0.4454f, -0.6443f,
--0.4942f, -0.7178f, 0.4903f,
--0.9402f, -0.3403f, -0.0085f,
-0.0056f, -0.0358f, 0.9993f,
-0.2615f, 0.9334f, -0.2452f,
--0.0024f, 0.0291f, -0.9995f,
--0.2667f, 0.9637f, -0.001f,
-0.0569f, -0.2712f, -0.9608f,
-0.7463f, 0.254f, 0.615f,
-0.5153f, 0.6516f, -0.5564f,
-0.0223f, -0.9986f, 0.0462f,
-0.3666f, -0.3412f, -0.8655f,
-0.0578f, -0.9861f, -0.1556f,
-0.6111f, 0.4984f, 0.6148f,
--0.243f, 0.747f, -0.6187f,
--0.0092f, 0.2338f, -0.9722f,
-0.478f, 0.7474f, -0.4612f,
--0.0058f, -0.4457f, -0.8951f,
--0.4856f, -0.6774f, -0.5524f,
-0.54f, 0.6414f, 0.5448f,
--0.3365f, -0.4466f, 0.829f,
--0.2257f, 0.795f, 0.5629f,
-0.8055f, 0.4452f, 0.3909f,
-0.3729f, 0.208f, 0.9042f,
--0.727f, -0.2562f, 0.6369f,
--0.0514f, -0.9986f, 0.0029f,
-0.9159f, 0.1555f, -0.3699f,
-0.0019f, -0.2377f, -0.9713f,
-0.4942f, -0.7178f, -0.4903f,
-0.6497f, -0.4127f, 0.6383f,
-0.0089f, 0.0486f, -0.9987f,
--0.0213f, 0.6301f, -0.7761f,
--0.9269f, -0.3751f, 0.0038f,
--0.1215f, 0.9852f, 0.1207f,
--0.5856f, 0.5198f, 0.6218f,
-0.8655f, -0.3412f, 0.3666f,
--0.2464f, 0.9691f, 0.0054f,
-0.0123f, 0.1386f, 0.9902f,
-0.0179f, -0.0369f, 0.9991f,
--0.1207f, 0.9852f, -0.1215f,
--0.0081f, 0.5671f, 0.8235f,
--0.8689f, 0.3387f, -0.3607f,
-0.0062f, 0.0309f, -0.9995f,
-0.3365f, -0.4466f, -0.829f,
--0.3787f, 0.2424f, -0.8931f,
--0.2904f, 0.4454f, -0.8468f,
--0.8707f, 0.4915f, 0.0133f,
-0.163f, -0.8182f, 0.5512f,
-0.4337f, -0.8052f, 0.4041f,
-0.0514f, -0.9986f, -0.0029f,
--0.0084f, 0.1303f, 0.9914f,
--0.706f, -0.0681f, -0.7048f,
--0.556f, -0.8049f, -0.2071f,
-0.8448f, 0.4045f, 0.3501f,
-0.4259f, -0.5474f, 0.7203f,
--0.6907f, 0.2083f, -0.6924f,
-0.1215f, 0.9852f, -0.1207f,
--0.1263f, 0.9332f, -0.3361f,
-0.7711f, -0.0741f, -0.6323f,
-0.2464f, 0.9691f, -0.0054f,
-0.1774f, 0.9693f, 0.1697f,
--0.9042f, 0.208f, 0.3729f,
--0.8393f, -0.4118f, 0.3548f,
-0.6888f, -0.7219f, -0.0648f,
-0.1556f, -0.9861f, 0.0578f,
-0.3271f, 0.9333f, 0.1478f,
--0.0024f, 0.2379f, 0.9712f,
--0.0026f, 0.4969f, 0.8677f,
-0.0f, 1.0f, 0.0f,
-0.1912f, -0.9815f, -0.0025f,
--0.3762f, -0.6681f, 0.6418f,
--0.7759f, 0.0432f, 0.6292f,
--0.0208f, -0.8044f, -0.5936f,
--0.2274f, 0.8822f, -0.4122f,
-0.7532f, 0.5939f, 0.2824f,
--0.9221f, -0.0681f, -0.3807f,
--0.2198f, 0.8494f, 0.4796f,
-0.0065f, -0.7656f, 0.6431f,
--0.5876f, 0.4472f, -0.6742f,
-0.7981f, -0.6024f, 0.0036f,
--0.0383f, -0.9986f, -0.0341f,
--0.6369f, -0.2562f, -0.727f,
--0.5497f, 0.5937f, 0.5875f,
-0.1084f, 0.9431f, 0.314f,
-0.9042f, 0.208f, -0.3729f,
--0.6659f, 0.3392f, 0.6644f,
-0.8393f, -0.4118f, -0.3548f,
-0.0029f, -0.9986f, 0.0514f,
--0.9647f, -0.2552f, -0.0635f,
--0.2294f, 0.9692f, -0.0888f,
-0.0026f, 0.4969f, -0.8677f,
-0.2452f, 0.9334f, 0.2615f,
-0.5171f, -0.4876f, -0.7033f,
--0.8951f, -0.4457f, 0.0058f,
--0.5936f, -0.8044f, 0.0208f,
-0.5642f, -0.5426f, -0.6222f,
-0.5938f, 0.4451f, 0.6702f,
-0.5497f, 0.5937f, -0.5875f,
-0.6657f, 0.4653f, 0.5832f,
-0.4857f, -0.6243f, 0.6117f,
--0.0486f, -0.9986f, -0.0168f,
--0.6468f, 0.4051f, 0.646f,
-0.6659f, 0.3392f, -0.6644f,
-0.1833f, 0.9735f, -0.1365f,
-0.3955f, 0.8505f, 0.3465f,
-0.5139f, -0.6913f, 0.5078f,
-0.8023f, 0.4978f, -0.329f,
--0.001f, 0.338f, 0.9411f,
--0.2496f, 0.8321f, -0.4951f,
-0.8951f, -0.4457f, -0.0058f,
-0.233f, 0.8502f, 0.4719f,
--0.0168f, -0.9986f, 0.0486f,
-0.5936f, -0.8044f, -0.0208f,
--0.05f, 0.3155f, 0.9475f,
-0.6585f, -0.342f, 0.6703f,
-0.4909f, -0.1864f, -0.8509f,
--0.37f, 0.9238f, -0.0973f,
-0.6468f, 0.4051f, -0.646f,
-0.0059f, -0.986f, 0.1662f,
--0.3724f, 0.9278f, -0.0202f,
--0.3501f, 0.4045f, 0.8448f,
--0.0425f, 0.8398f, -0.5411f,
--0.1684f, 0.8499f, 0.4991f,
--0.6665f, -0.6907f, 0.2803f,
--0.2251f, 0.9692f, 0.099f,
-0.9241f, -0.3816f, -0.0169f,
-0.001f, 0.338f, -0.9411f,
--0.9411f, 0.338f, -0.001f,
--0.8666f, -0.2559f, -0.4282f,
-0.0262f, 0.5183f, -0.8547f,
-0.3014f, -0.6034f, 0.7382f,
-0.0168f, -0.9986f, -0.0486f,
--0.3548f, -0.4118f, -0.8393f,
--0.6023f, -0.5297f, 0.5971f,
--0.9033f, 0.2079f, -0.375f,
--0.8938f, 0.4452f, -0.0532f,
-0.6044f, 0.7397f, 0.2957f,
-0.0008f, -0.0678f, 0.9976f,
-0.7058f, 0.0906f, -0.7025f,
-0.8453f, -0.4121f, 0.3399f,
--0.3595f, 0.933f, -0.0115f,
-0.6698f, -0.6907f, 0.2723f,
--0.8995f, 0.2429f, -0.3629f,
--0.6366f, -0.447f, -0.6283f,
-0.3501f, 0.4045f, -0.8448f,
--0.01f, -0.0605f, 0.9981f,
--0.8003f, 0.4978f, -0.334f,
-0.1684f, 0.8499f, -0.4991f,
-0.6665f, -0.6907f, -0.2803f,
-0.2251f, 0.9692f, -0.099f,
--0.0036f, -0.6024f, 0.7981f,
-0.6637f, -0.2967f, -0.6865f,
--0.081f, 0.985f, 0.1518f,
-0.0084f, 0.2423f, 0.9701f,
-0.0071f, -0.9029f, -0.4296f,
--0.8679f, 0.4966f, -0.0026f,
-0.0123f, 0.5735f, 0.819f,
--0.0005f, 0.985f, 0.1719f,
-0.6428f, -0.7172f, 0.2688f,
-0.6588f, -0.3366f, 0.6727f,
-0.1213f, -0.9861f, 0.1128f,
--0.8931f, 0.2424f, 0.3787f,
--0.1662f, -0.986f, 0.0059f,
-0.9994f, 0.0313f, 0.0095f,
-0.762f, -0.146f, 0.6308f,
--0.7731f, 0.0861f, -0.6283f,
--0.6644f, 0.3392f, -0.6659f,
--0.0027f, -0.7164f, 0.6976f,
-0.0036f, -0.6024f, -0.7981f,
-0.9782f, 0.2075f, 0.0011f,
-0.0405f, -0.9991f, -0.0018f,
-0.6882f, -0.703f, 0.179f,
--0.0115f, 0.933f, 0.3595f,
-0.0911f, 0.0518f, -0.9944f,
-0.0005f, 0.985f, -0.1719f,
-0.5337f, -0.5852f, -0.6104f,
-0.0042f, -0.6898f, 0.7239f,
-0.4863f, 0.2366f, 0.8411f,
-0.4991f, 0.8499f, 0.1684f,
--0.6543f, 0.7561f, 0.0071f,
-0.265f, 0.747f, -0.6096f,
--0.329f, 0.4978f, -0.8023f,
-0.1662f, -0.986f, -0.0059f,
--0.3491f, 0.4045f, -0.8452f,
-0.3321f, 0.5936f, 0.733f,
--0.065f, 0.9851f, -0.1587f,
--0.6283f, -0.447f, 0.6366f,
-0.0027f, -0.7164f, -0.6976f,
--0.1316f, 0.6339f, 0.762f,
--0.5609f, -0.604f, -0.5661f,
--0.8452f, 0.4045f, 0.3491f,
--0.5263f, 0.8495f, 0.0346f,
-0.0115f, 0.933f, -0.3595f,
--0.0346f, 0.8495f, -0.5263f,
-0.0077f, -0.4109f, 0.9116f,
-0.5758f, -0.8175f, -0.0017f,
--0.0011f, 0.2075f, 0.9782f,
--0.0689f, -0.9861f, -0.1509f,
-0.2934f, -0.5928f, -0.7499f,
-0.0724f, 0.1198f, -0.9901f,
--0.7367f, -0.275f, -0.6176f,
--0.3131f, 0.8154f, 0.4868f,
--0.0114f, 0.0022f, 0.9999f,
-0.6283f, -0.447f, -0.6366f,
-0.8452f, 0.4045f, -0.3491f,
-0.5263f, 0.8495f, -0.0346f,
--0.6383f, -0.4127f, 0.6497f,
--0.1719f, 0.985f, -0.0005f,
--0.6703f, -0.342f, 0.6585f,
--0.0085f, -0.3403f, 0.9402f,
--0.646f, 0.4051f, -0.6468f,
-0.0011f, 0.2075f, -0.9782f,
--0.7216f, -0.3071f, 0.6204f,
-0.0282f, 0.0023f, -0.9995f,
--0.2483f, 0.6806f, -0.6892f,
-0.1518f, 0.985f, 0.081f,
-0.047f, 0.0466f, -0.9978f,
-0.7354f, -0.6034f, 0.3082f,
-0.6919f, 0.2428f, 0.6798f,
-0.4086f, -0.3626f, -0.8375f,
-0.6383f, -0.4127f, -0.6497f,
--0.5875f, 0.5937f, -0.5497f,
-0.6703f, -0.342f, -0.6585f,
--0.8245f, -0.4464f, 0.3476f,
-0.0085f, -0.3403f, -0.9402f,
--0.0591f, -0.0663f, 0.996f,
-0.0f, -1.0f, 0.0f,
-0.4612f, 0.7474f, 0.478f,
-0.6976f, -0.7164f, 0.0027f,
--0.9148f, 0.4037f, -0.0005f,
-0.173f, -0.8158f, -0.5518f,
--0.3607f, 0.3387f, 0.8689f,
-0.7836f, -0.2411f, 0.5724f,
--0.1985f, 0.8026f, -0.5623f,
--0.3094f, -0.2556f, -0.9159f,
--0.2803f, -0.6907f, -0.6665f,
-0.8245f, -0.4464f, -0.3476f,
-0.829f, -0.4466f, 0.3365f,
--0.4848f, 0.7385f, 0.4683f,
-0.1583f, 0.9851f, 0.066f,
--0.0077f, 0.7656f, -0.6432f,
--0.0162f, 0.985f, 0.1717f,
-0.1717f, 0.985f, 0.0162f,
-0.0244f, 0.9805f, -0.1949f,
--0.2461f, -0.805f, -0.5397f,
-0.0262f, 0.5934f, 0.8044f,
-0.142f, 0.1881f, 0.9718f,
-0.1846f, 0.1002f, 0.9776f,
-0.4903f, -0.7178f, 0.4942f,
-0.2637f, -0.7172f, 0.6449f,
-0.3822f, -0.0678f, 0.9215f,
--0.0054f, 0.9691f, -0.2464f,
-0.3607f, 0.3387f, -0.8689f,
--0.3587f, 0.3388f, -0.8697f,
--0.5694f, -0.8219f, 0.0081f,
--0.1324f, 0.985f, 0.1096f,
--0.099f, 0.9692f, -0.2251f,
--0.6702f, 0.4451f, 0.5938f,
-0.0077f, -0.9976f, 0.0684f,
--0.5661f, -0.604f, 0.5609f,
--0.1096f, 0.985f, -0.1324f,
--0.6096f, 0.747f, -0.265f,
--0.0015f, 0.0295f, -0.9995f,
-0.3476f, -0.4464f, 0.8245f,
--0.0635f, -0.2552f, 0.9647f,
--0.8468f, 0.4454f, 0.2904f,
--0.4719f, 0.8502f, 0.233f,
--0.0502f, 0.8385f, 0.5425f,
--0.6671f, 0.7448f, -0.0116f,
-0.3508f, -0.3415f, 0.8719f,
--0.4119f, 0.6135f, -0.6736f,
--0.2688f, -0.7172f, 0.6428f,
--0.4041f, -0.8052f, 0.4337f,
--0.375f, 0.2079f, 0.9033f,
--0.0223f, -0.9986f, -0.0462f,
-0.6702f, 0.4451f, -0.5938f,
-0.9402f, -0.3403f, 0.0085f,
-0.5661f, -0.604f, -0.5609f,
--0.6252f, 0.7406f, 0.246f,
--0.0341f, -0.9986f, 0.0383f,
--0.6111f, 0.4984f, -0.6148f,
-0.6655f, 0.7462f, 0.0117f,
-0.1233f, 0.199f, 0.9722f,
-0.8468f, 0.4454f, -0.2904f,
-0.7383f, 0.2702f, -0.6179f,
--0.8055f, 0.4452f, -0.3909f,
--0.3729f, 0.208f, -0.9042f,
-0.4719f, 0.8502f, -0.233f,
-0.243f, 0.747f, 0.6187f,
--0.6497f, -0.4127f, -0.6383f,
--0.5406f, 0.5651f, -0.623f,
-0.0058f, -0.4457f, 0.8951f,
--0.3082f, -0.6034f, 0.7354f,
--0.8655f, -0.3412f, -0.3666f,
-0.2688f, -0.7172f, -0.6428f,
-0.4041f, -0.8052f, -0.4337f,
-0.375f, 0.2079f, -0.9033f,
-0.0341f, -0.9986f, -0.0383f,
--0.9701f, 0.2423f, 0.0084f,
--0.3807f, -0.0681f, 0.9221f,
-0.9643f, -0.2551f, 0.0705f,
--0.8758f, 0.4808f, 0.0415f,
-0.1207f, 0.9852f, 0.1215f,
-0.4821f, 0.7724f, 0.4133f,
--0.0522f, 0.9982f, 0.0278f,
--0.4337f, -0.8052f, -0.4041f,
--0.6164f, 0.4198f, 0.6661f,
--0.8448f, 0.4045f, -0.3501f,
-0.3082f, -0.6034f, -0.7354f,
-0.8689f, 0.3387f, 0.3607f,
-0.6894f, -0.7242f, 0.0091f,
-0.3787f, 0.2424f, 0.8931f,
-0.2904f, 0.4454f, 0.8468f,
-0.6148f, 0.4984f, -0.6111f,
-0.0501f, 0.985f, 0.1648f,
--0.5397f, -0.805f, 0.2461f,
--0.9159f, -0.2556f, 0.3094f,
-0.706f, -0.0681f, 0.7048f,
--0.3341f, 0.4972f, 0.8006f,
-0.556f, -0.8049f, 0.2071f,
--0.1774f, 0.9693f, -0.1697f,
-0.6907f, 0.2083f, 0.6924f,
-0.1263f, 0.9332f, 0.3361f,
-0.3807f, -0.0681f, -0.9221f,
--0.1556f, -0.9861f, -0.0578f,
--0.3271f, 0.9333f, -0.1478f,
--0.3465f, 0.8505f, 0.3955f,
-0.5315f, 0.8438f, -0.0735f,
-0.9737f, 0.2276f, -0.0003f,
-0.6441f, 0.7648f, -0.0112f,
--0.7239f, -0.6898f, 0.0042f,
--0.7532f, 0.5939f, -0.2824f,
-0.1093f, 0.1415f, -0.9838f,
-0.5397f, -0.805f, -0.2461f,
--0.7981f, -0.6024f, -0.0036f,
-0.9456f, 0.3251f, -0.0052f,
-0.1278f, 0.9696f, -0.2085f,
-0.0208f, -0.8044f, 0.5936f,
-0.1635f, 0.1348f, -0.9772f,
--0.733f, 0.5936f, 0.3321f,
--0.0505f, 0.9852f, -0.1635f,
-0.4089f, -0.9069f, -0.1015f,
--0.0029f, -0.9986f, -0.0514f,
--0.1796f, 0.814f, -0.5522f,
-0.9221f, -0.0681f, 0.3807f,
-0.0383f, -0.9986f, 0.0341f,
-0.6369f, -0.2562f, 0.727f,
-0.3465f, 0.8505f, -0.3955f,
--0.2452f, 0.9334f, -0.2615f,
-0.4921f, -0.247f, 0.8346f,
--0.9976f, -0.0678f, 0.0008f,
--0.5396f, 0.8418f, -0.0094f,
-0.2294f, 0.9692f, 0.0888f,
-0.7239f, -0.6898f, -0.0042f,
--0.4472f, 0.5952f, 0.6675f,
--0.6449f, -0.7172f, 0.2637f,
-0.4543f, 0.2732f, -0.8478f,
--0.6798f, 0.2428f, 0.6919f,
--0.5938f, 0.4451f, -0.6702f,
-0.733f, 0.5936f, -0.3321f,
--0.3955f, 0.8505f, -0.3465f,
--0.5139f, -0.6913f, -0.5078f,
--0.623f, -0.5156f, -0.5881f
-};
-
-/* 1 color */
-/*255 255 0 */
-
-/* 1024 faces */
-/* numIdx fidx0 fidx1 fidx2 nidx0 nidx1 nidx2 coloridx */
-
-const int numFaces = 1024;
-const int faces[1024][8] = {
-3, 0, 5, 6, 255, 295, 309, 0,
-3, 6, 1, 0, 309, 465, 255, 0,
-3, 1, 6, 7, 465, 309, 134, 0,
-3, 7, 2, 1, 134, 4, 465, 0,
-3, 2, 7, 8, 4, 134, 165, 0,
-3, 8, 3, 2, 165, 448, 4, 0,
-3, 3, 8, 9, 448, 165, 49, 0,
-3, 9, 4, 3, 49, 116, 448, 0,
-3, 5, 10, 11, 295, 248, 106, 0,
-3, 11, 6, 5, 106, 309, 295, 0,
-3, 6, 11, 12, 309, 106, 102, 0,
-3, 12, 7, 6, 102, 134, 309, 0,
-3, 7, 12, 13, 134, 102, 394, 0,
-3, 13, 8, 7, 394, 165, 134, 0,
-3, 8, 13, 14, 165, 394, 180, 0,
-3, 14, 9, 8, 180, 49, 165, 0,
-3, 10, 15, 16, 248, 401, 211, 0,
-3, 16, 11, 10, 211, 106, 248, 0,
-3, 11, 16, 17, 106, 211, 427, 0,
-3, 17, 12, 11, 427, 102, 106, 0,
-3, 12, 17, 18, 102, 427, 455, 0,
-3, 18, 13, 12, 455, 394, 102, 0,
-3, 13, 18, 19, 394, 455, 74, 0,
-3, 19, 14, 13, 74, 180, 394, 0,
-3, 15, 20, 21, 401, 174, 182, 0,
-3, 21, 16, 15, 182, 211, 401, 0,
-3, 16, 21, 22, 211, 182, 507, 0,
-3, 22, 17, 16, 507, 427, 211, 0,
-3, 17, 22, 23, 427, 507, 5, 0,
-3, 23, 18, 17, 5, 455, 427, 0,
-3, 18, 23, 24, 455, 5, 234, 0,
-3, 24, 19, 18, 234, 74, 455, 0,
-3, 20, 25, 26, 174, 386, 20, 0,
-3, 26, 21, 20, 20, 182, 174, 0,
-3, 21, 26, 27, 182, 20, 410, 0,
-3, 27, 22, 21, 410, 507, 182, 0,
-3, 22, 27, 28, 507, 410, 23, 0,
-3, 28, 23, 22, 23, 5, 507, 0,
-3, 23, 28, 29, 5, 23, 485, 0,
-3, 29, 24, 23, 485, 234, 5, 0,
-3, 25, 30, 31, 386, 69, 305, 0,
-3, 31, 26, 25, 305, 20, 386, 0,
-3, 26, 31, 32, 20, 305, 503, 0,
-3, 32, 27, 26, 503, 410, 20, 0,
-3, 27, 32, 33, 410, 503, 405, 0,
-3, 33, 28, 27, 405, 23, 410, 0,
-3, 28, 33, 34, 23, 405, 138, 0,
-3, 34, 29, 28, 138, 485, 23, 0,
-3, 30, 35, 36, 69, 115, 193, 0,
-3, 36, 31, 30, 193, 305, 69, 0,
-3, 31, 36, 37, 305, 193, 270, 0,
-3, 37, 32, 31, 270, 503, 305, 0,
-3, 32, 37, 38, 503, 270, 445, 0,
-3, 38, 33, 32, 445, 405, 503, 0,
-3, 33, 38, 39, 405, 445, 28, 0,
-3, 39, 34, 33, 28, 138, 405, 0,
-3, 35, 40, 41, 115, 467, 495, 0,
-3, 41, 36, 35, 495, 193, 115, 0,
-3, 36, 41, 42, 193, 495, 11, 0,
-3, 42, 37, 36, 11, 270, 193, 0,
-3, 37, 42, 43, 270, 11, 435, 0,
-3, 43, 38, 37, 435, 445, 270, 0,
-3, 38, 43, 44, 445, 435, 322, 0,
-3, 44, 39, 38, 322, 28, 445, 0,
-3, 40, 45, 46, 467, 27, 44, 0,
-3, 46, 41, 40, 44, 495, 467, 0,
-3, 41, 46, 47, 495, 44, 409, 0,
-3, 47, 42, 41, 409, 11, 495, 0,
-3, 42, 47, 48, 11, 409, 428, 0,
-3, 48, 43, 42, 428, 435, 11, 0,
-3, 43, 48, 49, 435, 428, 313, 0,
-3, 49, 44, 43, 313, 322, 435, 0,
-3, 45, 50, 51, 27, 513, 385, 0,
-3, 51, 46, 45, 385, 44, 27, 0,
-3, 46, 51, 52, 44, 385, 382, 0,
-3, 52, 47, 46, 382, 409, 44, 0,
-3, 47, 52, 53, 409, 382, 124, 0,
-3, 53, 48, 47, 124, 428, 409, 0,
-3, 48, 53, 54, 428, 124, 447, 0,
-3, 54, 49, 48, 447, 313, 428, 0,
-3, 50, 55, 56, 513, 136, 478, 0,
-3, 56, 51, 50, 478, 385, 513, 0,
-3, 51, 56, 57, 385, 478, 161, 0,
-3, 57, 52, 51, 161, 382, 385, 0,
-3, 52, 57, 58, 382, 161, 181, 0,
-3, 58, 53, 52, 181, 124, 382, 0,
-3, 53, 58, 59, 124, 181, 348, 0,
-3, 59, 54, 53, 348, 447, 124, 0,
-3, 55, 60, 61, 136, 431, 320, 0,
-3, 61, 56, 55, 320, 478, 136, 0,
-3, 56, 61, 62, 478, 320, 481, 0,
-3, 62, 57, 56, 481, 161, 478, 0,
-3, 57, 62, 63, 161, 481, 53, 0,
-3, 63, 58, 57, 53, 181, 161, 0,
-3, 58, 63, 64, 181, 53, 257, 0,
-3, 64, 59, 58, 257, 348, 181, 0,
-3, 60, 65, 66, 431, 135, 37, 0,
-3, 66, 61, 60, 37, 320, 431, 0,
-3, 61, 66, 67, 320, 37, 408, 0,
-3, 67, 62, 61, 408, 481, 320, 0,
-3, 62, 67, 68, 481, 408, 347, 0,
-3, 68, 63, 62, 347, 53, 481, 0,
-3, 63, 68, 69, 53, 347, 104, 0,
-3, 69, 64, 63, 104, 257, 53, 0,
-3, 65, 70, 71, 135, 191, 524, 0,
-3, 71, 66, 65, 524, 37, 135, 0,
-3, 66, 71, 72, 37, 524, 319, 0,
-3, 72, 67, 66, 319, 408, 37, 0,
-3, 67, 72, 73, 408, 319, 183, 0,
-3, 73, 68, 67, 183, 347, 408, 0,
-3, 68, 73, 74, 347, 183, 480, 0,
-3, 74, 69, 68, 480, 104, 347, 0,
-3, 70, 75, 76, 191, 483, 328, 0,
-3, 76, 71, 70, 328, 524, 191, 0,
-3, 71, 76, 77, 524, 328, 422, 0,
-3, 77, 72, 71, 422, 319, 524, 0,
-3, 72, 77, 78, 319, 422, 151, 0,
-3, 78, 73, 72, 151, 183, 319, 0,
-3, 73, 78, 79, 183, 151, 273, 0,
-3, 79, 74, 73, 273, 480, 183, 0,
-3, 75, 0, 1, 483, 255, 465, 0,
-3, 1, 76, 75, 465, 328, 483, 0,
-3, 76, 1, 2, 328, 465, 4, 0,
-3, 2, 77, 76, 4, 422, 328, 0,
-3, 77, 2, 3, 422, 4, 448, 0,
-3, 3, 78, 77, 448, 151, 422, 0,
-3, 78, 3, 4, 151, 448, 116, 0,
-3, 4, 79, 78, 116, 273, 151, 0,
-3, 4, 9, 84, 116, 49, 220, 0,
-3, 84, 80, 4, 220, 131, 116, 0,
-3, 80, 84, 85, 131, 220, 476, 0,
-3, 85, 81, 80, 476, 26, 131, 0,
-3, 81, 85, 86, 26, 476, 38, 0,
-3, 86, 82, 81, 38, 336, 26, 0,
-3, 82, 86, 87, 336, 38, 511, 0,
-3, 87, 83, 82, 511, 1, 336, 0,
-3, 9, 14, 88, 49, 180, 103, 0,
-3, 88, 84, 9, 103, 220, 49, 0,
-3, 84, 88, 89, 220, 103, 62, 0,
-3, 89, 85, 84, 62, 476, 220, 0,
-3, 85, 89, 90, 476, 62, 488, 0,
-3, 90, 86, 85, 488, 38, 476, 0,
-3, 86, 90, 91, 38, 488, 484, 0,
-3, 91, 87, 86, 484, 511, 38, 0,
-3, 14, 19, 92, 180, 74, 78, 0,
-3, 92, 88, 14, 78, 103, 180, 0,
-3, 88, 92, 93, 103, 78, 154, 0,
-3, 93, 89, 88, 154, 62, 103, 0,
-3, 89, 93, 94, 62, 154, 190, 0,
-3, 94, 90, 89, 190, 488, 62, 0,
-3, 90, 94, 95, 488, 190, 417, 0,
-3, 95, 91, 90, 417, 484, 488, 0,
-3, 19, 24, 96, 74, 234, 81, 0,
-3, 96, 92, 19, 81, 78, 74, 0,
-3, 92, 96, 97, 78, 81, 274, 0,
-3, 97, 93, 92, 274, 154, 78, 0,
-3, 93, 97, 98, 154, 274, 363, 0,
-3, 98, 94, 93, 363, 190, 154, 0,
-3, 94, 98, 99, 190, 363, 304, 0,
-3, 99, 95, 94, 304, 417, 190, 0,
-3, 24, 29, 100, 234, 485, 287, 0,
-3, 100, 96, 24, 287, 81, 234, 0,
-3, 96, 100, 101, 81, 287, 398, 0,
-3, 101, 97, 96, 398, 274, 81, 0,
-3, 97, 101, 102, 274, 398, 440, 0,
-3, 102, 98, 97, 440, 363, 274, 0,
-3, 98, 102, 103, 363, 440, 466, 0,
-3, 103, 99, 98, 466, 304, 363, 0,
-3, 29, 34, 104, 485, 138, 268, 0,
-3, 104, 100, 29, 268, 287, 485, 0,
-3, 100, 104, 105, 287, 268, 252, 0,
-3, 105, 101, 100, 252, 398, 287, 0,
-3, 101, 105, 106, 398, 252, 141, 0,
-3, 106, 102, 101, 141, 440, 398, 0,
-3, 102, 106, 107, 440, 141, 18, 0,
-3, 107, 103, 102, 18, 466, 440, 0,
-3, 34, 39, 108, 138, 28, 357, 0,
-3, 108, 104, 34, 357, 268, 138, 0,
-3, 104, 108, 109, 268, 357, 127, 0,
-3, 109, 105, 104, 127, 252, 268, 0,
-3, 105, 109, 110, 252, 127, 228, 0,
-3, 110, 106, 105, 228, 141, 252, 0,
-3, 106, 110, 111, 141, 228, 33, 0,
-3, 111, 107, 106, 33, 18, 141, 0,
-3, 39, 44, 112, 28, 322, 396, 0,
-3, 112, 108, 39, 396, 357, 28, 0,
-3, 108, 112, 113, 357, 396, 294, 0,
-3, 113, 109, 108, 294, 127, 357, 0,
-3, 109, 113, 114, 127, 294, 56, 0,
-3, 114, 110, 109, 56, 228, 127, 0,
-3, 110, 114, 115, 228, 56, 517, 0,
-3, 115, 111, 110, 517, 33, 228, 0,
-3, 44, 49, 116, 322, 313, 474, 0,
-3, 116, 112, 44, 474, 396, 322, 0,
-3, 112, 116, 117, 396, 474, 208, 0,
-3, 117, 113, 112, 208, 294, 396, 0,
-3, 113, 117, 118, 294, 208, 301, 0,
-3, 118, 114, 113, 301, 56, 294, 0,
-3, 114, 118, 119, 56, 301, 242, 0,
-3, 119, 115, 114, 242, 517, 56, 0,
-3, 49, 54, 120, 313, 447, 377, 0,
-3, 120, 116, 49, 377, 474, 313, 0,
-3, 116, 120, 121, 474, 377, 333, 0,
-3, 121, 117, 116, 333, 208, 474, 0,
-3, 117, 121, 122, 208, 333, 222, 0,
-3, 122, 118, 117, 222, 301, 208, 0,
-3, 118, 122, 123, 301, 222, 218, 0,
-3, 123, 119, 118, 218, 242, 301, 0,
-3, 54, 59, 124, 447, 348, 350, 0,
-3, 124, 120, 54, 350, 377, 447, 0,
-3, 120, 124, 125, 377, 350, 420, 0,
-3, 125, 121, 120, 420, 333, 377, 0,
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-3, 300, 328, 327, 494, 155, 176, 0,
-3, 329, 334, 335, 3, 355, 122, 0,
-3, 335, 330, 329, 122, 518, 3, 0,
-3, 330, 335, 336, 518, 122, 111, 0,
-3, 336, 331, 330, 111, 213, 518, 0,
-3, 331, 336, 337, 213, 111, 473, 0,
-3, 337, 332, 331, 473, 468, 213, 0,
-3, 332, 337, 338, 468, 473, 521, 0,
-3, 338, 333, 332, 521, 346, 468, 0,
-3, 334, 339, 340, 355, 61, 414, 0,
-3, 340, 335, 334, 414, 122, 355, 0,
-3, 335, 340, 341, 122, 414, 413, 0,
-3, 341, 336, 335, 413, 111, 122, 0,
-3, 336, 341, 342, 111, 413, 204, 0,
-3, 342, 337, 336, 204, 473, 111, 0,
-3, 337, 342, 343, 473, 204, 217, 0,
-3, 343, 338, 337, 217, 521, 473, 0,
-3, 339, 344, 345, 61, 55, 100, 0,
-3, 345, 340, 339, 100, 414, 61, 0,
-3, 340, 345, 346, 414, 100, 399, 0,
-3, 346, 341, 340, 399, 413, 414, 0,
-3, 341, 346, 347, 413, 399, 326, 0,
-3, 347, 342, 341, 326, 204, 413, 0,
-3, 342, 347, 348, 204, 326, 221, 0,
-3, 348, 343, 342, 221, 217, 204, 0,
-3, 344, 349, 350, 55, 508, 477, 0,
-3, 350, 345, 344, 477, 100, 55, 0,
-3, 345, 350, 351, 100, 477, 292, 0,
-3, 351, 346, 345, 292, 399, 100, 0,
-3, 346, 351, 352, 399, 292, 73, 0,
-3, 352, 347, 346, 73, 326, 399, 0,
-3, 347, 352, 353, 326, 73, 362, 0,
-3, 353, 348, 347, 362, 221, 326, 0,
-3, 349, 354, 355, 508, 365, 262, 0,
-3, 355, 350, 349, 262, 477, 508, 0,
-3, 350, 355, 356, 477, 262, 93, 0,
-3, 356, 351, 350, 93, 292, 477, 0,
-3, 351, 356, 357, 292, 93, 318, 0,
-3, 357, 352, 351, 318, 73, 292, 0,
-3, 352, 357, 358, 73, 318, 163, 0,
-3, 358, 353, 352, 163, 362, 73, 0,
-3, 354, 359, 360, 365, 140, 340, 0,
-3, 360, 355, 354, 340, 262, 365, 0,
-3, 355, 360, 361, 262, 340, 505, 0,
-3, 361, 356, 355, 505, 93, 262, 0,
-3, 356, 361, 362, 93, 505, 499, 0,
-3, 362, 357, 356, 499, 318, 93, 0,
-3, 357, 362, 363, 318, 499, 159, 0,
-3, 363, 358, 357, 159, 163, 318, 0,
-3, 359, 364, 365, 140, 510, 68, 0,
-3, 365, 360, 359, 68, 340, 140, 0,
-3, 360, 365, 366, 340, 68, 167, 0,
-3, 366, 361, 360, 167, 505, 340, 0,
-3, 361, 366, 367, 505, 167, 245, 0,
-3, 367, 362, 361, 245, 499, 505, 0,
-3, 362, 367, 368, 499, 245, 437, 0,
-3, 368, 363, 362, 437, 159, 499, 0,
-3, 364, 329, 330, 510, 3, 518, 0,
-3, 330, 365, 364, 518, 68, 510, 0,
-3, 365, 330, 331, 68, 518, 213, 0,
-3, 331, 366, 365, 213, 167, 68, 0,
-3, 366, 331, 332, 167, 213, 468, 0,
-3, 332, 367, 366, 468, 245, 167, 0,
-3, 367, 332, 333, 245, 468, 346, 0,
-3, 333, 368, 367, 346, 437, 245, 0,
-3, 333, 338, 373, 346, 521, 79, 0,
-3, 373, 369, 333, 79, 286, 346, 0,
-3, 369, 373, 374, 286, 79, 77, 0,
-3, 374, 370, 369, 77, 22, 286, 0,
-3, 370, 374, 375, 22, 77, 523, 0,
-3, 375, 371, 370, 523, 330, 22, 0,
-3, 371, 375, 376, 330, 523, 259, 0,
-3, 376, 372, 371, 259, 338, 330, 0,
-3, 338, 343, 377, 521, 217, 207, 0,
-3, 377, 373, 338, 207, 79, 521, 0,
-3, 373, 377, 378, 79, 207, 471, 0,
-3, 378, 374, 373, 471, 77, 79, 0,
-3, 374, 378, 379, 77, 471, 198, 0,
-3, 379, 375, 374, 198, 523, 77, 0,
-3, 375, 379, 380, 523, 198, 366, 0,
-3, 380, 376, 375, 366, 259, 523, 0,
-3, 343, 348, 381, 217, 221, 516, 0,
-3, 381, 377, 343, 516, 207, 217, 0,
-3, 377, 381, 382, 207, 516, 250, 0,
-3, 382, 378, 377, 250, 471, 207, 0,
-3, 378, 382, 383, 471, 250, 240, 0,
-3, 383, 379, 378, 240, 198, 471, 0,
-3, 379, 383, 384, 198, 240, 381, 0,
-3, 384, 380, 379, 381, 366, 198, 0,
-3, 348, 353, 385, 221, 362, 230, 0,
-3, 385, 381, 348, 230, 516, 221, 0,
-3, 381, 385, 386, 516, 230, 303, 0,
-3, 386, 382, 381, 303, 250, 516, 0,
-3, 382, 386, 387, 250, 303, 10, 0,
-3, 387, 383, 382, 10, 240, 250, 0,
-3, 383, 387, 388, 240, 10, 283, 0,
-3, 388, 384, 383, 283, 381, 240, 0,
-3, 353, 358, 389, 362, 163, 282, 0,
-3, 389, 385, 353, 282, 230, 362, 0,
-3, 385, 389, 390, 230, 282, 35, 0,
-3, 390, 386, 385, 35, 303, 230, 0,
-3, 386, 390, 391, 303, 35, 243, 0,
-3, 391, 387, 386, 243, 10, 303, 0,
-3, 387, 391, 392, 10, 243, 368, 0,
-3, 392, 388, 387, 368, 283, 10, 0,
-3, 358, 363, 393, 163, 159, 296, 0,
-3, 393, 389, 358, 296, 282, 163, 0,
-3, 389, 393, 394, 282, 296, 160, 0,
-3, 394, 390, 389, 160, 35, 282, 0,
-3, 390, 394, 395, 35, 160, 323, 0,
-3, 395, 391, 390, 323, 243, 35, 0,
-3, 391, 395, 396, 243, 323, 280, 0,
-3, 396, 392, 391, 280, 368, 243, 0,
-3, 363, 368, 397, 159, 437, 275, 0,
-3, 397, 393, 363, 275, 296, 159, 0,
-3, 393, 397, 398, 296, 275, 133, 0,
-3, 398, 394, 393, 133, 160, 296, 0,
-3, 394, 398, 399, 160, 133, 344, 0,
-3, 399, 395, 394, 344, 323, 160, 0,
-3, 395, 399, 400, 323, 344, 108, 0,
-3, 400, 396, 395, 108, 280, 323, 0,
-3, 368, 333, 369, 437, 346, 286, 0,
-3, 369, 397, 368, 286, 275, 437, 0,
-3, 397, 369, 370, 275, 286, 22, 0,
-3, 370, 398, 397, 22, 133, 275, 0,
-3, 398, 370, 371, 133, 22, 330, 0,
-3, 371, 399, 398, 330, 344, 133, 0,
-3, 399, 371, 372, 344, 330, 338, 0,
-3, 372, 400, 399, 338, 108, 344, 0,
-3, 401, 401, 406, 235, 235, 189, 0,
-3, 406, 402, 401, 189, 40, 235, 0,
-3, 402, 406, 407, 40, 189, 306, 0,
-3, 407, 403, 402, 306, 119, 40, 0,
-3, 403, 407, 408, 119, 306, 202, 0,
-3, 408, 404, 403, 202, 443, 119, 0,
-3, 404, 408, 409, 443, 202, 241, 0,
-3, 409, 405, 404, 241, 75, 443, 0,
-3, 401, 401, 410, 235, 235, 263, 0,
-3, 410, 406, 401, 263, 189, 235, 0,
-3, 406, 410, 411, 189, 263, 196, 0,
-3, 411, 407, 406, 196, 306, 189, 0,
-3, 407, 411, 412, 306, 196, 281, 0,
-3, 412, 408, 407, 281, 202, 306, 0,
-3, 408, 412, 413, 202, 281, 121, 0,
-3, 413, 409, 408, 121, 241, 202, 0,
-3, 401, 401, 414, 235, 235, 479, 0,
-3, 414, 410, 401, 479, 263, 235, 0,
-3, 410, 414, 415, 263, 479, 36, 0,
-3, 415, 411, 410, 36, 196, 263, 0,
-3, 411, 415, 416, 196, 36, 436, 0,
-3, 416, 412, 411, 436, 281, 196, 0,
-3, 412, 416, 417, 281, 436, 351, 0,
-3, 417, 413, 412, 351, 121, 281, 0,
-3, 401, 401, 418, 235, 235, 90, 0,
-3, 418, 414, 401, 90, 479, 235, 0,
-3, 414, 418, 419, 479, 90, 361, 0,
-3, 419, 415, 414, 361, 36, 479, 0,
-3, 415, 419, 420, 36, 361, 376, 0,
-3, 420, 416, 415, 376, 436, 36, 0,
-3, 416, 420, 421, 436, 376, 412, 0,
-3, 421, 417, 416, 412, 351, 436, 0,
-3, 401, 401, 422, 235, 235, 52, 0,
-3, 422, 418, 401, 52, 90, 235, 0,
-3, 418, 422, 423, 90, 52, 21, 0,
-3, 423, 419, 418, 21, 361, 90, 0,
-3, 419, 423, 424, 361, 21, 158, 0,
-3, 424, 420, 419, 158, 376, 361, 0,
-3, 420, 424, 425, 376, 158, 39, 0,
-3, 425, 421, 420, 39, 412, 376, 0,
-3, 401, 401, 426, 235, 235, 424, 0,
-3, 426, 422, 401, 424, 52, 235, 0,
-3, 422, 426, 427, 52, 424, 373, 0,
-3, 427, 423, 422, 373, 21, 52, 0,
-3, 423, 427, 428, 21, 373, 375, 0,
-3, 428, 424, 423, 375, 158, 21, 0,
-3, 424, 428, 429, 158, 375, 249, 0,
-3, 429, 425, 424, 249, 39, 158, 0,
-3, 401, 401, 430, 235, 235, 432, 0,
-3, 430, 426, 401, 432, 424, 235, 0,
-3, 426, 430, 431, 424, 432, 229, 0,
-3, 431, 427, 426, 229, 373, 424, 0,
-3, 427, 431, 432, 373, 229, 65, 0,
-3, 432, 428, 427, 65, 375, 373, 0,
-3, 428, 432, 433, 375, 65, 506, 0,
-3, 433, 429, 428, 506, 249, 375, 0,
-3, 401, 401, 434, 235, 235, 302, 0,
-3, 434, 430, 401, 302, 432, 235, 0,
-3, 430, 434, 435, 432, 302, 96, 0,
-3, 435, 431, 430, 96, 229, 432, 0,
-3, 431, 435, 436, 229, 96, 169, 0,
-3, 436, 432, 431, 169, 65, 229, 0,
-3, 432, 436, 437, 65, 169, 59, 0,
-3, 437, 433, 432, 59, 506, 65, 0,
-3, 401, 401, 438, 235, 235, 452, 0,
-3, 438, 434, 401, 452, 302, 235, 0,
-3, 434, 438, 439, 302, 452, 30, 0,
-3, 439, 435, 434, 30, 96, 302, 0,
-3, 435, 439, 440, 96, 30, 460, 0,
-3, 440, 436, 435, 460, 169, 96, 0,
-3, 436, 440, 441, 169, 460, 498, 0,
-3, 441, 437, 436, 498, 59, 169, 0,
-3, 401, 401, 442, 235, 235, 525, 0,
-3, 442, 438, 401, 525, 452, 235, 0,
-3, 438, 442, 443, 452, 525, 456, 0,
-3, 443, 439, 438, 456, 30, 452, 0,
-3, 439, 443, 444, 30, 456, 9, 0,
-3, 444, 440, 439, 9, 460, 30, 0,
-3, 440, 444, 445, 460, 9, 388, 0,
-3, 445, 441, 440, 388, 498, 460, 0,
-3, 401, 401, 446, 235, 235, 212, 0,
-3, 446, 442, 401, 212, 525, 235, 0,
-3, 442, 446, 447, 525, 212, 299, 0,
-3, 447, 443, 442, 299, 456, 525, 0,
-3, 443, 447, 448, 456, 299, 166, 0,
-3, 448, 444, 443, 166, 9, 456, 0,
-3, 444, 448, 449, 9, 166, 72, 0,
-3, 449, 445, 444, 72, 388, 9, 0,
-3, 401, 401, 450, 235, 235, 107, 0,
-3, 450, 446, 401, 107, 212, 235, 0,
-3, 446, 450, 451, 212, 107, 82, 0,
-3, 451, 447, 446, 82, 299, 212, 0,
-3, 447, 451, 452, 299, 82, 391, 0,
-3, 452, 448, 447, 391, 166, 299, 0,
-3, 448, 452, 453, 166, 391, 139, 0,
-3, 453, 449, 448, 139, 72, 166, 0,
-3, 401, 401, 454, 235, 235, 70, 0,
-3, 454, 450, 401, 70, 107, 235, 0,
-3, 450, 454, 455, 107, 70, 51, 0,
-3, 455, 451, 450, 51, 82, 107, 0,
-3, 451, 455, 456, 82, 51, 178, 0,
-3, 456, 452, 451, 178, 391, 82, 0,
-3, 452, 456, 457, 391, 178, 57, 0,
-3, 457, 453, 452, 57, 139, 391, 0,
-3, 401, 401, 458, 235, 235, 442, 0,
-3, 458, 454, 401, 442, 70, 235, 0,
-3, 454, 458, 459, 70, 442, 387, 0,
-3, 459, 455, 454, 387, 51, 70, 0,
-3, 455, 459, 460, 51, 387, 389, 0,
-3, 460, 456, 455, 389, 178, 51, 0,
-3, 456, 460, 461, 178, 389, 264, 0,
-3, 461, 457, 456, 264, 57, 178, 0,
-3, 401, 401, 462, 235, 235, 450, 0,
-3, 462, 458, 401, 450, 442, 235, 0,
-3, 458, 462, 463, 442, 450, 253, 0,
-3, 463, 459, 458, 253, 387, 442, 0,
-3, 459, 463, 464, 387, 253, 86, 0,
-3, 464, 460, 459, 86, 389, 387, 0,
-3, 460, 464, 465, 389, 86, 526, 0,
-3, 465, 461, 460, 526, 264, 389, 0,
-3, 401, 401, 402, 235, 235, 40, 0,
-3, 402, 462, 401, 40, 450, 235, 0,
-3, 462, 402, 403, 450, 40, 119, 0,
-3, 403, 463, 462, 119, 253, 450, 0,
-3, 463, 403, 404, 253, 119, 443, 0,
-3, 404, 464, 463, 443, 86, 253, 0,
-3, 464, 404, 405, 86, 443, 75, 0,
-3, 405, 465, 464, 75, 526, 86, 0,
-3, 405, 409, 470, 75, 241, 519, 0,
-3, 470, 466, 405, 519, 226, 75, 0,
-3, 466, 470, 471, 226, 519, 406, 0,
-3, 471, 467, 466, 406, 98, 226, 0,
-3, 467, 471, 472, 98, 406, 232, 0,
-3, 472, 468, 467, 232, 43, 98, 0,
-3, 468, 472, 473, 43, 232, 345, 0,
-3, 473, 469, 468, 345, 372, 43, 0,
-3, 409, 413, 474, 241, 121, 227, 0,
-3, 474, 470, 409, 227, 519, 241, 0,
-3, 470, 474, 475, 519, 227, 469, 0,
-3, 475, 471, 470, 469, 406, 519, 0,
-3, 471, 475, 476, 406, 469, 258, 0,
-3, 476, 472, 471, 258, 232, 406, 0,
-3, 472, 476, 477, 232, 258, 271, 0,
-3, 477, 473, 472, 271, 345, 232, 0,
-3, 413, 417, 478, 121, 351, 157, 0,
-3, 478, 474, 413, 157, 227, 121, 0,
-3, 474, 478, 479, 227, 157, 80, 0,
-3, 479, 475, 474, 80, 469, 227, 0,
-3, 475, 479, 480, 469, 80, 489, 0,
-3, 480, 476, 475, 489, 258, 469, 0,
-3, 476, 480, 481, 258, 489, 277, 0,
-3, 481, 477, 476, 277, 271, 258, 0,
-3, 417, 421, 482, 351, 412, 153, 0,
-3, 482, 478, 417, 153, 157, 351, 0,
-3, 478, 482, 483, 157, 153, 324, 0,
-3, 483, 479, 478, 324, 80, 157, 0,
-3, 479, 483, 484, 80, 324, 339, 0,
-3, 484, 480, 479, 339, 489, 80, 0,
-3, 480, 484, 485, 489, 339, 88, 0,
-3, 485, 481, 480, 88, 277, 489, 0,
-3, 421, 425, 486, 412, 39, 6, 0,
-3, 486, 482, 421, 6, 153, 412, 0,
-3, 482, 486, 487, 153, 6, 8, 0,
-3, 487, 483, 482, 8, 324, 153, 0,
-3, 483, 487, 488, 324, 8, 16, 0,
-3, 488, 484, 483, 16, 339, 324, 0,
-3, 484, 488, 489, 339, 16, 289, 0,
-3, 489, 485, 484, 289, 88, 339, 0,
-3, 425, 429, 490, 39, 249, 99, 0,
-3, 490, 486, 425, 99, 6, 39, 0,
-3, 486, 490, 491, 6, 99, 200, 0,
-3, 491, 487, 486, 200, 8, 6, 0,
-3, 487, 491, 492, 8, 200, 150, 0,
-3, 492, 488, 487, 150, 16, 8, 0,
-3, 488, 492, 493, 16, 150, 493, 0,
-3, 493, 489, 488, 493, 289, 16, 0,
-3, 429, 433, 494, 249, 506, 291, 0,
-3, 494, 490, 429, 291, 99, 249, 0,
-3, 490, 494, 495, 99, 291, 64, 0,
-3, 495, 491, 490, 64, 200, 99, 0,
-3, 491, 495, 496, 200, 64, 19, 0,
-3, 496, 492, 491, 19, 150, 200, 0,
-3, 492, 496, 497, 150, 19, 433, 0,
-3, 497, 493, 492, 433, 493, 150, 0,
-3, 433, 437, 498, 506, 59, 203, 0,
-3, 498, 494, 433, 203, 291, 506, 0,
-3, 494, 498, 499, 291, 203, 374, 0,
-3, 499, 495, 494, 374, 64, 291, 0,
-3, 495, 499, 500, 64, 374, 307, 0,
-3, 500, 496, 495, 307, 19, 64, 0,
-3, 496, 500, 501, 19, 307, 358, 0,
-3, 501, 497, 496, 358, 433, 19, 0,
-3, 437, 441, 502, 59, 498, 256, 0,
-3, 502, 498, 437, 256, 203, 59, 0,
-3, 498, 502, 503, 203, 256, 132, 0,
-3, 503, 499, 498, 132, 374, 203, 0,
-3, 499, 503, 504, 374, 132, 492, 0,
-3, 504, 500, 499, 492, 307, 374, 0,
-3, 500, 504, 505, 307, 492, 67, 0,
-3, 505, 501, 500, 67, 358, 307, 0,
-3, 441, 445, 506, 498, 388, 487, 0,
-3, 506, 502, 441, 487, 256, 498, 0,
-3, 502, 506, 507, 256, 487, 206, 0,
-3, 507, 503, 502, 206, 132, 256, 0,
-3, 503, 507, 508, 132, 206, 515, 0,
-3, 508, 504, 503, 515, 492, 132, 0,
-3, 504, 508, 509, 492, 515, 527, 0,
-3, 509, 505, 504, 527, 67, 492, 0,
-3, 445, 449, 510, 388, 72, 423, 0,
-3, 510, 506, 445, 423, 487, 388, 0,
-3, 506, 510, 511, 487, 423, 352, 0,
-3, 511, 507, 506, 352, 206, 487, 0,
-3, 507, 511, 512, 206, 352, 224, 0,
-3, 512, 508, 507, 224, 515, 206, 0,
-3, 508, 512, 513, 515, 224, 2, 0,
-3, 513, 509, 508, 2, 527, 515, 0,
-3, 449, 453, 514, 72, 139, 418, 0,
-3, 514, 510, 449, 418, 423, 72, 0,
-3, 510, 514, 515, 423, 418, 341, 0,
-3, 515, 511, 510, 341, 352, 423, 0,
-3, 511, 515, 516, 352, 341, 359, 0,
-3, 516, 512, 511, 359, 224, 352, 0,
-3, 512, 516, 517, 224, 359, 360, 0,
-3, 517, 513, 512, 360, 2, 224, 0,
-3, 453, 457, 518, 139, 57, 24, 0,
-3, 518, 514, 453, 24, 418, 139, 0,
-3, 514, 518, 519, 418, 24, 25, 0,
-3, 519, 515, 514, 25, 341, 418, 0,
-3, 515, 519, 520, 341, 25, 41, 0,
-3, 520, 516, 515, 41, 359, 341, 0,
-3, 516, 520, 521, 359, 41, 314, 0,
-3, 521, 517, 516, 314, 360, 359, 0,
-3, 457, 461, 522, 57, 264, 120, 0,
-3, 522, 518, 457, 120, 24, 57, 0,
-3, 518, 522, 523, 24, 120, 223, 0,
-3, 523, 519, 518, 223, 25, 24, 0,
-3, 519, 523, 524, 25, 223, 171, 0,
-3, 524, 520, 519, 171, 41, 25, 0,
-3, 520, 524, 525, 41, 171, 514, 0,
-3, 525, 521, 520, 514, 314, 41, 0,
-3, 461, 465, 526, 264, 526, 316, 0,
-3, 526, 522, 461, 316, 120, 264, 0,
-3, 522, 526, 527, 120, 316, 85, 0,
-3, 527, 523, 522, 85, 223, 120, 0,
-3, 523, 527, 528, 223, 85, 50, 0,
-3, 528, 524, 523, 50, 171, 223, 0,
-3, 524, 528, 529, 171, 50, 454, 0,
-3, 529, 525, 524, 454, 514, 171, 0,
-3, 465, 405, 466, 526, 75, 226, 0,
-3, 466, 526, 465, 226, 316, 526, 0,
-3, 526, 466, 467, 316, 226, 98, 0,
-3, 467, 527, 526, 98, 85, 316, 0,
-3, 527, 467, 468, 85, 98, 43, 0,
-3, 468, 528, 527, 43, 50, 85, 0,
-3, 528, 468, 469, 50, 43, 372, 0,
-3, 469, 529, 528, 372, 454, 50, 0
-};
-
-
-const int strip_vertices[] = {
-508, 508, 504, 509, 504, 505, 500, 501, 496, 497, 492, 493, 488, 489, 484, 485, 480, 481, 476, 477, 472, 473, -1,
-476, 475, 480, 479, 484, 483, 488, 487, 492, 491, 496, 495, 500, 499, 504, 499, 503, 498, 502, 437, 441, -1,
-527, 526, 467, 466, 471, 470, 475, 474, 479, 478, 483, 482, 487, 486, 491, 490, 495, 494, 499, 494, 498, -1,
-490, 490, 425, 486, 421, 482, 417, 478, 413, 474, 409, 470, 405, 466, 465, 526, 465, 461, 460, 456, 455, 451, -1,
-405, 465, 464, 460, 459, 455, 454, 450, -1,
-455, 451, 450, 446, 450, 401, 454, 458, 459, 463, 464, 404, 405, 404, 409, 408, 413, 412, 417, 416, 421, 420, -1,
-421, 420, 425, 420, 424, 419, 423, 418, 422, 418, 401, 414, 410, 415, 411, 416, 411, 412, 407, 408, 403, 404, 403, 463, -1,
-418, 418, 414, 419, 415, 420, 416, -1,
-407, 403, 402, 462, -1,
-403, 463, 462, 458, 462, 401, 402, 406, 407, 406, 411, 406, 410, 401, -1,
-494, 494, 498, 433, 437, 432, 436, 431, 435, 430, 434, 430, 401, 426, 422, 427, 423, 428, 424, 429, 425, 490, -1,
-430, 430, 426, 431, 427, 432, 428, 433, 429, 494, 490, -1,
-437, 437, 441, 436, 440, 435, 439, 434, 438, 401, 442, 446, 447, 451, 452, 456, 457, 461, 522, 526, 527, -1,
-452, 448, 447, -1,
-510, 445, 449, 444, 448, 443, 447, 443, 442, 443, 438, 443, 439, 444, 440, 445, 441, 506, 502, 507, 503, -1,
-510, 506, 445, -1,
-507, 506, 511, 510, 515, 510, 514, 449, 453, 448, 453, 452, 457, -1,
-527, 523, 522, 518, 457, 518, 453, 518, 514, 519, 515, -1,
-523, 519, 518, -1,
-504, 503, 508, 507, 512, 511, 516, 515, 520, 519, 524, 523, 528, 527, 468, 467, 472, 471, 476, 475, -1,
-472, 473, 468, 469, 528, 529, 524, 525, 520, 521, 516, 517, 512, 513, 508, 509, -1,
-211, 211, 214, 210, 209, -1,
-212, 215, 216, 219, 220, 223, 220, 211, 217, 214, 213, 209, 213, 208, 212, 147, -1,
-220, 217, 216, 213, 212, -1,
-251, 251, 248, 252, 249, 253, 250, 253, 211, 256, 210, 255, 209, 254, 208, 207, 147, 206, 147, 146, 147, 151, 212, 215, -1,
-206, 206, 202, 207, 203, 254, 251, 255, 252, 256, 253, -1,
-223, 223, 222, 219, 218, 215, 155, 151, 150, 146, 145, 146, 205, 206, 201, 202, 197, 202, 198, 203, 199, 251, 248, -1,
-145, 149, 150, 154, 155, 159, 218, 221, 222, 225, 226, 229, -1,
-204, 204, 145, 144, 149, 148, 149, 153, 154, 158, 159, 163, 221, 224, 225, 228, 229, 232, 229, 211, 226, 223, 222, -1,
-224, 224, 167, 163, 162, 158, 157, 153, 152, 148, 87, 148, 83, 144, 143, 204, 139, 200, 135, 196, 131, 192, -1,
-82, 83, 142, 143, 138, 139, 134, 135, 130, 131, 126, 127, 122, 123, 118, 123, 119, 184, 180, 185, 181, -1,
-81, 82, 141, 142, 137, 138, 133, 134, 129, 130, 125, 126, 121, 122, 117, 118, 113, 114, 109, 110, -1,
-80, 81, 140, 141, 136, 137, 132, 133, 128, 129, 124, 125, 120, 121, 116, 117, 112, 113, 108, 109, -1,
-4, 80, 79, 140, 74, 136, 69, 132, 64, 128, 59, 124, 54, 120, 49, 116, 44, 112, 39, 108, -1,
-79, 79, 73, 74, 68, 69, 63, 64, 58, 59, 53, 54, 48, 49, 48, 43, 42, 37, 36, 31, 30, 31, 25, -1,
-42, 42, 48, 47, 53, 52, 58, 57, 63, 62, 68, 67, 73, 72, 78, 77, 3, 2, 8, 7, 13, -1,
-36, 36, 42, 41, 47, 46, 52, 51, 57, 56, 62, 61, 67, 66, 72, 71, 77, 76, 2, 1, 7, -1,
-66, 66, 60, 61, 55, 56, 50, 51, 45, 46, 40, 41, 35, 36, 30, -1,
-31, 31, 25, 26, 20, 21, 15, 16, 10, 11, 5, 6, 0, 1, 75, 76, 70, 71, 65, 66, 60, -1,
-1, 1, 7, 6, 12, 11, 17, 16, 22, 21, 27, 26, 32, 31, 32, 37, 38, 43, 44, 49, -1,
-7, 7, 13, 12, 18, 17, 23, 22, 28, 27, 33, 32, 33, 38, -1,
-44, 44, 38, 39, 33, 34, 28, 29, 23, 24, 18, 19, 13, 14, 8, 9, 3, 4, 78, 79, 73, -1,
-39, 108, 34, 104, 29, 100, 24, 96, 19, 92, 14, 88, 9, 84, 4, 84, 80, 85, 81, 86, 81, 82, -1,
-108, 109, 104, 105, 100, 101, 96, 97, 92, 93, 88, 89, 84, 85, -1,
-109, 110, 105, 106, 101, 102, 97, 98, 93, 94, 89, 90, 85, 86, -1,
-118, 119, 114, 115, 110, 111, 106, 107, 102, 103, 98, 99, 94, 95, 90, 91, 86, 87, 82, 83, -1,
-111, 115, 176, -1,
-107, 111, 172, 176, 177, -1,
-103, 107, 168, 172, 173, 177, 178, -1,
-99, 103, 164, 168, 169, 173, 174, 178, 179, -1,
-95, 99, 160, 164, 165, 169, 170, 174, 175, 179, 233, -1,
-91, 95, 156, 160, 161, 165, 166, 170, 171, 175, 230, 233, 234, -1,
-87, 91, 152, 156, 157, 161, 162, 166, 167, 171, 227, 230, 231, 234, 235, 234, 238, 234, 237, 233, 236, 179, -1,
-185, 185, 181, 186, 182, 187, 183, 239, 236, 240, 237, 241, 238, 211, 235, 232, 231, 228, 227, 224, 167, -1,
-236, 179, 183, 178, 182, 177, 181, 176, 180, 115, 119, -1,
-131, 192, 127, 188, 123, 188, 184, 189, 185, 190, 186, 191, 187, 242, 239, 243, 240, 244, 241, 244, 211, 247, -1,
-192, 192, 188, 193, 189, 194, 190, 195, 191, 245, 242, 246, 243, 247, 244, -1,
-211, 247, 250, 246, 249, 245, 248, 195, 199, 194, 198, 193, 197, 192, 197, 196, 201, 200, 205, 204, 145, -1,
-393, 393, 394, 398, 399, 371, -1,
-399, 395, 394, -1,
-363, 363, 393, 397, 398, 370, 371, 375, -1,
-379, 375, 374, 370, 369, 397, 368, 363, 362, -1,
-396, 395, 400, 399, 372, 371, 376, 375, 380, 379, 384, 383, 388, 387, 392, 391, 396, 391, 395, 390, 394, -1,
-374, 378, 379, 378, 383, 382, 387, 386, 391, 386, 390, 385, 389, 353, 358, 352, 357, 351, 356, 350, 355, -1,
-341, 341, 347, 346, 352, 346, 351, 345, 350, -1,
-335, 334, 340, 339, 345, 344, 350, 349, 355, 354, -1,
-390, 390, 394, 389, 393, 358, 363, 357, 362, 356, 361, 355, 360, 354, 360, 359, 365, 364, 330, 329, 335, 334, -1,
-345, 346, 340, 341, 335, 336, 330, 331, 365, 366, 360, 366, 361, 367, 362, 367, 368, 333, 369, 373, 374, 378, -1,
-353, 353, 348, 385, 381, 386, 381, 382, 377, 378, 377, 373, 338, 333, 332, 367, 332, 366, 332, 331, 337, 336, 342, 341, 347, -1,
-332, 337, 338, 343, 377, 343, 381, 343, 348, 342, 348, 347, 353, 352, -1,
-337, 342, 343, -1,
-314, 314, 319, 318, 323, 322, 323, 327, -1,
-309, 309, 314, 313, 318, 317, 322, 321, 322, 326, 327, 299, -1,
-271, 271, 309, 276, 313, 281, 317, 286, 321, 291, 321, 325, 326, 298, 299, 303, -1,
-265, 265, 271, 270, 276, 275, 281, 280, 286, 285, 291, 290, 291, 296, 325, 297, 298, 302, 303, 307, -1,
-259, 259, 265, 264, 270, 269, 275, 274, 280, 279, 285, 284, 290, 289, 290, 295, 296, 261, 297, 301, 302, 306, 307, 311, -1,
-293, 293, 259, 258, 264, 263, 269, 268, 274, 273, 279, 278, 284, 283, 289, 288, 289, 294, 295, 260, 261, 266, -1,
-309, 305, 271, 266, 265, 260, 259, 294, 293, 288, 287, 288, 282, 283, 277, 278, 272, 273, 267, 268, 262, -1,
-268, 268, 262, 263, 257, 258, 292, 293, 287, -1,
-261, 266, 301, 305, 306, 310, 311, 315, 316, 320, -1,
-316, 316, 311, 312, 307, 308, 303, 304, 299, 300, 327, 328, 323, 324, 319, 320, 319, 315, 314, 310, 309, 305, -1
-};
-
-
-const int strip_normals[] = {
-515, 515, 492, 527, 492, 67, 307, 358, 19, 433, 150, 493, 16, 289, 339, 88, 489, 277, 258, 271, 232, 345, -1,
-258, 469, 489, 80, 339, 324, 16, 8, 150, 200, 19, 64, 307, 374, 492, 374, 132, 203, 256, 59, 498, -1,
-85, 316, 98, 226, 406, 519, 469, 227, 80, 157, 324, 153, 8, 6, 200, 99, 64, 291, 374, 291, 203, -1,
-99, 99, 39, 6, 412, 153, 351, 157, 121, 227, 241, 519, 75, 226, 526, 316, 526, 264, 389, 178, 51, 82, -1,
-75, 526, 86, 389, 387, 51, 70, 107, -1,
-51, 82, 107, 212, 107, 235, 70, 442, 387, 253, 86, 443, 75, 443, 241, 202, 121, 281, 351, 436, 412, 376, -1,
-412, 376, 39, 376, 158, 361, 21, 90, 52, 90, 235, 479, 263, 36, 196, 436, 196, 281, 306, 202, 119, 443, 119, 253, -1,
-90, 90, 479, 361, 36, 376, 436, -1,
-306, 119, 40, 450, -1,
-119, 253, 450, 442, 450, 235, 40, 189, 306, 189, 196, 189, 263, 235, -1,
-291, 291, 203, 506, 59, 65, 169, 229, 96, 432, 302, 432, 235, 424, 52, 373, 21, 375, 158, 249, 39, 99, -1,
-432, 432, 424, 229, 373, 65, 375, 506, 249, 291, 99, -1,
-59, 59, 498, 169, 460, 96, 30, 302, 452, 235, 525, 212, 299, 82, 391, 178, 57, 264, 120, 316, 85, -1,
-391, 166, 299, -1,
-423, 388, 72, 9, 166, 456, 299, 456, 525, 456, 452, 456, 30, 9, 460, 388, 498, 487, 256, 206, 132, -1,
-423, 487, 388, -1,
-206, 487, 352, 423, 341, 423, 418, 72, 139, 166, 139, 391, 57, -1,
-85, 223, 120, 24, 57, 24, 139, 24, 418, 25, 341, -1,
-223, 25, 24, -1,
-492, 132, 515, 206, 224, 352, 359, 341, 41, 25, 171, 223, 50, 85, 43, 98, 232, 406, 258, 469, -1,
-232, 345, 43, 372, 50, 454, 171, 514, 41, 314, 359, 360, 224, 2, 515, 527, -1,
-393, 393, 0, 216, 349, -1,
-486, 215, 327, 91, 177, 254, 177, 393, 512, 0, 231, 349, 231, 279, 486, 246, -1,
-177, 512, 327, 231, 486, -1,
-462, 462, 144, 76, 179, 464, 298, 464, 393, 128, 216, 113, 349, 500, 279, 101, 246, 7, 246, 395, 246, 384, 486, 215, -1,
-7, 7, 195, 101, 444, 500, 462, 113, 76, 128, 464, -1,
-254, 254, 285, 91, 149, 215, 83, 384, 325, 395, 520, 395, 315, 7, 143, 195, 129, 195, 461, 444, 475, 462, 144, -1,
-520, 308, 325, 415, 83, 297, 149, 504, 285, 162, 278, 446, -1,
-403, 403, 520, 276, 308, 404, 308, 272, 415, 416, 297, 317, 504, 125, 162, 60, 446, 110, 446, 393, 278, 254, 285, -1,
-125, 125, 459, 317, 334, 416, 137, 272, 47, 404, 511, 404, 1, 276, 54, 403, 45, 370, 490, 210, 29, 184, -1,
-336, 1, 251, 54, 164, 45, 463, 490, 378, 29, 453, 147, 222, 218, 301, 218, 242, 310, 130, 528, 34, -1,
-26, 336, 148, 251, 269, 164, 419, 463, 293, 378, 420, 453, 333, 222, 208, 301, 294, 56, 127, 228, -1,
-131, 26, 371, 148, 284, 269, 311, 419, 95, 293, 350, 420, 377, 333, 474, 208, 396, 294, 357, 127, -1,
-116, 131, 273, 371, 480, 284, 104, 311, 257, 95, 348, 350, 447, 377, 313, 474, 322, 396, 28, 357, -1,
-273, 273, 183, 480, 347, 104, 53, 257, 181, 348, 124, 447, 428, 313, 428, 435, 11, 270, 193, 305, 69, 305, 386, -1,
-11, 11, 428, 409, 124, 382, 181, 161, 53, 481, 347, 408, 183, 319, 151, 422, 448, 4, 165, 134, 394, -1,
-193, 193, 11, 495, 409, 44, 382, 385, 161, 478, 481, 320, 408, 37, 319, 524, 422, 328, 4, 465, 134, -1,
-37, 37, 431, 320, 136, 478, 513, 385, 27, 44, 467, 495, 115, 193, 69, -1,
-305, 305, 386, 20, 174, 182, 401, 211, 248, 106, 295, 309, 255, 465, 483, 328, 191, 524, 135, 37, 431, -1,
-465, 465, 134, 309, 102, 106, 427, 211, 507, 182, 410, 20, 503, 305, 503, 270, 445, 435, 322, 313, -1,
-134, 134, 394, 102, 455, 427, 5, 507, 23, 410, 405, 503, 405, 445, -1,
-322, 322, 445, 28, 405, 138, 23, 485, 5, 234, 455, 74, 394, 180, 165, 49, 448, 116, 151, 273, 183, -1,
-28, 357, 138, 268, 485, 287, 234, 81, 74, 78, 180, 103, 49, 220, 116, 220, 131, 476, 26, 38, 26, 336, -1,
-357, 127, 268, 252, 287, 398, 81, 274, 78, 154, 103, 62, 220, 476, -1,
-127, 228, 252, 141, 398, 440, 274, 363, 154, 190, 62, 488, 476, 38, -1,
-301, 242, 56, 517, 228, 33, 141, 18, 440, 466, 363, 304, 190, 417, 488, 484, 38, 511, 336, 1, -1,
-33, 517, 260, -1,
-18, 33, 390, 260, 497, -1,
-466, 18, 353, 390, 290, 497, 126, -1,
-304, 466, 187, 353, 123, 290, 522, 126, 501, -1,
-417, 304, 458, 187, 117, 123, 168, 522, 87, 501, 261, -1,
-484, 417, 430, 458, 343, 117, 438, 168, 426, 87, 482, 261, 329, -1,
-511, 484, 47, 430, 137, 343, 334, 438, 459, 426, 439, 482, 92, 329, 192, 329, 267, 329, 491, 261, 219, 501, -1,
-528, 528, 34, 145, 46, 356, 105, 472, 219, 48, 491, 247, 267, 393, 192, 110, 92, 60, 439, 125, 459, -1,
-219, 501, 105, 126, 46, 497, 34, 260, 130, 517, 242, -1,
-29, 184, 147, 156, 218, 156, 310, 402, 528, 146, 145, 17, 356, 411, 472, 364, 48, 441, 247, 441, 393, 509, -1,
-184, 184, 156, 63, 402, 354, 146, 335, 17, 239, 411, 13, 364, 509, 441, -1,
-393, 509, 298, 13, 179, 239, 144, 335, 475, 354, 461, 63, 129, 184, 129, 210, 143, 370, 315, 403, 520, -1,
-296, 296, 160, 133, 344, 330, -1,
-344, 323, 160, -1,
-159, 159, 296, 275, 133, 22, 330, 523, -1,
-198, 523, 77, 22, 286, 275, 437, 159, 499, -1,
-280, 323, 108, 344, 338, 330, 259, 523, 366, 198, 381, 240, 283, 10, 368, 243, 280, 243, 323, 35, 160, -1,
-77, 471, 198, 471, 240, 250, 10, 303, 243, 303, 35, 230, 282, 362, 163, 73, 318, 292, 93, 477, 262, -1,
-413, 413, 326, 399, 73, 399, 292, 100, 477, -1,
-122, 355, 414, 61, 100, 55, 477, 508, 262, 365, -1,
-35, 35, 160, 282, 296, 163, 159, 318, 499, 93, 505, 262, 340, 365, 340, 140, 68, 510, 518, 3, 122, 355, -1,
-100, 399, 414, 413, 122, 111, 518, 213, 68, 167, 340, 167, 505, 245, 499, 245, 437, 346, 286, 79, 77, 471, -1,
-362, 362, 221, 230, 516, 303, 516, 250, 207, 471, 207, 79, 521, 346, 468, 245, 468, 167, 468, 213, 473, 111, 204, 413, 326, -1,
-468, 473, 521, 217, 207, 217, 516, 217, 221, 204, 221, 326, 362, 73, -1,
-473, 204, 217, -1,
-94, 94, 185, 529, 429, 209, 429, 176, -1,
-379, 379, 94, 199, 529, 367, 209, 172, 209, 66, 176, 496, -1,
-312, 312, 379, 238, 199, 15, 367, 332, 172, 197, 172, 451, 66, 84, 496, 186, -1,
-266, 266, 312, 392, 238, 201, 15, 14, 332, 457, 197, 383, 197, 225, 451, 502, 84, 265, 186, 205, -1,
-236, 236, 266, 214, 392, 71, 201, 188, 14, 173, 457, 400, 383, 380, 383, 342, 225, 109, 502, 175, 265, 97, 205, 118, -1,
-152, 152, 236, 337, 214, 58, 71, 369, 188, 434, 173, 114, 400, 288, 380, 42, 380, 397, 342, 32, 109, 331, -1,
-379, 170, 312, 331, 266, 32, 236, 397, 152, 42, 194, 42, 407, 288, 142, 114, 12, 434, 233, 369, 244, -1,
-369, 369, 244, 58, 425, 337, 321, 152, 194, -1,
-109, 331, 175, 170, 97, 300, 118, 421, 31, 89, -1,
-31, 31, 118, 237, 205, 449, 186, 470, 496, 494, 176, 155, 429, 112, 185, 89, 185, 421, 94, 300, 379, 170, -1
-};
-
-#else /* defined(_WIN32_WCE) */
-
-/*
- * Original teapot code copyright follows:
- */
-
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- *
- * ALL RIGHTS RESERVED
- *
- * Permission to use, copy, modify, and distribute this software
- * for any purpose and without fee is hereby granted, provided
- * that the above copyright notice appear in all copies and that
- * both the copyright notice and this permission notice appear in
- * supporting documentation, and that the name of Silicon
- * Graphics, Inc. not be used in advertising or publicity
- * pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
- * "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
- * OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
- * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
- * EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
- * ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
- * CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
- * INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
- * SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
- * NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
- * OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
- * PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- *
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer
- * Software clause at DFARS 252.227-7013 and/or in similar or
- * successor clauses in the FAR or the DOD or NASA FAR
- * Supplement. Unpublished-- rights reserved under the copyright
- * laws of the United States. Contractor/manufacturer is Silicon
- * Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
- * 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-
-/*
- * Rim, body, lid, and bottom data must be reflected in x and y;
- * handle and spout data across the y axis only.
- */
-static int patchdata[][16] =
-{
- { 102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, /* rim */
- { 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 }, /* body */
- { 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 },
- { 96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, 101, 0, 1, 2, 3 }, /* lid */
- { 0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117 },
- { 118, 118, 118, 118, 124, 122, 119, 121, 123, 126, 125, 120, 40, 39, 38, 37 }, /* bottom */
- { 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56 }, /* handle */
- { 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 28, 65, 66, 67 },
- { 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 }, /* spout */
- { 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 }
-};
-
-static double cpdata[][3] =
-{
- {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
- -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
- {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
- 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
- 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
- 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
- {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
- 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
- {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
- 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
- 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
- {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
- {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
- -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
- -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
- 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
- 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
- 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
- {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
- -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
- 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
- -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
- 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
- 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
- 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
- {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
- -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
- 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
- {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
- {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
- {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
- 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
- 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
- -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
- 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
- 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
- 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
- {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
- -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
- 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
- {0.84, -1.5, 0.075}
-};
-
-static double tex[2][2][2] =
-{
- { {0.0, 0.0}, {1.0, 0.0} },
- { {0.0, 1.0}, {1.0, 1.0} }
-};
-#endif /* defined(_WIN32_WCE) */
-
-
-#endif /* FREEGLUT_TEAPOT_DATA_H */
-
+++ /dev/null
-/*
- * freeglut_videoresize.c
- *
- * Video resize functions (as defined by GLUT API)
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Thu Dec 16 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/*
- * NOTE: functions declared in this file probably will not be implemented.
- */
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-int FGAPIENTRY glutVideoResizeGet( GLenum eWhat ) { return( 0x00 ); }
-void FGAPIENTRY glutSetupVideoResizing( void ) { /* Not implemented */ }
-void FGAPIENTRY glutStopVideoResizing( void ) { /* Not implemented */ }
-void FGAPIENTRY glutVideoResize( int x, int y, int w, int h ) { /* Not implemented */ }
-void FGAPIENTRY glutVideoPan( int x, int y, int w, int h ) { /* Not implemented */ }
-
-/*** END OF FILE ***/
-
+++ /dev/null
-/*
- * freeglut_window.c
- *
- * Window management methods.
- *
- * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
- * Written by Pawel W. Olszta, <olszta@sourceforge.net>
- * Creation date: Fri Dec 3 1999
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#define FREEGLUT_BUILDING_LIB
-#include <GL/freeglut.h>
-#include "freeglut_internal.h"
-
-/*
- * TODO BEFORE THE STABLE RELEASE:
- *
- * fgSetupPixelFormat -- ignores the display mode settings
- * fgOpenWindow() -- check the Win32 version, -iconic handling!
- * fgCloseWindow() -- check the Win32 version
- * glutCreateWindow() -- Check when default position and size is {-1,-1}
- * glutCreateSubWindow() -- Check when default position and size is {-1,-1}
- * glutDestroyWindow() -- check the Win32 version
- * glutSetWindow() -- check the Win32 version
- * glutSetWindowTitle() -- check the Win32 version
- * glutSetIconTitle() -- check the Win32 version
- * glutShowWindow() -- check the Win32 version
- * glutHideWindow() -- check the Win32 version
- * glutIconifyWindow() -- check the Win32 version
- * glutPushWindow() -- check the Win32 version
- * glutPopWindow() -- check the Win32 version
- */
-
-
-extern void fgPlatformSetWindow ( SFG_Window *window );
-extern void fgPlatformOpenWindow( SFG_Window* window, const char* title,
- GLboolean positionUse, int x, int y,
- GLboolean sizeUse, int w, int h,
- GLboolean gameMode, GLboolean isSubWindow );
-extern void fgPlatformCloseWindow( SFG_Window* window );
-extern void fgPlatformGlutShowWindow( void );
-extern void fgPlatformGlutHideWindow( void );
-extern void fgPlatformGlutIconifyWindow( void );
-extern void fgPlatformGlutSetWindowTitle( const char* title );
-extern void fgPlatformGlutSetIconTitle( const char* title );
-extern void fgPlatformGlutPositionWindow( int x, int y );
-extern void fgPlatformGlutPushWindow( void );
-extern void fgPlatformGlutPopWindow( void );
-extern void fgPlatformGlutFullScreen( SFG_Window *win );
-extern void fgPlatformGlutLeaveFullScreen( SFG_Window *win );
-extern void fgPlatformGlutFullScreenToggle( SFG_Window *win );
-
-
-/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
-
-int fghIsLegacyContextVersionRequested( void )
-{
- return fgState.MajorVersion < 2 || (fgState.MajorVersion == 2 && fgState.MinorVersion <= 1);
-}
-
-int fghIsLegacyContextRequested( void )
-{
- return fghIsLegacyContextVersionRequested() &&
- fgState.ContextFlags == 0 &&
- fgState.ContextProfile == 0;
-}
-
-int fghNumberOfAuxBuffersRequested( void )
-{
- if ( fgState.DisplayMode & GLUT_AUX4 ) {
- return 4;
- }
- if ( fgState.DisplayMode & GLUT_AUX3 ) {
- return 3;
- }
- if ( fgState.DisplayMode & GLUT_AUX2 ) {
- return 2;
- }
- if ( fgState.DisplayMode & GLUT_AUX1 ) { /* NOTE: Same as GLUT_AUX! */
- return fgState.AuxiliaryBufferNumber;
- }
- return 0;
-}
-
-int fghMapBit( int mask, int from, int to )
-{
- return ( mask & from ) ? to : 0;
-
-}
-
-void fghContextCreationError( void )
-{
- fgError( "Unable to create OpenGL %d.%d context (flags %x, profile %x)",
- fgState.MajorVersion, fgState.MinorVersion, fgState.ContextFlags,
- fgState.ContextProfile );
-}
-
-
-/* -- SYSTEM-DEPENDENT PRIVATE FUNCTIONS ------------------------------------ */
-
-/*
- * Sets the OpenGL context and the fgStructure "Current Window" pointer to
- * the window structure passed in.
- */
-void fgSetWindow ( SFG_Window *window )
-{
- fgPlatformSetWindow ( window );
-
- fgStructure.CurrentWindow = window;
-}
-
-/*
- * Opens a window. Requires a SFG_Window object created and attached
- * to the freeglut structure. OpenGL context is created here.
- */
-void fgOpenWindow( SFG_Window* window, const char* title,
- GLboolean positionUse, int x, int y,
- GLboolean sizeUse, int w, int h,
- GLboolean gameMode, GLboolean isSubWindow )
-{
- fgPlatformOpenWindow( window, title,
- positionUse, x, y,
- sizeUse, w, h,
- gameMode, isSubWindow );
-
- fgSetWindow( window );
-
- window->Window.DoubleBuffered =
- ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
-
-#ifndef EGL_VERSION_1_0 /* No glDrawBuffer/glReadBuffer in GLES */
- if ( ! window->Window.DoubleBuffered )
- {
- glDrawBuffer ( GL_FRONT );
- glReadBuffer ( GL_FRONT );
- }
-#endif
-}
-
-/*
- * Closes a window, destroying the frame and OpenGL context
- */
-void fgCloseWindow( SFG_Window* window )
-{
- /* if we're in gamemode and we're closing the gamemode window,
- * call glutLeaveGameMode first to make sure the gamemode is
- * properly closed before closing the window
- */
- if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID)
- glutLeaveGameMode();
-
- fgPlatformCloseWindow ( window );
-}
-
-
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-
-/*
- * Creates a new top-level freeglut window
- */
-int FGAPIENTRY glutCreateWindow( const char* title )
-{
- /* XXX GLUT does not exit; it simply calls "glutInit" quietly if the
- * XXX application has not already done so. The "freeglut" community
- * XXX decided not to go this route (freeglut-developer e-mail from
- * XXX Steve Baker, 12/16/04, 4:22 PM CST, "Re: [Freeglut-developer]
- * XXX Desired 'freeglut' behaviour when there is no current window"
- */
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" );
-
- return fgCreateWindow( NULL, title, fgState.Position.Use,
- fgState.Position.X, fgState.Position.Y,
- fgState.Size.Use, fgState.Size.X, fgState.Size.Y,
- GL_FALSE, GL_FALSE )->ID;
-}
-
-/*
- * This function creates a sub window.
- */
-int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
-{
- int ret = 0;
- SFG_Window* window = NULL;
- SFG_Window* parent = NULL;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateSubWindow" );
- parent = fgWindowByID( parentID );
- freeglut_return_val_if_fail( parent != NULL, 0 );
- if ( x < 0 )
- {
- x = parent->State.Width + x ;
- if ( w >= 0 ) x -= w ;
- }
-
- if ( w < 0 ) w = parent->State.Width - x + w ;
- if ( w < 0 )
- {
- x += w ;
- w = -w ;
- }
-
- if ( y < 0 )
- {
- y = parent->State.Height + y ;
- if ( h >= 0 ) y -= h ;
- }
-
- if ( h < 0 ) h = parent->State.Height - y + h ;
- if ( h < 0 )
- {
- y += h ;
- h = -h ;
- }
-
- window = fgCreateWindow( parent, "", GL_TRUE, x, y, GL_TRUE, w, h, GL_FALSE, GL_FALSE );
- ret = window->ID;
-
- return ret;
-}
-
-/*
- * Destroys a window and all of its subwindows
- */
-void FGAPIENTRY glutDestroyWindow( int windowID )
-{
- SFG_Window* window;
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyWindow" );
- window = fgWindowByID( windowID );
- freeglut_return_if_fail( window != NULL );
- {
- fgExecutionState ExecState = fgState.ExecState;
- fgAddToWindowDestroyList( window );
- fgState.ExecState = ExecState;
- }
-}
-
-/*
- * This function selects the specified window as the current window
- */
-void FGAPIENTRY glutSetWindow( int ID )
-{
- SFG_Window* window = NULL;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindow" );
- if( fgStructure.CurrentWindow != NULL )
- if( fgStructure.CurrentWindow->ID == ID )
- return;
-
- window = fgWindowByID( ID );
- if( window == NULL )
- {
- fgWarning( "glutSetWindow(): window ID %d not found!", ID );
- return;
- }
-
- fgSetWindow( window );
-}
-
-/*
- * This function returns the ID number of the current window, 0 if none exists
- */
-int FGAPIENTRY glutGetWindow( void )
-{
- SFG_Window *win = fgStructure.CurrentWindow;
- /*
- * Since GLUT did not throw an error if this function was called without a prior call to
- * "glutInit", this function shouldn't do so here. Instead let us return a zero.
- * See Feature Request "[ 1307049 ] glutInit check".
- */
- if ( ! fgState.Initialised )
- return 0;
-
- while ( win && win->IsMenu )
- win = win->Parent;
- return win ? win->ID : 0;
-}
-
-/*
- * This function makes the current window visible
- */
-void FGAPIENTRY glutShowWindow( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutShowWindow" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutShowWindow" );
-
- fgPlatformGlutShowWindow ();
-
- fgStructure.CurrentWindow->State.Redisplay = GL_TRUE;
-}
-
-/*
- * This function hides the current window
- */
-void FGAPIENTRY glutHideWindow( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutHideWindow" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutHideWindow" );
-
- fgPlatformGlutHideWindow ();
-
- fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
-}
-
-/*
- * Iconify the current window (top-level windows only)
- */
-void FGAPIENTRY glutIconifyWindow( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIconifyWindow" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" );
-
- fgStructure.CurrentWindow->State.Visible = GL_FALSE;
-
- fgPlatformGlutIconifyWindow ();
-
- fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
-}
-
-/*
- * Set the current window's title
- */
-void FGAPIENTRY glutSetWindowTitle( const char* title )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowTitle" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" );
- if( ! fgStructure.CurrentWindow->Parent )
- {
- fgPlatformGlutSetWindowTitle ( title );
- }
-}
-
-/*
- * Set the current window's iconified title
- */
-void FGAPIENTRY glutSetIconTitle( const char* title )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetIconTitle" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetIconTitle" );
-
- if( ! fgStructure.CurrentWindow->Parent )
- {
- fgPlatformGlutSetIconTitle ( title );
- }
-}
-
-/*
- * Change the current window's size
- */
-void FGAPIENTRY glutReshapeWindow( int width, int height )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeWindow" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutReshapeWindow" );
-
- if (glutGet(GLUT_FULL_SCREEN))
- {
- /* Leave full screen state before resizing. */
- glutLeaveFullScreen();
- }
-
- fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
- fgStructure.CurrentWindow->State.Width = width ;
- fgStructure.CurrentWindow->State.Height = height;
-}
-
-/*
- * Change the current window's position
- */
-void FGAPIENTRY glutPositionWindow( int x, int y )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPositionWindow" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPositionWindow" );
-
- if (glutGet(GLUT_FULL_SCREEN))
- {
- /* Leave full screen state before moving. */
- glutLeaveFullScreen();
- }
-
- fgPlatformGlutPositionWindow ( x, y );
-}
-
-/*
- * Lowers the current window (by Z order change)
- */
-void FGAPIENTRY glutPushWindow( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPushWindow" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPushWindow" );
-
- fgPlatformGlutPushWindow ();
-}
-
-/*
- * Raises the current window (by Z order change)
- */
-void FGAPIENTRY glutPopWindow( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPopWindow" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPopWindow" );
-
- fgPlatformGlutPopWindow ();
-}
-
-/*
- * Resize the current window so that it fits the whole screen
- */
-void FGAPIENTRY glutFullScreen( void )
-{
- SFG_Window *win;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" );
-
- win = fgStructure.CurrentWindow;
-
- if (win->Parent)
- {
- /* Child windows cannot be made fullscreen, consistent with GLUT's behavior
- * Also, what would it mean for a child window to be fullscreen, given that it
- * is confined to its parent?
- */
- fgWarning("glutFullScreen called on a child window, ignoring...");
- return;
- }
- else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID)
- {
- /* Ignore fullscreen call on GameMode window, those are always fullscreen already */
- return;
- }
-
- fgPlatformGlutFullScreen ( win );
-}
-
-/*
- * If we are fullscreen, resize the current window back to its original size
- */
-void FGAPIENTRY glutLeaveFullScreen( void )
-{
- SFG_Window *win;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" );
-
- win = fgStructure.CurrentWindow;
-
- fgPlatformGlutLeaveFullScreen ( win );
-}
-
-/*
- * Toggle the window's full screen state.
- */
-void FGAPIENTRY glutFullScreenToggle( void )
-{
- SFG_Window *win;
-
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreenToggle" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreenToggle" );
-
- win = fgStructure.CurrentWindow;
-
- fgPlatformGlutFullScreenToggle ( win );
-}
-
-/*
- * A.Donev: Set and retrieve the window's user data
- */
-void* FGAPIENTRY glutGetWindowData( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindowData" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetWindowData" );
- return fgStructure.CurrentWindow->UserData;
-}
-
-void FGAPIENTRY glutSetWindowData(void* data)
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowData" );
- FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowData" );
- fgStructure.CurrentWindow->UserData = data;
-}
-
-/*** END OF FILE ***/
+++ /dev/null
-LIBRARY freeglut
-VERSION 2.6
-EXPORTS
- glutInit
- glutInitWindowPosition
- glutInitWindowSize
- glutInitDisplayMode
- glutInitDisplayString
- glutMainLoop
- glutMainLoopEvent
- glutLeaveMainLoop
- glutCreateWindow
- glutCreateSubWindow
- glutDestroyWindow
- glutSetWindow
- glutGetWindow
- glutSetWindowData
- glutGetWindowData
- glutSetWindowTitle
- glutSetIconTitle
- glutReshapeWindow
- glutPositionWindow
- glutShowWindow
- glutHideWindow
- glutIconifyWindow
- glutPushWindow
- glutPopWindow
- glutFullScreen
- glutPostWindowRedisplay
- glutPostRedisplay
- glutSwapBuffers
- glutWarpPointer
- glutSetCursor
- glutEstablishOverlay
- glutRemoveOverlay
- glutUseLayer
- glutPostOverlayRedisplay
- glutPostWindowOverlayRedisplay
- glutShowOverlay
- glutHideOverlay
- glutCreateMenu
- glutDestroyMenu
- glutGetMenu
- glutSetMenu
- glutGetMenuData
- glutSetMenuData
- glutAddMenuEntry
- glutAddSubMenu
- glutChangeToMenuEntry
- glutChangeToSubMenu
- glutRemoveMenuItem
- glutAttachMenu
- glutDetachMenu
- glutTimerFunc
- glutIdleFunc
- glutKeyboardFunc
- glutSpecialFunc
- glutReshapeFunc
- glutVisibilityFunc
- glutDisplayFunc
- glutMouseFunc
- glutMouseWheelFunc
- glutMotionFunc
- glutPassiveMotionFunc
- glutEntryFunc
- glutCloseFunc
- glutWMCloseFunc
- glutKeyboardUpFunc
- glutSpecialUpFunc
- glutJoystickFunc
- glutMenuStateFunc
- glutMenuStatusFunc
- glutMenuDestroyFunc
- glutOverlayDisplayFunc
- glutWindowStatusFunc
- glutSpaceballMotionFunc
- glutSpaceballRotateFunc
- glutSpaceballButtonFunc
- glutButtonBoxFunc
- glutDialsFunc
- glutTabletMotionFunc
- glutTabletButtonFunc
- glutSetOption
- glutGet
- glutDeviceGet
- glutGetModifiers
- glutLayerGet
- glutBitmapCharacter
- glutBitmapWidth
- glutStrokeCharacter
- glutStrokeWidth
- glutBitmapLength
- glutStrokeLength
- glutBitmapHeight
- glutStrokeHeight
- glutBitmapString
- glutStrokeString
- glutWireCube
- glutSolidCube
- glutWireSphere
- glutSolidSphere
- glutWireCone
- glutSolidCone
- glutWireTorus
- glutSolidTorus
- glutWireDodecahedron
- glutSolidDodecahedron
- glutWireOctahedron
- glutSolidOctahedron
- glutWireTetrahedron
- glutSolidTetrahedron
- glutWireIcosahedron
- glutSolidIcosahedron
- glutWireRhombicDodecahedron
- glutSolidRhombicDodecahedron
- glutWireSierpinskiSponge
- glutSolidSierpinskiSponge
- glutWireTeapot
- glutSolidTeapot
- glutWireCylinder
- glutSolidCylinder
- glutGameModeString
- glutEnterGameMode
- glutLeaveGameMode
- glutGameModeGet
- glutVideoResizeGet
- glutSetupVideoResizing
- glutStopVideoResizing
- glutVideoResize
- glutVideoPan
- glutSetColor
- glutGetColor
- glutCopyColormap
- glutIgnoreKeyRepeat
- glutSetKeyRepeat
- glutForceJoystickFunc
- glutExtensionSupported
- glutReportErrors
- glutGetProcAddress
- glutExit
- glutFullScreenToggle
- glutLeaveFullScreen
- glutGetModeValues
- glutInitContextFlags
- glutInitContextVersion
- glutInitContextProfile
- glutInitErrorFunc
- glutInitWarningFunc
- __glutInitWithExit
- __glutCreateWindowWithExit
- __glutCreateMenuWithExit
- glutMultiButtonFunc
- glutMultiEntryFunc
- glutMultiMotionFunc
- glutMultiPassiveFunc
+++ /dev/null
-#include <stdlib.h>
-
-/*
- * Everything down to the end of the next two functions is copied from the X sources.
- */
-
-/*
-
-Copyright 1985, 1986, 1987,1998 The Open Group
-
-Permission to use, copy, modify, distribute, and sell this software and its
-documentation for any purpose is hereby granted without fee, provided that
-the above copyright notice appear in all copies and that both that
-copyright notice and this permission notice appear in supporting
-documentation.
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
-OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
-ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of The Open Group shall
-not be used in advertising or otherwise to promote the sale, use or
-other dealings in this Software without prior written authorization
-from The Open Group.
-
-*/
-
-#include "../Common/xparsegeometry_repl.h"
-
-/*
- * XParseGeometry parses strings of the form
- * "=<width>x<height>{+-}<xoffset>{+-}<yoffset>", where
- * width, height, xoffset, and yoffset are unsigned integers.
- * Example: "=80x24+300-49"
- * The equal sign is optional.
- * It returns a bitmask that indicates which of the four values
- * were actually found in the string. For each value found,
- * the corresponding argument is updated; for each value
- * not found, the corresponding argument is left unchanged.
- */
-
-static int
-ReadInteger(char *string, char **NextString)
-{
- register int Result = 0;
- int Sign = 1;
-
- if (*string == '+')
- string++;
- else if (*string == '-')
- {
- string++;
- Sign = -1;
- }
- for (; (*string >= '0') && (*string <= '9'); string++)
- {
- Result = (Result * 10) + (*string - '0');
- }
- *NextString = string;
- if (Sign >= 0)
- return Result;
- else
- return -Result;
-}
-
-int XParseGeometry (
- const char *string,
- int *x,
- int *y,
- unsigned int *width, /* RETURN */
- unsigned int *height) /* RETURN */
-{
- int mask = NoValue;
- register char *strind;
- unsigned int tempWidth = 0, tempHeight = 0;
- int tempX = 0, tempY = 0;
- char *nextCharacter;
-
- if ( (string == NULL) || (*string == '\0'))
- return mask;
- if (*string == '=')
- string++; /* ignore possible '=' at beg of geometry spec */
-
- strind = (char *)string;
- if (*strind != '+' && *strind != '-' && *strind != 'x') {
- tempWidth = ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
- return 0;
- strind = nextCharacter;
- mask |= WidthValue;
- }
-
- if (*strind == 'x' || *strind == 'X') {
- strind++;
- tempHeight = ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
- return 0;
- strind = nextCharacter;
- mask |= HeightValue;
- }
-
- if ((*strind == '+') || (*strind == '-')) {
- if (*strind == '-') {
- strind++;
- tempX = -ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
- return 0;
- strind = nextCharacter;
- mask |= XNegative;
- }
- else
- {
- strind++;
- tempX = ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
- return 0;
- strind = nextCharacter;
- }
- mask |= XValue;
- if ((*strind == '+') || (*strind == '-')) {
- if (*strind == '-') {
- strind++;
- tempY = -ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
- return 0;
- strind = nextCharacter;
- mask |= YNegative;
- }
- else
- {
- strind++;
- tempY = ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
- return 0;
- strind = nextCharacter;
- }
- mask |= YValue;
- }
- }
-
- /* If strind isn't at the end of the string the it's an invalid
- geometry specification. */
-
- if (*strind != '\0') return 0;
-
- if (mask & XValue)
- *x = tempX;
- if (mask & YValue)
- *y = tempY;
- if (mask & WidthValue)
- *width = tempWidth;
- if (mask & HeightValue)
- *height = tempHeight;
- return mask;
-}
+++ /dev/null
-/*
- * Copied from the X sources.
