int motion_x = -1, motion_y = -1, motion_seq = -1 ;
int passivemotion_x = -1, passivemotion_y = -1, passivemotion_seq = -1 ;
+#define STRING_LENGTH 10
+
static void
bitmapPrintf (const char *fmt, ...)
{
static void
Error(const char *fmt, va_list ap)
{
-#define STRING_LENGTH 10
char dummy_string[STRING_LENGTH];
printf("%6d Error callback:\n");
int
main(int argc, char *argv[])
{
-#define STRING_LENGTH 10
int freeglut_window, aux_window ;
char dummy_string[STRING_LENGTH];
/*
* Set the current window's iconified title
+ * There really isn't a way to set the icon name separate from the
+ * windows name in Win32, so, just set the windows name.
*/
void fgPlatformGlutSetIconTitle( const char* title )
{