int g_LeaveGameMode = 0;
int g_InGameMode = 0;
-int g_mainwin, g_sw1;
+int g_mainwin, g_sw1, g_sw2;
/*
* Call this function to have some text drawn at given coordinates
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutPostWindowRedisplay(g_mainwin);
}
+ else if (win==g_sw2)
+ {
+ /*
+ * Clear the screen
+ */
+ glClearColor(0.3f,0.3f,0.3f,1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glutPostWindowRedisplay(g_mainwin);
+ }
else
{
/*
glutIdleFunc( SampleIdle );
glutAttachMenu( GLUT_LEFT_BUTTON );
glutSetMenu(subMenuA);
- glutAttachMenu( GLUT_RIGHT_BUTTON);
+ glutAttachMenu( GLUT_RIGHT_BUTTON );
g_sw1=glutCreateSubWindow(g_mainwin,200,0,100,100);
glutDisplayFunc( SampleDisplay );
glutSetMenu(subMenuB);
glutAttachMenu( GLUT_LEFT_BUTTON);
+ g_sw2=glutCreateSubWindow(g_sw1,50,0,50,50);
+ glutDisplayFunc( SampleDisplay );
+ glutSetMenu(menuID);
+ glutAttachMenu( GLUT_RIGHT_BUTTON );
+
printf( "Testing game mode string parsing, don't panic!\n" );
glutGameModeString( "320x240:32@100" );
glutGameModeString( "640x480:16@72" );