- */
-
-/*
-
-Copyright 1985, 1986, 1987,1998 The Open Group
-
-Permission to use, copy, modify, distribute, and sell this software and its
-documentation for any purpose is hereby granted without fee, provided that
-the above copyright notice appear in all copies and that both that
-copyright notice and this permission notice appear in supporting
-documentation.
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
-OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
-ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of The Open Group shall
-not be used in advertising or otherwise to promote the sale, use or
-other dealings in this Software without prior written authorization
-from The Open Group.
-
-*/
-
-#ifndef XPARSEGEOMETRY_REPL_H
-#define XPARSEGEOMETRY_REPL_H
-
-#define NoValue 0x0000
-#define XValue 0x0001
-#define YValue 0x0002
-#define WidthValue 0x0004
-#define HeightValue 0x0008
-#define AllValues 0x000F
-#define XNegative 0x0010
-#define YNegative 0x0020
-
-extern int XParseGeometry (const char *string, /* INPUT */
- int *x, int *y, /* RETURN */
- unsigned int *width, unsigned int *height); /* RETURN */
-
-
-#endif
--- /dev/null
+/*
+ * freeglut_callbacks.c
+ *
+ * The callbacks setting methods.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Fri Dec 3 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * All of the callbacks setting methods can be generalized to this:
+ */
+#define SET_CALLBACK(a) \
+do \
+{ \
+ if( fgStructure.CurrentWindow == NULL ) \
+ return; \
+ SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \
+} while( 0 )
+
+/*
+ * Sets the Display callback for the current window
+ */
+void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" );
+ if( !callback )
+ fgError( "Fatal error in program. NULL display callback not "
+ "permitted in GLUT 3.0+ or freeglut 2.0.1+" );
+ SET_CALLBACK( Display );
+}
+
+/*
+ * Sets the Reshape callback for the current window
+ */
+void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" );
+ SET_CALLBACK( Reshape );
+}
+
+/*
+ * Sets the Keyboard callback for the current window
+ */
+void FGAPIENTRY glutKeyboardFunc( void (* callback)
+ ( unsigned char, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardFunc" );
+ SET_CALLBACK( Keyboard );
+}
+
+/*
+ * Sets the Special callback for the current window
+ */
+void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialFunc" );
+ SET_CALLBACK( Special );
+}
+
+/*
+ * Sets the global idle callback
+ */
+void FGAPIENTRY glutIdleFunc( void (* callback)( void ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" );
+ fgState.IdleCallback = callback;
+}
+
+/*
+ * Sets the Timer callback for the current window
+ */
+void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ),
+ int timerID )
+{
+ SFG_Timer *timer, *node;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" );
+
+ if( (timer = fgState.FreeTimers.Last) )
+ {
+ fgListRemove( &fgState.FreeTimers, &timer->Node );
+ }
+ else
+ {
+ if( ! (timer = malloc(sizeof(SFG_Timer))) )
+ fgError( "Fatal error: "
+ "Memory allocation failure in glutTimerFunc()" );
+ }
+
+ timer->Callback = callback;
+ timer->ID = timerID;
+ timer->TriggerTime = fgElapsedTime() + timeOut;
+
+ for( node = fgState.Timers.First; node; node = node->Node.Next )
+ {
+ if( node->TriggerTime > timer->TriggerTime )
+ break;
+ }
+
+ fgListInsert( &fgState.Timers, &node->Node, &timer->Node );
+}
+
+/*
+ * Sets the Visibility callback for the current window.
+ */
+static void fghVisibility( int status )
+{
+ int glut_status = GLUT_VISIBLE;
+
+ FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" );
+ freeglut_return_if_fail( fgStructure.CurrentWindow );
+
+ if( ( GLUT_HIDDEN == status ) || ( GLUT_FULLY_COVERED == status ) )
+ glut_status = GLUT_NOT_VISIBLE;
+ INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( glut_status ) );
+}
+
+void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" );
+ SET_CALLBACK( Visibility );
+
+ if( callback )
+ glutWindowStatusFunc( fghVisibility );
+ else
+ glutWindowStatusFunc( NULL );
+}
+
+/*
+ * Sets the keyboard key release callback for the current window
+ */
+void FGAPIENTRY glutKeyboardUpFunc( void (* callback)
+ ( unsigned char, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardUpFunc" );
+ SET_CALLBACK( KeyboardUp );
+}
+
+/*
+ * Sets the special key release callback for the current window
+ */
+void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialUpFunc" );
+ SET_CALLBACK( SpecialUp );
+}
+
+/*
+ * Sets the joystick callback and polling rate for the current window
+ */
+void FGAPIENTRY glutJoystickFunc( void (* callback)
+ ( unsigned int, int, int, int ),
+ int pollInterval )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" );
+ fgInitialiseJoysticks ();
+
+ if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate < 0 ) ||
+ !FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was disabled */
+ ( callback && ( pollInterval >= 0 ) ) ) /* but is now enabled */
+ ++fgState.NumActiveJoysticks;
+ else if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate >= 0 ) &&
+ FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was enabled */
+ ( !callback || ( pollInterval < 0 ) ) ) /* but is now disabled */
+ --fgState.NumActiveJoysticks;
+
+ SET_CALLBACK( Joystick );
+ fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval;
+
+ fgStructure.CurrentWindow->State.JoystickLastPoll =
+ fgElapsedTime() - fgStructure.CurrentWindow->State.JoystickPollRate;
+
+ if( fgStructure.CurrentWindow->State.JoystickLastPoll < 0 )
+ fgStructure.CurrentWindow->State.JoystickLastPoll = 0;
+}
+
+/*
+ * Sets the mouse callback for the current window
+ */
+void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseFunc" );
+ SET_CALLBACK( Mouse );
+}
+
+/*
+ * Sets the mouse wheel callback for the current window
+ */
+void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseWheelFunc" );
+ SET_CALLBACK( MouseWheel );
+}
+
+/*
+ * Sets the mouse motion callback for the current window (one or more buttons
+ * are pressed)
+ */
+void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMotionFunc" );
+ SET_CALLBACK( Motion );
+}
+
+/*
+ * Sets the passive mouse motion callback for the current window (no mouse
+ * buttons are pressed)
+ */
+void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPassiveMotionFunc" );
+ SET_CALLBACK( Passive );
+}
+
+/*
+ * Window mouse entry/leave callback
+ */
+void FGAPIENTRY glutEntryFunc( void (* callback)( int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEntryFunc" );
+ SET_CALLBACK( Entry );
+}
+
+/*
+ * Window destruction callbacks
+ */
+void FGAPIENTRY glutCloseFunc( void (* callback)( void ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCloseFunc" );
+ SET_CALLBACK( Destroy );
+}
+
+void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWMCloseFunc" );
+ glutCloseFunc( callback );
+}
+
+/* A. Donev: Destruction callback for menus */
+void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" );
+ if( fgStructure.CurrentMenu )
+ fgStructure.CurrentMenu->Destroy = callback;
+}
+
+/*
+ * Deprecated version of glutMenuStatusFunc callback setting method
+ */
+void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStateFunc" );
+ fgState.MenuStateCallback = callback;
+}
+
+/*
+ * Sets the global menu status callback for the current window
+ */
+void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" );
+ fgState.MenuStatusCallback = callback;
+}
+
+/*
+ * Sets the overlay display callback for the current window
+ */
+void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutOverlayDisplayFunc" );
+ SET_CALLBACK( OverlayDisplay );
+}
+
+/*
+ * Sets the window status callback for the current window
+ */
+void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWindowStatusFunc" );
+ SET_CALLBACK( WindowStatus );
+}
+
+/*
+ * Sets the spaceball motion callback for the current window
+ */
+void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" );
+ fgInitialiseSpaceball();
+
+ SET_CALLBACK( SpaceMotion );
+}
+
+/*
+ * Sets the spaceball rotate callback for the current window
+ */
+void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" );
+ fgInitialiseSpaceball();
+
+ SET_CALLBACK( SpaceRotation );
+}
+
+/*
+ * Sets the spaceball button callback for the current window
+ */
+void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" );
+ fgInitialiseSpaceball();
+
+ SET_CALLBACK( SpaceButton );
+}
+
+/*
+ * Sets the button box callback for the current window
+ */
+void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutButtonBoxFunc" );
+ SET_CALLBACK( ButtonBox );
+}
+
+/*
+ * Sets the dials box callback for the current window
+ */
+void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDialsFunc" );
+ SET_CALLBACK( Dials );
+}
+
+/*
+ * Sets the tablet motion callback for the current window
+ */
+void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletMotionFunc" );
+ SET_CALLBACK( TabletMotion );
+}
+
+/*
+ * Sets the tablet buttons callback for the current window
+ */
+void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletButtonFunc" );
+ SET_CALLBACK( TabletButton );
+}
+
+/*
+ * Sets the multi-pointer entry callback for the current window
+ */
+void FGAPIENTRY glutMultiEntryFunc( void (* callback)(int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiEntryFunc" );
+ SET_CALLBACK( MultiEntry );
+}
+
+/*
+ * Sets the multi-pointer button callback for the current window
+ */
+void FGAPIENTRY glutMultiButtonFunc( void (* callback)(int, int, int, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiButtonFunc" );
+ SET_CALLBACK( MultiButton );
+}
+
+/*
+ * Sets the multi-pointer motion callback for the current window
+ */
+void FGAPIENTRY glutMultiMotionFunc( void (* callback)(int, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiMotionFunc" );
+ SET_CALLBACK( MultiMotion );
+}
+
+/*
+ * Sets the multi-pointer passive motion callback for the current window
+ */
+void FGAPIENTRY glutMultiPassiveFunc( void (* callback)(int, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiPassiveFunc" );
+ SET_CALLBACK( MultiPassive );
+}
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ * freeglut_cursor.c
+ *
+ * The mouse cursor related stuff.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 16 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/*
+ * TODO BEFORE THE STABLE RELEASE:
+ * glutSetCursor() -- Win32 mappings are incomplete.
+ *
+ * It would be good to use custom mouse cursor shapes, and introduce
+ * an option to display them using glBitmap() and/or texture mapping,
+ * apart from the windowing system version.
+ */
+
+/* -- PRIVATE FUNCTIONS --------------------------------------------------- */
+
+extern void fgPlatformSetCursor ( SFG_Window *window, int cursorID );
+extern void fgPlatformWarpPointer ( int x, int y );
+
+
+
+/* -- INTERNAL FUNCTIONS ---------------------------------------------------- */
+void fgSetCursor ( SFG_Window *window, int cursorID )
+{
+ fgPlatformSetCursor ( window, cursorID );
+}
+
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * Set the cursor image to be used for the current window
+ */
+void FGAPIENTRY glutSetCursor( int cursorID )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetCursor" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetCursor" );
+
+ fgPlatformSetCursor ( fgStructure.CurrentWindow, cursorID );
+ fgStructure.CurrentWindow->State.Cursor = cursorID;
+}
+
+/*
+ * Moves the mouse pointer to given window coordinates
+ */
+void FGAPIENTRY glutWarpPointer( int x, int y )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWarpPointer" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutWarpPointer" );
+
+ fgPlatformWarpPointer ( x, y );
+}
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ * freeglut_display.c
+ *
+ * Display message posting, context buffer swapping.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Fri Dec 3 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+
+/* Function prototypes */
+extern void fgPlatformGlutSwapBuffers( SFG_PlatformDisplay *pDisplayPtr, SFG_Window* CurrentWindow );
+
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * Marks the current window to have the redisplay performed when possible...
+ */
+void FGAPIENTRY glutPostRedisplay( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostRedisplay" );
+ if ( ! fgStructure.CurrentWindow )
+ {
+ fgError ( " ERROR: Function <%s> called"
+ " with no current window defined.", "glutPostRedisplay" ) ;
+ }
+
+ fgStructure.CurrentWindow->State.Redisplay = GL_TRUE;
+}
+
+/*
+ * Swaps the buffers for the current window (if any)
+ */
+void FGAPIENTRY glutSwapBuffers( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSwapBuffers" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSwapBuffers" );
+
+ /*
+ * "glXSwapBuffers" already performs an implicit call to "glFlush". What
+ * about "SwapBuffers"?
+ */
+ glFlush( );
+ if( ! fgStructure.CurrentWindow->Window.DoubleBuffered )
+ return;
+
+ fgPlatformGlutSwapBuffers( &fgDisplay.pDisplay, fgStructure.CurrentWindow );
+
+ /* GLUT_FPS env var support */
+ if( fgState.FPSInterval )
+ {
+ GLint t = glutGet( GLUT_ELAPSED_TIME );
+ fgState.SwapCount++;
+ if( fgState.SwapTime == 0 )
+ fgState.SwapTime = t;
+ else if( t - fgState.SwapTime > fgState.FPSInterval )
+ {
+ float time = 0.001f * ( t - fgState.SwapTime );
+ float fps = ( float )fgState.SwapCount / time;
+ fprintf( stderr,
+ "freeglut: %d frames in %.2f seconds = %.2f FPS\n",
+ fgState.SwapCount, time, fps );
+ fgState.SwapTime = t;
+ fgState.SwapCount = 0;
+ }
+ }
+}
+
+/*
+ * Mark appropriate window to be displayed
+ */
+void FGAPIENTRY glutPostWindowRedisplay( int windowID )
+{
+ SFG_Window* window;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostWindowRedisplay" );
+ window = fgWindowByID( windowID );
+ freeglut_return_if_fail( window );
+ window->State.Redisplay = GL_TRUE;
+}
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ * freeglut_ext.c
+ *
+ * Functions related to OpenGL extensions.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 9 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define GLX_GLXEXT_PROTOTYPES
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+extern SFG_Proc fgPlatformGetProcAddress( const char *procName );
+extern GLUTproc fgPlatformGetGLUTProcAddress( const char *procName );
+
+static GLUTproc fghGetGLUTProcAddress( const char* procName )
+{
+ /* optimization: quick initial check */
+ if( strncmp( procName, "glut", 4 ) != 0 )
+ return NULL;
+
+#define CHECK_NAME(x) if( strcmp( procName, #x ) == 0) return (GLUTproc)x;
+ CHECK_NAME(glutInit);
+ CHECK_NAME(glutInitDisplayMode);
+ CHECK_NAME(glutInitDisplayString);
+ CHECK_NAME(glutInitWindowPosition);
+ CHECK_NAME(glutInitWindowSize);
+ CHECK_NAME(glutMainLoop);
+ CHECK_NAME(glutExit);
+ CHECK_NAME(glutCreateWindow);
+ CHECK_NAME(glutCreateSubWindow);
+ CHECK_NAME(glutDestroyWindow);
+ CHECK_NAME(glutPostRedisplay);
+ CHECK_NAME(glutPostWindowRedisplay);
+ CHECK_NAME(glutSwapBuffers);
+ CHECK_NAME(glutGetWindow);
+ CHECK_NAME(glutSetWindow);
+ CHECK_NAME(glutSetWindowTitle);
+ CHECK_NAME(glutSetIconTitle);
+ CHECK_NAME(glutPositionWindow);
+ CHECK_NAME(glutReshapeWindow);
+ CHECK_NAME(glutPopWindow);
+ CHECK_NAME(glutPushWindow);
+ CHECK_NAME(glutIconifyWindow);
+ CHECK_NAME(glutShowWindow);
+ CHECK_NAME(glutHideWindow);
+ CHECK_NAME(glutFullScreen);
+ CHECK_NAME(glutSetCursor);
+ CHECK_NAME(glutWarpPointer);
+ CHECK_NAME(glutEstablishOverlay);
+ CHECK_NAME(glutRemoveOverlay);
+ CHECK_NAME(glutUseLayer);
+ CHECK_NAME(glutPostOverlayRedisplay);
+ CHECK_NAME(glutPostWindowOverlayRedisplay);
+ CHECK_NAME(glutShowOverlay);
+ CHECK_NAME(glutHideOverlay);
+ CHECK_NAME(glutCreateMenu);
+ CHECK_NAME(glutDestroyMenu);
+ CHECK_NAME(glutGetMenu);
+ CHECK_NAME(glutSetMenu);
+ CHECK_NAME(glutAddMenuEntry);
+ CHECK_NAME(glutAddSubMenu);
+ CHECK_NAME(glutChangeToMenuEntry);
+ CHECK_NAME(glutChangeToSubMenu);
+ CHECK_NAME(glutRemoveMenuItem);
+ CHECK_NAME(glutAttachMenu);
+ CHECK_NAME(glutDetachMenu);
+ CHECK_NAME(glutDisplayFunc);
+ CHECK_NAME(glutReshapeFunc);
+ CHECK_NAME(glutKeyboardFunc);
+ CHECK_NAME(glutMouseFunc);
+ CHECK_NAME(glutMultiEntryFunc);
+ CHECK_NAME(glutMultiMotionFunc);
+ CHECK_NAME(glutMultiButtonFunc);
+ CHECK_NAME(glutMultiPassiveFunc);
+ CHECK_NAME(glutMotionFunc);
+ CHECK_NAME(glutPassiveMotionFunc);
+ CHECK_NAME(glutEntryFunc);
+ CHECK_NAME(glutVisibilityFunc);
+ CHECK_NAME(glutIdleFunc);
+ CHECK_NAME(glutTimerFunc);
+ CHECK_NAME(glutMenuStateFunc);
+ CHECK_NAME(glutSpecialFunc);
+ CHECK_NAME(glutSpaceballMotionFunc);
+ CHECK_NAME(glutSpaceballRotateFunc);
+ CHECK_NAME(glutSpaceballButtonFunc);
+ CHECK_NAME(glutButtonBoxFunc);
+ CHECK_NAME(glutDialsFunc);
+ CHECK_NAME(glutTabletMotionFunc);
+ CHECK_NAME(glutTabletButtonFunc);
+ CHECK_NAME(glutMenuStatusFunc);
+ CHECK_NAME(glutOverlayDisplayFunc);
+ CHECK_NAME(glutWindowStatusFunc);
+ CHECK_NAME(glutKeyboardUpFunc);
+ CHECK_NAME(glutSpecialUpFunc);
+ CHECK_NAME(glutSetColor);
+ CHECK_NAME(glutGetColor);
+ CHECK_NAME(glutCopyColormap);
+ CHECK_NAME(glutGet);
+ CHECK_NAME(glutDeviceGet);
+ CHECK_NAME(glutExtensionSupported);
+ CHECK_NAME(glutGetModifiers);
+ CHECK_NAME(glutLayerGet);
+ CHECK_NAME(glutBitmapCharacter);
+ CHECK_NAME(glutBitmapWidth);
+ CHECK_NAME(glutStrokeCharacter);
+ CHECK_NAME(glutStrokeWidth);
+ CHECK_NAME(glutBitmapLength);
+ CHECK_NAME(glutStrokeLength);
+ CHECK_NAME(glutWireSphere);
+ CHECK_NAME(glutSolidSphere);
+ CHECK_NAME(glutWireCone);
+ CHECK_NAME(glutSolidCone);
+ CHECK_NAME(glutWireCube);
+ CHECK_NAME(glutSolidCube);
+ CHECK_NAME(glutWireTorus);
+ CHECK_NAME(glutSolidTorus);
+ CHECK_NAME(glutWireDodecahedron);
+ CHECK_NAME(glutSolidDodecahedron);
+ CHECK_NAME(glutWireTeapot);
+ CHECK_NAME(glutSolidTeapot);
+ CHECK_NAME(glutWireOctahedron);
+ CHECK_NAME(glutSolidOctahedron);
+ CHECK_NAME(glutWireTetrahedron);
+ CHECK_NAME(glutSolidTetrahedron);
+ CHECK_NAME(glutWireIcosahedron);
+ CHECK_NAME(glutSolidIcosahedron);
+ CHECK_NAME(glutVideoResizeGet);
+ CHECK_NAME(glutSetupVideoResizing);
+ CHECK_NAME(glutStopVideoResizing);
+ CHECK_NAME(glutVideoResize);
+ CHECK_NAME(glutVideoPan);
+ CHECK_NAME(glutReportErrors);
+ CHECK_NAME(glutIgnoreKeyRepeat);
+ CHECK_NAME(glutSetKeyRepeat);
+
+ /* freeglut extensions */
+ CHECK_NAME(glutMainLoopEvent);
+ CHECK_NAME(glutLeaveMainLoop);
+ CHECK_NAME(glutCloseFunc);
+ CHECK_NAME(glutWMCloseFunc);
+ CHECK_NAME(glutMenuDestroyFunc);
+ CHECK_NAME(glutFullScreenToggle);
+ CHECK_NAME(glutLeaveFullScreen);
+ CHECK_NAME(glutSetOption);
+ CHECK_NAME(glutGetModeValues);
+ CHECK_NAME(glutSetWindowData);
+ CHECK_NAME(glutGetWindowData);
+ CHECK_NAME(glutSetMenuData);
+ CHECK_NAME(glutGetMenuData);
+ CHECK_NAME(glutBitmapHeight);
+ CHECK_NAME(glutStrokeHeight);
+ CHECK_NAME(glutBitmapString);
+ CHECK_NAME(glutStrokeString);
+ CHECK_NAME(glutWireRhombicDodecahedron);
+ CHECK_NAME(glutSolidRhombicDodecahedron);
+ CHECK_NAME(glutWireSierpinskiSponge);
+ CHECK_NAME(glutSolidSierpinskiSponge);
+ CHECK_NAME(glutWireCylinder);
+ CHECK_NAME(glutSolidCylinder);
+ CHECK_NAME(glutGetProcAddress);
+ CHECK_NAME(glutMouseWheelFunc);
+ CHECK_NAME(glutJoystickGetNumAxes);
+ CHECK_NAME(glutJoystickGetNumButtons);
+ CHECK_NAME(glutJoystickNotWorking);
+ CHECK_NAME(glutJoystickGetDeadBand);
+ CHECK_NAME(glutJoystickSetDeadBand);
+ CHECK_NAME(glutJoystickGetSaturation);
+ CHECK_NAME(glutJoystickSetSaturation);
+ CHECK_NAME(glutJoystickSetMinRange);
+ CHECK_NAME(glutJoystickSetMaxRange);
+ CHECK_NAME(glutJoystickSetCenter);
+ CHECK_NAME(glutJoystickGetMinRange);
+ CHECK_NAME(glutJoystickGetMaxRange);
+ CHECK_NAME(glutJoystickGetCenter);
+ CHECK_NAME(glutInitContextVersion);
+ CHECK_NAME(glutInitContextFlags);
+ CHECK_NAME(glutInitContextProfile);
+ CHECK_NAME(glutInitErrorFunc);
+ CHECK_NAME(glutInitWarningFunc);
+#undef CHECK_NAME
+
+ return NULL;
+}
+
+
+
+GLUTproc FGAPIENTRY
+glutGetProcAddress( const char *procName )
+{
+ GLUTproc p;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetProcAddress" );
+
+ /* Try GLUT functions first, then core GL functions */
+ p = fghGetGLUTProcAddress( procName );
+
+ /* Some GLUT functions are platform-specific: */
+ if ( !p )
+ p = fgPlatformGetGLUTProcAddress( procName );
+
+ return ( p != NULL ) ? p : fgPlatformGetProcAddress( procName );
+}
--- /dev/null
+/*
+ * freeglut_font.c
+ *
+ * Bitmap and stroke fonts displaying.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 16 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/*
+ * TODO BEFORE THE STABLE RELEASE:
+ *
+ * Test things out ...
+ */
+
+/* -- IMPORT DECLARATIONS -------------------------------------------------- */
+
+/*
+ * These are the font faces defined in freeglut_font_data.c file:
+ */
+extern SFG_Font fgFontFixed8x13;
+extern SFG_Font fgFontFixed9x15;
+extern SFG_Font fgFontHelvetica10;
+extern SFG_Font fgFontHelvetica12;
+extern SFG_Font fgFontHelvetica18;
+extern SFG_Font fgFontTimesRoman10;
+extern SFG_Font fgFontTimesRoman24;
+extern SFG_StrokeFont fgStrokeRoman;
+extern SFG_StrokeFont fgStrokeMonoRoman;
+
+
+/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
+
+/*
+ * Matches a font ID with a SFG_Font structure pointer.
+ * This was changed to match the GLUT header style.
+ */
+static SFG_Font* fghFontByID( void* font )
+{
+ if( font == GLUT_BITMAP_8_BY_13 )
+ return &fgFontFixed8x13;
+ if( font == GLUT_BITMAP_9_BY_15 )
+ return &fgFontFixed9x15;
+ if( font == GLUT_BITMAP_HELVETICA_10 )
+ return &fgFontHelvetica10;
+ if( font == GLUT_BITMAP_HELVETICA_12 )
+ return &fgFontHelvetica12;
+ if( font == GLUT_BITMAP_HELVETICA_18 )
+ return &fgFontHelvetica18;
+ if( font == GLUT_BITMAP_TIMES_ROMAN_10 )
+ return &fgFontTimesRoman10;
+ if( font == GLUT_BITMAP_TIMES_ROMAN_24 )
+ return &fgFontTimesRoman24;
+
+ fgWarning( "font 0x%08x not found", font );
+ return 0;
+}
+
+/*
+ * Matches a font ID with a SFG_StrokeFont structure pointer.
+ * This was changed to match the GLUT header style.
+ */
+static SFG_StrokeFont* fghStrokeByID( void* font )
+{
+ if( font == GLUT_STROKE_ROMAN )
+ return &fgStrokeRoman;
+ if( font == GLUT_STROKE_MONO_ROMAN )
+ return &fgStrokeMonoRoman;
+
+ fgWarning( "stroke font 0x%08x not found", font );
+ return 0;
+}
+
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * Draw a bitmap character
+ */
+void FGAPIENTRY glutBitmapCharacter( void* fontID, int character )
+{
+ const GLubyte* face;
+ SFG_Font* font;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapCharacter" );
+ font = fghFontByID( fontID );
+ freeglut_return_if_fail( ( character >= 1 )&&( character < 256 ) );
+ freeglut_return_if_fail( font );
+
+ /*
+ * Find the character we want to draw (???)
+ */
+ face = font->Characters[ character ];
+
+ glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
+ glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
+ glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
+ glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
+ glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
+ glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
+ glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
+ glBitmap(
+ face[ 0 ], font->Height, /* The bitmap's width and height */
+ font->xorig, font->yorig, /* The origin in the font glyph */
+ ( float )( face[ 0 ] ), 0.0, /* The raster advance -- inc. x,y */
+ ( face + 1 ) /* The packed bitmap data... */
+ );
+ glPopClientAttrib( );
+}
+
+void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string )
+{
+ unsigned char c;
+ float x = 0.0f ;
+ SFG_Font* font;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapString" );
+ font = fghFontByID( fontID );
+ freeglut_return_if_fail( font );
+ if ( !string || ! *string )
+ return;
+
+ glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
+ glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
+ glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
+ glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
+ glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
+ glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
+ glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
+
+ /*
+ * Step through the string, drawing each character.
+ * A newline will simply translate the next character's insertion
+ * point back to the start of the line and down one line.
+ */
+ while( ( c = *string++) )
+ if( c == '\n' )
+ {
+ glBitmap ( 0, 0, 0, 0, -x, (float) -font->Height, NULL );
+ x = 0.0f;
+ }
+ else /* Not an EOL, draw the bitmap character */
+ {
+ const GLubyte* face = font->Characters[ c ];
+
+ glBitmap(
+ face[ 0 ], font->Height, /* Bitmap's width and height */
+ font->xorig, font->yorig, /* The origin in the font glyph */
+ ( float )( face[ 0 ] ), 0.0, /* The raster advance; inc. x,y */
+ ( face + 1 ) /* The packed bitmap data... */
+ );
+
+ x += ( float )( face[ 0 ] );
+ }
+
+ glPopClientAttrib( );
+}
+
+/*
+ * Returns the width in pixels of a font's character
+ */
+int FGAPIENTRY glutBitmapWidth( void* fontID, int character )
+{
+ SFG_Font* font;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapWidth" );
+ font = fghFontByID( fontID );
+ freeglut_return_val_if_fail( character > 0 && character < 256, 0 );
+ freeglut_return_val_if_fail( font, 0 );
+ return *( font->Characters[ character ] );
+}
+
+/*
+ * Return the width of a string drawn using a bitmap font
+ */
+int FGAPIENTRY glutBitmapLength( void* fontID, const unsigned char* string )
+{
+ unsigned char c;
+ int length = 0, this_line_length = 0;
+ SFG_Font* font;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapLength" );
+ font = fghFontByID( fontID );
+ freeglut_return_val_if_fail( font, 0 );
+ if ( !string || ! *string )
+ return 0;
+
+ while( ( c = *string++) )
+ {
+ if( c != '\n' )/* Not an EOL, increment length of line */
+ this_line_length += *( font->Characters[ c ]);
+ else /* EOL; reset the length of this line */
+ {
+ if( length < this_line_length )
+ length = this_line_length;
+ this_line_length = 0;
+ }
+ }
+ if ( length < this_line_length )
+ length = this_line_length;
+
+ return length;
+}
+
+/*
+ * Returns the height of a bitmap font
+ */
+int FGAPIENTRY glutBitmapHeight( void* fontID )
+{
+ SFG_Font* font;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapHeight" );
+ font = fghFontByID( fontID );
+ freeglut_return_val_if_fail( font, 0 );
+ return font->Height;
+}
+
+/*
+ * Draw a stroke character
+ */
+void FGAPIENTRY glutStrokeCharacter( void* fontID, int character )
+{
+ const SFG_StrokeChar *schar;
+ const SFG_StrokeStrip *strip;
+ int i, j;
+ SFG_StrokeFont* font;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeCharacter" );
+ font = fghStrokeByID( fontID );
+ freeglut_return_if_fail( character >= 0 );
+ freeglut_return_if_fail( character < font->Quantity );
+ freeglut_return_if_fail( font );
+
+ schar = font->Characters[ character ];
+ freeglut_return_if_fail( schar );
+ strip = schar->Strips;
+
+ for( i = 0; i < schar->Number; i++, strip++ )
+ {
+ glBegin( GL_LINE_STRIP );
+ for( j = 0; j < strip->Number; j++ )
+ glVertex2f( strip->Vertices[ j ].X, strip->Vertices[ j ].Y );
+ glEnd( );
+ glBegin( GL_POINTS );
+ for( j = 0; j < strip->Number; j++ )
+ glVertex2f( strip->Vertices[ j ].X, strip->Vertices[ j ].Y );
+ glEnd( );
+ }
+ glTranslatef( schar->Right, 0.0, 0.0 );
+}
+
+void FGAPIENTRY glutStrokeString( void* fontID, const unsigned char *string )
+{
+ unsigned char c;
+ int i, j;
+ float length = 0.0;
+ SFG_StrokeFont* font;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeString" );
+ font = fghStrokeByID( fontID );
+ freeglut_return_if_fail( font );
+ if ( !string || ! *string )
+ return;
+
+ /*
+ * Step through the string, drawing each character.
+ * A newline will simply translate the next character's insertion
+ * point back to the start of the line and down one line.
+ */
+ while( ( c = *string++) )
+ if( c < font->Quantity )
+ {
+ if( c == '\n' )
+ {
+ glTranslatef ( -length, -( float )( font->Height ), 0.0 );
+ length = 0.0;
+ }
+ else /* Not an EOL, draw the bitmap character */
+ {
+ const SFG_StrokeChar *schar = font->Characters[ c ];
+ if( schar )
+ {
+ const SFG_StrokeStrip *strip = schar->Strips;
+
+ for( i = 0; i < schar->Number; i++, strip++ )
+ {
+ glBegin( GL_LINE_STRIP );
+ for( j = 0; j < strip->Number; j++ )
+ glVertex2f( strip->Vertices[ j ].X,
+ strip->Vertices[ j ].Y);
+
+ glEnd( );
+ }
+
+ length += schar->Right;
+ glTranslatef( schar->Right, 0.0, 0.0 );
+ }
+ }
+ }
+}
+
+/*
+ * Return the width in pixels of a stroke character
+ */
+int FGAPIENTRY glutStrokeWidth( void* fontID, int character )
+{
+ const SFG_StrokeChar *schar;
+ SFG_StrokeFont* font;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeWidth" );
+ font = fghStrokeByID( fontID );
+ freeglut_return_val_if_fail( ( character >= 0 ) &&
+ ( character < font->Quantity ),
+ 0
+ );
+ freeglut_return_val_if_fail( font, 0 );
+ schar = font->Characters[ character ];
+ freeglut_return_val_if_fail( schar, 0 );
+
+ return ( int )( schar->Right + 0.5 );
+}
+
+/*
+ * Return the width of a string drawn using a stroke font
+ */
+int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
+{
+ unsigned char c;
+ float length = 0.0;
+ float this_line_length = 0.0;
+ SFG_StrokeFont* font;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeLength" );
+ font = fghStrokeByID( fontID );
+ freeglut_return_val_if_fail( font, 0 );
+ if ( !string || ! *string )
+ return 0;
+
+ while( ( c = *string++) )
+ if( c < font->Quantity )
+ {
+ if( c == '\n' ) /* EOL; reset the length of this line */
+ {
+ if( length < this_line_length )
+ length = this_line_length;
+ this_line_length = 0.0;
+ }
+ else /* Not an EOL, increment the length of this line */
+ {
+ const SFG_StrokeChar *schar = font->Characters[ c ];
+ if( schar )
+ this_line_length += schar->Right;
+ }
+ }
+ if( length < this_line_length )
+ length = this_line_length;
+ return( int )( length + 0.5 );
+}
+
+/*
+ * Returns the height of a stroke font
+ */
+GLfloat FGAPIENTRY glutStrokeHeight( void* fontID )
+{
+ SFG_StrokeFont* font;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeHeight" );
+ font = fghStrokeByID( fontID );
+ freeglut_return_val_if_fail( font, 0.0 );
+ return font->Height;
+}
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ \file og_font_data.c
+ \brief Bitmapped font data for OpenGLUT fonts.
+*/
+
+/*
+ * This file has been automatically generated by the
+ * genfonts utility.
+ *
+ * The legal status of this file is a bit vague. The font glyphs
+ * themselves come from XFree86 v4.3.0 (as of this writing), and as
+ * part of the X server may be subject to the XFree86 copyrights.
+ * The original freeglut fonts were extracted by a utility written
+ * by Pawel W. Olszta (see below) and the generated fonts contained
+ * his copyright exclusively. Steve Baker asserts that Pawel
+ * assigned intellectual property rights to Steve Baker. Steve
+ * Baker also asserts that fonts cannot be copyrighted. He has
+ * neither stripped the copyright from the freeglut fonts nor
+ * formally retitled anything in his name. Since that time, the
+ * OpenGLUT project has branched from freeglut, and has made
+ * necessary modifications to Pawel's ``genfonts'' utility.
+ * To that extent, OpenGLUT may have some title to this file.
+ * What is fairly clear is that the font data is licensed under
+ * the XFree86 license (which is variously termed ``XFree'' and
+ * ``MIT'' by the freeglut project). It is believed that all
+ * title holders wish this file to be as useful as possible, and
+ * that either the ``XFree'' or ``MIT'' license works.
+ *
+ * Portions copyright (c) 2004, the OpenGLUT project contributors.
+ * OpenGLUT branched from freeglut in February, 2004.
+ *
+ * Copyright (c) 1999-2000 by Pawel W. Olszta
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Sotware.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/*
+ * The following bitmapped fonts are defined in this file:
+ *
+ * 1. fgFontFixed8x13
+ * -misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1
+ * 2. fgFontFixed9x15
+ * -misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1
+ * 3. fgFontHelvetica10
+ * -adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1
+ * 4. fgFontHelvetica12
+ * -adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1
+ * 5. fgFontHelvetica18
+ * -adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1
+ * 6. fgFontTimesRoman10
+ * -adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1
+ * 7. fgFontTimesRoman24
+ * -adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1
+ */
+
+static const GLubyte Fixed8x13_Character_000[] = { 8, 0, 0, 0,170, 0,130, 0,130, 0,130, 0,170, 0, 0};
+static const GLubyte Fixed8x13_Character_001[] = { 8, 0, 0, 0, 0, 16, 56,124,254,124, 56, 16, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_002[] = { 8, 0,170, 85,170, 85,170, 85,170, 85,170, 85,170, 85,170};
+static const GLubyte Fixed8x13_Character_003[] = { 8, 0, 0, 0, 4, 4, 4, 4,174,160,224,160,160, 0, 0};
+static const GLubyte Fixed8x13_Character_004[] = { 8, 0, 0, 0, 8, 8, 12, 8,142,128,192,128,224, 0, 0};
+static const GLubyte Fixed8x13_Character_005[] = { 8, 0, 0, 0, 10, 10, 12, 10,108,128,128,128, 96, 0, 0};
+static const GLubyte Fixed8x13_Character_006[] = { 8, 0, 0, 0, 8, 8, 12, 8,238,128,128,128,128, 0, 0};
+static const GLubyte Fixed8x13_Character_007[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 24, 36, 36, 24, 0, 0};
+static const GLubyte Fixed8x13_Character_008[] = { 8, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_009[] = { 8, 0, 0, 0, 14, 8, 8, 8,168,160,160,160,192, 0, 0};
+static const GLubyte Fixed8x13_Character_010[] = { 8, 0, 0, 0, 4, 4, 4, 4, 46, 80, 80,136,136, 0, 0};
+static const GLubyte Fixed8x13_Character_011[] = { 8, 0, 0, 0, 0, 0, 0, 0,240, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_012[] = { 8, 0, 16, 16, 16, 16, 16, 16,240, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_013[] = { 8, 0, 16, 16, 16, 16, 16, 16, 31, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_014[] = { 8, 0, 0, 0, 0, 0, 0, 0, 31, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_015[] = { 8, 0, 16, 16, 16, 16, 16, 16,255, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_016[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255};
+static const GLubyte Fixed8x13_Character_017[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_018[] = { 8, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_019[] = { 8, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_020[] = { 8, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_021[] = { 8, 0, 16, 16, 16, 16, 16, 16, 31, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_022[] = { 8, 0, 16, 16, 16, 16, 16, 16,240, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_023[] = { 8, 0, 0, 0, 0, 0, 0, 0,255, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_024[] = { 8, 0, 16, 16, 16, 16, 16, 16,255, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_025[] = { 8, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_026[] = { 8, 0, 0, 0,254, 0, 14, 48,192, 48, 14, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_027[] = { 8, 0, 0, 0,254, 0,224, 24, 6, 24,224, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_028[] = { 8, 0, 0, 0, 68, 68, 68, 68, 68,254, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_029[] = { 8, 0, 0, 0, 32, 32,126, 16, 8,126, 4, 4, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_030[] = { 8, 0, 0, 0,220, 98, 32, 32, 32,112, 32, 34, 28, 0, 0};
+static const GLubyte Fixed8x13_Character_031[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_032[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_033[] = { 8, 0, 0, 0, 16, 0, 16, 16, 16, 16, 16, 16, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_034[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 36, 36, 0, 0};
+static const GLubyte Fixed8x13_Character_035[] = { 8, 0, 0, 0, 0, 36, 36,126, 36,126, 36, 36, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_036[] = { 8, 0, 0, 0, 16,120, 20, 20, 56, 80, 80, 60, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_037[] = { 8, 0, 0, 0, 68, 42, 36, 16, 8, 8, 36, 82, 34, 0, 0};
+static const GLubyte Fixed8x13_Character_038[] = { 8, 0, 0, 0, 58, 68, 74, 48, 72, 72, 48, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 48, 56, 0, 0};
+static const GLubyte Fixed8x13_Character_040[] = { 8, 0, 0, 0, 4, 8, 8, 16, 16, 16, 8, 8, 4, 0, 0};
+static const GLubyte Fixed8x13_Character_041[] = { 8, 0, 0, 0, 32, 16, 16, 8, 8, 8, 16, 16, 32, 0, 0};
+static const GLubyte Fixed8x13_Character_042[] = { 8, 0, 0, 0, 0, 0, 36, 24,126, 24, 36, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_043[] = { 8, 0, 0, 0, 0, 0, 16, 16,124, 16, 16, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_044[] = { 8, 0, 0, 64, 48, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_045[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_046[] = { 8, 0, 0, 16, 56, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_047[] = { 8, 0, 0, 0,128,128, 64, 32, 16, 8, 4, 2, 2, 0, 0};
+static const GLubyte Fixed8x13_Character_048[] = { 8, 0, 0, 0, 24, 36, 66, 66, 66, 66, 66, 36, 24, 0, 0};
+static const GLubyte Fixed8x13_Character_049[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 80, 48, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_050[] = { 8, 0, 0, 0,126, 64, 32, 24, 4, 2, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_051[] = { 8, 0, 0, 0, 60, 66, 2, 2, 28, 8, 4, 2,126, 0, 0};
+static const GLubyte Fixed8x13_Character_052[] = { 8, 0, 0, 0, 4, 4,126, 68, 68, 36, 20, 12, 4, 0, 0};
+static const GLubyte Fixed8x13_Character_053[] = { 8, 0, 0, 0, 60, 66, 2, 2, 98, 92, 64, 64,126, 0, 0};
+static const GLubyte Fixed8x13_Character_054[] = { 8, 0, 0, 0, 60, 66, 66, 98, 92, 64, 64, 32, 28, 0, 0};
+static const GLubyte Fixed8x13_Character_055[] = { 8, 0, 0, 0, 32, 32, 16, 16, 8, 8, 4, 2,126, 0, 0};
+static const GLubyte Fixed8x13_Character_056[] = { 8, 0, 0, 0, 60, 66, 66, 66, 60, 66, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_057[] = { 8, 0, 0, 0, 56, 4, 2, 2, 58, 70, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_058[] = { 8, 0, 0, 16, 56, 16, 0, 0, 16, 56, 16, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_059[] = { 8, 0, 0, 64, 48, 56, 0, 0, 16, 56, 16, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_060[] = { 8, 0, 0, 0, 2, 4, 8, 16, 32, 16, 8, 4, 2, 0, 0};
+static const GLubyte Fixed8x13_Character_061[] = { 8, 0, 0, 0, 0, 0,126, 0, 0,126, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_062[] = { 8, 0, 0, 0, 64, 32, 16, 8, 4, 8, 16, 32, 64, 0, 0};
+static const GLubyte Fixed8x13_Character_063[] = { 8, 0, 0, 0, 8, 0, 8, 8, 4, 2, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_064[] = { 8, 0, 0, 0, 60, 64, 74, 86, 82, 78, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_065[] = { 8, 0, 0, 0, 66, 66, 66,126, 66, 66, 66, 36, 24, 0, 0};
+static const GLubyte Fixed8x13_Character_066[] = { 8, 0, 0, 0,252, 66, 66, 66,124, 66, 66, 66,252, 0, 0};
+static const GLubyte Fixed8x13_Character_067[] = { 8, 0, 0, 0, 60, 66, 64, 64, 64, 64, 64, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_068[] = { 8, 0, 0, 0,252, 66, 66, 66, 66, 66, 66, 66,252, 0, 0};
+static const GLubyte Fixed8x13_Character_069[] = { 8, 0, 0, 0,126, 64, 64, 64,120, 64, 64, 64,126, 0, 0};
+static const GLubyte Fixed8x13_Character_070[] = { 8, 0, 0, 0, 64, 64, 64, 64,120, 64, 64, 64,126, 0, 0};
+static const GLubyte Fixed8x13_Character_071[] = { 8, 0, 0, 0, 58, 70, 66, 78, 64, 64, 64, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_072[] = { 8, 0, 0, 0, 66, 66, 66, 66,126, 66, 66, 66, 66, 0, 0};
+static const GLubyte Fixed8x13_Character_073[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 16,124, 0, 0};
+static const GLubyte Fixed8x13_Character_074[] = { 8, 0, 0, 0, 56, 68, 4, 4, 4, 4, 4, 4, 31, 0, 0};
+static const GLubyte Fixed8x13_Character_075[] = { 8, 0, 0, 0, 66, 68, 72, 80, 96, 80, 72, 68, 66, 0, 0};
+static const GLubyte Fixed8x13_Character_076[] = { 8, 0, 0, 0,126, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0};
+static const GLubyte Fixed8x13_Character_077[] = { 8, 0, 0, 0,130,130,130,146,146,170,198,130,130, 0, 0};
+static const GLubyte Fixed8x13_Character_078[] = { 8, 0, 0, 0, 66, 66, 66, 70, 74, 82, 98, 66, 66, 0, 0};
+static const GLubyte Fixed8x13_Character_079[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_080[] = { 8, 0, 0, 0, 64, 64, 64, 64,124, 66, 66, 66,124, 0, 0};
+static const GLubyte Fixed8x13_Character_081[] = { 8, 0, 0, 2, 60, 74, 82, 66, 66, 66, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_082[] = { 8, 0, 0, 0, 66, 68, 72, 80,124, 66, 66, 66,124, 0, 0};
+static const GLubyte Fixed8x13_Character_083[] = { 8, 0, 0, 0, 60, 66, 2, 2, 60, 64, 64, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_084[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0};
+static const GLubyte Fixed8x13_Character_085[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 0};
+static const GLubyte Fixed8x13_Character_086[] = { 8, 0, 0, 0, 16, 40, 40, 40, 68, 68, 68,130,130, 0, 0};
+static const GLubyte Fixed8x13_Character_087[] = { 8, 0, 0, 0, 68,170,146,146,146,130,130,130,130, 0, 0};
+static const GLubyte Fixed8x13_Character_088[] = { 8, 0, 0, 0,130,130, 68, 40, 16, 40, 68,130,130, 0, 0};
+static const GLubyte Fixed8x13_Character_089[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 40, 68,130,130, 0, 0};
+static const GLubyte Fixed8x13_Character_090[] = { 8, 0, 0, 0,126, 64, 64, 32, 16, 8, 4, 2,126, 0, 0};
+static const GLubyte Fixed8x13_Character_091[] = { 8, 0, 0, 0, 60, 32, 32, 32, 32, 32, 32, 32, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_092[] = { 8, 0, 0, 0, 2, 2, 4, 8, 16, 32, 64,128,128, 0, 0};
+static const GLubyte Fixed8x13_Character_093[] = { 8, 0, 0, 0,120, 8, 8, 8, 8, 8, 8, 8,120, 0, 0};
+static const GLubyte Fixed8x13_Character_094[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 40, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_095[] = { 8, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_096[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 56, 0, 0};
+static const GLubyte Fixed8x13_Character_097[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_098[] = { 8, 0, 0, 0, 92, 98, 66, 66, 98, 92, 64, 64, 64, 0, 0};
+static const GLubyte Fixed8x13_Character_099[] = { 8, 0, 0, 0, 60, 66, 64, 64, 66, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_100[] = { 8, 0, 0, 0, 58, 70, 66, 66, 70, 58, 2, 2, 2, 0, 0};
+static const GLubyte Fixed8x13_Character_101[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_102[] = { 8, 0, 0, 0, 32, 32, 32, 32,124, 32, 32, 34, 28, 0, 0};
+static const GLubyte Fixed8x13_Character_103[] = { 8, 0, 60, 66, 60, 64, 56, 68, 68, 58, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_104[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 64, 64, 64, 0, 0};
+static const GLubyte Fixed8x13_Character_105[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 16, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_106[] = { 8, 0, 56, 68, 68, 4, 4, 4, 4, 12, 0, 4, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_107[] = { 8, 0, 0, 0, 66, 68, 72,112, 72, 68, 64, 64, 64, 0, 0};
+static const GLubyte Fixed8x13_Character_108[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 16, 48, 0, 0};
+static const GLubyte Fixed8x13_Character_109[] = { 8, 0, 0, 0,130,146,146,146,146,236, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_110[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_111[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_112[] = { 8, 0, 64, 64, 64, 92, 98, 66, 98, 92, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_113[] = { 8, 0, 2, 2, 2, 58, 70, 66, 70, 58, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_114[] = { 8, 0, 0, 0, 32, 32, 32, 32, 34, 92, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_115[] = { 8, 0, 0, 0, 60, 66, 12, 48, 66, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_116[] = { 8, 0, 0, 0, 28, 34, 32, 32, 32,124, 32, 32, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_117[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_118[] = { 8, 0, 0, 0, 16, 40, 40, 68, 68, 68, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_119[] = { 8, 0, 0, 0, 68,170,146,146,130,130, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_120[] = { 8, 0, 0, 0, 66, 36, 24, 24, 36, 66, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_121[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_122[] = { 8, 0, 0, 0,126, 32, 16, 8, 4,126, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_123[] = { 8, 0, 0, 0, 14, 16, 16, 8, 48, 8, 16, 16, 14, 0, 0};
+static const GLubyte Fixed8x13_Character_124[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_125[] = { 8, 0, 0, 0,112, 8, 8, 16, 12, 16, 8, 8,112, 0, 0};
+static const GLubyte Fixed8x13_Character_126[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 84, 36, 0, 0};
+static const GLubyte Fixed8x13_Character_127[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_128[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_129[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_130[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_131[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_132[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_133[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_134[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_135[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_136[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_137[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_138[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_139[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_140[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_141[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_142[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_143[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_144[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_145[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_146[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_147[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_148[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_149[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_150[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_151[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_152[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_153[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_154[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_155[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_156[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_157[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_158[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_159[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_160[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_161[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 0, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_162[] = { 8, 0, 0, 0, 0, 16, 56, 84, 80, 80, 84, 56, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_163[] = { 8, 0, 0, 0,220, 98, 32, 32, 32,112, 32, 34, 28, 0, 0};
+static const GLubyte Fixed8x13_Character_164[] = { 8, 0, 0, 0, 0, 66, 60, 36, 36, 60, 66, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_165[] = { 8, 0, 0, 0, 16, 16,124, 16,124, 40, 68,130,130, 0, 0};
+static const GLubyte Fixed8x13_Character_166[] = { 8, 0, 0, 0, 16, 16, 16, 16, 0, 16, 16, 16, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_167[] = { 8, 0, 0, 0, 24, 36, 4, 24, 36, 36, 24, 32, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_168[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,108, 0, 0};
+static const GLubyte Fixed8x13_Character_169[] = { 8, 0, 0, 0, 0, 56, 68,146,170,162,170,146, 68, 56, 0};
+static const GLubyte Fixed8x13_Character_170[] = { 8, 0, 0, 0, 0, 0,124, 0, 60, 68, 60, 4, 56, 0, 0};
+static const GLubyte Fixed8x13_Character_171[] = { 8, 0, 0, 0, 0, 18, 36, 72,144, 72, 36, 18, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_172[] = { 8, 0, 0, 0, 0, 2, 2, 2,126, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_173[] = { 8, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_174[] = { 8, 0, 0, 0, 0, 56, 68,170,178,170,170,146, 68, 56, 0};
+static const GLubyte Fixed8x13_Character_175[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 0};
+static const GLubyte Fixed8x13_Character_176[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 24, 36, 36, 24, 0, 0};
+static const GLubyte Fixed8x13_Character_177[] = { 8, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_178[] = { 8, 0, 0, 0, 0, 0, 0, 0,120, 64, 48, 8, 72, 48, 0};
+static const GLubyte Fixed8x13_Character_179[] = { 8, 0, 0, 0, 0, 0, 0, 0, 48, 72, 8, 16, 72, 48, 0};
+static const GLubyte Fixed8x13_Character_180[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_181[] = { 8, 0, 0, 64, 90,102, 66, 66, 66, 66, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_182[] = { 8, 0, 0, 0, 20, 20, 20, 20, 52,116,116,116, 62, 0, 0};
+static const GLubyte Fixed8x13_Character_183[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_184[] = { 8, 0, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_185[] = { 8, 0, 0, 0, 0, 0, 0, 0,112, 32, 32, 32, 96, 32, 0};
+static const GLubyte Fixed8x13_Character_186[] = { 8, 0, 0, 0, 0, 0, 0,120, 0, 48, 72, 72, 48, 0, 0};
+static const GLubyte Fixed8x13_Character_187[] = { 8, 0, 0, 0, 0,144, 72, 36, 18, 36, 72,144, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_188[] = { 8, 0, 0, 0, 6, 26, 18, 10,230, 66, 64, 64,192, 64, 0};
+static const GLubyte Fixed8x13_Character_189[] = { 8, 0, 0, 0, 30, 16, 12, 2,242, 76, 64, 64,192, 64, 0};
+static const GLubyte Fixed8x13_Character_190[] = { 8, 0, 0, 0, 6, 26, 18, 10,102,146, 16, 32,144, 96, 0};
+static const GLubyte Fixed8x13_Character_191[] = { 8, 0, 0, 0, 60, 66, 66, 64, 32, 16, 16, 0, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_192[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 8, 16, 0};
+static const GLubyte Fixed8x13_Character_193[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_194[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_195[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 76, 50, 0};
+static const GLubyte Fixed8x13_Character_196[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 36, 36, 0};
+static const GLubyte Fixed8x13_Character_197[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 24, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_198[] = { 8, 0, 0, 0,158,144,144,240,156,144,144,144,110, 0, 0};
+static const GLubyte Fixed8x13_Character_199[] = { 8, 0, 16, 8, 60, 66, 64, 64, 64, 64, 64, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_200[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 8, 16, 0};
+static const GLubyte Fixed8x13_Character_201[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_202[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_203[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 36, 36, 0};
+static const GLubyte Fixed8x13_Character_204[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 16, 32, 0};
+static const GLubyte Fixed8x13_Character_205[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_206[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_207[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 40, 40, 0};
+static const GLubyte Fixed8x13_Character_208[] = { 8, 0, 0, 0,120, 68, 66, 66,226, 66, 66, 68,120, 0, 0};
+static const GLubyte Fixed8x13_Character_209[] = { 8, 0, 0, 0,130,134,138,146,162,194,130, 0,152,100, 0};
+static const GLubyte Fixed8x13_Character_210[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 16, 32, 0};
+static const GLubyte Fixed8x13_Character_211[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_212[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_213[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0,152,100, 0};
+static const GLubyte Fixed8x13_Character_214[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 40, 40, 0};
+static const GLubyte Fixed8x13_Character_215[] = { 8, 0, 0, 0, 0, 66, 36, 24, 24, 36, 66, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_216[] = { 8, 0, 0, 64, 60, 98, 82, 82, 82, 74, 74, 70, 60, 2, 0};
+static const GLubyte Fixed8x13_Character_217[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 8, 16, 0};
+static const GLubyte Fixed8x13_Character_218[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_219[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_220[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 36, 36, 0};
+static const GLubyte Fixed8x13_Character_221[] = { 8, 0, 0, 0, 16, 16, 16, 16, 40, 68, 68, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_222[] = { 8, 0, 0, 0, 64, 64, 64,124, 66, 66, 66,124, 64, 0, 0};
+static const GLubyte Fixed8x13_Character_223[] = { 8, 0, 0, 0, 92, 66, 66, 76, 80, 72, 68, 68, 56, 0, 0};
+static const GLubyte Fixed8x13_Character_224[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 8, 16, 0};
+static const GLubyte Fixed8x13_Character_225[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 8, 4, 0};
+static const GLubyte Fixed8x13_Character_226[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_227[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 76, 50, 0};
+static const GLubyte Fixed8x13_Character_228[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 36, 36, 0};
+static const GLubyte Fixed8x13_Character_229[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 24, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_230[] = { 8, 0, 0, 0,108,146,144,124, 18,108, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_231[] = { 8, 0, 16, 8, 60, 66, 64, 64, 66, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_232[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 8, 16, 0};
+static const GLubyte Fixed8x13_Character_233[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_234[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_235[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 36, 36, 0};
+static const GLubyte Fixed8x13_Character_236[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 16, 32, 0};
+static const GLubyte Fixed8x13_Character_237[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 32, 16, 0};
+static const GLubyte Fixed8x13_Character_238[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 72, 48, 0};
+static const GLubyte Fixed8x13_Character_239[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 40, 40, 0};
+static const GLubyte Fixed8x13_Character_240[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 4, 40, 24, 36, 0};
+static const GLubyte Fixed8x13_Character_241[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 0, 0, 76, 50, 0};
+static const GLubyte Fixed8x13_Character_242[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 16, 32, 0};
+static const GLubyte Fixed8x13_Character_243[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_244[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_245[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 76, 50, 0};
+static const GLubyte Fixed8x13_Character_246[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 36, 36, 0};
+static const GLubyte Fixed8x13_Character_247[] = { 8, 0, 0, 0, 0, 16, 16, 0,124, 0, 16, 16, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_248[] = { 8, 0, 0, 64, 60, 98, 82, 74, 70, 60, 2, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_249[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 16, 32, 0};
+static const GLubyte Fixed8x13_Character_250[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_251[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_252[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 40, 40, 0};
+static const GLubyte Fixed8x13_Character_253[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_254[] = { 8, 0, 64, 64, 92, 98, 66, 66, 98, 92, 64, 64, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_255[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 36, 36, 0};
+
+/* The font characters mapping: */
+static const GLubyte* Fixed8x13_Character_Map[] = {Fixed8x13_Character_000,Fixed8x13_Character_001,Fixed8x13_Character_002,Fixed8x13_Character_003,Fixed8x13_Character_004,Fixed8x13_Character_005,Fixed8x13_Character_006,Fixed8x13_Character_007,Fixed8x13_Character_008,Fixed8x13_Character_009,Fixed8x13_Character_010,Fixed8x13_Character_011,Fixed8x13_Character_012,Fixed8x13_Character_013,Fixed8x13_Character_014,Fixed8x13_Character_015,
+ Fixed8x13_Character_016,Fixed8x13_Character_017,Fixed8x13_Character_018,Fixed8x13_Character_019,Fixed8x13_Character_020,Fixed8x13_Character_021,Fixed8x13_Character_022,Fixed8x13_Character_023,Fixed8x13_Character_024,Fixed8x13_Character_025,Fixed8x13_Character_026,Fixed8x13_Character_027,Fixed8x13_Character_028,Fixed8x13_Character_029,Fixed8x13_Character_030,Fixed8x13_Character_031,
+ Fixed8x13_Character_032,Fixed8x13_Character_033,Fixed8x13_Character_034,Fixed8x13_Character_035,Fixed8x13_Character_036,Fixed8x13_Character_037,Fixed8x13_Character_038,Fixed8x13_Character_039,Fixed8x13_Character_040,Fixed8x13_Character_041,Fixed8x13_Character_042,Fixed8x13_Character_043,Fixed8x13_Character_044,Fixed8x13_Character_045,Fixed8x13_Character_046,Fixed8x13_Character_047,
+ Fixed8x13_Character_048,Fixed8x13_Character_049,Fixed8x13_Character_050,Fixed8x13_Character_051,Fixed8x13_Character_052,Fixed8x13_Character_053,Fixed8x13_Character_054,Fixed8x13_Character_055,Fixed8x13_Character_056,Fixed8x13_Character_057,Fixed8x13_Character_058,Fixed8x13_Character_059,Fixed8x13_Character_060,Fixed8x13_Character_061,Fixed8x13_Character_062,Fixed8x13_Character_063,
+ Fixed8x13_Character_064,Fixed8x13_Character_065,Fixed8x13_Character_066,Fixed8x13_Character_067,Fixed8x13_Character_068,Fixed8x13_Character_069,Fixed8x13_Character_070,Fixed8x13_Character_071,Fixed8x13_Character_072,Fixed8x13_Character_073,Fixed8x13_Character_074,Fixed8x13_Character_075,Fixed8x13_Character_076,Fixed8x13_Character_077,Fixed8x13_Character_078,Fixed8x13_Character_079,
+ Fixed8x13_Character_080,Fixed8x13_Character_081,Fixed8x13_Character_082,Fixed8x13_Character_083,Fixed8x13_Character_084,Fixed8x13_Character_085,Fixed8x13_Character_086,Fixed8x13_Character_087,Fixed8x13_Character_088,Fixed8x13_Character_089,Fixed8x13_Character_090,Fixed8x13_Character_091,Fixed8x13_Character_092,Fixed8x13_Character_093,Fixed8x13_Character_094,Fixed8x13_Character_095,
+ Fixed8x13_Character_096,Fixed8x13_Character_097,Fixed8x13_Character_098,Fixed8x13_Character_099,Fixed8x13_Character_100,Fixed8x13_Character_101,Fixed8x13_Character_102,Fixed8x13_Character_103,Fixed8x13_Character_104,Fixed8x13_Character_105,Fixed8x13_Character_106,Fixed8x13_Character_107,Fixed8x13_Character_108,Fixed8x13_Character_109,Fixed8x13_Character_110,Fixed8x13_Character_111,
+ Fixed8x13_Character_112,Fixed8x13_Character_113,Fixed8x13_Character_114,Fixed8x13_Character_115,Fixed8x13_Character_116,Fixed8x13_Character_117,Fixed8x13_Character_118,Fixed8x13_Character_119,Fixed8x13_Character_120,Fixed8x13_Character_121,Fixed8x13_Character_122,Fixed8x13_Character_123,Fixed8x13_Character_124,Fixed8x13_Character_125,Fixed8x13_Character_126,Fixed8x13_Character_032,
+ Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,
+ Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,
+ Fixed8x13_Character_160,Fixed8x13_Character_161,Fixed8x13_Character_162,Fixed8x13_Character_163,Fixed8x13_Character_164,Fixed8x13_Character_165,Fixed8x13_Character_166,Fixed8x13_Character_167,Fixed8x13_Character_168,Fixed8x13_Character_169,Fixed8x13_Character_170,Fixed8x13_Character_171,Fixed8x13_Character_172,Fixed8x13_Character_173,Fixed8x13_Character_174,Fixed8x13_Character_175,
+ Fixed8x13_Character_176,Fixed8x13_Character_177,Fixed8x13_Character_178,Fixed8x13_Character_179,Fixed8x13_Character_180,Fixed8x13_Character_181,Fixed8x13_Character_182,Fixed8x13_Character_183,Fixed8x13_Character_184,Fixed8x13_Character_185,Fixed8x13_Character_186,Fixed8x13_Character_187,Fixed8x13_Character_188,Fixed8x13_Character_189,Fixed8x13_Character_190,Fixed8x13_Character_191,
+ Fixed8x13_Character_192,Fixed8x13_Character_193,Fixed8x13_Character_194,Fixed8x13_Character_195,Fixed8x13_Character_196,Fixed8x13_Character_197,Fixed8x13_Character_198,Fixed8x13_Character_199,Fixed8x13_Character_200,Fixed8x13_Character_201,Fixed8x13_Character_202,Fixed8x13_Character_203,Fixed8x13_Character_204,Fixed8x13_Character_205,Fixed8x13_Character_206,Fixed8x13_Character_207,
+ Fixed8x13_Character_208,Fixed8x13_Character_209,Fixed8x13_Character_210,Fixed8x13_Character_211,Fixed8x13_Character_212,Fixed8x13_Character_213,Fixed8x13_Character_214,Fixed8x13_Character_215,Fixed8x13_Character_216,Fixed8x13_Character_217,Fixed8x13_Character_218,Fixed8x13_Character_219,Fixed8x13_Character_220,Fixed8x13_Character_221,Fixed8x13_Character_222,Fixed8x13_Character_223,
+ Fixed8x13_Character_224,Fixed8x13_Character_225,Fixed8x13_Character_226,Fixed8x13_Character_227,Fixed8x13_Character_228,Fixed8x13_Character_229,Fixed8x13_Character_230,Fixed8x13_Character_231,Fixed8x13_Character_232,Fixed8x13_Character_233,Fixed8x13_Character_234,Fixed8x13_Character_235,Fixed8x13_Character_236,Fixed8x13_Character_237,Fixed8x13_Character_238,Fixed8x13_Character_239,
+ Fixed8x13_Character_240,Fixed8x13_Character_241,Fixed8x13_Character_242,Fixed8x13_Character_243,Fixed8x13_Character_244,Fixed8x13_Character_245,Fixed8x13_Character_246,Fixed8x13_Character_247,Fixed8x13_Character_248,Fixed8x13_Character_249,Fixed8x13_Character_250,Fixed8x13_Character_251,Fixed8x13_Character_252,Fixed8x13_Character_253,Fixed8x13_Character_254,Fixed8x13_Character_255,NULL};
+
+/* The font structure: */
+const SFG_Font fgFontFixed8x13 = { "-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1", 256, 14, Fixed8x13_Character_Map, 0, 3 };
+
+static const GLubyte Fixed9x15_Character_000[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_001[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 28, 0, 62, 0,127, 0,255,128,127, 0, 62, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_002[] = { 9, 0, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128};
+static const GLubyte Fixed9x15_Character_003[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 0, 31, 0, 0, 0, 72, 0, 72, 0,120, 0, 72, 0, 72, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_004[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 14, 0, 72, 0, 79, 0, 64, 0,112, 0, 64, 0,120, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_005[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 0, 14, 0, 9, 0, 14, 0, 0, 0, 56, 0, 64, 0, 64, 0, 64, 0, 56, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_006[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 14, 0, 8, 0, 15, 0, 0, 0,120, 0, 64, 0, 64, 0, 64, 0, 64, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_007[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 18, 0, 18, 0, 12, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_008[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_009[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 68, 0, 76, 0, 84, 0,100, 0, 68, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_010[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 0, 31, 0, 0, 0, 16, 0, 40, 0, 40, 0, 68, 0, 68, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_011[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
+static const GLubyte Fixed9x15_Character_012[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_013[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_014[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
+static const GLubyte Fixed9x15_Character_015[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,255,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
+static const GLubyte Fixed9x15_Character_016[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128};
+static const GLubyte Fixed9x15_Character_017[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_018[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_019[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_020[] = { 9, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_021[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 15,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
+static const GLubyte Fixed9x15_Character_022[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,248, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
+static const GLubyte Fixed9x15_Character_023[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
+static const GLubyte Fixed9x15_Character_024[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_025[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0};
+static const GLubyte Fixed9x15_Character_026[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 3, 0, 28, 0, 96, 0, 28, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_027[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 96, 0, 28, 0, 3, 0, 28, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_028[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 34, 0, 34, 0, 34, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_029[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0,127, 0, 8, 0,127, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_030[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 81, 0, 48, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 14, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_031[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_032[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_033[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_034[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 18, 0, 18, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_035[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 0, 36, 0,126, 0, 36, 0, 36, 0,126, 0, 36, 0, 36, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_036[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 62, 0, 73, 0, 9, 0, 9, 0, 10, 0, 28, 0, 40, 0, 72, 0, 73, 0, 62, 0, 8, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_037[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 66, 0, 37, 0, 37, 0, 18, 0, 8, 0, 8, 0, 36, 0, 82, 0, 82, 0, 33, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_038[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 49, 0, 74, 0, 68, 0, 74, 0, 49, 0, 48, 0, 72, 0, 72, 0, 72, 0, 48, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_039[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 4, 0, 6, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_040[] = { 9, 0, 0, 0, 0, 0, 0, 4, 0, 8, 0, 8, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 8, 0, 8, 0, 4, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_041[] = { 9, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 8, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 8, 0, 8, 0, 16, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_042[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 73, 0, 42, 0, 28, 0, 42, 0, 73, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_043[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_044[] = { 9, 0, 0, 8, 0, 4, 0, 4, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_045[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_046[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_047[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 32, 0, 32, 0, 16, 0, 8, 0, 8, 0, 4, 0, 2, 0, 2, 0, 1, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_048[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_049[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 72, 0, 40, 0, 24, 0, 8, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_050[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_051[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 1, 0, 1, 0, 14, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_052[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0,127, 0, 66, 0, 34, 0, 18, 0, 10, 0, 6, 0, 2, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_053[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 1, 0, 1, 0, 97, 0, 94, 0, 64, 0, 64, 0,127, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_054[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 32, 0, 30, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_055[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 16, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0, 1, 0,127, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_056[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 34, 0, 28, 0, 34, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_057[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 2, 0, 1, 0, 1, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_058[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_059[] = { 9, 0, 0, 8, 0, 4, 0, 4, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_060[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 0, 8, 0, 16, 0, 32, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_061[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_062[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 2, 0, 4, 0, 8, 0, 16, 0, 32, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_063[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8, 0, 8, 0, 4, 0, 2, 0, 1, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_064[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0, 77, 0, 83, 0, 81, 0, 79, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_065[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 34, 0, 20, 0, 8, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_066[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 33, 0, 33, 0, 33, 0, 33, 0,126, 0, 33, 0, 33, 0, 33, 0,126, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_067[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_068[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0,126, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_069[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0, 32, 0,127, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_070[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0, 32, 0,127, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_071[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 71, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_072[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_073[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_074[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 15,128, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_075[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 66, 0, 68, 0, 72, 0, 80, 0,112, 0, 72, 0, 68, 0, 66, 0, 65, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_076[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_077[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 73, 0, 73, 0, 85, 0, 85, 0, 99, 0, 65, 0, 65, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_078[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 67, 0, 69, 0, 73, 0, 81, 0, 97, 0, 65, 0, 65, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_079[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_080[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_081[] = { 9, 0, 0, 0, 0, 3, 0, 4, 0, 62, 0, 73, 0, 81, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_082[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 66, 0, 68, 0, 72, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_083[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 1, 0, 6, 0, 56, 0, 64, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_084[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,127, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_085[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_086[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 20, 0, 20, 0, 20, 0, 34, 0, 34, 0, 34, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_087[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 85, 0, 73, 0, 73, 0, 73, 0, 73, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_088[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 34, 0, 20, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_089[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_090[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_091[] = { 9, 0, 0, 0, 0, 0, 0, 30, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 30, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_092[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 2, 0, 4, 0, 8, 0, 8, 0, 16, 0, 32, 0, 32, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_093[] = { 9, 0, 0, 0, 0, 0, 0, 60, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 60, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_094[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_095[] = { 9, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_096[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 8, 0, 16, 0, 48, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_097[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_098[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 97, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_099[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_100[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 67, 0, 61, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_101[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_102[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 17, 0, 14, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_103[] = { 9, 0, 0, 62, 0, 65, 0, 65, 0, 62, 0, 64, 0, 60, 0, 66, 0, 66, 0, 66, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_104[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_105[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_106[] = { 9, 0, 0, 60, 0, 66, 0, 66, 0, 66, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 14, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_107[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 70, 0, 88, 0, 96, 0, 88, 0, 70, 0, 65, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_108[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_109[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 73, 0, 73, 0, 73, 0, 73, 0, 73, 0,118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_110[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_111[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_112[] = { 9, 0, 0, 64, 0, 64, 0, 64, 0, 94, 0, 97, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_113[] = { 9, 0, 0, 1, 0, 1, 0, 1, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 67, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_114[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 32, 0, 32, 0, 33, 0, 49, 0, 78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_115[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 62, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_116[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 17, 0, 16, 0, 16, 0, 16, 0, 16, 0,126, 0, 16, 0, 16, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_117[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_118[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 20, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_119[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 85, 0, 73, 0, 73, 0, 73, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_120[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_121[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_122[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_123[] = { 9, 0, 0, 0, 0, 0, 0, 7, 0, 8, 0, 8, 0, 8, 0, 4, 0, 24, 0, 24, 0, 4, 0, 8, 0, 8, 0, 8, 0, 7, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_124[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_125[] = { 9, 0, 0, 0, 0, 0, 0,112, 0, 8, 0, 8, 0, 8, 0, 16, 0, 12, 0, 12, 0, 16, 0, 8, 0, 8, 0, 8, 0,112, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_126[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 0, 73, 0, 49, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_127[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_128[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_129[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_130[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_131[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_132[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_133[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_134[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_135[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_136[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_137[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_138[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_139[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_140[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_141[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_142[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_143[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_144[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_145[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_146[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_147[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_148[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_149[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_150[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_151[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_152[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_153[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_154[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_155[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_156[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_157[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_158[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_159[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_160[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_161[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_162[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 60, 0, 82, 0, 80, 0, 72, 0, 74, 0, 60, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_163[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 81, 0, 48, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 14, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_164[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 62, 0, 34, 0, 34, 0, 62, 0, 65, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_165[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 62, 0, 8, 0, 62, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_166[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_167[] = { 9, 0, 0, 0, 0, 0, 0, 24, 0, 36, 0, 4, 0, 24, 0, 36, 0, 36, 0, 36, 0, 24, 0, 32, 0, 36, 0, 24, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_168[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0,153, 0,165, 0,161, 0,165, 0,153, 0, 66, 0, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_170[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 60, 0, 72, 0, 56, 0, 72, 0, 48, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_171[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 18, 0, 36, 0, 72, 0, 72, 0, 36, 0, 18, 0, 9, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_172[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_173[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0,165, 0,169, 0,185, 0,165, 0,185, 0, 66, 0, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_175[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_176[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 18, 0, 18, 0, 12, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_177[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_178[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0, 64, 0, 48, 0, 8, 0, 72, 0, 48, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_179[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 72, 0, 8, 0, 16, 0, 72, 0, 48, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_180[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_181[] = { 9, 0, 0, 0, 0, 64, 0, 64, 0, 93, 0, 99, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_182[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 61, 0, 69, 0, 69, 0, 69, 0, 63, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_183[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_184[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_185[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112, 0, 32, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_186[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 56, 0, 68, 0, 68, 0, 56, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_187[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0, 36, 0, 18, 0, 9, 0, 9, 0, 18, 0, 36, 0, 72, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_188[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 13, 0, 9, 0, 5, 0,115, 0, 33, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_189[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 8, 0, 6, 0, 1, 0,121, 0, 38, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_190[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 13, 0, 9, 0, 5, 0, 51, 0, 73, 0, 8, 0, 16, 0, 72, 0, 48, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_191[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 64, 0, 32, 0, 16, 0, 8, 0, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_192[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 8, 0, 16, 0, 32, 0};
+static const GLubyte Fixed9x15_Character_193[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 8, 0, 4, 0, 2, 0};
+static const GLubyte Fixed9x15_Character_194[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 34, 0, 20, 0, 8, 0};
+static const GLubyte Fixed9x15_Character_195[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 78, 0, 49, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_196[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 34, 0, 34, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_197[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 20, 0, 28, 0, 34, 0, 28, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_198[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 79, 0, 72, 0, 72, 0, 72, 0,126, 0, 72, 0, 72, 0, 72, 0, 72, 0, 55, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_199[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_200[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 8, 0, 16, 0, 32, 0};
+static const GLubyte Fixed9x15_Character_201[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 8, 0, 4, 0, 2, 0};
+static const GLubyte Fixed9x15_Character_202[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 34, 0, 20, 0, 8, 0};
+static const GLubyte Fixed9x15_Character_203[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 34, 0, 34, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_204[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0};
+static const GLubyte Fixed9x15_Character_205[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0};
+static const GLubyte Fixed9x15_Character_206[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0};
+static const GLubyte Fixed9x15_Character_207[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_208[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 33, 0, 33, 0, 33, 0, 33, 0,225, 0, 33, 0, 33, 0, 33, 0,124, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_209[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 73, 0, 73, 0, 81, 0, 97, 0, 65, 0, 0, 0, 78, 0, 49, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_210[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0};
+static const GLubyte Fixed9x15_Character_211[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0};
+static const GLubyte Fixed9x15_Character_212[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0};
+static const GLubyte Fixed9x15_Character_213[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 78, 0, 49, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_214[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_215[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_216[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 62, 0, 97, 0, 81, 0, 81, 0, 73, 0, 73, 0, 69, 0, 69, 0, 67, 0, 62, 0, 1, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_217[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 8, 0, 16, 0, 32, 0};
+static const GLubyte Fixed9x15_Character_218[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0, 2, 0};
+static const GLubyte Fixed9x15_Character_219[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 34, 0, 20, 0, 8, 0};
+static const GLubyte Fixed9x15_Character_220[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 34, 0, 34, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_221[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0, 2, 0};
+static const GLubyte Fixed9x15_Character_222[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 64, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 64, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_223[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 44, 0, 34, 0, 34, 0, 34, 0, 36, 0,104, 0, 36, 0, 34, 0, 34, 0, 28, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_224[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 4, 0, 8, 0, 16, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_225[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_226[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_227[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 38, 0, 25, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_228[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_229[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 12, 0, 18, 0, 12, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_230[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 73, 0, 72, 0, 62, 0, 9, 0, 73, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_231[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_232[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_233[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_234[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_235[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_236[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_237[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_238[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 68, 0, 40, 0, 16, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_239[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_240[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 4, 0, 40, 0, 24, 0, 36, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_241[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 78, 0, 49, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_242[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_243[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_244[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_245[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 78, 0, 49, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_246[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_247[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 28, 0, 8, 0, 0, 0,127, 0, 0, 0, 8, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_248[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 62, 0, 81, 0, 81, 0, 73, 0, 69, 0, 69, 0, 62, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_249[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_250[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_251[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_252[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_253[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_254[] = { 9, 0, 0, 64, 0, 64, 0, 64, 0, 94, 0, 97, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed9x15_Character_255[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0};
+
+/* The font characters mapping: */
+static const GLubyte* Fixed9x15_Character_Map[] = {Fixed9x15_Character_000,Fixed9x15_Character_001,Fixed9x15_Character_002,Fixed9x15_Character_003,Fixed9x15_Character_004,Fixed9x15_Character_005,Fixed9x15_Character_006,Fixed9x15_Character_007,Fixed9x15_Character_008,Fixed9x15_Character_009,Fixed9x15_Character_010,Fixed9x15_Character_011,Fixed9x15_Character_012,Fixed9x15_Character_013,Fixed9x15_Character_014,Fixed9x15_Character_015,
+ Fixed9x15_Character_016,Fixed9x15_Character_017,Fixed9x15_Character_018,Fixed9x15_Character_019,Fixed9x15_Character_020,Fixed9x15_Character_021,Fixed9x15_Character_022,Fixed9x15_Character_023,Fixed9x15_Character_024,Fixed9x15_Character_025,Fixed9x15_Character_026,Fixed9x15_Character_027,Fixed9x15_Character_028,Fixed9x15_Character_029,Fixed9x15_Character_030,Fixed9x15_Character_031,
+ Fixed9x15_Character_032,Fixed9x15_Character_033,Fixed9x15_Character_034,Fixed9x15_Character_035,Fixed9x15_Character_036,Fixed9x15_Character_037,Fixed9x15_Character_038,Fixed9x15_Character_039,Fixed9x15_Character_040,Fixed9x15_Character_041,Fixed9x15_Character_042,Fixed9x15_Character_043,Fixed9x15_Character_044,Fixed9x15_Character_045,Fixed9x15_Character_046,Fixed9x15_Character_047,
+ Fixed9x15_Character_048,Fixed9x15_Character_049,Fixed9x15_Character_050,Fixed9x15_Character_051,Fixed9x15_Character_052,Fixed9x15_Character_053,Fixed9x15_Character_054,Fixed9x15_Character_055,Fixed9x15_Character_056,Fixed9x15_Character_057,Fixed9x15_Character_058,Fixed9x15_Character_059,Fixed9x15_Character_060,Fixed9x15_Character_061,Fixed9x15_Character_062,Fixed9x15_Character_063,
+ Fixed9x15_Character_064,Fixed9x15_Character_065,Fixed9x15_Character_066,Fixed9x15_Character_067,Fixed9x15_Character_068,Fixed9x15_Character_069,Fixed9x15_Character_070,Fixed9x15_Character_071,Fixed9x15_Character_072,Fixed9x15_Character_073,Fixed9x15_Character_074,Fixed9x15_Character_075,Fixed9x15_Character_076,Fixed9x15_Character_077,Fixed9x15_Character_078,Fixed9x15_Character_079,
+ Fixed9x15_Character_080,Fixed9x15_Character_081,Fixed9x15_Character_082,Fixed9x15_Character_083,Fixed9x15_Character_084,Fixed9x15_Character_085,Fixed9x15_Character_086,Fixed9x15_Character_087,Fixed9x15_Character_088,Fixed9x15_Character_089,Fixed9x15_Character_090,Fixed9x15_Character_091,Fixed9x15_Character_092,Fixed9x15_Character_093,Fixed9x15_Character_094,Fixed9x15_Character_095,
+ Fixed9x15_Character_096,Fixed9x15_Character_097,Fixed9x15_Character_098,Fixed9x15_Character_099,Fixed9x15_Character_100,Fixed9x15_Character_101,Fixed9x15_Character_102,Fixed9x15_Character_103,Fixed9x15_Character_104,Fixed9x15_Character_105,Fixed9x15_Character_106,Fixed9x15_Character_107,Fixed9x15_Character_108,Fixed9x15_Character_109,Fixed9x15_Character_110,Fixed9x15_Character_111,
+ Fixed9x15_Character_112,Fixed9x15_Character_113,Fixed9x15_Character_114,Fixed9x15_Character_115,Fixed9x15_Character_116,Fixed9x15_Character_117,Fixed9x15_Character_118,Fixed9x15_Character_119,Fixed9x15_Character_120,Fixed9x15_Character_121,Fixed9x15_Character_122,Fixed9x15_Character_123,Fixed9x15_Character_124,Fixed9x15_Character_125,Fixed9x15_Character_126,Fixed9x15_Character_032,
+ Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,
+ Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,
+ Fixed9x15_Character_160,Fixed9x15_Character_161,Fixed9x15_Character_162,Fixed9x15_Character_163,Fixed9x15_Character_164,Fixed9x15_Character_165,Fixed9x15_Character_166,Fixed9x15_Character_167,Fixed9x15_Character_168,Fixed9x15_Character_169,Fixed9x15_Character_170,Fixed9x15_Character_171,Fixed9x15_Character_172,Fixed9x15_Character_173,Fixed9x15_Character_174,Fixed9x15_Character_175,
+ Fixed9x15_Character_176,Fixed9x15_Character_177,Fixed9x15_Character_178,Fixed9x15_Character_179,Fixed9x15_Character_180,Fixed9x15_Character_181,Fixed9x15_Character_182,Fixed9x15_Character_183,Fixed9x15_Character_184,Fixed9x15_Character_185,Fixed9x15_Character_186,Fixed9x15_Character_187,Fixed9x15_Character_188,Fixed9x15_Character_189,Fixed9x15_Character_190,Fixed9x15_Character_191,
+ Fixed9x15_Character_192,Fixed9x15_Character_193,Fixed9x15_Character_194,Fixed9x15_Character_195,Fixed9x15_Character_196,Fixed9x15_Character_197,Fixed9x15_Character_198,Fixed9x15_Character_199,Fixed9x15_Character_200,Fixed9x15_Character_201,Fixed9x15_Character_202,Fixed9x15_Character_203,Fixed9x15_Character_204,Fixed9x15_Character_205,Fixed9x15_Character_206,Fixed9x15_Character_207,
+ Fixed9x15_Character_208,Fixed9x15_Character_209,Fixed9x15_Character_210,Fixed9x15_Character_211,Fixed9x15_Character_212,Fixed9x15_Character_213,Fixed9x15_Character_214,Fixed9x15_Character_215,Fixed9x15_Character_216,Fixed9x15_Character_217,Fixed9x15_Character_218,Fixed9x15_Character_219,Fixed9x15_Character_220,Fixed9x15_Character_221,Fixed9x15_Character_222,Fixed9x15_Character_223,
+ Fixed9x15_Character_224,Fixed9x15_Character_225,Fixed9x15_Character_226,Fixed9x15_Character_227,Fixed9x15_Character_228,Fixed9x15_Character_229,Fixed9x15_Character_230,Fixed9x15_Character_231,Fixed9x15_Character_232,Fixed9x15_Character_233,Fixed9x15_Character_234,Fixed9x15_Character_235,Fixed9x15_Character_236,Fixed9x15_Character_237,Fixed9x15_Character_238,Fixed9x15_Character_239,
+ Fixed9x15_Character_240,Fixed9x15_Character_241,Fixed9x15_Character_242,Fixed9x15_Character_243,Fixed9x15_Character_244,Fixed9x15_Character_245,Fixed9x15_Character_246,Fixed9x15_Character_247,Fixed9x15_Character_248,Fixed9x15_Character_249,Fixed9x15_Character_250,Fixed9x15_Character_251,Fixed9x15_Character_252,Fixed9x15_Character_253,Fixed9x15_Character_254,Fixed9x15_Character_255,NULL};
+
+/* The font structure: */
+const SFG_Font fgFontFixed9x15 = { "-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1", 256, 16, Fixed9x15_Character_Map, 0, 4 };
+
+static const GLubyte Helvetica10_Character_000[] = { 8, 0, 0, 0, 84, 0, 68, 0, 68, 0, 84, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_001[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_002[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_003[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_004[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_005[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_006[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_007[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_008[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_009[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_010[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_011[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_012[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_013[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_014[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_015[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_016[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_017[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_018[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_019[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_020[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_021[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_022[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_023[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_024[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_025[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_026[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_027[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_028[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_029[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_030[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_031[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_032[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_033[] = { 3, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica10_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 0, 0, 0};
+static const GLubyte Helvetica10_Character_035[] = { 6, 0, 0, 0, 80, 80,248, 40,124, 40, 40, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_036[] = { 6, 0, 0, 32,112,168, 40,112,160,168,112, 32, 0, 0, 0};
+static const GLubyte Helvetica10_Character_037[] = { 9, 0, 0, 0, 0, 0, 0, 38, 0, 41, 0, 22, 0, 16, 0, 8, 0,104, 0,148, 0,100, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_038[] = { 8, 0, 0, 0, 50, 76, 76, 82, 48, 40, 40, 16, 0, 0, 0};
+static const GLubyte Helvetica10_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 32, 0, 0, 0};
+static const GLubyte Helvetica10_Character_040[] = { 4, 0, 32, 64, 64,128,128,128,128, 64, 64, 32, 0, 0, 0};
+static const GLubyte Helvetica10_Character_041[] = { 4, 0, 64, 32, 32, 16, 16, 16, 16, 32, 32, 64, 0, 0, 0};
+static const GLubyte Helvetica10_Character_042[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0,160, 64,160, 0, 0, 0};
+static const GLubyte Helvetica10_Character_043[] = { 6, 0, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_044[] = { 3, 0,128, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_045[] = { 7, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_046[] = { 3, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_047[] = { 3, 0, 0, 0,128,128, 64, 64, 64, 64, 32, 32, 0, 0, 0};
+static const GLubyte Helvetica10_Character_048[] = { 6, 0, 0, 0,112,136,136,136,136,136,136,112, 0, 0, 0};
+static const GLubyte Helvetica10_Character_049[] = { 6, 0, 0, 0, 32, 32, 32, 32, 32, 32, 96, 32, 0, 0, 0};
+static const GLubyte Helvetica10_Character_050[] = { 6, 0, 0, 0,248,128, 64, 48, 8, 8,136,112, 0, 0, 0};
+static const GLubyte Helvetica10_Character_051[] = { 6, 0, 0, 0,112,136, 8, 8, 48, 8,136,112, 0, 0, 0};
+static const GLubyte Helvetica10_Character_052[] = { 6, 0, 0, 0, 16, 16,248,144, 80, 80, 48, 16, 0, 0, 0};
+static const GLubyte Helvetica10_Character_053[] = { 6, 0, 0, 0,112,136, 8, 8,240,128,128,248, 0, 0, 0};
+static const GLubyte Helvetica10_Character_054[] = { 6, 0, 0, 0,112,136,136,200,176,128,136,112, 0, 0, 0};
+static const GLubyte Helvetica10_Character_055[] = { 6, 0, 0, 0, 64, 64, 32, 32, 16, 16, 8,248, 0, 0, 0};
+static const GLubyte Helvetica10_Character_056[] = { 6, 0, 0, 0,112,136,136,136,112,136,136,112, 0, 0, 0};
+static const GLubyte Helvetica10_Character_057[] = { 6, 0, 0, 0,112,136, 8,104,152,136,136,112, 0, 0, 0};
+static const GLubyte Helvetica10_Character_058[] = { 3, 0, 0, 0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_059[] = { 3, 0,128, 64, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_060[] = { 6, 0, 0, 0, 0, 16, 32, 64, 32, 16, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_061[] = { 5, 0, 0, 0, 0, 0,240, 0,240, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_062[] = { 6, 0, 0, 0, 0, 64, 32, 16, 32, 64, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_063[] = { 6, 0, 0, 0, 32, 0, 32, 32, 16, 8, 72, 48, 0, 0, 0};
+static const GLubyte Helvetica10_Character_064[] = { 11, 0, 0, 62, 0, 64, 0,155, 0,164,128,164,128,162, 64,146, 64, 77, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_065[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 0, 0};
+static const GLubyte Helvetica10_Character_066[] = { 7, 0, 0, 0,120, 68, 68, 68,120, 68, 68,120, 0, 0, 0};
+static const GLubyte Helvetica10_Character_067[] = { 8, 0, 0, 0, 60, 66, 64, 64, 64, 64, 66, 60, 0, 0, 0};
+static const GLubyte Helvetica10_Character_068[] = { 8, 0, 0, 0,120, 68, 66, 66, 66, 66, 68,120, 0, 0, 0};
+static const GLubyte Helvetica10_Character_069[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 0, 0};
+static const GLubyte Helvetica10_Character_070[] = { 6, 0, 0, 0, 64, 64, 64, 64,120, 64, 64,124, 0, 0, 0};
+static const GLubyte Helvetica10_Character_071[] = { 8, 0, 0, 0, 58, 70, 66, 70, 64, 64, 66, 60, 0, 0, 0};
+static const GLubyte Helvetica10_Character_072[] = { 8, 0, 0, 0, 66, 66, 66, 66,126, 66, 66, 66, 0, 0, 0};
+static const GLubyte Helvetica10_Character_073[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica10_Character_074[] = { 5, 0, 0, 0, 96,144, 16, 16, 16, 16, 16, 16, 0, 0, 0};
+static const GLubyte Helvetica10_Character_075[] = { 7, 0, 0, 0, 68, 68, 72, 72,112, 80, 72, 68, 0, 0, 0};
+static const GLubyte Helvetica10_Character_076[] = { 6, 0, 0, 0,120, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica10_Character_077[] = { 9, 0, 0, 0, 0, 0, 0, 73, 0, 73, 0, 73, 0, 85, 0, 85, 0, 99, 0, 99, 0, 65, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_078[] = { 8, 0, 0, 0, 70, 70, 74, 74, 82, 82, 98, 98, 0, 0, 0};
+static const GLubyte Helvetica10_Character_079[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 0, 0};
+static const GLubyte Helvetica10_Character_080[] = { 7, 0, 0, 0, 64, 64, 64, 64,120, 68, 68,120, 0, 0, 0};
+static const GLubyte Helvetica10_Character_081[] = { 8, 0, 0, 1, 62, 70, 74, 66, 66, 66, 66, 60, 0, 0, 0};
+static const GLubyte Helvetica10_Character_082[] = { 7, 0, 0, 0, 68, 68, 68, 68,120, 68, 68,120, 0, 0, 0};
+static const GLubyte Helvetica10_Character_083[] = { 7, 0, 0, 0, 56, 68, 68, 4, 56, 64, 68, 56, 0, 0, 0};
+static const GLubyte Helvetica10_Character_084[] = { 5, 0, 0, 0, 32, 32, 32, 32, 32, 32, 32,248, 0, 0, 0};
+static const GLubyte Helvetica10_Character_085[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 0, 0};
+static const GLubyte Helvetica10_Character_086[] = { 7, 0, 0, 0, 16, 40, 40, 68, 68, 68,130,130, 0, 0, 0};
+static const GLubyte Helvetica10_Character_087[] = { 9, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 85, 0, 73, 0, 73, 0,136,128,136,128, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_088[] = { 7, 0, 0, 0, 68, 68, 40, 40, 16, 40, 68, 68, 0, 0, 0};
+static const GLubyte Helvetica10_Character_089[] = { 7, 0, 0, 0, 16, 16, 16, 40, 40, 68, 68,130, 0, 0, 0};
+static const GLubyte Helvetica10_Character_090[] = { 7, 0, 0, 0,124, 64, 32, 16, 16, 8, 4,124, 0, 0, 0};
+static const GLubyte Helvetica10_Character_091[] = { 3, 0, 96, 64, 64, 64, 64, 64, 64, 64, 64, 96, 0, 0, 0};
+static const GLubyte Helvetica10_Character_092[] = { 3, 0, 0, 0, 32, 32, 64, 64, 64, 64,128,128, 0, 0, 0};
+static const GLubyte Helvetica10_Character_093[] = { 3, 0,192, 64, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0};
+static const GLubyte Helvetica10_Character_094[] = { 6, 0, 0, 0, 0, 0, 0,136, 80, 80, 32, 32, 0, 0, 0};
+static const GLubyte Helvetica10_Character_095[] = { 6, 0,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 63, 64, 32, 0, 0, 0};
+static const GLubyte Helvetica10_Character_097[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_098[] = { 6, 0, 0, 0,176,200,136,136,200,176,128,128, 0, 0, 0};
+static const GLubyte Helvetica10_Character_099[] = { 5, 0, 0, 0, 96,144,128,128,144, 96, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_100[] = { 6, 0, 0, 0,104,152,136,136,152,104, 8, 8, 0, 0, 0};
+static const GLubyte Helvetica10_Character_101[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_102[] = { 4, 0, 0, 0, 64, 64, 64, 64, 64,224, 64, 48, 0, 0, 0};
+static const GLubyte Helvetica10_Character_103[] = { 6, 0,112, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_104[] = { 6, 0, 0, 0,136,136,136,136,200,176,128,128, 0, 0, 0};
+static const GLubyte Helvetica10_Character_105[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 0, 0, 0};
+static const GLubyte Helvetica10_Character_106[] = { 2, 0, 0,128,128,128,128,128,128,128, 0,128, 0, 0, 0};
+static const GLubyte Helvetica10_Character_107[] = { 5, 0, 0, 0,144,144,160,192,160,144,128,128, 0, 0, 0};
+static const GLubyte Helvetica10_Character_108[] = { 2, 0, 0, 0,128,128,128,128,128,128,128,128, 0, 0, 0};
+static const GLubyte Helvetica10_Character_109[] = { 8, 0, 0, 0,146,146,146,146,146,236, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_110[] = { 6, 0, 0, 0,136,136,136,136,200,176, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_111[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_112[] = { 6, 0,128,128,176,200,136,136,200,176, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_113[] = { 6, 0, 8, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_114[] = { 4, 0, 0, 0,128,128,128,128,192,160, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_115[] = { 5, 0, 0, 0, 96,144, 16, 96,144, 96, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_116[] = { 4, 0, 0, 0, 96, 64, 64, 64, 64,224, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica10_Character_117[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_118[] = { 6, 0, 0, 0, 32, 32, 80, 80,136,136, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_119[] = { 8, 0, 0, 0, 40, 40, 84, 84,146,146, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_120[] = { 6, 0, 0, 0,136,136, 80, 32, 80,136, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_121[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_122[] = { 5, 0, 0, 0,240,128, 64, 32, 16,240, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_123[] = { 3, 0, 32, 64, 64, 64, 64,128, 64, 64, 64, 32, 0, 0, 0};
+static const GLubyte Helvetica10_Character_124[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica10_Character_125[] = { 3, 0,128, 64, 64, 64, 64, 32, 64, 64, 64,128, 0, 0, 0};
+static const GLubyte Helvetica10_Character_126[] = { 7, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_127[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_128[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_129[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_130[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_131[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_132[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_133[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_134[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_135[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_136[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_137[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_138[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_139[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_140[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_141[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_142[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_143[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_144[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_145[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_146[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_147[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_148[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_149[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_150[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_151[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_152[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_153[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_154[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_155[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_156[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_157[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_158[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_159[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_160[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_161[] = { 3, 0, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_162[] = { 6, 0, 0, 64,112,168,160,160,168,112, 16, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_163[] = { 6, 0, 0, 0,176, 72, 64, 64,224, 64, 72, 48, 0, 0, 0};
+static const GLubyte Helvetica10_Character_164[] = { 5, 0, 0, 0, 0,144, 96,144,144, 96,144, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_165[] = { 6, 0, 0, 0, 32,248, 32,248, 80, 80,136,136, 0, 0, 0};
+static const GLubyte Helvetica10_Character_166[] = { 3, 0, 64, 64, 64, 64, 0, 0, 64, 64, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica10_Character_167[] = { 6, 0,112,136, 24,112,200,152,112,192,136,112, 0, 0, 0};
+static const GLubyte Helvetica10_Character_168[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,160, 0, 0, 0};
+static const GLubyte Helvetica10_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 77, 0, 81, 0, 77, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_170[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,160, 32,224, 0, 0, 0};
+static const GLubyte Helvetica10_Character_171[] = { 6, 0, 0, 0, 40, 80,160, 80, 40, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_172[] = { 7, 0, 0, 0, 0, 0, 4, 4,124, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_173[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 85, 0, 89, 0, 93, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_175[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,224, 0, 0, 0};
+static const GLubyte Helvetica10_Character_176[] = { 4, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_177[] = { 6, 0, 0, 0,248, 0, 32, 32,248, 32, 32, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_178[] = { 3, 0, 0, 0, 0, 0, 0,224, 64,160, 96, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_179[] = { 3, 0, 0, 0, 0, 0, 0,192, 32, 64,224, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_180[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0, 0};
+static const GLubyte Helvetica10_Character_181[] = { 5, 0,128,128,240,144,144,144,144,144, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_182[] = { 6, 0, 40, 40, 40, 40, 40,104,232,232,232,124, 0, 0, 0};
+static const GLubyte Helvetica10_Character_183[] = { 3, 0, 0, 0, 0, 0, 0,192, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_184[] = { 3, 0,192, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_185[] = { 3, 0, 0, 0, 0, 0, 0, 64, 64,192, 64, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_186[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,224,160,224, 0, 0, 0};
+static const GLubyte Helvetica10_Character_187[] = { 6, 0, 0, 0,160, 80, 40, 80,160, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_188[] = { 9, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 19, 0, 9, 0, 72, 0, 68, 0,196, 0, 66, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_189[] = { 9, 0, 0, 0, 0, 0, 0, 39, 0, 18, 0, 21, 0, 11, 0, 72, 0, 68, 0,196, 0, 66, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_190[] = { 9, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 19, 0, 9, 0,200, 0, 36, 0, 68, 0,226, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_191[] = { 6, 0, 48, 72, 64, 32, 16, 16, 0, 16, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_192[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 16, 32};
+static const GLubyte Helvetica10_Character_193[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 16, 8};
+static const GLubyte Helvetica10_Character_194[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 16};
+static const GLubyte Helvetica10_Character_195[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 20};
+static const GLubyte Helvetica10_Character_196[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 0};
+static const GLubyte Helvetica10_Character_197[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 16, 40, 16};
+static const GLubyte Helvetica10_Character_198[] = { 10, 0, 0, 0, 0, 0, 0,143,128,136, 0,120, 0, 72, 0, 47,128, 40, 0, 24, 0, 31,128, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_199[] = { 8, 0, 24, 8, 60, 66, 64, 64, 64, 64, 66, 60, 0, 0, 0};
+static const GLubyte Helvetica10_Character_200[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 16, 32};
+static const GLubyte Helvetica10_Character_201[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 16, 8};
+static const GLubyte Helvetica10_Character_202[] = { 7, 0, 0, 0,124, 64, 64,124, 64, 64, 64,124, 0, 40, 16};
+static const GLubyte Helvetica10_Character_203[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 40, 0};
+static const GLubyte Helvetica10_Character_204[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64,128};
+static const GLubyte Helvetica10_Character_205[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32};
+static const GLubyte Helvetica10_Character_206[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 64};
+static const GLubyte Helvetica10_Character_207[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 0};
+static const GLubyte Helvetica10_Character_208[] = { 8, 0, 0, 0,120, 68, 66, 66,242, 66, 68,120, 0, 0, 0};
+static const GLubyte Helvetica10_Character_209[] = { 8, 0, 0, 0, 70, 70, 74, 74, 82, 82, 98, 98, 0, 40, 20};
+static const GLubyte Helvetica10_Character_210[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 8, 16};
+static const GLubyte Helvetica10_Character_211[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 8, 4};
+static const GLubyte Helvetica10_Character_212[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 20, 8};
+static const GLubyte Helvetica10_Character_213[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 40, 20};
+static const GLubyte Helvetica10_Character_214[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 36, 0};
+static const GLubyte Helvetica10_Character_215[] = { 6, 0, 0, 0, 0,136, 80, 32, 80,136, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_216[] = { 8, 0, 0, 64, 60, 98, 82, 82, 74, 74, 70, 60, 2, 0, 0};
+static const GLubyte Helvetica10_Character_217[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 8, 16};
+static const GLubyte Helvetica10_Character_218[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 16, 8};
+static const GLubyte Helvetica10_Character_219[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 20, 8};
+static const GLubyte Helvetica10_Character_220[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 36, 0};
+static const GLubyte Helvetica10_Character_221[] = { 7, 0, 0, 0, 16, 16, 16, 40, 40, 68, 68,130, 0, 16, 8};
+static const GLubyte Helvetica10_Character_222[] = { 7, 0, 0, 0, 64, 64,120, 68, 68,120, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica10_Character_223[] = { 5, 0, 0, 0,160,144,144,144,160,144,144, 96, 0, 0, 0};
+static const GLubyte Helvetica10_Character_224[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 32, 64, 0, 0};
+static const GLubyte Helvetica10_Character_225[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 32, 16, 0, 0};
+static const GLubyte Helvetica10_Character_226[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 80, 32, 0, 0};
+static const GLubyte Helvetica10_Character_227[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0,160, 80, 0, 0};
+static const GLubyte Helvetica10_Character_228[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 80, 0, 0, 0};
+static const GLubyte Helvetica10_Character_229[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 32, 80, 32, 0, 0};
+static const GLubyte Helvetica10_Character_230[] = { 8, 0, 0, 0,108,146,144,126, 18,236, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_231[] = { 5, 0, 96, 32, 96,144,128,128,144, 96, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_232[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 32, 64, 0, 0};
+static const GLubyte Helvetica10_Character_233[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 64, 32, 0, 0};
+static const GLubyte Helvetica10_Character_234[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 80, 32, 0, 0};
+static const GLubyte Helvetica10_Character_235[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 80, 0, 0, 0};
+static const GLubyte Helvetica10_Character_236[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 0, 0, 0};
+static const GLubyte Helvetica10_Character_237[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 64, 0, 0};
+static const GLubyte Helvetica10_Character_238[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0, 64,128, 0, 0};
+static const GLubyte Helvetica10_Character_239[] = { 2, 0, 0, 0, 64, 64, 64, 64, 64, 64, 0,160, 0, 0, 0};
+static const GLubyte Helvetica10_Character_240[] = { 6, 0, 0, 0,112,136,136,136,136,120,144, 96, 80, 0, 0};
+static const GLubyte Helvetica10_Character_241[] = { 5, 0, 0, 0,144,144,144,144,144,224, 0,160, 80, 0, 0};
+static const GLubyte Helvetica10_Character_242[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 32, 64, 0, 0};
+static const GLubyte Helvetica10_Character_243[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 32, 16, 0, 0};
+static const GLubyte Helvetica10_Character_244[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 32, 0, 0};
+static const GLubyte Helvetica10_Character_245[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 40, 0, 0};
+static const GLubyte Helvetica10_Character_246[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 0, 0, 0};
+static const GLubyte Helvetica10_Character_247[] = { 6, 0, 0, 0, 0, 32, 0,248, 0, 32, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_248[] = { 6, 0, 0, 0,112,136,200,168,152,116, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica10_Character_249[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 32, 64, 0, 0};
+static const GLubyte Helvetica10_Character_250[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 64, 32, 0, 0};
+static const GLubyte Helvetica10_Character_251[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 80, 32, 0, 0};
+static const GLubyte Helvetica10_Character_252[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 80, 0, 0, 0};
+static const GLubyte Helvetica10_Character_253[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 32, 16, 0, 0};
+static const GLubyte Helvetica10_Character_254[] = { 6, 0,128,128,176,200,136,136,200,176,128,128, 0, 0, 0};
+static const GLubyte Helvetica10_Character_255[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 80, 0, 0, 0};
+
+/* The font characters mapping: */
+static const GLubyte* Helvetica10_Character_Map[] = {Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,
+ Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,
+ Helvetica10_Character_032,Helvetica10_Character_033,Helvetica10_Character_034,Helvetica10_Character_035,Helvetica10_Character_036,Helvetica10_Character_037,Helvetica10_Character_038,Helvetica10_Character_039,Helvetica10_Character_040,Helvetica10_Character_041,Helvetica10_Character_042,Helvetica10_Character_043,Helvetica10_Character_044,Helvetica10_Character_045,Helvetica10_Character_046,Helvetica10_Character_047,
+ Helvetica10_Character_048,Helvetica10_Character_049,Helvetica10_Character_050,Helvetica10_Character_051,Helvetica10_Character_052,Helvetica10_Character_053,Helvetica10_Character_054,Helvetica10_Character_055,Helvetica10_Character_056,Helvetica10_Character_057,Helvetica10_Character_058,Helvetica10_Character_059,Helvetica10_Character_060,Helvetica10_Character_061,Helvetica10_Character_062,Helvetica10_Character_063,
+ Helvetica10_Character_064,Helvetica10_Character_065,Helvetica10_Character_066,Helvetica10_Character_067,Helvetica10_Character_068,Helvetica10_Character_069,Helvetica10_Character_070,Helvetica10_Character_071,Helvetica10_Character_072,Helvetica10_Character_073,Helvetica10_Character_074,Helvetica10_Character_075,Helvetica10_Character_076,Helvetica10_Character_077,Helvetica10_Character_078,Helvetica10_Character_079,
+ Helvetica10_Character_080,Helvetica10_Character_081,Helvetica10_Character_082,Helvetica10_Character_083,Helvetica10_Character_084,Helvetica10_Character_085,Helvetica10_Character_086,Helvetica10_Character_087,Helvetica10_Character_088,Helvetica10_Character_089,Helvetica10_Character_090,Helvetica10_Character_091,Helvetica10_Character_092,Helvetica10_Character_093,Helvetica10_Character_094,Helvetica10_Character_095,
+ Helvetica10_Character_096,Helvetica10_Character_097,Helvetica10_Character_098,Helvetica10_Character_099,Helvetica10_Character_100,Helvetica10_Character_101,Helvetica10_Character_102,Helvetica10_Character_103,Helvetica10_Character_104,Helvetica10_Character_105,Helvetica10_Character_106,Helvetica10_Character_107,Helvetica10_Character_108,Helvetica10_Character_109,Helvetica10_Character_110,Helvetica10_Character_111,
+ Helvetica10_Character_112,Helvetica10_Character_113,Helvetica10_Character_114,Helvetica10_Character_115,Helvetica10_Character_116,Helvetica10_Character_117,Helvetica10_Character_118,Helvetica10_Character_119,Helvetica10_Character_120,Helvetica10_Character_121,Helvetica10_Character_122,Helvetica10_Character_123,Helvetica10_Character_124,Helvetica10_Character_125,Helvetica10_Character_126,Helvetica10_Character_032,
+ Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,
+ Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,
+ Helvetica10_Character_160,Helvetica10_Character_161,Helvetica10_Character_162,Helvetica10_Character_163,Helvetica10_Character_164,Helvetica10_Character_165,Helvetica10_Character_166,Helvetica10_Character_167,Helvetica10_Character_168,Helvetica10_Character_169,Helvetica10_Character_170,Helvetica10_Character_171,Helvetica10_Character_172,Helvetica10_Character_173,Helvetica10_Character_174,Helvetica10_Character_175,
+ Helvetica10_Character_176,Helvetica10_Character_177,Helvetica10_Character_178,Helvetica10_Character_179,Helvetica10_Character_180,Helvetica10_Character_181,Helvetica10_Character_182,Helvetica10_Character_183,Helvetica10_Character_184,Helvetica10_Character_185,Helvetica10_Character_186,Helvetica10_Character_187,Helvetica10_Character_188,Helvetica10_Character_189,Helvetica10_Character_190,Helvetica10_Character_191,
+ Helvetica10_Character_192,Helvetica10_Character_193,Helvetica10_Character_194,Helvetica10_Character_195,Helvetica10_Character_196,Helvetica10_Character_197,Helvetica10_Character_198,Helvetica10_Character_199,Helvetica10_Character_200,Helvetica10_Character_201,Helvetica10_Character_202,Helvetica10_Character_203,Helvetica10_Character_204,Helvetica10_Character_205,Helvetica10_Character_206,Helvetica10_Character_207,
+ Helvetica10_Character_208,Helvetica10_Character_209,Helvetica10_Character_210,Helvetica10_Character_211,Helvetica10_Character_212,Helvetica10_Character_213,Helvetica10_Character_214,Helvetica10_Character_215,Helvetica10_Character_216,Helvetica10_Character_217,Helvetica10_Character_218,Helvetica10_Character_219,Helvetica10_Character_220,Helvetica10_Character_221,Helvetica10_Character_222,Helvetica10_Character_223,
+ Helvetica10_Character_224,Helvetica10_Character_225,Helvetica10_Character_226,Helvetica10_Character_227,Helvetica10_Character_228,Helvetica10_Character_229,Helvetica10_Character_230,Helvetica10_Character_231,Helvetica10_Character_232,Helvetica10_Character_233,Helvetica10_Character_234,Helvetica10_Character_235,Helvetica10_Character_236,Helvetica10_Character_237,Helvetica10_Character_238,Helvetica10_Character_239,
+ Helvetica10_Character_240,Helvetica10_Character_241,Helvetica10_Character_242,Helvetica10_Character_243,Helvetica10_Character_244,Helvetica10_Character_245,Helvetica10_Character_246,Helvetica10_Character_247,Helvetica10_Character_248,Helvetica10_Character_249,Helvetica10_Character_250,Helvetica10_Character_251,Helvetica10_Character_252,Helvetica10_Character_253,Helvetica10_Character_254,Helvetica10_Character_255,NULL};
+
+/* The font structure: */
+const SFG_Font fgFontHelvetica10 = { "-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1", 256, 14, Helvetica10_Character_Map, 0, 3 };
+
+static const GLubyte Helvetica12_Character_000[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_001[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_002[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_003[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_004[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_005[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_006[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_007[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_008[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_009[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_010[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_011[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_012[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_013[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_014[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_015[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_016[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_017[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_018[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_019[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_020[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_021[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_022[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_023[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_024[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_025[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_026[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_027[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_028[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_029[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_030[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_031[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_032[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_033[] = { 3, 0, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_034[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 80, 0, 0, 0};
+static const GLubyte Helvetica12_Character_035[] = { 7, 0, 0, 0, 0, 80, 80, 80,252, 40,252, 40, 40, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_036[] = { 7, 0, 0, 0, 16, 56, 84, 84, 20, 56, 80, 84, 56, 16, 0, 0, 0};
+static const GLubyte Helvetica12_Character_037[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 17,128, 10, 64, 10, 64, 9,128, 4, 0, 52, 0, 74, 0, 74, 0, 49, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_038[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 57, 0, 70, 0, 66, 0, 69, 0, 40, 0, 24, 0, 36, 0, 36, 0, 24, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 96, 0, 0, 0};
+static const GLubyte Helvetica12_Character_040[] = { 4, 0, 16, 32, 32, 64, 64, 64, 64, 64, 64, 32, 32, 16, 0, 0, 0};
+static const GLubyte Helvetica12_Character_041[] = { 4, 0,128, 64, 64, 32, 32, 32, 32, 32, 32, 64, 64,128, 0, 0, 0};
+static const GLubyte Helvetica12_Character_042[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 32, 80, 0, 0, 0};
+static const GLubyte Helvetica12_Character_043[] = { 7, 0, 0, 0, 0, 0, 16, 16,124, 16, 16, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_044[] = { 4, 0, 0, 64, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_045[] = { 8, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_046[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_047[] = { 4, 0, 0, 0, 0,128,128, 64, 64, 64, 32, 32, 16, 16, 0, 0, 0};
+static const GLubyte Helvetica12_Character_048[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 68, 68, 56, 0, 0, 0};
+static const GLubyte Helvetica12_Character_049[] = { 7, 0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16,112, 16, 0, 0, 0};
+static const GLubyte Helvetica12_Character_050[] = { 7, 0, 0, 0, 0,124, 64, 64, 32, 16, 8, 4, 68, 56, 0, 0, 0};
+static const GLubyte Helvetica12_Character_051[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4, 24, 4, 68, 56, 0, 0, 0};
+static const GLubyte Helvetica12_Character_052[] = { 7, 0, 0, 0, 0, 8, 8,252,136, 72, 40, 40, 24, 8, 0, 0, 0};
+static const GLubyte Helvetica12_Character_053[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4,120, 64, 64,124, 0, 0, 0};
+static const GLubyte Helvetica12_Character_054[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68,100, 88, 64, 68, 56, 0, 0, 0};
+static const GLubyte Helvetica12_Character_055[] = { 7, 0, 0, 0, 0, 32, 32, 16, 16, 16, 8, 8, 4,124, 0, 0, 0};
+static const GLubyte Helvetica12_Character_056[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 56, 68, 68, 56, 0, 0, 0};
+static const GLubyte Helvetica12_Character_057[] = { 7, 0, 0, 0, 0, 56, 68, 4, 4, 60, 68, 68, 68, 56, 0, 0, 0};
