/* we only heed the rate if we CAN actually use it (Xrandr >= 1.1) and
* the user actually cares about it (rate > 0)
*/
- use_rate = rate > 0 && ver_major >= 1 && ver_minor >= 1;
+ use_rate = ( rate > 0 ) && ( ( ver_major >= 1 ) ||
+ ( ver_major == 1 ) && ( ver_minor >= 1 ) );
/* this loop is only so that the whole thing will be repeated if someone
* else changes video mode between our query the current information and
if(res_idx == -1)
break; /* no matching resolution */
-#if RANDR_MAJOR >= 1 && RANDR_MINOR >= 1
+#if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
if(rate <= 0) {
fgState.GameModeRefresh = XRRConfigCurrentRate(xrr_config);
}
break;
}
-#if RANDR_MAJOR >= 1 && RANDR_MINOR >= 1
+#if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
if(use_rate)
result = XRRSetScreenConfigAndRate(fgDisplay.Display, xrr_config,
fgDisplay.RootWindow, res_idx, rot, rate, timestamp);
fgDisplay.prev_ysz = ssizes[curr].height;
fgDisplay.prev_refresh = -1;
-# if RANDR_MAJOR >= 1 && RANDR_MINOR >= 1
+# if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
if(fgState.GameModeRefresh != -1) {
fgDisplay.prev_refresh = XRRConfigCurrentRate(xrr_config);
}