/*
* TODO BEFORE THE STABLE RELEASE:
*
- * fgDeinitialize() -- Win32's OK, X11 needs the OS-specific deinitialization done
+ * fgDeinitialize() -- Win32's OK, X11 needs the OS-specific
+ * deinitialization done
* glutInitDisplayString() -- display mode string parsing
*
- * Wouldn't it be cool to use gettext() for error messages? I just love bash saying
- * "nie znaleziono pliku" instead of "file not found" :) Is gettext easily portable?
+ * Wouldn't it be cool to use gettext() for error messages? I just love
+ * bash saying "nie znaleziono pliku" instead of "file not found" :)
+ * Is gettext easily portable?
*/
/* -- GLOBAL VARIABLES ----------------------------------------------------- */
/*
* If there was a menu created, destroy the rendering context
*/
- if ( fgStructure.MenuContext )
+ if( fgStructure.MenuContext )
{
- free ( fgStructure.MenuContext ) ;
- fgStructure.MenuContext = NULL ;
+ free( fgStructure.MenuContext );
+ fgStructure.MenuContext = NULL;
}
fgDestroyStructure();
- while ( (timer = (SFG_Timer *)fgState.Timers.First) != NULL )
+ while( timer = (SFG_Timer *)fgState.Timers.First )
{
- fgListRemove ( &fgState.Timers, &timer->Node ) ;
- free ( timer ) ;
+ fgListRemove ( &fgState.Timers, &timer->Node );
+ free( timer );
}
- fgJoystickClose();
+ fgJoystickClose( );
- fgState.Position.X = -1 ;
- fgState.Position.Y = -1 ;
- fgState.Position.Use = FALSE ;
+ fgState.Position.X = -1;
+ fgState.Position.Y = -1;
+ fgState.Position.Use = FALSE;
- fgState.Size.X = 300 ;
- fgState.Size.Y = 300 ;
- fgState.Size.Use = TRUE ;
+ fgState.Size.X = 300;
+ fgState.Size.Y = 300;
+ fgState.Size.Use = TRUE;
fgState.DisplayMode = GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH;
fgState.GameModeDepth = 16;
fgState.GameModeRefresh = 72;
- fgState.Time.Set = FALSE ;
+ fgState.Time.Set = FALSE;
- fgState.Timers.First = fgState.Timers.Last = NULL ;
- fgState.IdleCallback = NULL ;
- fgState.MenuStateCallback = (FGCBmenuState)NULL ;
- fgState.MenuStatusCallback = (FGCBmenuStatus)NULL ;
+ fgState.Timers.First = fgState.Timers.Last = NULL;
+ fgState.IdleCallback = NULL;
+ fgState.MenuStateCallback = (FGCBmenuState)NULL;
+ fgState.MenuStatusCallback = (FGCBmenuStatus)NULL;
fgState.SwapCount = 0;
fgState.SwapTime = 0;
fgState.FPSInterval = 0;
+ if( fgState.ProgramName )
+ {
+ free( fgState.ProgramName );
+ fgState.ProgramName = NULL;
+ }
+
+
#if TARGET_HOST_UNIX_X11
/*
- * Make sure all X-client data we have created will be destroyed on display closing
+ * Make sure all X-client data we have created will be destroyed on
+ * display closing
*/
XSetCloseDownMode( fgDisplay.Display, DestroyAll );
/*
- * Close the display connection, destroying all windows we have created so far
+ * Close the display connection, destroying all windows we have
+ * created so far
*/
XCloseDisplay( fgDisplay.Display );
/* check if GLUT_FPS env var is set */
{
- const char *fps = getenv ( "GLUT_FPS" );
- if ( fps )
- {
- sscanf ( fps, "%d", &fgState.FPSInterval ) ;
- if ( fgState.FPSInterval <= 0 )
- fgState.FPSInterval = 5000 ; /* 5000 milliseconds */
- }
+ const char *fps = getenv ( "GLUT_FPS" );
+ if( fps )
+ {
+ sscanf( fps, "%d", &fgState.FPSInterval );
+ if( fgState.FPSInterval <= 0 )
+ fgState.FPSInterval = 5000; /* 5000 milliseconds */
+ }
}
#if TARGET_HOST_WIN32
- if ( !getenv ( "DISPLAY" ) )
- displayName = strdup ( "" ) ;
+ if( !getenv( "DISPLAY" ) )
+ displayName = strdup( "" );
else
#endif
displayName = strdup( getenv( "DISPLAY" ) );
- if (!displayName)
+ if( !displayName )
fgError ("Could not allocate space for display name.");
for( i=1; i<argc; i++ )
{
if( (x >= 0) && (y >= 0) )
{
-
fgState.Position.X = x;
fgState.Position.Y = y;
fgState.Position.Use = TRUE;