int windows[2] = {0};
-int reshape_called = 0, key_called = 0, special_called = 0, visibility_called = 0,
- keyup_called = 0, specialup_called = 0, joystick_called = 0, mouse_called = 0,
- mousewheel_called = 0, motion_called = 0, passivemotion_called = 0, entry_called = 0,
- close_called = 0, overlaydisplay_called = 0, windowstatus_called = 0,
- spacemotion_called = 0, spacerotation_called = 0, spacebutton_called = 0,
- buttonbox_called = 0, dials_called = 0, tabletmotion_called = 0, tabletbutton_called = 0,
- menudestroy_called = 0, menustatus_called = 0 ;
-int reshape_width = -1, reshape_height = -1, reshape_seq = -1 ;
-int key_key = -1, key_x = -1, key_y = -1, key_seq = -1 ;
-int special_key = -1, special_x = -1, special_y = -1, special_seq = -1 ;
-int visibility_vis = -1, visibility_seq = -1 ;
-int keyup_key = -1, keyup_x = -1, keyup_y = -1, keyup_seq = -1 ;
-int specialup_key = -1, specialup_x = -1, specialup_y = -1, specialup_seq = -1 ;
-int joystick_a = -1, joystick_b = -1, joystick_c = -1, joystick_d = -1, joystick_seq = -1 ; /* Need meaningful names */
-int mouse_button = -1, mouse_updown = -1, mouse_x = -1, mouse_y = -1, mouse_seq = -1 ;
-int mousewheel_number = -1, mousewheel_direction = -1, mousewheel_x = -1, mousewheel_y = -1, mousewheel_seq = -1 ;
-int motion_x = -1, motion_y = -1, motion_seq = -1 ;
-int passivemotion_x = -1, passivemotion_y = -1, passivemotion_seq = -1 ;
+/* define status vars showing whether given callback has been called for given window */
+#define CALLBACK_CALLED_VAR(name) int name##_called[2] = {0};
+#define CALLBACK_1_VAR(name,field) int name##_##field[2], name##_seq[2] = {-1};
+#define CALLBACK_2_VARS(name,field1,field2) int name##_##field1[2], name##_##field2[2], name##_seq[2] = {-1};
+#define CALLBACK_3_VARS(name,field1,field2,field3) int name##_##field1[2], name##_##field2[2], name##_##field3[2], name##_seq[2] = {-1};
+#define CALLBACK_4_VARS(name,field1,field2,field3,field4) int name##_##field1[2], name##_##field2[2], name##_##field3[2], name##_##field4[2], name##_seq[2] = {-1};
+CALLBACK_CALLED_VAR(reshape);
+CALLBACK_2_VARS(reshape,width,height);
+CALLBACK_CALLED_VAR(key);
+CALLBACK_3_VARS(key,key,x,y);
+CALLBACK_CALLED_VAR(keyup);
+CALLBACK_3_VARS(keyup,key,x,y);
+CALLBACK_CALLED_VAR(special);
+CALLBACK_3_VARS(special,key,x,y);
+CALLBACK_CALLED_VAR(specialup);
+CALLBACK_3_VARS(specialup,key,x,y);
+CALLBACK_CALLED_VAR(visibility);
+CALLBACK_1_VAR(visibility,vis);
+CALLBACK_CALLED_VAR(joystick);
+CALLBACK_4_VARS(joystick,a,b,c,d);
+CALLBACK_CALLED_VAR(mouse);
+CALLBACK_4_VARS(mouse,button,updown,x,y);
+CALLBACK_CALLED_VAR(mousewheel);
+CALLBACK_4_VARS(mousewheel,number,direction,x,y);
+CALLBACK_CALLED_VAR(motion);
+CALLBACK_2_VARS(motion,x,y);
+CALLBACK_CALLED_VAR(passivemotion);
+CALLBACK_2_VARS(passivemotion,x,y);
+CALLBACK_CALLED_VAR(entry);
+CALLBACK_CALLED_VAR(close);
+/*CALLBACK_CALLED_VAR(overlaydisplay);
+CALLBACK_CALLED_VAR(windowstatus);
+CALLBACK_CALLED_VAR(spacemotion);
+CALLBACK_CALLED_VAR(spacerotation);
+CALLBACK_CALLED_VAR(spacebutton);
+CALLBACK_CALLED_VAR(buttonbox);
+CALLBACK_CALLED_VAR(dials);
+CALLBACK_CALLED_VAR(tabletmotion);
+CALLBACK_CALLED_VAR(tabletbutton);
+CALLBACK_CALLED_VAR(menustatus);*/
+int menudestroy_called = 0 ; /* menudestroy is registered on menu, so don't use above */