+static const GLubyte Helvetica12_Character_058[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_059[] = { 3, 0, 0,128, 64, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_060[] = { 7, 0, 0, 0, 0, 0, 12, 48,192, 48, 12, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_061[] = { 7, 0, 0, 0, 0, 0, 0,124, 0,124, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_062[] = { 7, 0, 0, 0, 0, 0, 96, 24, 6, 24, 96, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_063[] = { 7, 0, 0, 0, 0, 16, 0, 16, 16, 8, 8, 68, 68, 56, 0, 0, 0};
+static const GLubyte Helvetica12_Character_064[] = { 12, 0, 0, 0, 0, 0, 0, 31, 0, 32, 0, 77,128, 83, 64, 81, 32, 81, 32, 73, 32, 38,160, 48, 64, 15,128, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_065[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 20, 0, 8, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_066[] = { 8, 0, 0, 0, 0,124, 66, 66, 66,124, 66, 66, 66,124, 0, 0, 0};
+static const GLubyte Helvetica12_Character_067[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_068[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 66, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 66, 0,124, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_069[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 0, 0};
+static const GLubyte Helvetica12_Character_070[] = { 8, 0, 0, 0, 0, 64, 64, 64, 64,124, 64, 64, 64,126, 0, 0, 0};
+static const GLubyte Helvetica12_Character_071[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 29, 0, 35, 0, 65, 0, 65, 0, 71, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_072[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_073[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_074[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4, 4, 4, 4, 4, 0, 0, 0};
+static const GLubyte Helvetica12_Character_075[] = { 8, 0, 0, 0, 0, 65, 66, 68, 72,112, 80, 72, 68, 66, 0, 0, 0};
+static const GLubyte Helvetica12_Character_076[] = { 7, 0, 0, 0, 0,124, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_077[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 68, 64, 68, 64, 74, 64, 74, 64, 81, 64, 81, 64, 96,192, 96,192, 64, 64, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_078[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 69, 0, 73, 0, 81, 0, 81, 0, 97, 0, 65, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_079[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_080[] = { 8, 0, 0, 0, 0, 64, 64, 64, 64,124, 66, 66, 66,124, 0, 0, 0};
+static const GLubyte Helvetica12_Character_081[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30,128, 33, 0, 66,128, 68,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_082[] = { 8, 0, 0, 0, 0, 66, 66, 66, 68,124, 66, 66, 66,124, 0, 0, 0};
+static const GLubyte Helvetica12_Character_083[] = { 8, 0, 0, 0, 0, 60, 66, 66, 2, 12, 48, 64, 66, 60, 0, 0, 0};
+static const GLubyte Helvetica12_Character_084[] = { 7, 0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0, 0};
+static const GLubyte Helvetica12_Character_085[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 0, 0};
+static const GLubyte Helvetica12_Character_086[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 20, 0, 20, 0, 34, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_087[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 17, 0, 17, 0, 42,128, 42,128, 36,128, 68, 64, 68, 64, 68, 64, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_088[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_089[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_090[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_091[] = { 3, 0, 96, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 96, 0, 0, 0};
+static const GLubyte Helvetica12_Character_092[] = { 4, 0, 0, 0, 0, 16, 16, 32, 32, 32, 64, 64,128,128, 0, 0, 0};
+static const GLubyte Helvetica12_Character_093[] = { 3, 0,192, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0};
+static const GLubyte Helvetica12_Character_094[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0,136, 80, 32, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_095[] = { 7, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,128, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_097[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_098[] = { 7, 0, 0, 0, 0, 88,100, 68, 68, 68,100, 88, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_099[] = { 7, 0, 0, 0, 0, 56, 68, 64, 64, 64, 68, 56, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_100[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 76, 52, 4, 4, 0, 0, 0};
+static const GLubyte Helvetica12_Character_101[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_102[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64,224, 64, 48, 0, 0, 0};
+static const GLubyte Helvetica12_Character_103[] = { 7, 0, 56, 68, 4, 52, 76, 68, 68, 68, 76, 52, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_104[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_105[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_106[] = { 3, 0,128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_107[] = { 6, 0, 0, 0, 0, 68, 72, 80, 96, 96, 80, 72, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_108[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_109[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 73, 0, 73, 0, 73, 0, 73, 0, 73, 0,109, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_110[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_111[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_112[] = { 7, 0, 64, 64, 64, 88,100, 68, 68, 68,100, 88, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_113[] = { 7, 0, 4, 4, 4, 52, 76, 68, 68, 68, 76, 52, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_114[] = { 4, 0, 0, 0, 0, 64, 64, 64, 64, 64, 96, 80, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_115[] = { 6, 0, 0, 0, 0, 48, 72, 8, 48, 64, 72, 48, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_116[] = { 3, 0, 0, 0, 0, 96, 64, 64, 64, 64, 64,224, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_117[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_118[] = { 7, 0, 0, 0, 0, 16, 16, 40, 40, 68, 68, 68, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_119[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 85, 0, 73, 0, 73, 0,136,128,136,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_120[] = { 6, 0, 0, 0, 0,132,132, 72, 48, 48, 72,132, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_121[] = { 7, 0, 64, 32, 16, 16, 40, 40, 72, 68, 68, 68, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_122[] = { 6, 0, 0, 0, 0,120, 64, 32, 32, 16, 8,120, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_123[] = { 4, 0, 48, 64, 64, 64, 64, 64,128, 64, 64, 64, 64, 48, 0, 0, 0};
+static const GLubyte Helvetica12_Character_124[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_125[] = { 4, 0,192, 32, 32, 32, 32, 32, 16, 32, 32, 32, 32,192, 0, 0, 0};
+static const GLubyte Helvetica12_Character_126[] = { 7, 0, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_127[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_128[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_129[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_130[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_131[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_132[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_133[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_134[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_135[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_136[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_137[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_138[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_139[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_140[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_141[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_142[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_143[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_144[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_145[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_146[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_147[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_148[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_149[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_150[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_151[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_152[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_153[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_154[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_155[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_156[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_157[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_158[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_159[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_160[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_161[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_162[] = { 7, 0, 0, 0, 32, 56,100, 80, 80, 80, 84, 56, 8, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_163[] = { 7, 0, 0, 0, 0, 88, 36, 16, 16,120, 32, 32, 36, 24, 0, 0, 0};
+static const GLubyte Helvetica12_Character_164[] = { 7, 0, 0, 0, 0, 0,132,120, 72, 72,120,132, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_165[] = { 7, 0, 0, 0, 0, 16, 16,124, 16,124, 16, 40, 68, 68, 0, 0, 0};
+static const GLubyte Helvetica12_Character_166[] = { 3, 0, 0, 64, 64, 64, 64, 0, 0, 0, 64, 64, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_167[] = { 6, 0,112,136, 8, 48, 72,136,136,144, 96,128,136,112, 0, 0, 0};
+static const GLubyte Helvetica12_Character_168[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,160, 0, 0, 0};
+static const GLubyte Helvetica12_Character_169[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 32,128, 78, 64, 81, 64, 80, 64, 81, 64, 78, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_170[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,112, 0, 80, 16,112, 0, 0, 0};
+static const GLubyte Helvetica12_Character_171[] = { 7, 0, 0, 0, 0, 0, 20, 40, 80, 40, 20, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_172[] = { 8, 0, 0, 0, 0, 0, 0, 2, 2, 2,126, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_173[] = { 5, 0, 0, 0, 0, 0, 0, 0,240, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_174[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 32,128, 74, 64, 74, 64, 76, 64, 74, 64, 78, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_175[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,240, 0, 0, 0};
+static const GLubyte Helvetica12_Character_176[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_177[] = { 7, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_178[] = { 4, 0, 0, 0, 0, 0, 0, 0,240, 64, 32,144, 96, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_179[] = { 4, 0, 0, 0, 0, 0, 0, 0,192, 32, 64, 32,224, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_180[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0};
+static const GLubyte Helvetica12_Character_181[] = { 7, 0, 64, 64, 64,116, 76, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_182[] = { 7, 0, 40, 40, 40, 40, 40, 40,104,232,232,232,104, 60, 0, 0, 0};
+static const GLubyte Helvetica12_Character_183[] = { 3, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_184[] = { 3, 0,192, 32, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_185[] = { 4, 0, 0, 0, 0, 0, 0, 0, 32, 32, 32, 96, 32, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_186[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,112, 0,112, 80,112, 0, 0, 0};
+static const GLubyte Helvetica12_Character_187[] = { 7, 0, 0, 0, 0, 0, 80, 40, 20, 40, 80, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_188[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 39,128, 21, 0, 19, 0, 73, 0, 68, 0, 68, 0,194, 0, 65, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_189[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 71,128, 34, 0, 17, 0, 20,128, 75, 0, 72, 0, 68, 0,194, 0, 65, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_190[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 21, 0, 11, 0,201, 0, 36, 0, 68, 0, 34, 0,225, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_191[] = { 7, 0, 56, 68, 68, 32, 32, 16, 16, 0, 16, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_192[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 8, 0, 16, 0};
+static const GLubyte Helvetica12_Character_193[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 8, 0, 4, 0};
+static const GLubyte Helvetica12_Character_194[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 8, 0};
+static const GLubyte Helvetica12_Character_195[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 10, 0};
+static const GLubyte Helvetica12_Character_196[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 0, 0};
+static const GLubyte Helvetica12_Character_197[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 8, 0, 20, 0, 8, 0};
+static const GLubyte Helvetica12_Character_198[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 71,192, 68, 0, 68, 0, 60, 0, 39,192, 36, 0, 20, 0, 20, 0, 15,192, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_199[] = { 9, 0, 0, 24, 0, 4, 0, 4, 0, 30, 0, 33, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_200[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 8, 16};
+static const GLubyte Helvetica12_Character_201[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 8, 4};
+static const GLubyte Helvetica12_Character_202[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 20, 8};
+static const GLubyte Helvetica12_Character_203[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 20, 0};
+static const GLubyte Helvetica12_Character_204[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64,128};
+static const GLubyte Helvetica12_Character_205[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32};
+static const GLubyte Helvetica12_Character_206[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 64};
+static const GLubyte Helvetica12_Character_207[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 0};
+static const GLubyte Helvetica12_Character_208[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 66, 0, 65, 0, 65, 0,241, 0, 65, 0, 65, 0, 66, 0,124, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_209[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 69, 0, 73, 0, 81, 0, 81, 0, 97, 0, 65, 0, 0, 0, 20, 0, 10, 0};
+static const GLubyte Helvetica12_Character_210[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 4, 0, 8, 0};
+static const GLubyte Helvetica12_Character_211[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 4, 0, 2, 0};
+static const GLubyte Helvetica12_Character_212[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 10, 0, 4, 0};
+static const GLubyte Helvetica12_Character_213[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 20, 0, 10, 0};
+static const GLubyte Helvetica12_Character_214[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 18, 0, 0, 0};
+static const GLubyte Helvetica12_Character_215[] = { 7, 0, 0, 0, 0, 0, 68, 40, 16, 40, 68, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_216[] = { 10, 0, 0, 0, 0, 0, 0,128, 0, 94, 0, 33, 0, 80,128, 72,128, 68,128, 68,128, 66,128, 33, 0, 30,128, 0, 64, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_217[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 8, 16};
+static const GLubyte Helvetica12_Character_218[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 8, 4};
+static const GLubyte Helvetica12_Character_219[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 20, 8};
+static const GLubyte Helvetica12_Character_220[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 36, 0};
+static const GLubyte Helvetica12_Character_221[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0};
+static const GLubyte Helvetica12_Character_222[] = { 8, 0, 0, 0, 0, 64, 64,124, 66, 66, 66,124, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_223[] = { 7, 0, 0, 0, 0, 88, 68, 68, 68, 88, 68, 68, 68, 56, 0, 0, 0};
+static const GLubyte Helvetica12_Character_224[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 8, 16, 0, 0};
+static const GLubyte Helvetica12_Character_225[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 16, 8, 0, 0};
+static const GLubyte Helvetica12_Character_226[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 16, 0, 0};
+static const GLubyte Helvetica12_Character_227[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 20, 0, 0};
+static const GLubyte Helvetica12_Character_228[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 0, 0, 0};
+static const GLubyte Helvetica12_Character_229[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 24, 36, 24, 0, 0};
+static const GLubyte Helvetica12_Character_230[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 59,128, 68, 64, 68, 0, 63,192, 4, 64, 68, 64, 59,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_231[] = { 7, 0, 48, 8, 16, 56, 68, 64, 64, 64, 68, 56, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_232[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 16, 32, 0, 0};
+static const GLubyte Helvetica12_Character_233[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 16, 8, 0, 0};
+static const GLubyte Helvetica12_Character_234[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 40, 16, 0, 0};
+static const GLubyte Helvetica12_Character_235[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 40, 0, 0, 0};
+static const GLubyte Helvetica12_Character_236[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64,128, 0, 0};
+static const GLubyte Helvetica12_Character_237[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32, 0, 0};
+static const GLubyte Helvetica12_Character_238[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0,160, 64, 0, 0};
+static const GLubyte Helvetica12_Character_239[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0,160, 0, 0, 0};
+static const GLubyte Helvetica12_Character_240[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 60, 4, 40, 24, 52, 0, 0};
+static const GLubyte Helvetica12_Character_241[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 0, 40, 20, 0, 0};
+static const GLubyte Helvetica12_Character_242[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 16, 32, 0, 0};
+static const GLubyte Helvetica12_Character_243[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 16, 8, 0, 0};
+static const GLubyte Helvetica12_Character_244[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 16, 0, 0};
+static const GLubyte Helvetica12_Character_245[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 20, 0, 0};
+static const GLubyte Helvetica12_Character_246[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 0, 0, 0};
+static const GLubyte Helvetica12_Character_247[] = { 7, 0, 0, 0, 0, 0, 16, 0,124, 0, 16, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_248[] = { 7, 0, 0, 0, 0,184, 68,100, 84, 76, 68, 58, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica12_Character_249[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 16, 32, 0, 0};
+static const GLubyte Helvetica12_Character_250[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 16, 8, 0, 0};
+static const GLubyte Helvetica12_Character_251[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 40, 16, 0, 0};
+static const GLubyte Helvetica12_Character_252[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 40, 0, 0, 0};
+static const GLubyte Helvetica12_Character_253[] = { 7, 0, 64, 32, 16, 16, 40, 40, 72, 68, 68, 68, 0, 16, 8, 0, 0};
+static const GLubyte Helvetica12_Character_254[] = { 7, 0, 64, 64, 64, 88,100, 68, 68, 68,100, 88, 64, 64, 0, 0, 0};
+static const GLubyte Helvetica12_Character_255[] = { 7, 0, 96, 16, 16, 16, 24, 40, 40, 36, 68, 68, 0, 40, 0, 0, 0};
+
+/* The font characters mapping: */
+static const GLubyte* Helvetica12_Character_Map[] = {Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,
+ Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,
+ Helvetica12_Character_032,Helvetica12_Character_033,Helvetica12_Character_034,Helvetica12_Character_035,Helvetica12_Character_036,Helvetica12_Character_037,Helvetica12_Character_038,Helvetica12_Character_039,Helvetica12_Character_040,Helvetica12_Character_041,Helvetica12_Character_042,Helvetica12_Character_043,Helvetica12_Character_044,Helvetica12_Character_045,Helvetica12_Character_046,Helvetica12_Character_047,
+ Helvetica12_Character_048,Helvetica12_Character_049,Helvetica12_Character_050,Helvetica12_Character_051,Helvetica12_Character_052,Helvetica12_Character_053,Helvetica12_Character_054,Helvetica12_Character_055,Helvetica12_Character_056,Helvetica12_Character_057,Helvetica12_Character_058,Helvetica12_Character_059,Helvetica12_Character_060,Helvetica12_Character_061,Helvetica12_Character_062,Helvetica12_Character_063,
+ Helvetica12_Character_064,Helvetica12_Character_065,Helvetica12_Character_066,Helvetica12_Character_067,Helvetica12_Character_068,Helvetica12_Character_069,Helvetica12_Character_070,Helvetica12_Character_071,Helvetica12_Character_072,Helvetica12_Character_073,Helvetica12_Character_074,Helvetica12_Character_075,Helvetica12_Character_076,Helvetica12_Character_077,Helvetica12_Character_078,Helvetica12_Character_079,
+ Helvetica12_Character_080,Helvetica12_Character_081,Helvetica12_Character_082,Helvetica12_Character_083,Helvetica12_Character_084,Helvetica12_Character_085,Helvetica12_Character_086,Helvetica12_Character_087,Helvetica12_Character_088,Helvetica12_Character_089,Helvetica12_Character_090,Helvetica12_Character_091,Helvetica12_Character_092,Helvetica12_Character_093,Helvetica12_Character_094,Helvetica12_Character_095,
+ Helvetica12_Character_096,Helvetica12_Character_097,Helvetica12_Character_098,Helvetica12_Character_099,Helvetica12_Character_100,Helvetica12_Character_101,Helvetica12_Character_102,Helvetica12_Character_103,Helvetica12_Character_104,Helvetica12_Character_105,Helvetica12_Character_106,Helvetica12_Character_107,Helvetica12_Character_108,Helvetica12_Character_109,Helvetica12_Character_110,Helvetica12_Character_111,
+ Helvetica12_Character_112,Helvetica12_Character_113,Helvetica12_Character_114,Helvetica12_Character_115,Helvetica12_Character_116,Helvetica12_Character_117,Helvetica12_Character_118,Helvetica12_Character_119,Helvetica12_Character_120,Helvetica12_Character_121,Helvetica12_Character_122,Helvetica12_Character_123,Helvetica12_Character_124,Helvetica12_Character_125,Helvetica12_Character_126,Helvetica12_Character_032,
+ Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,
+ Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,
+ Helvetica12_Character_160,Helvetica12_Character_161,Helvetica12_Character_162,Helvetica12_Character_163,Helvetica12_Character_164,Helvetica12_Character_165,Helvetica12_Character_166,Helvetica12_Character_167,Helvetica12_Character_168,Helvetica12_Character_169,Helvetica12_Character_170,Helvetica12_Character_171,Helvetica12_Character_172,Helvetica12_Character_173,Helvetica12_Character_174,Helvetica12_Character_175,
+ Helvetica12_Character_176,Helvetica12_Character_177,Helvetica12_Character_178,Helvetica12_Character_179,Helvetica12_Character_180,Helvetica12_Character_181,Helvetica12_Character_182,Helvetica12_Character_183,Helvetica12_Character_184,Helvetica12_Character_185,Helvetica12_Character_186,Helvetica12_Character_187,Helvetica12_Character_188,Helvetica12_Character_189,Helvetica12_Character_190,Helvetica12_Character_191,
+ Helvetica12_Character_192,Helvetica12_Character_193,Helvetica12_Character_194,Helvetica12_Character_195,Helvetica12_Character_196,Helvetica12_Character_197,Helvetica12_Character_198,Helvetica12_Character_199,Helvetica12_Character_200,Helvetica12_Character_201,Helvetica12_Character_202,Helvetica12_Character_203,Helvetica12_Character_204,Helvetica12_Character_205,Helvetica12_Character_206,Helvetica12_Character_207,
+ Helvetica12_Character_208,Helvetica12_Character_209,Helvetica12_Character_210,Helvetica12_Character_211,Helvetica12_Character_212,Helvetica12_Character_213,Helvetica12_Character_214,Helvetica12_Character_215,Helvetica12_Character_216,Helvetica12_Character_217,Helvetica12_Character_218,Helvetica12_Character_219,Helvetica12_Character_220,Helvetica12_Character_221,Helvetica12_Character_222,Helvetica12_Character_223,
+ Helvetica12_Character_224,Helvetica12_Character_225,Helvetica12_Character_226,Helvetica12_Character_227,Helvetica12_Character_228,Helvetica12_Character_229,Helvetica12_Character_230,Helvetica12_Character_231,Helvetica12_Character_232,Helvetica12_Character_233,Helvetica12_Character_234,Helvetica12_Character_235,Helvetica12_Character_236,Helvetica12_Character_237,Helvetica12_Character_238,Helvetica12_Character_239,
+ Helvetica12_Character_240,Helvetica12_Character_241,Helvetica12_Character_242,Helvetica12_Character_243,Helvetica12_Character_244,Helvetica12_Character_245,Helvetica12_Character_246,Helvetica12_Character_247,Helvetica12_Character_248,Helvetica12_Character_249,Helvetica12_Character_250,Helvetica12_Character_251,Helvetica12_Character_252,Helvetica12_Character_253,Helvetica12_Character_254,Helvetica12_Character_255,NULL};
+
+/* The font structure: */
+const SFG_Font fgFontHelvetica12 = { "-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1", 256, 16, Helvetica12_Character_Map, 0, 4 };
+
+static const GLubyte Helvetica18_Character_000[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_001[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_002[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_003[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_004[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_005[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_006[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_007[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_008[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_009[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_010[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_011[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_012[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_013[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_014[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_015[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_016[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_017[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_018[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_019[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_020[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_021[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_022[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_023[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_024[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_025[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_026[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_027[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_028[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_029[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_030[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_031[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_032[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_033[] = { 6, 0, 0, 0, 0, 0, 48, 48, 0, 0, 32, 32, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_034[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144,144,216,216,216, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_035[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 0, 36, 0, 36, 0,255,128,255,128, 18, 0, 18, 0, 18, 0,127,192,127,192, 9, 0, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_036[] = { 10, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 31, 0, 63,128,117,192,100,192, 4,192, 7,128, 31, 0, 60, 0,116, 0,100, 0,101,128, 63,128, 31, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_037[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 60, 12,126, 6,102, 6,102, 3,126, 3, 60, 1,128, 61,128,126,192,102,192,102, 96,126, 96, 60, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_038[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 56, 63,112,115,224, 97,192, 97,224, 99, 96,119, 96, 62, 0, 30, 0, 51, 0, 51, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_039[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_040[] = { 6, 0, 8, 24, 48, 48, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48, 48, 24, 8, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_041[] = { 6, 0, 64, 96, 48, 48, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 48, 48, 96, 64, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_042[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 56, 56,124, 16, 16, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_043[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0,127,128,127,128, 12, 0, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_044[] = { 5, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_045[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_046[] = { 5, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_047[] = { 5, 0, 0, 0, 0, 0,192,192, 64, 64, 96, 96, 32, 32, 48, 48, 16, 16, 24, 24, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_048[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0, 51, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 51, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_049[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 62, 0, 62, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_050[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 96, 0,112, 0, 56, 0, 28, 0, 14, 0, 7, 0, 3,128, 1,128, 97,128,127, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_051[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0, 99,128, 97,128, 1,128, 3,128, 15, 0, 14, 0, 3, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_052[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 1,128, 1,128,127,192,127,192, 97,128, 49,128, 25,128, 25,128, 13,128, 7,128, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_053[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0,127, 0, 99,128, 97,128, 1,128, 1,128, 99,128,127, 0,126, 0, 96, 0, 96, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_054[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,113,128, 97,128, 97,128, 97,128,127, 0,110, 0, 96, 0, 96, 0, 49,128, 63,128, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_055[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 48, 0, 24, 0, 24, 0, 24, 0, 12, 0, 12, 0, 6, 0, 6, 0, 3, 0, 1,128,127,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_056[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,115,128, 97,128, 97,128, 51, 0, 63, 0, 51, 0, 97,128, 97,128,115,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_057[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0,127, 0, 99, 0, 1,128, 1,128, 29,128, 63,128, 97,128, 97,128, 97,128, 99,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_058[] = { 5, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_059[] = { 5, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_060[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 7,128, 30, 0, 56, 0, 96, 0, 56, 0, 30, 0, 7,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_061[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63,128, 63,128, 0, 0, 0, 0, 63,128, 63,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_062[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0,120, 0, 30, 0, 7, 0, 1,128, 7, 0, 30, 0,120, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_063[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0, 0, 0, 0, 24, 0, 24, 0, 24, 0, 28, 0, 14, 0, 7, 0, 99, 0, 99, 0,127, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_064[] = { 18, 0, 0, 0, 0, 0, 0, 3,240, 0, 15,248, 0, 28, 0, 0, 56, 0, 0, 51,184, 0,103,252, 0,102,102, 0,102, 51, 0,102, 51, 0,102, 49,128, 99, 25,128, 51,185,128, 49,217,128, 24, 3, 0, 14, 7, 0, 7,254, 0, 1,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_065[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_066[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,224, 96,112, 96, 48, 96, 48, 96,112,127,224,127,192, 96,192, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_067[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 0, 96, 0, 96, 0, 96, 0, 96, 0,112, 0, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_068[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,192, 96,224, 96, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_069[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_070[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_071[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,216, 31,248, 56, 56, 48, 24,112, 24, 96,248, 96,248, 96, 0, 96, 0,112, 24, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_072[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,127,240,127,240, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_073[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_074[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,115,128, 97,128, 97,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_075[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 56, 96,112, 96,224, 97,192, 99,128,103, 0,126, 0,124, 0,110, 0,103, 0, 99,128, 97,192, 96,224, 96,112, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_076[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_077[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,134, 97,134, 99,198, 98, 70,102,102,102,102,108, 54,108, 54,120, 30,120, 30,112, 14,112, 14, 96, 6, 96, 6, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_078[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96,112, 96,240, 96,240, 97,176, 99, 48, 99, 48,102, 48,102, 48,108, 48,120, 48,120, 48,112, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_079[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_080[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_081[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 7,216, 31,240, 56,120, 48,216,112,220, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_082[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96,192, 96,192,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_083[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,128, 63,224,112,112, 96, 48, 0, 48, 0,112, 1,224, 15,128, 62, 0,112, 0, 96, 48,112,112, 63,224, 15,128, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_084[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0,127,224,127,224, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_085[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_086[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 7,128, 7,128, 12,192, 12,192, 12,192, 24, 96, 24, 96, 24, 96, 48, 48, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_087[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 0, 14, 28, 0, 26, 22, 0, 27, 54, 0, 27, 54, 0, 51, 51, 0, 51, 51, 0, 49, 35, 0, 49,227, 0, 97,225,128, 96,193,128, 96,193,128, 96,193,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_088[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48,112,112, 48, 96, 56,224, 24,192, 13,128, 7, 0, 7, 0, 13,128, 24,192, 56,224, 48, 96,112,112, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_089[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 7,128, 12,192, 24, 96, 24, 96, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_090[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224,127,224, 96, 0, 48, 0, 24, 0, 12, 0, 14, 0, 6, 0, 3, 0, 1,128, 0,192, 0, 96,127,224,127,224, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_091[] = { 5, 0,120,120, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,120,120, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_092[] = { 5, 0, 0, 0, 0, 0, 24, 24, 16, 16, 48, 48, 32, 32, 96, 96, 64, 64,192,192, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_093[] = { 5, 0,240,240, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,240,240, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_094[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 99, 0, 54, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_095[] = { 10, 0, 0,255,192,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_096[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 64, 64, 32, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_097[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_098[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_099[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96, 0, 96, 0, 96, 0, 96, 0, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_100[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 49,192, 63,192, 30,192, 0,192, 0,192, 0,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_101[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_102[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48,252,252, 48, 48, 60, 28, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_103[] = { 11, 0, 0, 14, 0, 63,128, 49,128, 0,192, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 48,192, 63,192, 30,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_104[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_105[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 96, 96, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_106[] = { 4, 0,192,224, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 96, 96, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_107[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99,128, 99, 0,103, 0,102, 0,108, 0,124, 0,120, 0,108, 0,102, 0, 99, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_108[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_109[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24,115,152,111,120,102, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_110[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_111[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_112[] = { 11, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_113[] = { 11, 0, 0, 0,192, 0,192, 0,192, 0,192, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 49,192, 63,192, 30,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_114[] = { 6, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96,112,108,108, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_115[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,126, 0, 99, 0, 3, 0, 31, 0,126, 0, 96, 0, 99, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_116[] = { 6, 0, 0, 0, 0, 0, 24, 56, 48, 48, 48, 48, 48, 48,252,252, 48, 48, 48, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_117[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_118[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_119[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,192, 12,192, 28,224, 20,160, 52,176, 51, 48, 51, 48, 99, 24, 99, 24, 99, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_120[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128,115,128, 51, 0, 30, 0, 12, 0, 12, 0, 30, 0, 51, 0,115,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_121[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_122[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0,127, 0, 96, 0, 48, 0, 24, 0, 12, 0, 6, 0, 3, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_123[] = { 6, 0, 12, 24, 48, 48, 48, 48, 48, 48, 96,192, 96, 48, 48, 48, 48, 48, 24, 12, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_124[] = { 4, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_125[] = { 6, 0,192, 96, 48, 48, 48, 48, 48, 48, 24, 12, 24, 48, 48, 48, 48, 48, 96,192, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_126[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,102, 0, 63, 0, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_127[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_128[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_129[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_130[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_131[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_132[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_133[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_134[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_135[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_136[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_137[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_138[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_139[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_140[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_141[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_142[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_143[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_144[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_145[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_146[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_147[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_148[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_149[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_150[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_151[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_152[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_153[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_154[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_155[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_156[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_157[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_158[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_159[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_160[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_161[] = { 6, 0, 48, 48, 48, 48, 48, 48, 48, 48, 16, 16, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_162[] = { 10, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 31, 0, 63,128, 53,128,100, 0,100, 0,100, 0,100, 0, 53,128, 63,128, 31, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_163[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,223, 0,255,128, 96,128, 48, 0, 24, 0, 24, 0,126, 0, 48, 0, 96, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_164[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128,127,128, 51, 0, 51, 0, 51, 0,127,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_165[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0,127,128, 12, 0,127,128, 30, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_166[] = { 4, 0, 0, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_167[] = { 10, 0, 0, 30, 0, 63, 0, 97,128, 97,128, 3,128, 7, 0, 31, 0, 57,128,113,128, 97,128, 99,128, 55, 0, 62, 0,120, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_168[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,216,216, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_169[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 24, 48, 32, 8, 35,136, 68, 68, 72, 4, 72, 4, 72, 4, 68, 68, 35,136, 32, 8, 24, 48, 7,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_170[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 52,108, 36, 28,100, 56, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_171[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 27, 0, 54, 0,108, 0,108, 0, 54, 0, 27, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_172[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 0,192, 0,192,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_173[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0,124,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_174[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 24, 48, 32, 8, 36, 40, 68, 68, 68,132, 71,196, 68, 36, 68, 36, 39,200, 32, 8, 24, 48, 7,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_175[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_176[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,108, 68,108, 56, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_177[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 0, 0, 12, 0, 12, 0, 12, 0,127,128,127,128, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_178[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248,248, 96, 48, 24,152,248,112, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_179[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112,248,152, 48, 48,152,248,112, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_180[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 96, 48, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_181[] = { 10, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,109,128,127,128,115,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_182[] = { 10, 0, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 25, 0, 57, 0,121, 0,121, 0,121, 0,121, 0, 57, 0, 31,128, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_183[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_184[] = { 5, 0,240,216, 24,112, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_185[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48,112,112, 48, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_186[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 56,108, 68, 68,108, 56, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_187[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0,108, 0, 54, 0, 27, 0, 27, 0, 54, 0,108, 0, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_188[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 12,252, 6,216, 6,120, 51, 56, 49, 24, 49,136, 48,192, 48,192,112, 96,112, 48, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_189[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,124, 24,124, 12, 48, 6, 24, 6, 12, 51, 76, 49,124, 49,184, 48,192, 48,192,112, 96,112, 48, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_190[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 12,252, 6,216, 6,120,115, 56,249, 24,153,136, 48,192, 48,192,152, 96,248, 48,112, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_191[] = { 10, 0, 0, 62, 0,127, 0, 99, 0, 99, 0,112, 0, 56, 0, 28, 0, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_192[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 6, 0, 12, 0, 24, 0};
+static const GLubyte Helvetica18_Character_193[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 6, 0, 3, 0, 1,128};
+static const GLubyte Helvetica18_Character_194[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 25,128, 15, 0, 6, 0};
+static const GLubyte Helvetica18_Character_195[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 19, 0, 22,128, 12,128};
+static const GLubyte Helvetica18_Character_196[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 25,128, 25,128, 0, 0};
+static const GLubyte Helvetica18_Character_197[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 15, 0, 25,128, 25,128, 15, 0};
+static const GLubyte Helvetica18_Character_198[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96,255,128, 96,255,128, 48,192, 0, 48,192, 0, 63,192, 0, 31,192, 0, 24,255, 0, 24,255, 0, 12,192, 0, 12,192, 0, 6,192, 0, 6,192, 0, 3,255,128, 3,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_199[] = { 14, 0, 0, 15, 0, 13,128, 1,128, 7, 0, 7,192, 31,240, 56, 56, 48, 24,112, 0, 96, 0, 96, 0, 96, 0, 96, 0,112, 0, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_200[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 6, 0, 12, 0, 24, 0};
+static const GLubyte Helvetica18_Character_201[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 6, 0, 3, 0, 1,128};
+static const GLubyte Helvetica18_Character_202[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 25,128, 15, 0, 6, 0};
+static const GLubyte Helvetica18_Character_203[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 25,128, 25,128, 0, 0};
+static const GLubyte Helvetica18_Character_204[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 48, 96,192};
+static const GLubyte Helvetica18_Character_205[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 48, 24, 12};
+static const GLubyte Helvetica18_Character_206[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0,204,120, 48};
+static const GLubyte Helvetica18_Character_207[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0,204,204, 0};
+static const GLubyte Helvetica18_Character_208[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,192, 96,224, 96, 96, 96, 48, 96, 48,252, 48,252, 48, 96, 48, 96, 48, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_209[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96,112, 96,240, 96,240, 97,176, 99, 48, 99, 48,102, 48,102, 48,108, 48,108, 48,120, 48,112, 48,112, 48, 0, 0, 9,128, 11, 64, 6, 64};
+static const GLubyte Helvetica18_Character_210[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 1,128, 3, 0, 6, 0};
+static const GLubyte Helvetica18_Character_211[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 1,128, 0,192, 0, 96};
+static const GLubyte Helvetica18_Character_212[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 6, 96, 3,192, 1,128};
+static const GLubyte Helvetica18_Character_213[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 4,192, 5,160, 3, 32};
+static const GLubyte Helvetica18_Character_214[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 6,192, 6,192, 0, 0};
+static const GLubyte Helvetica18_Character_215[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,192, 97,128, 51, 0, 30, 0, 12, 0, 30, 0, 51, 0, 97,128,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_216[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,199,192,255,240,120, 56, 56, 24,108, 28,110, 12,103, 12, 99,140, 97,204,112,220, 48,120, 56, 56, 31,252, 7,204, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_217[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 3, 0, 6, 0, 12, 0};
+static const GLubyte Helvetica18_Character_218[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 6, 0, 3, 0, 1,128};
+static const GLubyte Helvetica18_Character_219[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 12,192, 7,128, 3, 0};
+static const GLubyte Helvetica18_Character_220[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 12,192, 12,192, 0, 0};
+static const GLubyte Helvetica18_Character_221[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 7,128, 12,192, 24, 96, 24, 96, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 3, 0, 1,128, 0,192};
+static const GLubyte Helvetica18_Character_222[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_223[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,110, 0,111, 0, 99, 0, 99, 0, 99, 0, 99, 0,110, 0,110, 0, 99, 0, 99, 0, 99, 0, 99, 0, 62, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_224[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 12, 0, 24, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_225[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 24, 0, 12, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_226[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_227[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 38, 0, 45, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_228[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 54, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_229[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 28, 0, 54, 0, 54, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_230[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 58,240,119,252, 99,140, 99, 0,115, 0, 63,252, 7, 12, 99, 12,119,248, 62,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_231[] = { 10, 0, 0, 60, 0, 54, 0, 6, 0, 28, 0, 31, 0, 63,128, 49,128, 96, 0, 96, 0, 96, 0, 96, 0, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_232[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 12, 0, 24, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_233[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_234[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_235[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 27, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_236[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 48, 96,192, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_237[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,192, 96, 48, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_238[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,144,240, 96, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_239[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,216,216, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_240[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 38, 0, 28, 0, 27, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_241[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 0, 0, 38, 0, 45, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_242[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 6, 0, 12, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_243[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_244[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 25,128, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_245[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 19, 0, 22,128, 12,128, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_246[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 27, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_247[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0,127,128,127,128, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_248[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,206, 0,127,128, 49,128,120,192,108,192,102,192, 99,192, 49,128, 63,192, 14, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_249[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 6, 0, 12, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_250[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_251[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_252[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_253[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_254[] = { 11, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Helvetica18_Character_255[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+/* The font characters mapping: */
+static const GLubyte* Helvetica18_Character_Map[] = {Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,
+ Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,
+ Helvetica18_Character_032,Helvetica18_Character_033,Helvetica18_Character_034,Helvetica18_Character_035,Helvetica18_Character_036,Helvetica18_Character_037,Helvetica18_Character_038,Helvetica18_Character_039,Helvetica18_Character_040,Helvetica18_Character_041,Helvetica18_Character_042,Helvetica18_Character_043,Helvetica18_Character_044,Helvetica18_Character_045,Helvetica18_Character_046,Helvetica18_Character_047,
+ Helvetica18_Character_048,Helvetica18_Character_049,Helvetica18_Character_050,Helvetica18_Character_051,Helvetica18_Character_052,Helvetica18_Character_053,Helvetica18_Character_054,Helvetica18_Character_055,Helvetica18_Character_056,Helvetica18_Character_057,Helvetica18_Character_058,Helvetica18_Character_059,Helvetica18_Character_060,Helvetica18_Character_061,Helvetica18_Character_062,Helvetica18_Character_063,
+ Helvetica18_Character_064,Helvetica18_Character_065,Helvetica18_Character_066,Helvetica18_Character_067,Helvetica18_Character_068,Helvetica18_Character_069,Helvetica18_Character_070,Helvetica18_Character_071,Helvetica18_Character_072,Helvetica18_Character_073,Helvetica18_Character_074,Helvetica18_Character_075,Helvetica18_Character_076,Helvetica18_Character_077,Helvetica18_Character_078,Helvetica18_Character_079,
+ Helvetica18_Character_080,Helvetica18_Character_081,Helvetica18_Character_082,Helvetica18_Character_083,Helvetica18_Character_084,Helvetica18_Character_085,Helvetica18_Character_086,Helvetica18_Character_087,Helvetica18_Character_088,Helvetica18_Character_089,Helvetica18_Character_090,Helvetica18_Character_091,Helvetica18_Character_092,Helvetica18_Character_093,Helvetica18_Character_094,Helvetica18_Character_095,
+ Helvetica18_Character_096,Helvetica18_Character_097,Helvetica18_Character_098,Helvetica18_Character_099,Helvetica18_Character_100,Helvetica18_Character_101,Helvetica18_Character_102,Helvetica18_Character_103,Helvetica18_Character_104,Helvetica18_Character_105,Helvetica18_Character_106,Helvetica18_Character_107,Helvetica18_Character_108,Helvetica18_Character_109,Helvetica18_Character_110,Helvetica18_Character_111,
+ Helvetica18_Character_112,Helvetica18_Character_113,Helvetica18_Character_114,Helvetica18_Character_115,Helvetica18_Character_116,Helvetica18_Character_117,Helvetica18_Character_118,Helvetica18_Character_119,Helvetica18_Character_120,Helvetica18_Character_121,Helvetica18_Character_122,Helvetica18_Character_123,Helvetica18_Character_124,Helvetica18_Character_125,Helvetica18_Character_126,Helvetica18_Character_032,
+ Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,
+ Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,
+ Helvetica18_Character_160,Helvetica18_Character_161,Helvetica18_Character_162,Helvetica18_Character_163,Helvetica18_Character_164,Helvetica18_Character_165,Helvetica18_Character_166,Helvetica18_Character_167,Helvetica18_Character_168,Helvetica18_Character_169,Helvetica18_Character_170,Helvetica18_Character_171,Helvetica18_Character_172,Helvetica18_Character_173,Helvetica18_Character_174,Helvetica18_Character_175,
+ Helvetica18_Character_176,Helvetica18_Character_177,Helvetica18_Character_178,Helvetica18_Character_179,Helvetica18_Character_180,Helvetica18_Character_181,Helvetica18_Character_182,Helvetica18_Character_183,Helvetica18_Character_184,Helvetica18_Character_185,Helvetica18_Character_186,Helvetica18_Character_187,Helvetica18_Character_188,Helvetica18_Character_189,Helvetica18_Character_190,Helvetica18_Character_191,
+ Helvetica18_Character_192,Helvetica18_Character_193,Helvetica18_Character_194,Helvetica18_Character_195,Helvetica18_Character_196,Helvetica18_Character_197,Helvetica18_Character_198,Helvetica18_Character_199,Helvetica18_Character_200,Helvetica18_Character_201,Helvetica18_Character_202,Helvetica18_Character_203,Helvetica18_Character_204,Helvetica18_Character_205,Helvetica18_Character_206,Helvetica18_Character_207,
+ Helvetica18_Character_208,Helvetica18_Character_209,Helvetica18_Character_210,Helvetica18_Character_211,Helvetica18_Character_212,Helvetica18_Character_213,Helvetica18_Character_214,Helvetica18_Character_215,Helvetica18_Character_216,Helvetica18_Character_217,Helvetica18_Character_218,Helvetica18_Character_219,Helvetica18_Character_220,Helvetica18_Character_221,Helvetica18_Character_222,Helvetica18_Character_223,
+ Helvetica18_Character_224,Helvetica18_Character_225,Helvetica18_Character_226,Helvetica18_Character_227,Helvetica18_Character_228,Helvetica18_Character_229,Helvetica18_Character_230,Helvetica18_Character_231,Helvetica18_Character_232,Helvetica18_Character_233,Helvetica18_Character_234,Helvetica18_Character_235,Helvetica18_Character_236,Helvetica18_Character_237,Helvetica18_Character_238,Helvetica18_Character_239,
+ Helvetica18_Character_240,Helvetica18_Character_241,Helvetica18_Character_242,Helvetica18_Character_243,Helvetica18_Character_244,Helvetica18_Character_245,Helvetica18_Character_246,Helvetica18_Character_247,Helvetica18_Character_248,Helvetica18_Character_249,Helvetica18_Character_250,Helvetica18_Character_251,Helvetica18_Character_252,Helvetica18_Character_253,Helvetica18_Character_254,Helvetica18_Character_255,NULL};
+
+/* The font structure: */
+const SFG_Font fgFontHelvetica18 = { "-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1", 256, 23, Helvetica18_Character_Map, 0, 5 };
+
+static const GLubyte TimesRoman10_Character_000[] = { 8, 0, 0, 0, 0,170, 0,130, 0,130, 0,170, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_001[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_002[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_003[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_004[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_005[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_006[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_007[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_008[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_009[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_010[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_011[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_012[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_013[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_014[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_015[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_016[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_017[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_018[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_019[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_020[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_021[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_022[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_023[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_024[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_025[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_026[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_027[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_028[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_029[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_030[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_031[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_032[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_033[] = { 3, 0, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0,160,160, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_035[] = { 5, 0, 0, 0, 0, 80, 80,248, 80,248, 80, 80, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_036[] = { 5, 0, 0, 0, 32,224,144, 16, 96,128,144,112, 32, 0, 0};
+static const GLubyte TimesRoman10_Character_037[] = { 8, 0, 0, 0, 0, 68, 42, 42, 86,168,164,126, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_038[] = { 8, 0, 0, 0, 0,118,141,152,116,110, 80, 48, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64,192, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_040[] = { 4, 0, 0, 32, 64, 64,128,128,128, 64, 64, 32, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_041[] = { 4, 0, 0,128, 64, 64, 32, 32, 32, 64, 64,128, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_042[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,160, 64,160, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_043[] = { 6, 0, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_044[] = { 3, 0, 0, 64, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_045[] = { 7, 0, 0, 0, 0, 0, 0,120, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_046[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_047[] = { 3, 0, 0, 0, 0,128,128, 64, 64, 64, 32, 32, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_048[] = { 5, 0, 0, 0, 0, 96,144,144,144,144,144, 96, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_049[] = { 5, 0, 0, 0, 0,112, 32, 32, 32, 32, 96, 32, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_050[] = { 5, 0, 0, 0, 0,240, 64, 32, 32, 16,144, 96, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_051[] = { 5, 0, 0, 0, 0,224, 16, 16, 96, 16,144, 96, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_052[] = { 5, 0, 0, 0, 0, 16, 16,248,144, 80, 48, 16, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_053[] = { 5, 0, 0, 0, 0,224,144, 16, 16,224, 64,112, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_054[] = { 5, 0, 0, 0, 0, 96,144,144,144,224, 64, 48, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_055[] = { 5, 0, 0, 0, 0, 64, 64, 64, 32, 32,144,240, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_056[] = { 5, 0, 0, 0, 0, 96,144,144, 96,144,144, 96, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_057[] = { 5, 0, 0, 0, 0,192, 32,112,144,144,144, 96, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_058[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_059[] = { 3, 0, 0, 64, 64, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_060[] = { 5, 0, 0, 0, 0, 16, 32, 64, 32, 16, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_061[] = { 6, 0, 0, 0, 0, 0,248, 0,248, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_062[] = { 5, 0, 0, 0, 0,128, 64, 32, 64,128, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_063[] = { 4, 0, 0, 0, 0, 64, 0, 64, 64, 32,160,224, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_064[] = { 9, 0, 0, 0, 0, 62, 0, 64, 0,146, 0,173, 0,165, 0,165, 0,157, 0, 66, 0, 60, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_065[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_066[] = { 6, 0, 0, 0, 0,240, 72, 72,112, 72, 72,240, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_067[] = { 7, 0, 0, 0, 0,120,196,128,128,128,196,124, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_068[] = { 7, 0, 0, 0, 0,248, 76, 68, 68, 68, 76,248, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_069[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_070[] = { 6, 0, 0, 0, 0,224, 64, 64,112, 64, 72,248, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_071[] = { 7, 0, 0, 0, 0,120,196,132,156,128,196,124, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_072[] = { 8, 0, 0, 0, 0,238, 68, 68,124, 68, 68,238, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_073[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_074[] = { 4, 0, 0, 0, 0,192,160, 32, 32, 32, 32,112, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_075[] = { 7, 0, 0, 0, 0,236, 72, 80, 96, 80, 72,236, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_076[] = { 6, 0, 0, 0, 0,248, 72, 64, 64, 64, 64,224, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_077[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0,235,128, 73, 0, 85, 0, 85, 0, 99, 0, 99, 0,227,128, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_078[] = { 8, 0, 0, 0, 0,228, 76, 76, 84, 84,100,238, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_079[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_080[] = { 6, 0, 0, 0, 0,224, 64, 64,112, 72, 72,240, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_081[] = { 7, 0, 0, 12, 24,112,204,132,132,132,204,120, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_082[] = { 7, 0, 0, 0, 0,236, 72, 80,112, 72, 72,240, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_083[] = { 5, 0, 0, 0, 0,224,144, 16, 96,192,144,112, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_084[] = { 6, 0, 0, 0, 0,112, 32, 32, 32, 32,168,248, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_085[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_086[] = { 8, 0, 0, 0, 0, 16, 16, 40, 40,108, 68,238, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_087[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 85, 0, 85, 0,201,128,136,128,221,192, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_088[] = { 8, 0, 0, 0, 0,238, 68, 40, 16, 40, 68,238, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_089[] = { 8, 0, 0, 0, 0, 56, 16, 16, 40, 40, 68,238, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_090[] = { 6, 0, 0, 0, 0,248,136, 64, 32, 16,136,248, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_091[] = { 3, 0, 0,192,128,128,128,128,128,128,128,192, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_092[] = { 3, 0, 0, 0, 0, 32, 32, 64, 64, 64,128,128, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_093[] = { 3, 0, 0,192, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_094[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 32, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_095[] = { 5, 0,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,128, 0, 0};
+static const GLubyte TimesRoman10_Character_097[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_098[] = { 5, 0, 0, 0, 0,224,144,144,144,224,128,128, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_099[] = { 4, 0, 0, 0, 0, 96,128,128,128, 96, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_100[] = { 5, 0, 0, 0, 0,104,144,144,144,112, 16, 48, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_101[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_102[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,224, 64, 48, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_103[] = { 5, 0, 0,224,144, 96, 64,160,160,112, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_104[] = { 5, 0, 0, 0, 0,216,144,144,144,224,128,128, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_105[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64,192, 0, 64, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_106[] = { 3, 0, 0,128, 64, 64, 64, 64, 64,192, 0, 64, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_107[] = { 5, 0, 0, 0, 0,152,144,224,160,144,128,128, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_108[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,192, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_109[] = { 8, 0, 0, 0, 0,219,146,146,146,236, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_110[] = { 5, 0, 0, 0, 0,216,144,144,144,224, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_111[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_112[] = { 5, 0, 0,192,128,224,144,144,144,224, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_113[] = { 5, 0, 0, 56, 16,112,144,144,144,112, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_114[] = { 4, 0, 0, 0, 0,224, 64, 64, 96,160, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_115[] = { 4, 0, 0, 0, 0,224, 32, 96,128,224, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_116[] = { 4, 0, 0, 0, 0, 48, 64, 64, 64,224, 64, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_117[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_118[] = { 5, 0, 0, 0, 0, 32, 96, 80,144,216, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_119[] = { 8, 0, 0, 0, 0, 40,108, 84,146,219, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_120[] = { 6, 0, 0, 0, 0,216, 80, 32, 80,216, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_121[] = { 5, 0, 0,128,128, 64, 96,160,144,184, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_122[] = { 5, 0, 0, 0, 0,240,144, 64, 32,240, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_123[] = { 4, 0, 0, 32, 64, 64, 64,128, 64, 64, 64, 32, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_124[] = { 2, 0, 0,128,128,128,128,128,128,128,128,128, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_125[] = { 4, 0, 0,128, 64, 64, 64, 32, 64, 64, 64,128, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_126[] = { 7, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_127[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_128[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_129[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_130[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_131[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_132[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_133[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_134[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_135[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_136[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_137[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_138[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_139[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_140[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_141[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_142[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_143[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_144[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_145[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_146[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_147[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_148[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_149[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_150[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_151[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_152[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_153[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_154[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_155[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_156[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_157[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_158[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_159[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_160[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_161[] = { 3, 0, 0, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_162[] = { 5, 0, 0, 0,128,224,144,128,144,112, 16, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_163[] = { 5, 0, 0, 0, 0,240,200, 64,224, 64, 80, 48, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_164[] = { 5, 0, 0, 0, 0, 0,136,112, 80, 80,112,136, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_165[] = { 5, 0, 0, 0, 0,112, 32,248, 32,216, 80,136, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_166[] = { 2, 0, 0, 0, 0,128,128,128, 0,128,128,128, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_167[] = { 5, 0, 0, 0,224,144, 32, 80,144,160, 64,144,112, 0, 0};
+static const GLubyte TimesRoman10_Character_168[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 77, 0, 81, 0, 77, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_170[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,160, 32,192, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_171[] = { 5, 0, 0, 0, 0, 0, 80,160,160, 80, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_172[] = { 7, 0, 0, 0, 0, 0, 4, 4,124, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_173[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 85, 0, 89, 0, 93, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_175[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,224, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_176[] = { 4, 0, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_177[] = { 6, 0, 0, 0, 0,248, 0, 32, 32,248, 32, 32, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_178[] = { 3, 0, 0, 0, 0, 0, 0, 0,224, 64,160, 96, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_179[] = { 3, 0, 0, 0, 0, 0, 0, 0,192, 32, 64,224, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_180[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_181[] = { 5, 0, 0,128,128,232,144,144,144,144, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_182[] = { 6, 0, 0, 40, 40, 40, 40,104,232,232,232,124, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_183[] = { 2, 0, 0, 0, 0, 0, 0,128, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_184[] = { 4, 0,192, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_185[] = { 3, 0, 0, 0, 0, 0, 0, 0,224, 64,192, 64, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_186[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 64,160, 64, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_187[] = { 5, 0, 0, 0, 0, 0,160, 80, 80,160, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_188[] = { 8, 0, 0, 0, 0, 68, 62, 44,244, 72,200, 68, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_189[] = { 8, 0, 0, 0, 0, 78, 36, 42,246, 72,200, 68, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_190[] = { 8, 0, 0, 0, 0, 68, 62, 44,212, 40, 72,228, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_191[] = { 4, 0, 0,224,160,128, 64, 64, 0, 64, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_192[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 16, 32};
+static const GLubyte TimesRoman10_Character_193[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 16, 8};
+static const GLubyte TimesRoman10_Character_194[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 16};
+static const GLubyte TimesRoman10_Character_195[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 20};
+static const GLubyte TimesRoman10_Character_196[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 0};
+static const GLubyte TimesRoman10_Character_197[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 16, 40, 16};
+static const GLubyte TimesRoman10_Character_198[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,239, 0, 73, 0,120, 0, 46, 0, 40, 0, 57, 0, 31, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_199[] = { 7, 0, 96, 16, 32,120,196,128,128,128,196,124, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_200[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 32, 64};
+static const GLubyte TimesRoman10_Character_201[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 32, 16};
+static const GLubyte TimesRoman10_Character_202[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 80, 32};
+static const GLubyte TimesRoman10_Character_203[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 80, 0};
+static const GLubyte TimesRoman10_Character_204[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 64,128};
+static const GLubyte TimesRoman10_Character_205[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 64, 32};
+static const GLubyte TimesRoman10_Character_206[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0,160, 64};
+static const GLubyte TimesRoman10_Character_207[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0,160, 0};
+static const GLubyte TimesRoman10_Character_208[] = { 7, 0, 0, 0, 0,248, 76, 68,228, 68, 76,248, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_209[] = { 8, 0, 0, 0, 0,228, 76, 76, 84, 84,100,238, 0, 80, 40};
+static const GLubyte TimesRoman10_Character_210[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 32, 64};
+static const GLubyte TimesRoman10_Character_211[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 16, 8};
+static const GLubyte TimesRoman10_Character_212[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 32};
+static const GLubyte TimesRoman10_Character_213[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 40};
+static const GLubyte TimesRoman10_Character_214[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 0};
+static const GLubyte TimesRoman10_Character_215[] = { 6, 0, 0, 0, 0,136, 80, 32, 80,136, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_216[] = { 8, 0, 0, 0,128,124,102, 82, 82, 74,102, 62, 1, 0, 0};
+static const GLubyte TimesRoman10_Character_217[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 16, 32};
+static const GLubyte TimesRoman10_Character_218[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 16, 8};
+static const GLubyte TimesRoman10_Character_219[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 40, 16};
+static const GLubyte TimesRoman10_Character_220[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 40, 0};
+static const GLubyte TimesRoman10_Character_221[] = { 8, 0, 0, 0, 0, 56, 16, 16, 40, 40, 68,238, 0, 16, 8};
+static const GLubyte TimesRoman10_Character_222[] = { 6, 0, 0, 0, 0,224, 64,112, 72,112, 64,224, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_223[] = { 5, 0, 0, 0, 0,224, 80, 80, 96, 80, 80, 32, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_224[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 64,128, 0, 0};
+static const GLubyte TimesRoman10_Character_225[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 64, 32, 0, 0};
+static const GLubyte TimesRoman10_Character_226[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 64, 0, 0};
+static const GLubyte TimesRoman10_Character_227[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 80, 0, 0};
+static const GLubyte TimesRoman10_Character_228[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_229[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 64,160, 64, 0, 0};
+static const GLubyte TimesRoman10_Character_230[] = { 6, 0, 0, 0, 0,216,160,112, 40,216, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_231[] = { 4, 0,192, 32, 64, 96,128,128,128, 96, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_232[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 64,128, 0, 0};
+static const GLubyte TimesRoman10_Character_233[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 64, 32, 0, 0};
+static const GLubyte TimesRoman10_Character_234[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0,160, 64, 0, 0};
+static const GLubyte TimesRoman10_Character_235[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0,160, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_236[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0, 64,128, 0, 0};
+static const GLubyte TimesRoman10_Character_237[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0, 64, 32, 0, 0};
+static const GLubyte TimesRoman10_Character_238[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0,160, 64, 0, 0};
+static const GLubyte TimesRoman10_Character_239[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0,160, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_240[] = { 5, 0, 0, 0, 0, 96,144,144,144,112,160,112, 64, 0, 0};
+static const GLubyte TimesRoman10_Character_241[] = { 5, 0, 0, 0, 0,216,144,144,144,224, 0,160, 80, 0, 0};
+static const GLubyte TimesRoman10_Character_242[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 32, 64, 0, 0};
+static const GLubyte TimesRoman10_Character_243[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 64, 32, 0, 0};
+static const GLubyte TimesRoman10_Character_244[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 64, 0, 0};
+static const GLubyte TimesRoman10_Character_245[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 80, 0, 0};
+static const GLubyte TimesRoman10_Character_246[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_247[] = { 6, 0, 0, 0, 0, 32, 0,248, 0, 32, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_248[] = { 5, 0, 0, 0, 0,224,144,144,144,112, 8, 0, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_249[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 32, 64, 0, 0};
+static const GLubyte TimesRoman10_Character_250[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 64, 32, 0, 0};
+static const GLubyte TimesRoman10_Character_251[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 80, 32, 0, 0};
+static const GLubyte TimesRoman10_Character_252[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 80, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_253[] = { 5, 0, 0,128,192, 64, 96,160,144,184, 0, 32, 16, 0, 0};
+static const GLubyte TimesRoman10_Character_254[] = { 5, 0, 0,192,128,224,144,144,144,224,128,128, 0, 0, 0};
+static const GLubyte TimesRoman10_Character_255[] = { 5, 0, 0,128,192, 64, 96,160,144,184, 0,160, 0, 0, 0};
+
+/* The font characters mapping: */
+static const GLubyte* TimesRoman10_Character_Map[] = {TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,
+ TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,
+ TimesRoman10_Character_032,TimesRoman10_Character_033,TimesRoman10_Character_034,TimesRoman10_Character_035,TimesRoman10_Character_036,TimesRoman10_Character_037,TimesRoman10_Character_038,TimesRoman10_Character_039,TimesRoman10_Character_040,TimesRoman10_Character_041,TimesRoman10_Character_042,TimesRoman10_Character_043,TimesRoman10_Character_044,TimesRoman10_Character_045,TimesRoman10_Character_046,TimesRoman10_Character_047,
+ TimesRoman10_Character_048,TimesRoman10_Character_049,TimesRoman10_Character_050,TimesRoman10_Character_051,TimesRoman10_Character_052,TimesRoman10_Character_053,TimesRoman10_Character_054,TimesRoman10_Character_055,TimesRoman10_Character_056,TimesRoman10_Character_057,TimesRoman10_Character_058,TimesRoman10_Character_059,TimesRoman10_Character_060,TimesRoman10_Character_061,TimesRoman10_Character_062,TimesRoman10_Character_063,
+ TimesRoman10_Character_064,TimesRoman10_Character_065,TimesRoman10_Character_066,TimesRoman10_Character_067,TimesRoman10_Character_068,TimesRoman10_Character_069,TimesRoman10_Character_070,TimesRoman10_Character_071,TimesRoman10_Character_072,TimesRoman10_Character_073,TimesRoman10_Character_074,TimesRoman10_Character_075,TimesRoman10_Character_076,TimesRoman10_Character_077,TimesRoman10_Character_078,TimesRoman10_Character_079,
+ TimesRoman10_Character_080,TimesRoman10_Character_081,TimesRoman10_Character_082,TimesRoman10_Character_083,TimesRoman10_Character_084,TimesRoman10_Character_085,TimesRoman10_Character_086,TimesRoman10_Character_087,TimesRoman10_Character_088,TimesRoman10_Character_089,TimesRoman10_Character_090,TimesRoman10_Character_091,TimesRoman10_Character_092,TimesRoman10_Character_093,TimesRoman10_Character_094,TimesRoman10_Character_095,
+ TimesRoman10_Character_096,TimesRoman10_Character_097,TimesRoman10_Character_098,TimesRoman10_Character_099,TimesRoman10_Character_100,TimesRoman10_Character_101,TimesRoman10_Character_102,TimesRoman10_Character_103,TimesRoman10_Character_104,TimesRoman10_Character_105,TimesRoman10_Character_106,TimesRoman10_Character_107,TimesRoman10_Character_108,TimesRoman10_Character_109,TimesRoman10_Character_110,TimesRoman10_Character_111,
+ TimesRoman10_Character_112,TimesRoman10_Character_113,TimesRoman10_Character_114,TimesRoman10_Character_115,TimesRoman10_Character_116,TimesRoman10_Character_117,TimesRoman10_Character_118,TimesRoman10_Character_119,TimesRoman10_Character_120,TimesRoman10_Character_121,TimesRoman10_Character_122,TimesRoman10_Character_123,TimesRoman10_Character_124,TimesRoman10_Character_125,TimesRoman10_Character_126,TimesRoman10_Character_032,
+ TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,
+ TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,
+ TimesRoman10_Character_160,TimesRoman10_Character_161,TimesRoman10_Character_162,TimesRoman10_Character_163,TimesRoman10_Character_164,TimesRoman10_Character_165,TimesRoman10_Character_166,TimesRoman10_Character_167,TimesRoman10_Character_168,TimesRoman10_Character_169,TimesRoman10_Character_170,TimesRoman10_Character_171,TimesRoman10_Character_172,TimesRoman10_Character_173,TimesRoman10_Character_174,TimesRoman10_Character_175,
+ TimesRoman10_Character_176,TimesRoman10_Character_177,TimesRoman10_Character_178,TimesRoman10_Character_179,TimesRoman10_Character_180,TimesRoman10_Character_181,TimesRoman10_Character_182,TimesRoman10_Character_183,TimesRoman10_Character_184,TimesRoman10_Character_185,TimesRoman10_Character_186,TimesRoman10_Character_187,TimesRoman10_Character_188,TimesRoman10_Character_189,TimesRoman10_Character_190,TimesRoman10_Character_191,
+ TimesRoman10_Character_192,TimesRoman10_Character_193,TimesRoman10_Character_194,TimesRoman10_Character_195,TimesRoman10_Character_196,TimesRoman10_Character_197,TimesRoman10_Character_198,TimesRoman10_Character_199,TimesRoman10_Character_200,TimesRoman10_Character_201,TimesRoman10_Character_202,TimesRoman10_Character_203,TimesRoman10_Character_204,TimesRoman10_Character_205,TimesRoman10_Character_206,TimesRoman10_Character_207,
+ TimesRoman10_Character_208,TimesRoman10_Character_209,TimesRoman10_Character_210,TimesRoman10_Character_211,TimesRoman10_Character_212,TimesRoman10_Character_213,TimesRoman10_Character_214,TimesRoman10_Character_215,TimesRoman10_Character_216,TimesRoman10_Character_217,TimesRoman10_Character_218,TimesRoman10_Character_219,TimesRoman10_Character_220,TimesRoman10_Character_221,TimesRoman10_Character_222,TimesRoman10_Character_223,
+ TimesRoman10_Character_224,TimesRoman10_Character_225,TimesRoman10_Character_226,TimesRoman10_Character_227,TimesRoman10_Character_228,TimesRoman10_Character_229,TimesRoman10_Character_230,TimesRoman10_Character_231,TimesRoman10_Character_232,TimesRoman10_Character_233,TimesRoman10_Character_234,TimesRoman10_Character_235,TimesRoman10_Character_236,TimesRoman10_Character_237,TimesRoman10_Character_238,TimesRoman10_Character_239,
+ TimesRoman10_Character_240,TimesRoman10_Character_241,TimesRoman10_Character_242,TimesRoman10_Character_243,TimesRoman10_Character_244,TimesRoman10_Character_245,TimesRoman10_Character_246,TimesRoman10_Character_247,TimesRoman10_Character_248,TimesRoman10_Character_249,TimesRoman10_Character_250,TimesRoman10_Character_251,TimesRoman10_Character_252,TimesRoman10_Character_253,TimesRoman10_Character_254,TimesRoman10_Character_255,NULL};
+
+/* The font structure: */
+const SFG_Font fgFontTimesRoman10 = { "-adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1", 256, 14, TimesRoman10_Character_Map, 0, 4 };
+
+static const GLubyte TimesRoman24_Character_000[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_001[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_002[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_003[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_004[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_005[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_006[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_007[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_008[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_009[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_010[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_011[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_012[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_013[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_014[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_015[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_016[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_017[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_018[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_019[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_020[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_021[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_022[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_023[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_024[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_025[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_026[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_027[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_028[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_029[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_030[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_031[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_032[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_033[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 24, 0, 0, 0, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_034[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0,102, 0,102, 0,102, 0,102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_035[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 17, 0, 17, 0, 17, 0, 17, 0,127,224,127,224, 8,128, 8,128, 8,128, 63,240, 63,240, 4, 64, 4, 64, 4, 64, 4, 64, 4, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_036[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 63, 0,229,192,196,192,132, 96,132, 96, 4, 96, 4,224, 7,192, 7,128, 30, 0, 60, 0,116, 0,100, 0,100, 32,100, 96, 52,224, 31,128, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_037[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 30, 0, 12, 57, 0, 6, 48,128, 2, 48, 64, 3, 48, 64, 1,152, 64, 0,140,192, 0,199,128, 60, 96, 0,114, 32, 0, 97, 48, 0, 96,152, 0, 96,136, 0, 48,140, 0, 25,254, 0, 15, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_038[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 30, 0, 63,191, 0,112,240,128, 96, 96, 0, 96,224, 0, 96,208, 0, 49,144, 0, 27,136, 0, 15, 12, 0, 7, 31, 0, 7,128, 0, 14,192, 0, 12, 96, 0, 12, 32, 0, 12, 32, 0, 6, 96, 0, 3,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 12, 4, 28, 24, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_040[] = { 8, 0, 0, 2, 4, 8, 24, 16, 48, 48, 96, 96, 96, 96, 96, 96, 96, 96, 48, 48, 16, 24, 8, 4, 2, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_041[] = { 8, 0, 0, 64, 32, 16, 24, 8, 12, 12, 6, 6, 6, 6, 6, 6, 6, 6, 12, 12, 8, 24, 16, 32, 64, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_042[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 7, 0, 50, 96, 58,224, 7, 0, 58,224, 50, 96, 7, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_043[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0,127,248,127,248, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_044[] = { 7, 0, 0, 0, 0, 48, 24, 8, 56, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_045[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_046[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_047[] = { 7, 0, 0, 0, 0,192,192,192, 64, 96, 96, 32, 48, 48, 16, 24, 24, 8, 12, 12, 4, 6, 6, 6, 6, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_048[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 25,128, 48,192, 48,192,112,224, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_049[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63,192, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 30, 0, 6, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_050[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,224, 48, 32, 24, 0, 12, 0, 6, 0, 2, 0, 3, 0, 1,128, 1,128, 0,192, 0,192, 64,192, 64,192, 33,192, 63,128, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_051[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,115, 0, 97,128, 0,128, 0,192, 0,192, 0,192, 1,192, 3,128, 15, 0, 6, 0, 3, 0, 65,128, 65,128, 35,128, 63, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_052[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 1,128, 1,128, 1,128,127,224,127,224, 97,128, 33,128, 49,128, 17,128, 25,128, 9,128, 13,128, 5,128, 3,128, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_053[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0,113,192, 96,192, 0, 96, 0, 96, 0, 96, 0, 96, 0,224, 1,192, 7,192, 63, 0, 60, 0, 48, 0, 16, 0, 16, 0, 15,192, 15,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_054[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 61,192, 48,192,112, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,192,121,192,119, 0, 48, 0, 56, 0, 24, 0, 12, 0, 7, 0, 1,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_055[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 6, 0, 6, 0, 6, 0, 2, 0, 3, 0, 3, 0, 1, 0, 1,128, 1,128, 0,128, 0,192, 64,192, 96, 96,127,224, 63,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_056[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192,112,192, 96, 96, 96, 96, 96, 96, 32,224, 48,192, 27,128, 15, 0, 15, 0, 25,128, 48,192, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_057[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0, 14, 0, 3, 0, 1,128, 1,192, 0,192, 14,192, 57,224, 48,224, 96, 96, 96, 96, 96, 96, 96, 96, 96,224, 48,192, 59,192, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_058[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_059[] = { 7, 0, 0, 0, 0, 48, 24, 8, 56, 48, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_060[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0,224, 3,128, 14, 0, 56, 0, 96, 0, 56, 0, 14, 0, 3,128, 0,224, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_061[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_062[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 56, 0, 14, 0, 3,128, 0,224, 0, 48, 0,224, 3,128, 14, 0, 56, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_063[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 6, 0, 6, 0, 3, 0, 3,128, 1,192, 48,192, 48,192, 32,192, 49,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_064[] = { 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 0, 3,131, 0, 6, 0, 0, 12, 0, 0, 24,119,128, 24,222,192, 49,142, 96, 49,134, 32, 49,134, 48, 49,134, 16, 49,131, 16, 48,195, 16, 48,227, 16, 56,127, 16, 24, 59, 48, 28, 0, 32, 14, 0, 96, 7, 0,192, 3,195,128, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_065[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_066[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,240, 24, 60, 24, 12, 24, 6, 24, 6, 24, 6, 24, 12, 24, 28, 31,240, 24, 32, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_067[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 15, 28, 28, 4, 48, 2, 48, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 48, 2, 48, 2, 28, 6, 14, 30, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_068[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224, 0, 24, 56, 0, 24, 28, 0, 24, 6, 0, 24, 6, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 6, 0, 24, 6, 0, 24, 28, 0, 24, 56, 0,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_069[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_070[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 16, 24, 16, 31,240, 24, 16, 24, 16, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_071[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 15, 28, 0, 28, 14, 0, 48, 6, 0, 48, 6, 0, 96, 6, 0, 96, 6, 0, 96, 31,128, 96, 0, 0, 96, 0, 0, 96, 0, 0, 96, 0, 0, 48, 2, 0, 48, 2, 0, 28, 6, 0, 14, 30, 0, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_072[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15,192, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 31,255, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0,126, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_073[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_074[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,102, 0, 99, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_075[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15,128, 24, 7, 0, 24, 14, 0, 24, 28, 0, 24, 56, 0, 24,112, 0, 24,224, 0, 25,192, 0, 31,128, 0, 31, 0, 0, 25,128, 0, 24,192, 0, 24, 96, 0, 24, 48, 0, 24, 24, 0, 24, 12, 0,126, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_076[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_077[] = { 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 16,252, 16, 48, 48, 16, 48, 48, 16,104, 48, 16,104, 48, 16,196, 48, 16,196, 48, 17,132, 48, 17,130, 48, 19, 2, 48, 19, 1, 48, 22, 1, 48, 22, 1, 48, 28, 0,176, 28, 0,176, 24, 0,112,120, 0,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_078[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 6, 0, 16, 14, 0, 16, 14, 0, 16, 26, 0, 16, 50, 0, 16, 50, 0, 16, 98, 0, 16,194, 0, 16,194, 0, 17,130, 0, 19, 2, 0, 19, 2, 0, 22, 2, 0, 28, 2, 0, 28, 2, 0, 24, 2, 0,120, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_079[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_080[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 31,224, 24, 56, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_081[] = { 18, 0, 0, 0, 0, 0, 0, 0, 7,128, 0, 28, 0, 0, 56, 0, 0,112, 0, 0,224, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_082[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15, 24, 14, 24, 28, 24, 56, 24, 48, 24, 96, 24,224, 25,192, 31,224, 24, 56, 24, 24, 24, 28, 24, 12, 24, 28, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_083[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 79, 0,120,192, 96, 96, 64, 48, 64, 48, 0, 48, 0,112, 1,224, 7,192, 15, 0, 60, 0,112, 0, 96, 32, 96, 32, 96, 96, 49,224, 15, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_084[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 65,130, 65,130, 97,134,127,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_085[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_086[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 0, 1,128, 0, 1,128, 0, 3,192, 0, 3, 64, 0, 3, 96, 0, 6, 32, 0, 6, 32, 0, 6, 48, 0, 12, 16, 0, 12, 24, 0, 24, 8, 0, 24, 8, 0, 24, 12, 0, 48, 4, 0, 48, 6, 0,252, 31,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_087[] = { 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,131, 0, 1,131, 0, 1,131,128, 3,135,128, 3, 70,128, 3, 70,192, 6, 70, 64, 6, 76, 64, 6, 76, 96, 12, 44, 96, 12, 44, 32, 24, 44, 32, 24, 24, 48, 24, 24, 16, 48, 24, 16, 48, 24, 24,252,126,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_088[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 15,192, 48, 3,128, 24, 7, 0, 8, 14, 0, 4, 12, 0, 6, 24, 0, 2, 56, 0, 1,112, 0, 0,224, 0, 0,192, 0, 1,192, 0, 3,160, 0, 3, 16, 0, 6, 8, 0, 14, 12, 0, 28, 6, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_089[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 3,192, 3, 64, 6, 96, 6, 32, 12, 48, 28, 16, 24, 24, 56, 8, 48, 12,252, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_090[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252,112, 12, 56, 4, 24, 4, 28, 0, 12, 0, 14, 0, 7, 0, 3, 0, 3,128, 1,128, 1,192, 0,224, 64, 96, 64,112, 96, 56,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_091[] = { 8, 0, 0, 0, 62, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 62, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_092[] = { 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 4, 12, 12, 8, 24, 24, 16, 48, 48, 32, 96, 96, 64,192,192, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_093[] = { 8, 0, 0, 0,124, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,124, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_094[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 64, 96,192, 32,128, 49,128, 17, 0, 27, 0, 10, 0, 14, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_095[] = { 13, 0, 0, 0, 0,255,248,255,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_096[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,112, 64, 96, 48, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_097[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_098[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 47, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192, 55, 0, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_099[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 32,192, 49,192, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_100[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 96, 57,192, 48,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 48,192, 57,192, 14,192, 0,192, 0,192, 0,192, 0,192, 1,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_101[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_102[] = { 7, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,254, 48, 48, 48, 22, 14, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_103[] = { 12, 0, 0, 0, 0, 31,128,120,224, 96, 48, 96, 16, 48, 48, 31,224, 63,128, 48, 0, 24, 0, 31, 0, 25,128, 48,192, 48,192, 48,192, 48,192, 25,128, 15,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_104[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192, 51,128, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_105[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_106[] = { 6, 0, 0,192,224, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_107[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,121,240, 48,224, 49,192, 51,128, 55, 0, 54, 0, 60, 0, 52, 0, 50, 0, 51, 0, 49,128, 51,224, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_108[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_109[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,241,224, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 56,241,192, 55,207,128,115,135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_110[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192,115,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_111[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_112[] = { 12, 0, 0, 0, 0,120, 0, 48, 0, 48, 0, 48, 0, 48, 0, 55, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192,119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_113[] = { 12, 0, 0, 0, 0, 1,224, 0,192, 0,192, 0,192, 0,192, 14,192, 57,192, 48,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 48,192, 57,192, 14,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_114[] = { 8, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 59, 55,115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_115[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 99, 0, 65,128, 1,128, 3,128, 15, 0, 62, 0, 56, 0,112, 0, 97, 0, 51, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_116[] = { 7, 0, 0, 0, 0, 0, 0, 0, 28, 50, 48, 48, 48, 48, 48, 48, 48, 48, 48,254,112, 48, 16, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_117[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_118[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_119[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 16, 0, 14, 56, 0, 14, 56, 0, 26, 40, 0, 26,100, 0, 25,100, 0, 49,100, 0, 48,194, 0, 48,194, 0, 96,194, 0, 96,195, 0,241,231,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_120[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 16,192, 25,192, 13,128, 7, 0, 6, 0, 13, 0, 28,128, 24,192, 48, 96,120,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_121[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_122[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128, 97,128, 48,128, 56, 0, 24, 0, 28, 0, 12, 0, 14, 0, 7, 0, 67, 0, 97,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_123[] = { 10, 0, 0, 0, 0, 3,128, 6, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 8, 0, 24, 0, 16, 0, 96, 0, 16, 0, 24, 0, 8, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 6, 0, 3,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_124[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_125[] = { 10, 0, 0, 0, 0,112, 0, 24, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 4, 0, 6, 0, 2, 0, 1,128, 2, 0, 6, 0, 4, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 24, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_126[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65,192, 99,224, 62, 48, 28, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_127[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_128[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_129[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_130[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_131[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_132[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_133[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_134[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_135[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_136[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_137[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_138[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_139[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_140[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_141[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_142[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_143[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_144[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_145[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_146[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_147[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_148[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_149[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_150[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_151[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_152[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_153[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_154[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_155[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_156[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_157[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_158[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_159[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_160[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_161[] = { 8, 0, 0, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 0, 0, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_162[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 31, 0, 63,128, 56, 64,104, 0,100, 0,100, 0,100, 0, 98, 0, 98, 0, 33,192, 49,192, 15,128, 0,128, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_163[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,115,192, 95, 96, 60, 32, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24,192, 12,192, 7,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_164[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48,119,112, 63,224, 24,192, 48, 96, 48, 96, 48, 96, 48, 96, 24,192, 63,224,119,112, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_165[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,192, 3, 0, 3, 0, 3, 0, 3, 0, 31,224, 3, 0, 31,224, 3, 0, 7,128, 12,128, 12,192, 24, 64, 24, 96, 48, 32,112, 48,248,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_166[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_167[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 25, 0, 24,128, 1,128, 3,128, 7, 0, 14, 0, 29, 0, 56,128, 48,192, 32,192, 33,192, 19,128, 15, 0, 14, 0, 28, 0, 24, 0, 17,128, 9,128, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_168[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,102,102, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_169[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,248, 0, 14, 14, 0, 24, 3, 0, 48,225,128, 35,184,128, 98, 12,192, 70, 0, 64, 68, 0, 64, 68, 0, 64, 68, 0, 64, 70, 0, 64, 98, 12,192, 35,152,128, 48,241,128, 24, 3, 0, 14, 14, 0, 3,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_170[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0,118,204,204,124, 12,204,120, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_171[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 32, 6, 96, 12,192, 25,128, 51, 0, 51, 0, 25,128, 12,192, 6, 96, 2, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_172[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_173[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_174[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,248, 0, 14, 14, 0, 24, 3, 0, 48, 1,128, 35,140,128, 97, 24,192, 65, 16, 64, 65, 32, 64, 65,240, 64, 65, 24, 64, 65, 8, 64, 97, 8,192, 33, 24,128, 51,241,128, 24, 3, 0, 14, 14, 0, 3,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_175[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126,126, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_176[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_177[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0,127,248,127,248, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_178[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 68, 32, 48, 16, 8, 12,140, 76, 56, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_179[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112,136,140, 12, 8, 48, 8,140, 76, 56, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_180[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 24, 14, 6, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_181[] = { 13, 0, 0, 0, 0, 32, 0,112, 0, 96, 0, 32, 0, 32, 0, 46,112, 63, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_182[] = { 11, 0, 0, 0, 0, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 12,128, 28,128, 60,128, 60,128,124,128,124,128,124,128, 60,128, 60,128, 28,128, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_183[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_184[] = { 8, 0, 60,102, 6, 30, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_185[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 80, 48, 16, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_186[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 60,102,102,102,102,102, 60, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_187[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 51, 0, 25,128, 12,192, 6, 96, 6, 96, 12,192, 25,128, 51, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_188[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 2, 0, 8, 2, 0, 12,127,128, 4, 34, 0, 6, 50, 0, 3, 18, 0, 1, 10, 0,125,142, 0, 16,134, 0, 16,194, 0, 16, 96, 0, 16, 32, 0, 16, 48, 0, 16, 16, 0, 80, 24, 0, 48, 12, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_189[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 63, 0, 8, 17, 0, 12, 8, 0, 4, 12, 0, 6, 4, 0, 3, 2, 0, 1, 3, 0,125,163, 0, 16,147, 0, 16,206, 0, 16, 96, 0, 16, 32, 0, 16, 48, 0, 16, 16, 0, 80, 24, 0, 48, 12, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_190[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 2, 0, 8, 2, 0, 12,127,128, 4, 34, 0, 6, 50, 0, 3, 18, 0, 1, 10, 0,113,142, 0,136,134, 0,140,194, 0, 12, 96, 0, 8, 32, 0, 48, 48, 0, 8, 16, 0,140, 24, 0, 76, 12, 0, 56, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_191[] = { 11, 0, 0, 0, 0, 31, 0, 49,128, 96,128, 97,128, 97,128,112, 0, 56, 0, 24, 0, 28, 0, 12, 0, 12, 0, 4, 0, 4, 0, 0, 0, 0, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_192[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0};
+static const GLubyte TimesRoman24_Character_193[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 1, 0, 0, 0,192, 0, 0,112, 0, 0, 48, 0};
+static const GLubyte TimesRoman24_Character_194[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 8, 16, 0, 6, 96, 0, 3,192, 0, 1,128, 0};
+static const GLubyte TimesRoman24_Character_195[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 7, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 4,224, 0, 3,144, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_196[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 6, 48, 0, 6, 48, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_197[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 1,192, 0, 2, 32, 0, 2, 32, 0, 1,192, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_198[] = { 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,249,255,240, 48, 96, 48, 16, 96, 16, 16, 96, 16, 24, 96, 0, 8, 96, 0, 15,224,128, 12, 96,128, 4,127,128, 4, 96,128, 6, 96,128, 2, 96, 0, 2, 96, 0, 1, 96, 32, 1, 96, 32, 1,224, 96, 3,255,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_199[] = { 16, 0, 0, 3,192, 6, 96, 0, 96, 1,224, 1,128, 0,128, 3,240, 15, 28, 28, 4, 48, 2, 48, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 48, 2, 48, 2, 28, 6, 14, 30, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_200[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0,128, 3, 0, 14, 0, 12, 0};
+static const GLubyte TimesRoman24_Character_201[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 2, 0, 1,128, 0,224, 0, 96};
+static const GLubyte TimesRoman24_Character_202[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 8, 16, 6, 96, 3,192, 1,128};
+static const GLubyte TimesRoman24_Character_203[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 12,192, 12,192, 0, 0};
+static const GLubyte TimesRoman24_Character_204[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 4, 24,112, 96};
+static const GLubyte TimesRoman24_Character_205[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 32, 24, 14, 6};
+static const GLubyte TimesRoman24_Character_206[] = { 8, 0, 0, 0, 0, 0, 0, 0, 63, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 63, 0, 64, 51, 30, 12};
+static const GLubyte TimesRoman24_Character_207[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 0,102,102, 0};
+static const GLubyte TimesRoman24_Character_208[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224, 0, 24, 56, 0, 24, 28, 0, 24, 6, 0, 24, 6, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0,255, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 6, 0, 24, 6, 0, 24, 28, 0, 24, 56, 0,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_209[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 6, 0, 16, 14, 0, 16, 14, 0, 16, 26, 0, 16, 50, 0, 16, 50, 0, 16, 98, 0, 16,194, 0, 16,194, 0, 17,130, 0, 19, 2, 0, 19, 2, 0, 22, 2, 0, 28, 2, 0, 28, 2, 0, 24, 2, 0,120, 15,128, 0, 0, 0, 0, 0, 0, 2,112, 0, 1,200, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_210[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0};
+static const GLubyte TimesRoman24_Character_211[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0,128, 0, 0, 96, 0, 0, 56, 0, 0, 24, 0};
+static const GLubyte TimesRoman24_Character_212[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 4, 8, 0, 3, 48, 0, 1,224, 0, 0,192, 0};
+static const GLubyte TimesRoman24_Character_213[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 2,112, 0, 1,200, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_214[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 3, 48, 0, 3, 48, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_215[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 16, 48, 48, 24, 96, 12,192, 7,128, 3, 0, 7,128, 12,192, 24, 96, 48, 48, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_216[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 19,240, 0, 14, 28, 0, 28, 14, 0, 52, 3, 0, 50, 3, 0, 97, 1,128, 97, 1,128, 96,129,128, 96,129,128, 96, 65,128, 96, 65,128, 96, 33,128, 48, 35, 0, 48, 19, 0, 28, 14, 0, 14, 28, 0, 3,242, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_217[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0};
+static const GLubyte TimesRoman24_Character_218[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0,128, 0, 0, 96, 0, 0, 56, 0, 0, 24, 0};
+static const GLubyte TimesRoman24_Character_219[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 4, 8, 0, 3, 48, 0, 1,224, 0, 0,192, 0};
+static const GLubyte TimesRoman24_Character_220[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 3, 24, 0, 3, 24, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_221[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 3,192, 3, 64, 6, 96, 6, 32, 12, 48, 28, 16, 24, 24, 56, 8, 48, 12,252, 63, 0, 0, 1, 0, 0,192, 0,112, 0, 48};
+static const GLubyte TimesRoman24_Character_222[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 31,224, 24, 56, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56, 31,224, 24, 0, 24, 0, 24, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_223[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,115,128, 54, 64, 54, 96, 48, 96, 48, 96, 48,224, 48,192, 49,192, 51,128, 54, 0, 49,128, 48,192, 48,192, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_224[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 2, 0, 12, 0, 56, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_225[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_226[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 33, 0, 18, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_227[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 46, 0, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_228[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_229[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 14, 0, 17, 0, 17, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_230[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,120,125,252, 99,194, 97,128, 97,128, 49,128, 29,128, 7,254, 1,134, 49,134, 51,204, 30,120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_231[] = { 11, 0, 0, 30, 0, 51, 0, 3, 0, 15, 0, 12, 0, 4, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 32,192, 49,192, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_232[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 2, 0, 12, 0, 56, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_233[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_234[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_235[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_236[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 8, 48,224,192, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_237[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 64, 48, 28, 12, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_238[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0,132, 72,120, 48, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_239[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0,204,204, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_240[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15,128, 99, 0, 30, 0, 15, 0, 56,192, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_241[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192,115,128, 0, 0, 0, 0, 19,128, 14, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_242[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 1, 0, 6, 0, 28, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_243[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 4, 0, 3, 0, 1,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_244[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_245[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 19,128, 14, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_246[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_247[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_248[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0,111, 0, 57,192, 56,192,104, 96,108, 96,100, 96,102, 96, 98, 96, 99, 96, 49,192, 57,192, 15, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_249[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 1, 0, 6, 0, 28, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_250[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 4, 0, 3, 0, 1,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_251[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_252[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_253[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_254[] = { 12, 0, 0, 0, 0,120, 0, 48, 0, 48, 0, 48, 0, 48, 0, 55, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192, 55, 0, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte TimesRoman24_Character_255[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+/* The font characters mapping: */
+static const GLubyte* TimesRoman24_Character_Map[] = {TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,
+ TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,
+ TimesRoman24_Character_032,TimesRoman24_Character_033,TimesRoman24_Character_034,TimesRoman24_Character_035,TimesRoman24_Character_036,TimesRoman24_Character_037,TimesRoman24_Character_038,TimesRoman24_Character_039,TimesRoman24_Character_040,TimesRoman24_Character_041,TimesRoman24_Character_042,TimesRoman24_Character_043,TimesRoman24_Character_044,TimesRoman24_Character_045,TimesRoman24_Character_046,TimesRoman24_Character_047,
+ TimesRoman24_Character_048,TimesRoman24_Character_049,TimesRoman24_Character_050,TimesRoman24_Character_051,TimesRoman24_Character_052,TimesRoman24_Character_053,TimesRoman24_Character_054,TimesRoman24_Character_055,TimesRoman24_Character_056,TimesRoman24_Character_057,TimesRoman24_Character_058,TimesRoman24_Character_059,TimesRoman24_Character_060,TimesRoman24_Character_061,TimesRoman24_Character_062,TimesRoman24_Character_063,
+ TimesRoman24_Character_064,TimesRoman24_Character_065,TimesRoman24_Character_066,TimesRoman24_Character_067,TimesRoman24_Character_068,TimesRoman24_Character_069,TimesRoman24_Character_070,TimesRoman24_Character_071,TimesRoman24_Character_072,TimesRoman24_Character_073,TimesRoman24_Character_074,TimesRoman24_Character_075,TimesRoman24_Character_076,TimesRoman24_Character_077,TimesRoman24_Character_078,TimesRoman24_Character_079,
+ TimesRoman24_Character_080,TimesRoman24_Character_081,TimesRoman24_Character_082,TimesRoman24_Character_083,TimesRoman24_Character_084,TimesRoman24_Character_085,TimesRoman24_Character_086,TimesRoman24_Character_087,TimesRoman24_Character_088,TimesRoman24_Character_089,TimesRoman24_Character_090,TimesRoman24_Character_091,TimesRoman24_Character_092,TimesRoman24_Character_093,TimesRoman24_Character_094,TimesRoman24_Character_095,
+ TimesRoman24_Character_096,TimesRoman24_Character_097,TimesRoman24_Character_098,TimesRoman24_Character_099,TimesRoman24_Character_100,TimesRoman24_Character_101,TimesRoman24_Character_102,TimesRoman24_Character_103,TimesRoman24_Character_104,TimesRoman24_Character_105,TimesRoman24_Character_106,TimesRoman24_Character_107,TimesRoman24_Character_108,TimesRoman24_Character_109,TimesRoman24_Character_110,TimesRoman24_Character_111,
+ TimesRoman24_Character_112,TimesRoman24_Character_113,TimesRoman24_Character_114,TimesRoman24_Character_115,TimesRoman24_Character_116,TimesRoman24_Character_117,TimesRoman24_Character_118,TimesRoman24_Character_119,TimesRoman24_Character_120,TimesRoman24_Character_121,TimesRoman24_Character_122,TimesRoman24_Character_123,TimesRoman24_Character_124,TimesRoman24_Character_125,TimesRoman24_Character_126,TimesRoman24_Character_032,
+ TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,
+ TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,
+ TimesRoman24_Character_160,TimesRoman24_Character_161,TimesRoman24_Character_162,TimesRoman24_Character_163,TimesRoman24_Character_164,TimesRoman24_Character_165,TimesRoman24_Character_166,TimesRoman24_Character_167,TimesRoman24_Character_168,TimesRoman24_Character_169,TimesRoman24_Character_170,TimesRoman24_Character_171,TimesRoman24_Character_172,TimesRoman24_Character_173,TimesRoman24_Character_174,TimesRoman24_Character_175,
+ TimesRoman24_Character_176,TimesRoman24_Character_177,TimesRoman24_Character_178,TimesRoman24_Character_179,TimesRoman24_Character_180,TimesRoman24_Character_181,TimesRoman24_Character_182,TimesRoman24_Character_183,TimesRoman24_Character_184,TimesRoman24_Character_185,TimesRoman24_Character_186,TimesRoman24_Character_187,TimesRoman24_Character_188,TimesRoman24_Character_189,TimesRoman24_Character_190,TimesRoman24_Character_191,
+ TimesRoman24_Character_192,TimesRoman24_Character_193,TimesRoman24_Character_194,TimesRoman24_Character_195,TimesRoman24_Character_196,TimesRoman24_Character_197,TimesRoman24_Character_198,TimesRoman24_Character_199,TimesRoman24_Character_200,TimesRoman24_Character_201,TimesRoman24_Character_202,TimesRoman24_Character_203,TimesRoman24_Character_204,TimesRoman24_Character_205,TimesRoman24_Character_206,TimesRoman24_Character_207,
+ TimesRoman24_Character_208,TimesRoman24_Character_209,TimesRoman24_Character_210,TimesRoman24_Character_211,TimesRoman24_Character_212,TimesRoman24_Character_213,TimesRoman24_Character_214,TimesRoman24_Character_215,TimesRoman24_Character_216,TimesRoman24_Character_217,TimesRoman24_Character_218,TimesRoman24_Character_219,TimesRoman24_Character_220,TimesRoman24_Character_221,TimesRoman24_Character_222,TimesRoman24_Character_223,
+ TimesRoman24_Character_224,TimesRoman24_Character_225,TimesRoman24_Character_226,TimesRoman24_Character_227,TimesRoman24_Character_228,TimesRoman24_Character_229,TimesRoman24_Character_230,TimesRoman24_Character_231,TimesRoman24_Character_232,TimesRoman24_Character_233,TimesRoman24_Character_234,TimesRoman24_Character_235,TimesRoman24_Character_236,TimesRoman24_Character_237,TimesRoman24_Character_238,TimesRoman24_Character_239,
+ TimesRoman24_Character_240,TimesRoman24_Character_241,TimesRoman24_Character_242,TimesRoman24_Character_243,TimesRoman24_Character_244,TimesRoman24_Character_245,TimesRoman24_Character_246,TimesRoman24_Character_247,TimesRoman24_Character_248,TimesRoman24_Character_249,TimesRoman24_Character_250,TimesRoman24_Character_251,TimesRoman24_Character_252,TimesRoman24_Character_253,TimesRoman24_Character_254,TimesRoman24_Character_255,NULL};
+
+/* The font structure: */
+const SFG_Font fgFontTimesRoman24 = { "-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1", 256, 29, TimesRoman24_Character_Map, 0, 7 };
+
--- /dev/null
+/*
+ * freeglut_gamemode.c
+ *
+ * The game mode handling code.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 16 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/*
+ * TODO BEFORE THE STABLE RELEASE:
+ *
+ * glutGameModeString() -- missing
+ * glutEnterGameMode() -- X11 version
+ * glutLeaveGameMode() -- is that correct?
