GL_FALSE, /* JoysticksInitialised */
0, /* NumActiveJoysticks */
GL_FALSE, /* InputDevsInitialised */
+ 0, /* MouseWheelTicks */
1, /* AuxiliaryBufferNumber */
4, /* SampleNumber */
1, /* MajorVersion */
fgState.JoysticksInitialised = GL_FALSE;
fgState.InputDevsInitialised = GL_FALSE;
+ fgState.MouseWheelTicks = 0;
+
fgState.MajorVersion = 1;
fgState.MinorVersion = 0;
fgState.ContextFlags = 0;
int NumActiveJoysticks; /* Number of active joysticks -- if zero, don't poll joysticks */
GLboolean InputDevsInitialised; /* Only initialize if application calls for them */
+ int MouseWheelTicks; /* Number of ticks the mouse wheel has turned */
+
int AuxiliaryBufferNumber; /* Number of auxiliary buffers */
int SampleNumber; /* Number of samples per pixel */