#define STRING_LENGTH 10
glutBitmapString ( GLUT_BITMAP_HELVETICA_12, (unsigned char*)buf ) ;
}
+static int
+getWindowAndIdx(int *winIdx)
+{
+ int window = glutGetWindow();
+
+ if (winIdx)
+ (*winIdx) = window==windows[0]?0:1;
+
+ return window;
+}
static void
Display(void)
{
- int window = glutGetWindow () ;
+ int winIdx;
+ int window = getWindowAndIdx(&winIdx);
glClear ( GL_COLOR_BUFFER_BIT );
glDisable ( GL_DEPTH_TEST );
glColor3ub ( 0, 0, 0 );
glRasterPos2i ( 10, glutGet ( GLUT_WINDOW_HEIGHT ) - 20 ); /* 10pt margin above 10pt letters */
- if ( reshape_called )
+ if ( reshape_called[winIdx] )
{
- bitmapPrintf ( "Reshape %d: %d %d\n", reshape_seq, reshape_width, reshape_height );
+ bitmapPrintf ( "Reshape %d: %d %d\n", reshape_seq[winIdx], reshape_width[winIdx], reshape_height[winIdx] );
}
- if ( key_called )
+ if ( key_called[winIdx] )
{
- bitmapPrintf ( "Key %d: %d(%c) %d %d\n", key_seq, key_key, key_key, key_x, key_y );
+ bitmapPrintf ( "Key %d: %d(%c) %d %d\n", key_seq[winIdx], key_key[winIdx], key_key[winIdx], key_x[winIdx], key_y[winIdx] );
}
- if ( special_called )
+ if ( special_called[winIdx] )
{
- bitmapPrintf ( "Special %d: %d(%c) %d %d\n", special_seq, special_key, special_key, special_x, special_y );
+ bitmapPrintf ( "Special %d: %d(%c) %d %d\n", special_seq[winIdx], special_key[winIdx], special_key[winIdx], special_x[winIdx], special_y[winIdx] );
}
- if ( visibility_called )
+ if ( visibility_called[winIdx] )
{
- bitmapPrintf ( "Visibility %d: %d\n", visibility_seq, visibility_vis );
+ bitmapPrintf ( "Visibility %d: %d\n", visibility_seq[winIdx], visibility_vis[winIdx] );
}
- if ( keyup_called )
+ if ( keyup_called[winIdx] )
{
- bitmapPrintf ( "Key Up %d: %d(%c) %d %d\n", keyup_seq, keyup_key, keyup_key, keyup_x, keyup_y );
+ bitmapPrintf ( "Key Up %d: %d(%c) %d %d\n", keyup_seq[winIdx], keyup_key[winIdx], keyup_key[winIdx], keyup_x[winIdx], keyup_y[winIdx] );
}
- if ( specialup_called )
+ if ( specialup_called[winIdx] )
{
- bitmapPrintf ( "Special Up %d: %d(%c) %d %d\n", specialup_seq, specialup_key, specialup_key, specialup_x, specialup_y );
+ bitmapPrintf ( "Special Up %d: %d(%c) %d %d\n", specialup_seq[winIdx], specialup_key[winIdx], specialup_key[winIdx], specialup_x[winIdx], specialup_y[winIdx] );
}
- if ( joystick_called )
+ if ( joystick_called[winIdx] )
{
- bitmapPrintf ( "Joystick %d: %d %d %d %d\n", joystick_seq, joystick_a, joystick_b, joystick_c, joystick_d );
+ bitmapPrintf ( "Joystick %d: %d %d %d %d\n", joystick_seq[winIdx], joystick_a[winIdx], joystick_b[winIdx], joystick_c[winIdx], joystick_d[winIdx] );
}
- if ( mouse_called )
+ if ( mouse_called[winIdx] )
{
- bitmapPrintf ( "Mouse %d: %d %d %d %d\n", mouse_seq, mouse_button, mouse_updown, mouse_x, mouse_y );
+ bitmapPrintf ( "Mouse %d: %d %d %d %d\n", mouse_seq[winIdx], mouse_button[winIdx], mouse_updown[winIdx], mouse_x[winIdx], mouse_y[winIdx] );
}
- if ( mousewheel_called )
+ if ( mousewheel_called[winIdx] )
{
- bitmapPrintf ( "Mouse Wheel %d: %d %d %d %d\n", mousewheel_seq, mousewheel_number, mousewheel_direction, mousewheel_x, mousewheel_y );
+ bitmapPrintf ( "Mouse Wheel %d: %d %d %d %d\n", mousewheel_seq[winIdx], mousewheel_number[winIdx], mousewheel_direction[winIdx], mousewheel_x[winIdx], mousewheel_y[winIdx] );
}
- if ( motion_called )
+ if ( motion_called[winIdx] )
{