+ * glutGameModeGet() -- is that correct?
+ */
+
+
+/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
+extern void fgPlatformRememberState( void );
+extern void fgPlatformRestoreState( void );
+extern GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest );
+extern void fgPlatformEnterGameMode( void );
+extern void fgPlatformLeaveGameMode( void );
+
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * Sets the game mode display string
+ */
+void FGAPIENTRY glutGameModeString( const char* string )
+{
+ int width = -1, height = -1, depth = -1, refresh = -1;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeString" );
+
+ /*
+ * This one seems a bit easier than glutInitDisplayString. The bad thing
+ * about it that I was unable to find the game mode string definition, so
+ * that I assumed it is: "[width]x[height]:[depth]@[refresh rate]", which
+ * appears in all GLUT game mode programs I have seen to date.
+ */
+ if( sscanf( string, "%ix%i:%i@%i", &width, &height, &depth, &refresh ) !=
+ 4 )
+ if( sscanf( string, "%ix%i:%i", &width, &height, &depth ) != 3 )
+ if( sscanf( string, "%ix%i@%i", &width, &height, &refresh ) != 3 )
+ if( sscanf( string, "%ix%i", &width, &height ) != 2 )
+ if( sscanf( string, ":%i@%i", &depth, &refresh ) != 2 )
+ if( sscanf( string, ":%i", &depth ) != 1 )
+ if( sscanf( string, "@%i", &refresh ) != 1 )
+ fgWarning(
+ "unable to parse game mode string `%s'",
+ string
+ );
+
+ /* All values not specified are now set to -1, which means those
+ * aspects of the current display mode are not changed in
+ * fgPlatformChangeDisplayMode() above.
+ */
+ fgState.GameModeSize.X = width;
+ fgState.GameModeSize.Y = height;
+ fgState.GameModeDepth = depth;
+ fgState.GameModeRefresh = refresh;
+}
+
+
+
+/*
+ * Enters the game mode
+ */
+int FGAPIENTRY glutEnterGameMode( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEnterGameMode" );
+
+ if( fgStructure.GameModeWindow )
+ fgAddToWindowDestroyList( fgStructure.GameModeWindow );
+ else
+ fgPlatformRememberState( );
+
+ if( ! fgPlatformChangeDisplayMode( GL_FALSE ) )
+ {
+ fgWarning( "failed to change screen settings" );
+ return 0;
+ }
+
+ fgStructure.GameModeWindow = fgCreateWindow(
+ NULL, "FREEGLUT", GL_TRUE, 0, 0,
+ GL_TRUE, fgState.GameModeSize.X, fgState.GameModeSize.Y,
+ GL_TRUE, GL_FALSE
+ );
+
+ fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X;
+ fgStructure.GameModeWindow->State.Height = fgState.GameModeSize.Y;
+ fgStructure.GameModeWindow->State.NeedToResize = GL_TRUE;
+
+ fgPlatformEnterGameMode();
+
+ return fgStructure.GameModeWindow->ID;
+}
+
+/*
+ * Leaves the game mode
+ */
+void FGAPIENTRY glutLeaveGameMode( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveGameMode" );
+
+ freeglut_return_if_fail( fgStructure.GameModeWindow );
+
+ fgAddToWindowDestroyList( fgStructure.GameModeWindow );
+ fgStructure.GameModeWindow = NULL;
+
+ fgPlatformLeaveGameMode();
+
+ fgPlatformRestoreState();
+}
+
+/*
+ * Returns information concerning the freeglut game mode
+ */
+int FGAPIENTRY glutGameModeGet( GLenum eWhat )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeGet" );
+
+ switch( eWhat )
+ {
+ case GLUT_GAME_MODE_ACTIVE:
+ return !!fgStructure.GameModeWindow;
+
+ case GLUT_GAME_MODE_POSSIBLE:
+ return fgPlatformChangeDisplayMode( GL_TRUE );
+
+ case GLUT_GAME_MODE_WIDTH:
+ return fgState.GameModeSize.X;
+
+ case GLUT_GAME_MODE_HEIGHT:
+ return fgState.GameModeSize.Y;
+
+ case GLUT_GAME_MODE_PIXEL_DEPTH:
+ return fgState.GameModeDepth;
+
+ case GLUT_GAME_MODE_REFRESH_RATE:
+ return fgState.GameModeRefresh;
+
+ case GLUT_GAME_MODE_DISPLAY_CHANGED:
+ /*
+ * This is true if the game mode has been activated successfully..
+ */
+ return !!fgStructure.GameModeWindow;
+ }
+
+ fgWarning( "Unknown gamemode get: %d", eWhat );
+ return -1;
+}
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ * freeglut_geometry.c
+ *
+ * Freeglut geometry rendering methods.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Fri Dec 3 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/*
+ * TODO BEFORE THE STABLE RELEASE:
+ *
+ * Following functions have been contributed by Andreas Umbach.
+ *
+ * glutWireCube() -- looks OK
+ * glutSolidCube() -- OK
+ *
+ * Those functions have been implemented by John Fay.
+ *
+ * glutWireTorus() -- looks OK
+ * glutSolidTorus() -- looks OK
+ * glutWireDodecahedron() -- looks OK
+ * glutSolidDodecahedron() -- looks OK
+ * glutWireOctahedron() -- looks OK
+ * glutSolidOctahedron() -- looks OK
+ * glutWireTetrahedron() -- looks OK
+ * glutSolidTetrahedron() -- looks OK
+ * glutWireIcosahedron() -- looks OK
+ * glutSolidIcosahedron() -- looks OK
+ *
+ * The Following functions have been updated by Nigel Stewart, based
+ * on FreeGLUT 2.0.0 implementations:
+ *
+ * glutWireSphere() -- looks OK
+ * glutSolidSphere() -- looks OK
+ * glutWireCone() -- looks OK
+ * glutSolidCone() -- looks OK
+ */
+
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * Draws a wireframed cube. Code contributed by Andreas Umbach <marvin@dataway.ch>
+ */
+void FGAPIENTRY glutWireCube( GLdouble dSize )
+{
+ double size = dSize * 0.5;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCube" );
+
+# define V(a,b,c) glVertex3d( a size, b size, c size );
+# define N(a,b,c) glNormal3d( a, b, c );
+
+ /* PWO: I dared to convert the code to use macros... */
+ glBegin( GL_LINE_LOOP ); N( 1.0, 0.0, 0.0); V(+,-,+); V(+,-,-); V(+,+,-); V(+,+,+); glEnd();
+ glBegin( GL_LINE_LOOP ); N( 0.0, 1.0, 0.0); V(+,+,+); V(+,+,-); V(-,+,-); V(-,+,+); glEnd();
+ glBegin( GL_LINE_LOOP ); N( 0.0, 0.0, 1.0); V(+,+,+); V(-,+,+); V(-,-,+); V(+,-,+); glEnd();
+ glBegin( GL_LINE_LOOP ); N(-1.0, 0.0, 0.0); V(-,-,+); V(-,+,+); V(-,+,-); V(-,-,-); glEnd();
+ glBegin( GL_LINE_LOOP ); N( 0.0,-1.0, 0.0); V(-,-,+); V(-,-,-); V(+,-,-); V(+,-,+); glEnd();
+ glBegin( GL_LINE_LOOP ); N( 0.0, 0.0,-1.0); V(-,-,-); V(-,+,-); V(+,+,-); V(+,-,-); glEnd();
+
+# undef V
+# undef N
+}
+
+/*
+ * Draws a solid cube. Code contributed by Andreas Umbach <marvin@dataway.ch>
+ */
+void FGAPIENTRY glutSolidCube( GLdouble dSize )
+{
+ double size = dSize * 0.5;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCube" );
+
+# define V(a,b,c) glVertex3d( a size, b size, c size );
+# define N(a,b,c) glNormal3d( a, b, c );
+
+ /* PWO: Again, I dared to convert the code to use macros... */
+ glBegin( GL_QUADS );
+ N( 1.0, 0.0, 0.0); V(+,-,+); V(+,-,-); V(+,+,-); V(+,+,+);
+ N( 0.0, 1.0, 0.0); V(+,+,+); V(+,+,-); V(-,+,-); V(-,+,+);
+ N( 0.0, 0.0, 1.0); V(+,+,+); V(-,+,+); V(-,-,+); V(+,-,+);
+ N(-1.0, 0.0, 0.0); V(-,-,+); V(-,+,+); V(-,+,-); V(-,-,-);
+ N( 0.0,-1.0, 0.0); V(-,-,+); V(-,-,-); V(+,-,-); V(+,-,+);
+ N( 0.0, 0.0,-1.0); V(-,-,-); V(-,+,-); V(+,+,-); V(+,-,-);
+ glEnd();
+
+# undef V
+# undef N
+}
+
+/*
+ * Compute lookup table of cos and sin values forming a cirle
+ *
+ * Notes:
+ * It is the responsibility of the caller to free these tables
+ * The size of the table is (n+1) to form a connected loop
+ * The last entry is exactly the same as the first
+ * The sign of n can be flipped to get the reverse loop
+ */
+
+static void fghCircleTable(double **sint,double **cost,const int n)
+{
+ int i;
+
+ /* Table size, the sign of n flips the circle direction */
+
+ const int size = abs(n);
+
+ /* Determine the angle between samples */
+
+ const double angle = 2*M_PI/(double)( ( n == 0 ) ? 1 : n );
+
+ /* Allocate memory for n samples, plus duplicate of first entry at the end */
+
+ *sint = (double *) calloc(sizeof(double), size+1);
+ *cost = (double *) calloc(sizeof(double), size+1);
+
+ /* Bail out if memory allocation fails, fgError never returns */
+
+ if (!(*sint) || !(*cost))
+ {
+ free(*sint);
+ free(*cost);
+ fgError("Failed to allocate memory in fghCircleTable");
+ }
+
+ /* Compute cos and sin around the circle */
+
+ (*sint)[0] = 0.0;
+ (*cost)[0] = 1.0;
+
+ for (i=1; i<size; i++)
+ {
+ (*sint)[i] = sin(angle*i);
+ (*cost)[i] = cos(angle*i);
+ }
+
+ /* Last sample is duplicate of the first */
+
+ (*sint)[size] = (*sint)[0];
+ (*cost)[size] = (*cost)[0];
+}
+
+/*
+ * Draws a solid sphere
+ */
+void FGAPIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
+{
+ int i,j;
+
+ /* Adjust z and radius as stacks are drawn. */
+
+ double z0,z1;
+ double r0,r1;
+
+ /* Pre-computed circle */
+
+ double *sint1,*cost1;
+ double *sint2,*cost2;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSphere" );
+
+ fghCircleTable(&sint1,&cost1,-slices);
+ fghCircleTable(&sint2,&cost2,stacks*2);
+
+ /* The top stack is covered with a triangle fan */
+
+ z0 = 1.0;
+ z1 = cost2[(stacks>0)?1:0];
+ r0 = 0.0;
+ r1 = sint2[(stacks>0)?1:0];
+
+ glBegin(GL_TRIANGLE_FAN);
+
+ glNormal3d(0,0,1);
+ glVertex3d(0,0,radius);
+
+ for (j=slices; j>=0; j--)
+ {
+ glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 );
+ glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius);
+ }
+
+ glEnd();
+
+ /* Cover each stack with a quad strip, except the top and bottom stacks */
+
+ for( i=1; i<stacks-1; i++ )
+ {
+ z0 = z1; z1 = cost2[i+1];
+ r0 = r1; r1 = sint2[i+1];
+
+ glBegin(GL_QUAD_STRIP);
+
+ for(j=0; j<=slices; j++)
+ {
+ glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 );
+ glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius);
+ glNormal3d(cost1[j]*r0, sint1[j]*r0, z0 );
+ glVertex3d(cost1[j]*r0*radius, sint1[j]*r0*radius, z0*radius);
+ }
+
+ glEnd();
+ }
+
+ /* The bottom stack is covered with a triangle fan */
+
+ z0 = z1;
+ r0 = r1;
+
+ glBegin(GL_TRIANGLE_FAN);
+
+ glNormal3d(0,0,-1);
+ glVertex3d(0,0,-radius);
+
+ for (j=0; j<=slices; j++)
+ {
+ glNormal3d(cost1[j]*r0, sint1[j]*r0, z0 );
+ glVertex3d(cost1[j]*r0*radius, sint1[j]*r0*radius, z0*radius);
+ }
+
+ glEnd();
+
+ /* Release sin and cos tables */
+
+ free(sint1);
+ free(cost1);
+ free(sint2);
+ free(cost2);
+}
+
+/*
+ * Draws a wire sphere
+ */
+void FGAPIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
+{
+ int i,j;
+
+ /* Adjust z and radius as stacks and slices are drawn. */
+
+ double r;
+ double x,y,z;
+
+ /* Pre-computed circle */
+
+ double *sint1,*cost1;
+ double *sint2,*cost2;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireSphere" );
+
+ fghCircleTable(&sint1,&cost1,-slices );
+ fghCircleTable(&sint2,&cost2, stacks*2);
+
+ /* Draw a line loop for each stack */
+
+ for (i=1; i<stacks; i++)
+ {
+ z = cost2[i];
+ r = sint2[i];
+
+ glBegin(GL_LINE_LOOP);
+
+ for(j=0; j<=slices; j++)
+ {
+ x = cost1[j];
+ y = sint1[j];
+
+ glNormal3d(x,y,z);
+ glVertex3d(x*r*radius,y*r*radius,z*radius);
+ }
+
+ glEnd();
+ }
+
+ /* Draw a line loop for each slice */
+
+ for (i=0; i<slices; i++)
+ {
+ glBegin(GL_LINE_STRIP);
+
+ for(j=0; j<=stacks; j++)
+ {
+ x = cost1[i]*sint2[j];
+ y = sint1[i]*sint2[j];
+ z = cost2[j];
+
+ glNormal3d(x,y,z);
+ glVertex3d(x*radius,y*radius,z*radius);
+ }
+
+ glEnd();
+ }
+
+ /* Release sin and cos tables */
+
+ free(sint1);
+ free(cost1);
+ free(sint2);
+ free(cost2);
+}
+
+/*
+ * Draws a solid cone
+ */
+void FGAPIENTRY glutSolidCone( GLdouble base, GLdouble height, GLint slices, GLint stacks )
+{
+ int i,j;
+
+ /* Step in z and radius as stacks are drawn. */
+
+ double z0,z1;
+ double r0,r1;
+
+ const double zStep = height / ( ( stacks > 0 ) ? stacks : 1 );
+ const double rStep = base / ( ( stacks > 0 ) ? stacks : 1 );
+
+ /* Scaling factors for vertex normals */
+
+ const double cosn = ( height / sqrt ( height * height + base * base ));
+ const double sinn = ( base / sqrt ( height * height + base * base ));
+
+ /* Pre-computed circle */
+
+ double *sint,*cost;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCone" );
+
+ fghCircleTable(&sint,&cost,-slices);
+
+ /* Cover the circular base with a triangle fan... */
+
+ z0 = 0.0;
+ z1 = zStep;
+
+ r0 = base;
+ r1 = r0 - rStep;
+
+ glBegin(GL_TRIANGLE_FAN);
+
+ glNormal3d(0.0,0.0,-1.0);
+ glVertex3d(0.0,0.0, z0 );
+
+ for (j=0; j<=slices; j++)
+ glVertex3d(cost[j]*r0, sint[j]*r0, z0);
+
+ glEnd();
+
+ /* Cover each stack with a quad strip, except the top stack */
+
+ for( i=0; i<stacks-1; i++ )
+ {
+ glBegin(GL_QUAD_STRIP);
+
+ for(j=0; j<=slices; j++)
+ {
+ glNormal3d(cost[j]*cosn, sint[j]*cosn, sinn);
+ glVertex3d(cost[j]*r0, sint[j]*r0, z0 );
+ glVertex3d(cost[j]*r1, sint[j]*r1, z1 );
+ }
+
+ z0 = z1; z1 += zStep;
+ r0 = r1; r1 -= rStep;
+
+ glEnd();
+ }
+
+ /* The top stack is covered with individual triangles */
+
+ glBegin(GL_TRIANGLES);
+
+ glNormal3d(cost[0]*sinn, sint[0]*sinn, cosn);
+
+ for (j=0; j<slices; j++)
+ {
+ glVertex3d(cost[j+0]*r0, sint[j+0]*r0, z0 );
+ glVertex3d(0, 0, height);
+ glNormal3d(cost[j+1]*sinn, sint[j+1]*sinn, cosn );
+ glVertex3d(cost[j+1]*r0, sint[j+1]*r0, z0 );
+ }
+
+ glEnd();
+
+ /* Release sin and cos tables */
+
+ free(sint);
+ free(cost);
+}
+
+/*
+ * Draws a wire cone
+ */
+void FGAPIENTRY glutWireCone( GLdouble base, GLdouble height, GLint slices, GLint stacks)
+{
+ int i,j;
+
+ /* Step in z and radius as stacks are drawn. */
+
+ double z = 0.0;
+ double r = base;
+
+ const double zStep = height / ( ( stacks > 0 ) ? stacks : 1 );
+ const double rStep = base / ( ( stacks > 0 ) ? stacks : 1 );
+
+ /* Scaling factors for vertex normals */
+
+ const double cosn = ( height / sqrt ( height * height + base * base ));
+ const double sinn = ( base / sqrt ( height * height + base * base ));
+
+ /* Pre-computed circle */
+
+ double *sint,*cost;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCone" );
+
+ fghCircleTable(&sint,&cost,-slices);
+
+ /* Draw the stacks... */
+
+ for (i=0; i<stacks; i++)
+ {
+ glBegin(GL_LINE_LOOP);
+
+ for( j=0; j<slices; j++ )
+ {
+ glNormal3d(cost[j]*sinn, sint[j]*sinn, cosn);
+ glVertex3d(cost[j]*r, sint[j]*r, z );
+ }
+
+ glEnd();
+
+ z += zStep;
+ r -= rStep;
+ }
+
+ /* Draw the slices */
+
+ r = base;
+
+ glBegin(GL_LINES);
+
+ for (j=0; j<slices; j++)
+ {
+ glNormal3d(cost[j]*sinn, sint[j]*sinn, cosn );
+ glVertex3d(cost[j]*r, sint[j]*r, 0.0 );
+ glVertex3d(0.0, 0.0, height);
+ }
+
+ glEnd();
+
+ /* Release sin and cos tables */
+
+ free(sint);
+ free(cost);
+}
+
+
+/*
+ * Draws a solid cylinder
+ */
+void FGAPIENTRY glutSolidCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks)
+{
+ int i,j;
+
+ /* Step in z and radius as stacks are drawn. */
+
+ double z0,z1;
+ const double zStep = height / ( ( stacks > 0 ) ? stacks : 1 );
+
+ /* Pre-computed circle */
+
+ double *sint,*cost;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCylinder" );
+
+ fghCircleTable(&sint,&cost,-slices);
+
+ /* Cover the base and top */
+
+ glBegin(GL_TRIANGLE_FAN);
+ glNormal3d(0.0, 0.0, -1.0 );
+ glVertex3d(0.0, 0.0, 0.0 );
+ for (j=0; j<=slices; j++)
+ glVertex3d(cost[j]*radius, sint[j]*radius, 0.0);
+ glEnd();
+
+ glBegin(GL_TRIANGLE_FAN);
+ glNormal3d(0.0, 0.0, 1.0 );
+ glVertex3d(0.0, 0.0, height);
+ for (j=slices; j>=0; j--)
+ glVertex3d(cost[j]*radius, sint[j]*radius, height);
+ glEnd();
+
+ /* Do the stacks */
+
+ z0 = 0.0;
+ z1 = zStep;
+
+ for (i=1; i<=stacks; i++)
+ {
+ if (i==stacks)
+ z1 = height;
+
+ glBegin(GL_QUAD_STRIP);
+ for (j=0; j<=slices; j++ )
+ {
+ glNormal3d(cost[j], sint[j], 0.0 );
+ glVertex3d(cost[j]*radius, sint[j]*radius, z0 );
+ glVertex3d(cost[j]*radius, sint[j]*radius, z1 );
+ }
+ glEnd();
+
+ z0 = z1; z1 += zStep;
+ }
+
+ /* Release sin and cos tables */
+
+ free(sint);
+ free(cost);
+}
+
+/*
+ * Draws a wire cylinder
+ */
+void FGAPIENTRY glutWireCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks)
+{
+ int i,j;
+
+ /* Step in z and radius as stacks are drawn. */
+
+ double z = 0.0;
+ const double zStep = height / ( ( stacks > 0 ) ? stacks : 1 );
+
+ /* Pre-computed circle */
+
+ double *sint,*cost;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCylinder" );
+
+ fghCircleTable(&sint,&cost,-slices);
+
+ /* Draw the stacks... */
+
+ for (i=0; i<=stacks; i++)
+ {
+ if (i==stacks)
+ z = height;
+
+ glBegin(GL_LINE_LOOP);
+
+ for( j=0; j<slices; j++ )
+ {
+ glNormal3d(cost[j], sint[j], 0.0);
+ glVertex3d(cost[j]*radius, sint[j]*radius, z );
+ }
+
+ glEnd();
+
+ z += zStep;
+ }
+
+ /* Draw the slices */
+
+ glBegin(GL_LINES);
+
+ for (j=0; j<slices; j++)
+ {
+ glNormal3d(cost[j], sint[j], 0.0 );
+ glVertex3d(cost[j]*radius, sint[j]*radius, 0.0 );
+ glVertex3d(cost[j]*radius, sint[j]*radius, height);
+ }
+
+ glEnd();
+
+ /* Release sin and cos tables */
+
+ free(sint);
+ free(cost);
+}
+
+/*
+ * Draws a wire torus
+ */
+void FGAPIENTRY glutWireTorus( GLdouble dInnerRadius, GLdouble dOuterRadius, GLint nSides, GLint nRings )
+{
+ double iradius = dInnerRadius, oradius = dOuterRadius, phi, psi, dpsi, dphi;
+ double *vertex, *normal;
+ int i, j;
+ double spsi, cpsi, sphi, cphi ;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTorus" );
+
+ if ( nSides < 1 ) nSides = 1;
+ if ( nRings < 1 ) nRings = 1;
+
+ /* Allocate the vertices array */
+ vertex = (double *)calloc( sizeof(double), 3 * nSides * nRings );
+ normal = (double *)calloc( sizeof(double), 3 * nSides * nRings );
+
+ glPushMatrix();
+
+ dpsi = 2.0 * M_PI / (double)nRings ;
+ dphi = -2.0 * M_PI / (double)nSides ;
+ psi = 0.0;
+
+ for( j=0; j<nRings; j++ )
+ {
+ cpsi = cos ( psi ) ;
+ spsi = sin ( psi ) ;
+ phi = 0.0;
+
+ for( i=0; i<nSides; i++ )
+ {
+ int offset = 3 * ( j * nSides + i ) ;
+ cphi = cos ( phi ) ;
+ sphi = sin ( phi ) ;
+ *(vertex + offset + 0) = cpsi * ( oradius + cphi * iradius ) ;
+ *(vertex + offset + 1) = spsi * ( oradius + cphi * iradius ) ;
+ *(vertex + offset + 2) = sphi * iradius ;
+ *(normal + offset + 0) = cpsi * cphi ;
+ *(normal + offset + 1) = spsi * cphi ;
+ *(normal + offset + 2) = sphi ;
+ phi += dphi;
+ }
+
+ psi += dpsi;
+ }
+
+ for( i=0; i<nSides; i++ )
+ {
+ glBegin( GL_LINE_LOOP );
+
+ for( j=0; j<nRings; j++ )
+ {
+ int offset = 3 * ( j * nSides + i ) ;
+ glNormal3dv( normal + offset );
+ glVertex3dv( vertex + offset );
+ }
+
+ glEnd();
+ }
+
+ for( j=0; j<nRings; j++ )
+ {
+ glBegin(GL_LINE_LOOP);
+
+ for( i=0; i<nSides; i++ )
+ {
+ int offset = 3 * ( j * nSides + i ) ;
+ glNormal3dv( normal + offset );
+ glVertex3dv( vertex + offset );
+ }
+
+ glEnd();
+ }
+
+ free ( vertex ) ;
+ free ( normal ) ;
+ glPopMatrix();
+}
+
+/*
+ * Draws a solid torus
+ */
+void FGAPIENTRY glutSolidTorus( GLdouble dInnerRadius, GLdouble dOuterRadius, GLint nSides, GLint nRings )
+{
+ double iradius = dInnerRadius, oradius = dOuterRadius, phi, psi, dpsi, dphi;
+ double *vertex, *normal;
+ int i, j;
+ double spsi, cpsi, sphi, cphi ;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTorus" );
+
+ if ( nSides < 1 ) nSides = 1;
+ if ( nRings < 1 ) nRings = 1;
+
+ /* Increment the number of sides and rings to allow for one more point than surface */
+ nSides ++ ;
+ nRings ++ ;
+
+ /* Allocate the vertices array */
+ vertex = (double *)calloc( sizeof(double), 3 * nSides * nRings );
+ normal = (double *)calloc( sizeof(double), 3 * nSides * nRings );
+
+ glPushMatrix();
+
+ dpsi = 2.0 * M_PI / (double)(nRings - 1) ;
+ dphi = -2.0 * M_PI / (double)(nSides - 1) ;
+ psi = 0.0;
+
+ for( j=0; j<nRings; j++ )
+ {
+ cpsi = cos ( psi ) ;
+ spsi = sin ( psi ) ;
+ phi = 0.0;
+
+ for( i=0; i<nSides; i++ )
+ {
+ int offset = 3 * ( j * nSides + i ) ;
+ cphi = cos ( phi ) ;
+ sphi = sin ( phi ) ;
+ *(vertex + offset + 0) = cpsi * ( oradius + cphi * iradius ) ;
+ *(vertex + offset + 1) = spsi * ( oradius + cphi * iradius ) ;
+ *(vertex + offset + 2) = sphi * iradius ;
+ *(normal + offset + 0) = cpsi * cphi ;
+ *(normal + offset + 1) = spsi * cphi ;
+ *(normal + offset + 2) = sphi ;
+ phi += dphi;
+ }
+
+ psi += dpsi;
+ }
+
+ glBegin( GL_QUADS );
+ for( i=0; i<nSides-1; i++ )
+ {
+ for( j=0; j<nRings-1; j++ )
+ {
+ int offset = 3 * ( j * nSides + i ) ;
+ glNormal3dv( normal + offset );
+ glVertex3dv( vertex + offset );
+ glNormal3dv( normal + offset + 3 );
+ glVertex3dv( vertex + offset + 3 );
+ glNormal3dv( normal + offset + 3 * nSides + 3 );
+ glVertex3dv( vertex + offset + 3 * nSides + 3 );
+ glNormal3dv( normal + offset + 3 * nSides );
+ glVertex3dv( vertex + offset + 3 * nSides );
+ }
+ }
+
+ glEnd();
+
+ free ( vertex ) ;
+ free ( normal ) ;
+ glPopMatrix();
+}
+
+/*
+ *
+ */
+void FGAPIENTRY glutWireDodecahedron( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireDodecahedron" );
+
+ /* Magic Numbers: It is possible to create a dodecahedron by attaching two pentagons to each face of
+ * of a cube. The coordinates of the points are:
+ * (+-x,0, z); (+-1, 1, 1); (0, z, x )
+ * where x = (-1 + sqrt(5))/2, z = (1 + sqrt(5))/2 or
+ * x = 0.61803398875 and z = 1.61803398875.
+ */
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( 0.0, 0.525731112119, 0.850650808354 ) ; glVertex3d ( 0.0, 1.61803398875, 0.61803398875 ) ; glVertex3d ( -1.0, 1.0, 1.0 ) ; glVertex3d ( -0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( 0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( 1.0, 1.0, 1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( 0.0, 0.525731112119, -0.850650808354 ) ; glVertex3d ( 0.0, 1.61803398875, -0.61803398875 ) ; glVertex3d ( 1.0, 1.0, -1.0 ) ; glVertex3d ( 0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( -0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( -1.0, 1.0, -1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( 0.0, -0.525731112119, 0.850650808354 ) ; glVertex3d ( 0.0, -1.61803398875, 0.61803398875 ) ; glVertex3d ( 1.0, -1.0, 1.0 ) ; glVertex3d ( 0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( -0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( -1.0, -1.0, 1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( 0.0, -0.525731112119, -0.850650808354 ) ; glVertex3d ( 0.0, -1.61803398875, -0.61803398875 ) ; glVertex3d ( -1.0, -1.0, -1.0 ) ; glVertex3d ( -0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( 0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( 1.0, -1.0, -1.0 ) ;
+ glEnd () ;
+
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( 0.850650808354, 0.0, 0.525731112119 ) ; glVertex3d ( 0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( 1.0, -1.0, 1.0 ) ; glVertex3d ( 1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( 1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( 1.0, 1.0, 1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( -0.850650808354, 0.0, 0.525731112119 ) ; glVertex3d ( -0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( -1.0, 1.0, 1.0 ) ; glVertex3d ( -1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( -1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( -1.0, -1.0, 1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( 0.850650808354, 0.0, -0.525731112119 ) ; glVertex3d ( 0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( 1.0, 1.0, -1.0 ) ; glVertex3d ( 1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( 1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( 1.0, -1.0, -1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( -0.850650808354, 0.0, -0.525731112119 ) ; glVertex3d ( -0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( -1.0, -1.0, -1.0 ) ; glVertex3d ( -1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( -1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( -1.0, 1.0, -1.0 ) ;
+ glEnd () ;
+
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( 0.525731112119, 0.850650808354, 0.0 ) ; glVertex3d ( 1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( 1.0, 1.0, -1.0 ) ; glVertex3d ( 0.0, 1.61803398875, -0.61803398875 ) ; glVertex3d ( 0.0, 1.61803398875, 0.61803398875 ) ; glVertex3d ( 1.0, 1.0, 1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( 0.525731112119, -0.850650808354, 0.0 ) ; glVertex3d ( 1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( 1.0, -1.0, 1.0 ) ; glVertex3d ( 0.0, -1.61803398875, 0.61803398875 ) ; glVertex3d ( 0.0, -1.61803398875, -0.61803398875 ) ; glVertex3d ( 1.0, -1.0, -1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( -0.525731112119, 0.850650808354, 0.0 ) ; glVertex3d ( -1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( -1.0, 1.0, 1.0 ) ; glVertex3d ( 0.0, 1.61803398875, 0.61803398875 ) ; glVertex3d ( 0.0, 1.61803398875, -0.61803398875 ) ; glVertex3d ( -1.0, 1.0, -1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( -0.525731112119, -0.850650808354, 0.0 ) ; glVertex3d ( -1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( -1.0, -1.0, -1.0 ) ; glVertex3d ( 0.0, -1.61803398875, -0.61803398875 ) ; glVertex3d ( 0.0, -1.61803398875, 0.61803398875 ) ; glVertex3d ( -1.0, -1.0, 1.0 ) ;
+ glEnd () ;
+}
+
+/*
+ *
+ */
+void FGAPIENTRY glutSolidDodecahedron( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidDodecahedron" );
+
+ /* Magic Numbers: It is possible to create a dodecahedron by attaching two pentagons to each face of
+ * of a cube. The coordinates of the points are:
+ * (+-x,0, z); (+-1, 1, 1); (0, z, x )
+ * where x = (-1 + sqrt(5))/2, z = (1 + sqrt(5))/2 or
+ * x = 0.61803398875 and z = 1.61803398875.
+ */
+ glBegin ( GL_POLYGON ) ;
+ glNormal3d ( 0.0, 0.525731112119, 0.850650808354 ) ; glVertex3d ( 0.0, 1.61803398875, 0.61803398875 ) ; glVertex3d ( -1.0, 1.0, 1.0 ) ; glVertex3d ( -0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( 0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( 1.0, 1.0, 1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_POLYGON ) ;
+ glNormal3d ( 0.0, 0.525731112119, -0.850650808354 ) ; glVertex3d ( 0.0, 1.61803398875, -0.61803398875 ) ; glVertex3d ( 1.0, 1.0, -1.0 ) ; glVertex3d ( 0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( -0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( -1.0, 1.0, -1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_POLYGON ) ;
+ glNormal3d ( 0.0, -0.525731112119, 0.850650808354 ) ; glVertex3d ( 0.0, -1.61803398875, 0.61803398875 ) ; glVertex3d ( 1.0, -1.0, 1.0 ) ; glVertex3d ( 0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( -0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( -1.0, -1.0, 1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_POLYGON ) ;
+ glNormal3d ( 0.0, -0.525731112119, -0.850650808354 ) ; glVertex3d ( 0.0, -1.61803398875, -0.61803398875 ) ; glVertex3d ( -1.0, -1.0, -1.0 ) ; glVertex3d ( -0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( 0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( 1.0, -1.0, -1.0 ) ;
+ glEnd () ;
+
+ glBegin ( GL_POLYGON ) ;
+ glNormal3d ( 0.850650808354, 0.0, 0.525731112119 ) ; glVertex3d ( 0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( 1.0, -1.0, 1.0 ) ; glVertex3d ( 1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( 1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( 1.0, 1.0, 1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_POLYGON ) ;
+ glNormal3d ( -0.850650808354, 0.0, 0.525731112119 ) ; glVertex3d ( -0.61803398875, 0.0, 1.61803398875 ) ; glVertex3d ( -1.0, 1.0, 1.0 ) ; glVertex3d ( -1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( -1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( -1.0, -1.0, 1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_POLYGON ) ;
+ glNormal3d ( 0.850650808354, 0.0, -0.525731112119 ) ; glVertex3d ( 0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( 1.0, 1.0, -1.0 ) ; glVertex3d ( 1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( 1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( 1.0, -1.0, -1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_POLYGON ) ;
+ glNormal3d ( -0.850650808354, 0.0, -0.525731112119 ) ; glVertex3d ( -0.61803398875, 0.0, -1.61803398875 ) ; glVertex3d ( -1.0, -1.0, -1.0 ) ; glVertex3d ( -1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( -1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( -1.0, 1.0, -1.0 ) ;
+ glEnd () ;
+
+ glBegin ( GL_POLYGON ) ;
+ glNormal3d ( 0.525731112119, 0.850650808354, 0.0 ) ; glVertex3d ( 1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( 1.0, 1.0, -1.0 ) ; glVertex3d ( 0.0, 1.61803398875, -0.61803398875 ) ; glVertex3d ( 0.0, 1.61803398875, 0.61803398875 ) ; glVertex3d ( 1.0, 1.0, 1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_POLYGON ) ;
+ glNormal3d ( 0.525731112119, -0.850650808354, 0.0 ) ; glVertex3d ( 1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( 1.0, -1.0, 1.0 ) ; glVertex3d ( 0.0, -1.61803398875, 0.61803398875 ) ; glVertex3d ( 0.0, -1.61803398875, -0.61803398875 ) ; glVertex3d ( 1.0, -1.0, -1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_POLYGON ) ;
+ glNormal3d ( -0.525731112119, 0.850650808354, 0.0 ) ; glVertex3d ( -1.61803398875, 0.61803398875, 0.0 ) ; glVertex3d ( -1.0, 1.0, 1.0 ) ; glVertex3d ( 0.0, 1.61803398875, 0.61803398875 ) ; glVertex3d ( 0.0, 1.61803398875, -0.61803398875 ) ; glVertex3d ( -1.0, 1.0, -1.0 ) ;
+ glEnd () ;
+ glBegin ( GL_POLYGON ) ;
+ glNormal3d ( -0.525731112119, -0.850650808354, 0.0 ) ; glVertex3d ( -1.61803398875, -0.61803398875, 0.0 ) ; glVertex3d ( -1.0, -1.0, -1.0 ) ; glVertex3d ( 0.0, -1.61803398875, -0.61803398875 ) ; glVertex3d ( 0.0, -1.61803398875, 0.61803398875 ) ; glVertex3d ( -1.0, -1.0, 1.0 ) ;
+ glEnd () ;
+}
+
+/*
+ *
+ */
+void FGAPIENTRY glutWireOctahedron( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireOctahedron" );
+
+#define RADIUS 1.0f
+ glBegin( GL_LINE_LOOP );
+ glNormal3d( 0.577350269189, 0.577350269189, 0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, RADIUS, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS );
+ glNormal3d( 0.577350269189, 0.577350269189,-0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS, 0.0 );
+ glNormal3d( 0.577350269189,-0.577350269189, 0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, 0.0 );
+ glNormal3d( 0.577350269189,-0.577350269189,-0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0,-RADIUS, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS );
+ glNormal3d(-0.577350269189, 0.577350269189, 0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, 0.0 );
+ glNormal3d(-0.577350269189, 0.577350269189,-0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, RADIUS, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS );
+ glNormal3d(-0.577350269189,-0.577350269189, 0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0,-RADIUS, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS );
+ glNormal3d(-0.577350269189,-0.577350269189,-0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS, 0.0 );
+ glEnd();
+#undef RADIUS
+}
+
+/*
+ *
+ */
+void FGAPIENTRY glutSolidOctahedron( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidOctahedron" );
+
+#define RADIUS 1.0f
+ glBegin( GL_TRIANGLES );
+ glNormal3d( 0.577350269189, 0.577350269189, 0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, RADIUS, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS );
+ glNormal3d( 0.577350269189, 0.577350269189,-0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS, 0.0 );
+ glNormal3d( 0.577350269189,-0.577350269189, 0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, 0.0 );
+ glNormal3d( 0.577350269189,-0.577350269189,-0.577350269189); glVertex3d( RADIUS, 0.0, 0.0 ); glVertex3d( 0.0,-RADIUS, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS );
+ glNormal3d(-0.577350269189, 0.577350269189, 0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, 0.0 );
+ glNormal3d(-0.577350269189, 0.577350269189,-0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, RADIUS, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS );
+ glNormal3d(-0.577350269189,-0.577350269189, 0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0,-RADIUS, 0.0 ); glVertex3d( 0.0, 0.0, RADIUS );
+ glNormal3d(-0.577350269189,-0.577350269189,-0.577350269189); glVertex3d(-RADIUS, 0.0, 0.0 ); glVertex3d( 0.0, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS, 0.0 );
+ glEnd();
+#undef RADIUS
+}
+
+/* Magic Numbers: r0 = ( 1, 0, 0 )
+ * r1 = ( -1/3, 2 sqrt(2) / 3, 0 )
+ * r2 = ( -1/3, -sqrt(2) / 3, sqrt(6) / 3 )
+ * r3 = ( -1/3, -sqrt(2) / 3, -sqrt(6) / 3 )
+ * |r0| = |r1| = |r2| = |r3| = 1
+ * Distance between any two points is 2 sqrt(6) / 3
+ *
+ * Normals: The unit normals are simply the negative of the coordinates of the point not on the surface.
+ */
+
+#define NUM_TETR_FACES 4
+
+static GLdouble tet_r[4][3] = { { 1.0, 0.0, 0.0 },
+ { -0.333333333333, 0.942809041582, 0.0 },
+ { -0.333333333333, -0.471404520791, 0.816496580928 },
+ { -0.333333333333, -0.471404520791, -0.816496580928 } } ;
+
+static GLint tet_i[4][3] = /* Vertex indices */
+{
+ { 1, 3, 2 }, { 0, 2, 3 }, { 0, 3, 1 }, { 0, 1, 2 }
+} ;
+
+/*
+ *
+ */
+void FGAPIENTRY glutWireTetrahedron( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTetrahedron" );
+
+ glBegin( GL_LINE_LOOP ) ;
+ glNormal3d ( -tet_r[0][0], -tet_r[0][1], -tet_r[0][2] ) ; glVertex3dv ( tet_r[1] ) ; glVertex3dv ( tet_r[3] ) ; glVertex3dv ( tet_r[2] ) ;
+ glNormal3d ( -tet_r[1][0], -tet_r[1][1], -tet_r[1][2] ) ; glVertex3dv ( tet_r[0] ) ; glVertex3dv ( tet_r[2] ) ; glVertex3dv ( tet_r[3] ) ;
+ glNormal3d ( -tet_r[2][0], -tet_r[2][1], -tet_r[2][2] ) ; glVertex3dv ( tet_r[0] ) ; glVertex3dv ( tet_r[3] ) ; glVertex3dv ( tet_r[1] ) ;
+ glNormal3d ( -tet_r[3][0], -tet_r[3][1], -tet_r[3][2] ) ; glVertex3dv ( tet_r[0] ) ; glVertex3dv ( tet_r[1] ) ; glVertex3dv ( tet_r[2] ) ;
+ glEnd() ;
+}
+
+/*
+ *
+ */
+void FGAPIENTRY glutSolidTetrahedron( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTetrahedron" );
+
+ glBegin( GL_TRIANGLES ) ;
+ glNormal3d ( -tet_r[0][0], -tet_r[0][1], -tet_r[0][2] ) ; glVertex3dv ( tet_r[1] ) ; glVertex3dv ( tet_r[3] ) ; glVertex3dv ( tet_r[2] ) ;
+ glNormal3d ( -tet_r[1][0], -tet_r[1][1], -tet_r[1][2] ) ; glVertex3dv ( tet_r[0] ) ; glVertex3dv ( tet_r[2] ) ; glVertex3dv ( tet_r[3] ) ;
+ glNormal3d ( -tet_r[2][0], -tet_r[2][1], -tet_r[2][2] ) ; glVertex3dv ( tet_r[0] ) ; glVertex3dv ( tet_r[3] ) ; glVertex3dv ( tet_r[1] ) ;
+ glNormal3d ( -tet_r[3][0], -tet_r[3][1], -tet_r[3][2] ) ; glVertex3dv ( tet_r[0] ) ; glVertex3dv ( tet_r[1] ) ; glVertex3dv ( tet_r[2] ) ;
+ glEnd() ;
+}
+
+/*
+ *
+ */
+static double icos_r[12][3] = {
+ { 1.0, 0.0, 0.0 },
+ { 0.447213595500, 0.894427191000, 0.0 },
+ { 0.447213595500, 0.276393202252, 0.850650808354 },
+ { 0.447213595500, -0.723606797748, 0.525731112119 },
+ { 0.447213595500, -0.723606797748, -0.525731112119 },
+ { 0.447213595500, 0.276393202252, -0.850650808354 },
+ { -0.447213595500, -0.894427191000, 0.0 },
+ { -0.447213595500, -0.276393202252, 0.850650808354 },
+ { -0.447213595500, 0.723606797748, 0.525731112119 },
+ { -0.447213595500, 0.723606797748, -0.525731112119 },
+ { -0.447213595500, -0.276393202252, -0.850650808354 },
+ { -1.0, 0.0, 0.0 }
+};
+
+static int icos_v [20][3] = {
+ { 0, 1, 2 },
+ { 0, 2, 3 },
+ { 0, 3, 4 },
+ { 0, 4, 5 },
+ { 0, 5, 1 },
+ { 1, 8, 2 },
+ { 2, 7, 3 },
+ { 3, 6, 4 },
+ { 4, 10, 5 },
+ { 5, 9, 1 },
+ { 1, 9, 8 },
+ { 2, 8, 7 },
+ { 3, 7, 6 },
+ { 4, 6, 10 },
+ { 5, 10, 9 },
+ { 11, 9, 10 },
+ { 11, 8, 9 },
+ { 11, 7, 8 },
+ { 11, 6, 7 },
+ { 11, 10, 6 }
+};
+
+void FGAPIENTRY glutWireIcosahedron( void )
+{
+ int i ;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireIcosahedron" );
+
+ for ( i = 0; i < 20; i++ )
+ {
+ double normal[3] ;
+ normal[0] = ( icos_r[icos_v[i][1]][1] - icos_r[icos_v[i][0]][1] ) * ( icos_r[icos_v[i][2]][2] - icos_r[icos_v[i][0]][2] ) - ( icos_r[icos_v[i][1]][2] - icos_r[icos_v[i][0]][2] ) * ( icos_r[icos_v[i][2]][1] - icos_r[icos_v[i][0]][1] ) ;
+ normal[1] = ( icos_r[icos_v[i][1]][2] - icos_r[icos_v[i][0]][2] ) * ( icos_r[icos_v[i][2]][0] - icos_r[icos_v[i][0]][0] ) - ( icos_r[icos_v[i][1]][0] - icos_r[icos_v[i][0]][0] ) * ( icos_r[icos_v[i][2]][2] - icos_r[icos_v[i][0]][2] ) ;
+ normal[2] = ( icos_r[icos_v[i][1]][0] - icos_r[icos_v[i][0]][0] ) * ( icos_r[icos_v[i][2]][1] - icos_r[icos_v[i][0]][1] ) - ( icos_r[icos_v[i][1]][1] - icos_r[icos_v[i][0]][1] ) * ( icos_r[icos_v[i][2]][0] - icos_r[icos_v[i][0]][0] ) ;
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3dv ( normal ) ;
+ glVertex3dv ( icos_r[icos_v[i][0]] ) ;
+ glVertex3dv ( icos_r[icos_v[i][1]] ) ;
+ glVertex3dv ( icos_r[icos_v[i][2]] ) ;
+ glEnd () ;
+ }
+}
+
+/*
+ *
+ */
+void FGAPIENTRY glutSolidIcosahedron( void )
+{
+ int i ;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidIcosahedron" );
+
+ glBegin ( GL_TRIANGLES ) ;
+ for ( i = 0; i < 20; i++ )
+ {
+ double normal[3] ;
+ normal[0] = ( icos_r[icos_v[i][1]][1] - icos_r[icos_v[i][0]][1] ) * ( icos_r[icos_v[i][2]][2] - icos_r[icos_v[i][0]][2] ) - ( icos_r[icos_v[i][1]][2] - icos_r[icos_v[i][0]][2] ) * ( icos_r[icos_v[i][2]][1] - icos_r[icos_v[i][0]][1] ) ;
+ normal[1] = ( icos_r[icos_v[i][1]][2] - icos_r[icos_v[i][0]][2] ) * ( icos_r[icos_v[i][2]][0] - icos_r[icos_v[i][0]][0] ) - ( icos_r[icos_v[i][1]][0] - icos_r[icos_v[i][0]][0] ) * ( icos_r[icos_v[i][2]][2] - icos_r[icos_v[i][0]][2] ) ;
+ normal[2] = ( icos_r[icos_v[i][1]][0] - icos_r[icos_v[i][0]][0] ) * ( icos_r[icos_v[i][2]][1] - icos_r[icos_v[i][0]][1] ) - ( icos_r[icos_v[i][1]][1] - icos_r[icos_v[i][0]][1] ) * ( icos_r[icos_v[i][2]][0] - icos_r[icos_v[i][0]][0] ) ;
+ glNormal3dv ( normal ) ;
+ glVertex3dv ( icos_r[icos_v[i][0]] ) ;
+ glVertex3dv ( icos_r[icos_v[i][1]] ) ;
+ glVertex3dv ( icos_r[icos_v[i][2]] ) ;
+ }
+
+ glEnd () ;
+}
+
+/*
+ *
+ */
+static double rdod_r[14][3] = {
+ { 0.0, 0.0, 1.0 },
+ { 0.707106781187, 0.000000000000, 0.5 },
+ { 0.000000000000, 0.707106781187, 0.5 },
+ { -0.707106781187, 0.000000000000, 0.5 },
+ { 0.000000000000, -0.707106781187, 0.5 },
+ { 0.707106781187, 0.707106781187, 0.0 },
+ { -0.707106781187, 0.707106781187, 0.0 },
+ { -0.707106781187, -0.707106781187, 0.0 },
+ { 0.707106781187, -0.707106781187, 0.0 },
+ { 0.707106781187, 0.000000000000, -0.5 },
+ { 0.000000000000, 0.707106781187, -0.5 },
+ { -0.707106781187, 0.000000000000, -0.5 },
+ { 0.000000000000, -0.707106781187, -0.5 },
+ { 0.0, 0.0, -1.0 }
+} ;
+
+static int rdod_v [12][4] = {
+ { 0, 1, 5, 2 },
+ { 0, 2, 6, 3 },
+ { 0, 3, 7, 4 },
+ { 0, 4, 8, 1 },
+ { 5, 10, 6, 2 },
+ { 6, 11, 7, 3 },
+ { 7, 12, 8, 4 },
+ { 8, 9, 5, 1 },
+ { 5, 9, 13, 10 },
+ { 6, 10, 13, 11 },
+ { 7, 11, 13, 12 },
+ { 8, 12, 13, 9 }
+};
+
+static double rdod_n[12][3] = {
+ { 0.353553390594, 0.353553390594, 0.5 },
+ { -0.353553390594, 0.353553390594, 0.5 },
+ { -0.353553390594, -0.353553390594, 0.5 },
+ { 0.353553390594, -0.353553390594, 0.5 },
+ { 0.000000000000, 1.000000000000, 0.0 },
+ { -1.000000000000, 0.000000000000, 0.0 },
+ { 0.000000000000, -1.000000000000, 0.0 },
+ { 1.000000000000, 0.000000000000, 0.0 },
+ { 0.353553390594, 0.353553390594, -0.5 },
+ { -0.353553390594, 0.353553390594, -0.5 },
+ { -0.353553390594, -0.353553390594, -0.5 },
+ { 0.353553390594, -0.353553390594, -0.5 }
+};
+
+void FGAPIENTRY glutWireRhombicDodecahedron( void )
+{
+ int i ;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireRhombicDodecahedron" );
+
+ for ( i = 0; i < 12; i++ )
+ {
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3dv ( rdod_n[i] ) ;
+ glVertex3dv ( rdod_r[rdod_v[i][0]] ) ;
+ glVertex3dv ( rdod_r[rdod_v[i][1]] ) ;
+ glVertex3dv ( rdod_r[rdod_v[i][2]] ) ;
+ glVertex3dv ( rdod_r[rdod_v[i][3]] ) ;
+ glEnd () ;
+ }
+}
+
+/*
+ *
+ */
+void FGAPIENTRY glutSolidRhombicDodecahedron( void )
+{
+ int i ;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidRhombicDodecahedron" );
+
+ glBegin ( GL_QUADS ) ;
+ for ( i = 0; i < 12; i++ )
+ {
+ glNormal3dv ( rdod_n[i] ) ;
+ glVertex3dv ( rdod_r[rdod_v[i][0]] ) ;
+ glVertex3dv ( rdod_r[rdod_v[i][1]] ) ;
+ glVertex3dv ( rdod_r[rdod_v[i][2]] ) ;
+ glVertex3dv ( rdod_r[rdod_v[i][3]] ) ;
+ }
+
+ glEnd () ;
+}
+
+void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, GLdouble offset[3], GLdouble scale )
+{
+ int i, j ;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireSierpinskiSponge" );
+
+ if ( num_levels == 0 )
+ {
+
+ for ( i = 0 ; i < NUM_TETR_FACES ; i++ )
+ {
+ glBegin ( GL_LINE_LOOP ) ;
+ glNormal3d ( -tet_r[i][0], -tet_r[i][1], -tet_r[i][2] ) ;
+ for ( j = 0; j < 3; j++ )
+ {
+ double x = offset[0] + scale * tet_r[tet_i[i][j]][0] ;
+ double y = offset[1] + scale * tet_r[tet_i[i][j]][1] ;
+ double z = offset[2] + scale * tet_r[tet_i[i][j]][2] ;
+ glVertex3d ( x, y, z ) ;
+ }
+
+ glEnd () ;
+ }
+ }
+ else if ( num_levels > 0 )
+ {
+ GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */
+ num_levels -- ;
+ scale /= 2.0 ;
+ for ( i = 0 ; i < NUM_TETR_FACES ; i++ )
+ {
+ local_offset[0] = offset[0] + scale * tet_r[i][0] ;
+ local_offset[1] = offset[1] + scale * tet_r[i][1] ;
+ local_offset[2] = offset[2] + scale * tet_r[i][2] ;
+ glutWireSierpinskiSponge ( num_levels, local_offset, scale ) ;
+ }
+ }
+}
+
+void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, GLdouble offset[3], GLdouble scale )
+{
+ int i, j ;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSierpinskiSponge" );
+
+ if ( num_levels == 0 )
+ {
+ glBegin ( GL_TRIANGLES ) ;
+
+ for ( i = 0 ; i < NUM_TETR_FACES ; i++ )
+ {
+ glNormal3d ( -tet_r[i][0], -tet_r[i][1], -tet_r[i][2] ) ;
+ for ( j = 0; j < 3; j++ )
+ {
+ double x = offset[0] + scale * tet_r[tet_i[i][j]][0] ;
+ double y = offset[1] + scale * tet_r[tet_i[i][j]][1] ;
+ double z = offset[2] + scale * tet_r[tet_i[i][j]][2] ;
+ glVertex3d ( x, y, z ) ;
+ }
+ }
+
+ glEnd () ;
+ }
+ else if ( num_levels > 0 )
+ {
+ GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */
+ num_levels -- ;
+ scale /= 2.0 ;
+ for ( i = 0 ; i < NUM_TETR_FACES ; i++ )
+ {
+ local_offset[0] = offset[0] + scale * tet_r[i][0] ;
+ local_offset[1] = offset[1] + scale * tet_r[i][1] ;
+ local_offset[2] = offset[2] + scale * tet_r[i][2] ;
+ glutSolidSierpinskiSponge ( num_levels, local_offset, scale ) ;
+ }
+ }
+}
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ * freeglut_init.c
+ *
+ * Various freeglut initialization functions.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 2 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define FREEGLUT_BUILDING_LIB
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/*
+ * TODO BEFORE THE STABLE RELEASE:
+ *
+ * fgDeinitialize() -- Win32's OK, X11 needs the OS-specific
+ * deinitialization done
+ * glutInitDisplayString() -- display mode string parsing
+ *
+ * Wouldn't it be cool to use gettext() for error messages? I just love
+ * bash saying "nie znaleziono pliku" instead of "file not found" :)
+ * Is gettext easily portable?
+ */
+
+/* -- GLOBAL VARIABLES ----------------------------------------------------- */
+
+/*
+ * A structure pointed by fgDisplay holds all information
+ * regarding the display, screen, root window etc.
+ */
+SFG_Display fgDisplay;
+
+/*
+ * The settings for the current freeglut session
+ */
+SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
+ { 300, 300, GL_TRUE }, /* Size */
+ GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */
+ GL_FALSE, /* Initialised */
+ GLUT_TRY_DIRECT_CONTEXT, /* DirectContext */
+ GL_FALSE, /* ForceIconic */
+ GL_FALSE, /* UseCurrentContext */
+ GL_FALSE, /* GLDebugSwitch */
+ GL_FALSE, /* XSyncSwitch */
+ GLUT_KEY_REPEAT_ON, /* KeyRepeat */
+ INVALID_MODIFIERS, /* Modifiers */
+ 0, /* FPSInterval */
+ 0, /* SwapCount */
+ 0, /* SwapTime */
+ 0, /* Time */
+ { NULL, NULL }, /* Timers */
+ { NULL, NULL }, /* FreeTimers */
+ NULL, /* IdleCallback */
+ 0, /* ActiveMenus */
+ NULL, /* MenuStateCallback */
+ NULL, /* MenuStatusCallback */
+ { -1, -1, GL_TRUE }, /* GameModeSize */
+ -1, /* GameModeDepth */
+ -1, /* GameModeRefresh */
+ GLUT_ACTION_EXIT, /* ActionOnWindowClose */
+ GLUT_EXEC_STATE_INIT, /* ExecState */
+ NULL, /* ProgramName */
+ GL_FALSE, /* JoysticksInitialised */
+ 0, /* NumActiveJoysticks */
+ GL_FALSE, /* InputDevsInitialised */
+ 0, /* MouseWheelTicks */
+ 1, /* AuxiliaryBufferNumber */
+ 4, /* SampleNumber */
+ 1, /* MajorVersion */
+ 0, /* MinorVersion */
+ 0, /* ContextFlags */
+ 0, /* ContextProfile */
+ NULL, /* ErrorFunc */
+ NULL /* WarningFunc */
+};
+
+
+/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
+
+extern void fgPlatformInitialize( const char* displayName );
+extern void fgPlatformDeinitialiseInputDevices ( void );
+extern void fgPlatformCloseDisplay ( void );
+extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext );
+
+
+void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry )
+{
+#ifndef _WIN32_WCE
+ int i, j, argc = *pargc;
+
+ {
+ /* check if GLUT_FPS env var is set */
+ const char *fps = getenv( "GLUT_FPS" );
+
+ if( fps )
+ {
+ int interval;
+ sscanf( fps, "%d", &interval );
+
+ if( interval <= 0 )
+ fgState.FPSInterval = 5000; /* 5000 millisecond default */
+ else
+ fgState.FPSInterval = interval;
+ }
+ }
+
+ *pDisplayName = getenv( "DISPLAY" );
+
+ for( i = 1; i < argc; i++ )
+ {
+ if( strcmp( argv[ i ], "-display" ) == 0 )
+ {
+ if( ++i >= argc )
+ fgError( "-display parameter must be followed by display name" );
+
+ *pDisplayName = argv[ i ];
+
+ argv[ i - 1 ] = NULL;
+ argv[ i ] = NULL;
+ ( *pargc ) -= 2;
+ }
+ else if( strcmp( argv[ i ], "-geometry" ) == 0 )
+ {
+ if( ++i >= argc )
+ fgError( "-geometry parameter must be followed by window "
+ "geometry settings" );
+
+ *pGeometry = argv[ i ];
+
+ argv[ i - 1 ] = NULL;
+ argv[ i ] = NULL;
+ ( *pargc ) -= 2;
+ }
+ else if( strcmp( argv[ i ], "-direct" ) == 0)
+ {
+ if( fgState.DirectContext == GLUT_FORCE_INDIRECT_CONTEXT )
+ fgError( "parameters ambiguity, -direct and -indirect "
+ "cannot be both specified" );
+
+ fgState.DirectContext = GLUT_FORCE_DIRECT_CONTEXT;
+ argv[ i ] = NULL;
+ ( *pargc )--;
+ }
+ else if( strcmp( argv[ i ], "-indirect" ) == 0 )
+ {
+ if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
+ fgError( "parameters ambiguity, -direct and -indirect "
+ "cannot be both specified" );
+
+ fgState.DirectContext = GLUT_FORCE_INDIRECT_CONTEXT;
+ argv[ i ] = NULL;
+ (*pargc)--;
+ }
+ else if( strcmp( argv[ i ], "-iconic" ) == 0 )
+ {
+ fgState.ForceIconic = GL_TRUE;
+ argv[ i ] = NULL;
+ ( *pargc )--;
+ }
+ else if( strcmp( argv[ i ], "-gldebug" ) == 0 )
+ {
+ fgState.GLDebugSwitch = GL_TRUE;
+ argv[ i ] = NULL;
+ ( *pargc )--;
+ }
+ else if( strcmp( argv[ i ], "-sync" ) == 0 )
+ {
+ fgState.XSyncSwitch = GL_TRUE;
+ argv[ i ] = NULL;
+ ( *pargc )--;
+ }
+ }
+
+ /* Compact {argv}. */
+ for( i = j = 1; i < *pargc; i++, j++ )
+ {
+ /* Guaranteed to end because there are "*pargc" arguments left */
+ while ( argv[ j ] == NULL )
+ j++;
+ if ( i != j )
+ argv[ i ] = argv[ j ];
+ }
+
+#endif /* _WIN32_WCE */
+
+}
+
+
+void fghCloseInputDevices ( void )
+{
+ if ( fgState.JoysticksInitialised )
+ fgJoystickClose( );
+
+ if ( fgState.InputDevsInitialised )
+ fgInputDeviceClose( );
+}
+
+
+/*
+ * Perform the freeglut deinitialization...
+ */
+void fgDeinitialize( void )
+{
+ SFG_Timer *timer;
+
+ if( !fgState.Initialised )
+ {
+ return;
+ }
+
+ /* If we're in game mode, we want to leave game mode */
+ if( fgStructure.GameModeWindow ) {
+ glutLeaveGameMode();
+ }
+
+ /* If there was a menu created, destroy the rendering context */
+ if( fgStructure.MenuContext )
+ {
+ fgPlatformDestroyContext (fgDisplay.pDisplay, fgStructure.MenuContext->MContext );
+ free( fgStructure.MenuContext );
+ fgStructure.MenuContext = NULL;
+ }
+
+ fgDestroyStructure( );
+
+ while( ( timer = fgState.Timers.First) )
+ {
+ fgListRemove( &fgState.Timers, &timer->Node );
+ free( timer );
+ }
+
+ while( ( timer = fgState.FreeTimers.First) )
+ {
+ fgListRemove( &fgState.FreeTimers, &timer->Node );
+ free( timer );
+ }
+
+ fgPlatformDeinitialiseInputDevices ();
+
+ fgState.MouseWheelTicks = 0;
+
+ fgState.MajorVersion = 1;
+ fgState.MinorVersion = 0;
+ fgState.ContextFlags = 0;
+ fgState.ContextProfile = 0;
+
+ fgState.Initialised = GL_FALSE;
+
+ fgState.Position.X = -1;
+ fgState.Position.Y = -1;
+ fgState.Position.Use = GL_FALSE;
+
+ fgState.Size.X = 300;
+ fgState.Size.Y = 300;
+ fgState.Size.Use = GL_TRUE;
+
+ fgState.DisplayMode = GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH;
+
+ fgState.DirectContext = GLUT_TRY_DIRECT_CONTEXT;
+ fgState.ForceIconic = GL_FALSE;
+ fgState.UseCurrentContext = GL_FALSE;
+ fgState.GLDebugSwitch = GL_FALSE;
+ fgState.XSyncSwitch = GL_FALSE;
+ fgState.ActionOnWindowClose = GLUT_ACTION_EXIT;
+ fgState.ExecState = GLUT_EXEC_STATE_INIT;
+
+ fgState.KeyRepeat = GLUT_KEY_REPEAT_ON;
+ fgState.Modifiers = INVALID_MODIFIERS;
+
+ fgState.GameModeSize.X = -1;
+ fgState.GameModeSize.Y = -1;
+ fgState.GameModeDepth = -1;
+ fgState.GameModeRefresh = -1;
+
+ fgListInit( &fgState.Timers );
+ fgListInit( &fgState.FreeTimers );
+
+ fgState.IdleCallback = NULL;
+ fgState.MenuStateCallback = ( FGCBMenuState )NULL;
+ fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL;
+
+ fgState.SwapCount = 0;
+ fgState.SwapTime = 0;
+ fgState.FPSInterval = 0;
+
+ if( fgState.ProgramName )
+ {
+ free( fgState.ProgramName );
+ fgState.ProgramName = NULL;
+ }
+
+ fgPlatformCloseDisplay ();
+
+ fgState.Initialised = GL_FALSE;
+}
+
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+#if !TARGET_HOST_POSIX_X11
+# include "util/xparsegeometry_repl.h"
+#endif
+
+/*
+ * Perform initialization. This usually happens on the program startup
+ * and restarting after glutMainLoop termination...
+ */
+void FGAPIENTRY glutInit( int* pargc, char** argv )
+{
+ char* displayName = NULL;
+ char* geometry = NULL;
+ if( fgState.Initialised )
+ fgError( "illegal glutInit() reinitialization attempt" );
+
+ if (pargc && *pargc && argv && *argv && **argv)
+ {
+ fgState.ProgramName = strdup (*argv);
+
+ if( !fgState.ProgramName )
+ fgError ("Could not allocate space for the program's name.");
+ }
+
+ fgCreateStructure( );
+
+ /* Get start time */
+ fgState.Time = fgSystemTime();
+
+ fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry );
+
+ /*
+ * Have the display created now. If there wasn't a "-display"
+ * in the program arguments, we will use the DISPLAY environment
+ * variable for opening the X display (see code above):
+ */
+ fgPlatformInitialize( displayName );
+
+ /*
+ * Geometry parsing deferred until here because we may need the screen
+ * size.
+ */
+
+ if (geometry )
+ {
+ unsigned int parsedWidth, parsedHeight;
+ int mask = XParseGeometry( geometry,
+ &fgState.Position.X, &fgState.Position.Y,
+ &parsedWidth, &parsedHeight );
+ /* TODO: Check for overflow? */
+ fgState.Size.X = parsedWidth;
+ fgState.Size.Y = parsedHeight;
+
+ if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) )
+ fgState.Size.Use = GL_TRUE;
+
+ if( mask & XNegative )
+ fgState.Position.X += fgDisplay.ScreenWidth - fgState.Size.X;
+
+ if( mask & YNegative )
+ fgState.Position.Y += fgDisplay.ScreenHeight - fgState.Size.Y;
+
+ if( (mask & (XValue|YValue)) == (XValue|YValue) )
+ fgState.Position.Use = GL_TRUE;
+ }
+}
+
+/*
+ * Undoes all the "glutInit" stuff
+ */
+void FGAPIENTRY glutExit ( void )
+{
+ fgDeinitialize ();
+}
+
+/*
+ * Sets the default initial window position for new windows
+ */
+void FGAPIENTRY glutInitWindowPosition( int x, int y )
+{
+ fgState.Position.X = x;
+ fgState.Position.Y = y;
+
+ if( ( x >= 0 ) && ( y >= 0 ) )
+ fgState.Position.Use = GL_TRUE;
+ else
+ fgState.Position.Use = GL_FALSE;
+}
+
+/*
+ * Sets the default initial window size for new windows
+ */
+void FGAPIENTRY glutInitWindowSize( int width, int height )
+{
+ fgState.Size.X = width;
+ fgState.Size.Y = height;
+
+ if( ( width > 0 ) && ( height > 0 ) )
+ fgState.Size.Use = GL_TRUE;
+ else
+ fgState.Size.Use = GL_FALSE;
+}
+
+/*
+ * Sets the default display mode for all new windows
+ */
+void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode )
+{
+ /* We will make use of this value when creating a new OpenGL context... */
+ fgState.DisplayMode = displayMode;
+}
+
+
+/* -- INIT DISPLAY STRING PARSING ------------------------------------------ */
+
+static char* Tokens[] =
+{
+ "alpha", "acca", "acc", "blue", "buffer", "conformant", "depth", "double",
+ "green", "index", "num", "red", "rgba", "rgb", "luminance", "stencil",
+ "single", "stereo", "samples", "slow", "win32pdf", "win32pfd", "xvisual",
+ "xstaticgray", "xgrayscale", "xstaticcolor", "xpseudocolor",
+ "xtruecolor", "xdirectcolor",
+ "xstaticgrey", "xgreyscale", "xstaticcolour", "xpseudocolour",
+ "xtruecolour", "xdirectcolour", "borderless", "aux"
+};
+#define NUM_TOKENS (sizeof(Tokens) / sizeof(*Tokens))
+
+void FGAPIENTRY glutInitDisplayString( const char* displayMode )
+{
+ int glut_state_flag = 0 ;
+ /*
+ * Unpack a lot of options from a character string. The options are
+ * delimited by blanks or tabs.
+ */
+ char *token ;
+ size_t len = strlen ( displayMode );
+ char *buffer = (char *)malloc ( (len+1) * sizeof(char) );
+ memcpy ( buffer, displayMode, len );
+ buffer[len] = '\0';
+
+ token = strtok ( buffer, " \t" );
+
+ while ( token )
+ {
+ /* Process this token */
+ int i ;
+
+ /* Temporary fix: Ignore any length specifications and at least
+ * process the basic token
+ * TODO: Fix this permanently
+ */
+ size_t cleanlength = strcspn ( token, "=<>~!" );
+
+ for ( i = 0; i < NUM_TOKENS; i++ )
+ {
+ if ( strncmp ( token, Tokens[i], cleanlength ) == 0 ) break ;
+ }
+
+ switch ( i )
+ {
+ case 0 : /* "alpha": Alpha color buffer precision in bits */
+ glut_state_flag |= GLUT_ALPHA ; /* Somebody fix this for me! */
+ break ;
+
+ case 1 : /* "acca": Red, green, blue, and alpha accumulation buffer
+ precision in bits */
+ break ;
+
+ case 2 : /* "acc": Red, green, and blue accumulation buffer precision
+ in bits with zero bits alpha */
+ glut_state_flag |= GLUT_ACCUM ; /* Somebody fix this for me! */
+ break ;
+
+ case 3 : /* "blue": Blue color buffer precision in bits */
+ break ;
+
+ case 4 : /* "buffer": Number of bits in the color index color buffer
+ */
+ break ;
+
+ case 5 : /* "conformant": Boolean indicating if the frame buffer
+ configuration is conformant or not */
+ break ;
+
+ case 6 : /* "depth": Number of bits of precision in the depth buffer */
+ glut_state_flag |= GLUT_DEPTH ; /* Somebody fix this for me! */
+ break ;
+
+ case 7 : /* "double": Boolean indicating if the color buffer is
+ double buffered */
+ glut_state_flag |= GLUT_DOUBLE ;
+ break ;
+
+ case 8 : /* "green": Green color buffer precision in bits */
+ break ;
+
+ case 9 : /* "index": Boolean if the color model is color index or not
+ */
+ glut_state_flag |= GLUT_INDEX ;
+ break ;
+
+ case 10 : /* "num": A special capability name indicating where the
+ value represents the Nth frame buffer configuration
+ matching the description string */
+ break ;
+
+ case 11 : /* "red": Red color buffer precision in bits */
+ break ;
+
+ case 12 : /* "rgba": Number of bits of red, green, blue, and alpha in
+ the RGBA color buffer */
+ glut_state_flag |= GLUT_RGBA ; /* Somebody fix this for me! */
+ break ;
+
+ case 13 : /* "rgb": Number of bits of red, green, and blue in the
+ RGBA color buffer with zero bits alpha */
+ glut_state_flag |= GLUT_RGB ; /* Somebody fix this for me! */
+ break ;
+
+ case 14 : /* "luminance": Number of bits of red in the RGBA and zero
+ bits of green, blue (alpha not specified) of color buffer
+ precision */
+ glut_state_flag |= GLUT_LUMINANCE ; /* Somebody fix this for me! */
+ break ;
+
+ case 15 : /* "stencil": Number of bits in the stencil buffer */
+ glut_state_flag |= GLUT_STENCIL; /* Somebody fix this for me! */
+ break ;
+
+ case 16 : /* "single": Boolean indicate the color buffer is single
+ buffered */
+ glut_state_flag |= GLUT_SINGLE ;
+ break ;
+
+ case 17 : /* "stereo": Boolean indicating the color buffer supports
+ OpenGL-style stereo */
+ glut_state_flag |= GLUT_STEREO ;
+ break ;
+
+ case 18 : /* "samples": Indicates the number of multisamples to use
+ based on GLX's SGIS_multisample extension (for
+ antialiasing) */
+ glut_state_flag |= GLUT_MULTISAMPLE ; /*Somebody fix this for me!*/
+ break ;
+
+ case 19 : /* "slow": Boolean indicating if the frame buffer
+ configuration is slow or not */
+ break ;
+
+ case 20 : /* "win32pdf": (incorrect spelling but was there before */
+ case 21 : /* "win32pfd": matches the Win32 Pixel Format Descriptor by
+ number */
+#if TARGET_HOST_MS_WINDOWS
+#endif
+ break ;
+
+ case 22 : /* "xvisual": matches the X visual ID by number */
+#if TARGET_HOST_POSIX_X11
+#endif
+ break ;
+
+ case 23 : /* "xstaticgray": */
+ case 29 : /* "xstaticgrey": boolean indicating if the frame buffer
+ configuration's X visual is of type StaticGray */
+#if TARGET_HOST_POSIX_X11
+#endif
+ break ;
+
+ case 24 : /* "xgrayscale": */
+ case 30 : /* "xgreyscale": boolean indicating if the frame buffer
+ configuration's X visual is of type GrayScale */
+#if TARGET_HOST_POSIX_X11
+#endif
+ break ;
+
+ case 25 : /* "xstaticcolor": */
+ case 31 : /* "xstaticcolour": boolean indicating if the frame buffer
+ configuration's X visual is of type StaticColor */
+#if TARGET_HOST_POSIX_X11
+#endif
+ break ;
+
+ case 26 : /* "xpseudocolor": */
+ case 32 : /* "xpseudocolour": boolean indicating if the frame buffer
+ configuration's X visual is of type PseudoColor */
+#if TARGET_HOST_POSIX_X11
+#endif
+ break ;
+
+ case 27 : /* "xtruecolor": */
+ case 33 : /* "xtruecolour": boolean indicating if the frame buffer
+ configuration's X visual is of type TrueColor */
+#if TARGET_HOST_POSIX_X11
+#endif
+ break ;
+
+ case 28 : /* "xdirectcolor": */
+ case 34 : /* "xdirectcolour": boolean indicating if the frame buffer
+ configuration's X visual is of type DirectColor */
+#if TARGET_HOST_POSIX_X11
+#endif
+ break ;
+
+ case 35 : /* "borderless": windows should not have borders */
+ glut_state_flag |= GLUT_BORDERLESS;
+ break ;
+
+ case 36 : /* "aux": some number of aux buffers */
+ glut_state_flag |= GLUT_AUX;
+ break ;
+
+ case 37 : /* Unrecognized */
+ fgWarning ( "WARNING - Display string token not recognized: %s",
+ token );
+ break ;
+ }
+
+ token = strtok ( NULL, " \t" );
+ }
+
+ free ( buffer );
+
+ /* We will make use of this value when creating a new OpenGL context... */
+ fgState.DisplayMode = glut_state_flag;
+}
+
+/* -- SETTING OPENGL 3.0 CONTEXT CREATION PARAMETERS ---------------------- */
+
+void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion )
+{
+ /* We will make use of these value when creating a new OpenGL context... */
+ fgState.MajorVersion = majorVersion;
+ fgState.MinorVersion = minorVersion;
+}
+
+
+void FGAPIENTRY glutInitContextFlags( int flags )
+{
+ /* We will make use of this value when creating a new OpenGL context... */
+ fgState.ContextFlags = flags;
+}
+
+void FGAPIENTRY glutInitContextProfile( int profile )
+{
+ /* We will make use of this value when creating a new OpenGL context... */
+ fgState.ContextProfile = profile;
+}
+
+/* -------------- User Defined Error/Warning Handler Support -------------- */
+
+/*
+ * Sets the user error handler (note the use of va_list for the args to the fmt)
+ */
+void FGAPIENTRY glutInitErrorFunc( void (* vfgError) ( const char *fmt, va_list ap ) )
+{
+ /* This allows user programs to handle freeglut errors */
+ fgState.ErrorFunc = vfgError;
+}
+
+/*
+ * Sets the user warning handler (note the use of va_list for the args to the fmt)
+ */
+void FGAPIENTRY glutInitWarningFunc( void (* vfgWarning) ( const char *fmt, va_list ap ) )
+{
+ /* This allows user programs to handle freeglut warnings */
+ fgState.WarningFunc = vfgWarning;
+}
+
+/*** END OF FILE ***/
\ No newline at end of file
--- /dev/null
+/*
+ * freeglut_input_devices.c
+ *
+ * Handles miscellaneous input devices via direct serial-port access.
+ * Proper X11 XInput device support is not yet supported.
+ * Also lacks Mac support.
+ *
+ * Written by Joe Krahn <krahn@niehs.nih.gov> 2005
+ *
+ * Copyright (c) 2005 Stephen J. Baker. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA OR STEPHEN J. BAKER BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+typedef struct _serialport SERIALPORT;
+
+
+/********************* Dialbox definitions ***********************/
+
+#define DIAL_NUM_VALUATORS 8
+
+/* dial parser state machine states */
+#define DIAL_NEW (-1)
+#define DIAL_WHICH_DEVICE 0
+#define DIAL_VALUE_HIGH 1
+#define DIAL_VALUE_LOW 2
+
+/* dial/button box commands */
+#define DIAL_INITIALIZE 0x20
+#define DIAL_SET_LEDS 0x75
+#define DIAL_SET_TEXT 0x61
+#define DIAL_SET_AUTO_DIALS 0x50
+#define DIAL_SET_AUTO_DELTA_DIALS 0x51
+#define DIAL_SET_FILTER 0x53
+#define DIAL_SET_BUTTONS_MOM_TYPE 0x71
+#define DIAL_SET_AUTO_MOM_BUTTONS 0x73
+#define DIAL_SET_ALL_LEDS 0x4b
+#define DIAL_CLEAR_ALL_LEDS 0x4c
+
+/* dial/button box replies and events */
+#define DIAL_INITIALIZED 0x20
+#define DIAL_BASE 0x30
+#define DIAL_DELTA_BASE 0x40
+#define DIAL_PRESS_BASE 0xc0
+#define DIAL_RELEASE_BASE 0xe0
+
+/* macros to determine reply type */
+#define IS_DIAL_EVENT(ch) (((ch)>=DIAL_BASE)&&((ch)<DIAL_BASE+DIAL_NUM_VALUATORS))
+#define IS_KEY_PRESS(ch) (((ch)>=DIAL_PRESS_BASE)&&((ch)<DIAL_PRESS_BASE+DIAL_NUM_BUTTONS))
+#define IS_KEY_RELEASE(ch) (((ch)>=DIAL_RELEASE_BASE)&&((ch)<DIAL_RELEASE_BASE+DIAL_NUM_BUTTONS))
+#define IS_INIT_EVENT(ch) ((ch)==DIAL_INITIALIZED)
+
+/*****************************************************************/
+
+extern SERIALPORT *serial_open ( const char *device );
+extern void serial_close ( SERIALPORT *port );
+extern int serial_getchar ( SERIALPORT *port );
+extern int serial_putchar ( SERIALPORT *port, unsigned char ch );
+extern void serial_flush ( SERIALPORT *port );
+
+extern void fgPlatformRegisterDialDevice ( const char *dial_device );
+static void send_dial_event(int dial, int value);
+static void poll_dials(int id);
+
+/* local variables */
+static SERIALPORT *dialbox_port=NULL;
+
+/*****************************************************************/
+
+/*
+ * Implementation for glutDeviceGet(GLUT_HAS_DIAL_AND_BUTTON_BOX)
+ */
+int fgInputDeviceDetect( void )
+{
+ fgInitialiseInputDevices ();
+
+ if ( !dialbox_port )
+ return 0;
+
+ if ( !fgState.InputDevsInitialised )
+ return 0;
+
+ return 1;
+}
+
+/*
+ * Try initializing the input device(s)
+ */
+void fgInitialiseInputDevices ( void )
+{
+ if( !fgState.InputDevsInitialised )
+ {
+ const char *dial_device=NULL;
+ dial_device = getenv ( "GLUT_DIALS_SERIAL" );
+ fgPlatformRegisterDialDevice ( dial_device );
+
+ if ( !dial_device ) return;
+ if ( !( dialbox_port = serial_open ( dial_device ) ) ) return;
+ serial_putchar(dialbox_port,DIAL_INITIALIZE);
+ glutTimerFunc ( 10, poll_dials, 0 );
+ fgState.InputDevsInitialised = GL_TRUE;
+ }
+}
+
+/*
+ *
+ */
+void fgInputDeviceClose( void )
+{
+ if ( fgState.InputDevsInitialised )
+ {
+ serial_close ( dialbox_port );
+ dialbox_port = NULL;
+ fgState.InputDevsInitialised = GL_FALSE;
+ }
+}
+
+/********************************************************************/
+
+/* Check all windows for dialbox callbacks */
+static void fghcbEnumDialCallbacks ( SFG_Window *window, SFG_Enumerator *enumerator )
+{
+ /* Built-in to INVOKE_WCB(): if window->Callbacks[CB_Dials] */
+ INVOKE_WCB ( *window,Dials, ( ((int*)enumerator->data)[0], ((int*)enumerator->data)[1]) );
+ fgEnumSubWindows ( window, fghcbEnumDialCallbacks, enumerator );
+}
+
+static void send_dial_event ( int num, int value )
+{
+ SFG_Enumerator enumerator;
+ int data[2];
+ data[0] = num;
+ data[1] = value;
+ enumerator.found = GL_FALSE;
+ enumerator.data = data;
+ fgEnumWindows ( fghcbEnumDialCallbacks, &enumerator );
+}
+
+/********************************************************************/
+static void poll_dials ( int id )
+{
+ int data;
+ static int dial_state = DIAL_NEW;
+ static int dial_which;
+ static int dial_value;
+ static int dials[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
+
+ if ( !dialbox_port ) return;
+
+ while ( (data=serial_getchar(dialbox_port)) != EOF )
+ {
+ if ( ( dial_state > DIAL_WHICH_DEVICE ) || IS_DIAL_EVENT ( data ) )
+ {
+ switch ( dial_state )
+ {
+ case DIAL_WHICH_DEVICE:
+ dial_which = data - DIAL_BASE;
+ dial_state++;
+ break;
+ case DIAL_VALUE_HIGH:
+ dial_value = ( data << 8 );
+ dial_state++;
+ break;
+ case DIAL_VALUE_LOW:
+ dial_value |= data;
+ if ( dial_value & 0x8000 ) dial_value -= 0x10000;
+ dials[dial_which] = dial_value;
+ send_dial_event ( dial_which + 1, dial_value * 360 / 256 );
+ dial_state = DIAL_WHICH_DEVICE;
+ break;
+ default:
+ /* error: Impossible state value! */
+ break;
+ }
+ }
+ else if ( data == DIAL_INITIALIZED )
+ {
+ fgState.InputDevsInitialised = GL_TRUE;
+ dial_state = DIAL_WHICH_DEVICE;
+ serial_putchar(dialbox_port,DIAL_SET_AUTO_DIALS);
+ serial_putchar(dialbox_port,0xff);
+ serial_putchar(dialbox_port,0xff);
+ }
+ else /* Unknown data; try flushing. */
+ serial_flush(dialbox_port);
+ }
+
+ glutTimerFunc ( 2, poll_dials, 0 );
+}
+
--- /dev/null
+/*
+ * fg_internal.h
+ *
+ * The freeglut library private include file.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 2 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef FREEGLUT_INTERNAL_H
+#define FREEGLUT_INTERNAL_H
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+/* XXX Update these for each release! */
+#define VERSION_MAJOR 3
+#define VERSION_MINOR 0
+#define VERSION_PATCH 0
+
+/* Freeglut is intended to function under all Unix/X11 and Win32 platforms. */
+/* XXX: Don't all MS-Windows compilers (except Cygwin) have _WIN32 defined?
+ * XXX: If so, remove the first set of defined()'s below.
+ */
+#if !defined(TARGET_HOST_POSIX_X11) && !defined(TARGET_HOST_MS_WINDOWS) && !defined(TARGET_HOST_MAC_OSX) && !defined(TARGET_HOST_SOLARIS)
+#if defined(_MSC_VER) || defined(__WATCOMC__) || defined(__MINGW32__) \
+ || defined(_WIN32) || defined(_WIN32_WCE) \
+ || ( defined(__CYGWIN__) && defined(X_DISPLAY_MISSING) )
+# define TARGET_HOST_MS_WINDOWS 1
+
+#elif defined (ANDROID)
+# define TARGET_HOST_ANDROID 1
+
+#elif defined(__posix__) || defined(__unix__) || defined(__linux__) || defined(__sun)
+# define TARGET_HOST_POSIX_X11 1
+
+#elif defined(__APPLE__)
+/* This is a placeholder until we get native OSX support ironed out -- JFF 11/18/09 */
+# define TARGET_HOST_POSIX_X11 1
+/* # define TARGET_HOST_MAC_OSX 1 */
+
+#else
+# error "Unrecognized target host!"
+
+#endif
+#endif
+
+/* Detect both SunPro and gcc compilers on Sun Solaris */
+#if defined (__SVR4) && defined (__sun)
+# define TARGET_HOST_SOLARIS 1
+#endif
+
+#ifndef TARGET_HOST_MS_WINDOWS
+# define TARGET_HOST_MS_WINDOWS 0
+#endif
+
+#ifndef TARGET_HOST_POSIX_X11
+# define TARGET_HOST_POSIX_X11 0
+#endif
+
+#ifndef TARGET_HOST_MAC_OSX
+# define TARGET_HOST_MAC_OSX 0
+#endif
+
+#ifndef TARGET_HOST_SOLARIS
+# define TARGET_HOST_SOLARIS 0
+#endif
+
+/* -- FIXED CONFIGURATION LIMITS ------------------------------------------- */
+
+#define FREEGLUT_MAX_MENUS 3
+
+/* These files should be available on every platform. */
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdarg.h>
+
+/* These are included based on autoconf directives. */
+#ifdef HAVE_SYS_TYPES_H
+# include <sys/types.h>
+#endif
+#ifdef HAVE_UNISTD_H
+# include <unistd.h>
+#endif
+#ifdef TIME_WITH_SYS_TIME
+# include <sys/time.h>
+# include <time.h>
+#elif defined(HAVE_SYS_TIME_H)
+# include <sys/time.h>
+#else
+# include <time.h>
+#endif
+
+/* -- AUTOCONF HACKS --------------------------------------------------------*/
+
+/* XXX: Update autoconf to avoid these.
+ * XXX: Are non-POSIX platforms intended not to use autoconf?
+ * If so, perhaps there should be a config_guess.h for them. Alternatively,
+ * config guesses could be placed above, just after the config.h exclusion.
