*/
static void fghDrawGeometry(GLdouble *vertices, GLdouble *normals, GLboolean *edgeFlags, GLsizei numVertices, GLsizei numFaces, GLsizei numEdgePerFace, GLboolean useWireMode)
{
-# ifdef FREEGLUT_GLES
+# ifdef FREEGLUT_GLES1
/* Solid drawing is the same for OpenGL 1.x and OpenGL ES 1.x, just
* no edge flags for ES.
* WireFrame drawing will have to be done per face though, using
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
-# ifndef FREEGLUT_GLES
+# ifndef FREEGLUT_GLES1
if (edgeFlags)
glEnableClientState(GL_EDGE_FLAG_ARRAY);
# endif
glVertexPointer(3, GL_DOUBLE, 0, vertices);
glNormalPointer(GL_DOUBLE, 0, normals);
-# ifndef FREEGLUT_GLES
+# ifndef FREEGLUT_GLES1
if (edgeFlags)
glEdgeFlagPointer(0,edgeFlags);
# endif
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
-# ifndef FREEGLUT_GLES
+# ifndef FREEGLUT_GLES1
if (edgeFlags)
glDisableClientState(GL_EDGE_FLAG_ARRAY);
# endif