- bitmapPrintf ( "Motion %d: %d %d\n", motion_seq, motion_x, motion_y );
+ bitmapPrintf ( "Motion %d: %d %d\n", motion_seq[winIdx], motion_x[winIdx], motion_y[winIdx] );
}
- if ( passivemotion_called )
+ if ( passivemotion_called[winIdx] )
{
- bitmapPrintf ( "Passive Motion %d: %d %d\n", passivemotion_seq, passivemotion_x, passivemotion_y );
+ bitmapPrintf ( "Passive Motion %d: %d %d\n", passivemotion_seq[winIdx], passivemotion_x[winIdx], passivemotion_y[winIdx] );
}
glMatrixMode ( GL_PROJECTION );
static void
Reshape(int width, int height)
{
- int window = glutGetWindow () ;
+ int winIdx;
+ int window = getWindowAndIdx(&winIdx);
printf ( "%6d Window %d Reshape Callback: %d %d\n",
++sequence_number, window, width, height ) ;
- reshape_called = 1 ;
- reshape_width = width ;
- reshape_height = height ;
- reshape_seq = sequence_number ;
+ reshape_called[winIdx] = 1 ;
+ reshape_width[winIdx] = width ;
+ reshape_height[winIdx] = height ;
+ reshape_seq[winIdx] = sequence_number ;
glViewport(0,0,width,height);
glutPostRedisplay () ;
}
static void
Key(unsigned char key, int x, int y)
{
- int window = glutGetWindow () ;
+ int winIdx;
+ int window = getWindowAndIdx(&winIdx);
printf ( "%6d Window %d Keyboard Callback: %d %d %d\n",
++sequence_number, window, key, x, y ) ;
- key_called = 1 ;
- key_key = key ;
- key_x = x ;
- key_y = y ;
- key_seq = sequence_number ;
+ key_called[winIdx] = 1 ;
+ key_key[winIdx] = key ;
+ key_x[winIdx] = x ;
+ key_y[winIdx] = y ;
+ key_seq[winIdx] = sequence_number ;
glutPostRedisplay () ;
}
static void
Special(int key, int x, int y)
{
- int window = glutGetWindow () ;
+ int winIdx;
+ int window = getWindowAndIdx(&winIdx);
printf ( "%6d Window %d Special Key Callback: %d %d %d\n",
++sequence_number, window, key, x, y ) ;
- special_called = 1 ;
- special_key = key ;
- special_x = x ;
- special_y = y ;
- special_seq = sequence_number ;
+ special_called[winIdx] = 1 ;
+ special_key[winIdx] = key ;
+ special_x[winIdx] = x ;
+ special_y[winIdx] = y ;
+ special_seq[winIdx] = sequence_number ;
glutPostRedisplay () ;
}
static void
Visibility(int vis)
{
- int window = glutGetWindow () ;
+ int winIdx;
+ int window = getWindowAndIdx(&winIdx);
printf ( "%6d Window %d Visibility Callback: %d\n",
++sequence_number, window, vis ) ;
- visibility_called = 1 ;
- visibility_vis = vis ;
- visibility_seq = sequence_number ;
+ visibility_called[winIdx] = 1 ;
+ visibility_vis[winIdx] = vis ;
+ visibility_seq[winIdx] = sequence_number ;
glutPostRedisplay () ;
}
static void
KeyUp(unsigned char key, int x, int y)
{
- int window = glutGetWindow () ;
+ int winIdx;
+ int window = getWindowAndIdx(&winIdx);
printf ( "%6d Window %d Key Release Callback: %d %d %d\n",
++sequence_number, window, key, x, y ) ;
- keyup_called = 1 ;
- keyup_key = key ;
- keyup_x = x ;
- keyup_y = y ;
- keyup_seq = sequence_number ;
+ keyup_called[winIdx] = 1 ;
+ keyup_key[winIdx] = key ;
+ keyup_x[winIdx] = x ;
+ keyup_y[winIdx] = y ;
+ keyup_seq[winIdx] = sequence_number ;
glutPostRedisplay () ;
}
static void
SpecialUp(int key, int x, int y)
{
- int window = glutGetWindow () ;
+ int winIdx;
+ int window = getWindowAndIdx(&winIdx);
printf ( "%6d Window %d Special Key Release Callback: %d %d %d\n",
++sequence_number, window, key, x, y ) ;
- specialup_called = 1 ;
- specialup_key = key ;
- specialup_x = x ;