+ */
+#if defined(__FreeBSD__) || defined(__NetBSD__)
+# define HAVE_USB_JS 1
+# if defined(__NetBSD__) || ( defined(__FreeBSD__) && __FreeBSD_version >= 500000)
+# define HAVE_USBHID_H 1
+# endif
+#endif
+
+#if defined(_MSC_VER) || defined(__WATCOMC__)
+/* strdup() is non-standard, for all but POSIX-2001 */
+#define strdup _strdup
+#endif
+
+/* M_PI is non-standard (defined by BSD, not ISO-C) */
+#ifndef M_PI
+# define M_PI 3.14159265358979323846
+#endif
+
+#ifdef HAVE_STDBOOL_H
+# include <stdbool.h>
+# ifndef TRUE
+# define TRUE true
+# endif
+# ifndef FALSE
+# define FALSE false
+# endif
+#else
+# ifndef TRUE
+# define TRUE 1
+# endif
+# ifndef FALSE
+# define FALSE 0
+# endif
+#endif
+
+/* General defines */
+#define INVALID_MODIFIERS 0xffffffff
+
+/* FreeGLUT internal time type */
+#if defined(HAVE_STDINT_H)
+# include <stdint.h>
+ typedef uint64_t fg_time_t;
+#elif defined(HAVE_INTTYPES_H)
+# include <inttypes.h>
+ typedef uint64_t fg_time_t;
+#elif defined(HAVE_ULONG_LONG)
+ typedef unsigned long long fg_time_t;
+#else
+ typedef unsigned long fg_time_t;
+#endif
+
+
+
+/* Platform-specific includes */
+#if TARGET_HOST_POSIX_X11
+#include "x11/fg_internal_x11.h"
+#endif
+#if TARGET_HOST_MS_WINDOWS
+#include "mswin/fg_internal_mswin.h"
+#endif
+#if TARGET_HOST_ANDROID
+#include "android/fg_internal_android.h"
+#endif
+
+
+/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
+
+/* Freeglut callbacks type definitions */
+typedef void (* FGCBDisplay )( void );
+typedef void (* FGCBReshape )( int, int );
+typedef void (* FGCBVisibility )( int );
+typedef void (* FGCBKeyboard )( unsigned char, int, int );
+typedef void (* FGCBSpecial )( int, int, int );
+typedef void (* FGCBMouse )( int, int, int, int );
+typedef void (* FGCBMouseWheel )( int, int, int, int );
+typedef void (* FGCBMotion )( int, int );
+typedef void (* FGCBPassive )( int, int );
+typedef void (* FGCBEntry )( int );
+typedef void (* FGCBWindowStatus )( int );
+typedef void (* FGCBSelect )( int, int, int );
+typedef void (* FGCBJoystick )( unsigned int, int, int, int );
+typedef void (* FGCBKeyboardUp )( unsigned char, int, int );
+typedef void (* FGCBSpecialUp )( int, int, int );
+typedef void (* FGCBOverlayDisplay)( void );
+typedef void (* FGCBSpaceMotion )( int, int, int );
+typedef void (* FGCBSpaceRotation )( int, int, int );
+typedef void (* FGCBSpaceButton )( int, int );
+typedef void (* FGCBDials )( int, int );
+typedef void (* FGCBButtonBox )( int, int );
+typedef void (* FGCBTabletMotion )( int, int );
+typedef void (* FGCBTabletButton )( int, int, int, int );
+typedef void (* FGCBDestroy )( void );
+
+typedef void (* FGCBMultiEntry )( int, int );
+typedef void (* FGCBMultiButton )( int, int, int, int, int );
+typedef void (* FGCBMultiMotion )( int, int, int );
+typedef void (* FGCBMultiPassive )( int, int, int );
+
+/* The global callbacks type definitions */
+typedef void (* FGCBIdle )( void );
+typedef void (* FGCBTimer )( int );
+typedef void (* FGCBMenuState )( int );
+typedef void (* FGCBMenuStatus )( int, int, int );
+
+/* The callback used when creating/using menus */
+typedef void (* FGCBMenu )( int );
+
+/* The FreeGLUT error/warning handler type definition */
+typedef void (* FGError ) ( const char *fmt, va_list ap);
+typedef void (* FGWarning ) ( const char *fmt, va_list ap);
+
+
+/* A list structure */
+typedef struct tagSFG_List SFG_List;
+struct tagSFG_List
+{
+ void *First;
+ void *Last;
+};
+
+/* A list node structure */
+typedef struct tagSFG_Node SFG_Node;
+struct tagSFG_Node
+{
+ void *Next;
+ void *Prev;
+};
+
+/* A helper structure holding two ints and a boolean */
+typedef struct tagSFG_XYUse SFG_XYUse;
+struct tagSFG_XYUse
+{
+ GLint X, Y; /* The two integers... */
+ GLboolean Use; /* ...and a single boolean. */
+};
+
+/*
+ * An enumeration containing the state of the GLUT execution:
+ * initializing, running, or stopping
+ */
+typedef enum
+{
+ GLUT_EXEC_STATE_INIT,
+ GLUT_EXEC_STATE_RUNNING,
+ GLUT_EXEC_STATE_STOP
+} fgExecutionState ;
+
+/* This structure holds different freeglut settings */
+typedef struct tagSFG_State SFG_State;
+struct tagSFG_State
+{
+ SFG_XYUse Position; /* The default windows' position */
+ SFG_XYUse Size; /* The default windows' size */
+ unsigned int DisplayMode; /* Display mode for new windows */
+
+ GLboolean Initialised; /* freeglut has been initialised */
+
+ int DirectContext; /* Direct rendering state */
+
+ GLboolean ForceIconic; /* New top windows are iconified */
+ GLboolean UseCurrentContext; /* New windows share with current */
+
+ GLboolean GLDebugSwitch; /* OpenGL state debugging switch */
+ GLboolean XSyncSwitch; /* X11 sync protocol switch */
+
+ int KeyRepeat; /* Global key repeat mode. */
+ int Modifiers; /* Current ALT/SHIFT/CTRL state */
+
+ GLuint FPSInterval; /* Interval between FPS printfs */
+ GLuint SwapCount; /* Count of glutSwapBuffer calls */
+ GLuint SwapTime; /* Time of last SwapBuffers */
+
+ fg_time_t Time; /* Time that glutInit was called */
+ SFG_List Timers; /* The freeglut timer hooks */
+ SFG_List FreeTimers; /* The unused timer hooks */
+
+ FGCBIdle IdleCallback; /* The global idle callback */
+
+ int ActiveMenus; /* Num. of currently active menus */
+ FGCBMenuState MenuStateCallback; /* Menu callbacks are global */
+ FGCBMenuStatus MenuStatusCallback;
+
+ SFG_XYUse GameModeSize; /* Game mode screen's dimensions */
+ int GameModeDepth; /* The pixel depth for game mode */
+ int GameModeRefresh; /* The refresh rate for game mode */
+
+ int ActionOnWindowClose; /* Action when user closes window */
+
+ fgExecutionState ExecState; /* Used for GLUT termination */
+ char *ProgramName; /* Name of the invoking program */
+ GLboolean JoysticksInitialised; /* Only initialize if application calls for them */
+ int NumActiveJoysticks; /* Number of active joysticks -- if zero, don't poll joysticks */
+ GLboolean InputDevsInitialised; /* Only initialize if application calls for them */
+
+ int MouseWheelTicks; /* Number of ticks the mouse wheel has turned */
+
+ int AuxiliaryBufferNumber; /* Number of auxiliary buffers */
+ int SampleNumber; /* Number of samples per pixel */
+
+ int MajorVersion; /* Major OpenGL context version */
+ int MinorVersion; /* Minor OpenGL context version */
+ int ContextFlags; /* OpenGL context flags */
+ int ContextProfile; /* OpenGL context profile */
+ FGError ErrorFunc; /* User defined error handler */
+ FGWarning WarningFunc; /* User defined warning handler */
+};
+
+/* The structure used by display initialization in freeglut_init.c */
+typedef struct tagSFG_Display SFG_Display;
+struct tagSFG_Display
+{
+ SFG_PlatformDisplay pDisplay;
+
+ int ScreenWidth; /* The screen's width in pixels */
+ int ScreenHeight; /* The screen's height in pixels */
+ int ScreenWidthMM; /* The screen's width in milimeters */
+ int ScreenHeightMM; /* The screen's height in milimeters */
+};
+
+
+/* The user can create any number of timer hooks */
+typedef struct tagSFG_Timer SFG_Timer;
+struct tagSFG_Timer
+{
+ SFG_Node Node;
+ int ID; /* The timer ID integer */
+ FGCBTimer Callback; /* The timer callback */
+ fg_time_t TriggerTime; /* The timer trigger time */
+};
+
+/*
+ * A window and its OpenGL context. The contents of this structure
+ * are highly dependant on the target operating system we aim at...
+ */
+typedef struct tagSFG_Context SFG_Context;
+struct tagSFG_Context
+{
+ SFG_WindowHandleType Handle; /* The window's handle */
+ SFG_WindowContextType Context; /* The window's OpenGL/WGL context */
+
+ SFG_PlatformContext pContext; /* The window's FBConfig (X11) or device context (Windows) */
+
+ int DoubleBuffered; /* Treat the window as double-buffered */
+};
+
+
+typedef struct tagSFG_WindowState SFG_WindowState;
+struct tagSFG_WindowState
+{
+ /* Note that on Windows, sizes always refer to the client area, thus without the window decorations */
+ int Width; /* Window's width in pixels */
+ int Height; /* The same about the height */
+
+ SFG_PlatformWindowState pWState; /* Window width/height (X11) or rectangle/style (Windows) from before a resize */
+
+ GLboolean Redisplay; /* Do we have to redisplay? */
+ GLboolean Visible; /* Is the window visible now */
+
+ int Cursor; /* The currently selected cursor */
+
+ long JoystickPollRate; /* The joystick polling rate */
+ fg_time_t JoystickLastPoll; /* When the last poll happened */
+
+ int MouseX, MouseY; /* The most recent mouse position */
+
+ GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */
+ GLboolean KeyRepeating; /* Currently in repeat mode */
+
+ GLboolean NeedToResize; /* Do we need to resize the window? */
+
+ GLboolean IsFullscreen; /* is the window fullscreen? */
+};
+
+
+/*
+ * A generic function pointer. We should really use the GLUTproc type
+ * defined in freeglut_ext.h, but if we include that header in this file
+ * a bunch of other stuff (font-related) blows up!
+ */
+typedef void (*SFG_Proc)();
+
+
+/*
+ * SET_WCB() is used as:
+ *
+ * SET_WCB( window, cbname, func );
+ *
+ * ...where {window} is the freeglut window to set the callback,
+ * {cbname} is the window-specific callback to set,
+ * {func} is a function-pointer.
+ *
+ * Originally, {FETCH_WCB( ... ) = func} was rather sloppily used,
+ * but this can cause warnings because the FETCH_WCB() macro type-
+ * casts its result, and a type-cast value shouldn't be an lvalue.
+ *
+ * The {if( FETCH_WCB( ... ) != func )} test is to do type-checking
+ * and for no other reason. Since it's hidden in the macro, the
+ * ugliness is felt to be rather benign.
+ */
+#define SET_WCB(window,cbname,func) \
+do \
+{ \
+ if( FETCH_WCB( window, cbname ) != (SFG_Proc)(func) ) \
+ (((window).CallBacks[CB_ ## cbname]) = (SFG_Proc)(func)); \
+} while( 0 )
+
+/*
+ * FETCH_WCB() is used as:
+ *
+ * FETCH_WCB( window, cbname );
+ *
+ * ...where {window} is the freeglut window to fetch the callback from,
+ * {cbname} is the window-specific callback to fetch.
+ *
+ * The result is correctly type-cast to the callback function pointer
+ * type.
+ */
+#define FETCH_WCB(window,cbname) \
+ ((window).CallBacks[CB_ ## cbname])
+
+/*
+ * INVOKE_WCB() is used as:
+ *
+ * INVOKE_WCB( window, cbname, ( arg_list ) );
+ *
+ * ...where {window} is the freeglut window,
+ * {cbname} is the window-specific callback to be invoked,
+ * {(arg_list)} is the parameter list.
+ *
+ * The callback is invoked as:
+ *
+ * callback( arg_list );
+ *
+ * ...so the parentheses are REQUIRED in the {arg_list}.
+ *
+ * NOTE that it does a sanity-check and also sets the
+ * current window.
+ *
+ */
+#if TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: also WinCE? */
+#define INVOKE_WCB(window,cbname,arg_list) \
+do \
+{ \
+ if( FETCH_WCB( window, cbname ) ) \
+ { \
+ FGCB ## cbname func = (FGCB ## cbname)(FETCH_WCB( window, cbname )); \
+ fgSetWindow( &window ); \
+ func arg_list; \
+ } \
+} while( 0 )
+#else
+#define INVOKE_WCB(window,cbname,arg_list) \
+do \
+{ \
+ if( FETCH_WCB( window, cbname ) ) \
+ { \
+ fgSetWindow( &window ); \
+ ((FGCB ## cbname)FETCH_WCB( window, cbname )) arg_list; \
+ } \
+} while( 0 )
+#endif
+
+/*
+ * The window callbacks the user can supply us with. Should be kept portable.
+ *
+ * This enumeration provides the freeglut CallBack numbers.
+ * The symbolic constants are indices into a window's array of
+ * function callbacks. The names are formed by splicing a common
+ * prefix onto the callback's base name. (This was originally
+ * done so that an early stage of development could live side-by-
+ * side with the old callback code. The old callback code used
+ * the bare callback's name as a structure member, so I used a
+ * prefix for the array index name.)
+ *
+ * XXX For consistancy, perhaps the prefix should match the
+ * XXX FETCH* and INVOKE* macro suffices. I.e., WCB_, rather than
+ * XXX CB_.
+ */
+enum
+{
+ CB_Display,
+ CB_Reshape,
+ CB_Keyboard,
+ CB_KeyboardUp,
+ CB_Special,
+ CB_SpecialUp,
+ CB_Mouse,
+ CB_MouseWheel,
+ CB_Motion,
+ CB_Passive,
+ CB_Entry,
+ CB_Visibility,
+ CB_WindowStatus,
+ CB_Joystick,
+ CB_Destroy,
+
+ /* MPX-related */
+ CB_MultiEntry,
+ CB_MultiButton,
+ CB_MultiMotion,
+ CB_MultiPassive,
+
+ /* Presently ignored */
+ CB_Select,
+ CB_OverlayDisplay,
+ CB_SpaceMotion, /* presently implemented only on UNIX/X11 */
+ CB_SpaceRotation, /* presently implemented only on UNIX/X11 */
+ CB_SpaceButton, /* presently implemented only on UNIX/X11 */
+ CB_Dials,
+ CB_ButtonBox,
+ CB_TabletMotion,
+ CB_TabletButton,
+
+ /* Always make this the LAST one */
+ TOTAL_CALLBACKS
+};
+
+
+/* This structure holds the OpenGL rendering context for all the menu windows */
+typedef struct tagSFG_MenuContext SFG_MenuContext;
+struct tagSFG_MenuContext
+{
+ SFG_WindowContextType MContext; /* The menu window's WGL context */
+};
+
+/* This structure describes a menu */
+typedef struct tagSFG_Window SFG_Window;
+typedef struct tagSFG_MenuEntry SFG_MenuEntry;
+typedef struct tagSFG_Menu SFG_Menu;
+struct tagSFG_Menu
+{
+ SFG_Node Node;
+ void *UserData; /* User data passed back at callback */
+ int ID; /* The global menu ID */
+ SFG_List Entries; /* The menu entries list */
+ FGCBMenu Callback; /* The menu callback */
+ FGCBDestroy Destroy; /* Destruction callback */
+ GLboolean IsActive; /* Is the menu selected? */
+ int Width; /* Menu box width in pixels */
+ int Height; /* Menu box height in pixels */
+ int X, Y; /* Menu box raster position */
+
+ SFG_MenuEntry *ActiveEntry; /* Currently active entry in the menu */
+ SFG_Window *Window; /* Window for menu */
+ SFG_Window *ParentWindow; /* Window in which the menu is invoked */
+};
+
+/* This is a menu entry */
+struct tagSFG_MenuEntry
+{
+ SFG_Node Node;
+ int ID; /* The menu entry ID (local) */
+ int Ordinal; /* The menu's ordinal number */
+ char* Text; /* The text to be displayed */
+ SFG_Menu* SubMenu; /* Optional sub-menu tree */
+ GLboolean IsActive; /* Is the entry highlighted? */
+ int Width; /* Label's width in pixels */
+};
+
+/*
+ * A window, making part of freeglut windows hierarchy.
+ * Should be kept portable.
+ *
+ * NOTE that ActiveMenu is set to menu itself if the window is a menu.
+ */
+struct tagSFG_Window
+{
+ SFG_Node Node;
+ int ID; /* Window's ID number */
+
+ SFG_Context Window; /* Window and OpenGL context */
+ SFG_WindowState State; /* The window state */
+ SFG_Proc CallBacks[ TOTAL_CALLBACKS ]; /* Array of window callbacks */
+ void *UserData ; /* For use by user */
+
+ SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */
+ SFG_Menu* ActiveMenu; /* The window's active menu */
+
+ SFG_Window* Parent; /* The parent to this window */
+ SFG_List Children; /* The subwindows d.l. list */
+
+ GLboolean IsMenu; /* Set to 1 if we are a menu */
+};
+
+
+/* A linked list structure of windows */
+typedef struct tagSFG_WindowList SFG_WindowList ;
+struct tagSFG_WindowList
+{
+ SFG_Node node;
+ SFG_Window *window ;
+};
+
+/* This holds information about all the windows, menus etc. */
+typedef struct tagSFG_Structure SFG_Structure;
+struct tagSFG_Structure
+{
+ SFG_List Windows; /* The global windows list */
+ SFG_List Menus; /* The global menus list */
+ SFG_List WindowsToDestroy;
+
+ SFG_Window* CurrentWindow; /* The currently set window */
+ SFG_Menu* CurrentMenu; /* Same, but menu... */
+
+ SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */
+
+ SFG_Window* GameModeWindow; /* The game mode window */
+
+ int WindowID; /* The new current window ID */
+ int MenuID; /* The new current menu ID */
+};
+
+/*
+ * This structure is used for the enumeration purposes.
+ * You can easily extend its functionalities by declaring
+ * a structure containing enumerator's contents and custom
+ * data, then casting its pointer to (SFG_Enumerator *).
+ */
+typedef struct tagSFG_Enumerator SFG_Enumerator;
+struct tagSFG_Enumerator
+{
+ GLboolean found; /* Used to terminate search */
+ void* data; /* Custom data pointer */
+};
+typedef void (* FGCBenumerator )( SFG_Window *, SFG_Enumerator * );
+
+/* The bitmap font structure */
+typedef struct tagSFG_Font SFG_Font;
+struct tagSFG_Font
+{
+ char* Name; /* The source font name */
+ int Quantity; /* Number of chars in font */
+ int Height; /* Height of the characters */
+ const GLubyte** Characters; /* The characters mapping */
+
+ float xorig, yorig; /* Relative origin of the character */
+};
+
+/* The stroke font structures */
+
+typedef struct tagSFG_StrokeVertex SFG_StrokeVertex;
+struct tagSFG_StrokeVertex
+{
+ GLfloat X, Y;
+};
+
+typedef struct tagSFG_StrokeStrip SFG_StrokeStrip;
+struct tagSFG_StrokeStrip
+{
+ int Number;
+ const SFG_StrokeVertex* Vertices;
+};
+
+typedef struct tagSFG_StrokeChar SFG_StrokeChar;
+struct tagSFG_StrokeChar
+{
+ GLfloat Right;
+ int Number;
+ const SFG_StrokeStrip* Strips;
+};
+
+typedef struct tagSFG_StrokeFont SFG_StrokeFont;
+struct tagSFG_StrokeFont
+{
+ char* Name; /* The source font name */
+ int Quantity; /* Number of chars in font */
+ GLfloat Height; /* Height of the characters */
+ const SFG_StrokeChar** Characters; /* The characters mapping */
+};
+
+
+/* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */
+/*
+ * Initial defines from "js.h" starting around line 33 with the existing "freeglut_joystick.c"
+ * interspersed
+ */
+
+#if TARGET_HOST_MACINTOSH
+# include <InputSprocket.h>
+#endif
+
+#if TARGET_HOST_MAC_OSX
+# include <mach/mach.h>
+# include <IOKit/IOkitLib.h>
+# include <IOKit/hid/IOHIDLib.h>
+#endif
+
+/* XXX It might be better to poll the operating system for the numbers of buttons and
+ * XXX axes and then dynamically allocate the arrays.
+ */
+#define _JS_MAX_BUTTONS 32
+
+#if TARGET_HOST_MACINTOSH
+# define _JS_MAX_AXES 9
+typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
+struct tagSFG_PlatformJoystick
+{
+#define ISP_NUM_AXIS 9
+#define ISP_NUM_NEEDS 41
+ ISpElementReference isp_elem [ ISP_NUM_NEEDS ];
+ ISpNeed isp_needs [ ISP_NUM_NEEDS ];
+};
+#endif
+
+#if TARGET_HOST_MAC_OSX
+# define _JS_MAX_AXES 16
+typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
+struct tagSFG_PlatformJoystick
+{
+ IOHIDDeviceInterface ** hidDev;
+ IOHIDElementCookie buttonCookies[41];
+ IOHIDElementCookie axisCookies[_JS_MAX_AXES];
+/* The next two variables are not used anywhere */
+/* long minReport[_JS_MAX_AXES],
+ * maxReport[_JS_MAX_AXES];
+ */
+};
+#endif
+
+
+/*
+ * Definition of "SFG_Joystick" structure -- based on JS's "jsJoystick" object class.
+ * See "js.h" lines 80-178.
+ */
+typedef struct tagSFG_Joystick SFG_Joystick;
+struct tagSFG_Joystick
+{
+ SFG_PlatformJoystick pJoystick;
+
+ int id;
+ GLboolean error;
+ char name [ 128 ];
+ int num_axes;
+ int num_buttons;
+
+ float dead_band[ _JS_MAX_AXES ];
+ float saturate [ _JS_MAX_AXES ];
+ float center [ _JS_MAX_AXES ];
+ float max [ _JS_MAX_AXES ];
+ float min [ _JS_MAX_AXES ];
+};
+
+
+
+/* -- GLOBAL VARIABLES EXPORTS --------------------------------------------- */
+
+/* Freeglut display related stuff (initialized once per session) */
+extern SFG_Display fgDisplay;
+
+/* Freeglut internal structure */
+extern SFG_Structure fgStructure;
+
+/* The current freeglut settings */
+extern SFG_State fgState;
+
+
+/* -- PRIVATE FUNCTION DECLARATIONS ---------------------------------------- */
+
+/*
+ * A call to this function makes us sure that the Display and Structure
+ * subsystems have been properly initialized and are ready to be used
+ */
+#define FREEGLUT_EXIT_IF_NOT_INITIALISED( string ) \
+ if ( ! fgState.Initialised ) \
+ { \
+ fgError ( " ERROR: Function <%s> called" \
+ " without first calling 'glutInit'.", (string) ) ; \
+ }
+
+#define FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED( string ) \
+ if ( ! fgState.Initialised ) \
+ { \
+ fgError ( " ERROR: Internal <%s> function called" \
+ " without first calling 'glutInit'.", (string) ) ; \
+ }
+
+#define FREEGLUT_INTERNAL_ERROR_EXIT( cond, string, function ) \
+ if ( ! ( cond ) ) \
+ { \
+ fgError ( " ERROR: Internal error <%s> in function %s", \
+ (string), (function) ) ; \
+ }
+
+/*
+ * Following definitions are somewhat similiar to GLib's,
+ * but do not generate any log messages:
+ */
+#define freeglut_return_if_fail( expr ) \
+ if( !(expr) ) \
+ return;
+#define freeglut_return_val_if_fail( expr, val ) \
+ if( !(expr) ) \
+ return val ;
+
+/*
+ * A call to those macros assures us that there is a current
+ * window set, respectively:
+ */
+#define FREEGLUT_EXIT_IF_NO_WINDOW( string ) \
+ if ( ! fgStructure.CurrentWindow && \
+ ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION ) ) \
+ { \
+ fgError ( " ERROR: Function <%s> called" \
+ " with no current window defined.", (string) ) ; \
+ }
+
+/*
+ * The deinitialize function gets called on glutMainLoop() end. It should clean up
+ * everything inside of the freeglut
+ */
+void fgDeinitialize( void );
+
+/*
+ * Those two functions are used to create/destroy the freeglut internal
+ * structures. This actually happens when calling glutInit() and when
+ * quitting the glutMainLoop() (which actually happens, when all windows
+ * have been closed).
+ */
+void fgCreateStructure( void );
+void fgDestroyStructure( void );
+
+/*
+ * Window creation, opening, closing and destruction.
+ * Also CallBack clearing/initialization.
+ * Defined in freeglut_structure.c, freeglut_window.c.
+ */
+SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
+ GLboolean positionUse, int x, int y,
+ GLboolean sizeUse, int w, int h,
+ GLboolean gameMode, GLboolean isMenu );
+void fgSetWindow ( SFG_Window *window );
+void fgOpenWindow( SFG_Window* window, const char* title,
+ GLboolean positionUse, int x, int y,
+ GLboolean sizeUse, int w, int h,
+ GLboolean gameMode, GLboolean isSubWindow );
+void fgCloseWindow( SFG_Window* window );
+void fgAddToWindowDestroyList ( SFG_Window* window );
+void fgCloseWindows ();
+void fgDestroyWindow( SFG_Window* window );
+
+/* Menu creation and destruction. Defined in freeglut_structure.c */
+SFG_Menu* fgCreateMenu( FGCBMenu menuCallback );
+void fgDestroyMenu( SFG_Menu* menu );
+
+/* Joystick device management functions, defined in freeglut_joystick.c */
+int fgJoystickDetect( void );
+void fgInitialiseJoysticks( void );
+void fgJoystickClose( void );
+void fgJoystickPollWindow( SFG_Window* window );
+
+/* InputDevice Initialisation and Closure */
+int fgInputDeviceDetect( void );
+void fgInitialiseInputDevices( void );
+void fgInputDeviceClose( void );
+
+/* spaceball device functions, defined in freeglut_spaceball.c */
+void fgInitialiseSpaceball( void );
+void fgSpaceballClose( void );
+void fgSpaceballSetWindow( SFG_Window *window );
+
+int fgHasSpaceball( void );
+int fgSpaceballNumButtons( void );
+
+/* Setting the cursor for a given window */
+void fgSetCursor ( SFG_Window *window, int cursorID );
+
+/*
+ * Helper function to enumerate through all registered windows
+ * and one to enumerate all of a window's subwindows...
+ *
+ * The GFunc callback for those functions will be defined as:
+ *
+ * void enumCallback( gpointer window, gpointer enumerator );
+ *
+ * where window is the enumerated (sub)window pointer (SFG_Window *),
+ * and userData is the a custom user-supplied pointer. Functions
+ * are defined and exported from freeglut_structure.c file.
+ */
+void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator );
+void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback,
+ SFG_Enumerator* enumerator );
+
+/*
+ * fgWindowByHandle returns a (SFG_Window *) value pointing to the
+ * first window in the queue matching the specified window handle.
+ * The function is defined in freeglut_structure.c file.
+ */
+SFG_Window* fgWindowByHandle( SFG_WindowHandleType hWindow );
+
+/*
+ * This function is similiar to the previous one, except it is
+ * looking for a specified (sub)window identifier. The function
+ * is defined in freeglut_structure.c file.
+ */
+SFG_Window* fgWindowByID( int windowID );
+
+/*
+ * Looks up a menu given its ID. This is easier than fgWindowByXXX
+ * as all menus are placed in a single doubly linked list...
+ */
+SFG_Menu* fgMenuByID( int menuID );
+
+/*
+ * The menu activation and deactivation the code. This is the meat
+ * of the menu user interface handling code...
+ */
+void fgUpdateMenuHighlight ( SFG_Menu *menu );
+GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
+ int mouse_x, int mouse_y );
+void fgDeactivateMenu( SFG_Window *window );
+
+/*
+ * This function gets called just before the buffers swap, so that
+ * freeglut can display the pull-down menus via OpenGL. The function
+ * is defined in freeglut_menu.c file.
+ */
+void fgDisplayMenu( void );
+
+/* Elapsed time as per glutGet(GLUT_ELAPSED_TIME). */
+fg_time_t fgElapsedTime( void );
+
+/* System time in milliseconds */
+fg_time_t fgSystemTime(void);
+
+/* List functions */
+void fgListInit(SFG_List *list);
+void fgListAppend(SFG_List *list, SFG_Node *node);
+void fgListRemove(SFG_List *list, SFG_Node *node);
+int fgListLength(SFG_List *list);
+void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node);
+
+/* Error Message functions */
+void fgError( const char *fmt, ... );
+void fgWarning( const char *fmt, ... );
+
+SFG_Proc fgPlatformGetProcAddress( const char *procName );
+
+/* pushing attribute/value pairs into an array */
+#define ATTRIB(a) attributes[where++]=(a)
+#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
+
+int fghIsLegacyContextVersionRequested( void );
+int fghMapBit( int mask, int from, int to );
+int fghIsLegacyContextRequested( void );
+void fghContextCreationError( void );
+int fghNumberOfAuxBuffersRequested( void );
+
+#endif /* FREEGLUT_INTERNAL_H */
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ * freeglut_joystick.c
+ *
+ * Joystick handling code
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Steve Baker, <sjbaker1@airmail.net>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * FreeBSD port by Stephen Montgomery-Smith <stephen@math.missouri.edu>
+ *
+ * Redone by John Fay 2/4/04 with another look from the PLIB "js" library.
+ * Many thanks for Steve Baker for permission to pull from that library.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+#ifdef HAVE_SYS_PARAM_H
+# include <sys/param.h>
+#endif
+
+#define JS_TRUE 1
+#define JS_FALSE 0
+
+/* BSD defines from "jsBSD.cxx" around lines 42-270 */
+
+#if defined(__NetBSD__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
+
+# ifdef HAVE_USB_JS
+# if defined(__NetBSD__)
+/* XXX The below hack is done until freeglut's autoconf is updated. */
+# define HAVE_USBHID_H 1
+# ifdef HAVE_USBHID_H
+# include <usbhid.h>
+# else
+# include <usb.h>
+# endif
+# elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
+# ifdef HAVE_USBHID_H
+# include <usbhid.h>
+# else
+# include <libusbhid.h>
+# endif
+# endif
+# include <legacy/dev/usb/usb.h>
+# include <dev/usb/usbhid.h>
+
+/* Compatibility with older usb.h revisions */
+# if !defined(USB_MAX_DEVNAMES) && defined(MAXDEVNAMES)
+# define USB_MAX_DEVNAMES MAXDEVNAMES
+# endif
+# endif
+
+static int hatmap_x[9] = { 0, 0, 1, 1, 1, 0, -1, -1, -1 };
+static int hatmap_y[9] = { 0, 1, 1, 0, -1, -1, -1, 0, 1 };
+struct os_specific_s {
+ char fname [128 ];
+ int fd;
+ int is_analog;
+ /* The following structure members are specific to analog joysticks */
+ struct joystick ajs;
+# ifdef HAVE_USB_JS
+ /* The following structure members are specific to USB joysticks */
+ struct hid_item *hids;
+ int hid_dlen;
+ int hid_offset;
+ char *hid_data_buf;
+ int axes_usage [ _JS_MAX_AXES ];
+# endif
+ /* We keep button and axes state ourselves, as they might not be updated
+ * on every read of a USB device
+ */
+ int cache_buttons;
+ float cache_axes [ _JS_MAX_AXES ];
+};
+
+/* Idents lower than USB_IDENT_OFFSET are for analog joysticks. */
+# define USB_IDENT_OFFSET 2
+
+# define USBDEV "/dev/usb"
+# define UHIDDEV "/dev/uhid"
+# define AJSDEV "/dev/joy"
+
+# ifdef HAVE_USB_JS
+/*
+ * fghJoystickFindUSBdev (and its helper, fghJoystickWalkUSBdev) try to locate
+ * the full name of a USB device. If /dev/usbN isn't readable, we punt and
+ * return the uhidN device name. We warn the user of this situation once.
+ */
+static char *fghJoystickWalkUSBdev(int f, char *dev, char *out, int outlen)
+{
+ struct usb_device_info di;
+ int i, a;
+ char *cp;
+
+ for (a = 1; a < USB_MAX_DEVICES; a++) {
+ di.udi_addr = a;
+ if (ioctl(f, USB_DEVICEINFO, &di) != 0)
+ return NULL;
+ for (i = 0; i < USB_MAX_DEVNAMES; i++)
+ if (di.udi_devnames[i][0] &&
+ strcmp(di.udi_devnames[i], dev) == 0) {
+ cp = calloc( 1, strlen(di.udi_vendor) + strlen(di.udi_product) + 2);
+ strcpy(cp, di.udi_vendor);
+ strcat(cp, " ");
+ strcat(cp, di.udi_product);
+ strncpy(out, cp, outlen - 1);
+ out[outlen - 1] = 0;
+ free( cp );
+ return out;
+ }
+ }
+ return NULL;
+}
+
+static int fghJoystickFindUSBdev(char *name, char *out, int outlen)
+{
+ int i, f;
+ char buf[50];
+ char *cp;
+ static int protection_warned = 0;
+
+ for (i = 0; i < 16; i++) {
+ snprintf(buf, sizeof(buf), "%s%d", USBDEV, i);
+ f = open(buf, O_RDONLY);
+ if (f >= 0) {
+ cp = fghJoystickWalkUSBdev(f, name, out, outlen);
+ close(f);
+ if (cp)
+ return 1;
+ }
+#ifdef HAVE_ERRNO_H
+ else if (errno == EACCES) {
+ if (!protection_warned) {
+ fgWarning ( "Can't open %s for read!", buf );
+ protection_warned = 1;
+ }
+ }
+#endif
+ }
+ return 0;
+}
+
+static int fghJoystickInitializeHID(struct os_specific_s *os,
+ int *num_axes, int *num_buttons)
+{
+ int size, is_joystick;
+# ifdef HAVE_USBHID_H
+ int report_id = 0;
+# endif
+ struct hid_data *d;
+ struct hid_item h;
+ report_desc_t rd;
+
+ if ( ( rd = hid_get_report_desc( os->fd ) ) == 0 )
+ {
+#ifdef HAVE_ERRNO_H
+ fgWarning ( "error: %s: %s", os->fname, strerror( errno ) );
+#else
+ fgWarning ( "error: %s", os->fname );
+#endif
+ return FALSE;
+ }
+
+ os->hids = NULL;
+
+# ifdef HAVE_USBHID_H
+ if( ioctl( os->fd, USB_GET_REPORT_ID, &report_id ) < 0)
+ {
+ /*** XXX {report_id} may not be the right variable? ***/
+#ifdef HAVE_ERRNO_H
+ fgWarning ( "error: %s%d: %s", UHIDDEV, report_id, strerror( errno ) );
+#else
+ fgWarning ( "error: %s%d", UHIDDEV, report_id );
+#endif
+ return FALSE;
+ }
+
+ size = hid_report_size( rd, hid_input, report_id );
+# else
+ size = hid_report_size( rd, 0, hid_input );
+# endif
+ os->hid_data_buf = calloc( 1, size );
+ os->hid_dlen = size;
+
+ is_joystick = 0;
+# ifdef HAVE_USBHID_H
+ d = hid_start_parse( rd, 1 << hid_input, report_id );
+# else
+ d = hid_start_parse( rd, 1 << hid_input );
+# endif
+ while( hid_get_item( d, &h ) )
+ {
+ int usage, page, interesting_hid;
+
+ page = HID_PAGE( h.usage );
+ usage = HID_USAGE( h.usage );
+
+ /* This test is somewhat too simplistic, but this is how MicroSoft
+ * does, so I guess it works for all joysticks/game pads. */
+ is_joystick = is_joystick ||
+ ( h.kind == hid_collection &&
+ page == HUP_GENERIC_DESKTOP &&
+ ( usage == HUG_JOYSTICK || usage == HUG_GAME_PAD ) );
+
+ if( h.kind != hid_input )
+ continue;
+
+ if( !is_joystick )
+ continue;
+
+ interesting_hid = TRUE;
+ if( page == HUP_GENERIC_DESKTOP )
+ {
+ switch( usage )
+ {
+ case HUG_X:
+ case HUG_RX:
+ case HUG_Y:
+ case HUG_RY:
+ case HUG_Z:
+ case HUG_RZ:
+ case HUG_SLIDER:
+ if( *num_axes < _JS_MAX_AXES )
+ {
+ os->axes_usage[ *num_axes ] = usage;
+ ( *num_axes )++;
+ }
+ break;
+ case HUG_HAT_SWITCH:
+ /* Allocate two axes for a hat */
+ if( *num_axes + 1 < _JS_MAX_AXES )
+ {
+ os->axes_usage[ *num_axes ] = usage;
+ (*num_axes)++;
+ os->axes_usage[ *num_axes ] = usage;
+ (*num_axes)++;
+ }
+ break;
+ default:
+ interesting_hid = FALSE;
+ break;
+ }
+ }
+ else if( page == HUP_BUTTON )
+ {
+ interesting_hid = ( usage > 0 ) &&
+ ( usage <= _JS_MAX_BUTTONS );
+
+ if( interesting_hid && usage - 1 > *num_buttons )
+ *num_buttons = usage - 1;
+ }
+
+ if( interesting_hid )
+ {
+ h.next = os->hids;
+ os->hids = calloc( 1, sizeof ( struct hid_item ) );
+ *os->hids = h;
+ }
+ }
+ hid_end_parse( d );
+
+ return os->hids != NULL;
+}
+# endif
+#endif
+
+/*
+ * Functions associated with the "jsJoystick" class in PLIB
+ */
+#if TARGET_HOST_MAC_OSX
+#define K_NUM_DEVICES 32
+int numDevices;
+io_object_t ioDevices[K_NUM_DEVICES];
+
+static void fghJoystickFindDevices ( SFG_Joystick* joy, mach_port_t );
+static CFDictionaryRef fghJoystickGetCFProperties ( SFG_Joystick* joy, io_object_t );
+
+static void fghJoystickEnumerateElements ( SFG_Joystick* joy, CFTypeRef element );
+/* callback for CFArrayApply */
+static void fghJoystickElementEnumerator ( SFG_Joystick* joy, void *element, void* vjs );
+
+static void fghJoystickAddAxisElement ( SFG_Joystick* joy, CFDictionaryRef axis );
+static void fghJoystickAddButtonElement ( SFG_Joystick* joy, CFDictionaryRef button );
+static void fghJoystickAddHatElement ( SFG_Joystick* joy, CFDictionaryRef hat );
+#endif
+
+
+/* External function declarations (mostly platform-specific) */
+extern void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes );
+extern void fgPlatformJoystickOpen( SFG_Joystick* joy );
+extern void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident );
+extern void fgPlatformJoystickClose ( int ident );
+
+/*
+ * The static joystick structure pointer
+ */
+#define MAX_NUM_JOYSTICKS 2
+SFG_Joystick *fgJoystick [ MAX_NUM_JOYSTICKS ];
+
+/*
+ * Read the raw joystick data
+ */
+static void fghJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes )
+{
+ int i;
+
+ /* Defaults */
+ if( buttons )
+ *buttons = 0;
+
+ if( axes )
+ for( i = 0; i < joy->num_axes; i++ )
+ axes[ i ] = 1500.0f;
+
+ if( joy->error )
+ return;
+
+ fgPlatformJoystickRawRead ( joy, buttons, axes );
+}
+
+/*
+ * Correct the joystick axis data
+ */
+static float fghJoystickFudgeAxis( SFG_Joystick* joy, float value, int axis )
+{
+ if( value < joy->center[ axis ] )
+ {
+ float xx = ( value - joy->center[ axis ] ) / ( joy->center[ axis ] -
+ joy->min[ axis ] );
+
+ if( xx < -joy->saturate[ axis ] )
+ return -1.0f;
+
+ if( xx > -joy->dead_band [ axis ] )
+ return 0.0f;
+
+ xx = ( xx + joy->dead_band[ axis ] ) / ( joy->saturate[ axis ] -
+ joy->dead_band[ axis ] );
+
+ return ( xx < -1.0f ) ? -1.0f : xx;
+ }
+ else
+ {
+ float xx = ( value - joy->center [ axis ] ) / ( joy->max[ axis ] -
+ joy->center[ axis ] );
+
+ if( xx > joy->saturate[ axis ] )
+ return 1.0f;
+
+ if( xx < joy->dead_band[ axis ] )
+ return 0.0f;
+
+ xx = ( xx - joy->dead_band[ axis ] ) / ( joy->saturate[ axis ] -
+ joy->dead_band[ axis ] );
+
+ return ( xx > 1.0f ) ? 1.0f : xx;
+ }
+}
+
+/*
+ * Read the corrected joystick data
+ */
+static void fghJoystickRead( SFG_Joystick* joy, int* buttons, float* axes )
+{
+ float raw_axes[ _JS_MAX_AXES ];
+ int i;
+
+ if( joy->error )
+ {
+ if( buttons )
+ *buttons = 0;
+
+ if( axes )
+ for ( i=0; i<joy->num_axes; i++ )
+ axes[ i ] = 0.0f;
+ }
+
+ fghJoystickRawRead( joy, buttons, raw_axes );
+
+ if( axes )
+ for( i=0; i<joy->num_axes; i++ )
+ axes[ i ] = fghJoystickFudgeAxis( joy, raw_axes[ i ], i );
+}
+
+/*
+ * Happy happy happy joy joy joy (happy new year toudi :D)
+ */
+
+
+#if TARGET_HOST_MAC_OSX
+/** open the IOKit connection, enumerate all the HID devices, add their
+interface references to the static array. We then use the array index
+as the device number when we come to open() the joystick. */
+static int fghJoystickFindDevices ( SFG_Joystick *joy, mach_port_t masterPort )
+{
+ CFMutableDictionaryRef hidMatch = NULL;
+ IOReturn rv = kIOReturnSuccess;
+
+ io_iterator_t hidIterator;
+ io_object_t ioDev;
+
+ /* build a dictionary matching HID devices */
+ hidMatch = IOServiceMatching(kIOHIDDeviceKey);
+
+ rv = IOServiceGetMatchingServices(masterPort, hidMatch, &hidIterator);
+ if (rv != kIOReturnSuccess || !hidIterator) {
+ fgWarning( "no joystick (HID) devices found" );
+ return;
+ }
+
+ /* iterate */
+ while ((ioDev = IOIteratorNext(hidIterator))) {
+ /* filter out keyboard and mouse devices */
+ CFDictionaryRef properties = getCFProperties(ioDev);
+ long usage, page;
+
+ CFTypeRef refPage = CFDictionaryGetValue (properties, CFSTR(kIOHIDPrimaryUsagePageKey));
+ CFTypeRef refUsage = CFDictionaryGetValue (properties, CFSTR(kIOHIDPrimaryUsageKey));
+ CFNumberGetValue((CFNumberRef) refUsage, kCFNumberLongType, &usage);
+ CFNumberGetValue((CFNumberRef) refPage, kCFNumberLongType, &page);
+
+ /* keep only joystick devices */
+ if ( ( page == kHIDPage_GenericDesktop ) && (
+ (usage == kHIDUsage_GD_Joystick)
+ || (usage == kHIDUsage_GD_GamePad)
+ || (usage == kHIDUsage_GD_MultiAxisController)
+ || (usage == kHIDUsage_GD_Hatswitch) /* last two necessary ? */
+ /* add it to the array */
+ ioDevices[numDevices++] = ioDev;
+ }
+
+ IOObjectRelease(hidIterator);
+}
+
+static CFDictionaryRef fghJoystickGetCFProperties ( SFG_Joystick *joy, io_object_t ioDev )
+{
+ IOReturn rv;
+ CFMutableDictionaryRef cfProperties;
+
+#if 0
+ /* comment copied from darwin/SDL_sysjoystick.c */
+ /* Mac OS X currently is not mirroring all USB properties to HID page so need to look at USB device page also
+ * get dictionary for usb properties: step up two levels and get CF dictionary for USB properties
+ */
+
+ io_registry_entry_t parent1, parent2;
+
+ rv = IORegistryEntryGetParentEntry (ioDev, kIOServicePlane, &parent1);
+ if (rv != kIOReturnSuccess) {
+ fgWarning ( "error getting device entry parent");
+ return NULL;
+ }
+
+ rv = IORegistryEntryGetParentEntry (parent1, kIOServicePlane, &parent2);
+ if (rv != kIOReturnSuccess) {
+ fgWarning ( "error getting device entry parent 2");
+ return NULL;
+ }
+#endif
+
+ rv = IORegistryEntryCreateCFProperties( ioDev /*parent2*/,
+ &cfProperties, kCFAllocatorDefault, kNilOptions);
+ if (rv != kIOReturnSuccess || !cfProperties) {
+ fgWarning ( "error getting device properties");
+ return NULL;
+ }
+
+ return cfProperties;
+}
+
+static void fghJoystickElementEnumerator ( SFG_Joystick *joy, void *element, void* vjs )
+{
+ if (CFGetTypeID((CFTypeRef) element) != CFDictionaryGetTypeID()) {
+ fgError ( "%s", "element enumerator passed non-dictionary value");
+ return;
+ }
+
+ static_cast<jsJoystick*>(vjs)->parseElement ( (CFDictionaryRef) element );
+}
+
+/** element enumerator function : pass NULL for top-level*/
+static void fghJoystickEnumerateElements ( SFG_Joystick *joy, CFTypeRef element )
+{
+ FREEGLUT_INTERNAL_ERROR_EXIT( (CFGetTypeID(element) == CFArrayGetTypeID(),
+ "Joystick element type mismatch",
+ "fghJoystickEnumerateElements" );
+
+ CFRange range = {0, CFArrayGetCount ((CFArrayRef)element)};
+ CFArrayApplyFunction((CFArrayRef) element, range,
+ &fghJoystickElementEnumerator, joy );
+}
+
+static void fghJoystickAddAxisElement ( SFG_Joystick *joy, CFDictionaryRef axis )
+{
+ long cookie, lmin, lmax;
+ int index = joy->num_axes++;
+
+ CFNumberGetValue ((CFNumberRef)
+ CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementCookieKey) ),
+ kCFNumberLongType, &cookie);
+
+ joy->pJoystick.axisCookies[index] = (IOHIDElementCookie) cookie;
+
+ CFNumberGetValue ((CFNumberRef)
+ CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementMinKey) ),
+ kCFNumberLongType, &lmin);
+
+ CFNumberGetValue ((CFNumberRef)
+ CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementMaxKey) ),
+ kCFNumberLongType, &lmax);
+
+ joy->min[index] = lmin;
+ joy->max[index] = lmax;
+ joy->dead_band[index] = 0.0;
+ joy->saturate[index] = 1.0;
+ joy->center[index] = (lmax + lmin) * 0.5;
+}
+
+static void fghJoystickAddButtonElement ( SFG_Joystick *joy, CFDictionaryRef button )
+{
+ long cookie;
+ CFNumberGetValue ((CFNumberRef)
+ CFDictionaryGetValue ( button, CFSTR(kIOHIDElementCookieKey) ),
+ kCFNumberLongType, &cookie);
+
+ joy->pJoystick.buttonCookies[num_buttons++] = (IOHIDElementCookie) cookie;
+ /* anything else for buttons? */
+}
+
+static void fghJoystickAddHatElement ( SFG_Joystick *joy, CFDictionaryRef button )
+{
+ /* hatCookies[num_hats++] = (IOHIDElementCookie) cookie; */
+ /* do we map hats to axes or buttons? */
+}
+#endif
+
+/*
+ * Platform-Specific Code
+ */
+
+#if TARGET_HOST_MACINTOSH
+void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes )
+{
+ int i;
+
+ if ( buttons )
+ {
+ *buttons = 0;
+
+ for ( i = 0; i < joy->num_buttons; i++ )
+ {
+ UInt32 state;
+ int err = ISpElement_GetSimpleState ( joy->pJoystick.isp_elem [ i + ISP_NUM_AXIS ], &state);
+ ISP_CHECK_ERR(err)
+
+ *buttons |= state << i;
+ }
+ }
+
+ if ( axes )
+ {
+ for ( i = 0; i < joy->num_axes; i++ )
+ {
+ UInt32 state;
+ int err = ISpElement_GetSimpleState ( joy->pJoystick.isp_elem [ i ], &state );
+ ISP_CHECK_ERR(err)
+
+ axes [i] = (float) state;
+ }
+ }
+}
+
+
+void fgPlatformJoystickOpen( SFG_Joystick* joy )
+{
+ int i = 0;
+ OSStatus err;
+
+ /* XXX FIXME: get joystick name in Mac */
+
+ err = ISpStartup( );
+
+ if( err == noErr )
+ {
+#define ISP_CHECK_ERR(x) if( x != noErr ) { joy->error = GL_TRUE; return; }
+
+ joy->error = GL_TRUE;
+
+ /* initialize the needs structure */
+ ISpNeed temp_isp_needs[ ISP_NUM_NEEDS ] =
+ {
+ { "\pX-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
+ { "\pY-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
+ { "\pZ-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
+ { "\pR-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
+ { "\pAxis 4", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
+ { "\pAxis 5", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
+ { "\pAxis 6", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
+ { "\pAxis 7", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
+ { "\pAxis 8", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
+
+ { "\pButton 0", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 1", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 2", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 3", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 4", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 5", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 6", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 7", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 8", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 9", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 10", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 11", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 12", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 13", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 14", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 15", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 16", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 17", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 18", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 19", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 20", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 21", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 22", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 23", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 24", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 25", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 26", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 27", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 28", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 29", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 30", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ { "\pButton 31", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
+ };
+
+ memcpy( joy->pJoystick.isp_needs, temp_isp_needs, sizeof (temp_isp_needs ) );
+
+
+ /* next two calls allow keyboard and mouse to emulate other input
+ * devices (gamepads, joysticks, etc)
+ */
+ /*
+ err = ISpDevices_ActivateClass ( kISpDeviceClass_Keyboard );
+ ISP_CHECK_ERR(err)
+
+
+ err = ISpDevices_ActivateClass ( kISpDeviceClass_Mouse );
+ ISP_CHECK_ERR(err)
+ */
+
+ err = ISpElement_NewVirtualFromNeeds( ISP_NUM_NEEDS,
+ joy->pJoystick.isp_needs, joy->pJoystick.isp_elem,
+ 0 );
+ ISP_CHECK_ERR( err )
+
+ err = ISpInit( ISP_NUM_NEEDS, joy->pJoystick.isp_needs, joy->pJoystick.isp_elem,
+ 'freeglut', nil, 0, 128, 0 );
+ ISP_CHECK_ERR( err )
+
+ joy->num_buttons = ISP_NUM_NEEDS - ISP_NUM_AXIS;
+ joy->num_axes = ISP_NUM_AXIS;
+
+ for( i = 0; i < joy->num_axes; i++ )
+ {
+ joy->dead_band[ i ] = 0;
+ joy->saturate [ i ] = 1;
+ joy->center [ i ] = kISpAxisMiddle;
+ joy->max [ i ] = kISpAxisMaximum;
+ joy->min [ i ] = kISpAxisMinimum;
+ }
+
+ joy->error = GL_FALSE;
+ }
+ else
+ joy->num_buttons = joy->num_axes = 0;
+}
+
+
+void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident )
+{
+ fgJoystick[ ident ]->id = ident;
+ snprintf( fgJoystick[ ident ]->pJoystick.fname, sizeof(fgJoystick[ ident ]->pJoystick.fname), "/dev/js%d", ident ); /* FIXME */
+ fgJoystick[ ident ]->error = GL_FALSE;
+}
+
+
+void fgPlatformJoystickClose ( int ident )
+{
+ ISpSuspend( );
+ ISpStop( );
+ ISpShutdown( );
+}
+#endif
+
+#if TARGET_HOST_MAC_OSX
+void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes )
+{
+ int i;
+
+ if ( buttons != NULL )
+ {
+ *buttons = 0;
+
+ for ( i = 0; i < joy->num_buttons; i++ )
+ {
+ IOHIDEventStruct hidEvent;
+ (*(joy->pJoystick.hidDev))->getElementValue ( joy->pJoystick.hidDev, joy->pJoystick.buttonCookies[i], &hidEvent );
+ if ( hidEvent.value )
+ *buttons |= 1 << i;
+ }
+ }
+
+ if ( axes != NULL )
+ {
+ for ( i = 0; i < joy->num_axes; i++ )
+ {
+ IOHIDEventStruct hidEvent;
+ (*(joy->pJoystick.hidDev))->getElementValue ( joy->pJoystick.hidDev, joy->pJoystick.axisCookies[i], &hidEvent );
+ axes[i] = hidEvent.value;
+ }
+ }
+}
+
+
+void fgPlatformJoystickOpen( SFG_Joystick* joy )
+{
+ IOReturn rv;
+ SInt32 score;
+ IOCFPlugInInterface **plugin;
+
+ HRESULT pluginResult;
+
+ CFDictionaryRef props;
+ CFTypeRef topLevelElement;
+
+ if( joy->id >= numDevices )
+ {
+ fgWarning( "device index out of range in fgJoystickOpen()" );
+ return;
+ }
+
+ /* create device interface */
+ rv = IOCreatePlugInInterfaceForService( ioDevices[ joy->id ],
+ kIOHIDDeviceUserClientTypeID,
+ kIOCFPlugInInterfaceID,
+ &plugin, &score );
+
+ if( rv != kIOReturnSuccess )
+ {
+ fgWarning( "error creating plugin for io device" );
+ return;
+ }
+
+ pluginResult = ( *plugin )->QueryInterface(
+ plugin,
+ CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID),
+ &( LPVOID )joy->pJoystick.hidDev
+ );
+
+ if( pluginResult != S_OK )
+ fgWarning ( "QI-ing IO plugin to HID Device interface failed" );
+
+ ( *plugin )->Release( plugin ); /* don't leak a ref */
+ if( joy->pJoystick.hidDev == NULL )
+ return;
+
+ /* store the interface in this instance */
+ rv = ( *( joy->pJoystick.hidDev ) )->open( joy->pJoystick.hidDev, 0 );
+ if( rv != kIOReturnSuccess )
+ {
+ fgWarning( "error opening device interface");
+ return;
+ }
+
+ props = getCFProperties( ioDevices[ joy->id ] );
+
+ /* recursively enumerate all the bits */
+ CFTypeRef topLevelElement =
+ CFDictionaryGetValue( props, CFSTR( kIOHIDElementKey ) );
+ enumerateElements( topLevelElement );
+
+ CFRelease( props );
+}
+
+
+void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident )
+{
+ fgJoystick[ ident ]->id = ident;
+ fgJoystick[ ident ]->error = GL_FALSE;
+ fgJoystick[ ident ]->num_axes = 0;
+ fgJoystick[ ident ]->num_buttons = 0;
+
+ if( numDevices < 0 )
+ {
+ /* do first-time init (since we can't over-ride jsInit, hmm */
+ numDevices = 0;
+
+ mach_port_t masterPort;
+ IOReturn rv = IOMasterPort( bootstrap_port, &masterPort );
+ if( rv != kIOReturnSuccess )
+ {
+ fgWarning( "error getting master Mach port" );
+ return;
+ }
+ fghJoystickFindDevices( masterPort );
+ }
+
+ if ( ident >= numDevices )
+ {
+ fgJoystick[ ident ]->error = GL_TRUE;
+ return;
+ }
+
+ /* get the name now too */
+ CFDictionaryRef properties = getCFProperties( ioDevices[ ident ] );
+ CFTypeRef ref = CFDictionaryGetValue( properties,
+ CFSTR( kIOHIDProductKey ) );
+ if (!ref)
+ ref = CFDictionaryGetValue(properties, CFSTR( "USB Product Name" ) );
+
+ if( !ref ||
+ !CFStringGetCString( ( CFStringRef )ref, name, 128,
+ CFStringGetSystemEncoding( ) ) )
+ {
+ fgWarning( "error getting device name" );
+ name[ 0 ] = '\0';
+ }
+}
+
+
+void fgPlatformJoystickClose ( int ident )
+{
+ ( *( fgJoystick[ ident ]->pJoystick.hidDev ) )->
+ close( fgJoystick[ ident ]->pJoystick.hidDev );
+}
+#endif
+
+
+
+
+static void fghJoystickOpen( SFG_Joystick* joy )
+{
+ /*
+ * Default values (for no joystick -- each conditional will reset the
+ * error flag)
+ */
+ joy->error = TRUE;
+ joy->num_axes = joy->num_buttons = 0;
+ joy->name[ 0 ] = '\0';
+
+ fgPlatformJoystickOpen ( joy );
+
+}
+
+/*
+ * This function replaces the constructor method in the JS library.
+ */
+static void fghJoystickInit( int ident )
+{
+ if( ident >= MAX_NUM_JOYSTICKS )
+ fgError( "Too large a joystick number: %d", ident );
+
+ if( fgJoystick[ ident ] )
+ fgError( "illegal attempt to initialize joystick device again" );
+
+ fgJoystick[ ident ] =
+ ( SFG_Joystick * )calloc( sizeof( SFG_Joystick ), 1 );
+
+ /* Set defaults */
+ fgJoystick[ ident ]->num_axes = fgJoystick[ ident ]->num_buttons = 0;
+ fgJoystick[ ident ]->error = GL_TRUE;
+
+ fgPlatformJoystickInit( fgJoystick, ident );
+
+ fghJoystickOpen( fgJoystick[ ident ] );
+}
+
+/*
+ * Try initializing all the joysticks (well, both of them)
+ */
+void fgInitialiseJoysticks ( void )
+{
+ if( !fgState.JoysticksInitialised )
+ {
+ int ident ;
+ for ( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ )
+ fghJoystickInit( ident );
+
+ fgState.JoysticksInitialised = GL_TRUE;
+ }
+}
+
+
+void fgJoystickClose( void )
+{
+ int ident ;
+ for( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ )
+ {
+ if( fgJoystick[ ident ] )
+ {
+ fgPlatformJoystickClose ( ident );
+
+ free( fgJoystick[ ident ] );
+ fgJoystick[ ident ] = NULL;
+ /* show joystick has been deinitialized */
+ }
+ }
+}
+
+/*
+ * Polls the joystick and executes the joystick callback hooked to the
+ * window specified in the function's parameter:
+ */
+void fgJoystickPollWindow( SFG_Window* window )
+{
+ float axes[ _JS_MAX_AXES ];
+ int buttons;
+ int ident;
+
+ freeglut_return_if_fail( window );
+ freeglut_return_if_fail( FETCH_WCB( *window, Joystick ) );
+
+ for( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ )
+ {
+ if( fgJoystick[ident] )
+ {
+ fghJoystickRead( fgJoystick[ident], &buttons, axes );
+
+ if( !fgJoystick[ident]->error )
+ INVOKE_WCB( *window, Joystick,
+ ( buttons,
+ (int) ( axes[ 0 ] * 1000.0f ),
+ (int) ( axes[ 1 ] * 1000.0f ),
+ (int) ( axes[ 2 ] * 1000.0f ) )
+ );
+ }
+ }
+}
+
+/*
+ * Implementation for glutDeviceGet(GLUT_HAS_JOYSTICK)
+ */
+int fgJoystickDetect( void )
+{
+ int ident;
+
+ fgInitialiseJoysticks ();
+
+ if ( !fgState.JoysticksInitialised )
+ return 0;
+
+ for( ident=0; ident<MAX_NUM_JOYSTICKS; ident++ )
+ if( fgJoystick[ident] && !fgJoystick[ident]->error )
+ return 1;
+
+ return 0;
+}
+
+/*
+ * Joystick information, setup and execution functions
+ */
+
+/*
+ * Forces the joystick callback to be executed
+ */
+void FGAPIENTRY glutForceJoystickFunc( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutForceJoystickFunc" );
+#if !defined(_WIN32_WCE)
+ freeglut_return_if_fail( fgStructure.CurrentWindow != NULL );
+ freeglut_return_if_fail( FETCH_WCB( *( fgStructure.CurrentWindow ), Joystick ) );
+ fgJoystickPollWindow( fgStructure.CurrentWindow );
+#endif /* !defined(_WIN32_WCE) */
+}
+int glutJoystickGetNumAxes( int ident )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetNumAxes" );
+ return fgJoystick[ ident ]->num_axes;
+}
+int glutJoystickGetNumButtons( int ident )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetNumButtons" );
+ return fgJoystick[ ident ]->num_buttons;
+}
+int glutJoystickNotWorking( int ident )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickNotWorking" );
+ return fgJoystick[ ident ]->error;
+}
+
+float glutJoystickGetDeadBand( int ident, int axis )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetDeadBand" );
+ return fgJoystick[ ident ]->dead_band [ axis ];
+}
+void glutJoystickSetDeadBand( int ident, int axis, float db )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetDeadBand" );
+ fgJoystick[ ident ]->dead_band[ axis ] = db;
+}
+
+float glutJoystickGetSaturation( int ident, int axis )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetSaturation" );
+ return fgJoystick[ ident ]->saturate[ axis ];
+}
+void glutJoystickSetSaturation( int ident, int axis, float st )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetSaturation" );
+ fgJoystick[ ident ]->saturate [ axis ] = st;
+}
+
+void glutJoystickSetMinRange( int ident, float *axes )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetMinRange" );
+ memcpy( fgJoystick[ ident ]->min, axes,
+ fgJoystick[ ident ]->num_axes * sizeof( float ) );
+}
+void glutJoystickSetMaxRange( int ident, float *axes )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetMaxRange" );
+ memcpy( fgJoystick[ ident ]->max, axes,
+ fgJoystick[ ident ]->num_axes * sizeof( float ) );
+}
+void glutJoystickSetCenter( int ident, float *axes )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetCenter" );
+ memcpy( fgJoystick[ ident ]->center, axes,
+ fgJoystick[ ident ]->num_axes * sizeof( float ) );
+}
+
+void glutJoystickGetMinRange( int ident, float *axes )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetMinRange" );
+ memcpy( axes, fgJoystick[ ident ]->min,
+ fgJoystick[ ident ]->num_axes * sizeof( float ) );
+}
+void glutJoystickGetMaxRange( int ident, float *axes )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetMaxRange" );
+ memcpy( axes, fgJoystick[ ident ]->max,
+ fgJoystick[ ident ]->num_axes * sizeof( float ) );
+}
+void glutJoystickGetCenter( int ident, float *axes )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetCenter" );
+ memcpy( axes, fgJoystick[ ident ]->center,
+ fgJoystick[ ident ]->num_axes * sizeof( float ) );
+}
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ * freeglut_main.c
+ *
+ * The windows message processing methods.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Fri Dec 3 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+#ifdef HAVE_ERRNO_H
+# include <errno.h>
+#endif
+#include <stdarg.h>
+#ifdef HAVE_VFPRINTF
+# define VFPRINTF(s,f,a) vfprintf((s),(f),(a))
+#elif defined(HAVE__DOPRNT)
+# define VFPRINTF(s,f,a) _doprnt((f),(a),(s))
+#else
+# define VFPRINTF(s,f,a)
+#endif
+
+/*
+ * Try to get the maximum value allowed for ints, falling back to the minimum
+ * guaranteed by ISO C99 if there is no suitable header.
+ */
+#ifdef HAVE_LIMITS_H
+# include <limits.h>
+#endif
+#ifndef INT_MAX
+# define INT_MAX 32767
+#endif
+
+#ifndef MIN
+# define MIN(a,b) (((a)<(b)) ? (a) : (b))
+#endif
+
+extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height );
+extern void fgPlatformDisplayWindow ( SFG_Window *window );
+extern fg_time_t fgPlatformSystemTime ( void );
+extern void fgPlatformSleepForEvents( fg_time_t msec );
+extern void fgPlatformProcessSingleEvent ( void );
+extern void fgPlatformMainLoopPreliminaryWork ( void );
+
+
+
+
+/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
+
+static void fghReshapeWindow ( SFG_Window *window, int width, int height )
+{
+ SFG_Window *current_window = fgStructure.CurrentWindow;
+
+ freeglut_return_if_fail( window != NULL );
+
+ fgPlatformReshapeWindow ( window, width, height );
+
+ if( FETCH_WCB( *window, Reshape ) )
+ INVOKE_WCB( *window, Reshape, ( width, height ) );
+ else
+ {
+ fgSetWindow( window );
+ glViewport( 0, 0, width, height );
+ }
+
+ /*
+ * Force a window redraw. In Windows at least this is only a partial
+ * solution: if the window is increasing in size in either dimension,
+ * the already-drawn part does not get drawn again and things look funny.
+ * But without this we get this bad behaviour whenever we resize the
+ * window.
+ */
+ window->State.Redisplay = GL_TRUE;
+
+ if( window->IsMenu )
+ fgSetWindow( current_window );
+}
+
+/*
+ * Calls a window's redraw method. This is used when
+ * a redraw is forced by the incoming window messages.
+ */
+void fghRedrawWindow ( SFG_Window *window )
+{
+ SFG_Window *current_window = fgStructure.CurrentWindow;
+
+ freeglut_return_if_fail( window );
+ freeglut_return_if_fail( FETCH_WCB ( *window, Display ) );
+
+ window->State.Redisplay = GL_FALSE;
+
+ freeglut_return_if_fail( window->State.Visible );
+
+ fgSetWindow( window );
+
+ if( window->State.NeedToResize )
+ {
+ fghReshapeWindow(
+ window,
+ window->State.Width,
+ window->State.Height
+ );
+
+ window->State.NeedToResize = GL_FALSE;
+ }
+
+ INVOKE_WCB( *window, Display, ( ) );
+
+ fgSetWindow( current_window );
+}
+
+
+static void fghcbDisplayWindow( SFG_Window *window,
+ SFG_Enumerator *enumerator )
+{
+ if( window->State.Redisplay &&
+ window->State.Visible )
+ {
+ window->State.Redisplay = GL_FALSE;
+ fgPlatformDisplayWindow ( window );
+ }
+
+ fgEnumSubWindows( window, fghcbDisplayWindow, enumerator );
+}
+
+/*
+ * Make all windows perform a display call
+ */
+static void fghDisplayAll( void )
+{
+ SFG_Enumerator enumerator;
+
+ enumerator.found = GL_FALSE;
+ enumerator.data = NULL;
+
+ fgEnumWindows( fghcbDisplayWindow, &enumerator );
+}
+
+/*
+ * Window enumerator callback to check for the joystick polling code
+ */
+static void fghcbCheckJoystickPolls( SFG_Window *window,
+ SFG_Enumerator *enumerator )
+{
+ fg_time_t checkTime = fgElapsedTime( );
+
+ if( window->State.JoystickLastPoll + window->State.JoystickPollRate <=
+ checkTime )
+ {
+#if !defined(_WIN32_WCE)
+ fgJoystickPollWindow( window );
+#endif /* !defined(_WIN32_WCE) */
+ window->State.JoystickLastPoll = checkTime;
+ }
+
+ fgEnumSubWindows( window, fghcbCheckJoystickPolls, enumerator );
+}
+
+/*
+ * Check all windows for joystick polling
+ */
+static void fghCheckJoystickPolls( void )
+{
+ SFG_Enumerator enumerator;
+
+ enumerator.found = GL_FALSE;
+ enumerator.data = NULL;
+
+ fgEnumWindows( fghcbCheckJoystickPolls, &enumerator );
+}
+
+/*
+ * Check the global timers
+ */
+static void fghCheckTimers( void )
+{
+ fg_time_t checkTime = fgElapsedTime( );
+
+ while( fgState.Timers.First )
+ {
+ SFG_Timer *timer = fgState.Timers.First;
+
+ if( timer->TriggerTime > checkTime )
+ break;
+
+ fgListRemove( &fgState.Timers, &timer->Node );
+ fgListAppend( &fgState.FreeTimers, &timer->Node );
+
+ timer->Callback( timer->ID );
+ }
+}
+
+
+/* Platform-dependent time in milliseconds, as an unsigned 64-bit integer.
+ * This doesn't overflow in any reasonable time, so no need to worry about
+ * that. The GLUT API return value will however overflow after 49.7 days,
+ * and on Windows we (currently) do not have access to a 64-bit timestamp,
+ * which means internal time will still get in trouble when running the
+ * application for more than 49.7 days.
+ * This value wraps every 49.7 days, but integer overflows cancel
+ * when subtracting an initial start time, unless the total time exceeds
+ * 32-bit, where the GLUT API return value is also overflowed.
+ */
+fg_time_t fgSystemTime(void)
+{
+ return fgPlatformSystemTime();
+}
+
+/*
+ * Elapsed Time
+ */
+fg_time_t fgElapsedTime( void )
+{
+ return fgSystemTime() - fgState.Time;
+}
+
+/*
+ * Error Messages.
+ */
+void fgError( const char *fmt, ... )
+{
+ va_list ap;
+
+ if (fgState.ErrorFunc) {
+
+ va_start( ap, fmt );
+
+ /* call user set error handler here */
+ fgState.ErrorFunc(fmt, ap);
+
+ va_end( ap );
+
+ } else {
+
+ va_start( ap, fmt );
+
+ fprintf( stderr, "freeglut ");
+ if( fgState.ProgramName )
+ fprintf( stderr, "(%s): ", fgState.ProgramName );
+ VFPRINTF( stderr, fmt, ap );
+ fprintf( stderr, "\n" );
+
+ va_end( ap );
+
+ if ( fgState.Initialised )
+ fgDeinitialize ();
+
+ exit( 1 );
+ }
+}
+
+void fgWarning( const char *fmt, ... )
+{
+ va_list ap;
+
+ if (fgState.WarningFunc) {
+
+ va_start( ap, fmt );
+
+ /* call user set warning handler here */
+ fgState.WarningFunc(fmt, ap);
+
+ va_end( ap );
+
+ } else {
+
+ va_start( ap, fmt );
+
+ fprintf( stderr, "freeglut ");
+ if( fgState.ProgramName )
+ fprintf( stderr, "(%s): ", fgState.ProgramName );
+ VFPRINTF( stderr, fmt, ap );
+ fprintf( stderr, "\n" );
+
+ va_end( ap );
+ }
+}
+
+
+/*
+ * Indicates whether Joystick events are being used by ANY window.
+ *
+ * The current mechanism is to walk all of the windows and ask if
+ * there is a joystick callback. We have a short-circuit early
+ * return if we find any joystick handler registered.
+ *
+ * The real way to do this is to make use of the glutTimer() API
+ * to more cleanly re-implement the joystick API. Then, this code
+ * and all other "joystick timer" code can be yanked.
+ *
+ */
+static void fghCheckJoystickCallback( SFG_Window* w, SFG_Enumerator* e)
+{
+ if( FETCH_WCB( *w, Joystick ) )
+ {
+ e->found = GL_TRUE;
+ e->data = w;
+ }
+ fgEnumSubWindows( w, fghCheckJoystickCallback, e );
+}
+static int fghHaveJoystick( void )
+{
+ SFG_Enumerator enumerator;
+
+ enumerator.found = GL_FALSE;
+ enumerator.data = NULL;
+ fgEnumWindows( fghCheckJoystickCallback, &enumerator );
+ return !!enumerator.data;
+}
+static void fghHavePendingRedisplaysCallback( SFG_Window* w, SFG_Enumerator* e)
+{
+ if( w->State.Redisplay && w->State.Visible )
+ {
+ e->found = GL_TRUE;
+ e->data = w;
+ }
+ fgEnumSubWindows( w, fghHavePendingRedisplaysCallback, e );
+}
+static int fghHavePendingRedisplays (void)
+{
+ SFG_Enumerator enumerator;
+
+ enumerator.found = GL_FALSE;
+ enumerator.data = NULL;
+ fgEnumWindows( fghHavePendingRedisplaysCallback, &enumerator );
+ return !!enumerator.data;
+}
+/*
+ * Returns the number of GLUT ticks (milliseconds) till the next timer event.
+ */
+static fg_time_t fghNextTimer( void )
+{
+ fg_time_t currentTime = fgElapsedTime();
+ SFG_Timer *timer = fgState.Timers.First;
+
+ if( !timer )
+ return INT_MAX;
+
+ if( timer->TriggerTime < currentTime )
+ return 0;
+ else
+ return timer->TriggerTime - currentTime;
+}
+
+static void fghSleepForEvents( void )
+{
+ fg_time_t msec;
+
+ if( fgState.IdleCallback || fghHavePendingRedisplays( ) )
+ return;
+
+ msec = fghNextTimer( );
+ /* XXX Use GLUT timers for joysticks... */
+ /* XXX Dumb; forces granularity to .01sec */
+ if( fghHaveJoystick( ) && ( msec > 10 ) )
+ msec = 10;
+
+ fgPlatformSleepForEvents ( msec );
+}
+
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * Executes a single iteration in the freeglut processing loop.
+ */
+void FGAPIENTRY glutMainLoopEvent( void )
+{
+ fgPlatformProcessSingleEvent ();
+
+ if( fgState.Timers.First )
+ fghCheckTimers( );
+ fghCheckJoystickPolls( );
+ fghDisplayAll( );
+
+ fgCloseWindows( );
+}
+
+/*
+ * Enters the freeglut processing loop.
+ * Stays until the "ExecState" changes to "GLUT_EXEC_STATE_STOP".
+ */
+void FGAPIENTRY glutMainLoop( void )
+{
+ int action;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoop" );
+
+ fgPlatformMainLoopPreliminaryWork ();
+
+ fgState.ExecState = GLUT_EXEC_STATE_RUNNING ;
+ while( fgState.ExecState == GLUT_EXEC_STATE_RUNNING )
+ {
+ SFG_Window *window;
+
+ glutMainLoopEvent( );
+ /*
+ * Step through the list of windows, seeing if there are any
+ * that are not menus
+ */
+ for( window = ( SFG_Window * )fgStructure.Windows.First;
+ window;
+ window = ( SFG_Window * )window->Node.Next )
+ if ( ! ( window->IsMenu ) )
+ break;
+
+ if( ! window )
+ fgState.ExecState = GLUT_EXEC_STATE_STOP;
+ else
+ {
+ if( fgState.IdleCallback )
+ {
+ if( fgStructure.CurrentWindow &&
+ fgStructure.CurrentWindow->IsMenu )
+ /* fail safe */
+ fgSetWindow( window );
+ fgState.IdleCallback( );
+ }
+
+ fghSleepForEvents( );
+ }
+ }
+
+ /*
+ * When this loop terminates, destroy the display, state and structure
+ * of a freeglut session, so that another glutInit() call can happen
+ *
+ * Save the "ActionOnWindowClose" because "fgDeinitialize" resets it.
+ */
+ action = fgState.ActionOnWindowClose;
+ fgDeinitialize( );
+ if( action == GLUT_ACTION_EXIT )
+ exit( 0 );
+}
+
+/*
+ * Leaves the freeglut processing loop.
+ */
+void FGAPIENTRY glutLeaveMainLoop( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveMainLoop" );
+ fgState.ExecState = GLUT_EXEC_STATE_STOP ;
+}
+
+
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ * freeglut_menu.c
+ *
+ * Pull-down menu creation and handling.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 16 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define FREEGLUT_BUILDING_LIB
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/* -- DEFINITIONS ---------------------------------------------------------- */
+
+/*
+ * FREEGLUT_MENU_FONT can be any freeglut bitmapped font.
+ * (Stroked fonts would not be out of the question, but we'd need to alter
+ * code, since GLUT (hence freeglut) does not quite unify stroked and
+ * bitmapped font handling.)
+ * Old UNIX/X11 GLUT (BSD, UNIX, IRIX, LINUX, HPUX, ...) used a system
+ * font best approximated by an 18-pixel HELVETICA, I think. MS-WINDOWS
+ * GLUT used something closest to the 8x13 fixed-width font. (Old
+ * GLUT apparently uses host-system menus rather than building its own.
+ * freeglut is building its own menus from scratch.)
+ *
+ * FREEGLUT_MENU_HEIGHT gives the height of ONE menu box. This should be
+ * the distances between two adjacent menu entries. It should scale
+ * automatically with the font choice, so you needn't alter it---unless you
+ * use a stroked font.
+ *
+ * FREEGLUT_MENU_BORDER says how many pixels to allow around the edge of a
+ * menu. (It also seems to be the same as the number of pixels used as
+ * a border around *items* to separate them from neighbors. John says
+ * that that wasn't the original intent...if not, perhaps we need another
+ * symbolic constant, FREEGLUT_MENU_ITEM_BORDER, or such.)
+ */
+/* See platform-specific header files for menu font and color definitions */
+
+#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + \
+ FREEGLUT_MENU_BORDER)
+#define FREEGLUT_MENU_BORDER 2
+
+
+/*
+ * These variables are for rendering the freeglut menu items.
+ *
+ * The choices are fore- and background, with and without h for Highlighting.
+ * Old GLUT appeared to be system-dependant for its colors (sigh) so we are
+ * too. These variables should be stuffed into global state and initialized
+ * via the glutInit*() system.
+ */
+static float menu_pen_fore [4] = FREEGLUT_MENU_PEN_FORE_COLORS ;
+static float menu_pen_back [4] = FREEGLUT_MENU_PEN_BACK_COLORS ;
+static float menu_pen_hfore [4] = FREEGLUT_MENU_PEN_HFORE_COLORS;
+static float menu_pen_hback [4] = FREEGLUT_MENU_PEN_HBACK_COLORS;
+
+
+extern GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y );
+
+/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
+
+/*
+ * Private function to find a menu entry by index
+ */
+static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index )
+{
+ SFG_MenuEntry *entry;
+ int i = 1;
+
+ for( entry = (SFG_MenuEntry *)menu->Entries.First;
+ entry;
+ entry = (SFG_MenuEntry *)entry->Node.Next )
+ {
+ if( i == index )
+ break;
+ ++i;
+ }
+
+ return entry;
+}
+
+/*
+ * Deactivates a menu pointed by the function argument.
+ */
+static void fghDeactivateSubMenu( SFG_MenuEntry *menuEntry )
+{
+ SFG_MenuEntry *subMenuIter;
+ /* Hide the present menu's window */
+ fgSetWindow( menuEntry->SubMenu->Window );
+ glutHideWindow( );
+
+ /* Forget about having that menu active anymore, now: */
+ menuEntry->SubMenu->Window->ActiveMenu = NULL;
+ menuEntry->SubMenu->IsActive = GL_FALSE;
+ menuEntry->SubMenu->ActiveEntry = NULL;
+
+ /* Hide all submenu windows, and the root menu's window. */
+ for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First;
+ subMenuIter;
+ subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next )
+ {
+ subMenuIter->IsActive = GL_FALSE;
+
+ /* Is that an active submenu by any case? */
+ if( subMenuIter->SubMenu )
+ fghDeactivateSubMenu( subMenuIter );
+ }
+
+ fgSetWindow ( menuEntry->SubMenu->ParentWindow ) ;
+}
+
+/*
+ * Private function to get the virtual maximum screen extent
+ */
+static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y )
+{
+ if( fgStructure.GameModeWindow )
+ fgPlatformGetGameModeVMaxExtent ( window, x, y );
+ else
+ {
+ *x = fgDisplay.ScreenWidth;
+ *y = fgDisplay.ScreenHeight;
+ }
+}
+
+/*
+ * Private function to check for the current menu/sub menu activity state
+ */
+static GLboolean fghCheckMenuStatus( SFG_Menu* menu )
+{
+ SFG_MenuEntry* menuEntry;
+ int x, y;
+
+ /* First of all check any of the active sub menus... */
+ for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
+ menuEntry;
+ menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
+ {
+ if( menuEntry->SubMenu && menuEntry->IsActive )
+ {
+ /*
+ * OK, have the sub-menu checked, too. If it returns GL_TRUE, it
+ * will mean that it caught the mouse cursor and we do not need
+ * to regenerate the activity list, and so our parents do...
+ */
+ GLboolean return_status;
+
+ menuEntry->SubMenu->Window->State.MouseX =
+ menu->Window->State.MouseX + menu->X - menuEntry->SubMenu->X;
+ menuEntry->SubMenu->Window->State.MouseY =
+ menu->Window->State.MouseY + menu->Y - menuEntry->SubMenu->Y;
+ return_status = fghCheckMenuStatus( menuEntry->SubMenu );
+
+ if ( return_status )
+ return GL_TRUE;
+ }
+ }
+
+ /* That much about our sub menus, let's get to checking the current menu: */
+ x = menu->Window->State.MouseX;
+ y = menu->Window->State.MouseY;
+
+ /* Check if the mouse cursor is contained within the current menu box */
+ if( ( x >= FREEGLUT_MENU_BORDER ) &&
+ ( x < menu->Width - FREEGLUT_MENU_BORDER ) &&
+ ( y >= FREEGLUT_MENU_BORDER ) &&
+ ( y < menu->Height - FREEGLUT_MENU_BORDER ) )
+ {
+ int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT;
+
+ /* The mouse cursor is somewhere over our box, check it out. */
+ menuEntry = fghFindMenuEntry( menu, menuID + 1 );
+ FREEGLUT_INTERNAL_ERROR_EXIT( menuEntry, "Cannot find menu entry",
+ "fghCheckMenuStatus" );
+
+ menuEntry->IsActive = GL_TRUE;
+ menuEntry->Ordinal = menuID;
+
+ /*
+ * If this is not the same as the last active menu entry, deactivate
+ * the previous entry. Specifically, if the previous active entry
+ * was a submenu then deactivate it.
+ */
+ if( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) )
+ if( menu->ActiveEntry->SubMenu )
+ fghDeactivateSubMenu( menu->ActiveEntry );
+
+ if( menuEntry != menu->ActiveEntry )
+ {
+ menu->Window->State.Redisplay = GL_TRUE;
+ if( menu->ActiveEntry )
+ menu->ActiveEntry->IsActive = GL_FALSE;
+ }
+
+ menu->ActiveEntry = menuEntry;
+ menu->IsActive = GL_TRUE; /* XXX Do we need this? */
+
+ /*
+ * OKi, we have marked that entry as active, but it would be also
+ * nice to have its contents updated, in case it's a sub menu.
+ * Also, ignore the return value of the check function:
+ */
+ if( menuEntry->SubMenu )
+ {
+ if ( ! menuEntry->SubMenu->IsActive )
+ {
+ int max_x, max_y;
+ SFG_Window *current_window = fgStructure.CurrentWindow;
+
+ /* Set up the initial menu position now... */
+ menuEntry->SubMenu->IsActive = GL_TRUE;
+
+ /* Set up the initial submenu position now: */
+ fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y);
+ menuEntry->SubMenu->X = menu->X + menu->Width;
+ menuEntry->SubMenu->Y = menu->Y +
+ menuEntry->Ordinal * FREEGLUT_MENU_HEIGHT;
+
+ if( menuEntry->SubMenu->X + menuEntry->SubMenu->Width > max_x )
+ menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width;
+
+ if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > max_y )
+ {
+ menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height -
+ FREEGLUT_MENU_HEIGHT -
+ 2 * FREEGLUT_MENU_BORDER );
+ if( menuEntry->SubMenu->Y < 0 )
+ menuEntry->SubMenu->Y = 0;
+ }
+
+ fgSetWindow( menuEntry->SubMenu->Window );
+ glutPositionWindow( menuEntry->SubMenu->X,
+ menuEntry->SubMenu->Y );
+ glutReshapeWindow( menuEntry->SubMenu->Width,
+ menuEntry->SubMenu->Height );
+ glutPopWindow( );
+ glutShowWindow( );
+ menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu;
+ fgSetWindow( current_window );
+ menuEntry->SubMenu->Window->State.MouseX =
+ x + menu->X - menuEntry->SubMenu->X;
+ menuEntry->SubMenu->Window->State.MouseY =
+ y + menu->Y - menuEntry->SubMenu->Y;
+ fghCheckMenuStatus( menuEntry->SubMenu );
+ }
+
+ /* Activate it because its parent entry is active */
+ menuEntry->SubMenu->IsActive = GL_TRUE; /* XXX Do we need this? */
+ }
+
+ /* Report back that we have caught the menu cursor */
+ return GL_TRUE;
+ }
+
+ /* Looks like the menu cursor is somewhere else... */
+ if( menu->ActiveEntry && menu->ActiveEntry->IsActive &&
+ ( !menu->ActiveEntry->SubMenu ||
+ !menu->ActiveEntry->SubMenu->IsActive ) )
+ {
+ menu->Window->State.Redisplay = GL_TRUE;
+ menu->ActiveEntry->IsActive = GL_FALSE;
+ menu->ActiveEntry = NULL;
+ }
+
+ return GL_FALSE;
+}
+
+/*
+ * Displays a menu box and all of its submenus (if they are active)
+ */
+static void fghDisplayMenuBox( SFG_Menu* menu )
+{
+ SFG_MenuEntry *menuEntry;
+ int i;
+ int border = FREEGLUT_MENU_BORDER;
+
+ /*
+ * Have the menu box drawn first. The +- values are
+ * here just to make it more nice-looking...
+ */
+ /* a non-black dark version of the below. */
+ glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
+ glBegin( GL_QUAD_STRIP );
+ glVertex2i( menu->Width , 0 );
+ glVertex2i( menu->Width - border, border);
+ glVertex2i( 0 , 0 );
+ glVertex2i( border, border);
+ glVertex2i( 0 , menu->Height );
+ glVertex2i( border, menu->Height - border);
+ glEnd( );
+
+ /* a non-black dark version of the below. */
+ glColor4f( 0.5f, 0.5f, 0.5f, 1.0f );
+ glBegin( GL_QUAD_STRIP );
+ glVertex2i( 0 , menu->Height );
+ glVertex2i( border, menu->Height - border);
+ glVertex2i( menu->Width , menu->Height );
+ glVertex2i( menu->Width - border, menu->Height - border);
+ glVertex2i( menu->Width , 0 );
+ glVertex2i( menu->Width - border, border);
+ glEnd( );
+
+ glColor4fv( menu_pen_back );
+ glBegin( GL_QUADS );
+ glVertex2i( border, border);
+ glVertex2i( menu->Width - border, border);
+ glVertex2i( menu->Width - border, menu->Height - border);
+ glVertex2i( border, menu->Height - border);
+ glEnd( );
+
+ /* Check if any of the submenus is currently active... */
+ for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
+ menuEntry;
+ menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
+ {
+ /* Has the menu been marked as active, maybe? */
+ if( menuEntry->IsActive )
+ {
+ /*
+ * That's truly right, and we need to have it highlighted.
+ * There is an assumption that mouse cursor didn't move
+ * since the last check of menu activity state:
+ */
+ int menuID = menuEntry->Ordinal;
+
+ /* So have the highlight drawn... */
+ glColor4fv( menu_pen_hback );
+ glBegin( GL_QUADS );
+ glVertex2i( border,
+ (menuID + 0)*FREEGLUT_MENU_HEIGHT + border );
+ glVertex2i( menu->Width - border,
+ (menuID + 0)*FREEGLUT_MENU_HEIGHT + border );
+ glVertex2i( menu->Width - border,
+ (menuID + 1)*FREEGLUT_MENU_HEIGHT + border );
+ glVertex2i( border,
+ (menuID + 1)*FREEGLUT_MENU_HEIGHT + border );
+ glEnd( );
+ }
+ }
+
+ /* Print the menu entries now... */
+
+ glColor4fv( menu_pen_fore );
+
+ for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i = 0;
+ menuEntry;
+ menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i )
+ {
+ /* If the menu entry is active, set the color to white */
+ if( menuEntry->IsActive )
+ glColor4fv( menu_pen_hfore );
+
+ /* Move the raster into position... */
+ /* Try to center the text - JCJ 31 July 2003*/
+ glRasterPos2i(
+ 2 * border,
+ ( i + 1 )*FREEGLUT_MENU_HEIGHT -
+ ( int )( FREEGLUT_MENU_HEIGHT*0.3 - border )
+ );
+
+ /* Have the label drawn, character after character: */
+ glutBitmapString( FREEGLUT_MENU_FONT,
+ (unsigned char *)menuEntry->Text);
+
+ /* If it's a submenu, draw a right arrow */
+ if( menuEntry->SubMenu )
+ {
+ int width = glutBitmapWidth( FREEGLUT_MENU_FONT, '_' );
+ int x_base = menu->Width - 2 - width;
+ int y_base = i*FREEGLUT_MENU_HEIGHT + border;
+ glBegin( GL_TRIANGLES );
+ glVertex2i( x_base, y_base + 2*border);
+ glVertex2i( menu->Width - 2, y_base +
+ ( FREEGLUT_MENU_HEIGHT + border) / 2 );
+ glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT - border );
+ glEnd( );
+ }
+
+ /* If the menu entry is active, reset the color */
+ if( menuEntry->IsActive )
+ glColor4fv( menu_pen_fore );
+ }
+}
+
+/*
+ * Private static function to set the parent window of a submenu and all
+ * of its submenus
+ */
+static void fghSetMenuParentWindow( SFG_Window *window, SFG_Menu *menu )
+{
+ SFG_MenuEntry *menuEntry;
+
+ menu->ParentWindow = window;
+
+ for( menuEntry = ( SFG_MenuEntry * )menu->Entries.First;
+ menuEntry;
+ menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next )
+ if( menuEntry->SubMenu )
+ fghSetMenuParentWindow( window, menuEntry->SubMenu );
+}
+
+/*
+ * Function to check for menu entry selection on menu deactivation
+ */
+static void fghExecuteMenuCallback( SFG_Menu* menu )
+{
+ SFG_MenuEntry *menuEntry;
+
+ /* First of all check any of the active sub menus... */
+ for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
+ menuEntry;
+ menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
+ {
+ if( menuEntry->IsActive )
+ {
+ if( menuEntry->SubMenu )
+ fghExecuteMenuCallback( menuEntry->SubMenu );
+ else
+ if( menu->Callback )
+ {
+ SFG_Menu *save_menu = fgStructure.CurrentMenu;
+ fgStructure.CurrentMenu = menu;
+ menu->Callback( menuEntry->ID );
+ fgStructure.CurrentMenu = save_menu;
+ }
+
+ return;
+ }
+ }
+}
+
+
+/*
+ * Displays the currently active menu for the current window
+ */
+void fgDisplayMenu( void )
+{
+ SFG_Window* window = fgStructure.CurrentWindow;
+ SFG_Menu* menu = NULL;
+
+ FREEGLUT_INTERNAL_ERROR_EXIT ( fgStructure.CurrentWindow, "Displaying menu in nonexistent window",
+ "fgDisplayMenu" );
+
+ /* Check if there is an active menu attached to this window... */
+ menu = window->ActiveMenu;
+ freeglut_return_if_fail( menu );
+
+ fgSetWindow( menu->Window );
+
+ glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT |
+ GL_POLYGON_BIT );
+
+ glDisable( GL_DEPTH_TEST );
+ glDisable( GL_TEXTURE_2D );
+ glDisable( GL_LIGHTING );
+ glDisable( GL_CULL_FACE );
+
+ glMatrixMode( GL_PROJECTION );
+ glPushMatrix( );
+ glLoadIdentity( );
+ glOrtho(
+ 0, glutGet( GLUT_WINDOW_WIDTH ),
+ glutGet( GLUT_WINDOW_HEIGHT ), 0,
+ -1, 1
+ );
+
+ glMatrixMode( GL_MODELVIEW );
+ glPushMatrix( );
+ glLoadIdentity( );
+
+ fghDisplayMenuBox( menu );
+
+ glPopAttrib( );
+
+ glMatrixMode( GL_PROJECTION );
+ glPopMatrix( );
+ glMatrixMode( GL_MODELVIEW );
+ glPopMatrix( );
+
+ glutSwapBuffers( );
+
+ fgSetWindow ( window );
+}
+
+/*
+ * Activates a menu pointed by the function argument
+ */
+static void fghActivateMenu( SFG_Window* window, int button )
+{
+ int max_x, max_y;
+
+ /* We'll be referencing this menu a lot, so remember its address: */
+ SFG_Menu* menu = window->Menu[ button ];
+ SFG_Window* current_window = fgStructure.CurrentWindow;
+
+ /* If the menu is already active in another window, deactivate it there */
+ if ( menu->ParentWindow )
+ menu->ParentWindow->ActiveMenu = NULL ;
+
+ /* Mark the menu as active, so that it gets displayed: */
+ window->ActiveMenu = menu;
+ menu->IsActive = GL_TRUE;
+ fghSetMenuParentWindow ( window, menu );
+ fgState.ActiveMenus++;
+
+ /* Set up the initial menu position now: */
+ fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y);
+ fgSetWindow( window );
+ menu->X = window->State.MouseX + glutGet( GLUT_WINDOW_X );
+ menu->Y = window->State.MouseY + glutGet( GLUT_WINDOW_Y );
+
+ if( menu->X + menu->Width > max_x )
+ menu->X -=menu->Width;
+
+ if( menu->Y + menu->Height > max_y )
+ {
+ menu->Y -=menu->Height;
+ if( menu->Y < 0 )
+ menu->Y = 0;
+ }
+
+ menu->Window->State.MouseX =
+ window->State.MouseX + glutGet( GLUT_WINDOW_X ) - menu->X;
+ menu->Window->State.MouseY =
+ window->State.MouseY + glutGet( GLUT_WINDOW_Y ) - menu->Y;
+
+ fgSetWindow( menu->Window );
+ glutPositionWindow( menu->X, menu->Y );
+ glutReshapeWindow( menu->Width, menu->Height );
+ glutPopWindow( );
+ glutShowWindow( );
+ menu->Window->ActiveMenu = menu;
+ fghCheckMenuStatus( menu );
+ fgSetWindow( current_window );
+}
+
+/*
+ * Update Highlight states of the menu
+ *
+ * Current mouse position is in menu->Window->State.MouseX/Y.
+ */
+void fgUpdateMenuHighlight ( SFG_Menu *menu )
+{
+ fghCheckMenuStatus( menu );
+}
+
+/*
+ * Check whether an active menu absorbs a mouse click
+ */
+GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
+ int mouse_x, int mouse_y )
+{
+ /*
+ * Near as I can tell, this is the menu behaviour:
+ * - Down-click the menu button, menu not active: activate
+ * the menu with its upper left-hand corner at the mouse
+ * location.
+ * - Down-click any button outside the menu, menu active:
+ * deactivate the menu
+ * - Down-click any button inside the menu, menu active:
+ * select the menu entry and deactivate the menu
+ * - Up-click the menu button, menu not active: nothing happens
+ * - Up-click the menu button outside the menu, menu active:
+ * nothing happens
+ * - Up-click the menu button inside the menu, menu active:
+ * select the menu entry and deactivate the menu
+ * Since menus can have submenus, we need to check this recursively.
+ */
+ if( window->ActiveMenu )
+ {
+ if( window == window->ActiveMenu->ParentWindow )
+ {
+ window->ActiveMenu->Window->State.MouseX =
+ mouse_x - window->ActiveMenu->X;
+ window->ActiveMenu->Window->State.MouseY =
+ mouse_y - window->ActiveMenu->Y;
+ }
+
+ /* In the menu, invoke the callback and deactivate the menu */
+ if( fghCheckMenuStatus( window->ActiveMenu ) )
+ {
+ /*
+ * Save the current window and menu and set the current
+ * window to the window whose menu this is
+ */
+ SFG_Window *save_window = fgStructure.CurrentWindow;
+ SFG_Menu *save_menu = fgStructure.CurrentMenu;
+ SFG_Window *parent_window = window->ActiveMenu->ParentWindow;
+ fgSetWindow( parent_window );
+ fgStructure.CurrentMenu = window->ActiveMenu;
+
+ /* Execute the menu callback */
+ fghExecuteMenuCallback( window->ActiveMenu );
+ fgDeactivateMenu( parent_window );
+
+ /* Restore the current window and menu */
+ fgSetWindow( save_window );
+ fgStructure.CurrentMenu = save_menu;
+ }
+ else if( pressed )
+ /*
+ * Outside the menu, deactivate if it's a downclick
+ *
+ * XXX This isn't enough. A downclick outside of
+ * XXX the interior of our freeglut windows should also
+ * XXX deactivate the menu. This is more complicated.
+ */
+ fgDeactivateMenu( window->ActiveMenu->ParentWindow );
+
+ /*
+ * XXX Why does an active menu require a redisplay at
+ * XXX this point? If this can come out cleanly, then
+ * XXX it probably should do so; if not, a comment should
+ * XXX explain it.
+ */
+ if( ! window->IsMenu )
+ window->State.Redisplay = GL_TRUE;
+
+ return GL_TRUE;
+ }
+
+ /* No active menu, let's check whether we need to activate one. */
+ if( ( 0 <= button ) &&
+ ( FREEGLUT_MAX_MENUS > button ) &&
+ ( window->Menu[ button ] ) &&
+ pressed )
+ {
+ /* XXX Posting a requisite Redisplay seems bogus. */
+ window->State.Redisplay = GL_TRUE;
+ fghActivateMenu( window, button );
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+/*
+ * Deactivates a menu pointed by the function argument.
+ */
+void fgDeactivateMenu( SFG_Window *window )
+{
+ SFG_Window *parent_window = NULL;
+
+ /* Check if there is an active menu attached to this window... */
+ SFG_Menu* menu = window->ActiveMenu;
+ SFG_MenuEntry *menuEntry;
+
+ /* Did we find an active window? */
+ freeglut_return_if_fail( menu );
+
+ parent_window = menu->ParentWindow;
+
+ /* Hide the present menu's window */
+ fgSetWindow( menu->Window );
+ glutHideWindow( );
+
+ /* Forget about having that menu active anymore, now: */
+ menu->Window->ActiveMenu = NULL;
+ menu->ParentWindow->ActiveMenu = NULL;
+ fghSetMenuParentWindow ( NULL, menu );
+ menu->IsActive = GL_FALSE;
+ menu->ActiveEntry = NULL;
+
+ fgState.ActiveMenus--;
+
+ /* Hide all submenu windows, and the root menu's window. */
+ for ( menuEntry = ( SFG_MenuEntry * )menu->Entries.First;
+ menuEntry;
+ menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next )
+ {
+ menuEntry->IsActive = GL_FALSE;
+
+ /* Is that an active submenu by any case? */
+ if( menuEntry->SubMenu )
+ fghDeactivateSubMenu( menuEntry );
+ }
+
+ fgSetWindow ( parent_window ) ;
+}
+
+/*
+ * Recalculates current menu's box size
+ */
+void fghCalculateMenuBoxSize( void )
+{
+ SFG_MenuEntry* menuEntry;
+ int width = 0, height = 0;
+
+ /* Make sure there is a current menu set */
+ freeglut_return_if_fail( fgStructure.CurrentMenu );
+
+ /* The menu's box size depends on the menu entries: */
+ for( menuEntry = ( SFG_MenuEntry * )fgStructure.CurrentMenu->Entries.First;
+ menuEntry;
+ menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next )
+ {
+ /* Update the menu entry's width value */
+ menuEntry->Width = glutBitmapLength(
+ FREEGLUT_MENU_FONT,
+ (unsigned char *)menuEntry->Text
+ );
+
+ /*
+ * If the entry is a submenu, then it needs to be wider to
+ * accomodate the arrow. JCJ 31 July 2003
+ */
+ if (menuEntry->SubMenu )
+ menuEntry->Width += glutBitmapLength(
+ FREEGLUT_MENU_FONT,
+ (unsigned char *)"_"
+ );
+
+ /* Check if it's the biggest we've found */
+ if( menuEntry->Width > width )
+ width = menuEntry->Width;
+
+ height += FREEGLUT_MENU_HEIGHT;
+ }
+
+ /* Store the menu's box size now: */
+ fgStructure.CurrentMenu->Height = height + 2 * FREEGLUT_MENU_BORDER;
+ fgStructure.CurrentMenu->Width = width + 4 * FREEGLUT_MENU_BORDER;
+}
+
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * Creates a new menu object, adding it to the freeglut structure
+ */
+int FGAPIENTRY glutCreateMenu( void(* callback)( int ) )
+{
+ /* The menu object creation code resides in freeglut_structure.c */
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" );
+ return fgCreateMenu( callback )->ID;
+}
+
+/*
+ * Destroys a menu object, removing all references to it
+ */
+void FGAPIENTRY glutDestroyMenu( int menuID )
+{
+ SFG_Menu* menu;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyMenu" );
+ menu = fgMenuByID( menuID );
+
+ freeglut_return_if_fail( menu );
+
+ /* The menu object destruction code resides in freeglut_structure.c */
+ fgDestroyMenu( menu );
+}
+
+/*
+ * Returns the ID number of the currently active menu
+ */
+int FGAPIENTRY glutGetMenu( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenu" );
+
+ if( fgStructure.CurrentMenu )
+ return fgStructure.CurrentMenu->ID;
+
+ return 0;
+}
+
+/*
+ * Sets the current menu given its menu ID
+ */
+void FGAPIENTRY glutSetMenu( int menuID )
+{
+ SFG_Menu* menu;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenu" );
+ menu = fgMenuByID( menuID );
+
+ freeglut_return_if_fail( menu );
+
+ fgStructure.CurrentMenu = menu;
+}
+
+/*
+ * Adds a menu entry to the bottom of the current menu
+ */
+void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
+{
+ SFG_MenuEntry* menuEntry;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddMenuEntry" );
+ menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
+ freeglut_return_if_fail( fgStructure.CurrentMenu );
+
+ menuEntry->Text = strdup( label );
+ menuEntry->ID = value;
+
+ /* Have the new menu entry attached to the current menu */
+ fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node );
+
+ fghCalculateMenuBoxSize( );
+}
+
+/*
+ * Add a sub menu to the bottom of the current menu
+ */
+void FGAPIENTRY glutAddSubMenu( const char *label, int subMenuID )
+{
+ SFG_MenuEntry *menuEntry;
+ SFG_Menu *subMenu;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddSubMenu" );
+ menuEntry = ( SFG_MenuEntry * )calloc( sizeof( SFG_MenuEntry ), 1 );
+ subMenu = fgMenuByID( subMenuID );
+
+ freeglut_return_if_fail( fgStructure.CurrentMenu );
+ freeglut_return_if_fail( subMenu );
+
+ menuEntry->Text = strdup( label );
+ menuEntry->SubMenu = subMenu;
+ menuEntry->ID = -1;
+
+ fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node );
+ fghCalculateMenuBoxSize( );
+}
+
+/*
+ * Changes the specified menu item in the current menu into a menu entry
+ */
+void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value )
+{
+ SFG_MenuEntry* menuEntry = NULL;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToMenuEntry" );
+ freeglut_return_if_fail( fgStructure.CurrentMenu );
+
+ /* Get n-th menu entry in the current menu, starting from one: */
+ menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item );
+
+ freeglut_return_if_fail( menuEntry );
+
+ /* We want it to become a normal menu entry, so: */
+ if( menuEntry->Text )
+ free( menuEntry->Text );
+
+ menuEntry->Text = strdup( label );
+ menuEntry->ID = value;
+ menuEntry->SubMenu = NULL;
+ fghCalculateMenuBoxSize( );
+}
+
+/*
+ * Changes the specified menu item in the current menu into a sub-menu trigger.
