#include "glfb.h"
#include "voxscape.h"
+enum {
+ INP_FWD = 1,
+ INP_BACK = 2,
+ INP_LEFT = 4,
+ INP_RIGHT = 8
+};
+
int init(void);
void cleanup(void);
void display(void);
void idle(void);
void reshape(int x, int y);
void keyb(unsigned char key, int x, int y);
+void keyb_up(unsigned char key, int x, int y);
int win_width, win_height;
#define FB_H 480
unsigned int fb[FB_W * FB_H];
+unsigned int input;
+int32_t pos[2];
+
struct voxscape *vox;
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyb);
+ glutKeyboardUpFunc(keyb_up);
glutIdleFunc(idle);
if(init() == -1) {
int init(void)
{
+ pos[0] = 512 << 16;
+ pos[1] = 512 << 16;
+
if(!(vox = vox_open("data/height.png", "data/color.png"))) {
return -1;
}
vox_framebuf(vox, FB_W, FB_H, fb);
- vox_proj(vox, 45, 5, 100);
- vox_view(vox, 512 << 16, 512 << 16, 0);
+ vox_proj(vox, 45, 1, 200);
+ vox_view(vox, pos[0], pos[1], 0);
glfb_setup(FB_W, FB_H, GLFB_RGBA32, FB_W * 4);
return 0;
vox_free(vox);
}
+#define WALK_SPEED 0x40000
+void update(void)
+{
+ if(input & INP_FWD) pos[1] += WALK_SPEED;
+ if(input & INP_BACK) pos[1] -= WALK_SPEED;
+ if(input & INP_LEFT) pos[0] -= WALK_SPEED;
+ if(input & INP_RIGHT) pos[0] += WALK_SPEED;
+
+ vox_view(vox, pos[0], pos[1], 0);
+}
+
void display(void)
{
+ update();
+
+ memset(fb, 0, sizeof fb);
+
vox_render(vox);
+ vox_sky_grad(vox, 0xcc77ff, 0x5588cc);
glfb_update(fb);
glfb_display();
case 27:
exit(0);
+ case 'w':
+ input |= INP_FWD;
+ break;
+ case 's':
+ input |= INP_BACK;
+ break;
+ case 'a':
+ input |= INP_LEFT;
+ break;
+ case 'd':
+ input |= INP_RIGHT;
+ break;
+
+ default:
+ break;
+ }
+}
+
+void keyb_up(unsigned char key, int x, int y)
+{
+ switch(key) {
+ case 'w':
+ input &= ~INP_FWD;
+ break;
+ case 's':
+ input &= ~INP_BACK;
+ break;
+ case 'a':
+ input &= ~INP_LEFT;
+ break;
+ case 'd':
+ input &= ~INP_RIGHT;
+ break;
+
default:
break;
}
#include <string.h>
#include <stdint.h>
#include <math.h>
+#include <assert.h>
#include <imago2.h>
#include "voxscape.h"
vox->xshift++;
}
- vox->proj_dist = 2; /* TODO */
+ vox->vheight = 50;
+ vox->proj_dist = 4; /* TODO */
return vox;
}
if(!(vox->valid & SLICELEN)) {
float theta = (float)vox->fov * M_PI / 360.0f; /* half angle */
for(i=0; i<vox->nslices; i++) {
- vox->slicelen[i] = (int32_t)((vox->znear + i) * tan(theta) * 2.0f * 65536.0f);
+ vox->slicelen[i] = (int32_t)((vox->znear + i) * tan(theta) * 10.0f * 65536.0f);
}
vox->valid |= SLICELEN;
}
xstep = len / vox->fbwidth;
x = vox->x - xstep * (vox->fbwidth >> 1);
- y = vox->y + (vox->znear << 16);
+ y = vox->y + ((vox->znear + n) << 16);
for(i=0; i<vox->fbwidth; i++) {
tx = (x >> 16) & vox->xmask;
ty = (y >> 16) & vox->ymask;
- hval = vox->height[(ty << vox->xshift) + tx];
- hval = (hval - vox->vheight) * vox->proj_dist / (vox->znear + i);
+ hval = vox->height[(ty << vox->xshift) + tx] - 80;
+ hval = hval * 80 / (vox->znear + n) + 250;
+ if(hval > vox->fbheight) hval = vox->fbheight;
if(hval > vox->coltop[i]) {
color = vox->color[(ty << vox->xshift) + tx];
- colstart = vox->fbheight - 1 - hval;
+ colstart = vox->fbheight - hval;
colheight = hval - vox->coltop[i];
fbptr = vox->fb + colstart * vox->fbwidth + i;
*fbptr = color;
fbptr += vox->fbwidth;
}
+ vox->coltop[i] = hval;
}
x += xstep;
}
}
+
+void vox_sky_grad(struct voxscape *vox, uint32_t chor, uint32_t ctop)
+{
+ int i, j, colheight, t;
+ int r0, g0, b0, r1, g1, b1, r, g, b;
+ int d = vox->fbheight - 250;
+ uint32_t *grad, *fbptr;
+
+ grad = alloca(vox->fbheight * sizeof *grad);
+
+ r0 = ctop >> 16;
+ g0 = (ctop >> 8) & 0xff;
+ b0 = ctop & 0xff;
+ r1 = chor >> 16;
+ g1 = (chor >> 8) & 0xff;
+ b1 = chor & 0xff;
+
+ for(i=0; i<d; i++) {
+ t = (i << 8) / d;
+ r = ((r0 << 8) + (r1 - r0) * t) >> 8;
+ g = ((g0 << 8) + (g1 - g0) * t) >> 8;
+ b = ((b0 << 8) + (b1 - b0) * t) >> 8;
+ assert(r >= 0 && r < 256);
+ assert(g >= 0 && g < 256);
+ assert(b >= 0 && b < 256);
+ grad[i] = (r << 16) | (g << 8) | b;
+ }
+ for(i=d; i<vox->fbheight; i++) {
+ grad[i] = chor;
+ }
+
+ for(i=0; i<vox->fbwidth; i++) {
+ fbptr = vox->fb + i;
+ colheight = vox->fbheight - vox->coltop[i];
+ for(j=0; j<colheight; j++) {
+ *fbptr = grad[j];
+ fbptr += vox->fbwidth;
+ }
+ }
+}