- specialup_y = y ;
- specialup_seq = sequence_number ;
+ specialup_called[winIdx] = 1 ;
+ specialup_key[winIdx] = key ;
+ specialup_x[winIdx] = x ;
+ specialup_y[winIdx] = y ;
+ specialup_seq[winIdx] = sequence_number ;
glutPostRedisplay () ;
}
static void
Joystick( unsigned int a, int b, int c, int d) /* Need meaningful names */
{
- int window = glutGetWindow () ;
+ int winIdx;
+ int window = getWindowAndIdx(&winIdx);
printf ( "%6d Window %d Joystick Callback: %d %d %d %d\n",
++sequence_number, window, a, b, c, d ) ;
- joystick_called = 1 ;
- joystick_a = a ;
- joystick_b = b ;
- joystick_c = c ;
- joystick_d = d ;
- joystick_seq = sequence_number ;
+ joystick_called[winIdx] = 1 ;
+ joystick_a[winIdx] = a ;
+ joystick_b[winIdx] = b ;
+ joystick_c[winIdx] = c ;
+ joystick_d[winIdx] = d ;
+ joystick_seq[winIdx] = sequence_number ;
glutPostRedisplay () ;
}
static void
Mouse(int button, int updown, int x, int y)
{
- int window = glutGetWindow () ;
+ int winIdx;
+ int window = getWindowAndIdx(&winIdx);
printf ( "%6d Window %d Mouse Click Callback: %d %d %d %d\n",
++sequence_number, window, button, updown, x, y ) ;
- mouse_called = 1 ;
- mouse_button = button ;
- mouse_updown = updown ;
- mouse_x = x ;
- mouse_y = y ;
- mouse_seq = sequence_number ;
+ mouse_called[winIdx] = 1 ;
+ mouse_button[winIdx] = button ;
+ mouse_updown[winIdx] = updown ;
+ mouse_x[winIdx] = x ;
+ mouse_y[winIdx] = y ;
+ mouse_seq[winIdx] = sequence_number ;
glutPostRedisplay () ;
}
static void
MouseWheel(int wheel_number, int direction, int x, int y)
{
- int window = glutGetWindow () ;
+ int winIdx;
+ int window = getWindowAndIdx(&winIdx);
printf ( "%6d Window %d Mouse Wheel Callback: %d %d %d %d\n",
++sequence_number, window, wheel_number, direction, x, y ) ;
- mousewheel_called = 1 ;
- mousewheel_number = wheel_number ;
- mousewheel_direction = direction ;
- mousewheel_x = x ;
- mousewheel_y = y ;
- mousewheel_seq = sequence_number ;
+ mousewheel_called[winIdx] = 1 ;
+ mousewheel_number[winIdx] = wheel_number ;
+ mousewheel_direction[winIdx] = direction ;
+ mousewheel_x[winIdx] = x ;
+ mousewheel_y[winIdx] = y ;
+ mousewheel_seq[winIdx] = sequence_number ;
glutPostRedisplay () ;
}
static void
Motion(int x, int y)
{
- int window = glutGetWindow () ;
+ int winIdx;
+ int window = getWindowAndIdx(&winIdx);
printf ( "%6d Window %d Mouse Motion Callback: %d %d\n",
++sequence_number, window, x, y ) ;
- motion_called = 1 ;
- motion_x = x ;
- motion_y = y ;
- motion_seq = sequence_number ;
+ motion_called[winIdx] = 1 ;
+ motion_x[winIdx] = x ;
+ motion_y[winIdx] = y ;
+ motion_seq[winIdx] = sequence_number ;
glutPostRedisplay () ;
}
static void
PassiveMotion(int x, int y)
{
- int window = glutGetWindow () ;
+ int winIdx;
+ int window = getWindowAndIdx(&winIdx);
printf ( "%6d Window %d Mouse Passive Motion Callback: %d %d\n",
++sequence_number, window, x, y ) ;
- passivemotion_called = 1 ;
- passivemotion_x = x ;
- passivemotion_y = y ;
- passivemotion_seq = sequence_number ;
+ passivemotion_called[winIdx] = 1 ;
+ passivemotion_x[winIdx] = x ;
+ passivemotion_y[winIdx] = y ;
+ passivemotion_seq[winIdx] = sequence_number ;
glutPostRedisplay () ;
}
static void
Entry(int state)
{
- int window = glutGetWindow () ;
- entry_called = 1 ;
+ int window = getWindowAndIdx(NULL);