+ */
+void FGAPIENTRY glutChangeToSubMenu( int item, const char* label,
+ int subMenuID )
+{
+ SFG_Menu* subMenu;
+ SFG_MenuEntry* menuEntry;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToSubMenu" );
+ subMenu = fgMenuByID( subMenuID );
+ menuEntry = NULL;
+
+ freeglut_return_if_fail( fgStructure.CurrentMenu );
+ freeglut_return_if_fail( subMenu );
+
+ /* Get n-th menu entry in the current menu, starting from one: */
+ menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item );
+
+ freeglut_return_if_fail( menuEntry );
+
+ /* We want it to become a sub menu entry, so: */
+ if( menuEntry->Text )
+ free( menuEntry->Text );
+
+ menuEntry->Text = strdup( label );
+ menuEntry->SubMenu = subMenu;
+ menuEntry->ID = -1;
+ fghCalculateMenuBoxSize( );
+}
+
+/*
+ * Removes the specified menu item from the current menu
+ */
+void FGAPIENTRY glutRemoveMenuItem( int item )
+{
+ SFG_MenuEntry* menuEntry;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutRemoveMenuItem" );
+ freeglut_return_if_fail( fgStructure.CurrentMenu );
+
+ /* Get n-th menu entry in the current menu, starting from one: */
+ menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item );
+
+ freeglut_return_if_fail( menuEntry );
+
+ fgListRemove( &fgStructure.CurrentMenu->Entries, &menuEntry->Node );
+ if ( menuEntry->Text )
+ free( menuEntry->Text );
+
+ free( menuEntry );
+ fghCalculateMenuBoxSize( );
+}
+
+/*
+ * Attaches a menu to the current window
+ */
+void FGAPIENTRY glutAttachMenu( int button )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAttachMenu" );
+
+ freeglut_return_if_fail( fgStructure.CurrentWindow );
+ freeglut_return_if_fail( fgStructure.CurrentMenu );
+
+ freeglut_return_if_fail( button >= 0 );
+ freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS );
+
+ fgStructure.CurrentWindow->Menu[ button ] = fgStructure.CurrentMenu;
+}
+
+/*
+ * Detaches a menu from the current window
+ */
+void FGAPIENTRY glutDetachMenu( int button )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDetachMenu" );
+
+ freeglut_return_if_fail( fgStructure.CurrentWindow );
+ freeglut_return_if_fail( fgStructure.CurrentMenu );
+
+ freeglut_return_if_fail( button >= 0 );
+ freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS );
+
+ fgStructure.CurrentWindow->Menu[ button ] = NULL;
+}
+
+/*
+ * A.Donev: Set and retrieve the menu's user data
+ */
+void* FGAPIENTRY glutGetMenuData( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenuData" );
+ return fgStructure.CurrentMenu->UserData;
+}
+
+void FGAPIENTRY glutSetMenuData(void* data)
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuData" );
+ fgStructure.CurrentMenu->UserData=data;
+}
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ * freeglut_misc.c
+ *
+ * Functions that didn't fit anywhere else...
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 9 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/*
+ * TODO BEFORE THE STABLE RELEASE:
+ *
+ * glutSetColor() --
+ * glutGetColor() --
+ * glutCopyColormap() --
+ * glutSetKeyRepeat() -- this is evil and should be removed from API
+ */
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * This functions checks if an OpenGL extension is supported or not
+ *
+ * XXX Wouldn't this be simpler and clearer if we used strtok()?
+ */
+int FGAPIENTRY glutExtensionSupported( const char* extension )
+{
+ const char *extensions, *start;
+ const size_t len = strlen( extension );
+
+ /* Make sure there is a current window, and thus a current context available */
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutExtensionSupported" );
+ freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
+
+ if (strchr(extension, ' '))
+ return 0;
+ start = extensions = (const char *) glGetString(GL_EXTENSIONS);
+
+ /* XXX consider printing a warning to stderr that there's no current
+ * rendering context.
+ */
+ freeglut_return_val_if_fail( extensions != NULL, 0 );
+
+ while (1) {
+ const char *p = strstr(extensions, extension);
+ if (!p)
+ return 0; /* not found */
+ /* check that the match isn't a super string */
+ if ((p == start || p[-1] == ' ') && (p[len] == ' ' || p[len] == 0))
+ return 1;
+ /* skip the false match and continue */
+ extensions = p + len;
+ }
+
+ return 0 ;
+}
+
+#ifndef GL_INVALID_FRAMEBUFFER_OPERATION
+#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
+#define GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_EXT
+#else
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#endif
+#endif
+
+#ifndef GL_TABLE_TOO_LARGE
+#ifdef GL_TABLE_TOO_LARGE_EXT
+#define GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT
+#else
+#define GL_TABLE_TOO_LARGE 0x8031
+#endif
+#endif
+
+#ifndef GL_TEXTURE_TOO_LARGE
+#ifdef GL_TEXTURE_TOO_LARGE_EXT
+#define GL_TEXTURE_TOO_LARGE GL_TEXTURE_TOO_LARGE_EXT
+#else
+#define GL_TEXTURE_TOO_LARGE 0x8065
+#endif
+#endif
+
+/*
+ * A cut-down local version of gluErrorString to avoid depending on GLU.
+ */
+static const char* fghErrorString( GLenum error )
+{
+ switch ( error ) {
+ case GL_INVALID_ENUM: return "invalid enumerant";
+ case GL_INVALID_VALUE: return "invalid value";
+ case GL_INVALID_OPERATION: return "invalid operation";
+#ifndef GL_ES_VERSION_2_0
+ case GL_STACK_OVERFLOW: return "stack overflow";
+ case GL_STACK_UNDERFLOW: return "stack underflow";
+#endif
+ case GL_OUT_OF_MEMORY: return "out of memory";
+ case GL_TABLE_TOO_LARGE: return "table too large";
+ case GL_INVALID_FRAMEBUFFER_OPERATION: return "invalid framebuffer operation";
+ case GL_TEXTURE_TOO_LARGE: return "texture too large";
+ default: return "unknown GL error";
+ }
+}
+
+/*
+ * This function reports all the OpenGL errors that happened till now
+ */
+void FGAPIENTRY glutReportErrors( void )
+{
+ GLenum error;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReportErrors" );
+ while( ( error = glGetError() ) != GL_NO_ERROR )
+ fgWarning( "GL error: %s", fghErrorString( error ) );
+}
+
+/*
+ * Control the auto-repeat of keystrokes to the current window
+ */
+void FGAPIENTRY glutIgnoreKeyRepeat( int ignore )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIgnoreKeyRepeat" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIgnoreKeyRepeat" );
+
+ fgStructure.CurrentWindow->State.IgnoreKeyRepeat = ignore ? GL_TRUE : GL_FALSE;
+}
+
+/*
+ * Set global auto-repeat of keystrokes
+ *
+ * RepeatMode should be either:
+ * GLUT_KEY_REPEAT_OFF
+ * GLUT_KEY_REPEAT_ON
+ * GLUT_KEY_REPEAT_DEFAULT
+ */
+void FGAPIENTRY glutSetKeyRepeat( int repeatMode )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetKeyRepeat" );
+
+ switch( repeatMode )
+ {
+ case GLUT_KEY_REPEAT_OFF:
+ case GLUT_KEY_REPEAT_ON:
+ fgState.KeyRepeat = repeatMode;
+ break;
+
+ case GLUT_KEY_REPEAT_DEFAULT:
+ fgState.KeyRepeat = GLUT_KEY_REPEAT_ON;
+ break;
+
+ default:
+ fgError ("Invalid glutSetKeyRepeat mode: %d", repeatMode);
+ break;
+ }
+}
+
+/*
+ *
+ */
+void FGAPIENTRY glutSetColor( int nColor, GLfloat red, GLfloat green, GLfloat blue )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetColor" );
+ /* We really need to do something here. */
+}
+
+/*
+ *
+ */
+GLfloat FGAPIENTRY glutGetColor( int color, int component )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetColor" );
+ /* We really need to do something here. */
+ return( 0.0f );
+}
+
+/*
+ *
+ */
+void FGAPIENTRY glutCopyColormap( int window )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCopyColormap" );
+ /* We really need to do something here. */
+}
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ * freeglut_overlay.c
+ *
+ * Overlay management functions (as defined by GLUT API)
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 16 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/*
+ * NOTE: functions declared in this file probably will not be implemented.
+ */
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+void FGAPIENTRY glutEstablishOverlay( void ) { /* Not implemented */ }
+void FGAPIENTRY glutRemoveOverlay( void ) { /* Not implemented */ }
+void FGAPIENTRY glutUseLayer( GLenum layer ) { /* Not implemented */ }
+void FGAPIENTRY glutPostOverlayRedisplay( void ) { /* Not implemented */ }
+void FGAPIENTRY glutPostWindowOverlayRedisplay( int ID ) { /* Not implemented */ }
+void FGAPIENTRY glutShowOverlay( void ) { /* Not implemented */ }
+void FGAPIENTRY glutHideOverlay( void ) { /* Not implemented */ }
+
+/*** END OF FILE ***/
--- /dev/null
+/* Spaceball support for Linux.
+ * Written by John Tsiombikas <nuclear@member.fsf.org>
+ *
+ * This code supports 3Dconnexion's 6-dof space-whatever devices.
+ * It can communicate with either the proprietary 3Dconnexion daemon (3dxsrv)
+ * free spacenavd (http://spacenav.sourceforge.net), through the "standard"
+ * magellan X-based protocol.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/* -- PRIVATE FUNCTIONS --------------------------------------------------- */
+
+extern void fgPlatformInitializeSpaceball(void);
+extern void fgPlatformSpaceballClose(void);
+extern int fgPlatformHasSpaceball(void);
+extern int fgPlatformSpaceballNumButtons(void);
+extern void fgPlatformSpaceballSetWindow(SFG_Window *window);
+
+
+int sball_initialized = 0;
+
+void fgInitialiseSpaceball(void)
+{
+ if(sball_initialized != 0) {
+ return;
+ }
+
+ fgPlatformInitializeSpaceball();
+
+ sball_initialized = 1;
+}
+
+void fgSpaceballClose(void)
+{
+ fgPlatformSpaceballClose();}
+
+int fgHasSpaceball(void)
+{
+ if(sball_initialized == 0) {
+ fgInitialiseSpaceball();
+ if(sball_initialized != 1) {
+ fgWarning("fgInitialiseSpaceball failed\n");
+ return 0;
+ }
+ }
+
+ return fgPlatformHasSpaceball();
+}
+
+int fgSpaceballNumButtons(void)
+{
+ if(sball_initialized == 0) {
+ fgInitialiseSpaceball();
+ if(sball_initialized != 1) {
+ fgWarning("fgInitialiseSpaceball failed\n");
+ return 0;
+ }
+ }
+
+ return fgPlatformSpaceballNumButtons();
+}
+
+void fgSpaceballSetWindow(SFG_Window *window)
+{
+ if(sball_initialized == 0) {
+ fgInitialiseSpaceball();
+ if(sball_initialized != 1) {
+ return;
+ }
+ }
+
+ fgPlatformSpaceballSetWindow(window);
+}
+
--- /dev/null
+/*
+ * freeglut_state.c
+ *
+ * Freeglut state query methods.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 16 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/*
+ * TODO BEFORE THE STABLE RELEASE:
+ *
+ * glutGet() -- X11 tests passed, but check if all enums
+ * handled (what about Win32?)
+ * glutDeviceGet() -- X11 tests passed, but check if all enums
+ * handled (what about Win32?)
+ * glutGetModifiers() -- OK, but could also remove the limitation
+ * glutLayerGet() -- what about GLUT_NORMAL_DAMAGED?
+ *
+ * The fail-on-call policy will help adding the most needed things imho.
+ */
+
+extern int fgPlatformGlutGet ( GLenum eWhat );
+extern int fgPlatformGlutDeviceGet ( GLenum eWhat );
+extern int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size);
+
+
+/* -- LOCAL DEFINITIONS ---------------------------------------------------- */
+
+/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
+
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * General settings assignment method
+ */
+void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetOption" );
+
+ /*
+ * XXX In chronological code add order. (WHY in that order?)
+ */
+ switch( eWhat )
+ {
+ case GLUT_INIT_WINDOW_X:
+ fgState.Position.X = (GLint)value;
+ break;
+
+ case GLUT_INIT_WINDOW_Y:
+ fgState.Position.Y = (GLint)value;
+ break;
+
+ case GLUT_INIT_WINDOW_WIDTH:
+ fgState.Size.X = (GLint)value;
+ break;
+
+ case GLUT_INIT_WINDOW_HEIGHT:
+ fgState.Size.Y = (GLint)value;
+ break;
+
+ case GLUT_INIT_DISPLAY_MODE:
+ fgState.DisplayMode = (unsigned int)value;
+ break;
+
+ case GLUT_ACTION_ON_WINDOW_CLOSE:
+ fgState.ActionOnWindowClose = value;
+ break;
+
+ case GLUT_RENDERING_CONTEXT:
+ fgState.UseCurrentContext =
+ ( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE;
+ break;
+
+ case GLUT_DIRECT_RENDERING:
+ fgState.DirectContext = value;
+ break;
+
+ case GLUT_WINDOW_CURSOR:
+ if( fgStructure.CurrentWindow != NULL )
+ fgStructure.CurrentWindow->State.Cursor = value;
+ break;
+
+ case GLUT_AUX:
+ fgState.AuxiliaryBufferNumber = value;
+ break;
+
+ case GLUT_MULTISAMPLE:
+ fgState.SampleNumber = value;
+ break;
+
+ default:
+ fgWarning( "glutSetOption(): missing enum handle %d", eWhat );
+ break;
+ }
+}
+
+/*
+ * General settings query method
+ */
+int FGAPIENTRY glutGet( GLenum eWhat )
+{
+ switch (eWhat)
+ {
+ case GLUT_INIT_STATE:
+ return fgState.Initialised;
+
+ case GLUT_ELAPSED_TIME:
+ return (int) fgElapsedTime();
+ }
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGet" );
+
+ /* XXX In chronological code add order. (WHY in that order?) */
+ switch( eWhat )
+ {
+ /* Following values are stored in fgState and fgDisplay global structures */
+ case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ;
+ case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ;
+ case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ;
+ case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM;
+ case GLUT_INIT_WINDOW_X: return fgState.Position.Use ?
+ fgState.Position.X : -1 ;
+ case GLUT_INIT_WINDOW_Y: return fgState.Position.Use ?
+ fgState.Position.Y : -1 ;
+ case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.Use ?
+ fgState.Size.X : -1 ;
+ case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Use ?
+ fgState.Size.Y : -1 ;
+ case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;
+ case GLUT_INIT_MAJOR_VERSION: return fgState.MajorVersion ;
+ case GLUT_INIT_MINOR_VERSION: return fgState.MinorVersion ;
+ case GLUT_INIT_FLAGS: return fgState.ContextFlags ;
+ case GLUT_INIT_PROFILE: return fgState.ContextProfile ;
+
+ /* The window structure queries */
+ case GLUT_WINDOW_PARENT:
+ if( fgStructure.CurrentWindow == NULL ) return 0;
+ if( fgStructure.CurrentWindow->Parent == NULL ) return 0;
+ return fgStructure.CurrentWindow->Parent->ID;
+
+ case GLUT_WINDOW_NUM_CHILDREN:
+ if( fgStructure.CurrentWindow == NULL )
+ return 0;
+ return fgListLength( &fgStructure.CurrentWindow->Children );
+
+ case GLUT_WINDOW_CURSOR:
+ if( fgStructure.CurrentWindow == NULL )
+ return 0;
+ return fgStructure.CurrentWindow->State.Cursor;
+
+ case GLUT_MENU_NUM_ITEMS:
+ if( fgStructure.CurrentMenu == NULL )
+ return 0;
+ return fgListLength( &fgStructure.CurrentMenu->Entries );
+
+ case GLUT_ACTION_ON_WINDOW_CLOSE:
+ return fgState.ActionOnWindowClose;
+
+ case GLUT_VERSION :
+ return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH;
+
+ case GLUT_RENDERING_CONTEXT:
+ return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT
+ : GLUT_CREATE_NEW_CONTEXT;
+
+ case GLUT_DIRECT_RENDERING:
+ return fgState.DirectContext;
+
+ case GLUT_FULL_SCREEN:
+ return fgStructure.CurrentWindow->State.IsFullscreen;
+
+ case GLUT_AUX:
+ return fgState.AuxiliaryBufferNumber;
+
+ case GLUT_MULTISAMPLE:
+ return fgState.SampleNumber;
+
+ default:
+ return fgPlatformGlutGet ( eWhat );
+ break;
+ }
+ return -1;
+}
+
+/*
+ * Returns various device information.
+ */
+int FGAPIENTRY glutDeviceGet( GLenum eWhat )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDeviceGet" );
+
+ /* XXX WARNING: we are mostly lying in this function. */
+ switch( eWhat )
+ {
+ case GLUT_HAS_JOYSTICK:
+ return fgJoystickDetect ();
+
+ case GLUT_OWNS_JOYSTICK:
+ return fgState.JoysticksInitialised;
+
+ case GLUT_JOYSTICK_POLL_RATE:
+ return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.JoystickPollRate : 0;
+
+ /* XXX The following two are only for Joystick 0 but this is an improvement */
+ case GLUT_JOYSTICK_BUTTONS:
+ return glutJoystickGetNumButtons ( 0 );
+
+ case GLUT_JOYSTICK_AXES:
+ return glutJoystickGetNumAxes ( 0 );
+
+ case GLUT_HAS_DIAL_AND_BUTTON_BOX:
+ return fgInputDeviceDetect ();
+
+ case GLUT_NUM_DIALS:
+ if ( fgState.InputDevsInitialised ) return 8;
+ return 0;
+
+ case GLUT_NUM_BUTTON_BOX_BUTTONS:
+ return 0;
+
+ case GLUT_HAS_SPACEBALL:
+ return fgHasSpaceball();
+
+ case GLUT_HAS_TABLET:
+ return 0;
+
+ case GLUT_NUM_SPACEBALL_BUTTONS:
+ return fgSpaceballNumButtons();
+
+ case GLUT_NUM_TABLET_BUTTONS:
+ return 0;
+
+ case GLUT_DEVICE_IGNORE_KEY_REPEAT:
+ return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.IgnoreKeyRepeat : 0;
+
+ case GLUT_DEVICE_KEY_REPEAT:
+ return fgState.KeyRepeat;
+
+ default:
+ return fgPlatformGlutDeviceGet ( eWhat );
+ }
+
+ /* And now -- the failure. */
+ return -1;
+}
+
+/*
+ * This should return the current state of ALT, SHIFT and CTRL keys.
+ */
+int FGAPIENTRY glutGetModifiers( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetModifiers" );
+ if( fgState.Modifiers == INVALID_MODIFIERS )
+ {
+ fgWarning( "glutGetModifiers() called outside an input callback" );
+ return 0;
+ }
+
+ return fgState.Modifiers;
+}
+
+/*
+ * Return the state of the GLUT API overlay subsystem. A misery ;-)
+ */
+int FGAPIENTRY glutLayerGet( GLenum eWhat )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLayerGet" );
+
+ /*
+ * This is easy as layers are not implemented and
+ * overlay support is not planned. E.g. on Windows,
+ * overlay requests in PFDs are ignored
+ * (see iLayerType at http://msdn.microsoft.com/en-us/library/dd368826(v=vs.85).aspx)
+ */
+ switch( eWhat )
+ {
+
+ case GLUT_OVERLAY_POSSIBLE:
+ return 0 ;
+
+ case GLUT_LAYER_IN_USE:
+ return GLUT_NORMAL;
+
+ case GLUT_HAS_OVERLAY:
+ return 0;
+
+ case GLUT_TRANSPARENT_INDEX:
+ /*
+ * Return just anything, which is always defined as zero
+ *
+ * XXX HUH?
+ */
+ return 0;
+
+ case GLUT_NORMAL_DAMAGED:
+ /* XXX Actually I do not know. Maybe. */
+ return 0;
+
+ case GLUT_OVERLAY_DAMAGED:
+ return -1;
+
+ default:
+ fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );
+ break;
+ }
+
+ /* And fail. That's good. Programs do love failing. */
+ return -1;
+}
+
+int * FGAPIENTRY glutGetModeValues(GLenum eWhat, int *size)
+{
+ int *array;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED("glutGetModeValues");
+
+ *size = 0;
+ array = fgPlatformGlutGetModeValues ( eWhat, size );
+
+ return array;
+}
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ * freeglut_stroke_mono_roman.c
+ *
+ * freeglut Monospace Roman stroke font definition
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 16 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/* This file has been automatically generated by the genstroke utility. */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/* char: 0x20 */
+
+static const SFG_StrokeStrip ch32st[] =
+{
+ { 0, NULL }
+};
+
+static const SFG_StrokeChar ch32 = {104.762f,0,ch32st};
+
+/* char: 0x21 */
+
+static const SFG_StrokeVertex ch33st0[] =
+{
+ {52.381f,100.0f},
+ {52.381f,33.3333f}
+};
+
+static const SFG_StrokeVertex ch33st1[] =
+{
+ {52.381f,9.5238f},
+ {47.6191f,4.7619f},
+ {52.381f,0.0f},
+ {57.1429f,4.7619f},
+ {52.381f,9.5238f}
+};
+
+static const SFG_StrokeStrip ch33st[] =
+{
+ {2,ch33st0},
+ {5,ch33st1}
+};
+
+static const SFG_StrokeChar ch33 = {104.762f,2,ch33st};
+
+/* char: 0x22 */
+
+static const SFG_StrokeVertex ch34st0[] =
+{
+ {33.3334f,100.0f},
+ {33.3334f,66.6667f}
+};
+
+static const SFG_StrokeVertex ch34st1[] =
+{
+ {71.4286f,100.0f},
+ {71.4286f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch34st[] =
+{
+ {2,ch34st0},
+ {2,ch34st1}
+};
+
+static const SFG_StrokeChar ch34 = {104.762f,2,ch34st};
+
+/* char: 0x23 */
+
+static const SFG_StrokeVertex ch35st0[] =
+{
+ {54.7619f,119.048f},
+ {21.4286f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch35st1[] =
+{
+ {83.3334f,119.048f},
+ {50.0f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch35st2[] =
+{
+ {21.4286f,57.1429f},
+ {88.0952f,57.1429f}
+};
+
+static const SFG_StrokeVertex ch35st3[] =
+{
+ {16.6667f,28.5714f},
+ {83.3334f,28.5714f}
+};
+
+static const SFG_StrokeStrip ch35st[] =
+{
+ {2,ch35st0},
+ {2,ch35st1},
+ {2,ch35st2},
+ {2,ch35st3}
+};
+
+static const SFG_StrokeChar ch35 = {104.762f,4,ch35st};
+
+/* char: 0x24 */
+
+static const SFG_StrokeVertex ch36st0[] =
+{
+ {42.8571f,119.048f},
+ {42.8571f,-19.0476f}
+};
+
+static const SFG_StrokeVertex ch36st1[] =
+{
+ {61.9047f,119.048f},
+ {61.9047f,-19.0476f}
+};
+
+static const SFG_StrokeVertex ch36st2[] =
+{
+ {85.7143f,85.7143f},
+ {76.1905f,95.2381f},
+ {61.9047f,100.0f},
+ {42.8571f,100.0f},
+ {28.5714f,95.2381f},
+ {19.0476f,85.7143f},
+ {19.0476f,76.1905f},
+ {23.8095f,66.6667f},
+ {28.5714f,61.9048f},
+ {38.0952f,57.1429f},
+ {66.6666f,47.619f},
+ {76.1905f,42.8571f},
+ {80.9524f,38.0952f},
+ {85.7143f,28.5714f},
+ {85.7143f,14.2857f},
+ {76.1905f,4.7619f},
+ {61.9047f,0.0f},
+ {42.8571f,0.0f},
+ {28.5714f,4.7619f},
+ {19.0476f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch36st[] =
+{
+ {2,ch36st0},
+ {2,ch36st1},
+ {20,ch36st2}
+};
+
+static const SFG_StrokeChar ch36 = {104.762f,3,ch36st};
+
+/* char: 0x25 */
+
+static const SFG_StrokeVertex ch37st0[] =
+{
+ {95.2381f,100.0f},
+ {9.5238f,0.0f}
+};
+
+static const SFG_StrokeVertex ch37st1[] =
+{
+ {33.3333f,100.0f},
+ {42.8571f,90.4762f},
+ {42.8571f,80.9524f},
+ {38.0952f,71.4286f},
+ {28.5714f,66.6667f},
+ {19.0476f,66.6667f},
+ {9.5238f,76.1905f},
+ {9.5238f,85.7143f},
+ {14.2857f,95.2381f},
+ {23.8095f,100.0f},
+ {33.3333f,100.0f},
+ {42.8571f,95.2381f},
+ {57.1428f,90.4762f},
+ {71.4286f,90.4762f},
+ {85.7143f,95.2381f},
+ {95.2381f,100.0f}
+};
+
+static const SFG_StrokeVertex ch37st2[] =
+{
+ {76.1905f,33.3333f},
+ {66.6667f,28.5714f},
+ {61.9048f,19.0476f},
+ {61.9048f,9.5238f},
+ {71.4286f,0.0f},
+ {80.9524f,0.0f},
+ {90.4762f,4.7619f},
+ {95.2381f,14.2857f},
+ {95.2381f,23.8095f},
+ {85.7143f,33.3333f},
+ {76.1905f,33.3333f}
+};
+
+static const SFG_StrokeStrip ch37st[] =
+{
+ {2,ch37st0},
+ {16,ch37st1},
+ {11,ch37st2}
+};
+
+static const SFG_StrokeChar ch37 = {104.762f,3,ch37st};
+
+/* char: 0x26 */
+
+static const SFG_StrokeVertex ch38st0[] =
+{
+ {100.0f,57.1429f},
+ {100.0f,61.9048f},
+ {95.2381f,66.6667f},
+ {90.4762f,66.6667f},
+ {85.7143f,61.9048f},
+ {80.9524f,52.381f},
+ {71.4286f,28.5714f},
+ {61.9048f,14.2857f},
+ {52.3809f,4.7619f},
+ {42.8571f,0.0f},
+ {23.8095f,0.0f},
+ {14.2857f,4.7619f},
+ {9.5238f,9.5238f},
+ {4.7619f,19.0476f},
+ {4.7619f,28.5714f},
+ {9.5238f,38.0952f},
+ {14.2857f,42.8571f},
+ {47.619f,61.9048f},
+ {52.3809f,66.6667f},
+ {57.1429f,76.1905f},
+ {57.1429f,85.7143f},
+ {52.3809f,95.2381f},
+ {42.8571f,100.0f},
+ {33.3333f,95.2381f},
+ {28.5714f,85.7143f},
+ {28.5714f,76.1905f},
+ {33.3333f,61.9048f},
+ {42.8571f,47.619f},
+ {66.6667f,14.2857f},
+ {76.1905f,4.7619f},
+ {85.7143f,0.0f},
+ {95.2381f,0.0f},
+ {100.0f,4.7619f},
+ {100.0f,9.5238f}
+};
+
+static const SFG_StrokeStrip ch38st[] =
+{
+ {34,ch38st0}
+};
+
+static const SFG_StrokeChar ch38 = {104.762f,1,ch38st};
+
+/* char: 0x27 */
+
+static const SFG_StrokeVertex ch39st0[] =
+{
+ {52.381f,100.0f},
+ {52.381f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch39st[] =
+{
+ {2,ch39st0}
+};
+
+static const SFG_StrokeChar ch39 = {104.762f,1,ch39st};
+
+/* char: 0x28 */
+
+static const SFG_StrokeVertex ch40st0[] =
+{
+ {69.0476f,119.048f},
+ {59.5238f,109.524f},
+ {50.0f,95.2381f},
+ {40.4762f,76.1905f},
+ {35.7143f,52.381f},
+ {35.7143f,33.3333f},
+ {40.4762f,9.5238f},
+ {50.0f,-9.5238f},
+ {59.5238f,-23.8095f},
+ {69.0476f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch40st[] =
+{
+ {10,ch40st0}
+};
+
+static const SFG_StrokeChar ch40 = {104.762f,1,ch40st};
+
+/* char: 0x29 */
+
+static const SFG_StrokeVertex ch41st0[] =
+{
+ {35.7143f,119.048f},
+ {45.2381f,109.524f},
+ {54.7619f,95.2381f},
+ {64.2857f,76.1905f},
+ {69.0476f,52.381f},
+ {69.0476f,33.3333f},
+ {64.2857f,9.5238f},
+ {54.7619f,-9.5238f},
+ {45.2381f,-23.8095f},
+ {35.7143f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch41st[] =
+{
+ {10,ch41st0}
+};
+
+static const SFG_StrokeChar ch41 = {104.762f,1,ch41st};
+
+/* char: 0x2a */
+
+static const SFG_StrokeVertex ch42st0[] =
+{
+ {52.381f,71.4286f},
+ {52.381f,14.2857f}
+};
+
+static const SFG_StrokeVertex ch42st1[] =
+{
+ {28.5715f,57.1429f},
+ {76.1905f,28.5714f}
+};
+
+static const SFG_StrokeVertex ch42st2[] =
+{
+ {76.1905f,57.1429f},
+ {28.5715f,28.5714f}
+};
+
+static const SFG_StrokeStrip ch42st[] =
+{
+ {2,ch42st0},
+ {2,ch42st1},
+ {2,ch42st2}
+};
+
+static const SFG_StrokeChar ch42 = {104.762f,3,ch42st};
+
+/* char: 0x2b */
+
+static const SFG_StrokeVertex ch43st0[] =
+{
+ {52.3809f,85.7143f},
+ {52.3809f,0.0f}
+};
+
+static const SFG_StrokeVertex ch43st1[] =
+{
+ {9.5238f,42.8571f},
+ {95.2381f,42.8571f}
+};
+
+static const SFG_StrokeStrip ch43st[] =
+{
+ {2,ch43st0},
+ {2,ch43st1}
+};
+
+static const SFG_StrokeChar ch43 = {104.762f,2,ch43st};
+
+/* char: 0x2c */
+
+static const SFG_StrokeVertex ch44st0[] =
+{
+ {57.1429f,4.7619f},
+ {52.381f,0.0f},
+ {47.6191f,4.7619f},
+ {52.381f,9.5238f},
+ {57.1429f,4.7619f},
+ {57.1429f,-4.7619f},
+ {52.381f,-14.2857f},
+ {47.6191f,-19.0476f}
+};
+
+static const SFG_StrokeStrip ch44st[] =
+{
+ {8,ch44st0}
+};
+
+static const SFG_StrokeChar ch44 = {104.762f,1,ch44st};
+
+/* char: 0x2d */
+
+static const SFG_StrokeVertex ch45st0[] =
+{
+ {9.5238f,42.8571f},
+ {95.2381f,42.8571f}
+};
+
+static const SFG_StrokeStrip ch45st[] =
+{
+ {2,ch45st0}
+};
+
+static const SFG_StrokeChar ch45 = {104.762f,1,ch45st};
+
+/* char: 0x2e */
+
+static const SFG_StrokeVertex ch46st0[] =
+{
+ {52.381f,9.5238f},
+ {47.6191f,4.7619f},
+ {52.381f,0.0f},
+ {57.1429f,4.7619f},
+ {52.381f,9.5238f}
+};
+
+static const SFG_StrokeStrip ch46st[] =
+{
+ {5,ch46st0}
+};
+
+static const SFG_StrokeChar ch46 = {104.762f,1,ch46st};
+
+/* char: 0x2f */
+
+static const SFG_StrokeVertex ch47st0[] =
+{
+ {19.0476f,-14.2857f},
+ {85.7143f,100.0f}
+};
+
+static const SFG_StrokeStrip ch47st[] =
+{
+ {2,ch47st0}
+};
+
+static const SFG_StrokeChar ch47 = {104.762f,1,ch47st};
+
+/* char: 0x30 */
+
+static const SFG_StrokeVertex ch48st0[] =
+{
+ {47.619f,100.0f},
+ {33.3333f,95.2381f},
+ {23.8095f,80.9524f},
+ {19.0476f,57.1429f},
+ {19.0476f,42.8571f},
+ {23.8095f,19.0476f},
+ {33.3333f,4.7619f},
+ {47.619f,0.0f},
+ {57.1428f,0.0f},
+ {71.4286f,4.7619f},
+ {80.9524f,19.0476f},
+ {85.7143f,42.8571f},
+ {85.7143f,57.1429f},
+ {80.9524f,80.9524f},
+ {71.4286f,95.2381f},
+ {57.1428f,100.0f},
+ {47.619f,100.0f}
+};
+
+static const SFG_StrokeStrip ch48st[] =
+{
+ {17,ch48st0}
+};
+
+static const SFG_StrokeChar ch48 = {104.762f,1,ch48st};
+
+/* char: 0x31 */
+
+static const SFG_StrokeVertex ch49st0[] =
+{
+ {40.4762f,80.9524f},
+ {50.0f,85.7143f},
+ {64.2857f,100.0f},
+ {64.2857f,0.0f}
+};
+
+static const SFG_StrokeStrip ch49st[] =
+{
+ {4,ch49st0}
+};
+
+static const SFG_StrokeChar ch49 = {104.762f,1,ch49st};
+
+/* char: 0x32 */
+
+static const SFG_StrokeVertex ch50st0[] =
+{
+ {23.8095f,76.1905f},
+ {23.8095f,80.9524f},
+ {28.5714f,90.4762f},
+ {33.3333f,95.2381f},
+ {42.8571f,100.0f},
+ {61.9047f,100.0f},
+ {71.4286f,95.2381f},
+ {76.1905f,90.4762f},
+ {80.9524f,80.9524f},
+ {80.9524f,71.4286f},
+ {76.1905f,61.9048f},
+ {66.6666f,47.619f},
+ {19.0476f,0.0f},
+ {85.7143f,0.0f}
+};
+
+static const SFG_StrokeStrip ch50st[] =
+{
+ {14,ch50st0}
+};
+
+static const SFG_StrokeChar ch50 = {104.762f,1,ch50st};
+
+/* char: 0x33 */
+
+static const SFG_StrokeVertex ch51st0[] =
+{
+ {28.5714f,100.0f},
+ {80.9524f,100.0f},
+ {52.3809f,61.9048f},
+ {66.6666f,61.9048f},
+ {76.1905f,57.1429f},
+ {80.9524f,52.381f},
+ {85.7143f,38.0952f},
+ {85.7143f,28.5714f},
+ {80.9524f,14.2857f},
+ {71.4286f,4.7619f},
+ {57.1428f,0.0f},
+ {42.8571f,0.0f},
+ {28.5714f,4.7619f},
+ {23.8095f,9.5238f},
+ {19.0476f,19.0476f}
+};
+
+static const SFG_StrokeStrip ch51st[] =
+{
+ {15,ch51st0}
+};
+
+static const SFG_StrokeChar ch51 = {104.762f,1,ch51st};
+
+/* char: 0x34 */
+
+static const SFG_StrokeVertex ch52st0[] =
+{
+ {64.2857f,100.0f},
+ {16.6667f,33.3333f},
+ {88.0952f,33.3333f}
+};
+
+static const SFG_StrokeVertex ch52st1[] =
+{
+ {64.2857f,100.0f},
+ {64.2857f,0.0f}
+};
+
+static const SFG_StrokeStrip ch52st[] =
+{
+ {3,ch52st0},
+ {2,ch52st1}
+};
+
+static const SFG_StrokeChar ch52 = {104.762f,2,ch52st};
+
+/* char: 0x35 */
+
+static const SFG_StrokeVertex ch53st0[] =
+{
+ {76.1905f,100.0f},
+ {28.5714f,100.0f},
+ {23.8095f,57.1429f},
+ {28.5714f,61.9048f},
+ {42.8571f,66.6667f},
+ {57.1428f,66.6667f},
+ {71.4286f,61.9048f},
+ {80.9524f,52.381f},
+ {85.7143f,38.0952f},
+ {85.7143f,28.5714f},
+ {80.9524f,14.2857f},
+ {71.4286f,4.7619f},
+ {57.1428f,0.0f},
+ {42.8571f,0.0f},
+ {28.5714f,4.7619f},
+ {23.8095f,9.5238f},
+ {19.0476f,19.0476f}
+};
+
+static const SFG_StrokeStrip ch53st[] =
+{
+ {17,ch53st0}
+};
+
+static const SFG_StrokeChar ch53 = {104.762f,1,ch53st};
+
+/* char: 0x36 */
+
+static const SFG_StrokeVertex ch54st0[] =
+{
+ {78.5714f,85.7143f},
+ {73.8096f,95.2381f},
+ {59.5238f,100.0f},
+ {50.0f,100.0f},
+ {35.7143f,95.2381f},
+ {26.1905f,80.9524f},
+ {21.4286f,57.1429f},
+ {21.4286f,33.3333f},
+ {26.1905f,14.2857f},
+ {35.7143f,4.7619f},
+ {50.0f,0.0f},
+ {54.7619f,0.0f},
+ {69.0476f,4.7619f},
+ {78.5714f,14.2857f},
+ {83.3334f,28.5714f},
+ {83.3334f,33.3333f},
+ {78.5714f,47.619f},
+ {69.0476f,57.1429f},
+ {54.7619f,61.9048f},
+ {50.0f,61.9048f},
+ {35.7143f,57.1429f},
+ {26.1905f,47.619f},
+ {21.4286f,33.3333f}
+};
+
+static const SFG_StrokeStrip ch54st[] =
+{
+ {23,ch54st0}
+};
+
+static const SFG_StrokeChar ch54 = {104.762f,1,ch54st};
+
+/* char: 0x37 */
+
+static const SFG_StrokeVertex ch55st0[] =
+{
+ {85.7143f,100.0f},
+ {38.0952f,0.0f}
+};
+
+static const SFG_StrokeVertex ch55st1[] =
+{
+ {19.0476f,100.0f},
+ {85.7143f,100.0f}
+};
+
+static const SFG_StrokeStrip ch55st[] =
+{
+ {2,ch55st0},
+ {2,ch55st1}
+};
+
+static const SFG_StrokeChar ch55 = {104.762f,2,ch55st};
+
+/* char: 0x38 */
+
+static const SFG_StrokeVertex ch56st0[] =
+{
+ {42.8571f,100.0f},
+ {28.5714f,95.2381f},
+ {23.8095f,85.7143f},
+ {23.8095f,76.1905f},
+ {28.5714f,66.6667f},
+ {38.0952f,61.9048f},
+ {57.1428f,57.1429f},
+ {71.4286f,52.381f},
+ {80.9524f,42.8571f},
+ {85.7143f,33.3333f},
+ {85.7143f,19.0476f},
+ {80.9524f,9.5238f},
+ {76.1905f,4.7619f},
+ {61.9047f,0.0f},
+ {42.8571f,0.0f},
+ {28.5714f,4.7619f},
+ {23.8095f,9.5238f},
+ {19.0476f,19.0476f},
+ {19.0476f,33.3333f},
+ {23.8095f,42.8571f},
+ {33.3333f,52.381f},
+ {47.619f,57.1429f},
+ {66.6666f,61.9048f},
+ {76.1905f,66.6667f},
+ {80.9524f,76.1905f},
+ {80.9524f,85.7143f},
+ {76.1905f,95.2381f},
+ {61.9047f,100.0f},
+ {42.8571f,100.0f}
+};
+
+static const SFG_StrokeStrip ch56st[] =
+{
+ {29,ch56st0}
+};
+
+static const SFG_StrokeChar ch56 = {104.762f,1,ch56st};
+
+/* char: 0x39 */
+
+static const SFG_StrokeVertex ch57st0[] =
+{
+ {83.3334f,66.6667f},
+ {78.5714f,52.381f},
+ {69.0476f,42.8571f},
+ {54.7619f,38.0952f},
+ {50.0f,38.0952f},
+ {35.7143f,42.8571f},
+ {26.1905f,52.381f},
+ {21.4286f,66.6667f},
+ {21.4286f,71.4286f},
+ {26.1905f,85.7143f},
+ {35.7143f,95.2381f},
+ {50.0f,100.0f},
+ {54.7619f,100.0f},
+ {69.0476f,95.2381f},
+ {78.5714f,85.7143f},
+ {83.3334f,66.6667f},
+ {83.3334f,42.8571f},
+ {78.5714f,19.0476f},
+ {69.0476f,4.7619f},
+ {54.7619f,0.0f},
+ {45.2381f,0.0f},
+ {30.9524f,4.7619f},
+ {26.1905f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch57st[] =
+{
+ {23,ch57st0}
+};
+
+static const SFG_StrokeChar ch57 = {104.762f,1,ch57st};
+
+/* char: 0x3a */
+
+static const SFG_StrokeVertex ch58st0[] =
+{
+ {52.381f,66.6667f},
+ {47.6191f,61.9048f},
+ {52.381f,57.1429f},
+ {57.1429f,61.9048f},
+ {52.381f,66.6667f}
+};
+
+static const SFG_StrokeVertex ch58st1[] =
+{
+ {52.381f,9.5238f},
+ {47.6191f,4.7619f},
+ {52.381f,0.0f},
+ {57.1429f,4.7619f},
+ {52.381f,9.5238f}
+};
+
+static const SFG_StrokeStrip ch58st[] =
+{
+ {5,ch58st0},
+ {5,ch58st1}
+};
+
+static const SFG_StrokeChar ch58 = {104.762f,2,ch58st};
+
+/* char: 0x3b */
+
+static const SFG_StrokeVertex ch59st0[] =
+{
+ {52.381f,66.6667f},
+ {47.6191f,61.9048f},
+ {52.381f,57.1429f},
+ {57.1429f,61.9048f},
+ {52.381f,66.6667f}
+};
+
+static const SFG_StrokeVertex ch59st1[] =
+{
+ {57.1429f,4.7619f},
+ {52.381f,0.0f},
+ {47.6191f,4.7619f},
+ {52.381f,9.5238f},
+ {57.1429f,4.7619f},
+ {57.1429f,-4.7619f},
+ {52.381f,-14.2857f},
+ {47.6191f,-19.0476f}
+};
+
+static const SFG_StrokeStrip ch59st[] =
+{
+ {5,ch59st0},
+ {8,ch59st1}
+};
+
+static const SFG_StrokeChar ch59 = {104.762f,2,ch59st};
+
+/* char: 0x3c */
+
+static const SFG_StrokeVertex ch60st0[] =
+{
+ {90.4762f,85.7143f},
+ {14.2857f,42.8571f},
+ {90.4762f,0.0f}
+};
+
+static const SFG_StrokeStrip ch60st[] =
+{
+ {3,ch60st0}
+};
+
+static const SFG_StrokeChar ch60 = {104.762f,1,ch60st};
+
+/* char: 0x3d */
+
+static const SFG_StrokeVertex ch61st0[] =
+{
+ {9.5238f,57.1429f},
+ {95.2381f,57.1429f}
+};
+
+static const SFG_StrokeVertex ch61st1[] =
+{
+ {9.5238f,28.5714f},
+ {95.2381f,28.5714f}
+};
+
+static const SFG_StrokeStrip ch61st[] =
+{
+ {2,ch61st0},
+ {2,ch61st1}
+};
+
+static const SFG_StrokeChar ch61 = {104.762f,2,ch61st};
+
+/* char: 0x3e */
+
+static const SFG_StrokeVertex ch62st0[] =
+{
+ {14.2857f,85.7143f},
+ {90.4762f,42.8571f},
+ {14.2857f,0.0f}
+};
+
+static const SFG_StrokeStrip ch62st[] =
+{
+ {3,ch62st0}
+};
+
+static const SFG_StrokeChar ch62 = {104.762f,1,ch62st};
+
+/* char: 0x3f */
+
+static const SFG_StrokeVertex ch63st0[] =
+{
+ {23.8095f,76.1905f},
+ {23.8095f,80.9524f},
+ {28.5714f,90.4762f},
+ {33.3333f,95.2381f},
+ {42.8571f,100.0f},
+ {61.9047f,100.0f},
+ {71.4285f,95.2381f},
+ {76.1905f,90.4762f},
+ {80.9524f,80.9524f},
+ {80.9524f,71.4286f},
+ {76.1905f,61.9048f},
+ {71.4285f,57.1429f},
+ {52.3809f,47.619f},
+ {52.3809f,33.3333f}
+};
+
+static const SFG_StrokeVertex ch63st1[] =
+{
+ {52.3809f,9.5238f},
+ {47.619f,4.7619f},
+ {52.3809f,0.0f},
+ {57.1428f,4.7619f},
+ {52.3809f,9.5238f}
+};
+
+static const SFG_StrokeStrip ch63st[] =
+{
+ {14,ch63st0},
+ {5,ch63st1}
+};
+
+static const SFG_StrokeChar ch63 = {104.762f,2,ch63st};
+
+/* char: 0x40 */
+
+static const SFG_StrokeVertex ch64st0[] =
+{
+ {64.2857f,52.381f},
+ {54.7619f,57.1429f},
+ {45.2381f,57.1429f},
+ {40.4762f,47.619f},
+ {40.4762f,42.8571f},
+ {45.2381f,33.3333f},
+ {54.7619f,33.3333f},
+ {64.2857f,38.0952f}
+};
+
+static const SFG_StrokeVertex ch64st1[] =
+{
+ {64.2857f,57.1429f},
+ {64.2857f,38.0952f},
+ {69.0476f,33.3333f},
+ {78.5714f,33.3333f},
+ {83.3334f,42.8571f},
+ {83.3334f,47.619f},
+ {78.5714f,61.9048f},
+ {69.0476f,71.4286f},
+ {54.7619f,76.1905f},
+ {50.0f,76.1905f},
+ {35.7143f,71.4286f},
+ {26.1905f,61.9048f},
+ {21.4286f,47.619f},
+ {21.4286f,42.8571f},
+ {26.1905f,28.5714f},
+ {35.7143f,19.0476f},
+ {50.0f,14.2857f},
+ {54.7619f,14.2857f},
+ {69.0476f,19.0476f}
+};
+
+static const SFG_StrokeStrip ch64st[] =
+{
+ {8,ch64st0},
+ {19,ch64st1}
+};
+
+static const SFG_StrokeChar ch64 = {104.762f,2,ch64st};
+
+/* char: 0x41 */
+
+static const SFG_StrokeVertex ch65st0[] =
+{
+ {52.3809f,100.0f},
+ {14.2857f,0.0f}
+};
+
+static const SFG_StrokeVertex ch65st1[] =
+{
+ {52.3809f,100.0f},
+ {90.4762f,0.0f}
+};
+
+static const SFG_StrokeVertex ch65st2[] =
+{
+ {28.5714f,33.3333f},
+ {76.1905f,33.3333f}
+};
+
+static const SFG_StrokeStrip ch65st[] =
+{
+ {2,ch65st0},
+ {2,ch65st1},
+ {2,ch65st2}
+};
+
+static const SFG_StrokeChar ch65 = {104.762f,3,ch65st};
+
+/* char: 0x42 */
+
+static const SFG_StrokeVertex ch66st0[] =
+{
+ {19.0476f,100.0f},
+ {19.0476f,0.0f}
+};
+
+static const SFG_StrokeVertex ch66st1[] =
+{
+ {19.0476f,100.0f},
+ {61.9047f,100.0f},
+ {76.1905f,95.2381f},
+ {80.9524f,90.4762f},
+ {85.7143f,80.9524f},
+ {85.7143f,71.4286f},
+ {80.9524f,61.9048f},
+ {76.1905f,57.1429f},
+ {61.9047f,52.381f}
+};
+
+static const SFG_StrokeVertex ch66st2[] =
+{
+ {19.0476f,52.381f},
+ {61.9047f,52.381f},
+ {76.1905f,47.619f},
+ {80.9524f,42.8571f},
+ {85.7143f,33.3333f},
+ {85.7143f,19.0476f},
+ {80.9524f,9.5238f},
+ {76.1905f,4.7619f},
+ {61.9047f,0.0f},
+ {19.0476f,0.0f}
+};
+
+static const SFG_StrokeStrip ch66st[] =
+{
+ {2,ch66st0},
+ {9,ch66st1},
+ {10,ch66st2}
+};
+
+static const SFG_StrokeChar ch66 = {104.762f,3,ch66st};
+
+/* char: 0x43 */
+
+static const SFG_StrokeVertex ch67st0[] =
+{
+ {88.0952f,76.1905f},
+ {83.3334f,85.7143f},
+ {73.8096f,95.2381f},
+ {64.2857f,100.0f},
+ {45.2381f,100.0f},
+ {35.7143f,95.2381f},
+ {26.1905f,85.7143f},
+ {21.4286f,76.1905f},
+ {16.6667f,61.9048f},
+ {16.6667f,38.0952f},
+ {21.4286f,23.8095f},
+ {26.1905f,14.2857f},
+ {35.7143f,4.7619f},
+ {45.2381f,0.0f},
+ {64.2857f,0.0f},
+ {73.8096f,4.7619f},
+ {83.3334f,14.2857f},
+ {88.0952f,23.8095f}
+};
+
+static const SFG_StrokeStrip ch67st[] =
+{
+ {18,ch67st0}
+};
+
+static const SFG_StrokeChar ch67 = {104.762f,1,ch67st};
+
+/* char: 0x44 */
+
+static const SFG_StrokeVertex ch68st0[] =
+{
+ {19.0476f,100.0f},
+ {19.0476f,0.0f}
+};
+
+static const SFG_StrokeVertex ch68st1[] =
+{
+ {19.0476f,100.0f},
+ {52.3809f,100.0f},
+ {66.6666f,95.2381f},
+ {76.1905f,85.7143f},
+ {80.9524f,76.1905f},
+ {85.7143f,61.9048f},
+ {85.7143f,38.0952f},
+ {80.9524f,23.8095f},
+ {76.1905f,14.2857f},
+ {66.6666f,4.7619f},
+ {52.3809f,0.0f},
+ {19.0476f,0.0f}
+};
+
+static const SFG_StrokeStrip ch68st[] =
+{
+ {2,ch68st0},
+ {12,ch68st1}
+};
+
+static const SFG_StrokeChar ch68 = {104.762f,2,ch68st};
+
+/* char: 0x45 */
+
+static const SFG_StrokeVertex ch69st0[] =
+{
+ {21.4286f,100.0f},
+ {21.4286f,0.0f}
+};
+
+static const SFG_StrokeVertex ch69st1[] =
+{
+ {21.4286f,100.0f},
+ {83.3334f,100.0f}
+};
+
+static const SFG_StrokeVertex ch69st2[] =
+{
+ {21.4286f,52.381f},
+ {59.5238f,52.381f}
+};
+
+static const SFG_StrokeVertex ch69st3[] =
+{
+ {21.4286f,0.0f},
+ {83.3334f,0.0f}
+};
+
+static const SFG_StrokeStrip ch69st[] =
+{
+ {2,ch69st0},
+ {2,ch69st1},
+ {2,ch69st2},
+ {2,ch69st3}
+};
+
+static const SFG_StrokeChar ch69 = {104.762f,4,ch69st};
+
+/* char: 0x46 */
+
+static const SFG_StrokeVertex ch70st0[] =
+{
+ {21.4286f,100.0f},
+ {21.4286f,0.0f}
+};
+
+static const SFG_StrokeVertex ch70st1[] =
+{
+ {21.4286f,100.0f},
+ {83.3334f,100.0f}
+};
+
+static const SFG_StrokeVertex ch70st2[] =
+{
+ {21.4286f,52.381f},
+ {59.5238f,52.381f}
+};
+
+static const SFG_StrokeStrip ch70st[] =
+{
+ {2,ch70st0},
+ {2,ch70st1},
+ {2,ch70st2}
+};
+
+static const SFG_StrokeChar ch70 = {104.762f,3,ch70st};
+
+/* char: 0x47 */
+
+static const SFG_StrokeVertex ch71st0[] =
+{
+ {88.0952f,76.1905f},
+ {83.3334f,85.7143f},
+ {73.8096f,95.2381f},
+ {64.2857f,100.0f},
+ {45.2381f,100.0f},
+ {35.7143f,95.2381f},
+ {26.1905f,85.7143f},
+ {21.4286f,76.1905f},
+ {16.6667f,61.9048f},
+ {16.6667f,38.0952f},
+ {21.4286f,23.8095f},
+ {26.1905f,14.2857f},
+ {35.7143f,4.7619f},
+ {45.2381f,0.0f},
+ {64.2857f,0.0f},
+ {73.8096f,4.7619f},
+ {83.3334f,14.2857f},
+ {88.0952f,23.8095f},
+ {88.0952f,38.0952f}
+};
+
+static const SFG_StrokeVertex ch71st1[] =
+{
+ {64.2857f,38.0952f},
+ {88.0952f,38.0952f}
+};
+
+static const SFG_StrokeStrip ch71st[] =
+{
+ {19,ch71st0},
+ {2,ch71st1}
+};
+
+static const SFG_StrokeChar ch71 = {104.762f,2,ch71st};
+
+/* char: 0x48 */
+
+static const SFG_StrokeVertex ch72st0[] =
+{
+ {19.0476f,100.0f},
+ {19.0476f,0.0f}
+};
+
+static const SFG_StrokeVertex ch72st1[] =
+{
+ {85.7143f,100.0f},
+ {85.7143f,0.0f}
+};
+
+static const SFG_StrokeVertex ch72st2[] =
+{
+ {19.0476f,52.381f},
+ {85.7143f,52.381f}
+};
+
+static const SFG_StrokeStrip ch72st[] =
+{
+ {2,ch72st0},
+ {2,ch72st1},
+ {2,ch72st2}
+};
+
+static const SFG_StrokeChar ch72 = {104.762f,3,ch72st};
+
+/* char: 0x49 */
+
+static const SFG_StrokeVertex ch73st0[] =
+{
+ {52.381f,100.0f},
+ {52.381f,0.0f}
+};
+
+static const SFG_StrokeStrip ch73st[] =
+{
+ {2,ch73st0}
+};
+
+static const SFG_StrokeChar ch73 = {104.762f,1,ch73st};
+
+/* char: 0x4a */
+
+static const SFG_StrokeVertex ch74st0[] =
+{
+ {76.1905f,100.0f},
+ {76.1905f,23.8095f},
+ {71.4286f,9.5238f},
+ {66.6667f,4.7619f},
+ {57.1429f,0.0f},
+ {47.6191f,0.0f},
+ {38.0953f,4.7619f},
+ {33.3334f,9.5238f},
+ {28.5715f,23.8095f},
+ {28.5715f,33.3333f}
+};
+
+static const SFG_StrokeStrip ch74st[] =
+{
+ {10,ch74st0}
+};
+
+static const SFG_StrokeChar ch74 = {104.762f,1,ch74st};
+
+/* char: 0x4b */
+
+static const SFG_StrokeVertex ch75st0[] =
+{
+ {19.0476f,100.0f},
+ {19.0476f,0.0f}
+};
+
+static const SFG_StrokeVertex ch75st1[] =
+{
+ {85.7143f,100.0f},
+ {19.0476f,33.3333f}
+};
+
+static const SFG_StrokeVertex ch75st2[] =
+{
+ {42.8571f,57.1429f},
+ {85.7143f,0.0f}
+};
+
+static const SFG_StrokeStrip ch75st[] =
+{
+ {2,ch75st0},
+ {2,ch75st1},
+ {2,ch75st2}
+};
+
+static const SFG_StrokeChar ch75 = {104.762f,3,ch75st};
+
+/* char: 0x4c */
+
+static const SFG_StrokeVertex ch76st0[] =
+{
+ {23.8095f,100.0f},
+ {23.8095f,0.0f}
+};
+
+static const SFG_StrokeVertex ch76st1[] =
+{
+ {23.8095f,0.0f},
+ {80.9524f,0.0f}
+};
+
+static const SFG_StrokeStrip ch76st[] =
+{
+ {2,ch76st0},
+ {2,ch76st1}
+};
+
+static const SFG_StrokeChar ch76 = {104.762f,2,ch76st};
+
+/* char: 0x4d */
+
+static const SFG_StrokeVertex ch77st0[] =
+{
+ {14.2857f,100.0f},
+ {14.2857f,0.0f}
+};
+
+static const SFG_StrokeVertex ch77st1[] =
+{
+ {14.2857f,100.0f},
+ {52.3809f,0.0f}
+};
+
+static const SFG_StrokeVertex ch77st2[] =
+{
+ {90.4762f,100.0f},
+ {52.3809f,0.0f}
+};
+
+static const SFG_StrokeVertex ch77st3[] =
+{
+ {90.4762f,100.0f},
+ {90.4762f,0.0f}
+};
+
+static const SFG_StrokeStrip ch77st[] =
+{
+ {2,ch77st0},
+ {2,ch77st1},
+ {2,ch77st2},
+ {2,ch77st3}
+};
+
+static const SFG_StrokeChar ch77 = {104.762f,4,ch77st};
+
+/* char: 0x4e */
+
+static const SFG_StrokeVertex ch78st0[] =
+{
+ {19.0476f,100.0f},
+ {19.0476f,0.0f}
+};
+
+static const SFG_StrokeVertex ch78st1[] =
+{
+ {19.0476f,100.0f},
+ {85.7143f,0.0f}
+};
+
+static const SFG_StrokeVertex ch78st2[] =
+{
+ {85.7143f,100.0f},
+ {85.7143f,0.0f}
+};
+
+static const SFG_StrokeStrip ch78st[] =
+{
+ {2,ch78st0},
+ {2,ch78st1},
+ {2,ch78st2}
+};
+
+static const SFG_StrokeChar ch78 = {104.762f,3,ch78st};
+
+/* char: 0x4f */
+
+static const SFG_StrokeVertex ch79st0[] =
+{
+ {42.8571f,100.0f},
+ {33.3333f,95.2381f},
+ {23.8095f,85.7143f},
+ {19.0476f,76.1905f},
+ {14.2857f,61.9048f},
+ {14.2857f,38.0952f},
+ {19.0476f,23.8095f},
+ {23.8095f,14.2857f},
+ {33.3333f,4.7619f},
+ {42.8571f,0.0f},
+ {61.9047f,0.0f},
+ {71.4286f,4.7619f},
+ {80.9524f,14.2857f},
+ {85.7143f,23.8095f},
+ {90.4762f,38.0952f},
+ {90.4762f,61.9048f},
+ {85.7143f,76.1905f},
+ {80.9524f,85.7143f},
+ {71.4286f,95.2381f},
+ {61.9047f,100.0f},
+ {42.8571f,100.0f}
+};
+
+static const SFG_StrokeStrip ch79st[] =
+{
+ {21,ch79st0}
+};
+
+static const SFG_StrokeChar ch79 = {104.762f,1,ch79st};
+
+/* char: 0x50 */
+
+static const SFG_StrokeVertex ch80st0[] =
+{
+ {19.0476f,100.0f},
+ {19.0476f,0.0f}
+};
+
+static const SFG_StrokeVertex ch80st1[] =
+{
+ {19.0476f,100.0f},
+ {61.9047f,100.0f},
+ {76.1905f,95.2381f},
+ {80.9524f,90.4762f},
+ {85.7143f,80.9524f},
+ {85.7143f,66.6667f},
+ {80.9524f,57.1429f},
+ {76.1905f,52.381f},
+ {61.9047f,47.619f},
+ {19.0476f,47.619f}
+};
+
+static const SFG_StrokeStrip ch80st[] =
+{
+ {2,ch80st0},
+ {10,ch80st1}
+};
+
+static const SFG_StrokeChar ch80 = {104.762f,2,ch80st};
+
+/* char: 0x51 */
+
+static const SFG_StrokeVertex ch81st0[] =
+{
+ {42.8571f,100.0f},
+ {33.3333f,95.2381f},
+ {23.8095f,85.7143f},
+ {19.0476f,76.1905f},
+ {14.2857f,61.9048f},
+ {14.2857f,38.0952f},
+ {19.0476f,23.8095f},
+ {23.8095f,14.2857f},
+ {33.3333f,4.7619f},
+ {42.8571f,0.0f},
+ {61.9047f,0.0f},
+ {71.4286f,4.7619f},
+ {80.9524f,14.2857f},
+ {85.7143f,23.8095f},
+ {90.4762f,38.0952f},
+ {90.4762f,61.9048f},
+ {85.7143f,76.1905f},
+ {80.9524f,85.7143f},
+ {71.4286f,95.2381f},
+ {61.9047f,100.0f},
+ {42.8571f,100.0f}
+};
+
+static const SFG_StrokeVertex ch81st1[] =
+{
+ {57.1428f,19.0476f},
+ {85.7143f,-9.5238f}
+};
+
+static const SFG_StrokeStrip ch81st[] =
+{
+ {21,ch81st0},
+ {2,ch81st1}
+};
+
+static const SFG_StrokeChar ch81 = {104.762f,2,ch81st};
+
+/* char: 0x52 */
+
+static const SFG_StrokeVertex ch82st0[] =
+{
+ {19.0476f,100.0f},
+ {19.0476f,0.0f}
+};
+
+static const SFG_StrokeVertex ch82st1[] =
+{
+ {19.0476f,100.0f},
+ {61.9047f,100.0f},
+ {76.1905f,95.2381f},
+ {80.9524f,90.4762f},
+ {85.7143f,80.9524f},
+ {85.7143f,71.4286f},
+ {80.9524f,61.9048f},
+ {76.1905f,57.1429f},
+ {61.9047f,52.381f},
+ {19.0476f,52.381f}
+};
+
+static const SFG_StrokeVertex ch82st2[] =
+{
+ {52.3809f,52.381f},
+ {85.7143f,0.0f}
+};
+
+static const SFG_StrokeStrip ch82st[] =
+{
+ {2,ch82st0},
+ {10,ch82st1},
+ {2,ch82st2}
+};
+
+static const SFG_StrokeChar ch82 = {104.762f,3,ch82st};
+
+/* char: 0x53 */
+
+static const SFG_StrokeVertex ch83st0[] =
+{
+ {85.7143f,85.7143f},
+ {76.1905f,95.2381f},
+ {61.9047f,100.0f},
+ {42.8571f,100.0f},
+ {28.5714f,95.2381f},
+ {19.0476f,85.7143f},
+ {19.0476f,76.1905f},
+ {23.8095f,66.6667f},
+ {28.5714f,61.9048f},
+ {38.0952f,57.1429f},
+ {66.6666f,47.619f},
+ {76.1905f,42.8571f},
+ {80.9524f,38.0952f},
+ {85.7143f,28.5714f},
+ {85.7143f,14.2857f},
+ {76.1905f,4.7619f},
+ {61.9047f,0.0f},
+ {42.8571f,0.0f},
+ {28.5714f,4.7619f},
+ {19.0476f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch83st[] =
+{
+ {20,ch83st0}
+};
+
+static const SFG_StrokeChar ch83 = {104.762f,1,ch83st};
+
+/* char: 0x54 */
+
+static const SFG_StrokeVertex ch84st0[] =
+{
+ {52.3809f,100.0f},
+ {52.3809f,0.0f}
+};
+
+static const SFG_StrokeVertex ch84st1[] =
+{
+ {19.0476f,100.0f},
+ {85.7143f,100.0f}
+};
+
+static const SFG_StrokeStrip ch84st[] =
+{
+ {2,ch84st0},
+ {2,ch84st1}
+};
+
+static const SFG_StrokeChar ch84 = {104.762f,2,ch84st};
+
+/* char: 0x55 */
+
+static const SFG_StrokeVertex ch85st0[] =
+{
+ {19.0476f,100.0f},
+ {19.0476f,28.5714f},
+ {23.8095f,14.2857f},
+ {33.3333f,4.7619f},
+ {47.619f,0.0f},
+ {57.1428f,0.0f},
+ {71.4286f,4.7619f},
+ {80.9524f,14.2857f},
+ {85.7143f,28.5714f},
+ {85.7143f,100.0f}
+};
+
+static const SFG_StrokeStrip ch85st[] =
+{
+ {10,ch85st0}
+};
+
+static const SFG_StrokeChar ch85 = {104.762f,1,ch85st};
+
+/* char: 0x56 */
+
+static const SFG_StrokeVertex ch86st0[] =
+{
+ {14.2857f,100.0f},
+ {52.3809f,0.0f}
+};
+
+static const SFG_StrokeVertex ch86st1[] =
+{
+ {90.4762f,100.0f},
+ {52.3809f,0.0f}
+};
+
+static const SFG_StrokeStrip ch86st[] =
+{
+ {2,ch86st0},
+ {2,ch86st1}
+};
+
+static const SFG_StrokeChar ch86 = {104.762f,2,ch86st};
+
+/* char: 0x57 */
+
+static const SFG_StrokeVertex ch87st0[] =
+{
+ {4.7619f,100.0f},
+ {28.5714f,0.0f}
+};
+
+static const SFG_StrokeVertex ch87st1[] =
+{
+ {52.3809f,100.0f},
+ {28.5714f,0.0f}
+};
+
+static const SFG_StrokeVertex ch87st2[] =
+{
+ {52.3809f,100.0f},
+ {76.1905f,0.0f}
+};
+
+static const SFG_StrokeVertex ch87st3[] =
+{
+ {100.0f,100.0f},
+ {76.1905f,0.0f}
+};
+
+static const SFG_StrokeStrip ch87st[] =
+{
+ {2,ch87st0},
+ {2,ch87st1},
+ {2,ch87st2},
+ {2,ch87st3}
+};
+
+static const SFG_StrokeChar ch87 = {104.762f,4,ch87st};
+
+/* char: 0x58 */
+
+static const SFG_StrokeVertex ch88st0[] =
+{
+ {19.0476f,100.0f},
+ {85.7143f,0.0f}
+};
+
+static const SFG_StrokeVertex ch88st1[] =
+{
+ {85.7143f,100.0f},
+ {19.0476f,0.0f}
+};
+
+static const SFG_StrokeStrip ch88st[] =
+{
+ {2,ch88st0},
+ {2,ch88st1}
+};
+
+static const SFG_StrokeChar ch88 = {104.762f,2,ch88st};
+
+/* char: 0x59 */
+
+static const SFG_StrokeVertex ch89st0[] =
+{
+ {14.2857f,100.0f},
+ {52.3809f,52.381f},
+ {52.3809f,0.0f}
+};
+
+static const SFG_StrokeVertex ch89st1[] =
+{
+ {90.4762f,100.0f},
+ {52.3809f,52.381f}
+};
+
+static const SFG_StrokeStrip ch89st[] =
+{
+ {3,ch89st0},
+ {2,ch89st1}
+};
+
+static const SFG_StrokeChar ch89 = {104.762f,2,ch89st};
+
+/* char: 0x5a */
+
+static const SFG_StrokeVertex ch90st0[] =
+{
+ {85.7143f,100.0f},
+ {19.0476f,0.0f}
+};
+
+static const SFG_StrokeVertex ch90st1[] =
+{
+ {19.0476f,100.0f},
+ {85.7143f,100.0f}
+};
+
+static const SFG_StrokeVertex ch90st2[] =
+{
+ {19.0476f,0.0f},
+ {85.7143f,0.0f}
+};
+
+static const SFG_StrokeStrip ch90st[] =
+{
+ {2,ch90st0},
+ {2,ch90st1},
+ {2,ch90st2}
+};
+
+static const SFG_StrokeChar ch90 = {104.762f,3,ch90st};
+
+/* char: 0x5b */
+
+static const SFG_StrokeVertex ch91st0[] =
+{
+ {35.7143f,119.048f},
+ {35.7143f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch91st1[] =
+{
+ {40.4762f,119.048f},
+ {40.4762f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch91st2[] =
+{
+ {35.7143f,119.048f},
+ {69.0476f,119.048f}
+};
+
+static const SFG_StrokeVertex ch91st3[] =
+{
+ {35.7143f,-33.3333f},
+ {69.0476f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch91st[] =
+{
+ {2,ch91st0},
+ {2,ch91st1},
+ {2,ch91st2},
+ {2,ch91st3}
+};
+
+static const SFG_StrokeChar ch91 = {104.762f,4,ch91st};
+
+/* char: 0x5c */
+
+static const SFG_StrokeVertex ch92st0[] =
+{
+ {19.0476f,100.0f},
+ {85.7143f,-14.2857f}
+};
+
+static const SFG_StrokeStrip ch92st[] =
+{
+ {2,ch92st0}
+};
+
+static const SFG_StrokeChar ch92 = {104.762f,1,ch92st};
+
+/* char: 0x5d */
+
+static const SFG_StrokeVertex ch93st0[] =
+{
+ {64.2857f,119.048f},
+ {64.2857f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch93st1[] =
+{
+ {69.0476f,119.048f},
+ {69.0476f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch93st2[] =
+{
+ {35.7143f,119.048f},
+ {69.0476f,119.048f}
+};
+
+static const SFG_StrokeVertex ch93st3[] =
+{
+ {35.7143f,-33.3333f},
+ {69.0476f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch93st[] =
+{
+ {2,ch93st0},
+ {2,ch93st1},
+ {2,ch93st2},
+ {2,ch93st3}
+};
+
+static const SFG_StrokeChar ch93 = {104.762f,4,ch93st};
+
+/* char: 0x5e */
+
+static const SFG_StrokeVertex ch94st0[] =
+{
+ {52.3809f,109.524f},
+ {14.2857f,42.8571f}
+};
+
+static const SFG_StrokeVertex ch94st1[] =
+{
+ {52.3809f,109.524f},
+ {90.4762f,42.8571f}
+};
+
+static const SFG_StrokeStrip ch94st[] =
+{
+ {2,ch94st0},
+ {2,ch94st1}
+};
+
+static const SFG_StrokeChar ch94 = {104.762f,2,ch94st};
+
+/* char: 0x5f */
+
+static const SFG_StrokeVertex ch95st0[] =
+{
+ {0,-33.3333f},
+ {104.762f,-33.3333f},
+ {104.762f,-28.5714f},
+ {0,-28.5714f},
+ {0,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch95st[] =
+{
+ {5,ch95st0}
+};
+
+static const SFG_StrokeChar ch95 = {104.762f,1,ch95st};
+
+/* char: 0x60 */
+
+static const SFG_StrokeVertex ch96st0[] =
+{
+ {42.8572f,100.0f},
+ {66.6667f,71.4286f}
+};
+
+static const SFG_StrokeVertex ch96st1[] =
+{
+ {42.8572f,100.0f},
+ {38.0953f,95.2381f},
+ {66.6667f,71.4286f}
+};
+
+static const SFG_StrokeStrip ch96st[] =
+{
+ {2,ch96st0},
+ {3,ch96st1}
+};
+
+static const SFG_StrokeChar ch96 = {104.762f,2,ch96st};
+
+/* char: 0x61 */
+
+static const SFG_StrokeVertex ch97st0[] =
+{
+ {80.9524f,66.6667f},
+ {80.9524f,0.0f}
+};
+
+static const SFG_StrokeVertex ch97st1[] =
+{
+ {80.9524f,52.381f},
+ {71.4285f,61.9048f},
+ {61.9047f,66.6667f},
+ {47.619f,66.6667f},
+ {38.0952f,61.9048f},
+ {28.5714f,52.381f},
+ {23.8095f,38.0952f},
+ {23.8095f,28.5714f},
+ {28.5714f,14.2857f},
+ {38.0952f,4.7619f},
+ {47.619f,0.0f},
+ {61.9047f,0.0f},
+ {71.4285f,4.7619f},
+ {80.9524f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch97st[] =
+{
+ {2,ch97st0},
+ {14,ch97st1}
+};
+
+static const SFG_StrokeChar ch97 = {104.762f,2,ch97st};
+
+/* char: 0x62 */
+
+static const SFG_StrokeVertex ch98st0[] =
+{
+ {23.8095f,100.0f},
+ {23.8095f,0.0f}
+};
+
+static const SFG_StrokeVertex ch98st1[] =
+{
+ {23.8095f,52.381f},
+ {33.3333f,61.9048f},
+ {42.8571f,66.6667f},
+ {57.1428f,66.6667f},
+ {66.6666f,61.9048f},
+ {76.1905f,52.381f},
+ {80.9524f,38.0952f},
+ {80.9524f,28.5714f},
+ {76.1905f,14.2857f},
+ {66.6666f,4.7619f},
+ {57.1428f,0.0f},
+ {42.8571f,0.0f},
+ {33.3333f,4.7619f},
+ {23.8095f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch98st[] =
+{
+ {2,ch98st0},
+ {14,ch98st1}
+};
+
+static const SFG_StrokeChar ch98 = {104.762f,2,ch98st};
+
+/* char: 0x63 */
+
+static const SFG_StrokeVertex ch99st0[] =
+{
+ {80.9524f,52.381f},
+ {71.4285f,61.9048f},
+ {61.9047f,66.6667f},
+ {47.619f,66.6667f},
+ {38.0952f,61.9048f},
+ {28.5714f,52.381f},
+ {23.8095f,38.0952f},
+ {23.8095f,28.5714f},
+ {28.5714f,14.2857f},
+ {38.0952f,4.7619f},
+ {47.619f,0.0f},
+ {61.9047f,0.0f},
+ {71.4285f,4.7619f},
+ {80.9524f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch99st[] =
+{
+ {14,ch99st0}
+};
+
+static const SFG_StrokeChar ch99 = {104.762f,1,ch99st};
+
+/* char: 0x64 */
+
+static const SFG_StrokeVertex ch100st0[] =
+{
+ {80.9524f,100.0f},
+ {80.9524f,0.0f}
+};
+
+static const SFG_StrokeVertex ch100st1[] =
+{
+ {80.9524f,52.381f},
+ {71.4285f,61.9048f},
+ {61.9047f,66.6667f},
+ {47.619f,66.6667f},
+ {38.0952f,61.9048f},
+ {28.5714f,52.381f},
+ {23.8095f,38.0952f},
+ {23.8095f,28.5714f},
+ {28.5714f,14.2857f},
+ {38.0952f,4.7619f},
+ {47.619f,0.0f},
+ {61.9047f,0.0f},
+ {71.4285f,4.7619f},
+ {80.9524f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch100st[] =
+{
+ {2,ch100st0},
+ {14,ch100st1}
+};
+
+static const SFG_StrokeChar ch100 = {104.762f,2,ch100st};
+
+/* char: 0x65 */
+
+static const SFG_StrokeVertex ch101st0[] =
+{
+ {23.8095f,38.0952f},
+ {80.9524f,38.0952f},
+ {80.9524f,47.619f},
+ {76.1905f,57.1429f},
+ {71.4285f,61.9048f},
+ {61.9047f,66.6667f},
+ {47.619f,66.6667f},
+ {38.0952f,61.9048f},
+ {28.5714f,52.381f},
+ {23.8095f,38.0952f},
+ {23.8095f,28.5714f},
+ {28.5714f,14.2857f},
+ {38.0952f,4.7619f},
+ {47.619f,0.0f},
+ {61.9047f,0.0f},
+ {71.4285f,4.7619f},
+ {80.9524f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch101st[] =
+{
+ {17,ch101st0}
+};
+
+static const SFG_StrokeChar ch101 = {104.762f,1,ch101st};
+
+/* char: 0x66 */
+
+static const SFG_StrokeVertex ch102st0[] =
+{
+ {71.4286f,100.0f},
+ {61.9048f,100.0f},
+ {52.381f,95.2381f},
+ {47.6191f,80.9524f},
+ {47.6191f,0.0f}
+};
+
+static const SFG_StrokeVertex ch102st1[] =
+{
+ {33.3334f,66.6667f},
+ {66.6667f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch102st[] =
+{
+ {5,ch102st0},
+ {2,ch102st1}
+};
+
+static const SFG_StrokeChar ch102 = {104.762f,2,ch102st};
+
+/* char: 0x67 */
+
+static const SFG_StrokeVertex ch103st0[] =
+{
+ {80.9524f,66.6667f},
+ {80.9524f,-9.5238f},
+ {76.1905f,-23.8095f},
+ {71.4285f,-28.5714f},
+ {61.9047f,-33.3333f},
+ {47.619f,-33.3333f},
+ {38.0952f,-28.5714f}
+};
+
+static const SFG_StrokeVertex ch103st1[] =
+{
+ {80.9524f,52.381f},
+ {71.4285f,61.9048f},
+ {61.9047f,66.6667f},
+ {47.619f,66.6667f},
+ {38.0952f,61.9048f},
+ {28.5714f,52.381f},
+ {23.8095f,38.0952f},
+ {23.8095f,28.5714f},
+ {28.5714f,14.2857f},
+ {38.0952f,4.7619f},
+ {47.619f,0.0f},
+ {61.9047f,0.0f},
+ {71.4285f,4.7619f},
+ {80.9524f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch103st[] =
+{
+ {7,ch103st0},
+ {14,ch103st1}
+};
+
+static const SFG_StrokeChar ch103 = {104.762f,2,ch103st};
+
+/* char: 0x68 */
+
+static const SFG_StrokeVertex ch104st0[] =
+{
+ {26.1905f,100.0f},
+ {26.1905f,0.0f}
+};
+
+static const SFG_StrokeVertex ch104st1[] =
+{
+ {26.1905f,47.619f},
+ {40.4762f,61.9048f},
+ {50.0f,66.6667f},
+ {64.2857f,66.6667f},
+ {73.8095f,61.9048f},
+ {78.5715f,47.619f},
+ {78.5715f,0.0f}
+};
+
+static const SFG_StrokeStrip ch104st[] =
+{
+ {2,ch104st0},
+ {7,ch104st1}
+};
+
+static const SFG_StrokeChar ch104 = {104.762f,2,ch104st};
+
+/* char: 0x69 */
+
+static const SFG_StrokeVertex ch105st0[] =
+{
+ {47.6191f,100.0f},
+ {52.381f,95.2381f},
+ {57.1429f,100.0f},
+ {52.381f,104.762f},
+ {47.6191f,100.0f}
+};
+
+static const SFG_StrokeVertex ch105st1[] =
+{
+ {52.381f,66.6667f},
+ {52.381f,0.0f}
+};
+
+static const SFG_StrokeStrip ch105st[] =
+{
+ {5,ch105st0},
+ {2,ch105st1}
+};
+
+static const SFG_StrokeChar ch105 = {104.762f,2,ch105st};
+
+/* char: 0x6a */
+
+static const SFG_StrokeVertex ch106st0[] =
+{
+ {57.1429f,100.0f},
+ {61.9048f,95.2381f},
+ {66.6667f,100.0f},
+ {61.9048f,104.762f},
+ {57.1429f,100.0f}
+};
+
+static const SFG_StrokeVertex ch106st1[] =
+{
+ {61.9048f,66.6667f},
+ {61.9048f,-14.2857f},
+ {57.1429f,-28.5714f},
+ {47.6191f,-33.3333f},
+ {38.0953f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch106st[] =
+{
+ {5,ch106st0},
+ {5,ch106st1}
+};
+
+static const SFG_StrokeChar ch106 = {104.762f,2,ch106st};
+
+/* char: 0x6b */
+
+static const SFG_StrokeVertex ch107st0[] =
+{
+ {26.1905f,100.0f},
+ {26.1905f,0.0f}
+};
+
+static const SFG_StrokeVertex ch107st1[] =
+{
+ {73.8095f,66.6667f},
+ {26.1905f,19.0476f}
+};
+
+static const SFG_StrokeVertex ch107st2[] =
+{
+ {45.2381f,38.0952f},
+ {78.5715f,0.0f}
+};
+
+static const SFG_StrokeStrip ch107st[] =
+{
+ {2,ch107st0},
+ {2,ch107st1},
+ {2,ch107st2}
+};
+
+static const SFG_StrokeChar ch107 = {104.762f,3,ch107st};
+
+/* char: 0x6c */
+
+static const SFG_StrokeVertex ch108st0[] =
+{
+ {52.381f,100.0f},
+ {52.381f,0.0f}
+};
+
+static const SFG_StrokeStrip ch108st[] =
+{
+ {2,ch108st0}
+};
+
+static const SFG_StrokeChar ch108 = {104.762f,1,ch108st};
+
+/* char: 0x6d */
+
+static const SFG_StrokeVertex ch109st0[] =
+{
+ {0,66.6667f},
+ {0,0.0f}
+};
+
+static const SFG_StrokeVertex ch109st1[] =
+{
+ {0,47.619f},
+ {14.2857f,61.9048f},
+ {23.8095f,66.6667f},
+ {38.0952f,66.6667f},
+ {47.619f,61.9048f},
+ {52.381f,47.619f},
+ {52.381f,0.0f}
+};
+
+static const SFG_StrokeVertex ch109st2[] =
+{
+ {52.381f,47.619f},
+ {66.6667f,61.9048f},
+ {76.1905f,66.6667f},
+ {90.4762f,66.6667f},
+ {100.0f,61.9048f},
+ {104.762f,47.619f},
+ {104.762f,0.0f}
+};
+
+static const SFG_StrokeStrip ch109st[] =
+{
+ {2,ch109st0},
+ {7,ch109st1},
+ {7,ch109st2}
+};
+
+static const SFG_StrokeChar ch109 = {104.762f,3,ch109st};
+
+/* char: 0x6e */
+
+static const SFG_StrokeVertex ch110st0[] =
+{
+ {26.1905f,66.6667f},
+ {26.1905f,0.0f}
+};
+
+static const SFG_StrokeVertex ch110st1[] =
+{
+ {26.1905f,47.619f},
+ {40.4762f,61.9048f},
+ {50.0f,66.6667f},
+ {64.2857f,66.6667f},
+ {73.8095f,61.9048f},
+ {78.5715f,47.619f},
+ {78.5715f,0.0f}
+};
+
+static const SFG_StrokeStrip ch110st[] =
+{
+ {2,ch110st0},
+ {7,ch110st1}
+};
+
+static const SFG_StrokeChar ch110 = {104.762f,2,ch110st};
+
+/* char: 0x6f */
+
+static const SFG_StrokeVertex ch111st0[] =
+{
+ {45.2381f,66.6667f},
+ {35.7143f,61.9048f},
+ {26.1905f,52.381f},
+ {21.4286f,38.0952f},
+ {21.4286f,28.5714f},
+ {26.1905f,14.2857f},
+ {35.7143f,4.7619f},
+ {45.2381f,0.0f},
+ {59.5238f,0.0f},
+ {69.0476f,4.7619f},
+ {78.5714f,14.2857f},
+ {83.3334f,28.5714f},
+ {83.3334f,38.0952f},
+ {78.5714f,52.381f},
+ {69.0476f,61.9048f},
+ {59.5238f,66.6667f},
+ {45.2381f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch111st[] =
+{
+ {17,ch111st0}
+};
+
+static const SFG_StrokeChar ch111 = {104.762f,1,ch111st};
+
+/* char: 0x70 */
+
+static const SFG_StrokeVertex ch112st0[] =
+{
+ {23.8095f,66.6667f},
+ {23.8095f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch112st1[] =
+{
+ {23.8095f,52.381f},
+ {33.3333f,61.9048f},
+ {42.8571f,66.6667f},
+ {57.1428f,66.6667f},
+ {66.6666f,61.9048f},
+ {76.1905f,52.381f},
+ {80.9524f,38.0952f},
+ {80.9524f,28.5714f},
+ {76.1905f,14.2857f},
+ {66.6666f,4.7619f},
+ {57.1428f,0.0f},
+ {42.8571f,0.0f},
+ {33.3333f,4.7619f},
+ {23.8095f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch112st[] =
+{
+ {2,ch112st0},
+ {14,ch112st1}
+};
+
+static const SFG_StrokeChar ch112 = {104.762f,2,ch112st};
+
+/* char: 0x71 */
+
+static const SFG_StrokeVertex ch113st0[] =
+{
+ {80.9524f,66.6667f},
+ {80.9524f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch113st1[] =
+{
+ {80.9524f,52.381f},
+ {71.4285f,61.9048f},
+ {61.9047f,66.6667f},
+ {47.619f,66.6667f},
+ {38.0952f,61.9048f},
+ {28.5714f,52.381f},
+ {23.8095f,38.0952f},
+ {23.8095f,28.5714f},
+ {28.5714f,14.2857f},
+ {38.0952f,4.7619f},
+ {47.619f,0.0f},
+ {61.9047f,0.0f},
+ {71.4285f,4.7619f},
+ {80.9524f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch113st[] =
+{
+ {2,ch113st0},
+ {14,ch113st1}
+};
+
+static const SFG_StrokeChar ch113 = {104.762f,2,ch113st};
+
+/* char: 0x72 */
+
+static const SFG_StrokeVertex ch114st0[] =
+{
+ {33.3334f,66.6667f},
+ {33.3334f,0.0f}
+};
+
+static const SFG_StrokeVertex ch114st1[] =
+{
+ {33.3334f,38.0952f},
+ {38.0953f,52.381f},
+ {47.6191f,61.9048f},
+ {57.1429f,66.6667f},
+ {71.4286f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch114st[] =
+{
+ {2,ch114st0},
+ {5,ch114st1}
+};
+
+static const SFG_StrokeChar ch114 = {104.762f,2,ch114st};
+
+/* char: 0x73 */
+
+static const SFG_StrokeVertex ch115st0[] =
+{
+ {78.5715f,52.381f},
+ {73.8095f,61.9048f},
+ {59.5238f,66.6667f},
+ {45.2381f,66.6667f},
+ {30.9524f,61.9048f},
+ {26.1905f,52.381f},
+ {30.9524f,42.8571f},
+ {40.4762f,38.0952f},
+ {64.2857f,33.3333f},
+ {73.8095f,28.5714f},
+ {78.5715f,19.0476f},
+ {78.5715f,14.2857f},
+ {73.8095f,4.7619f},
+ {59.5238f,0.0f},
+ {45.2381f,0.0f},
+ {30.9524f,4.7619f},
+ {26.1905f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch115st[] =
+{
+ {17,ch115st0}
+};
+
+static const SFG_StrokeChar ch115 = {104.762f,1,ch115st};
+
+/* char: 0x74 */
+
+static const SFG_StrokeVertex ch116st0[] =
+{
+ {47.6191f,100.0f},
+ {47.6191f,19.0476f},
+ {52.381f,4.7619f},
+ {61.9048f,0.0f},
+ {71.4286f,0.0f}
+};
+
+static const SFG_StrokeVertex ch116st1[] =
+{
+ {33.3334f,66.6667f},
+ {66.6667f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch116st[] =
+{
+ {5,ch116st0},
+ {2,ch116st1}
+};
+
+static const SFG_StrokeChar ch116 = {104.762f,2,ch116st};
+
+/* char: 0x75 */
+
+static const SFG_StrokeVertex ch117st0[] =
+{
+ {26.1905f,66.6667f},
+ {26.1905f,19.0476f},
+ {30.9524f,4.7619f},
+ {40.4762f,0.0f},
+ {54.7619f,0.0f},
+ {64.2857f,4.7619f},
+ {78.5715f,19.0476f}
+};
+
+static const SFG_StrokeVertex ch117st1[] =
+{
+ {78.5715f,66.6667f},
+ {78.5715f,0.0f}
+};
+
+static const SFG_StrokeStrip ch117st[] =
+{
+ {7,ch117st0},
+ {2,ch117st1}
+};
+
+static const SFG_StrokeChar ch117 = {104.762f,2,ch117st};
+
+/* char: 0x76 */
+
+static const SFG_StrokeVertex ch118st0[] =
+{
+ {23.8095f,66.6667f},
+ {52.3809f,0.0f}
+};
+
+static const SFG_StrokeVertex ch118st1[] =
+{
+ {80.9524f,66.6667f},
+ {52.3809f,0.0f}
+};
+
+static const SFG_StrokeStrip ch118st[] =
+{
+ {2,ch118st0},
+ {2,ch118st1}
+};
+
+static const SFG_StrokeChar ch118 = {104.762f,2,ch118st};
+
+/* char: 0x77 */
+
+static const SFG_StrokeVertex ch119st0[] =
+{
+ {14.2857f,66.6667f},
+ {33.3333f,0.0f}
+};
+
+static const SFG_StrokeVertex ch119st1[] =
+{
+ {52.3809f,66.6667f},
+ {33.3333f,0.0f}
+};
+
+static const SFG_StrokeVertex ch119st2[] =
+{
+ {52.3809f,66.6667f},
+ {71.4286f,0.0f}
+};
+
+static const SFG_StrokeVertex ch119st3[] =
+{
+ {90.4762f,66.6667f},
+ {71.4286f,0.0f}
+};
+
+static const SFG_StrokeStrip ch119st[] =
+{
+ {2,ch119st0},
+ {2,ch119st1},
+ {2,ch119st2},
+ {2,ch119st3}
+};
+
+static const SFG_StrokeChar ch119 = {104.762f,4,ch119st};
+
+/* char: 0x78 */
+
+static const SFG_StrokeVertex ch120st0[] =
+{
+ {26.1905f,66.6667f},
+ {78.5715f,0.0f}
+};
+
+static const SFG_StrokeVertex ch120st1[] =
+{
+ {78.5715f,66.6667f},
+ {26.1905f,0.0f}
+};
+
+static const SFG_StrokeStrip ch120st[] =
+{
+ {2,ch120st0},
+ {2,ch120st1}
+};
+
+static const SFG_StrokeChar ch120 = {104.762f,2,ch120st};
+
+/* char: 0x79 */
+
+static const SFG_StrokeVertex ch121st0[] =
+{
+ {26.1905f,66.6667f},
+ {54.7619f,0.0f}
+};
+
+static const SFG_StrokeVertex ch121st1[] =
+{
+ {83.3334f,66.6667f},
+ {54.7619f,0.0f},
+ {45.2381f,-19.0476f},
+ {35.7143f,-28.5714f},
+ {26.1905f,-33.3333f},
+ {21.4286f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch121st[] =
+{
+ {2,ch121st0},
+ {6,ch121st1}
+};
+
+static const SFG_StrokeChar ch121 = {104.762f,2,ch121st};
+
+/* char: 0x7a */
+
+static const SFG_StrokeVertex ch122st0[] =
+{
+ {78.5715f,66.6667f},
+ {26.1905f,0.0f}
+};
+
+static const SFG_StrokeVertex ch122st1[] =
+{
+ {26.1905f,66.6667f},
+ {78.5715f,66.6667f}
+};
+
+static const SFG_StrokeVertex ch122st2[] =
+{
+ {26.1905f,0.0f},
+ {78.5715f,0.0f}
+};
+
+static const SFG_StrokeStrip ch122st[] =
+{
+ {2,ch122st0},
+ {2,ch122st1},
+ {2,ch122st2}
+};
+
+static const SFG_StrokeChar ch122 = {104.762f,3,ch122st};
+
+/* char: 0x7b */
+
+static const SFG_StrokeVertex ch123st0[] =
+{
+ {64.2857f,119.048f},
+ {54.7619f,114.286f},
+ {50.0f,109.524f},
+ {45.2381f,100.0f},
+ {45.2381f,90.4762f},
+ {50.0f,80.9524f},
+ {54.7619f,76.1905f},
+ {59.5238f,66.6667f},
+ {59.5238f,57.1429f},
+ {50.0f,47.619f}
+};
+
+static const SFG_StrokeVertex ch123st1[] =
+{
+ {54.7619f,114.286f},
+ {50.0f,104.762f},
+ {50.0f,95.2381f},
+ {54.7619f,85.7143f},
+ {59.5238f,80.9524f},
+ {64.2857f,71.4286f},
+ {64.2857f,61.9048f},
+ {59.5238f,52.381f},
+ {40.4762f,42.8571f},
+ {59.5238f,33.3333f},
+ {64.2857f,23.8095f},
+ {64.2857f,14.2857f},
+ {59.5238f,4.7619f},
+ {54.7619f,0.0f},
+ {50.0f,-9.5238f},
+ {50.0f,-19.0476f},
+ {54.7619f,-28.5714f}
+};
+
+static const SFG_StrokeVertex ch123st2[] =
+{
+ {50.0f,38.0952f},
+ {59.5238f,28.5714f},
+ {59.5238f,19.0476f},
+ {54.7619f,9.5238f},
+ {50.0f,4.7619f},
+ {45.2381f,-4.7619f},
+ {45.2381f,-14.2857f},
+ {50.0f,-23.8095f},
+ {54.7619f,-28.5714f},
+ {64.2857f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch123st[] =
+{
+ {10,ch123st0},
+ {17,ch123st1},
+ {10,ch123st2}
+};
+
+static const SFG_StrokeChar ch123 = {104.762f,3,ch123st};
+
+/* char: 0x7c */
+
+static const SFG_StrokeVertex ch124st0[] =
+{
+ {52.381f,119.048f},
+ {52.381f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch124st[] =
+{
+ {2,ch124st0}
+};
+
+static const SFG_StrokeChar ch124 = {104.762f,1,ch124st};
+
+/* char: 0x7d */
+
+static const SFG_StrokeVertex ch125st0[] =
+{
+ {40.4762f,119.048f},
+ {50.0f,114.286f},
+ {54.7619f,109.524f},
+ {59.5238f,100.0f},
+ {59.5238f,90.4762f},
+ {54.7619f,80.9524f},
+ {50.0f,76.1905f},
+ {45.2381f,66.6667f},
+ {45.2381f,57.1429f},
+ {54.7619f,47.619f}
+};
+
+static const SFG_StrokeVertex ch125st1[] =
+{
+ {50.0f,114.286f},
+ {54.7619f,104.762f},
+ {54.7619f,95.2381f},
+ {50.0f,85.7143f},
+ {45.2381f,80.9524f},
+ {40.4762f,71.4286f},
+ {40.4762f,61.9048f},
+ {45.2381f,52.381f},
+ {64.2857f,42.8571f},
+ {45.2381f,33.3333f},
+ {40.4762f,23.8095f},
+ {40.4762f,14.2857f},
+ {45.2381f,4.7619f},
+ {50.0f,0.0f},
+ {54.7619f,-9.5238f},
+ {54.7619f,-19.0476f},
+ {50.0f,-28.5714f}
+};
+
+static const SFG_StrokeVertex ch125st2[] =
+{
+ {54.7619f,38.0952f},
+ {45.2381f,28.5714f},
+ {45.2381f,19.0476f},
+ {50.0f,9.5238f},
+ {54.7619f,4.7619f},
+ {59.5238f,-4.7619f},
+ {59.5238f,-14.2857f},
+ {54.7619f,-23.8095f},
+ {50.0f,-28.5714f},
+ {40.4762f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch125st[] =
+{
+ {10,ch125st0},
+ {17,ch125st1},
+ {10,ch125st2}
+};
+
+static const SFG_StrokeChar ch125 = {104.762f,3,ch125st};
+
+/* char: 0x7e */
+
+static const SFG_StrokeVertex ch126st0[] =
+{
+ {9.5238f,28.5714f},
+ {9.5238f,38.0952f},
+ {14.2857f,52.381f},
+ {23.8095f,57.1429f},
+ {33.3333f,57.1429f},
+ {42.8571f,52.381f},
