#include "fg_internal.h"
#include "fg_gl2.h"
+#ifndef GL_ES_VERSION_2_0
+/* GLES2 has the corresponding entry points built-in, and these fgh-prefixed
+ * names are defined in fg_gl2.h header to reference them, for any other case,
+ * define them as function pointers here.
+ */
+FGH_PFNGLGENBUFFERSPROC fghGenBuffers;
+FGH_PFNGLDELETEBUFFERSPROC fghDeleteBuffers;
+FGH_PFNGLBINDBUFFERPROC fghBindBuffer;
+FGH_PFNGLBUFFERDATAPROC fghBufferData;
+FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC fghEnableVertexAttribArray;
+FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC fghDisableVertexAttribArray;
+FGH_PFNGLVERTEXATTRIBPOINTERPROC fghVertexAttribPointer;
+#endif
+
void FGAPIENTRY glutSetVertexAttribCoord3(GLint attrib) {
if (fgStructure.CurrentWindow != NULL)
fgStructure.CurrentWindow->Window.attribute_v_coord = attrib;
typedef void (APIENTRY *FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
typedef void (APIENTRY *FGH_PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-FGH_PFNGLGENBUFFERSPROC fghGenBuffers;
-FGH_PFNGLDELETEBUFFERSPROC fghDeleteBuffers;
-FGH_PFNGLBINDBUFFERPROC fghBindBuffer;
-FGH_PFNGLBUFFERDATAPROC fghBufferData;
-FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC fghEnableVertexAttribArray;
-FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC fghDisableVertexAttribArray;
-FGH_PFNGLVERTEXATTRIBPOINTERPROC fghVertexAttribPointer;
+extern FGH_PFNGLGENBUFFERSPROC fghGenBuffers;
+extern FGH_PFNGLDELETEBUFFERSPROC fghDeleteBuffers;
+extern FGH_PFNGLBINDBUFFERPROC fghBindBuffer;
+extern FGH_PFNGLBUFFERDATAPROC fghBufferData;
+extern FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC fghEnableVertexAttribArray;
+extern FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC fghDisableVertexAttribArray;
+extern FGH_PFNGLVERTEXATTRIBPOINTERPROC fghVertexAttribPointer;
# endif