printf ( "%6d Window %d Entry Callback: %d\n",
++sequence_number, window, state ) ;
glutPostRedisplay () ;
static void
Close(void)
{
- int window = glutGetWindow () ;
- close_called = 1 ;
+ int window = getWindowAndIdx(NULL);
printf ( "%6d Window %d Close Callback\n",
++sequence_number, window ) ;
}
static void
OverlayDisplay(void)
{
- int window = glutGetWindow () ;
- overlaydisplay_called = 1 ;
+ int window = getWindowAndIdx(NULL);
printf ( "%6d Window %d OverlayDisplay Callback\n",
++sequence_number, window ) ;
glutPostRedisplay () ;
static void
WindowStatus(int state)
{
- int window = glutGetWindow () ;
- windowstatus_called = 1 ;
+ int window = getWindowAndIdx(NULL);
printf ( "%6d Window %d WindowStatus Callback: %d\n",
++sequence_number, window, state ) ;
glutPostRedisplay () ;
static void
SpaceMotion(int x, int y, int z)
{
- int window = glutGetWindow () ;
- spacemotion_called = 1 ;
+ int window = getWindowAndIdx(NULL);
printf ( "%6d Window %d SpaceMotion Callback: %d %d %d\n",
++sequence_number, window, x, y, z ) ;
glutPostRedisplay () ;
static void
SpaceRotation(int x, int y, int z)
{
- int window = glutGetWindow () ;
- spacerotation_called = 1 ;
+ int window = getWindowAndIdx(NULL);
printf ( "%6d Window %d SpaceRotation Callback: %d %d %d\n",
++sequence_number, window, x, y, z ) ;
glutPostRedisplay () ;
static void
SpaceButton(int button, int updown)
{
- int window = glutGetWindow () ;
- spacebutton_called = 1 ;
+ int window = getWindowAndIdx(NULL);
printf ( "%6d Window %d SpaceButton Callback: %d %d\n",
++sequence_number, window, button, updown ) ;
glutPostRedisplay () ;
static void
Dials(int x, int y)
{
- int window = glutGetWindow () ;
- dials_called = 1 ;
+ int window = getWindowAndIdx(NULL);
printf ( "%6d Window %d Dials Callback: %d %d\n",
++sequence_number, window, x, y ) ;
glutPostRedisplay () ;
static void
ButtonBox(int button, int updown)
{
- int window = glutGetWindow () ;
- buttonbox_called = 1 ;
+ int window = getWindowAndIdx(NULL);
printf ( "%6d Window %d ButtonBox Callback: %d %d\n",
++sequence_number, window, button, updown ) ;
glutPostRedisplay () ;
static void
TabletMotion(int x, int y)
{
- int window = glutGetWindow () ;
- tabletmotion_called = 1 ;
+ int window = getWindowAndIdx(NULL);
printf ( "%6d Window %d TabletMotion Callback: %d %d\n",
++sequence_number, window, x, y ) ;
glutPostRedisplay () ;
static void
TabletButton(int button, int updown, int x, int y)
{
- int window = glutGetWindow () ;
- tabletbutton_called = 1 ;
+ int window = getWindowAndIdx(NULL);
printf ( "%6d Window %d TabletButton Callback: %d %d %d %d\n",
++sequence_number, window, button, updown, x, y ) ;
glutPostRedisplay () ;
static void
MenuCallback ( int menuID )
{
- int window = glutGetWindow () ;
+ int window = getWindowAndIdx(NULL);
printf( "%6d Window %d MenuCallback - menuID is %d\n",
++sequence_number, window, menuID );
}
static void
MenuDestroy( void )
{
- int window = glutGetWindow () ;
+ int window = getWindowAndIdx(NULL);
menudestroy_called = 1 ;
printf ( "%6d Window %d MenuDestroy Callback\n",
++sequence_number, window ) ;
static void
MenuStatus( int status, int x, int y )
{
- int window = glutGetWindow () ;
+ int window = getWindowAndIdx(NULL);
menudestroy_called = 1 ;
printf ( "%6d Window %d MenuStatus Callback: %d %d %d\n",
++sequence_number, window, status, x, y ) ;