+ {61.9048f,38.0952f},
+ {71.4286f,33.3333f},
+ {80.9524f,33.3333f},
+ {90.4762f,38.0952f},
+ {95.2381f,47.619f}
+};
+
+static const SFG_StrokeVertex ch126st1[] =
+{
+ {9.5238f,38.0952f},
+ {14.2857f,47.619f},
+ {23.8095f,52.381f},
+ {33.3333f,52.381f},
+ {42.8571f,47.619f},
+ {61.9048f,33.3333f},
+ {71.4286f,28.5714f},
+ {80.9524f,28.5714f},
+ {90.4762f,33.3333f},
+ {95.2381f,47.619f},
+ {95.2381f,57.1429f}
+};
+
+static const SFG_StrokeStrip ch126st[] =
+{
+ {11,ch126st0},
+ {11,ch126st1}
+};
+
+static const SFG_StrokeChar ch126 = {104.762f,2,ch126st};
+
+/* char: 0x7f */
+
+static const SFG_StrokeVertex ch127st0[] =
+{
+ {71.4286f,100.0f},
+ {33.3333f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch127st1[] =
+{
+ {47.619f,66.6667f},
+ {33.3333f,61.9048f},
+ {23.8095f,52.381f},
+ {19.0476f,38.0952f},
+ {19.0476f,23.8095f},
+ {23.8095f,14.2857f},
+ {33.3333f,4.7619f},
+ {47.619f,0.0f},
+ {57.1428f,0.0f},
+ {71.4286f,4.7619f},
+ {80.9524f,14.2857f},
+ {85.7143f,28.5714f},
+ {85.7143f,42.8571f},
+ {80.9524f,52.381f},
+ {71.4286f,61.9048f},
+ {57.1428f,66.6667f},
+ {47.619f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch127st[] =
+{
+ {2,ch127st0},
+ {17,ch127st1}
+};
+
+static const SFG_StrokeChar ch127 = {104.762f,2,ch127st};
+
+static const SFG_StrokeChar *chars[] =
+{
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ &ch32, &ch33, &ch34, &ch35, &ch36, &ch37, &ch38, &ch39,
+ &ch40, &ch41, &ch42, &ch43, &ch44, &ch45, &ch46, &ch47,
+ &ch48, &ch49, &ch50, &ch51, &ch52, &ch53, &ch54, &ch55,
+ &ch56, &ch57, &ch58, &ch59, &ch60, &ch61, &ch62, &ch63,
+ &ch64, &ch65, &ch66, &ch67, &ch68, &ch69, &ch70, &ch71,
+ &ch72, &ch73, &ch74, &ch75, &ch76, &ch77, &ch78, &ch79,
+ &ch80, &ch81, &ch82, &ch83, &ch84, &ch85, &ch86, &ch87,
+ &ch88, &ch89, &ch90, &ch91, &ch92, &ch93, &ch94, &ch95,
+ &ch96, &ch97, &ch98, &ch99, &ch100, &ch101, &ch102, &ch103,
+ &ch104, &ch105, &ch106, &ch107, &ch108, &ch109, &ch110, &ch111,
+ &ch112, &ch113, &ch114, &ch115, &ch116, &ch117, &ch118, &ch119,
+ &ch120, &ch121, &ch122, &ch123, &ch124, &ch125, &ch126, &ch127
+};
+
+const SFG_StrokeFont fgStrokeMonoRoman = {"MonoRoman",128,152.381f,chars};
--- /dev/null
+/*
+ * freeglut_stroke_roman.c
+ *
+ * freeglut Roman stroke font definition
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 16 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/* This file has been automatically generated by the genstroke utility. */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/* char: 0x20 */
+
+static const SFG_StrokeStrip ch32st[] =
+{
+ { 0, NULL }
+};
+
+static const SFG_StrokeChar ch32 = {104.762f,0,ch32st};
+
+/* char: 0x21 */
+
+static const SFG_StrokeVertex ch33st0[] =
+{
+ {13.3819f,100.0f},
+ {13.3819f,33.3333f}
+};
+
+static const SFG_StrokeVertex ch33st1[] =
+{
+ {13.3819f,9.5238f},
+ {8.62f,4.7619f},
+ {13.3819f,0.0f},
+ {18.1438f,4.7619f},
+ {13.3819f,9.5238f}
+};
+
+static const SFG_StrokeStrip ch33st[] =
+{
+ {2,ch33st0},
+ {5,ch33st1}
+};
+
+static const SFG_StrokeChar ch33 = {26.6238f,2,ch33st};
+
+/* char: 0x22 */
+
+static const SFG_StrokeVertex ch34st0[] =
+{
+ {4.02f,100.0f},
+ {4.02f,66.6667f}
+};
+
+static const SFG_StrokeVertex ch34st1[] =
+{
+ {42.1152f,100.0f},
+ {42.1152f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch34st[] =
+{
+ {2,ch34st0},
+ {2,ch34st1}
+};
+
+static const SFG_StrokeChar ch34 = {51.4352f,2,ch34st};
+
+/* char: 0x23 */
+
+static const SFG_StrokeVertex ch35st0[] =
+{
+ {41.2952f,119.048f},
+ {7.9619f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch35st1[] =
+{
+ {69.8667f,119.048f},
+ {36.5333f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch35st2[] =
+{
+ {7.9619f,57.1429f},
+ {74.6286f,57.1429f}
+};
+
+static const SFG_StrokeVertex ch35st3[] =
+{
+ {3.2f,28.5714f},
+ {69.8667f,28.5714f}
+};
+
+static const SFG_StrokeStrip ch35st[] =
+{
+ {2,ch35st0},
+ {2,ch35st1},
+ {2,ch35st2},
+ {2,ch35st3}
+};
+
+static const SFG_StrokeChar ch35 = {79.4886f,4,ch35st};
+
+/* char: 0x24 */
+
+static const SFG_StrokeVertex ch36st0[] =
+{
+ {28.6295f,119.048f},
+ {28.6295f,-19.0476f}
+};
+
+static const SFG_StrokeVertex ch36st1[] =
+{
+ {47.6771f,119.048f},
+ {47.6771f,-19.0476f}
+};
+
+static const SFG_StrokeVertex ch36st2[] =
+{
+ {71.4867f,85.7143f},
+ {61.9629f,95.2381f},
+ {47.6771f,100.0f},
+ {28.6295f,100.0f},
+ {14.3438f,95.2381f},
+ {4.82f,85.7143f},
+ {4.82f,76.1905f},
+ {9.5819f,66.6667f},
+ {14.3438f,61.9048f},
+ {23.8676f,57.1429f},
+ {52.439f,47.619f},
+ {61.9629f,42.8571f},
+ {66.7248f,38.0952f},
+ {71.4867f,28.5714f},
+ {71.4867f,14.2857f},
+ {61.9629f,4.7619f},
+ {47.6771f,0.0f},
+ {28.6295f,0.0f},
+ {14.3438f,4.7619f},
+ {4.82f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch36st[] =
+{
+ {2,ch36st0},
+ {2,ch36st1},
+ {20,ch36st2}
+};
+
+static const SFG_StrokeChar ch36 = {76.2067f,3,ch36st};
+
+/* char: 0x25 */
+
+static const SFG_StrokeVertex ch37st0[] =
+{
+ {92.0743f,100.0f},
+ {6.36f,0.0f}
+};
+
+static const SFG_StrokeVertex ch37st1[] =
+{
+ {30.1695f,100.0f},
+ {39.6933f,90.4762f},
+ {39.6933f,80.9524f},
+ {34.9314f,71.4286f},
+ {25.4076f,66.6667f},
+ {15.8838f,66.6667f},
+ {6.36f,76.1905f},
+ {6.36f,85.7143f},
+ {11.1219f,95.2381f},
+ {20.6457f,100.0f},
+ {30.1695f,100.0f},
+ {39.6933f,95.2381f},
+ {53.979f,90.4762f},
+ {68.2648f,90.4762f},
+ {82.5505f,95.2381f},
+ {92.0743f,100.0f}
+};
+
+static const SFG_StrokeVertex ch37st2[] =
+{
+ {73.0267f,33.3333f},
+ {63.5029f,28.5714f},
+ {58.741f,19.0476f},
+ {58.741f,9.5238f},
+ {68.2648f,0.0f},
+ {77.7886f,0.0f},
+ {87.3124f,4.7619f},
+ {92.0743f,14.2857f},
+ {92.0743f,23.8095f},
+ {82.5505f,33.3333f},
+ {73.0267f,33.3333f}
+};
+
+static const SFG_StrokeStrip ch37st[] =
+{
+ {2,ch37st0},
+ {16,ch37st1},
+ {11,ch37st2}
+};
+
+static const SFG_StrokeChar ch37 = {96.5743f,3,ch37st};
+
+/* char: 0x26 */
+
+static const SFG_StrokeVertex ch38st0[] =
+{
+ {101.218f,57.1429f},
+ {101.218f,61.9048f},
+ {96.4562f,66.6667f},
+ {91.6943f,66.6667f},
+ {86.9324f,61.9048f},
+ {82.1705f,52.381f},
+ {72.6467f,28.5714f},
+ {63.1229f,14.2857f},
+ {53.599f,4.7619f},
+ {44.0752f,0.0f},
+ {25.0276f,0.0f},
+ {15.5038f,4.7619f},
+ {10.7419f,9.5238f},
+ {5.98f,19.0476f},
+ {5.98f,28.5714f},
+ {10.7419f,38.0952f},
+ {15.5038f,42.8571f},
+ {48.8371f,61.9048f},
+ {53.599f,66.6667f},
+ {58.361f,76.1905f},
+ {58.361f,85.7143f},
+ {53.599f,95.2381f},
+ {44.0752f,100.0f},
+ {34.5514f,95.2381f},
+ {29.7895f,85.7143f},
+ {29.7895f,76.1905f},
+ {34.5514f,61.9048f},
+ {44.0752f,47.619f},
+ {67.8848f,14.2857f},
+ {77.4086f,4.7619f},
+ {86.9324f,0.0f},
+ {96.4562f,0.0f},
+ {101.218f,4.7619f},
+ {101.218f,9.5238f}
+};
+
+static const SFG_StrokeStrip ch38st[] =
+{
+ {34,ch38st0}
+};
+
+static const SFG_StrokeChar ch38 = {101.758f,1,ch38st};
+
+/* char: 0x27 */
+
+static const SFG_StrokeVertex ch39st0[] =
+{
+ {4.44f,100.0f},
+ {4.44f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch39st[] =
+{
+ {2,ch39st0}
+};
+
+static const SFG_StrokeChar ch39 = {13.62f,1,ch39st};
+
+/* char: 0x28 */
+
+static const SFG_StrokeVertex ch40st0[] =
+{
+ {40.9133f,119.048f},
+ {31.3895f,109.524f},
+ {21.8657f,95.2381f},
+ {12.3419f,76.1905f},
+ {7.58f,52.381f},
+ {7.58f,33.3333f},
+ {12.3419f,9.5238f},
+ {21.8657f,-9.5238f},
+ {31.3895f,-23.8095f},
+ {40.9133f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch40st[] =
+{
+ {10,ch40st0}
+};
+
+static const SFG_StrokeChar ch40 = {47.1733f,1,ch40st};
+
+/* char: 0x29 */
+
+static const SFG_StrokeVertex ch41st0[] =
+{
+ {5.28f,119.048f},
+ {14.8038f,109.524f},
+ {24.3276f,95.2381f},
+ {33.8514f,76.1905f},
+ {38.6133f,52.381f},
+ {38.6133f,33.3333f},
+ {33.8514f,9.5238f},
+ {24.3276f,-9.5238f},
+ {14.8038f,-23.8095f},
+ {5.28f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch41st[] =
+{
+ {10,ch41st0}
+};
+
+static const SFG_StrokeChar ch41 = {47.5333f,1,ch41st};
+
+/* char: 0x2a */
+
+static const SFG_StrokeVertex ch42st0[] =
+{
+ {30.7695f,71.4286f},
+ {30.7695f,14.2857f}
+};
+
+static const SFG_StrokeVertex ch42st1[] =
+{
+ {6.96f,57.1429f},
+ {54.579f,28.5714f}
+};
+
+static const SFG_StrokeVertex ch42st2[] =
+{
+ {54.579f,57.1429f},
+ {6.96f,28.5714f}
+};
+
+static const SFG_StrokeStrip ch42st[] =
+{
+ {2,ch42st0},
+ {2,ch42st1},
+ {2,ch42st2}
+};
+
+static const SFG_StrokeChar ch42 = {59.439f,3,ch42st};
+
+/* char: 0x2b */
+
+static const SFG_StrokeVertex ch43st0[] =
+{
+ {48.8371f,85.7143f},
+ {48.8371f,0.0f}
+};
+
+static const SFG_StrokeVertex ch43st1[] =
+{
+ {5.98f,42.8571f},
+ {91.6943f,42.8571f}
+};
+
+static const SFG_StrokeStrip ch43st[] =
+{
+ {2,ch43st0},
+ {2,ch43st1}
+};
+
+static const SFG_StrokeChar ch43 = {97.2543f,2,ch43st};
+
+/* char: 0x2c */
+
+static const SFG_StrokeVertex ch44st0[] =
+{
+ {18.2838f,4.7619f},
+ {13.5219f,0.0f},
+ {8.76f,4.7619f},
+ {13.5219f,9.5238f},
+ {18.2838f,4.7619f},
+ {18.2838f,-4.7619f},
+ {13.5219f,-14.2857f},
+ {8.76f,-19.0476f}
+};
+
+static const SFG_StrokeStrip ch44st[] =
+{
+ {8,ch44st0}
+};
+
+static const SFG_StrokeChar ch44 = {26.0638f,1,ch44st};
+
+/* char: 0x2d */
+
+static const SFG_StrokeVertex ch45st0[] =
+{
+ {7.38f,42.8571f},
+ {93.0943f,42.8571f}
+};
+
+static const SFG_StrokeStrip ch45st[] =
+{
+ {2,ch45st0}
+};
+
+static const SFG_StrokeChar ch45 = {100.754f,1,ch45st};
+
+/* char: 0x2e */
+
+static const SFG_StrokeVertex ch46st0[] =
+{
+ {13.1019f,9.5238f},
+ {8.34f,4.7619f},
+ {13.1019f,0.0f},
+ {17.8638f,4.7619f},
+ {13.1019f,9.5238f}
+};
+
+static const SFG_StrokeStrip ch46st[] =
+{
+ {5,ch46st0}
+};
+
+static const SFG_StrokeChar ch46 = {26.4838f,1,ch46st};
+
+/* char: 0x2f */
+
+static const SFG_StrokeVertex ch47st0[] =
+{
+ {7.24f,-14.2857f},
+ {73.9067f,100.0f}
+};
+
+static const SFG_StrokeStrip ch47st[] =
+{
+ {2,ch47st0}
+};
+
+static const SFG_StrokeChar ch47 = {82.1067f,1,ch47st};
+
+/* char: 0x30 */
+
+static const SFG_StrokeVertex ch48st0[] =
+{
+ {33.5514f,100.0f},
+ {19.2657f,95.2381f},
+ {9.7419f,80.9524f},
+ {4.98f,57.1429f},
+ {4.98f,42.8571f},
+ {9.7419f,19.0476f},
+ {19.2657f,4.7619f},
+ {33.5514f,0.0f},
+ {43.0752f,0.0f},
+ {57.361f,4.7619f},
+ {66.8848f,19.0476f},
+ {71.6467f,42.8571f},
+ {71.6467f,57.1429f},
+ {66.8848f,80.9524f},
+ {57.361f,95.2381f},
+ {43.0752f,100.0f},
+ {33.5514f,100.0f}
+};
+
+static const SFG_StrokeStrip ch48st[] =
+{
+ {17,ch48st0}
+};
+
+static const SFG_StrokeChar ch48 = {77.0667f,1,ch48st};
+
+/* char: 0x31 */
+
+static const SFG_StrokeVertex ch49st0[] =
+{
+ {11.82f,80.9524f},
+ {21.3438f,85.7143f},
+ {35.6295f,100.0f},
+ {35.6295f,0.0f}
+};
+
+static const SFG_StrokeStrip ch49st[] =
+{
+ {4,ch49st0}
+};
+
+static const SFG_StrokeChar ch49 = {66.5295f,1,ch49st};
+
+/* char: 0x32 */
+
+static const SFG_StrokeVertex ch50st0[] =
+{
+ {10.1819f,76.1905f},
+ {10.1819f,80.9524f},
+ {14.9438f,90.4762f},
+ {19.7057f,95.2381f},
+ {29.2295f,100.0f},
+ {48.2771f,100.0f},
+ {57.801f,95.2381f},
+ {62.5629f,90.4762f},
+ {67.3248f,80.9524f},
+ {67.3248f,71.4286f},
+ {62.5629f,61.9048f},
+ {53.039f,47.619f},
+ {5.42f,0.0f},
+ {72.0867f,0.0f}
+};
+
+static const SFG_StrokeStrip ch50st[] =
+{
+ {14,ch50st0}
+};
+
+static const SFG_StrokeChar ch50 = {77.6467f,1,ch50st};
+
+/* char: 0x33 */
+
+static const SFG_StrokeVertex ch51st0[] =
+{
+ {14.5238f,100.0f},
+ {66.9048f,100.0f},
+ {38.3333f,61.9048f},
+ {52.619f,61.9048f},
+ {62.1429f,57.1429f},
+ {66.9048f,52.381f},
+ {71.6667f,38.0952f},
+ {71.6667f,28.5714f},
+ {66.9048f,14.2857f},
+ {57.381f,4.7619f},
+ {43.0952f,0.0f},
+ {28.8095f,0.0f},
+ {14.5238f,4.7619f},
+ {9.7619f,9.5238f},
+ {5.0f,19.0476f}
+};
+
+static const SFG_StrokeStrip ch51st[] =
+{
+ {15,ch51st0}
+};
+
+static const SFG_StrokeChar ch51 = {77.0467f,1,ch51st};
+
+/* char: 0x34 */
+
+static const SFG_StrokeVertex ch52st0[] =
+{
+ {51.499f,100.0f},
+ {3.88f,33.3333f},
+ {75.3086f,33.3333f}
+};
+
+static const SFG_StrokeVertex ch52st1[] =
+{
+ {51.499f,100.0f},
+ {51.499f,0.0f}
+};
+
+static const SFG_StrokeStrip ch52st[] =
+{
+ {3,ch52st0},
+ {2,ch52st1}
+};
+
+static const SFG_StrokeChar ch52 = {80.1686f,2,ch52st};
+
+/* char: 0x35 */
+
+static const SFG_StrokeVertex ch53st0[] =
+{
+ {62.0029f,100.0f},
+ {14.3838f,100.0f},
+ {9.6219f,57.1429f},
+ {14.3838f,61.9048f},
+ {28.6695f,66.6667f},
+ {42.9552f,66.6667f},
+ {57.241f,61.9048f},
+ {66.7648f,52.381f},
+ {71.5267f,38.0952f},
+ {71.5267f,28.5714f},
+ {66.7648f,14.2857f},
+ {57.241f,4.7619f},
+ {42.9552f,0.0f},
+ {28.6695f,0.0f},
+ {14.3838f,4.7619f},
+ {9.6219f,9.5238f},
+ {4.86f,19.0476f}
+};
+
+static const SFG_StrokeStrip ch53st[] =
+{
+ {17,ch53st0}
+};
+
+static const SFG_StrokeChar ch53 = {77.6867f,1,ch53st};
+
+/* char: 0x36 */
+
+static const SFG_StrokeVertex ch54st0[] =
+{
+ {62.7229f,85.7143f},
+ {57.961f,95.2381f},
+ {43.6752f,100.0f},
+ {34.1514f,100.0f},
+ {19.8657f,95.2381f},
+ {10.3419f,80.9524f},
+ {5.58f,57.1429f},
+ {5.58f,33.3333f},
+ {10.3419f,14.2857f},
+ {19.8657f,4.7619f},
+ {34.1514f,0.0f},
+ {38.9133f,0.0f},
+ {53.199f,4.7619f},
+ {62.7229f,14.2857f},
+ {67.4848f,28.5714f},
+ {67.4848f,33.3333f},
+ {62.7229f,47.619f},
+ {53.199f,57.1429f},
+ {38.9133f,61.9048f},
+ {34.1514f,61.9048f},
+ {19.8657f,57.1429f},
+ {10.3419f,47.619f},
+ {5.58f,33.3333f}
+};
+
+static const SFG_StrokeStrip ch54st[] =
+{
+ {23,ch54st0}
+};
+
+static const SFG_StrokeChar ch54 = {73.8048f,1,ch54st};
+
+/* char: 0x37 */
+
+static const SFG_StrokeVertex ch55st0[] =
+{
+ {72.2267f,100.0f},
+ {24.6076f,0.0f}
+};
+
+static const SFG_StrokeVertex ch55st1[] =
+{
+ {5.56f,100.0f},
+ {72.2267f,100.0f}
+};
+
+static const SFG_StrokeStrip ch55st[] =
+{
+ {2,ch55st0},
+ {2,ch55st1}
+};
+
+static const SFG_StrokeChar ch55 = {77.2267f,2,ch55st};
+
+/* char: 0x38 */
+
+static const SFG_StrokeVertex ch56st0[] =
+{
+ {29.4095f,100.0f},
+ {15.1238f,95.2381f},
+ {10.3619f,85.7143f},
+ {10.3619f,76.1905f},
+ {15.1238f,66.6667f},
+ {24.6476f,61.9048f},
+ {43.6952f,57.1429f},
+ {57.981f,52.381f},
+ {67.5048f,42.8571f},
+ {72.2667f,33.3333f},
+ {72.2667f,19.0476f},
+ {67.5048f,9.5238f},
+ {62.7429f,4.7619f},
+ {48.4571f,0.0f},
+ {29.4095f,0.0f},
+ {15.1238f,4.7619f},
+ {10.3619f,9.5238f},
+ {5.6f,19.0476f},
+ {5.6f,33.3333f},
+ {10.3619f,42.8571f},
+ {19.8857f,52.381f},
+ {34.1714f,57.1429f},
+ {53.219f,61.9048f},
+ {62.7429f,66.6667f},
+ {67.5048f,76.1905f},
+ {67.5048f,85.7143f},
+ {62.7429f,95.2381f},
+ {48.4571f,100.0f},
+ {29.4095f,100.0f}
+};
+
+static const SFG_StrokeStrip ch56st[] =
+{
+ {29,ch56st0}
+};
+
+static const SFG_StrokeChar ch56 = {77.6667f,1,ch56st};
+
+/* char: 0x39 */
+
+static const SFG_StrokeVertex ch57st0[] =
+{
+ {68.5048f,66.6667f},
+ {63.7429f,52.381f},
+ {54.219f,42.8571f},
+ {39.9333f,38.0952f},
+ {35.1714f,38.0952f},
+ {20.8857f,42.8571f},
+ {11.3619f,52.381f},
+ {6.6f,66.6667f},
+ {6.6f,71.4286f},
+ {11.3619f,85.7143f},
+ {20.8857f,95.2381f},
+ {35.1714f,100.0f},
+ {39.9333f,100.0f},
+ {54.219f,95.2381f},
+ {63.7429f,85.7143f},
+ {68.5048f,66.6667f},
+ {68.5048f,42.8571f},
+ {63.7429f,19.0476f},
+ {54.219f,4.7619f},
+ {39.9333f,0.0f},
+ {30.4095f,0.0f},
+ {16.1238f,4.7619f},
+ {11.3619f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch57st[] =
+{
+ {23,ch57st0}
+};
+
+static const SFG_StrokeChar ch57 = {74.0648f,1,ch57st};
+
+/* char: 0x3a */
+
+static const SFG_StrokeVertex ch58st0[] =
+{
+ {14.0819f,66.6667f},
+ {9.32f,61.9048f},
+ {14.0819f,57.1429f},
+ {18.8438f,61.9048f},
+ {14.0819f,66.6667f}
+};
+
+static const SFG_StrokeVertex ch58st1[] =
+{
+ {14.0819f,9.5238f},
+ {9.32f,4.7619f},
+ {14.0819f,0.0f},
+ {18.8438f,4.7619f},
+ {14.0819f,9.5238f}
+};
+
+static const SFG_StrokeStrip ch58st[] =
+{
+ {5,ch58st0},
+ {5,ch58st1}
+};
+
+static const SFG_StrokeChar ch58 = {26.2238f,2,ch58st};
+
+/* char: 0x3b */
+
+static const SFG_StrokeVertex ch59st0[] =
+{
+ {12.9619f,66.6667f},
+ {8.2f,61.9048f},
+ {12.9619f,57.1429f},
+ {17.7238f,61.9048f},
+ {12.9619f,66.6667f}
+};
+
+static const SFG_StrokeVertex ch59st1[] =
+{
+ {17.7238f,4.7619f},
+ {12.9619f,0.0f},
+ {8.2f,4.7619f},
+ {12.9619f,9.5238f},
+ {17.7238f,4.7619f},
+ {17.7238f,-4.7619f},
+ {12.9619f,-14.2857f},
+ {8.2f,-19.0476f}
+};
+
+static const SFG_StrokeStrip ch59st[] =
+{
+ {5,ch59st0},
+ {8,ch59st1}
+};
+
+static const SFG_StrokeChar ch59 = {26.3038f,2,ch59st};
+
+/* char: 0x3c */
+
+static const SFG_StrokeVertex ch60st0[] =
+{
+ {79.2505f,85.7143f},
+ {3.06f,42.8571f},
+ {79.2505f,0.0f}
+};
+
+static const SFG_StrokeStrip ch60st[] =
+{
+ {3,ch60st0}
+};
+
+static const SFG_StrokeChar ch60 = {81.6105f,1,ch60st};
+
+/* char: 0x3d */
+
+static const SFG_StrokeVertex ch61st0[] =
+{
+ {5.7f,57.1429f},
+ {91.4143f,57.1429f}
+};
+
+static const SFG_StrokeVertex ch61st1[] =
+{
+ {5.7f,28.5714f},
+ {91.4143f,28.5714f}
+};
+
+static const SFG_StrokeStrip ch61st[] =
+{
+ {2,ch61st0},
+ {2,ch61st1}
+};
+
+static const SFG_StrokeChar ch61 = {97.2543f,2,ch61st};
+
+/* char: 0x3e */
+
+static const SFG_StrokeVertex ch62st0[] =
+{
+ {2.78f,85.7143f},
+ {78.9705f,42.8571f},
+ {2.78f,0.0f}
+};
+
+static const SFG_StrokeStrip ch62st[] =
+{
+ {3,ch62st0}
+};
+
+static const SFG_StrokeChar ch62 = {81.6105f,1,ch62st};
+
+/* char: 0x3f */
+
+static const SFG_StrokeVertex ch63st0[] =
+{
+ {8.42f,76.1905f},
+ {8.42f,80.9524f},
+ {13.1819f,90.4762f},
+ {17.9438f,95.2381f},
+ {27.4676f,100.0f},
+ {46.5152f,100.0f},
+ {56.039f,95.2381f},
+ {60.801f,90.4762f},
+ {65.5629f,80.9524f},
+ {65.5629f,71.4286f},
+ {60.801f,61.9048f},
+ {56.039f,57.1429f},
+ {36.9914f,47.619f},
+ {36.9914f,33.3333f}
+};
+
+static const SFG_StrokeVertex ch63st1[] =
+{
+ {36.9914f,9.5238f},
+ {32.2295f,4.7619f},
+ {36.9914f,0.0f},
+ {41.7533f,4.7619f},
+ {36.9914f,9.5238f}
+};
+
+static const SFG_StrokeStrip ch63st[] =
+{
+ {14,ch63st0},
+ {5,ch63st1}
+};
+
+static const SFG_StrokeChar ch63 = {73.9029f,2,ch63st};
+
+/* char: 0x40 */
+
+static const SFG_StrokeVertex ch64st0[] =
+{
+ {49.2171f,52.381f},
+ {39.6933f,57.1429f},
+ {30.1695f,57.1429f},
+ {25.4076f,47.619f},
+ {25.4076f,42.8571f},
+ {30.1695f,33.3333f},
+ {39.6933f,33.3333f},
+ {49.2171f,38.0952f}
+};
+
+static const SFG_StrokeVertex ch64st1[] =
+{
+ {49.2171f,57.1429f},
+ {49.2171f,38.0952f},
+ {53.979f,33.3333f},
+ {63.5029f,33.3333f},
+ {68.2648f,42.8571f},
+ {68.2648f,47.619f},
+ {63.5029f,61.9048f},
+ {53.979f,71.4286f},
+ {39.6933f,76.1905f},
+ {34.9314f,76.1905f},
+ {20.6457f,71.4286f},
+ {11.1219f,61.9048f},
+ {6.36f,47.619f},
+ {6.36f,42.8571f},
+ {11.1219f,28.5714f},
+ {20.6457f,19.0476f},
+ {34.9314f,14.2857f},
+ {39.6933f,14.2857f},
+ {53.979f,19.0476f}
+};
+
+static const SFG_StrokeStrip ch64st[] =
+{
+ {8,ch64st0},
+ {19,ch64st1}
+};
+
+static const SFG_StrokeChar ch64 = {74.3648f,2,ch64st};
+
+/* char: 0x41 */
+
+static const SFG_StrokeVertex ch65st0[] =
+{
+ {40.5952f,100.0f},
+ {2.5f,0.0f}
+};
+
+static const SFG_StrokeVertex ch65st1[] =
+{
+ {40.5952f,100.0f},
+ {78.6905f,0.0f}
+};
+
+static const SFG_StrokeVertex ch65st2[] =
+{
+ {16.7857f,33.3333f},
+ {64.4048f,33.3333f}
+};
+
+static const SFG_StrokeStrip ch65st[] =
+{
+ {2,ch65st0},
+ {2,ch65st1},
+ {2,ch65st2}
+};
+
+static const SFG_StrokeChar ch65 = {80.4905f,3,ch65st};
+
+/* char: 0x42 */
+
+static const SFG_StrokeVertex ch66st0[] =
+{
+ {11.42f,100.0f},
+ {11.42f,0.0f}
+};
+
+static const SFG_StrokeVertex ch66st1[] =
+{
+ {11.42f,100.0f},
+ {54.2771f,100.0f},
+ {68.5629f,95.2381f},
+ {73.3248f,90.4762f},
+ {78.0867f,80.9524f},
+ {78.0867f,71.4286f},
+ {73.3248f,61.9048f},
+ {68.5629f,57.1429f},
+ {54.2771f,52.381f}
+};
+
+static const SFG_StrokeVertex ch66st2[] =
+{
+ {11.42f,52.381f},
+ {54.2771f,52.381f},
+ {68.5629f,47.619f},
+ {73.3248f,42.8571f},
+ {78.0867f,33.3333f},
+ {78.0867f,19.0476f},
+ {73.3248f,9.5238f},
+ {68.5629f,4.7619f},
+ {54.2771f,0.0f},
+ {11.42f,0.0f}
+};
+
+static const SFG_StrokeStrip ch66st[] =
+{
+ {2,ch66st0},
+ {9,ch66st1},
+ {10,ch66st2}
+};
+
+static const SFG_StrokeChar ch66 = {83.6267f,3,ch66st};
+
+/* char: 0x43 */
+
+static const SFG_StrokeVertex ch67st0[] =
+{
+ {78.0886f,76.1905f},
+ {73.3267f,85.7143f},
+ {63.8029f,95.2381f},
+ {54.279f,100.0f},
+ {35.2314f,100.0f},
+ {25.7076f,95.2381f},
+ {16.1838f,85.7143f},
+ {11.4219f,76.1905f},
+ {6.66f,61.9048f},
+ {6.66f,38.0952f},
+ {11.4219f,23.8095f},
+ {16.1838f,14.2857f},
+ {25.7076f,4.7619f},
+ {35.2314f,0.0f},
+ {54.279f,0.0f},
+ {63.8029f,4.7619f},
+ {73.3267f,14.2857f},
+ {78.0886f,23.8095f}
+};
+
+static const SFG_StrokeStrip ch67st[] =
+{
+ {18,ch67st0}
+};
+
+static const SFG_StrokeChar ch67 = {84.4886f,1,ch67st};
+
+/* char: 0x44 */
+
+static const SFG_StrokeVertex ch68st0[] =
+{
+ {11.96f,100.0f},
+ {11.96f,0.0f}
+};
+
+static const SFG_StrokeVertex ch68st1[] =
+{
+ {11.96f,100.0f},
+ {45.2933f,100.0f},
+ {59.579f,95.2381f},
+ {69.1029f,85.7143f},
+ {73.8648f,76.1905f},
+ {78.6267f,61.9048f},
+ {78.6267f,38.0952f},
+ {73.8648f,23.8095f},
+ {69.1029f,14.2857f},
+ {59.579f,4.7619f},
+ {45.2933f,0.0f},
+ {11.96f,0.0f}
+};
+
+static const SFG_StrokeStrip ch68st[] =
+{
+ {2,ch68st0},
+ {12,ch68st1}
+};
+
+static const SFG_StrokeChar ch68 = {85.2867f,2,ch68st};
+
+/* char: 0x45 */
+
+static const SFG_StrokeVertex ch69st0[] =
+{
+ {11.42f,100.0f},
+ {11.42f,0.0f}
+};
+
+static const SFG_StrokeVertex ch69st1[] =
+{
+ {11.42f,100.0f},
+ {73.3248f,100.0f}
+};
+
+static const SFG_StrokeVertex ch69st2[] =
+{
+ {11.42f,52.381f},
+ {49.5152f,52.381f}
+};
+
+static const SFG_StrokeVertex ch69st3[] =
+{
+ {11.42f,0.0f},
+ {73.3248f,0.0f}
+};
+
+static const SFG_StrokeStrip ch69st[] =
+{
+ {2,ch69st0},
+ {2,ch69st1},
+ {2,ch69st2},
+ {2,ch69st3}
+};
+
+static const SFG_StrokeChar ch69 = {78.1848f,4,ch69st};
+
+/* char: 0x46 */
+
+static const SFG_StrokeVertex ch70st0[] =
+{
+ {11.42f,100.0f},
+ {11.42f,0.0f}
+};
+
+static const SFG_StrokeVertex ch70st1[] =
+{
+ {11.42f,100.0f},
+ {73.3248f,100.0f}
+};
+
+static const SFG_StrokeVertex ch70st2[] =
+{
+ {11.42f,52.381f},
+ {49.5152f,52.381f}
+};
+
+static const SFG_StrokeStrip ch70st[] =
+{
+ {2,ch70st0},
+ {2,ch70st1},
+ {2,ch70st2}
+};
+
+static const SFG_StrokeChar ch70 = {78.7448f,3,ch70st};
+
+/* char: 0x47 */
+
+static const SFG_StrokeVertex ch71st0[] =
+{
+ {78.4886f,76.1905f},
+ {73.7267f,85.7143f},
+ {64.2029f,95.2381f},
+ {54.679f,100.0f},
+ {35.6314f,100.0f},
+ {26.1076f,95.2381f},
+ {16.5838f,85.7143f},
+ {11.8219f,76.1905f},
+ {7.06f,61.9048f},
+ {7.06f,38.0952f},
+ {11.8219f,23.8095f},
+ {16.5838f,14.2857f},
+ {26.1076f,4.7619f},
+ {35.6314f,0.0f},
+ {54.679f,0.0f},
+ {64.2029f,4.7619f},
+ {73.7267f,14.2857f},
+ {78.4886f,23.8095f},
+ {78.4886f,38.0952f}
+};
+
+static const SFG_StrokeVertex ch71st1[] =
+{
+ {54.679f,38.0952f},
+ {78.4886f,38.0952f}
+};
+
+static const SFG_StrokeStrip ch71st[] =
+{
+ {19,ch71st0},
+ {2,ch71st1}
+};
+
+static const SFG_StrokeChar ch71 = {89.7686f,2,ch71st};
+
+/* char: 0x48 */
+
+static const SFG_StrokeVertex ch72st0[] =
+{
+ {11.42f,100.0f},
+ {11.42f,0.0f}
+};
+
+static const SFG_StrokeVertex ch72st1[] =
+{
+ {78.0867f,100.0f},
+ {78.0867f,0.0f}
+};
+
+static const SFG_StrokeVertex ch72st2[] =
+{
+ {11.42f,52.381f},
+ {78.0867f,52.381f}
+};
+
+static const SFG_StrokeStrip ch72st[] =
+{
+ {2,ch72st0},
+ {2,ch72st1},
+ {2,ch72st2}
+};
+
+static const SFG_StrokeChar ch72 = {89.0867f,3,ch72st};
+
+/* char: 0x49 */
+
+static const SFG_StrokeVertex ch73st0[] =
+{
+ {10.86f,100.0f},
+ {10.86f,0.0f}
+};
+
+static const SFG_StrokeStrip ch73st[] =
+{
+ {2,ch73st0}
+};
+
+static const SFG_StrokeChar ch73 = {21.3f,1,ch73st};
+
+/* char: 0x4a */
+
+static const SFG_StrokeVertex ch74st0[] =
+{
+ {50.119f,100.0f},
+ {50.119f,23.8095f},
+ {45.3571f,9.5238f},
+ {40.5952f,4.7619f},
+ {31.0714f,0.0f},
+ {21.5476f,0.0f},
+ {12.0238f,4.7619f},
+ {7.2619f,9.5238f},
+ {2.5f,23.8095f},
+ {2.5f,33.3333f}
+};
+
+static const SFG_StrokeStrip ch74st[] =
+{
+ {10,ch74st0}
+};
+
+static const SFG_StrokeChar ch74 = {59.999f,1,ch74st};
+
+/* char: 0x4b */
+
+static const SFG_StrokeVertex ch75st0[] =
+{
+ {11.28f,100.0f},
+ {11.28f,0.0f}
+};
+
+static const SFG_StrokeVertex ch75st1[] =
+{
+ {77.9467f,100.0f},
+ {11.28f,33.3333f}
+};
+
+static const SFG_StrokeVertex ch75st2[] =
+{
+ {35.0895f,57.1429f},
+ {77.9467f,0.0f}
+};
+
+static const SFG_StrokeStrip ch75st[] =
+{
+ {2,ch75st0},
+ {2,ch75st1},
+ {2,ch75st2}
+};
+
+static const SFG_StrokeChar ch75 = {79.3267f,3,ch75st};
+
+/* char: 0x4c */
+
+static const SFG_StrokeVertex ch76st0[] =
+{
+ {11.68f,100.0f},
+ {11.68f,0.0f}
+};
+
+static const SFG_StrokeVertex ch76st1[] =
+{
+ {11.68f,0.0f},
+ {68.8229f,0.0f}
+};
+
+static const SFG_StrokeStrip ch76st[] =
+{
+ {2,ch76st0},
+ {2,ch76st1}
+};
+
+static const SFG_StrokeChar ch76 = {71.3229f,2,ch76st};
+
+/* char: 0x4d */
+
+static const SFG_StrokeVertex ch77st0[] =
+{
+ {10.86f,100.0f},
+ {10.86f,0.0f}
+};
+
+static const SFG_StrokeVertex ch77st1[] =
+{
+ {10.86f,100.0f},
+ {48.9552f,0.0f}
+};
+
+static const SFG_StrokeVertex ch77st2[] =
+{
+ {87.0505f,100.0f},
+ {48.9552f,0.0f}
+};
+
+static const SFG_StrokeVertex ch77st3[] =
+{
+ {87.0505f,100.0f},
+ {87.0505f,0.0f}
+};
+
+static const SFG_StrokeStrip ch77st[] =
+{
+ {2,ch77st0},
+ {2,ch77st1},
+ {2,ch77st2},
+ {2,ch77st3}
+};
+
+static const SFG_StrokeChar ch77 = {97.2105f,4,ch77st};
+
+/* char: 0x4e */
+
+static const SFG_StrokeVertex ch78st0[] =
+{
+ {11.14f,100.0f},
+ {11.14f,0.0f}
+};
+
+static const SFG_StrokeVertex ch78st1[] =
+{
+ {11.14f,100.0f},
+ {77.8067f,0.0f}
+};
+
+static const SFG_StrokeVertex ch78st2[] =
+{
+ {77.8067f,100.0f},
+ {77.8067f,0.0f}
+};
+
+static const SFG_StrokeStrip ch78st[] =
+{
+ {2,ch78st0},
+ {2,ch78st1},
+ {2,ch78st2}
+};
+
+static const SFG_StrokeChar ch78 = {88.8067f,3,ch78st};
+
+/* char: 0x4f */
+
+static const SFG_StrokeVertex ch79st0[] =
+{
+ {34.8114f,100.0f},
+ {25.2876f,95.2381f},
+ {15.7638f,85.7143f},
+ {11.0019f,76.1905f},
+ {6.24f,61.9048f},
+ {6.24f,38.0952f},
+ {11.0019f,23.8095f},
+ {15.7638f,14.2857f},
+ {25.2876f,4.7619f},
+ {34.8114f,0.0f},
+ {53.859f,0.0f},
+ {63.3829f,4.7619f},
+ {72.9067f,14.2857f},
+ {77.6686f,23.8095f},
+ {82.4305f,38.0952f},
+ {82.4305f,61.9048f},
+ {77.6686f,76.1905f},
+ {72.9067f,85.7143f},
+ {63.3829f,95.2381f},
+ {53.859f,100.0f},
+ {34.8114f,100.0f}
+};
+
+static const SFG_StrokeStrip ch79st[] =
+{
+ {21,ch79st0}
+};
+
+static const SFG_StrokeChar ch79 = {88.8305f,1,ch79st};
+
+/* char: 0x50 */
+
+static const SFG_StrokeVertex ch80st0[] =
+{
+ {12.1f,100.0f},
+ {12.1f,0.0f}
+};
+
+static const SFG_StrokeVertex ch80st1[] =
+{
+ {12.1f,100.0f},
+ {54.9571f,100.0f},
+ {69.2429f,95.2381f},
+ {74.0048f,90.4762f},
+ {78.7667f,80.9524f},
+ {78.7667f,66.6667f},
+ {74.0048f,57.1429f},
+ {69.2429f,52.381f},
+ {54.9571f,47.619f},
+ {12.1f,47.619f}
+};
+
+static const SFG_StrokeStrip ch80st[] =
+{
+ {2,ch80st0},
+ {10,ch80st1}
+};
+
+static const SFG_StrokeChar ch80 = {85.6667f,2,ch80st};
+
+/* char: 0x51 */
+
+static const SFG_StrokeVertex ch81st0[] =
+{
+ {33.8714f,100.0f},
+ {24.3476f,95.2381f},
+ {14.8238f,85.7143f},
+ {10.0619f,76.1905f},
+ {5.3f,61.9048f},
+ {5.3f,38.0952f},
+ {10.0619f,23.8095f},
+ {14.8238f,14.2857f},
+ {24.3476f,4.7619f},
+ {33.8714f,0.0f},
+ {52.919f,0.0f},
+ {62.4429f,4.7619f},
+ {71.9667f,14.2857f},
+ {76.7286f,23.8095f},
+ {81.4905f,38.0952f},
+ {81.4905f,61.9048f},
+ {76.7286f,76.1905f},
+ {71.9667f,85.7143f},
+ {62.4429f,95.2381f},
+ {52.919f,100.0f},
+ {33.8714f,100.0f}
+};
+
+static const SFG_StrokeVertex ch81st1[] =
+{
+ {48.1571f,19.0476f},
+ {76.7286f,-9.5238f}
+};
+
+static const SFG_StrokeStrip ch81st[] =
+{
+ {21,ch81st0},
+ {2,ch81st1}
+};
+
+static const SFG_StrokeChar ch81 = {88.0905f,2,ch81st};
+
+/* char: 0x52 */
+
+static const SFG_StrokeVertex ch82st0[] =
+{
+ {11.68f,100.0f},
+ {11.68f,0.0f}
+};
+
+static const SFG_StrokeVertex ch82st1[] =
+{
+ {11.68f,100.0f},
+ {54.5371f,100.0f},
+ {68.8229f,95.2381f},
+ {73.5848f,90.4762f},
+ {78.3467f,80.9524f},
+ {78.3467f,71.4286f},
+ {73.5848f,61.9048f},
+ {68.8229f,57.1429f},
+ {54.5371f,52.381f},
+ {11.68f,52.381f}
+};
+
+static const SFG_StrokeVertex ch82st2[] =
+{
+ {45.0133f,52.381f},
+ {78.3467f,0.0f}
+};
+
+static const SFG_StrokeStrip ch82st[] =
+{
+ {2,ch82st0},
+ {10,ch82st1},
+ {2,ch82st2}
+};
+
+static const SFG_StrokeChar ch82 = {82.3667f,3,ch82st};
+
+/* char: 0x53 */
+
+static const SFG_StrokeVertex ch83st0[] =
+{
+ {74.6667f,85.7143f},
+ {65.1429f,95.2381f},
+ {50.8571f,100.0f},
+ {31.8095f,100.0f},
+ {17.5238f,95.2381f},
+ {8.0f,85.7143f},
+ {8.0f,76.1905f},
+ {12.7619f,66.6667f},
+ {17.5238f,61.9048f},
+ {27.0476f,57.1429f},
+ {55.619f,47.619f},
+ {65.1429f,42.8571f},
+ {69.9048f,38.0952f},
+ {74.6667f,28.5714f},
+ {74.6667f,14.2857f},
+ {65.1429f,4.7619f},
+ {50.8571f,0.0f},
+ {31.8095f,0.0f},
+ {17.5238f,4.7619f},
+ {8.0f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch83st[] =
+{
+ {20,ch83st0}
+};
+
+static const SFG_StrokeChar ch83 = {80.8267f,1,ch83st};
+
+/* char: 0x54 */
+
+static const SFG_StrokeVertex ch84st0[] =
+{
+ {35.6933f,100.0f},
+ {35.6933f,0.0f}
+};
+
+static const SFG_StrokeVertex ch84st1[] =
+{
+ {2.36f,100.0f},
+ {69.0267f,100.0f}
+};
+
+static const SFG_StrokeStrip ch84st[] =
+{
+ {2,ch84st0},
+ {2,ch84st1}
+};
+
+static const SFG_StrokeChar ch84 = {71.9467f,2,ch84st};
+
+/* char: 0x55 */
+
+static const SFG_StrokeVertex ch85st0[] =
+{
+ {11.54f,100.0f},
+ {11.54f,28.5714f},
+ {16.3019f,14.2857f},
+ {25.8257f,4.7619f},
+ {40.1114f,0.0f},
+ {49.6352f,0.0f},
+ {63.921f,4.7619f},
+ {73.4448f,14.2857f},
+ {78.2067f,28.5714f},
+ {78.2067f,100.0f}
+};
+
+static const SFG_StrokeStrip ch85st[] =
+{
+ {10,ch85st0}
+};
+
+static const SFG_StrokeChar ch85 = {89.4867f,1,ch85st};
+
+/* char: 0x56 */
+
+static const SFG_StrokeVertex ch86st0[] =
+{
+ {2.36f,100.0f},
+ {40.4552f,0.0f}
+};
+
+static const SFG_StrokeVertex ch86st1[] =
+{
+ {78.5505f,100.0f},
+ {40.4552f,0.0f}
+};
+
+static const SFG_StrokeStrip ch86st[] =
+{
+ {2,ch86st0},
+ {2,ch86st1}
+};
+
+static const SFG_StrokeChar ch86 = {81.6105f,2,ch86st};
+
+/* char: 0x57 */
+
+static const SFG_StrokeVertex ch87st0[] =
+{
+ {2.22f,100.0f},
+ {26.0295f,0.0f}
+};
+
+static const SFG_StrokeVertex ch87st1[] =
+{
+ {49.839f,100.0f},
+ {26.0295f,0.0f}
+};
+
+static const SFG_StrokeVertex ch87st2[] =
+{
+ {49.839f,100.0f},
+ {73.6486f,0.0f}
+};
+
+static const SFG_StrokeVertex ch87st3[] =
+{
+ {97.4581f,100.0f},
+ {73.6486f,0.0f}
+};
+
+static const SFG_StrokeStrip ch87st[] =
+{
+ {2,ch87st0},
+ {2,ch87st1},
+ {2,ch87st2},
+ {2,ch87st3}
+};
+
+static const SFG_StrokeChar ch87 = {100.518f,4,ch87st};
+
+/* char: 0x58 */
+
+static const SFG_StrokeVertex ch88st0[] =
+{
+ {2.5f,100.0f},
+ {69.1667f,0.0f}
+};
+
+static const SFG_StrokeVertex ch88st1[] =
+{
+ {69.1667f,100.0f},
+ {2.5f,0.0f}
+};
+
+static const SFG_StrokeStrip ch88st[] =
+{
+ {2,ch88st0},
+ {2,ch88st1}
+};
+
+static const SFG_StrokeChar ch88 = {72.3667f,2,ch88st};
+
+/* char: 0x59 */
+
+static const SFG_StrokeVertex ch89st0[] =
+{
+ {1.52f,100.0f},
+ {39.6152f,52.381f},
+ {39.6152f,0.0f}
+};
+
+static const SFG_StrokeVertex ch89st1[] =
+{
+ {77.7105f,100.0f},
+ {39.6152f,52.381f}
+};
+
+static const SFG_StrokeStrip ch89st[] =
+{
+ {3,ch89st0},
+ {2,ch89st1}
+};
+
+static const SFG_StrokeChar ch89 = {79.6505f,2,ch89st};
+
+/* char: 0x5a */
+
+static const SFG_StrokeVertex ch90st0[] =
+{
+ {69.1667f,100.0f},
+ {2.5f,0.0f}
+};
+
+static const SFG_StrokeVertex ch90st1[] =
+{
+ {2.5f,100.0f},
+ {69.1667f,100.0f}
+};
+
+static const SFG_StrokeVertex ch90st2[] =
+{
+ {2.5f,0.0f},
+ {69.1667f,0.0f}
+};
+
+static const SFG_StrokeStrip ch90st[] =
+{
+ {2,ch90st0},
+ {2,ch90st1},
+ {2,ch90st2}
+};
+
+static const SFG_StrokeChar ch90 = {73.7467f,3,ch90st};
+
+/* char: 0x5b */
+
+static const SFG_StrokeVertex ch91st0[] =
+{
+ {7.78f,119.048f},
+ {7.78f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch91st1[] =
+{
+ {12.5419f,119.048f},
+ {12.5419f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch91st2[] =
+{
+ {7.78f,119.048f},
+ {41.1133f,119.048f}
+};
+
+static const SFG_StrokeVertex ch91st3[] =
+{
+ {7.78f,-33.3333f},
+ {41.1133f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch91st[] =
+{
+ {2,ch91st0},
+ {2,ch91st1},
+ {2,ch91st2},
+ {2,ch91st3}
+};
+
+static const SFG_StrokeChar ch91 = {46.1133f,4,ch91st};
+
+/* char: 0x5c */
+
+static const SFG_StrokeVertex ch92st0[] =
+{
+ {5.84f,100.0f},
+ {72.5067f,-14.2857f}
+};
+
+static const SFG_StrokeStrip ch92st[] =
+{
+ {2,ch92st0}
+};
+
+static const SFG_StrokeChar ch92 = {78.2067f,1,ch92st};
+
+/* char: 0x5d */
+
+static const SFG_StrokeVertex ch93st0[] =
+{
+ {33.0114f,119.048f},
+ {33.0114f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch93st1[] =
+{
+ {37.7733f,119.048f},
+ {37.7733f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch93st2[] =
+{
+ {4.44f,119.048f},
+ {37.7733f,119.048f}
+};
+
+static const SFG_StrokeVertex ch93st3[] =
+{
+ {4.44f,-33.3333f},
+ {37.7733f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch93st[] =
+{
+ {2,ch93st0},
+ {2,ch93st1},
+ {2,ch93st2},
+ {2,ch93st3}
+};
+
+static const SFG_StrokeChar ch93 = {46.3933f,4,ch93st};
+
+/* char: 0x5e */
+
+static const SFG_StrokeVertex ch94st0[] =
+{
+ {44.0752f,109.524f},
+ {5.98f,42.8571f}
+};
+
+static const SFG_StrokeVertex ch94st1[] =
+{
+ {44.0752f,109.524f},
+ {82.1705f,42.8571f}
+};
+
+static const SFG_StrokeStrip ch94st[] =
+{
+ {2,ch94st0},
+ {2,ch94st1}
+};
+
+static const SFG_StrokeChar ch94 = {90.2305f,2,ch94st};
+
+/* char: 0x5f */
+
+static const SFG_StrokeVertex ch95st0[] =
+{
+ {-1.1f,-33.3333f},
+ {103.662f,-33.3333f},
+ {103.662f,-28.5714f},
+ {-1.1f,-28.5714f},
+ {-1.1f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch95st[] =
+{
+ {5,ch95st0}
+};
+
+static const SFG_StrokeChar ch95 = {104.062f,1,ch95st};
+
+/* char: 0x60 */
+
+static const SFG_StrokeVertex ch96st0[] =
+{
+ {33.0219f,100.0f},
+ {56.8314f,71.4286f}
+};
+
+static const SFG_StrokeVertex ch96st1[] =
+{
+ {33.0219f,100.0f},
+ {28.26f,95.2381f},
+ {56.8314f,71.4286f}
+};
+
+static const SFG_StrokeStrip ch96st[] =
+{
+ {2,ch96st0},
+ {3,ch96st1}
+};
+
+static const SFG_StrokeChar ch96 = {83.5714f,2,ch96st};
+
+/* char: 0x61 */
+
+static const SFG_StrokeVertex ch97st0[] =
+{
+ {63.8229f,66.6667f},
+ {63.8229f,0.0f}
+};
+
+static const SFG_StrokeVertex ch97st1[] =
+{
+ {63.8229f,52.381f},
+ {54.299f,61.9048f},
+ {44.7752f,66.6667f},
+ {30.4895f,66.6667f},
+ {20.9657f,61.9048f},
+ {11.4419f,52.381f},
+ {6.68f,38.0952f},
+ {6.68f,28.5714f},
+ {11.4419f,14.2857f},
+ {20.9657f,4.7619f},
+ {30.4895f,0.0f},
+ {44.7752f,0.0f},
+ {54.299f,4.7619f},
+ {63.8229f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch97st[] =
+{
+ {2,ch97st0},
+ {14,ch97st1}
+};
+
+static const SFG_StrokeChar ch97 = {66.6029f,2,ch97st};
+
+/* char: 0x62 */
+
+static const SFG_StrokeVertex ch98st0[] =
+{
+ {8.76f,100.0f},
+ {8.76f,0.0f}
+};
+
+static const SFG_StrokeVertex ch98st1[] =
+{
+ {8.76f,52.381f},
+ {18.2838f,61.9048f},
+ {27.8076f,66.6667f},
+ {42.0933f,66.6667f},
+ {51.6171f,61.9048f},
+ {61.141f,52.381f},
+ {65.9029f,38.0952f},
+ {65.9029f,28.5714f},
+ {61.141f,14.2857f},
+ {51.6171f,4.7619f},
+ {42.0933f,0.0f},
+ {27.8076f,0.0f},
+ {18.2838f,4.7619f},
+ {8.76f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch98st[] =
+{
+ {2,ch98st0},
+ {14,ch98st1}
+};
+
+static const SFG_StrokeChar ch98 = {70.4629f,2,ch98st};
+
+/* char: 0x63 */
+
+static const SFG_StrokeVertex ch99st0[] =
+{
+ {62.6629f,52.381f},
+ {53.139f,61.9048f},
+ {43.6152f,66.6667f},
+ {29.3295f,66.6667f},
+ {19.8057f,61.9048f},
+ {10.2819f,52.381f},
+ {5.52f,38.0952f},
+ {5.52f,28.5714f},
+ {10.2819f,14.2857f},
+ {19.8057f,4.7619f},
+ {29.3295f,0.0f},
+ {43.6152f,0.0f},
+ {53.139f,4.7619f},
+ {62.6629f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch99st[] =
+{
+ {14,ch99st0}
+};
+
+static const SFG_StrokeChar ch99 = {68.9229f,1,ch99st};
+
+/* char: 0x64 */
+
+static const SFG_StrokeVertex ch100st0[] =
+{
+ {61.7829f,100.0f},
+ {61.7829f,0.0f}
+};
+
+static const SFG_StrokeVertex ch100st1[] =
+{
+ {61.7829f,52.381f},
+ {52.259f,61.9048f},
+ {42.7352f,66.6667f},
+ {28.4495f,66.6667f},
+ {18.9257f,61.9048f},
+ {9.4019f,52.381f},
+ {4.64f,38.0952f},
+ {4.64f,28.5714f},
+ {9.4019f,14.2857f},
+ {18.9257f,4.7619f},
+ {28.4495f,0.0f},
+ {42.7352f,0.0f},
+ {52.259f,4.7619f},
+ {61.7829f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch100st[] =
+{
+ {2,ch100st0},
+ {14,ch100st1}
+};
+
+static const SFG_StrokeChar ch100 = {70.2629f,2,ch100st};
+
+/* char: 0x65 */
+
+static const SFG_StrokeVertex ch101st0[] =
+{
+ {5.72f,38.0952f},
+ {62.8629f,38.0952f},
+ {62.8629f,47.619f},
+ {58.101f,57.1429f},
+ {53.339f,61.9048f},
+ {43.8152f,66.6667f},
+ {29.5295f,66.6667f},
+ {20.0057f,61.9048f},
+ {10.4819f,52.381f},
+ {5.72f,38.0952f},
+ {5.72f,28.5714f},
+ {10.4819f,14.2857f},
+ {20.0057f,4.7619f},
+ {29.5295f,0.0f},
+ {43.8152f,0.0f},
+ {53.339f,4.7619f},
+ {62.8629f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch101st[] =
+{
+ {17,ch101st0}
+};
+
+static const SFG_StrokeChar ch101 = {68.5229f,1,ch101st};
+
+/* char: 0x66 */
+
+static const SFG_StrokeVertex ch102st0[] =
+{
+ {38.7752f,100.0f},
+ {29.2514f,100.0f},
+ {19.7276f,95.2381f},
+ {14.9657f,80.9524f},
+ {14.9657f,0.0f}
+};
+
+static const SFG_StrokeVertex ch102st1[] =
+{
+ {0.68f,66.6667f},
+ {34.0133f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch102st[] =
+{
+ {5,ch102st0},
+ {2,ch102st1}
+};
+
+static const SFG_StrokeChar ch102 = {38.6552f,2,ch102st};
+
+/* char: 0x67 */
+
+static const SFG_StrokeVertex ch103st0[] =
+{
+ {62.5029f,66.6667f},
+ {62.5029f,-9.5238f},
+ {57.741f,-23.8095f},
+ {52.979f,-28.5714f},
+ {43.4552f,-33.3333f},
+ {29.1695f,-33.3333f},
+ {19.6457f,-28.5714f}
+};
+
+static const SFG_StrokeVertex ch103st1[] =
+{
+ {62.5029f,52.381f},
+ {52.979f,61.9048f},
+ {43.4552f,66.6667f},
+ {29.1695f,66.6667f},
+ {19.6457f,61.9048f},
+ {10.1219f,52.381f},
+ {5.36f,38.0952f},
+ {5.36f,28.5714f},
+ {10.1219f,14.2857f},
+ {19.6457f,4.7619f},
+ {29.1695f,0.0f},
+ {43.4552f,0.0f},
+ {52.979f,4.7619f},
+ {62.5029f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch103st[] =
+{
+ {7,ch103st0},
+ {14,ch103st1}
+};
+
+static const SFG_StrokeChar ch103 = {70.9829f,2,ch103st};
+
+/* char: 0x68 */
+
+static const SFG_StrokeVertex ch104st0[] =
+{
+ {9.6f,100.0f},
+ {9.6f,0.0f}
+};
+
+static const SFG_StrokeVertex ch104st1[] =
+{
+ {9.6f,47.619f},
+ {23.8857f,61.9048f},
+ {33.4095f,66.6667f},
+ {47.6952f,66.6667f},
+ {57.219f,61.9048f},
+ {61.981f,47.619f},
+ {61.981f,0.0f}
+};
+
+static const SFG_StrokeStrip ch104st[] =
+{
+ {2,ch104st0},
+ {7,ch104st1}
+};
+
+static const SFG_StrokeChar ch104 = {71.021f,2,ch104st};
+
+/* char: 0x69 */
+
+static const SFG_StrokeVertex ch105st0[] =
+{
+ {10.02f,100.0f},
+ {14.7819f,95.2381f},
+ {19.5438f,100.0f},
+ {14.7819f,104.762f},
+ {10.02f,100.0f}
+};
+
+static const SFG_StrokeVertex ch105st1[] =
+{
+ {14.7819f,66.6667f},
+ {14.7819f,0.0f}
+};
+
+static const SFG_StrokeStrip ch105st[] =
+{
+ {5,ch105st0},
+ {2,ch105st1}
+};
+
+static const SFG_StrokeChar ch105 = {28.8638f,2,ch105st};
+
+/* char: 0x6a */
+
+static const SFG_StrokeVertex ch106st0[] =
+{
+ {17.3876f,100.0f},
+ {22.1495f,95.2381f},
+ {26.9114f,100.0f},
+ {22.1495f,104.762f},
+ {17.3876f,100.0f}
+};
+
+static const SFG_StrokeVertex ch106st1[] =
+{
+ {22.1495f,66.6667f},
+ {22.1495f,-14.2857f},
+ {17.3876f,-28.5714f},
+ {7.8638f,-33.3333f},
+ {-1.66f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch106st[] =
+{
+ {5,ch106st0},
+ {5,ch106st1}
+};
+
+static const SFG_StrokeChar ch106 = {36.2314f,2,ch106st};
+
+/* char: 0x6b */
+
+static const SFG_StrokeVertex ch107st0[] =
+{
+ {9.6f,100.0f},
+ {9.6f,0.0f}
+};
+
+static const SFG_StrokeVertex ch107st1[] =
+{
+ {57.219f,66.6667f},
+ {9.6f,19.0476f}
+};
+
+static const SFG_StrokeVertex ch107st2[] =
+{
+ {28.6476f,38.0952f},
+ {61.981f,0.0f}
+};
+
+static const SFG_StrokeStrip ch107st[] =
+{
+ {2,ch107st0},
+ {2,ch107st1},
+ {2,ch107st2}
+};
+
+static const SFG_StrokeChar ch107 = {62.521f,3,ch107st};
+
+/* char: 0x6c */
+
+static const SFG_StrokeVertex ch108st0[] =
+{
+ {10.02f,100.0f},
+ {10.02f,0.0f}
+};
+
+static const SFG_StrokeStrip ch108st[] =
+{
+ {2,ch108st0}
+};
+
+static const SFG_StrokeChar ch108 = {19.34f,1,ch108st};
+
+/* char: 0x6d */
+
+static const SFG_StrokeVertex ch109st0[] =
+{
+ {9.6f,66.6667f},
+ {9.6f,0.0f}
+};
+
+static const SFG_StrokeVertex ch109st1[] =
+{
+ {9.6f,47.619f},
+ {23.8857f,61.9048f},
+ {33.4095f,66.6667f},
+ {47.6952f,66.6667f},
+ {57.219f,61.9048f},
+ {61.981f,47.619f},
+ {61.981f,0.0f}
+};
+
+static const SFG_StrokeVertex ch109st2[] =
+{
+ {61.981f,47.619f},
+ {76.2667f,61.9048f},
+ {85.7905f,66.6667f},
+ {100.076f,66.6667f},
+ {109.6f,61.9048f},
+ {114.362f,47.619f},
+ {114.362f,0.0f}
+};
+
+static const SFG_StrokeStrip ch109st[] =
+{
+ {2,ch109st0},
+ {7,ch109st1},
+ {7,ch109st2}
+};
+
+static const SFG_StrokeChar ch109 = {123.962f,3,ch109st};
+
+/* char: 0x6e */
+
+static const SFG_StrokeVertex ch110st0[] =
+{
+ {9.18f,66.6667f},
+ {9.18f,0.0f}
+};
+
+static const SFG_StrokeVertex ch110st1[] =
+{
+ {9.18f,47.619f},
+ {23.4657f,61.9048f},
+ {32.9895f,66.6667f},
+ {47.2752f,66.6667f},
+ {56.799f,61.9048f},
+ {61.561f,47.619f},
+ {61.561f,0.0f}
+};
+
+static const SFG_StrokeStrip ch110st[] =
+{
+ {2,ch110st0},
+ {7,ch110st1}
+};
+
+static const SFG_StrokeChar ch110 = {70.881f,2,ch110st};
+
+/* char: 0x6f */
+
+static const SFG_StrokeVertex ch111st0[] =
+{
+ {28.7895f,66.6667f},
+ {19.2657f,61.9048f},
+ {9.7419f,52.381f},
+ {4.98f,38.0952f},
+ {4.98f,28.5714f},
+ {9.7419f,14.2857f},
+ {19.2657f,4.7619f},
+ {28.7895f,0.0f},
+ {43.0752f,0.0f},
+ {52.599f,4.7619f},
+ {62.1229f,14.2857f},
+ {66.8848f,28.5714f},
+ {66.8848f,38.0952f},
+ {62.1229f,52.381f},
+ {52.599f,61.9048f},
+ {43.0752f,66.6667f},
+ {28.7895f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch111st[] =
+{
+ {17,ch111st0}
+};
+
+static const SFG_StrokeChar ch111 = {71.7448f,1,ch111st};
+
+/* char: 0x70 */
+
+static const SFG_StrokeVertex ch112st0[] =
+{
+ {9.46f,66.6667f},
+ {9.46f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch112st1[] =
+{
+ {9.46f,52.381f},
+ {18.9838f,61.9048f},
+ {28.5076f,66.6667f},
+ {42.7933f,66.6667f},
+ {52.3171f,61.9048f},
+ {61.841f,52.381f},
+ {66.6029f,38.0952f},
+ {66.6029f,28.5714f},
+ {61.841f,14.2857f},
+ {52.3171f,4.7619f},
+ {42.7933f,0.0f},
+ {28.5076f,0.0f},
+ {18.9838f,4.7619f},
+ {9.46f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch112st[] =
+{
+ {2,ch112st0},
+ {14,ch112st1}
+};
+
+static const SFG_StrokeChar ch112 = {70.8029f,2,ch112st};
+
+/* char: 0x71 */
+
+static const SFG_StrokeVertex ch113st0[] =
+{
+ {61.9829f,66.6667f},
+ {61.9829f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch113st1[] =
+{
+ {61.9829f,52.381f},
+ {52.459f,61.9048f},
+ {42.9352f,66.6667f},
+ {28.6495f,66.6667f},
+ {19.1257f,61.9048f},
+ {9.6019f,52.381f},
+ {4.84f,38.0952f},
+ {4.84f,28.5714f},
+ {9.6019f,14.2857f},
+ {19.1257f,4.7619f},
+ {28.6495f,0.0f},
+ {42.9352f,0.0f},
+ {52.459f,4.7619f},
+ {61.9829f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch113st[] =
+{
+ {2,ch113st0},
+ {14,ch113st1}
+};
+
+static const SFG_StrokeChar ch113 = {70.7429f,2,ch113st};
+
+/* char: 0x72 */
+
+static const SFG_StrokeVertex ch114st0[] =
+{
+ {9.46f,66.6667f},
+ {9.46f,0.0f}
+};
+
+static const SFG_StrokeVertex ch114st1[] =
+{
+ {9.46f,38.0952f},
+ {14.2219f,52.381f},
+ {23.7457f,61.9048f},
+ {33.2695f,66.6667f},
+ {47.5552f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch114st[] =
+{
+ {2,ch114st0},
+ {5,ch114st1}
+};
+
+static const SFG_StrokeChar ch114 = {49.4952f,2,ch114st};
+
+/* char: 0x73 */
+
+static const SFG_StrokeVertex ch115st0[] =
+{
+ {57.081f,52.381f},
+ {52.319f,61.9048f},
+ {38.0333f,66.6667f},
+ {23.7476f,66.6667f},
+ {9.4619f,61.9048f},
+ {4.7f,52.381f},
+ {9.4619f,42.8571f},
+ {18.9857f,38.0952f},
+ {42.7952f,33.3333f},
+ {52.319f,28.5714f},
+ {57.081f,19.0476f},
+ {57.081f,14.2857f},
+ {52.319f,4.7619f},
+ {38.0333f,0.0f},
+ {23.7476f,0.0f},
+ {9.4619f,4.7619f},
+ {4.7f,14.2857f}
+};
+
+static const SFG_StrokeStrip ch115st[] =
+{
+ {17,ch115st0}
+};
+
+static const SFG_StrokeChar ch115 = {62.321f,1,ch115st};
+
+/* char: 0x74 */
+
+static const SFG_StrokeVertex ch116st0[] =
+{
+ {14.8257f,100.0f},
+ {14.8257f,19.0476f},
+ {19.5876f,4.7619f},
+ {29.1114f,0.0f},
+ {38.6352f,0.0f}
+};
+
+static const SFG_StrokeVertex ch116st1[] =
+{
+ {0.54f,66.6667f},
+ {33.8733f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch116st[] =
+{
+ {5,ch116st0},
+ {2,ch116st1}
+};
+
+static const SFG_StrokeChar ch116 = {39.3152f,2,ch116st};
+
+/* char: 0x75 */
+
+static const SFG_StrokeVertex ch117st0[] =
+{
+ {9.46f,66.6667f},
+ {9.46f,19.0476f},
+ {14.2219f,4.7619f},
+ {23.7457f,0.0f},
+ {38.0314f,0.0f},
+ {47.5552f,4.7619f},
+ {61.841f,19.0476f}
+};
+
+static const SFG_StrokeVertex ch117st1[] =
+{
+ {61.841f,66.6667f},
+ {61.841f,0.0f}
+};
+
+static const SFG_StrokeStrip ch117st[] =
+{
+ {7,ch117st0},
+ {2,ch117st1}
+};
+
+static const SFG_StrokeChar ch117 = {71.161f,2,ch117st};
+
+/* char: 0x76 */
+
+static const SFG_StrokeVertex ch118st0[] =
+{
+ {1.8f,66.6667f},
+ {30.3714f,0.0f}
+};
+
+static const SFG_StrokeVertex ch118st1[] =
+{
+ {58.9429f,66.6667f},
+ {30.3714f,0.0f}
+};
+
+static const SFG_StrokeStrip ch118st[] =
+{
+ {2,ch118st0},
+ {2,ch118st1}
+};
+
+static const SFG_StrokeChar ch118 = {60.6029f,2,ch118st};
+
+/* char: 0x77 */
+
+static const SFG_StrokeVertex ch119st0[] =
+{
+ {2.5f,66.6667f},
+ {21.5476f,0.0f}
+};
+
+static const SFG_StrokeVertex ch119st1[] =
+{
+ {40.5952f,66.6667f},
+ {21.5476f,0.0f}
+};
+
+static const SFG_StrokeVertex ch119st2[] =
+{
+ {40.5952f,66.6667f},
+ {59.6429f,0.0f}
+};
+
+static const SFG_StrokeVertex ch119st3[] =
+{
+ {78.6905f,66.6667f},
+ {59.6429f,0.0f}
+};
+
+static const SFG_StrokeStrip ch119st[] =
+{
+ {2,ch119st0},
+ {2,ch119st1},
+ {2,ch119st2},
+ {2,ch119st3}
+};
+
+static const SFG_StrokeChar ch119 = {80.4905f,4,ch119st};
+
+/* char: 0x78 */
+
+static const SFG_StrokeVertex ch120st0[] =
+{
+ {1.66f,66.6667f},
+ {54.041f,0.0f}
+};
+
+static const SFG_StrokeVertex ch120st1[] =
+{
+ {54.041f,66.6667f},
+ {1.66f,0.0f}
+};
+
+static const SFG_StrokeStrip ch120st[] =
+{
+ {2,ch120st0},
+ {2,ch120st1}
+};
+
+static const SFG_StrokeChar ch120 = {56.401f,2,ch120st};
+
+/* char: 0x79 */
+
+static const SFG_StrokeVertex ch121st0[] =
+{
+ {6.5619f,66.6667f},
+ {35.1333f,0.0f}
+};
+
+static const SFG_StrokeVertex ch121st1[] =
+{
+ {63.7048f,66.6667f},
+ {35.1333f,0.0f},
+ {25.6095f,-19.0476f},
+ {16.0857f,-28.5714f},
+ {6.5619f,-33.3333f},
+ {1.8f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch121st[] =
+{
+ {2,ch121st0},
+ {6,ch121st1}
+};
+
+static const SFG_StrokeChar ch121 = {66.0648f,2,ch121st};
+
+/* char: 0x7a */
+
+static const SFG_StrokeVertex ch122st0[] =
+{
+ {56.821f,66.6667f},
+ {4.44f,0.0f}
+};
+
+static const SFG_StrokeVertex ch122st1[] =
+{
+ {4.44f,66.6667f},
+ {56.821f,66.6667f}
+};
+
+static const SFG_StrokeVertex ch122st2[] =
+{
+ {4.44f,0.0f},
+ {56.821f,0.0f}
+};
+
+static const SFG_StrokeStrip ch122st[] =
+{
+ {2,ch122st0},
+ {2,ch122st1},
+ {2,ch122st2}
+};
+
+static const SFG_StrokeChar ch122 = {61.821f,3,ch122st};
+
+/* char: 0x7b */
+
+static const SFG_StrokeVertex ch123st0[] =
+{
+ {31.1895f,119.048f},
+ {21.6657f,114.286f},
+ {16.9038f,109.524f},
+ {12.1419f,100.0f},
+ {12.1419f,90.4762f},
+ {16.9038f,80.9524f},
+ {21.6657f,76.1905f},
+ {26.4276f,66.6667f},
+ {26.4276f,57.1429f},
+ {16.9038f,47.619f}
+};
+
+static const SFG_StrokeVertex ch123st1[] =
+{
+ {21.6657f,114.286f},
+ {16.9038f,104.762f},
+ {16.9038f,95.2381f},
+ {21.6657f,85.7143f},
+ {26.4276f,80.9524f},
+ {31.1895f,71.4286f},
+ {31.1895f,61.9048f},
+ {26.4276f,52.381f},
+ {7.38f,42.8571f},
+ {26.4276f,33.3333f},
+ {31.1895f,23.8095f},
+ {31.1895f,14.2857f},
+ {26.4276f,4.7619f},
+ {21.6657f,0.0f},
+ {16.9038f,-9.5238f},
+ {16.9038f,-19.0476f},
+ {21.6657f,-28.5714f}
+};
+
+static const SFG_StrokeVertex ch123st2[] =
+{
+ {16.9038f,38.0952f},
+ {26.4276f,28.5714f},
+ {26.4276f,19.0476f},
+ {21.6657f,9.5238f},
+ {16.9038f,4.7619f},
+ {12.1419f,-4.7619f},
+ {12.1419f,-14.2857f},
+ {16.9038f,-23.8095f},
+ {21.6657f,-28.5714f},
+ {31.1895f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch123st[] =
+{
+ {10,ch123st0},
+ {17,ch123st1},
+ {10,ch123st2}
+};
+
+static const SFG_StrokeChar ch123 = {41.6295f,3,ch123st};
+
+/* char: 0x7c */
+
+static const SFG_StrokeVertex ch124st0[] =
+{
+ {11.54f,119.048f},
+ {11.54f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch124st[] =
+{
+ {2,ch124st0}
+};
+
+static const SFG_StrokeChar ch124 = {23.78f,1,ch124st};
+
+/* char: 0x7d */
+
+static const SFG_StrokeVertex ch125st0[] =
+{
+ {9.18f,119.048f},
+ {18.7038f,114.286f},
+ {23.4657f,109.524f},
+ {28.2276f,100.0f},
+ {28.2276f,90.4762f},
+ {23.4657f,80.9524f},
+ {18.7038f,76.1905f},
+ {13.9419f,66.6667f},
+ {13.9419f,57.1429f},
+ {23.4657f,47.619f}
+};
+
+static const SFG_StrokeVertex ch125st1[] =
+{
+ {18.7038f,114.286f},
+ {23.4657f,104.762f},
+ {23.4657f,95.2381f},
+ {18.7038f,85.7143f},
+ {13.9419f,80.9524f},
+ {9.18f,71.4286f},
+ {9.18f,61.9048f},
+ {13.9419f,52.381f},
+ {32.9895f,42.8571f},
+ {13.9419f,33.3333f},
+ {9.18f,23.8095f},
+ {9.18f,14.2857f},
+ {13.9419f,4.7619f},
+ {18.7038f,0.0f},
+ {23.4657f,-9.5238f},
+ {23.4657f,-19.0476f},
+ {18.7038f,-28.5714f}
+};
+
+static const SFG_StrokeVertex ch125st2[] =
+{
+ {23.4657f,38.0952f},
+ {13.9419f,28.5714f},
+ {13.9419f,19.0476f},
+ {18.7038f,9.5238f},
+ {23.4657f,4.7619f},
+ {28.2276f,-4.7619f},
+ {28.2276f,-14.2857f},
+ {23.4657f,-23.8095f},
+ {18.7038f,-28.5714f},
+ {9.18f,-33.3333f}
+};
+
+static const SFG_StrokeStrip ch125st[] =
+{
+ {10,ch125st0},
+ {17,ch125st1},
+ {10,ch125st2}
+};
+
+static const SFG_StrokeChar ch125 = {41.4695f,3,ch125st};
+
+/* char: 0x7e */
+
+static const SFG_StrokeVertex ch126st0[] =
+{
+ {2.92f,28.5714f},
+ {2.92f,38.0952f},
+ {7.6819f,52.381f},
+ {17.2057f,57.1429f},
+ {26.7295f,57.1429f},
+ {36.2533f,52.381f},
+ {55.301f,38.0952f},
+ {64.8248f,33.3333f},
+ {74.3486f,33.3333f},
+ {83.8724f,38.0952f},
+ {88.6343f,47.619f}
+};
+
+static const SFG_StrokeVertex ch126st1[] =
+{
+ {2.92f,38.0952f},
+ {7.6819f,47.619f},
+ {17.2057f,52.381f},
+ {26.7295f,52.381f},
+ {36.2533f,47.619f},
+ {55.301f,33.3333f},
+ {64.8248f,28.5714f},
+ {74.3486f,28.5714f},
+ {83.8724f,33.3333f},
+ {88.6343f,47.619f},
+ {88.6343f,57.1429f}
+};
+
+static const SFG_StrokeStrip ch126st[] =
+{
+ {11,ch126st0},
+ {11,ch126st1}
+};
+
+static const SFG_StrokeChar ch126 = {91.2743f,2,ch126st};
+
+/* char: 0x7f */
+
+static const SFG_StrokeVertex ch127st0[] =
+{
+ {52.381f,100.0f},
+ {14.2857f,-33.3333f}
+};
+
+static const SFG_StrokeVertex ch127st1[] =
+{
+ {28.5714f,66.6667f},
+ {14.2857f,61.9048f},
+ {4.7619f,52.381f},
+ {0.0f,38.0952f},
+ {0.0f,23.8095f},
+ {4.7619f,14.2857f},
+ {14.2857f,4.7619f},
+ {28.5714f,0.0f},
+ {38.0952f,0.0f},
+ {52.381f,4.7619f},
+ {61.9048f,14.2857f},
+ {66.6667f,28.5714f},
+ {66.6667f,42.8571f},
+ {61.9048f,52.381f},
+ {52.381f,61.9048f},
+ {38.0952f,66.6667f},
+ {28.5714f,66.6667f}
+};
+
+static const SFG_StrokeStrip ch127st[] =
+{
+ {2,ch127st0},
+ {17,ch127st1}
+};
+
+static const SFG_StrokeChar ch127 = {66.6667f,2,ch127st};
+
+static const SFG_StrokeChar *chars[] =
+{
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ &ch32, &ch33, &ch34, &ch35, &ch36, &ch37, &ch38, &ch39,
+ &ch40, &ch41, &ch42, &ch43, &ch44, &ch45, &ch46, &ch47,
+ &ch48, &ch49, &ch50, &ch51, &ch52, &ch53, &ch54, &ch55,
+ &ch56, &ch57, &ch58, &ch59, &ch60, &ch61, &ch62, &ch63,
+ &ch64, &ch65, &ch66, &ch67, &ch68, &ch69, &ch70, &ch71,
+ &ch72, &ch73, &ch74, &ch75, &ch76, &ch77, &ch78, &ch79,
+ &ch80, &ch81, &ch82, &ch83, &ch84, &ch85, &ch86, &ch87,
+ &ch88, &ch89, &ch90, &ch91, &ch92, &ch93, &ch94, &ch95,
+ &ch96, &ch97, &ch98, &ch99, &ch100, &ch101, &ch102, &ch103,
+ &ch104, &ch105, &ch106, &ch107, &ch108, &ch109, &ch110, &ch111,
+ &ch112, &ch113, &ch114, &ch115, &ch116, &ch117, &ch118, &ch119,
+ &ch120, &ch121, &ch122, &ch123, &ch124, &ch125, &ch126, &ch127
+};
+
+const SFG_StrokeFont fgStrokeRoman = {"Roman",128,152.381f,chars};
--- /dev/null
+/*
+ * freeglut_structure.c
+ *
+ * Windows and menus need tree structure
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Sat Dec 18 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/* -- GLOBAL EXPORTS ------------------------------------------------------- */
+
+/*
+ * The SFG_Structure container holds information about windows and menus
+ * created between glutInit() and glutMainLoop() return.
+ */
+
+SFG_Structure fgStructure = { { NULL, NULL }, /* The list of windows */
+ { NULL, NULL }, /* The list of menus */
+ { NULL, NULL }, /* Windows to Destroy list */
+ NULL, /* The current window */
+ NULL, /* The current menu */
+ NULL, /* The menu OpenGL context */
+ NULL, /* The game mode window */
+ 0, /* The current new window ID */
+ 0 }; /* The current new menu ID */
+
+
+/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
+
+extern void fgPlatformCreateWindow ( SFG_Window *window );
+
+static void fghClearCallBacks( SFG_Window *window )
+{
+ if( window )
+ {
+ int i;
+ for( i = 0; i < TOTAL_CALLBACKS; ++i )
+ window->CallBacks[ i ] = NULL;
+ }
+}
+
+/*
+ * This private function creates, opens and adds to the hierarchy
+ * a freeglut window complete with OpenGL context and stuff...
+ *
+ * If parent is set to NULL, the window created will be a topmost one.
+ */
+SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
+ GLboolean positionUse, int x, int y,
+ GLboolean sizeUse, int w, int h,
+ GLboolean gameMode, GLboolean isMenu )
+{
+ /* Have the window object created */
+ SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 );
+
+ fgPlatformCreateWindow ( window );
+
+ fghClearCallBacks( window );
+
+ /* Initialize the object properties */
+ window->ID = ++fgStructure.WindowID;
+
+ fgListInit( &window->Children );
+ if( parent )
+ {
+ fgListAppend( &parent->Children, &window->Node );
+ window->Parent = parent;
+ }
+ else
+ fgListAppend( &fgStructure.Windows, &window->Node );
+
+ /* Set the default mouse cursor and reset the modifiers value */
+ window->State.Cursor = GLUT_CURSOR_INHERIT;
+
+ window->IsMenu = isMenu;
+
+ window->State.IgnoreKeyRepeat = GL_FALSE;
+ window->State.KeyRepeating = GL_FALSE;
+ window->State.IsFullscreen = GL_FALSE;
+
+ /*
+ * Open the window now. The fgOpenWindow() function is system
+ * dependant, and resides in freeglut_window.c. Uses fgState.
+ */
+ fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode,
+ (GLboolean)(parent ? GL_TRUE : GL_FALSE) );
+
+ return window;
+}
+
+/*
+ * This private function creates a menu and adds it to the menus list
+ */
+SFG_Menu* fgCreateMenu( FGCBMenu menuCallback )
+{
+ int x = 100, y = 100, w = 1, h = 1;
+ SFG_Window *current_window = fgStructure.CurrentWindow;
+
+ /* Have the menu object created */
+ SFG_Menu* menu = (SFG_Menu *)calloc( sizeof(SFG_Menu), 1 );
+
+ menu->ParentWindow = NULL;
+
+ /* Create a window for the menu to reside in. */
+
+ fgCreateWindow( NULL, "freeglut menu", GL_TRUE, x, y, GL_TRUE, w, h,
+ GL_FALSE, GL_TRUE );
+ menu->Window = fgStructure.CurrentWindow;
+ glutDisplayFunc( fgDisplayMenu );
+
+ glutHideWindow( ); /* Hide the window for now */
+ fgSetWindow( current_window );
+
+ /* Initialize the object properties: */
+ menu->ID = ++fgStructure.MenuID;
+ menu->Callback = menuCallback;
+ menu->ActiveEntry = NULL;
+
+ fgListInit( &menu->Entries );
+ fgListAppend( &fgStructure.Menus, &menu->Node );
+
+ /* Newly created menus implicitly become current ones */
+ fgStructure.CurrentMenu = menu;
+
+ return menu;
+}
+
+/*
+ * Function to add a window to the linked list of windows to destroy.
+ * Subwindows are automatically added because they hang from the window
+ * structure.
+ */
+void fgAddToWindowDestroyList( SFG_Window* window )
+{
+ SFG_WindowList *new_list_entry =
+ ( SFG_WindowList* )malloc( sizeof(SFG_WindowList ) );
+ new_list_entry->window = window;
+ fgListAppend( &fgStructure.WindowsToDestroy, &new_list_entry->node );
+
+ /* Check if the window is the current one... */
+ if( fgStructure.CurrentWindow == window )
+ fgStructure.CurrentWindow = NULL;
+
+ /*
+ * Clear all window callbacks except Destroy, which will
+ * be invoked later. Right now, we are potentially carrying
+ * out a freeglut operation at the behest of a client callback,
+ * so we are reluctant to re-enter the client with the Destroy
+ * callback, right now. The others are all wiped out, however,
+ * to ensure that they are no longer called after this point.
+ */
+ {
+ FGCBDestroy destroy = (FGCBDestroy)FETCH_WCB( *window, Destroy );
+ fghClearCallBacks( window );
+ SET_WCB( *window, Destroy, destroy );
+ }
+}
+
+/*
+ * Function to close down all the windows in the "WindowsToDestroy" list
+ */
+void fgCloseWindows( )
+{
+ while( fgStructure.WindowsToDestroy.First )
+ {
+ SFG_WindowList *window_ptr = fgStructure.WindowsToDestroy.First;
+ fgDestroyWindow( window_ptr->window );
+ fgListRemove( &fgStructure.WindowsToDestroy, &window_ptr->node );
+ free( window_ptr );
+ }
+}
+
+/*
+ * This function destroys a window and all of its subwindows. Actually,
+ * another function, defined in freeglut_window.c is called, but this is
+ * a whole different story...
+ */
+void fgDestroyWindow( SFG_Window* window )
+{
+ FREEGLUT_INTERNAL_ERROR_EXIT ( window, "Window destroy function called with null window",
+ "fgDestroyWindow" );
+
+ while( window->Children.First )
+ fgDestroyWindow( ( SFG_Window * )window->Children.First );
+
+ {
+ SFG_Window *activeWindow = fgStructure.CurrentWindow;
+ INVOKE_WCB( *window, Destroy, ( ) );
+ fgSetWindow( activeWindow );
+ }
+
+ if( window->Parent )
+ fgListRemove( &window->Parent->Children, &window->Node );
+ else
+ fgListRemove( &fgStructure.Windows, &window->Node );
+
+ if( window->ActiveMenu )
+ fgDeactivateMenu( window );
+
+ fghClearCallBacks( window );
+ fgCloseWindow( window );
+ free( window );
+ if( fgStructure.CurrentWindow == window )
+ fgStructure.CurrentWindow = NULL;
+}
+
+/*
+ * This is a helper static function that removes a menu (given its pointer)
+ * from any windows that can be accessed from a given parent...
+ */
+static void fghRemoveMenuFromWindow( SFG_Window* window, SFG_Menu* menu )
+{
+ SFG_Window *subWindow;
+ int i;
+
+ /* Check whether this is the active menu in the window */
+ if ( menu == window->ActiveMenu )
+ window->ActiveMenu = NULL ;
+
+ /*
+ * Check if the menu is attached to the current window,
+ * if so, have it detached (by overwriting with a NULL):
+ */
+ for( i = 0; i < FREEGLUT_MAX_MENUS; i++ )
+ if( window->Menu[ i ] == menu )
+ window->Menu[ i ] = NULL;
+
+ /* Call this function for all of the window's children recursively: */
+ for( subWindow = (SFG_Window *)window->Children.First;
+ subWindow;
+ subWindow = (SFG_Window *)subWindow->Node.Next)
+ fghRemoveMenuFromWindow( subWindow, menu );
+}
+
+/*
+ * This is a static helper function that removes menu references
+ * from another menu, given two pointers to them...
+ */
+static void fghRemoveMenuFromMenu( SFG_Menu* from, SFG_Menu* menu )
+{
+ SFG_MenuEntry *entry;
+
+ for( entry = (SFG_MenuEntry *)from->Entries.First;
+ entry;
+ entry = ( SFG_MenuEntry * )entry->Node.Next )
+ if( entry->SubMenu == menu )
+ entry->SubMenu = NULL;
+}
+
+/*
+ * This function destroys a menu specified by the parameter. All menus
+ * and windows are updated to make sure no ill pointers hang around.
+ */
+void fgDestroyMenu( SFG_Menu* menu )
+{
+ SFG_Window *window;
+ SFG_Menu *from;
+
+ FREEGLUT_INTERNAL_ERROR_EXIT ( menu, "Menu destroy function called with null menu",
+ "fgDestroyMenu" );
+
+ /* First of all, have all references to this menu removed from all windows: */
+ for( window = (SFG_Window *)fgStructure.Windows.First;
+ window;
+ window = (SFG_Window *)window->Node.Next )
+ fghRemoveMenuFromWindow( window, menu );
+
+ /* Now proceed with removing menu entries that lead to this menu */
+ for( from = ( SFG_Menu * )fgStructure.Menus.First;
+ from;
+ from = ( SFG_Menu * )from->Node.Next )
+ fghRemoveMenuFromMenu( from, menu );
+
+ /*
+ * If the programmer defined a destroy callback, call it
+ * A. Donev: But first make this the active menu
+ */
+ if( menu->Destroy )
+ {
+ SFG_Menu *activeMenu=fgStructure.CurrentMenu;
+ fgStructure.CurrentMenu = menu;
+ menu->Destroy( );
+ fgStructure.CurrentMenu = activeMenu;
+ }
+
+ /*
+ * Now we are pretty sure the menu is not used anywhere
+ * and that we can remove all of its entries
+ */
+ while( menu->Entries.First )
+ {
+ SFG_MenuEntry *entry = ( SFG_MenuEntry * ) menu->Entries.First;
+
+ fgListRemove( &menu->Entries, &entry->Node );
+
+ if( entry->Text )
+ free( entry->Text );
+ entry->Text = NULL;
+
+ free( entry );
+ }
+
+ if( fgStructure.CurrentWindow == menu->Window )
+ fgSetWindow( NULL );
+ fgDestroyWindow( menu->Window );
+ fgListRemove( &fgStructure.Menus, &menu->Node );
+ if( fgStructure.CurrentMenu == menu )
+ fgStructure.CurrentMenu = NULL;
+
+ free( menu );
+}
+
+/*
+ * This function should be called on glutInit(). It will prepare the internal
+ * structure of freeglut to be used in the application. The structure will be
+ * destroyed using fgDestroyStructure() on glutMainLoop() return. In that
+ * case further use of freeglut should be preceeded with a glutInit() call.
+ */
+void fgCreateStructure( void )
+{
+ /*
+ * We will be needing two lists: the first containing windows,
+ * and the second containing the user-defined menus.
+ * Also, no current window/menu is set, as none has been created yet.
+ */
+
+ fgListInit(&fgStructure.Windows);
+ fgListInit(&fgStructure.Menus);
+ fgListInit(&fgStructure.WindowsToDestroy);
+
+ fgStructure.CurrentWindow = NULL;
+ fgStructure.CurrentMenu = NULL;
+ fgStructure.MenuContext = NULL;
+ fgStructure.GameModeWindow = NULL;
+ fgStructure.WindowID = 0;
+ fgStructure.MenuID = 0;
+}
+
+/*
+ * This function is automatically called on glutMainLoop() return.
+ * It should deallocate and destroy all remnants of previous
+ * glutInit()-enforced structure initialization...
+ */
+void fgDestroyStructure( void )
+{
+ /* Clean up the WindowsToDestroy list. */
+ fgCloseWindows( );
+
+ /* Make sure all windows and menus have been deallocated */
+ while( fgStructure.Menus.First )
+ fgDestroyMenu( ( SFG_Menu * )fgStructure.Menus.First );
+
+ while( fgStructure.Windows.First )
+ fgDestroyWindow( ( SFG_Window * )fgStructure.Windows.First );
+}
+
+/*
+ * Helper function to enumerate through all registered top-level windows
+ */
+void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator )
+{
+ SFG_Window *window;
+
+ FREEGLUT_INTERNAL_ERROR_EXIT ( enumCallback && enumerator,
+ "Enumerator or callback missing from window enumerator call",
+ "fgEnumWindows" );
+
+ /* Check every of the top-level windows */
+ for( window = ( SFG_Window * )fgStructure.Windows.First;
+ window;
+ window = ( SFG_Window * )window->Node.Next )
+ {
+ enumCallback( window, enumerator );
+ if( enumerator->found )
+ return;
+ }
+}
+
+/*
+ * Helper function to enumerate through all a window's subwindows
+ * (single level descent)
+ */
+void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback,
+ SFG_Enumerator* enumerator )
+{
+ SFG_Window *child;
+
+ FREEGLUT_INTERNAL_ERROR_EXIT ( enumCallback && enumerator,
+ "Enumerator or callback missing from subwindow enumerator call",
+ "fgEnumSubWindows" );
+ FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Window Enumeration" );
+
+ for( child = ( SFG_Window * )window->Children.First;
+ child;
+ child = ( SFG_Window * )child->Node.Next )
+ {
+ enumCallback( child, enumerator );
+ if( enumerator->found )
+ return;
+ }
+}
+
+/*
+ * A static helper function to look for a window given its handle
+ */
+static void fghcbWindowByHandle( SFG_Window *window,
+ SFG_Enumerator *enumerator )
+{
+ if ( enumerator->found )
+ return;
+
+ /* Check the window's handle. Hope this works. Looks ugly. That's for sure. */
+ if( window->Window.Handle == (SFG_WindowHandleType) (enumerator->data) )
+ {
+ enumerator->found = GL_TRUE;
+ enumerator->data = window;
+
+ return;
+ }
+
+ /* Otherwise, check this window's children */
+ fgEnumSubWindows( window, fghcbWindowByHandle, enumerator );
+}
+
+/*
+ * fgWindowByHandle returns a (SFG_Window *) value pointing to the
+ * first window in the queue matching the specified window handle.
+ * The function is defined in freeglut_structure.c file.
+ */
+SFG_Window* fgWindowByHandle ( SFG_WindowHandleType hWindow )
+{
+ SFG_Enumerator enumerator;
+
+ /* This is easy and makes use of the windows enumeration defined above */
+ enumerator.found = GL_FALSE;
+ enumerator.data = (void *)hWindow;
+ fgEnumWindows( fghcbWindowByHandle, &enumerator );
+
+ if( enumerator.found )
+ return( SFG_Window *) enumerator.data;
+ return NULL;
+}
+
+/*
+ * A static helper function to look for a window given its ID
+ */
+static void fghcbWindowByID( SFG_Window *window, SFG_Enumerator *enumerator )
+{
+ /* Make sure we do not overwrite our precious results... */
+ if( enumerator->found )
+ return;
+
+ /* Check the window's handle. Hope this works. Looks ugly. That's for sure. */
+ if( window->ID == *( int *)(enumerator->data) )
+ {
+ enumerator->found = GL_TRUE;
+ enumerator->data = window;
+
+ return;
+ }
+
+ /* Otherwise, check this window's children */
+ fgEnumSubWindows( window, fghcbWindowByID, enumerator );
+}
+
+/*
+ * This function is similiar to the previous one, except it is
+ * looking for a specified (sub)window identifier. The function
+ * is defined in freeglut_structure.c file.
+ */
+SFG_Window* fgWindowByID( int windowID )
+{
+ SFG_Enumerator enumerator;
+
+ /* Uses a method very similiar for fgWindowByHandle... */
+ enumerator.found = GL_FALSE;
+ enumerator.data = ( void * )&windowID;
+ fgEnumWindows( fghcbWindowByID, &enumerator );
+ if( enumerator.found )
+ return ( SFG_Window * )enumerator.data;
+ return NULL;
+}
+
+/*
+ * Looks up a menu given its ID. This is easier that fgWindowByXXX
+ * as all menus are placed in one doubly linked list...
+ */
+SFG_Menu* fgMenuByID( int menuID )
+{
+ SFG_Menu *menu = NULL;
+
+ /* It's enough to check all entries in fgStructure.Menus... */
+ for( menu = (SFG_Menu *)fgStructure.Menus.First;
+ menu;
+ menu = (SFG_Menu *)menu->Node.Next )
+ if( menu->ID == menuID )
+ return menu;
+ return NULL;
+}
+
+/*
+ * List functions...
+ */
+void fgListInit(SFG_List *list)
+{
+ list->First = NULL;
+ list->Last = NULL;
+}
+
+void fgListAppend(SFG_List *list, SFG_Node *node)
+{
+ if ( list->Last )
+ {
+ SFG_Node *ln = (SFG_Node *) list->Last;
+ ln->Next = node;
+ node->Prev = ln;
+ }
+ else
+ {
+ node->Prev = NULL;
+ list->First = node;
+ }
+
+ node->Next = NULL;
+ list->Last = node;
+}
+
+void fgListRemove(SFG_List *list, SFG_Node *node)
+{
+ if( node->Next )
+ ( ( SFG_Node * )node->Next )->Prev = node->Prev;
+ if( node->Prev )
+ ( ( SFG_Node * )node->Prev )->Next = node->Next;
+ if( ( ( SFG_Node * )list->First ) == node )
+ list->First = node->Next;
+ if( ( ( SFG_Node * )list->Last ) == node )
+ list->Last = node->Prev;
+}
+
+int fgListLength(SFG_List *list)
+{
+ SFG_Node *node;
+ int length = 0;
+
+ for( node =( SFG_Node * )list->First;
+ node;
+ node = ( SFG_Node * )node->Next )
+ ++length;
+
+ return length;
+}
+
+
+void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node)
+{
+ SFG_Node *prev;
+
+ if( (node->Next = next) )
+ {
+ prev = next->Prev;
+ next->Prev = node;
+ }
+ else
+ {
+ prev = list->Last;
+ list->Last = node;
+ }
+
+ if( (node->Prev = prev) )
+ prev->Next = node;
+ else
+ list->First = node;
+}
+
+/*** END OF FILE ***/
--- /dev/null
+/*
+ * freeglut_teapot.c
+ *
+ * Teapot(tm) rendering code.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Fri Dec 24 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Original teapot code copyright follows:
+ */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ *
+ * ALL RIGHTS RESERVED
+ *
+ * Permission to use, copy, modify, and distribute this software
+ * for any purpose and without fee is hereby granted, provided
+ * that the above copyright notice appear in all copies and that
+ * both the copyright notice and this permission notice appear in
+ * supporting documentation, and that the name of Silicon
+ * Graphics, Inc. not be used in advertising or publicity
+ * pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
+ * "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
+ * OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
+ * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
+ * EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
+ * ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
+ * INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
+ * SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
+ * NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
+ * OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ *
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer
+ * Software clause at DFARS 252.227-7013 and/or in similar or
+ * successor clauses in the FAR or the DOD or NASA FAR
+ * Supplement. Unpublished-- rights reserved under the copyright
+ * laws of the United States. Contractor/manufacturer is Silicon
+ * Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
+ * 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+#include "fg_teapot_data.h"
+
+/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
+
+
+static void fghTeapot( GLint grid, GLdouble scale, GLenum type )
+{
+#if defined(_WIN32_WCE)
+ int i, numV=sizeof(strip_vertices)/4, numI=sizeof(strip_normals)/4;
+#else
+ double p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
+ long i, j, k, l;
+#endif
+
+ glPushAttrib( GL_ENABLE_BIT | GL_EVAL_BIT );
+ glEnable( GL_AUTO_NORMAL );
+ glEnable( GL_NORMALIZE );
+ glEnable( GL_MAP2_VERTEX_3 );
+ glEnable( GL_MAP2_TEXTURE_COORD_2 );
+
+ glPushMatrix();
+ glRotated( 270.0, 1.0, 0.0, 0.0 );
+ glScaled( 0.5 * scale, 0.5 * scale, 0.5 * scale );
+ glTranslated( 0.0, 0.0, -1.5 );
+
+#if defined(_WIN32_WCE)
+ glRotated( 90.0, 1.0, 0.0, 0.0 );
+ glBegin( GL_TRIANGLE_STRIP );
+
+ for( i = 0; i < numV-1; i++ )
+ {
+ int vidx = strip_vertices[i],
+ nidx = strip_normals[i];
+
+ if( vidx != -1 )
+ {
+ glNormal3fv( normals[nidx] );
+ glVertex3fv( vertices[vidx] );
+ }
+ else
+ {
+ glEnd();
+ glBegin( GL_TRIANGLE_STRIP );
+ }
+ }
+
+ glEnd();
+#else
+ for (i = 0; i < 10; i++) {
+ for (j = 0; j < 4; j++) {
+ for (k = 0; k < 4; k++) {
+ for (l = 0; l < 3; l++) {
+ p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
+ q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
+ if (l == 1)
+ q[j][k][l] *= -1.0;
+ if (i < 6) {
+ r[j][k][l] =
+ cpdata[patchdata[i][j * 4 + (3 - k)]][l];
+ if (l == 0)
+ r[j][k][l] *= -1.0;
+ s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
+ if (l == 0)
+ s[j][k][l] *= -1.0;
+ if (l == 1)
+ s[j][k][l] *= -1.0;
+ }
+ }
+ }
+ }
+
+ glMap2d(GL_MAP2_TEXTURE_COORD_2, 0.0, 1.0, 2, 2, 0.0, 1.0, 4, 2,
+ &tex[0][0][0]);
+ glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
+ &p[0][0][0]);
+ glMapGrid2d(grid, 0.0, 1.0, grid, 0.0, 1.0);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
+ &q[0][0][0]);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ if (i < 6) {
+ glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
+ &r[0][0][0]);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4,
+ &s[0][0][0]);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ }
+ }
+#endif /* defined(_WIN32_WCE) */
+
+ glPopMatrix();
+ glPopAttrib();
+}
+
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * Renders a beautiful wired teapot...
+ */
+void FGAPIENTRY glutWireTeapot( GLdouble size )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTeapot" );
+ /* We will use the general teapot rendering code */
+ fghTeapot( 10, size, GL_LINE );
+}
+
+/*
+ * Renders a beautiful filled teapot...
+ */
+void FGAPIENTRY glutSolidTeapot( GLdouble size )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTeapot" );
+ /* We will use the general teapot rendering code */
+ fghTeapot( 7, size, GL_FILL );
+}
+
+/*** END OF FILE ***/
+
+
+
+
+
--- /dev/null
+/*
+ * freeglut_teapot_data.h
+ *
+ * The freeglut library teapot data include file.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef FREEGLUT_TEAPOT_DATA_H
+#define FREEGLUT_TEAPOT_DATA_H
+
+#if defined(_WIN32_WCE)
+/*
+ * Submitted through the kind offices of Daniel Wagner (daniel@ims.tuwien.ac.at)
+ */
+
+/* 530 vertices */
+
+const int numVertices = 530;
+const float vertices[530][3] = {
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+1.597f, 3.6f, 1.597f,
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+0.2011f, 4.651f, 0.4715f,
+0.1918f, 4.472f, 0.4499f,
+0.1161f, 4.25f, 0.2725f,
+0.1178f, 4.05f, 0.2768f,
+0.0f, 4.651f, 0.5109f,
+0.0f, 4.472f, 0.4875f,
+0.0f, 4.25f, 0.2953f,
+0.0f, 4.05f, 0.3f,
+-0.2011f, 4.651f, 0.4715f,
+-0.1918f, 4.472f, 0.4499f,
+-0.1161f, 4.25f, 0.2725f,
+-0.1178f, 4.05f, 0.2768f,
+-0.3632f, 4.651f, 0.3632f,
+-0.3465f, 4.472f, 0.3465f,
+-0.2098f, 4.25f, 0.2098f,
+-0.213f, 4.05f, 0.213f,
+-0.4715f, 4.651f, 0.2011f,
+-0.4499f, 4.472f, 0.1918f,
+-0.2725f, 4.25f, 0.1161f,
+-0.2768f, 4.05f, 0.1178f,
+-0.5109f, 4.651f, 0.0f,
+-0.4875f, 4.472f, 0.0f,
+-0.2953f, 4.25f, 0.0f,
+-0.3f, 4.05f, 0.0f,
+-0.4715f, 4.651f, -0.2011f,
+-0.4499f, 4.472f, -0.1918f,
+-0.2725f, 4.25f, -0.1161f,
+-0.2768f, 4.05f, -0.1178f,
+-0.3632f, 4.651f, -0.3632f,
+-0.3465f, 4.472f, -0.3465f,
+-0.2098f, 4.25f, -0.2098f,
+-0.213f, 4.05f, -0.213f,
+-0.2011f, 4.651f, -0.4715f,
+-0.1918f, 4.472f, -0.4499f,
+-0.1161f, 4.25f, -0.2725f,
+-0.1178f, 4.05f, -0.2768f,
+0.0f, 4.651f, -0.5109f,
+0.0f, 4.472f, -0.4875f,
+0.0f, 4.25f, -0.2953f,
+0.0f, 4.05f, -0.3f,
+0.2011f, 4.651f, -0.4715f,
+0.1918f, 4.472f, -0.4499f,
+0.1161f, 4.25f, -0.2725f,
+0.1178f, 4.05f, -0.2768f,
+0.3632f, 4.651f, -0.3632f,
+0.3465f, 4.472f, -0.3465f,
+0.2098f, 4.25f, -0.2098f,
+0.213f, 4.05f, -0.213f,
+0.4715f, 4.651f, -0.2011f,
+0.4499f, 4.472f, -0.1918f,
+0.2725f, 4.25f, -0.1161f,
+0.2768f, 4.05f, -0.1178f,
+0.6844f, 3.916f, 0.0f,
+1.237f, 3.825f, 0.0f,
+1.734f, 3.734f, 0.0f,
+1.95f, 3.6f, 0.0f,
+0.6313f, 3.916f, 0.2686f,
+1.142f, 3.825f, 0.4857f,
+1.6f, 3.734f, 0.6807f,
+1.799f, 3.6f, 0.7654f,
+0.4859f, 3.916f, 0.4859f,
+0.8786f, 3.825f, 0.8786f,
+1.231f, 3.734f, 1.231f,
+1.385f, 3.6f, 1.385f,
+0.2686f, 3.916f, 0.6313f,
+0.4857f, 3.825f, 1.142f,
+0.6807f, 3.734f, 1.6f,
+0.7654f, 3.6f, 1.799f,
+0.0f, 3.916f, 0.6844f,
+0.0f, 3.825f, 1.237f,
+0.0f, 3.734f, 1.734f,
+0.0f, 3.6f, 1.95f,
+-0.2686f, 3.916f, 0.6313f,
+-0.4857f, 3.825f, 1.142f,
+-0.6807f, 3.734f, 1.6f,
+-0.7654f, 3.6f, 1.799f,
+-0.4859f, 3.916f, 0.4859f,
+-0.8786f, 3.825f, 0.8786f,
+-1.231f, 3.734f, 1.231f,
+-1.385f, 3.6f, 1.385f,
+-0.6313f, 3.916f, 0.2686f,
+-1.142f, 3.825f, 0.4857f,
+-1.6f, 3.734f, 0.6807f,
+-1.799f, 3.6f, 0.7654f,
+-0.6844f, 3.916f, 0.0f,
+-1.237f, 3.825f, 0.0f,
+-1.734f, 3.734f, 0.0f,
+-1.95f, 3.6f, 0.0f,
+-0.6313f, 3.916f, -0.2686f,
+-1.142f, 3.825f, -0.4857f,
+-1.6f, 3.734f, -0.6807f,
+-1.799f, 3.6f, -0.7654f,
+-0.4859f, 3.916f, -0.4859f,
+-0.8786f, 3.825f, -0.8786f,
+-1.231f, 3.734f, -1.231f,
+-1.385f, 3.6f, -1.385f,
+-0.2686f, 3.916f, -0.6313f,
+-0.4857f, 3.825f, -1.142f,
+-0.6807f, 3.734f, -1.6f,
+-0.7654f, 3.6f, -1.799f,
+0.0f, 3.916f, -0.6844f,
+0.0f, 3.825f, -1.237f,
+0.0f, 3.734f, -1.734f,
+0.0f, 3.6f, -1.95f,
+0.2686f, 3.916f, -0.6313f,
+0.4857f, 3.825f, -1.142f,
+0.6807f, 3.734f, -1.6f,
+0.7654f, 3.6f, -1.799f,
+0.4859f, 3.916f, -0.4859f,
+0.8786f, 3.825f, -0.8786f,
+1.231f, 3.734f, -1.231f,
+1.385f, 3.6f, -1.385f,
+0.6313f, 3.916f, -0.2686f,
+1.142f, 3.825f, -0.4857f,
+1.6f, 3.734f, -0.6807f,
+1.799f, 3.6f, -0.7654f
+};
+
+
+/* 530 normals */
+const int numNormals = 530;
+const float normals[530][3] = {
+0.0486f, -0.9986f, 0.0168f,
+0.9976f, -0.0678f, -0.0008f,
+-0.233f, 0.8502f, -0.4719f,
+-0.2299f, 0.9679f, 0.1004f,
+-0.1648f, 0.985f, 0.0501f,
+-0.0117f, 0.7461f, 0.6656f,
+-0.0888f, 0.9692f, 0.2294f,
+0.6449f, -0.7172f, -0.2637f,
+-0.066f, 0.9851f, 0.1583f,
+-0.6585f, -0.342f, -0.6703f,
+-0.293f, 0.9558f, 0.0209f,
+0.179f, 0.9825f, -0.0513f,
+-0.0094f, 0.903f, 0.4295f,
+-0.0059f, -0.986f, -0.1662f,
+-0.7355f, 0.6774f, -0.0026f,
+-0.997f, 0.0763f, 0.0019f,
+-0.1478f, 0.9333f, 0.3271f,
+-0.3014f, -0.6034f, -0.7382f,
+-0.7048f, -0.0681f, 0.706f,
+-0.3361f, 0.9332f, 0.1263f,
+0.3709f, 0.1524f, -0.916f,
+-0.3399f, -0.4121f, 0.8453f,
+0.1921f, 0.9724f, -0.1316f,
+-0.2671f, 0.7429f, 0.6137f,
+0.0888f, 0.9692f, -0.2294f,
+0.066f, 0.9851f, -0.1583f,
+0.9411f, 0.338f, 0.001f,
+0.8666f, -0.2559f, 0.4282f,
+-0.8029f, 0.4968f, 0.3293f,
+-0.0008f, -0.0678f, -0.9976f,
+-0.8453f, -0.4121f, -0.3399f,
+-0.4801f, -0.8741f, 0.0733f,
+0.6355f, -0.772f, 0.0006f,
+-0.9215f, -0.0678f, 0.3822f,
+-0.6698f, -0.6907f, -0.2723f,
+0.3734f, 0.876f, -0.3051f,
+0.3548f, -0.4118f, 0.8393f,
+-0.3629f, 0.2429f, 0.8995f,
+0.9033f, 0.2079f, 0.375f,
+-0.2824f, 0.5939f, 0.7532f,
+0.8938f, 0.4452f, 0.0532f,
+0.1478f, 0.9333f, -0.3271f,
+0.0085f, -0.0031f, -0.9999f,
+0.3595f, 0.933f, 0.0115f,
+0.8995f, 0.2429f, 0.3629f,
+0.7048f, -0.0681f, -0.706f,
+-0.6428f, -0.7172f, -0.2688f,
+0.6366f, -0.447f, 0.6283f,
+-0.1213f, -0.9861f, -0.1128f,
+0.8003f, 0.4978f, 0.334f,
+0.3361f, 0.9332f, -0.1263f,
+0.3399f, -0.4121f, -0.8453f,
+-0.3909f, 0.4452f, 0.8055f,
+0.0117f, 0.7462f, -0.6655f,
+0.9215f, -0.0678f, -0.3822f,
+0.3582f, -0.7656f, 0.5343f,
+-0.9782f, 0.2075f, -0.0011f,
+0.2824f, 0.5939f, -0.7532f,
+0.035f, -0.8413f, 0.5393f,
+-0.8044f, 0.5934f, 0.0262f,
+-0.1128f, -0.9861f, 0.1213f,
+0.13f, -0.1396f, 0.9816f,
+0.6644f, 0.3392f, 0.6659f,
+-0.0042f, -0.6898f, -0.7239f,
+-0.1587f, 0.9851f, 0.065f,
+-0.8719f, -0.3415f, 0.3508f,
+0.6486f, 0.4756f, -0.5941f,
+-0.4991f, 0.8499f, -0.1684f,
+-0.3969f, 0.6342f, -0.6634f,
+0.7041f, -0.3863f, -0.5956f,
+0.3909f, 0.4452f, -0.8055f,
+-0.0391f, -0.0113f, 0.9991f,
+-0.3321f, 0.5936f, -0.733f,
+0.8523f, -0.5219f, -0.0338f,
+0.329f, 0.4978f, 0.8023f,
+0.8044f, 0.5934f, -0.0262f,
+0.1128f, -0.9861f, -0.1213f,
+0.0178f, 0.9861f, -0.1651f,
+0.3491f, 0.4045f, 0.8452f,
+-0.2727f, 0.8505f, 0.4496f,
+0.065f, 0.9851f, 0.1587f,
+-0.0005f, 0.4037f, 0.9148f,
+-0.0077f, -0.4109f, -0.9116f,
+0.5609f, -0.604f, 0.5661f,
+0.8236f, 0.5668f, -0.0138f,
+0.1587f, 0.9851f, -0.065f,
+0.8719f, -0.3415f, -0.3508f,
+-0.7382f, -0.6034f, 0.3014f,
+0.0346f, 0.8495f, 0.5263f,
+-0.4373f, -0.7921f, -0.4257f,
+-0.0532f, 0.4452f, 0.8938f,
+0.0689f, -0.9861f, 0.1509f,
+-0.1509f, -0.9861f, 0.0689f,
+0.7706f, -0.2424f, -0.5893f,
+-0.7543f, -0.6564f, 0.0105f,
+0.0005f, 0.4037f, -0.9148f,
+-0.9116f, -0.4109f, 0.0077f,
+0.0058f, -0.0438f, 0.999f,
+0.1719f, 0.985f, 0.0005f,
+-0.1697f, 0.9693f, 0.1774f,
+0.5874f, -0.5124f, 0.6263f,
+0.7382f, -0.6034f, -0.3014f,
+-0.1518f, 0.985f, -0.081f,
+0.646f, 0.4051f, 0.6468f,
+0.334f, 0.4978f, -0.8003f,
+-0.7354f, -0.6034f, -0.3082f,
+-0.6919f, 0.2428f, -0.6798f,
+0.0532f, 0.4452f, -0.8938f,
+0.3547f, -0.3173f, 0.8794f,
+0.9879f, -0.1547f, -0.0033f,
+-0.0462f, -0.9986f, 0.0223f,
+-0.6088f, 0.4806f, 0.6311f,
+-0.109f, -0.1969f, -0.9743f,
+0.1509f, -0.9861f, -0.0689f,
+-0.0568f, 0.9983f, 0.0009f,
+0.9074f, -0.3096f, -0.2839f,
+0.8677f, 0.4969f, 0.0026f,
+-0.2723f, -0.6907f, 0.6698f,
+-0.4734f, -0.6798f, 0.5599f,
+0.9116f, -0.4109f, -0.0077f,
+0.1697f, 0.9693f, -0.1774f,
+0.5875f, 0.5937f, 0.5497f,
+-0.3232f, 0.6846f, 0.6533f,
+-0.5078f, -0.6913f, 0.5139f,
+-0.4612f, 0.7474f, -0.478f,
+-0.2071f, -0.8049f, 0.556f,
+-0.6976f, -0.7164f, -0.0027f,
+-0.8697f, 0.3388f, 0.3587f,
+0.0462f, -0.9986f, -0.0223f,
+0.2723f, -0.6907f, -0.6698f,
+-0.829f, -0.4466f, -0.3365f,
+0.9148f, 0.4037f, 0.0005f,
+-0.1583f, 0.9851f, -0.066f,
+0.148f, 0.9838f, 0.1002f,
+-0.1717f, 0.985f, -0.0162f,
+-0.4282f, -0.2559f, 0.8666f,
+0.3094f, -0.2556f, 0.9159f,
+0.2803f, -0.6907f, 0.6665f,
+-0.6154f, 0.497f, 0.6117f,
+-0.0262f, 0.5934f, -0.8044f,
+0.0286f, 0.1639f, -0.986f,
+-0.6924f, 0.2083f, 0.6907f,
+-0.0105f, 0.9975f, -0.0685f,
+0.5078f, -0.6913f, -0.5139f,
+0.2071f, -0.8049f, -0.556f,
+-0.4903f, -0.7178f, -0.4942f,
+-0.2637f, -0.7172f, -0.6449f,
+-0.3822f, -0.0678f, -0.9215f,
+0.8697f, 0.3388f, -0.3587f,
+0.2461f, -0.805f, 0.5397f,
+-0.2615f, 0.9334f, 0.2452f,
+0.6187f, 0.747f, -0.243f,
+0.0375f, -0.8401f, -0.5411f,
+0.0054f, 0.9691f, 0.2464f,
+0.3587f, 0.3388f, 0.8697f,
+0.3993f, 0.6582f, -0.6381f,
+-0.3476f, -0.4464f, -0.8245f,
+0.099f, 0.9692f, 0.2251f,
+-0.3666f, -0.3412f, 0.8655f,
+0.0396f, 0.153f, -0.9874f,
+0.0349f, 0.9969f, -0.0698f,
+0.1096f, 0.985f, 0.1324f,
+-0.0578f, -0.9861f, 0.1556f,
+0.4479f, -0.5145f, -0.7311f,
+0.6924f, 0.2083f, -0.6907f,
+0.6096f, 0.747f, 0.265f,
+-0.3508f, -0.3415f, -0.8719f,
+-0.6215f, 0.4454f, -0.6443f,
+-0.4942f, -0.7178f, 0.4903f,
+-0.9402f, -0.3403f, -0.0085f,
+0.0056f, -0.0358f, 0.9993f,
+0.2615f, 0.9334f, -0.2452f,
+-0.0024f, 0.0291f, -0.9995f,
+-0.2667f, 0.9637f, -0.001f,
+0.0569f, -0.2712f, -0.9608f,
+0.7463f, 0.254f, 0.615f,
+0.5153f, 0.6516f, -0.5564f,
+0.0223f, -0.9986f, 0.0462f,
+0.3666f, -0.3412f, -0.8655f,
+0.0578f, -0.9861f, -0.1556f,
+0.6111f, 0.4984f, 0.6148f,
+-0.243f, 0.747f, -0.6187f,
+-0.0092f, 0.2338f, -0.9722f,
+0.478f, 0.7474f, -0.4612f,
+-0.0058f, -0.4457f, -0.8951f,
+-0.4856f, -0.6774f, -0.5524f,
+0.54f, 0.6414f, 0.5448f,
+-0.3365f, -0.4466f, 0.829f,
+-0.2257f, 0.795f, 0.5629f,
+0.8055f, 0.4452f, 0.3909f,
+0.3729f, 0.208f, 0.9042f,
+-0.727f, -0.2562f, 0.6369f,
+-0.0514f, -0.9986f, 0.0029f,
+0.9159f, 0.1555f, -0.3699f,
+0.0019f, -0.2377f, -0.9713f,
+0.4942f, -0.7178f, -0.4903f,
+0.6497f, -0.4127f, 0.6383f,
+0.0089f, 0.0486f, -0.9987f,
+-0.0213f, 0.6301f, -0.7761f,
+-0.9269f, -0.3751f, 0.0038f,
+-0.1215f, 0.9852f, 0.1207f,
+-0.5856f, 0.5198f, 0.6218f,
+0.8655f, -0.3412f, 0.3666f,
+-0.2464f, 0.9691f, 0.0054f,
+0.0123f, 0.1386f, 0.9902f,
+0.0179f, -0.0369f, 0.9991f,
+-0.1207f, 0.9852f, -0.1215f,
+-0.0081f, 0.5671f, 0.8235f,
+-0.8689f, 0.3387f, -0.3607f,
+0.0062f, 0.0309f, -0.9995f,
+0.3365f, -0.4466f, -0.829f,
+-0.3787f, 0.2424f, -0.8931f,
+-0.2904f, 0.4454f, -0.8468f,
+-0.8707f, 0.4915f, 0.0133f,
+0.163f, -0.8182f, 0.5512f,
+0.4337f, -0.8052f, 0.4041f,
+0.0514f, -0.9986f, -0.0029f,
+-0.0084f, 0.1303f, 0.9914f,
+-0.706f, -0.0681f, -0.7048f,
+-0.556f, -0.8049f, -0.2071f,
+0.8448f, 0.4045f, 0.3501f,
+0.4259f, -0.5474f, 0.7203f,
+-0.6907f, 0.2083f, -0.6924f,
+0.1215f, 0.9852f, -0.1207f,
+-0.1263f, 0.9332f, -0.3361f,
+0.7711f, -0.0741f, -0.6323f,
+0.2464f, 0.9691f, -0.0054f,
+0.1774f, 0.9693f, 0.1697f,
+-0.9042f, 0.208f, 0.3729f,
+-0.8393f, -0.4118f, 0.3548f,
+0.6888f, -0.7219f, -0.0648f,
+0.1556f, -0.9861f, 0.0578f,
+0.3271f, 0.9333f, 0.1478f,
+-0.0024f, 0.2379f, 0.9712f,
+-0.0026f, 0.4969f, 0.8677f,
+0.0f, 1.0f, 0.0f,
+0.1912f, -0.9815f, -0.0025f,
+-0.3762f, -0.6681f, 0.6418f,
+-0.7759f, 0.0432f, 0.6292f,
+-0.0208f, -0.8044f, -0.5936f,
+-0.2274f, 0.8822f, -0.4122f,
+0.7532f, 0.5939f, 0.2824f,
+-0.9221f, -0.0681f, -0.3807f,
+-0.2198f, 0.8494f, 0.4796f,
+0.0065f, -0.7656f, 0.6431f,
+-0.5876f, 0.4472f, -0.6742f,
+0.7981f, -0.6024f, 0.0036f,
+-0.0383f, -0.9986f, -0.0341f,
+-0.6369f, -0.2562f, -0.727f,
+-0.5497f, 0.5937f, 0.5875f,
+0.1084f, 0.9431f, 0.314f,
+0.9042f, 0.208f, -0.3729f,
+-0.6659f, 0.3392f, 0.6644f,
+0.8393f, -0.4118f, -0.3548f,
+0.0029f, -0.9986f, 0.0514f,
+-0.9647f, -0.2552f, -0.0635f,
+-0.2294f, 0.9692f, -0.0888f,
+0.0026f, 0.4969f, -0.8677f,
+0.2452f, 0.9334f, 0.2615f,
+0.5171f, -0.4876f, -0.7033f,
+-0.8951f, -0.4457f, 0.0058f,
+-0.5936f, -0.8044f, 0.0208f,
+0.5642f, -0.5426f, -0.6222f,
+0.5938f, 0.4451f, 0.6702f,
+0.5497f, 0.5937f, -0.5875f,
+0.6657f, 0.4653f, 0.5832f,
+0.4857f, -0.6243f, 0.6117f,
+-0.0486f, -0.9986f, -0.0168f,
+-0.6468f, 0.4051f, 0.646f,
+0.6659f, 0.3392f, -0.6644f,
+0.1833f, 0.9735f, -0.1365f,
+0.3955f, 0.8505f, 0.3465f,
+0.5139f, -0.6913f, 0.5078f,
+0.8023f, 0.4978f, -0.329f,
+-0.001f, 0.338f, 0.9411f,
+-0.2496f, 0.8321f, -0.4951f,
+0.8951f, -0.4457f, -0.0058f,
+0.233f, 0.8502f, 0.4719f,
+-0.0168f, -0.9986f, 0.0486f,
+0.5936f, -0.8044f, -0.0208f,
+-0.05f, 0.3155f, 0.9475f,
+0.6585f, -0.342f, 0.6703f,
+0.4909f, -0.1864f, -0.8509f,
+-0.37f, 0.9238f, -0.0973f,
+0.6468f, 0.4051f, -0.646f,
+0.0059f, -0.986f, 0.1662f,
+-0.3724f, 0.9278f, -0.0202f,
+-0.3501f, 0.4045f, 0.8448f,
+-0.0425f, 0.8398f, -0.5411f,
+-0.1684f, 0.8499f, 0.4991f,
+-0.6665f, -0.6907f, 0.2803f,
+-0.2251f, 0.9692f, 0.099f,
+0.9241f, -0.3816f, -0.0169f,
+0.001f, 0.338f, -0.9411f,
+-0.9411f, 0.338f, -0.001f,
+-0.8666f, -0.2559f, -0.4282f,
+0.0262f, 0.5183f, -0.8547f,
+0.3014f, -0.6034f, 0.7382f,
+0.0168f, -0.9986f, -0.0486f,
+-0.3548f, -0.4118f, -0.8393f,
+-0.6023f, -0.5297f, 0.5971f,
+-0.9033f, 0.2079f, -0.375f,
+-0.8938f, 0.4452f, -0.0532f,
+0.6044f, 0.7397f, 0.2957f,
+0.0008f, -0.0678f, 0.9976f,
+0.7058f, 0.0906f, -0.7025f,
+0.8453f, -0.4121f, 0.3399f,
+-0.3595f, 0.933f, -0.0115f,
+0.6698f, -0.6907f, 0.2723f,
+-0.8995f, 0.2429f, -0.3629f,
+-0.6366f, -0.447f, -0.6283f,
+0.3501f, 0.4045f, -0.8448f,
+-0.01f, -0.0605f, 0.9981f,
+-0.8003f, 0.4978f, -0.334f,
+0.1684f, 0.8499f, -0.4991f,
+0.6665f, -0.6907f, -0.2803f,
+0.2251f, 0.9692f, -0.099f,
+-0.0036f, -0.6024f, 0.7981f,
+0.6637f, -0.2967f, -0.6865f,
+-0.081f, 0.985f, 0.1518f,
+0.0084f, 0.2423f, 0.9701f,
+0.0071f, -0.9029f, -0.4296f,
+-0.8679f, 0.4966f, -0.0026f,
+0.0123f, 0.5735f, 0.819f,
+-0.0005f, 0.985f, 0.1719f,
+0.6428f, -0.7172f, 0.2688f,
+0.6588f, -0.3366f, 0.6727f,
+0.1213f, -0.9861f, 0.1128f,
+-0.8931f, 0.2424f, 0.3787f,
+-0.1662f, -0.986f, 0.0059f,
+0.9994f, 0.0313f, 0.0095f,
+0.762f, -0.146f, 0.6308f,
+-0.7731f, 0.0861f, -0.6283f,
+-0.6644f, 0.3392f, -0.6659f,
+-0.0027f, -0.7164f, 0.6976f,
+0.0036f, -0.6024f, -0.7981f,
+0.9782f, 0.2075f, 0.0011f,
+0.0405f, -0.9991f, -0.0018f,
+0.6882f, -0.703f, 0.179f,
+-0.0115f, 0.933f, 0.3595f,
+0.0911f, 0.0518f, -0.9944f,
+0.0005f, 0.985f, -0.1719f,
+0.5337f, -0.5852f, -0.6104f,
+0.0042f, -0.6898f, 0.7239f,
+0.4863f, 0.2366f, 0.8411f,
+0.4991f, 0.8499f, 0.1684f,
+-0.6543f, 0.7561f, 0.0071f,
+0.265f, 0.747f, -0.6096f,
+-0.329f, 0.4978f, -0.8023f,
+0.1662f, -0.986f, -0.0059f,
+-0.3491f, 0.4045f, -0.8452f,
+0.3321f, 0.5936f, 0.733f,
+-0.065f, 0.9851f, -0.1587f,
+-0.6283f, -0.447f, 0.6366f,
+0.0027f, -0.7164f, -0.6976f,
+-0.1316f, 0.6339f, 0.762f,
+-0.5609f, -0.604f, -0.5661f,
+-0.8452f, 0.4045f, 0.3491f,
+-0.5263f, 0.8495f, 0.0346f,
+0.0115f, 0.933f, -0.3595f,
+-0.0346f, 0.8495f, -0.5263f,
+0.0077f, -0.4109f, 0.9116f,
+0.5758f, -0.8175f, -0.0017f,
+-0.0011f, 0.2075f, 0.9782f,
+-0.0689f, -0.9861f, -0.1509f,
+0.2934f, -0.5928f, -0.7499f,
+0.0724f, 0.1198f, -0.9901f,
+-0.7367f, -0.275f, -0.6176f,
+-0.3131f, 0.8154f, 0.4868f,
+-0.0114f, 0.0022f, 0.9999f,
+0.6283f, -0.447f, -0.6366f,
+0.8452f, 0.4045f, -0.3491f,
+0.5263f, 0.8495f, -0.0346f,
+-0.6383f, -0.4127f, 0.6497f,
+-0.1719f, 0.985f, -0.0005f,
+-0.6703f, -0.342f, 0.6585f,
+-0.0085f, -0.3403f, 0.9402f,
+-0.646f, 0.4051f, -0.6468f,
+0.0011f, 0.2075f, -0.9782f,
+-0.7216f, -0.3071f, 0.6204f,
+0.0282f, 0.0023f, -0.9995f,
+-0.2483f, 0.6806f, -0.6892f,
+0.1518f, 0.985f, 0.081f,
+0.047f, 0.0466f, -0.9978f,
+0.7354f, -0.6034f, 0.3082f,
+0.6919f, 0.2428f, 0.6798f,
+0.4086f, -0.3626f, -0.8375f,
+0.6383f, -0.4127f, -0.6497f,
+-0.5875f, 0.5937f, -0.5497f,
+0.6703f, -0.342f, -0.6585f,
+-0.8245f, -0.4464f, 0.3476f,
+0.0085f, -0.3403f, -0.9402f,
+-0.0591f, -0.0663f, 0.996f,
+0.0f, -1.0f, 0.0f,
+0.4612f, 0.7474f, 0.478f,
+0.6976f, -0.7164f, 0.0027f,
+-0.9148f, 0.4037f, -0.0005f,
+0.173f, -0.8158f, -0.5518f,
+-0.3607f, 0.3387f, 0.8689f,
+0.7836f, -0.2411f, 0.5724f,
+-0.1985f, 0.8026f, -0.5623f,
+-0.3094f, -0.2556f, -0.9159f,
+-0.2803f, -0.6907f, -0.6665f,
+0.8245f, -0.4464f, -0.3476f,
+0.829f, -0.4466f, 0.3365f,
+-0.4848f, 0.7385f, 0.4683f,
+0.1583f, 0.9851f, 0.066f,
+-0.0077f, 0.7656f, -0.6432f,
+-0.0162f, 0.985f, 0.1717f,
+0.1717f, 0.985f, 0.0162f,
+0.0244f, 0.9805f, -0.1949f,
+-0.2461f, -0.805f, -0.5397f,
+0.0262f, 0.5934f, 0.8044f,
+0.142f, 0.1881f, 0.9718f,
+0.1846f, 0.1002f, 0.9776f,
+0.4903f, -0.7178f, 0.4942f,
+0.2637f, -0.7172f, 0.6449f,
+0.3822f, -0.0678f, 0.9215f,
+-0.0054f, 0.9691f, -0.2464f,
+0.3607f, 0.3387f, -0.8689f,
+-0.3587f, 0.3388f, -0.8697f,
+-0.5694f, -0.8219f, 0.0081f,
+-0.1324f, 0.985f, 0.1096f,
+-0.099f, 0.9692f, -0.2251f,
+-0.6702f, 0.4451f, 0.5938f,
+0.0077f, -0.9976f, 0.0684f,
+-0.5661f, -0.604f, 0.5609f,
+-0.1096f, 0.985f, -0.1324f,
+-0.6096f, 0.747f, -0.265f,
+-0.0015f, 0.0295f, -0.9995f,
+0.3476f, -0.4464f, 0.8245f,
+-0.0635f, -0.2552f, 0.9647f,
+-0.8468f, 0.4454f, 0.2904f,
+-0.4719f, 0.8502f, 0.233f,
+-0.0502f, 0.8385f, 0.5425f,
+-0.6671f, 0.7448f, -0.0116f,
+0.3508f, -0.3415f, 0.8719f,
+-0.4119f, 0.6135f, -0.6736f,
+-0.2688f, -0.7172f, 0.6428f,
+-0.4041f, -0.8052f, 0.4337f,
+-0.375f, 0.2079f, 0.9033f,
+-0.0223f, -0.9986f, -0.0462f,
+0.6702f, 0.4451f, -0.5938f,
+0.9402f, -0.3403f, 0.0085f,
+0.5661f, -0.604f, -0.5609f,
+-0.6252f, 0.7406f, 0.246f,
+-0.0341f, -0.9986f, 0.0383f,
+-0.6111f, 0.4984f, -0.6148f,
+0.6655f, 0.7462f, 0.0117f,
+0.1233f, 0.199f, 0.9722f,
+0.8468f, 0.4454f, -0.2904f,
+0.7383f, 0.2702f, -0.6179f,
+-0.8055f, 0.4452f, -0.3909f,
+-0.3729f, 0.208f, -0.9042f,
+0.4719f, 0.8502f, -0.233f,
+0.243f, 0.747f, 0.6187f,
+-0.6497f, -0.4127f, -0.6383f,
+-0.5406f, 0.5651f, -0.623f,
+0.0058f, -0.4457f, 0.8951f,
+-0.3082f, -0.6034f, 0.7354f,
+-0.8655f, -0.3412f, -0.3666f,
+0.2688f, -0.7172f, -0.6428f,
+0.4041f, -0.8052f, -0.4337f,
+0.375f, 0.2079f, -0.9033f,
+0.0341f, -0.9986f, -0.0383f,
+-0.9701f, 0.2423f, 0.0084f,
+-0.3807f, -0.0681f, 0.9221f,
+0.9643f, -0.2551f, 0.0705f,
+-0.8758f, 0.4808f, 0.0415f,
+0.1207f, 0.9852f, 0.1215f,
+0.4821f, 0.7724f, 0.4133f,
+-0.0522f, 0.9982f, 0.0278f,
+-0.4337f, -0.8052f, -0.4041f,
+-0.6164f, 0.4198f, 0.6661f,
+-0.8448f, 0.4045f, -0.3501f,
+0.3082f, -0.6034f, -0.7354f,
+0.8689f, 0.3387f, 0.3607f,
+0.6894f, -0.7242f, 0.0091f,
+0.3787f, 0.2424f, 0.8931f,
+0.2904f, 0.4454f, 0.8468f,
+0.6148f, 0.4984f, -0.6111f,
+0.0501f, 0.985f, 0.1648f,
+-0.5397f, -0.805f, 0.2461f,
+-0.9159f, -0.2556f, 0.3094f,
+0.706f, -0.0681f, 0.7048f,
+-0.3341f, 0.4972f, 0.8006f,
+0.556f, -0.8049f, 0.2071f,
+-0.1774f, 0.9693f, -0.1697f,
+0.6907f, 0.2083f, 0.6924f,
+0.1263f, 0.9332f, 0.3361f,
+0.3807f, -0.0681f, -0.9221f,
+-0.1556f, -0.9861f, -0.0578f,
+-0.3271f, 0.9333f, -0.1478f,
+-0.3465f, 0.8505f, 0.3955f,
+0.5315f, 0.8438f, -0.0735f,
+0.9737f, 0.2276f, -0.0003f,
+0.6441f, 0.7648f, -0.0112f,
+-0.7239f, -0.6898f, 0.0042f,
+-0.7532f, 0.5939f, -0.2824f,
+0.1093f, 0.1415f, -0.9838f,
+0.5397f, -0.805f, -0.2461f,
+-0.7981f, -0.6024f, -0.0036f,
+0.9456f, 0.3251f, -0.0052f,
+0.1278f, 0.9696f, -0.2085f,
+0.0208f, -0.8044f, 0.5936f,
+0.1635f, 0.1348f, -0.9772f,
+-0.733f, 0.5936f, 0.3321f,
+-0.0505f, 0.9852f, -0.1635f,
+0.4089f, -0.9069f, -0.1015f,
+-0.0029f, -0.9986f, -0.0514f,
+-0.1796f, 0.814f, -0.5522f,
+0.9221f, -0.0681f, 0.3807f,
+0.0383f, -0.9986f, 0.0341f,
+0.6369f, -0.2562f, 0.727f,
+0.3465f, 0.8505f, -0.3955f,
+-0.2452f, 0.9334f, -0.2615f,
+0.4921f, -0.247f, 0.8346f,
+-0.9976f, -0.0678f, 0.0008f,
+-0.5396f, 0.8418f, -0.0094f,
+0.2294f, 0.9692f, 0.0888f,
+0.7239f, -0.6898f, -0.0042f,
+-0.4472f, 0.5952f, 0.6675f,
+-0.6449f, -0.7172f, 0.2637f,
+0.4543f, 0.2732f, -0.8478f,
+-0.6798f, 0.2428f, 0.6919f,
+-0.5938f, 0.4451f, -0.6702f,
+0.733f, 0.5936f, -0.3321f,
+-0.3955f, 0.8505f, -0.3465f,
+-0.5139f, -0.6913f, -0.5078f,
+-0.623f, -0.5156f, -0.5881f
+};
+
+/* 1 color */
+/*255 255 0 */
+
+/* 1024 faces */
+/* numIdx fidx0 fidx1 fidx2 nidx0 nidx1 nidx2 coloridx */
+
+const int numFaces = 1024;
+const int faces[1024][8] = {
+3, 0, 5, 6, 255, 295, 309, 0,
+3, 6, 1, 0, 309, 465, 255, 0,
+3, 1, 6, 7, 465, 309, 134, 0,
+3, 7, 2, 1, 134, 4, 465, 0,
+3, 2, 7, 8, 4, 134, 165, 0,
+3, 8, 3, 2, 165, 448, 4, 0,
+3, 3, 8, 9, 448, 165, 49, 0,
+3, 9, 4, 3, 49, 116, 448, 0,
+3, 5, 10, 11, 295, 248, 106, 0,
+3, 11, 6, 5, 106, 309, 295, 0,
+3, 6, 11, 12, 309, 106, 102, 0,
+3, 12, 7, 6, 102, 134, 309, 0,
+3, 7, 12, 13, 134, 102, 394, 0,
+3, 13, 8, 7, 394, 165, 134, 0,
+3, 8, 13, 14, 165, 394, 180, 0,
+3, 14, 9, 8, 180, 49, 165, 0,
+3, 10, 15, 16, 248, 401, 211, 0,
+3, 16, 11, 10, 211, 106, 248, 0,
+3, 11, 16, 17, 106, 211, 427, 0,
+3, 17, 12, 11, 427, 102, 106, 0,
+3, 12, 17, 18, 102, 427, 455, 0,
+3, 18, 13, 12, 455, 394, 102, 0,
+3, 13, 18, 19, 394, 455, 74, 0,
+3, 19, 14, 13, 74, 180, 394, 0,
+3, 15, 20, 21, 401, 174, 182, 0,
+3, 21, 16, 15, 182, 211, 401, 0,
+3, 16, 21, 22, 211, 182, 507, 0,
+3, 22, 17, 16, 507, 427, 211, 0,
+3, 17, 22, 23, 427, 507, 5, 0,
+3, 23, 18, 17, 5, 455, 427, 0,
+3, 18, 23, 24, 455, 5, 234, 0,
+3, 24, 19, 18, 234, 74, 455, 0,
+3, 20, 25, 26, 174, 386, 20, 0,
+3, 26, 21, 20, 20, 182, 174, 0,
+3, 21, 26, 27, 182, 20, 410, 0,
+3, 27, 22, 21, 410, 507, 182, 0,
+3, 22, 27, 28, 507, 410, 23, 0,
+3, 28, 23, 22, 23, 5, 507, 0,
+3, 23, 28, 29, 5, 23, 485, 0,
+3, 29, 24, 23, 485, 234, 5, 0,
+3, 25, 30, 31, 386, 69, 305, 0,
+3, 31, 26, 25, 305, 20, 386, 0,
+3, 26, 31, 32, 20, 305, 503, 0,
+3, 32, 27, 26, 503, 410, 20, 0,
+3, 27, 32, 33, 410, 503, 405, 0,
+3, 33, 28, 27, 405, 23, 410, 0,
+3, 28, 33, 34, 23, 405, 138, 0,
+3, 34, 29, 28, 138, 485, 23, 0,
+3, 30, 35, 36, 69, 115, 193, 0,
+3, 36, 31, 30, 193, 305, 69, 0,
+3, 31, 36, 37, 305, 193, 270, 0,
+3, 37, 32, 31, 270, 503, 305, 0,
+3, 32, 37, 38, 503, 270, 445, 0,
+3, 38, 33, 32, 445, 405, 503, 0,
+3, 33, 38, 39, 405, 445, 28, 0,
+3, 39, 34, 33, 28, 138, 405, 0,
+3, 35, 40, 41, 115, 467, 495, 0,
+3, 41, 36, 35, 495, 193, 115, 0,
+3, 36, 41, 42, 193, 495, 11, 0,
+3, 42, 37, 36, 11, 270, 193, 0,
+3, 37, 42, 43, 270, 11, 435, 0,
+3, 43, 38, 37, 435, 445, 270, 0,
+3, 38, 43, 44, 445, 435, 322, 0,
+3, 44, 39, 38, 322, 28, 445, 0,
+3, 40, 45, 46, 467, 27, 44, 0,
+3, 46, 41, 40, 44, 495, 467, 0,
+3, 41, 46, 47, 495, 44, 409, 0,
+3, 47, 42, 41, 409, 11, 495, 0,
+3, 42, 47, 48, 11, 409, 428, 0,
+3, 48, 43, 42, 428, 435, 11, 0,
+3, 43, 48, 49, 435, 428, 313, 0,
+3, 49, 44, 43, 313, 322, 435, 0,
+3, 45, 50, 51, 27, 513, 385, 0,
+3, 51, 46, 45, 385, 44, 27, 0,
+3, 46, 51, 52, 44, 385, 382, 0,
+3, 52, 47, 46, 382, 409, 44, 0,
+3, 47, 52, 53, 409, 382, 124, 0,
+3, 53, 48, 47, 124, 428, 409, 0,
+3, 48, 53, 54, 428, 124, 447, 0,
+3, 54, 49, 48, 447, 313, 428, 0,
+3, 50, 55, 56, 513, 136, 478, 0,
+3, 56, 51, 50, 478, 385, 513, 0,
+3, 51, 56, 57, 385, 478, 161, 0,
+3, 57, 52, 51, 161, 382, 385, 0,
+3, 52, 57, 58, 382, 161, 181, 0,
+3, 58, 53, 52, 181, 124, 382, 0,
+3, 53, 58, 59, 124, 181, 348, 0,
+3, 59, 54, 53, 348, 447, 124, 0,
+3, 55, 60, 61, 136, 431, 320, 0,
+3, 61, 56, 55, 320, 478, 136, 0,
+3, 56, 61, 62, 478, 320, 481, 0,
+3, 62, 57, 56, 481, 161, 478, 0,
+3, 57, 62, 63, 161, 481, 53, 0,
+3, 63, 58, 57, 53, 181, 161, 0,
+3, 58, 63, 64, 181, 53, 257, 0,
+3, 64, 59, 58, 257, 348, 181, 0,
+3, 60, 65, 66, 431, 135, 37, 0,
+3, 66, 61, 60, 37, 320, 431, 0,
+3, 61, 66, 67, 320, 37, 408, 0,
+3, 67, 62, 61, 408, 481, 320, 0,
+3, 62, 67, 68, 481, 408, 347, 0,
+3, 68, 63, 62, 347, 53, 481, 0,
+3, 63, 68, 69, 53, 347, 104, 0,
+3, 69, 64, 63, 104, 257, 53, 0,
+3, 65, 70, 71, 135, 191, 524, 0,
+3, 71, 66, 65, 524, 37, 135, 0,
+3, 66, 71, 72, 37, 524, 319, 0,
+3, 72, 67, 66, 319, 408, 37, 0,
+3, 67, 72, 73, 408, 319, 183, 0,
+3, 73, 68, 67, 183, 347, 408, 0,
+3, 68, 73, 74, 347, 183, 480, 0,
+3, 74, 69, 68, 480, 104, 347, 0,
+3, 70, 75, 76, 191, 483, 328, 0,
+3, 76, 71, 70, 328, 524, 191, 0,
+3, 71, 76, 77, 524, 328, 422, 0,
+3, 77, 72, 71, 422, 319, 524, 0,
+3, 72, 77, 78, 319, 422, 151, 0,
+3, 78, 73, 72, 151, 183, 319, 0,
+3, 73, 78, 79, 183, 151, 273, 0,
+3, 79, 74, 73, 273, 480, 183, 0,
+3, 75, 0, 1, 483, 255, 465, 0,
+3, 1, 76, 75, 465, 328, 483, 0,
+3, 76, 1, 2, 328, 465, 4, 0,
+3, 2, 77, 76, 4, 422, 328, 0,
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+3, 508, 512, 513, 515, 224, 2, 0,
+3, 513, 509, 508, 2, 527, 515, 0,
+3, 449, 453, 514, 72, 139, 418, 0,
+3, 514, 510, 449, 418, 423, 72, 0,
+3, 510, 514, 515, 423, 418, 341, 0,
+3, 515, 511, 510, 341, 352, 423, 0,
+3, 511, 515, 516, 352, 341, 359, 0,
+3, 516, 512, 511, 359, 224, 352, 0,
+3, 512, 516, 517, 224, 359, 360, 0,
+3, 517, 513, 512, 360, 2, 224, 0,
+3, 453, 457, 518, 139, 57, 24, 0,
+3, 518, 514, 453, 24, 418, 139, 0,
+3, 514, 518, 519, 418, 24, 25, 0,
+3, 519, 515, 514, 25, 341, 418, 0,
+3, 515, 519, 520, 341, 25, 41, 0,
+3, 520, 516, 515, 41, 359, 341, 0,
+3, 516, 520, 521, 359, 41, 314, 0,
+3, 521, 517, 516, 314, 360, 359, 0,
+3, 457, 461, 522, 57, 264, 120, 0,
+3, 522, 518, 457, 120, 24, 57, 0,
+3, 518, 522, 523, 24, 120, 223, 0,
+3, 523, 519, 518, 223, 25, 24, 0,
+3, 519, 523, 524, 25, 223, 171, 0,
+3, 524, 520, 519, 171, 41, 25, 0,
+3, 520, 524, 525, 41, 171, 514, 0,
+3, 525, 521, 520, 514, 314, 41, 0,
+3, 461, 465, 526, 264, 526, 316, 0,
+3, 526, 522, 461, 316, 120, 264, 0,
+3, 522, 526, 527, 120, 316, 85, 0,
+3, 527, 523, 522, 85, 223, 120, 0,
+3, 523, 527, 528, 223, 85, 50, 0,
+3, 528, 524, 523, 50, 171, 223, 0,
+3, 524, 528, 529, 171, 50, 454, 0,
+3, 529, 525, 524, 454, 514, 171, 0,
+3, 465, 405, 466, 526, 75, 226, 0,
+3, 466, 526, 465, 226, 316, 526, 0,
+3, 526, 466, 467, 316, 226, 98, 0,
+3, 467, 527, 526, 98, 85, 316, 0,
+3, 527, 467, 468, 85, 98, 43, 0,
+3, 468, 528, 527, 43, 50, 85, 0,
+3, 528, 468, 469, 50, 43, 372, 0,
+3, 469, 529, 528, 372, 454, 50, 0
+};
+
+
+const int strip_vertices[] = {
+508, 508, 504, 509, 504, 505, 500, 501, 496, 497, 492, 493, 488, 489, 484, 485, 480, 481, 476, 477, 472, 473, -1,
+476, 475, 480, 479, 484, 483, 488, 487, 492, 491, 496, 495, 500, 499, 504, 499, 503, 498, 502, 437, 441, -1,
+527, 526, 467, 466, 471, 470, 475, 474, 479, 478, 483, 482, 487, 486, 491, 490, 495, 494, 499, 494, 498, -1,
+490, 490, 425, 486, 421, 482, 417, 478, 413, 474, 409, 470, 405, 466, 465, 526, 465, 461, 460, 456, 455, 451, -1,
+405, 465, 464, 460, 459, 455, 454, 450, -1,
+455, 451, 450, 446, 450, 401, 454, 458, 459, 463, 464, 404, 405, 404, 409, 408, 413, 412, 417, 416, 421, 420, -1,
+421, 420, 425, 420, 424, 419, 423, 418, 422, 418, 401, 414, 410, 415, 411, 416, 411, 412, 407, 408, 403, 404, 403, 463, -1,
+418, 418, 414, 419, 415, 420, 416, -1,
+407, 403, 402, 462, -1,
+403, 463, 462, 458, 462, 401, 402, 406, 407, 406, 411, 406, 410, 401, -1,
+494, 494, 498, 433, 437, 432, 436, 431, 435, 430, 434, 430, 401, 426, 422, 427, 423, 428, 424, 429, 425, 490, -1,
+430, 430, 426, 431, 427, 432, 428, 433, 429, 494, 490, -1,
+437, 437, 441, 436, 440, 435, 439, 434, 438, 401, 442, 446, 447, 451, 452, 456, 457, 461, 522, 526, 527, -1,
+452, 448, 447, -1,
+510, 445, 449, 444, 448, 443, 447, 443, 442, 443, 438, 443, 439, 444, 440, 445, 441, 506, 502, 507, 503, -1,
+510, 506, 445, -1,
+507, 506, 511, 510, 515, 510, 514, 449, 453, 448, 453, 452, 457, -1,
+527, 523, 522, 518, 457, 518, 453, 518, 514, 519, 515, -1,
+523, 519, 518, -1,
+504, 503, 508, 507, 512, 511, 516, 515, 520, 519, 524, 523, 528, 527, 468, 467, 472, 471, 476, 475, -1,
+472, 473, 468, 469, 528, 529, 524, 525, 520, 521, 516, 517, 512, 513, 508, 509, -1,
+211, 211, 214, 210, 209, -1,
+212, 215, 216, 219, 220, 223, 220, 211, 217, 214, 213, 209, 213, 208, 212, 147, -1,
+220, 217, 216, 213, 212, -1,
+251, 251, 248, 252, 249, 253, 250, 253, 211, 256, 210, 255, 209, 254, 208, 207, 147, 206, 147, 146, 147, 151, 212, 215, -1,
+206, 206, 202, 207, 203, 254, 251, 255, 252, 256, 253, -1,
+223, 223, 222, 219, 218, 215, 155, 151, 150, 146, 145, 146, 205, 206, 201, 202, 197, 202, 198, 203, 199, 251, 248, -1,
+145, 149, 150, 154, 155, 159, 218, 221, 222, 225, 226, 229, -1,
+204, 204, 145, 144, 149, 148, 149, 153, 154, 158, 159, 163, 221, 224, 225, 228, 229, 232, 229, 211, 226, 223, 222, -1,
+224, 224, 167, 163, 162, 158, 157, 153, 152, 148, 87, 148, 83, 144, 143, 204, 139, 200, 135, 196, 131, 192, -1,
+82, 83, 142, 143, 138, 139, 134, 135, 130, 131, 126, 127, 122, 123, 118, 123, 119, 184, 180, 185, 181, -1,
+81, 82, 141, 142, 137, 138, 133, 134, 129, 130, 125, 126, 121, 122, 117, 118, 113, 114, 109, 110, -1,
+80, 81, 140, 141, 136, 137, 132, 133, 128, 129, 124, 125, 120, 121, 116, 117, 112, 113, 108, 109, -1,
+4, 80, 79, 140, 74, 136, 69, 132, 64, 128, 59, 124, 54, 120, 49, 116, 44, 112, 39, 108, -1,
+79, 79, 73, 74, 68, 69, 63, 64, 58, 59, 53, 54, 48, 49, 48, 43, 42, 37, 36, 31, 30, 31, 25, -1,
+42, 42, 48, 47, 53, 52, 58, 57, 63, 62, 68, 67, 73, 72, 78, 77, 3, 2, 8, 7, 13, -1,
+36, 36, 42, 41, 47, 46, 52, 51, 57, 56, 62, 61, 67, 66, 72, 71, 77, 76, 2, 1, 7, -1,
+66, 66, 60, 61, 55, 56, 50, 51, 45, 46, 40, 41, 35, 36, 30, -1,
+31, 31, 25, 26, 20, 21, 15, 16, 10, 11, 5, 6, 0, 1, 75, 76, 70, 71, 65, 66, 60, -1,
+1, 1, 7, 6, 12, 11, 17, 16, 22, 21, 27, 26, 32, 31, 32, 37, 38, 43, 44, 49, -1,
+7, 7, 13, 12, 18, 17, 23, 22, 28, 27, 33, 32, 33, 38, -1,
+44, 44, 38, 39, 33, 34, 28, 29, 23, 24, 18, 19, 13, 14, 8, 9, 3, 4, 78, 79, 73, -1,
+39, 108, 34, 104, 29, 100, 24, 96, 19, 92, 14, 88, 9, 84, 4, 84, 80, 85, 81, 86, 81, 82, -1,
+108, 109, 104, 105, 100, 101, 96, 97, 92, 93, 88, 89, 84, 85, -1,
+109, 110, 105, 106, 101, 102, 97, 98, 93, 94, 89, 90, 85, 86, -1,
+118, 119, 114, 115, 110, 111, 106, 107, 102, 103, 98, 99, 94, 95, 90, 91, 86, 87, 82, 83, -1,
+111, 115, 176, -1,
+107, 111, 172, 176, 177, -1,
+103, 107, 168, 172, 173, 177, 178, -1,
+99, 103, 164, 168, 169, 173, 174, 178, 179, -1,
+95, 99, 160, 164, 165, 169, 170, 174, 175, 179, 233, -1,
+91, 95, 156, 160, 161, 165, 166, 170, 171, 175, 230, 233, 234, -1,
+87, 91, 152, 156, 157, 161, 162, 166, 167, 171, 227, 230, 231, 234, 235, 234, 238, 234, 237, 233, 236, 179, -1,
+185, 185, 181, 186, 182, 187, 183, 239, 236, 240, 237, 241, 238, 211, 235, 232, 231, 228, 227, 224, 167, -1,
+236, 179, 183, 178, 182, 177, 181, 176, 180, 115, 119, -1,
+131, 192, 127, 188, 123, 188, 184, 189, 185, 190, 186, 191, 187, 242, 239, 243, 240, 244, 241, 244, 211, 247, -1,
+192, 192, 188, 193, 189, 194, 190, 195, 191, 245, 242, 246, 243, 247, 244, -1,
+211, 247, 250, 246, 249, 245, 248, 195, 199, 194, 198, 193, 197, 192, 197, 196, 201, 200, 205, 204, 145, -1,
+393, 393, 394, 398, 399, 371, -1,
+399, 395, 394, -1,
+363, 363, 393, 397, 398, 370, 371, 375, -1,
+379, 375, 374, 370, 369, 397, 368, 363, 362, -1,
+396, 395, 400, 399, 372, 371, 376, 375, 380, 379, 384, 383, 388, 387, 392, 391, 396, 391, 395, 390, 394, -1,
+374, 378, 379, 378, 383, 382, 387, 386, 391, 386, 390, 385, 389, 353, 358, 352, 357, 351, 356, 350, 355, -1,
+341, 341, 347, 346, 352, 346, 351, 345, 350, -1,
+335, 334, 340, 339, 345, 344, 350, 349, 355, 354, -1,
+390, 390, 394, 389, 393, 358, 363, 357, 362, 356, 361, 355, 360, 354, 360, 359, 365, 364, 330, 329, 335, 334, -1,
+345, 346, 340, 341, 335, 336, 330, 331, 365, 366, 360, 366, 361, 367, 362, 367, 368, 333, 369, 373, 374, 378, -1,
+353, 353, 348, 385, 381, 386, 381, 382, 377, 378, 377, 373, 338, 333, 332, 367, 332, 366, 332, 331, 337, 336, 342, 341, 347, -1,
+332, 337, 338, 343, 377, 343, 381, 343, 348, 342, 348, 347, 353, 352, -1,
+337, 342, 343, -1,
+314, 314, 319, 318, 323, 322, 323, 327, -1,
+309, 309, 314, 313, 318, 317, 322, 321, 322, 326, 327, 299, -1,
+271, 271, 309, 276, 313, 281, 317, 286, 321, 291, 321, 325, 326, 298, 299, 303, -1,
+265, 265, 271, 270, 276, 275, 281, 280, 286, 285, 291, 290, 291, 296, 325, 297, 298, 302, 303, 307, -1,
+259, 259, 265, 264, 270, 269, 275, 274, 280, 279, 285, 284, 290, 289, 290, 295, 296, 261, 297, 301, 302, 306, 307, 311, -1,
+293, 293, 259, 258, 264, 263, 269, 268, 274, 273, 279, 278, 284, 283, 289, 288, 289, 294, 295, 260, 261, 266, -1,
+309, 305, 271, 266, 265, 260, 259, 294, 293, 288, 287, 288, 282, 283, 277, 278, 272, 273, 267, 268, 262, -1,
+268, 268, 262, 263, 257, 258, 292, 293, 287, -1,
+261, 266, 301, 305, 306, 310, 311, 315, 316, 320, -1,
+316, 316, 311, 312, 307, 308, 303, 304, 299, 300, 327, 328, 323, 324, 319, 320, 319, 315, 314, 310, 309, 305, -1
+};
+
+
+const int strip_normals[] = {
+515, 515, 492, 527, 492, 67, 307, 358, 19, 433, 150, 493, 16, 289, 339, 88, 489, 277, 258, 271, 232, 345, -1,
+258, 469, 489, 80, 339, 324, 16, 8, 150, 200, 19, 64, 307, 374, 492, 374, 132, 203, 256, 59, 498, -1,
+85, 316, 98, 226, 406, 519, 469, 227, 80, 157, 324, 153, 8, 6, 200, 99, 64, 291, 374, 291, 203, -1,
+99, 99, 39, 6, 412, 153, 351, 157, 121, 227, 241, 519, 75, 226, 526, 316, 526, 264, 389, 178, 51, 82, -1,
+75, 526, 86, 389, 387, 51, 70, 107, -1,
+51, 82, 107, 212, 107, 235, 70, 442, 387, 253, 86, 443, 75, 443, 241, 202, 121, 281, 351, 436, 412, 376, -1,
+412, 376, 39, 376, 158, 361, 21, 90, 52, 90, 235, 479, 263, 36, 196, 436, 196, 281, 306, 202, 119, 443, 119, 253, -1,
+90, 90, 479, 361, 36, 376, 436, -1,
+306, 119, 40, 450, -1,
+119, 253, 450, 442, 450, 235, 40, 189, 306, 189, 196, 189, 263, 235, -1,
+291, 291, 203, 506, 59, 65, 169, 229, 96, 432, 302, 432, 235, 424, 52, 373, 21, 375, 158, 249, 39, 99, -1,
+432, 432, 424, 229, 373, 65, 375, 506, 249, 291, 99, -1,
+59, 59, 498, 169, 460, 96, 30, 302, 452, 235, 525, 212, 299, 82, 391, 178, 57, 264, 120, 316, 85, -1,
+391, 166, 299, -1,
+423, 388, 72, 9, 166, 456, 299, 456, 525, 456, 452, 456, 30, 9, 460, 388, 498, 487, 256, 206, 132, -1,
+423, 487, 388, -1,
+206, 487, 352, 423, 341, 423, 418, 72, 139, 166, 139, 391, 57, -1,
+85, 223, 120, 24, 57, 24, 139, 24, 418, 25, 341, -1,
+223, 25, 24, -1,
+492, 132, 515, 206, 224, 352, 359, 341, 41, 25, 171, 223, 50, 85, 43, 98, 232, 406, 258, 469, -1,
+232, 345, 43, 372, 50, 454, 171, 514, 41, 314, 359, 360, 224, 2, 515, 527, -1,
+393, 393, 0, 216, 349, -1,
+486, 215, 327, 91, 177, 254, 177, 393, 512, 0, 231, 349, 231, 279, 486, 246, -1,
+177, 512, 327, 231, 486, -1,
+462, 462, 144, 76, 179, 464, 298, 464, 393, 128, 216, 113, 349, 500, 279, 101, 246, 7, 246, 395, 246, 384, 486, 215, -1,
+7, 7, 195, 101, 444, 500, 462, 113, 76, 128, 464, -1,
+254, 254, 285, 91, 149, 215, 83, 384, 325, 395, 520, 395, 315, 7, 143, 195, 129, 195, 461, 444, 475, 462, 144, -1,
+520, 308, 325, 415, 83, 297, 149, 504, 285, 162, 278, 446, -1,
+403, 403, 520, 276, 308, 404, 308, 272, 415, 416, 297, 317, 504, 125, 162, 60, 446, 110, 446, 393, 278, 254, 285, -1,
+125, 125, 459, 317, 334, 416, 137, 272, 47, 404, 511, 404, 1, 276, 54, 403, 45, 370, 490, 210, 29, 184, -1,
+336, 1, 251, 54, 164, 45, 463, 490, 378, 29, 453, 147, 222, 218, 301, 218, 242, 310, 130, 528, 34, -1,
+26, 336, 148, 251, 269, 164, 419, 463, 293, 378, 420, 453, 333, 222, 208, 301, 294, 56, 127, 228, -1,
+131, 26, 371, 148, 284, 269, 311, 419, 95, 293, 350, 420, 377, 333, 474, 208, 396, 294, 357, 127, -1,
+116, 131, 273, 371, 480, 284, 104, 311, 257, 95, 348, 350, 447, 377, 313, 474, 322, 396, 28, 357, -1,
+273, 273, 183, 480, 347, 104, 53, 257, 181, 348, 124, 447, 428, 313, 428, 435, 11, 270, 193, 305, 69, 305, 386, -1,
+11, 11, 428, 409, 124, 382, 181, 161, 53, 481, 347, 408, 183, 319, 151, 422, 448, 4, 165, 134, 394, -1,
+193, 193, 11, 495, 409, 44, 382, 385, 161, 478, 481, 320, 408, 37, 319, 524, 422, 328, 4, 465, 134, -1,
+37, 37, 431, 320, 136, 478, 513, 385, 27, 44, 467, 495, 115, 193, 69, -1,
+305, 305, 386, 20, 174, 182, 401, 211, 248, 106, 295, 309, 255, 465, 483, 328, 191, 524, 135, 37, 431, -1,
+465, 465, 134, 309, 102, 106, 427, 211, 507, 182, 410, 20, 503, 305, 503, 270, 445, 435, 322, 313, -1,
+134, 134, 394, 102, 455, 427, 5, 507, 23, 410, 405, 503, 405, 445, -1,
+322, 322, 445, 28, 405, 138, 23, 485, 5, 234, 455, 74, 394, 180, 165, 49, 448, 116, 151, 273, 183, -1,
+28, 357, 138, 268, 485, 287, 234, 81, 74, 78, 180, 103, 49, 220, 116, 220, 131, 476, 26, 38, 26, 336, -1,
+357, 127, 268, 252, 287, 398, 81, 274, 78, 154, 103, 62, 220, 476, -1,
+127, 228, 252, 141, 398, 440, 274, 363, 154, 190, 62, 488, 476, 38, -1,
+301, 242, 56, 517, 228, 33, 141, 18, 440, 466, 363, 304, 190, 417, 488, 484, 38, 511, 336, 1, -1,
+33, 517, 260, -1,
+18, 33, 390, 260, 497, -1,
+466, 18, 353, 390, 290, 497, 126, -1,
+304, 466, 187, 353, 123, 290, 522, 126, 501, -1,
+417, 304, 458, 187, 117, 123, 168, 522, 87, 501, 261, -1,
+484, 417, 430, 458, 343, 117, 438, 168, 426, 87, 482, 261, 329, -1,
+511, 484, 47, 430, 137, 343, 334, 438, 459, 426, 439, 482, 92, 329, 192, 329, 267, 329, 491, 261, 219, 501, -1,
+528, 528, 34, 145, 46, 356, 105, 472, 219, 48, 491, 247, 267, 393, 192, 110, 92, 60, 439, 125, 459, -1,
+219, 501, 105, 126, 46, 497, 34, 260, 130, 517, 242, -1,
+29, 184, 147, 156, 218, 156, 310, 402, 528, 146, 145, 17, 356, 411, 472, 364, 48, 441, 247, 441, 393, 509, -1,
+184, 184, 156, 63, 402, 354, 146, 335, 17, 239, 411, 13, 364, 509, 441, -1,
+393, 509, 298, 13, 179, 239, 144, 335, 475, 354, 461, 63, 129, 184, 129, 210, 143, 370, 315, 403, 520, -1,
+296, 296, 160, 133, 344, 330, -1,
+344, 323, 160, -1,
+159, 159, 296, 275, 133, 22, 330, 523, -1,
+198, 523, 77, 22, 286, 275, 437, 159, 499, -1,
+280, 323, 108, 344, 338, 330, 259, 523, 366, 198, 381, 240, 283, 10, 368, 243, 280, 243, 323, 35, 160, -1,
+77, 471, 198, 471, 240, 250, 10, 303, 243, 303, 35, 230, 282, 362, 163, 73, 318, 292, 93, 477, 262, -1,
+413, 413, 326, 399, 73, 399, 292, 100, 477, -1,
+122, 355, 414, 61, 100, 55, 477, 508, 262, 365, -1,
+35, 35, 160, 282, 296, 163, 159, 318, 499, 93, 505, 262, 340, 365, 340, 140, 68, 510, 518, 3, 122, 355, -1,
+100, 399, 414, 413, 122, 111, 518, 213, 68, 167, 340, 167, 505, 245, 499, 245, 437, 346, 286, 79, 77, 471, -1,
+362, 362, 221, 230, 516, 303, 516, 250, 207, 471, 207, 79, 521, 346, 468, 245, 468, 167, 468, 213, 473, 111, 204, 413, 326, -1,
+468, 473, 521, 217, 207, 217, 516, 217, 221, 204, 221, 326, 362, 73, -1,
+473, 204, 217, -1,
+94, 94, 185, 529, 429, 209, 429, 176, -1,
+379, 379, 94, 199, 529, 367, 209, 172, 209, 66, 176, 496, -1,
+312, 312, 379, 238, 199, 15, 367, 332, 172, 197, 172, 451, 66, 84, 496, 186, -1,
+266, 266, 312, 392, 238, 201, 15, 14, 332, 457, 197, 383, 197, 225, 451, 502, 84, 265, 186, 205, -1,
+236, 236, 266, 214, 392, 71, 201, 188, 14, 173, 457, 400, 383, 380, 383, 342, 225, 109, 502, 175, 265, 97, 205, 118, -1,
+152, 152, 236, 337, 214, 58, 71, 369, 188, 434, 173, 114, 400, 288, 380, 42, 380, 397, 342, 32, 109, 331, -1,
+379, 170, 312, 331, 266, 32, 236, 397, 152, 42, 194, 42, 407, 288, 142, 114, 12, 434, 233, 369, 244, -1,
+369, 369, 244, 58, 425, 337, 321, 152, 194, -1,
+109, 331, 175, 170, 97, 300, 118, 421, 31, 89, -1,
+31, 31, 118, 237, 205, 449, 186, 470, 496, 494, 176, 155, 429, 112, 185, 89, 185, 421, 94, 300, 379, 170, -1
+};
+
+#else /* defined(_WIN32_WCE) */
+
+/*
+ * Original teapot code copyright follows:
+ */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ *
+ * ALL RIGHTS RESERVED
+ *
+ * Permission to use, copy, modify, and distribute this software
+ * for any purpose and without fee is hereby granted, provided
+ * that the above copyright notice appear in all copies and that
+ * both the copyright notice and this permission notice appear in
+ * supporting documentation, and that the name of Silicon
+ * Graphics, Inc. not be used in advertising or publicity
+ * pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
+ * "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
+ * OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
+ * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
+ * EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
+ * ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
+ * INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
+ * SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
+ * NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
+ * OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ *
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer
+ * Software clause at DFARS 252.227-7013 and/or in similar or
+ * successor clauses in the FAR or the DOD or NASA FAR
+ * Supplement. Unpublished-- rights reserved under the copyright
+ * laws of the United States. Contractor/manufacturer is Silicon
+ * Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
+ * 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * Rim, body, lid, and bottom data must be reflected in x and y;
+ * handle and spout data across the y axis only.
+ */
+static int patchdata[][16] =
+{
+ { 102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, /* rim */
+ { 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 }, /* body */
+ { 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 },
+ { 96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, 101, 0, 1, 2, 3 }, /* lid */
+ { 0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117 },
+ { 118, 118, 118, 118, 124, 122, 119, 121, 123, 126, 125, 120, 40, 39, 38, 37 }, /* bottom */
+ { 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56 }, /* handle */
+ { 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 28, 65, 66, 67 },
+ { 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 }, /* spout */
+ { 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 }
+};
+
+static double cpdata[][3] =
+{
+ {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
+ -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
+ {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
+ 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
+ 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
+ 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
+ {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
+ 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
+ {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
+ 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
+ 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
+ {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
+ {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
+ -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
+ -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
+ 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
+ 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
+ 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
+ {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
+ -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
+ 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
+ -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
+ 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
+ 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
+ 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
+ {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
+ -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
+ 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
+ {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
+ {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
+ {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
+ 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
+ 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
+ -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
+ 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
+ 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
+ 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
+ {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
+ -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
+ 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
+ {0.84, -1.5, 0.075}
+};
+
+static double tex[2][2][2] =
+{
+ { {0.0, 0.0}, {1.0, 0.0} },
+ { {0.0, 1.0}, {1.0, 1.0} }
+};
+#endif /* defined(_WIN32_WCE) */
+
+
+#endif /* FREEGLUT_TEAPOT_DATA_H */
+
--- /dev/null
+/*
+ * freeglut_videoresize.c
+ *
+ * Video resize functions (as defined by GLUT API)
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 16 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/*
+ * NOTE: functions declared in this file probably will not be implemented.
+ */
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+int FGAPIENTRY glutVideoResizeGet( GLenum eWhat ) { return( 0x00 ); }
+void FGAPIENTRY glutSetupVideoResizing( void ) { /* Not implemented */ }
+void FGAPIENTRY glutStopVideoResizing( void ) { /* Not implemented */ }
+void FGAPIENTRY glutVideoResize( int x, int y, int w, int h ) { /* Not implemented */ }
+void FGAPIENTRY glutVideoPan( int x, int y, int w, int h ) { /* Not implemented */ }
+
+/*** END OF FILE ***/
+
--- /dev/null
+/*
+ * freeglut_window.c
+ *
+ * Window management methods.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Fri Dec 3 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define FREEGLUT_BUILDING_LIB
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+/*
+ * TODO BEFORE THE STABLE RELEASE:
+ *
+ * fgSetupPixelFormat -- ignores the display mode settings
+ * fgOpenWindow() -- check the Win32 version, -iconic handling!
+ * fgCloseWindow() -- check the Win32 version
+ * glutCreateWindow() -- Check when default position and size is {-1,-1}
+ * glutCreateSubWindow() -- Check when default position and size is {-1,-1}
+ * glutDestroyWindow() -- check the Win32 version
+ * glutSetWindow() -- check the Win32 version
+ * glutSetWindowTitle() -- check the Win32 version
+ * glutSetIconTitle() -- check the Win32 version
+ * glutShowWindow() -- check the Win32 version
+ * glutHideWindow() -- check the Win32 version
+ * glutIconifyWindow() -- check the Win32 version
+ * glutPushWindow() -- check the Win32 version
+ * glutPopWindow() -- check the Win32 version
+ */
+
+
+extern void fgPlatformSetWindow ( SFG_Window *window );
+extern void fgPlatformOpenWindow( SFG_Window* window, const char* title,
+ GLboolean positionUse, int x, int y,
+ GLboolean sizeUse, int w, int h,
+ GLboolean gameMode, GLboolean isSubWindow );
+extern void fgPlatformCloseWindow( SFG_Window* window );
+extern void fgPlatformGlutShowWindow( void );
+extern void fgPlatformGlutHideWindow( void );
+extern void fgPlatformGlutIconifyWindow( void );
+extern void fgPlatformGlutSetWindowTitle( const char* title );
+extern void fgPlatformGlutSetIconTitle( const char* title );
+extern void fgPlatformGlutPositionWindow( int x, int y );
+extern void fgPlatformGlutPushWindow( void );
+extern void fgPlatformGlutPopWindow( void );
+extern void fgPlatformGlutFullScreen( SFG_Window *win );
+extern void fgPlatformGlutLeaveFullScreen( SFG_Window *win );
+extern void fgPlatformGlutFullScreenToggle( SFG_Window *win );
+
+
+/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
+
+int fghIsLegacyContextVersionRequested( void )
+{
+ return fgState.MajorVersion < 2 || (fgState.MajorVersion == 2 && fgState.MinorVersion <= 1);
+}
+
+int fghIsLegacyContextRequested( void )
+{
+ return fghIsLegacyContextVersionRequested() &&
+ fgState.ContextFlags == 0 &&
+ fgState.ContextProfile == 0;
+}
+
+int fghNumberOfAuxBuffersRequested( void )
+{
+ if ( fgState.DisplayMode & GLUT_AUX4 ) {
+ return 4;
+ }
+ if ( fgState.DisplayMode & GLUT_AUX3 ) {
+ return 3;
+ }
+ if ( fgState.DisplayMode & GLUT_AUX2 ) {
+ return 2;
+ }
+ if ( fgState.DisplayMode & GLUT_AUX1 ) { /* NOTE: Same as GLUT_AUX! */
+ return fgState.AuxiliaryBufferNumber;
+ }
+ return 0;
+}
+
+int fghMapBit( int mask, int from, int to )
+{
+ return ( mask & from ) ? to : 0;
+
+}
+
+void fghContextCreationError( void )
+{
+ fgError( "Unable to create OpenGL %d.%d context (flags %x, profile %x)",
+ fgState.MajorVersion, fgState.MinorVersion, fgState.ContextFlags,
+ fgState.ContextProfile );
+}
+
+
+/* -- SYSTEM-DEPENDENT PRIVATE FUNCTIONS ------------------------------------ */
+
+/*
+ * Sets the OpenGL context and the fgStructure "Current Window" pointer to
+ * the window structure passed in.
+ */
+void fgSetWindow ( SFG_Window *window )
+{
+ fgPlatformSetWindow ( window );
+
+ fgStructure.CurrentWindow = window;
+}
+
+/*
+ * Opens a window. Requires a SFG_Window object created and attached
+ * to the freeglut structure. OpenGL context is created here.
+ */
+void fgOpenWindow( SFG_Window* window, const char* title,
+ GLboolean positionUse, int x, int y,
+ GLboolean sizeUse, int w, int h,
+ GLboolean gameMode, GLboolean isSubWindow )
+{
+ fgPlatformOpenWindow( window, title,
+ positionUse, x, y,
+ sizeUse, w, h,
+ gameMode, isSubWindow );
+
+ fgSetWindow( window );
+
+ window->Window.DoubleBuffered =
+ ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
+
+#ifndef EGL_VERSION_1_0 /* No glDrawBuffer/glReadBuffer in GLES */
+ if ( ! window->Window.DoubleBuffered )
+ {
+ glDrawBuffer ( GL_FRONT );
+ glReadBuffer ( GL_FRONT );
+ }
+#endif
+}
+
+/*
+ * Closes a window, destroying the frame and OpenGL context
+ */
+void fgCloseWindow( SFG_Window* window )
+{
+ /* if we're in gamemode and we're closing the gamemode window,
+ * call glutLeaveGameMode first to make sure the gamemode is
+ * properly closed before closing the window
+ */
+ if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID)
+ glutLeaveGameMode();
+
+ fgPlatformCloseWindow ( window );
+}
+
+
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
+
+/*
+ * Creates a new top-level freeglut window
+ */
+int FGAPIENTRY glutCreateWindow( const char* title )
+{
+ /* XXX GLUT does not exit; it simply calls "glutInit" quietly if the
+ * XXX application has not already done so. The "freeglut" community
+ * XXX decided not to go this route (freeglut-developer e-mail from
+ * XXX Steve Baker, 12/16/04, 4:22 PM CST, "Re: [Freeglut-developer]
+ * XXX Desired 'freeglut' behaviour when there is no current window"
+ */
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" );
+
+ return fgCreateWindow( NULL, title, fgState.Position.Use,
+ fgState.Position.X, fgState.Position.Y,
+ fgState.Size.Use, fgState.Size.X, fgState.Size.Y,
+ GL_FALSE, GL_FALSE )->ID;
+}
+
+/*
+ * This function creates a sub window.
+ */
+int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
+{
+ int ret = 0;
+ SFG_Window* window = NULL;
+ SFG_Window* parent = NULL;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateSubWindow" );
+ parent = fgWindowByID( parentID );
+ freeglut_return_val_if_fail( parent != NULL, 0 );
+ if ( x < 0 )
+ {
+ x = parent->State.Width + x ;
+ if ( w >= 0 ) x -= w ;
+ }
+
+ if ( w < 0 ) w = parent->State.Width - x + w ;
+ if ( w < 0 )
+ {
+ x += w ;
+ w = -w ;
+ }
+
+ if ( y < 0 )
+ {
+ y = parent->State.Height + y ;
+ if ( h >= 0 ) y -= h ;
+ }
+
+ if ( h < 0 ) h = parent->State.Height - y + h ;
+ if ( h < 0 )
+ {
+ y += h ;
+ h = -h ;
+ }
+
+ window = fgCreateWindow( parent, "", GL_TRUE, x, y, GL_TRUE, w, h, GL_FALSE, GL_FALSE );
+ ret = window->ID;
+
+ return ret;
+}
+
+/*
+ * Destroys a window and all of its subwindows
+ */
+void FGAPIENTRY glutDestroyWindow( int windowID )
+{
+ SFG_Window* window;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyWindow" );
+ window = fgWindowByID( windowID );
+ freeglut_return_if_fail( window != NULL );
+ {
+ fgExecutionState ExecState = fgState.ExecState;
+ fgAddToWindowDestroyList( window );
+ fgState.ExecState = ExecState;
+ }
+}
+
+/*
+ * This function selects the specified window as the current window
+ */
+void FGAPIENTRY glutSetWindow( int ID )
+{
+ SFG_Window* window = NULL;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindow" );
+ if( fgStructure.CurrentWindow != NULL )
+ if( fgStructure.CurrentWindow->ID == ID )
+ return;
+
+ window = fgWindowByID( ID );
+ if( window == NULL )
+ {
+ fgWarning( "glutSetWindow(): window ID %d not found!", ID );
+ return;
+ }
+
+ fgSetWindow( window );
+}
+
+/*
+ * This function returns the ID number of the current window, 0 if none exists
+ */
+int FGAPIENTRY glutGetWindow( void )
+{
+ SFG_Window *win = fgStructure.CurrentWindow;
+ /*
+ * Since GLUT did not throw an error if this function was called without a prior call to
+ * "glutInit", this function shouldn't do so here. Instead let us return a zero.
+ * See Feature Request "[ 1307049 ] glutInit check".
+ */
+ if ( ! fgState.Initialised )
+ return 0;
+
+ while ( win && win->IsMenu )
+ win = win->Parent;
+ return win ? win->ID : 0;
+}
+
+/*
+ * This function makes the current window visible
+ */
+void FGAPIENTRY glutShowWindow( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutShowWindow" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutShowWindow" );
+
+ fgPlatformGlutShowWindow ();
+
+ fgStructure.CurrentWindow->State.Redisplay = GL_TRUE;
+}
+
+/*
+ * This function hides the current window
+ */
+void FGAPIENTRY glutHideWindow( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutHideWindow" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutHideWindow" );
+
+ fgPlatformGlutHideWindow ();
+
+ fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
+}
+
+/*
+ * Iconify the current window (top-level windows only)
+ */
+void FGAPIENTRY glutIconifyWindow( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIconifyWindow" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" );
+
+ fgStructure.CurrentWindow->State.Visible = GL_FALSE;
+
+ fgPlatformGlutIconifyWindow ();
+
+ fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
+}
+
+/*
+ * Set the current window's title
+ */
+void FGAPIENTRY glutSetWindowTitle( const char* title )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowTitle" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" );
+ if( ! fgStructure.CurrentWindow->Parent )
+ {
+ fgPlatformGlutSetWindowTitle ( title );
+ }
+}
+
+/*
+ * Set the current window's iconified title
+ */
+void FGAPIENTRY glutSetIconTitle( const char* title )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetIconTitle" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetIconTitle" );
+
+ if( ! fgStructure.CurrentWindow->Parent )
+ {
+ fgPlatformGlutSetIconTitle ( title );
+ }
+}
+
+/*
+ * Change the current window's size
+ */
+void FGAPIENTRY glutReshapeWindow( int width, int height )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeWindow" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutReshapeWindow" );
+
+ if (glutGet(GLUT_FULL_SCREEN))
+ {
+ /* Leave full screen state before resizing. */
+ glutLeaveFullScreen();
+ }
+
+ fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
+ fgStructure.CurrentWindow->State.Width = width ;
+ fgStructure.CurrentWindow->State.Height = height;
+}
+
+/*
+ * Change the current window's position
+ */
+void FGAPIENTRY glutPositionWindow( int x, int y )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPositionWindow" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPositionWindow" );
+
+ if (glutGet(GLUT_FULL_SCREEN))
+ {
+ /* Leave full screen state before moving. */
+ glutLeaveFullScreen();
+ }
+
+ fgPlatformGlutPositionWindow ( x, y );
+}
+
+/*
+ * Lowers the current window (by Z order change)
+ */
+void FGAPIENTRY glutPushWindow( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPushWindow" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPushWindow" );
+
+ fgPlatformGlutPushWindow ();
+}
+
+/*
+ * Raises the current window (by Z order change)
+ */
+void FGAPIENTRY glutPopWindow( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPopWindow" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPopWindow" );
+
+ fgPlatformGlutPopWindow ();
+}
+
+/*
+ * Resize the current window so that it fits the whole screen
+ */
+void FGAPIENTRY glutFullScreen( void )
+{
+ SFG_Window *win;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" );
+
+ win = fgStructure.CurrentWindow;
+
+ if (win->Parent)
+ {
+ /* Child windows cannot be made fullscreen, consistent with GLUT's behavior
+ * Also, what would it mean for a child window to be fullscreen, given that it
+ * is confined to its parent?
+ */
+ fgWarning("glutFullScreen called on a child window, ignoring...");
+ return;
+ }
+ else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID)
+ {
+ /* Ignore fullscreen call on GameMode window, those are always fullscreen already */
+ return;
+ }
+
+ fgPlatformGlutFullScreen ( win );
+}
+
+/*
+ * If we are fullscreen, resize the current window back to its original size
+ */
+void FGAPIENTRY glutLeaveFullScreen( void )
+{
+ SFG_Window *win;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" );
+
+ win = fgStructure.CurrentWindow;
+
+ fgPlatformGlutLeaveFullScreen ( win );
+}
+
+/*
+ * Toggle the window's full screen state.
+ */
+void FGAPIENTRY glutFullScreenToggle( void )
+{
+ SFG_Window *win;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreenToggle" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreenToggle" );
+
+ win = fgStructure.CurrentWindow;
+
+ fgPlatformGlutFullScreenToggle ( win );
+}
+
+/*
+ * A.Donev: Set and retrieve the window's user data
+ */
+void* FGAPIENTRY glutGetWindowData( void )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindowData" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetWindowData" );
+ return fgStructure.CurrentWindow->UserData;
+}
+
+void FGAPIENTRY glutSetWindowData(void* data)
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowData" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowData" );
+ fgStructure.CurrentWindow->UserData = data;
+}
+
+/*** END OF FILE ***/
--- /dev/null
+LIBRARY freeglut
+VERSION 2.6
+EXPORTS
+ glutInit
+ glutInitWindowPosition
+ glutInitWindowSize
+ glutInitDisplayMode
+ glutInitDisplayString
+ glutMainLoop
+ glutMainLoopEvent
+ glutLeaveMainLoop
+ glutCreateWindow
+ glutCreateSubWindow
+ glutDestroyWindow
+ glutSetWindow
+ glutGetWindow
+ glutSetWindowData
+ glutGetWindowData
+ glutSetWindowTitle
+ glutSetIconTitle
+ glutReshapeWindow
+ glutPositionWindow
+ glutShowWindow
+ glutHideWindow
+ glutIconifyWindow
+ glutPushWindow
+ glutPopWindow
+ glutFullScreen
+ glutPostWindowRedisplay
+ glutPostRedisplay
+ glutSwapBuffers
+ glutWarpPointer
+ glutSetCursor
+ glutEstablishOverlay
+ glutRemoveOverlay
+ glutUseLayer
+ glutPostOverlayRedisplay
+ glutPostWindowOverlayRedisplay
+ glutShowOverlay
+ glutHideOverlay
+ glutCreateMenu
+ glutDestroyMenu
+ glutGetMenu
+ glutSetMenu
+ glutGetMenuData
+ glutSetMenuData
+ glutAddMenuEntry
+ glutAddSubMenu
+ glutChangeToMenuEntry
+ glutChangeToSubMenu
+ glutRemoveMenuItem
+ glutAttachMenu
+ glutDetachMenu
+ glutTimerFunc
+ glutIdleFunc
+ glutKeyboardFunc
+ glutSpecialFunc
+ glutReshapeFunc
+ glutVisibilityFunc
+ glutDisplayFunc
+ glutMouseFunc
+ glutMouseWheelFunc
+ glutMotionFunc
+ glutPassiveMotionFunc
+ glutEntryFunc
+ glutCloseFunc
+ glutWMCloseFunc
+ glutKeyboardUpFunc
+ glutSpecialUpFunc
+ glutJoystickFunc
+ glutMenuStateFunc
+ glutMenuStatusFunc
+ glutMenuDestroyFunc
+ glutOverlayDisplayFunc
+ glutWindowStatusFunc
+ glutSpaceballMotionFunc
+ glutSpaceballRotateFunc
+ glutSpaceballButtonFunc
+ glutButtonBoxFunc
+ glutDialsFunc
+ glutTabletMotionFunc
+ glutTabletButtonFunc
+ glutSetOption
+ glutGet
+ glutDeviceGet
+ glutGetModifiers
+ glutLayerGet
+ glutBitmapCharacter
+ glutBitmapWidth
+ glutStrokeCharacter
+ glutStrokeWidth
+ glutBitmapLength
+ glutStrokeLength
+ glutBitmapHeight
+ glutStrokeHeight
+ glutBitmapString
+ glutStrokeString
+ glutWireCube
+ glutSolidCube
+ glutWireSphere
+ glutSolidSphere
+ glutWireCone
+ glutSolidCone
+ glutWireTorus
+ glutSolidTorus
+ glutWireDodecahedron
+ glutSolidDodecahedron
+ glutWireOctahedron
+ glutSolidOctahedron
+ glutWireTetrahedron
+ glutSolidTetrahedron
+ glutWireIcosahedron
+ glutSolidIcosahedron
+ glutWireRhombicDodecahedron
+ glutSolidRhombicDodecahedron
+ glutWireSierpinskiSponge
+ glutSolidSierpinskiSponge
+ glutWireTeapot
+ glutSolidTeapot
+ glutWireCylinder
+ glutSolidCylinder
+ glutGameModeString
+ glutEnterGameMode
+ glutLeaveGameMode
+ glutGameModeGet
+ glutVideoResizeGet
+ glutSetupVideoResizing
+ glutStopVideoResizing
+ glutVideoResize
+ glutVideoPan
+ glutSetColor
+ glutGetColor
+ glutCopyColormap
+ glutIgnoreKeyRepeat
+ glutSetKeyRepeat
+ glutForceJoystickFunc
+ glutExtensionSupported
+ glutReportErrors
+ glutGetProcAddress
+ glutExit
+ glutFullScreenToggle
+ glutLeaveFullScreen
+ glutGetModeValues
+ glutInitContextFlags
+ glutInitContextVersion
+ glutInitContextProfile
+ glutInitErrorFunc
+ glutInitWarningFunc
+ __glutInitWithExit
+ __glutCreateWindowWithExit
+ __glutCreateMenuWithExit
+ glutMultiButtonFunc
+ glutMultiEntryFunc
+ glutMultiMotionFunc
+ glutMultiPassiveFunc
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
GLUTproc fgPlatformGetGLUTProcAddress( const char* procName )
{
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
/*
* Remembers the current visual settings, so that
#define FREEGLUT_BUILDING_LIB
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
#include <sys/types.h>
#include <winbase.h>
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
#if !defined(_WIN32_WCE)
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
extern void fghRedrawWindow ( SFG_Window *window );
#define FREEGLUT_BUILDING_LIB
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
void fgPlatformInitializeSpaceball(void)
{
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
void fgPlatformCreateWindow ( SFG_Window *window )
#define FREEGLUT_BUILDING_LIB
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
/* The following include file is available from SGI but is not standard:
--- /dev/null
+#include <stdlib.h>
+
+/*
+ * Everything down to the end of the next two functions is copied from the X sources.
+ */
+
+/*
+
+Copyright 1985, 1986, 1987,1998 The Open Group
+
+Permission to use, copy, modify, distribute, and sell this software and its
+documentation for any purpose is hereby granted without fee, provided that
+the above copyright notice appear in all copies and that both that
+copyright notice and this permission notice appear in supporting
+documentation.
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
+OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of The Open Group shall
+not be used in advertising or otherwise to promote the sale, use or
+other dealings in this Software without prior written authorization
+from The Open Group.
+
+*/
+
+#include "xparsegeometry_repl.h"
+
+/*
+ * XParseGeometry parses strings of the form
+ * "=<width>x<height>{+-}<xoffset>{+-}<yoffset>", where
+ * width, height, xoffset, and yoffset are unsigned integers.
+ * Example: "=80x24+300-49"
+ * The equal sign is optional.
+ * It returns a bitmask that indicates which of the four values
+ * were actually found in the string. For each value found,
+ * the corresponding argument is updated; for each value
+ * not found, the corresponding argument is left unchanged.
+ */
+
+static int
+ReadInteger(char *string, char **NextString)
+{
+ register int Result = 0;
+ int Sign = 1;
+
+ if (*string == '+')
+ string++;
+ else if (*string == '-')
+ {
+ string++;
+ Sign = -1;
+ }
+ for (; (*string >= '0') && (*string <= '9'); string++)
+ {
+ Result = (Result * 10) + (*string - '0');
+ }
+ *NextString = string;
+ if (Sign >= 0)
+ return Result;
+ else
+ return -Result;
+}
+
+int XParseGeometry (
+ const char *string,
+ int *x,
+ int *y,
+ unsigned int *width, /* RETURN */
+ unsigned int *height) /* RETURN */
+{
+ int mask = NoValue;
+ register char *strind;
+ unsigned int tempWidth = 0, tempHeight = 0;
+ int tempX = 0, tempY = 0;
+ char *nextCharacter;
+
+ if ( (string == NULL) || (*string == '\0'))
+ return mask;
+ if (*string == '=')
+ string++; /* ignore possible '=' at beg of geometry spec */
+
+ strind = (char *)string;
+ if (*strind != '+' && *strind != '-' && *strind != 'x') {
+ tempWidth = ReadInteger(strind, &nextCharacter);
+ if (strind == nextCharacter)
+ return 0;
+ strind = nextCharacter;
+ mask |= WidthValue;
+ }
+
+ if (*strind == 'x' || *strind == 'X') {
+ strind++;
+ tempHeight = ReadInteger(strind, &nextCharacter);
+ if (strind == nextCharacter)
+ return 0;
+ strind = nextCharacter;
+ mask |= HeightValue;
+ }
+
+ if ((*strind == '+') || (*strind == '-')) {
+ if (*strind == '-') {
+ strind++;
+ tempX = -ReadInteger(strind, &nextCharacter);
+ if (strind == nextCharacter)
+ return 0;
+ strind = nextCharacter;
+ mask |= XNegative;
+ }
+ else
+ {
+ strind++;
+ tempX = ReadInteger(strind, &nextCharacter);
+ if (strind == nextCharacter)
+ return 0;
+ strind = nextCharacter;
+ }
+ mask |= XValue;
+ if ((*strind == '+') || (*strind == '-')) {
+ if (*strind == '-') {
+ strind++;
+ tempY = -ReadInteger(strind, &nextCharacter);
+ if (strind == nextCharacter)
+ return 0;
+ strind = nextCharacter;
+ mask |= YNegative;
+ }
+ else
+ {
+ strind++;
+ tempY = ReadInteger(strind, &nextCharacter);
+ if (strind == nextCharacter)
+ return 0;
+ strind = nextCharacter;
+ }
+ mask |= YValue;
+ }
+ }
+
+ /* If strind isn't at the end of the string the it's an invalid
+ geometry specification. */
+
+ if (*strind != '\0') return 0;
+
+ if (mask & XValue)
+ *x = tempX;
+ if (mask & YValue)
+ *y = tempY;
+ if (mask & WidthValue)
+ *width = tempWidth;
+ if (mask & HeightValue)
+ *height = tempHeight;
+ return mask;
+}
--- /dev/null
+/*
+ * Copied from the X sources.
+ */
+
+/*
+
+Copyright 1985, 1986, 1987,1998 The Open Group
+
+Permission to use, copy, modify, distribute, and sell this software and its
+documentation for any purpose is hereby granted without fee, provided that
+the above copyright notice appear in all copies and that both that
+copyright notice and this permission notice appear in supporting
+documentation.
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
+OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of The Open Group shall
+not be used in advertising or otherwise to promote the sale, use or
+other dealings in this Software without prior written authorization
+from The Open Group.
+
+*/
+
+#ifndef XPARSEGEOMETRY_REPL_H
+#define XPARSEGEOMETRY_REPL_H
+
+#define NoValue 0x0000
+#define XValue 0x0001
+#define YValue 0x0002
+#define WidthValue 0x0004
+#define HeightValue 0x0008
+#define AllValues 0x000F
+#define XNegative 0x0010
+#define YNegative 0x0020
+
+extern int XParseGeometry (const char *string, /* INPUT */
+ int *x, int *y, /* RETURN */
+ unsigned int *width, unsigned int *height); /* RETURN */
+
+
+#endif
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
/* This code is for Posix/X11, Solaris, and OSX */
#include <X11/cursorfont.h>
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
void fgPlatformGlutSwapBuffers( SFG_PlatformDisplay *pDisplayPtr, SFG_Window* CurrentWindow )
{
#define GLX_GLXEXT_PROTOTYPES
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
GLUTproc fgPlatformGetGLUTProcAddress( const char* procName )
{
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
static int xrandr_resize(int xsz, int ysz, int rate, int just_checking)
{
#undef glutBitmapHelvetica12
#undef glutBitmapHelvetica18
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
struct freeglutStrokeFont
{
#define FREEGLUT_BUILDING_LIB
#include <limits.h> /* LONG_MAX */
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
/* Return the atom associated with "name". */
static Atom fghGetAtom(const char * name)
{
/* Note that the MVisualInfo is not owned by the MenuContext! */
glXDestroyContext( pDisplay.Display, MContext );
-}
\ No newline at end of file
+}
#endif
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
#ifdef HAVE_ERRNO_H
#include <errno.h>
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
#ifdef HAVE_SYS_PARAM_H
# include <sys/param.h>
#endif
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
#ifdef HAVE_ERRNO_H
# include <errno.h>
#endif
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
/*
* * Private function to get the virtual maximum screen extent
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
#include <X11/Xlib.h>
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
/*
* TODO BEFORE THE STABLE RELEASE:
*/
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
extern SFG_Structure fgStructure;
#include <GL/freeglut.h>
#include <limits.h> /* LONG_MAX */
#include <unistd.h> /* usleep */
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
/* pushing attribute/value pairs into an array */
#define ATTRIB(a) attributes[where++]=(a)
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
#if HAVE_X11_EXTENSIONS_XINPUT2_H