{
free(stackIdx);
free(sliceIdx);
- fgError("Failed to allocate memory in fghGenerateSphere");
+ fgError("Failed to allocate memory in fghSphere");
}
/* generate for each stack */
if (!(stripIdx))
{
free(stripIdx);
- fgError("Failed to allocate memory in fghGenerateSphere");
+ fgError("Failed to allocate memory in fghSphere");
}
/* top stack */
{
free(stackIdx);
free(sliceIdx);
- fgError("Failed to allocate memory in fghGenerateCone");
+ fgError("Failed to allocate memory in fghCone");
}
/* generate for each stack */
if (!(stripIdx))
{
free(stripIdx);
- fgError("Failed to allocate memory in fghGenerateCone");
+ fgError("Failed to allocate memory in fghCone");
}
/* top stack */
{
free(stackIdx);
free(sliceIdx);
- fgError("Failed to allocate memory in fghGenerateCylinder");
+ fgError("Failed to allocate memory in fghCylinder");
}
/* generate for each stack */
if (!(stripIdx))
{
free(stripIdx);
- fgError("Failed to allocate memory in fghGenerateCylinder");
+ fgError("Failed to allocate memory in fghCylinder");
}
/* top stack */
free(normals);
}
+static void fghTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings, GLboolean useWireMode )
+{
+ int i,j,idx, nVert;
+ GLfloat *vertices, *normals;
+
+ /* Generate vertices and normals */
+ fghGenerateTorus((GLfloat)dInnerRadius,(GLfloat)dOuterRadius,nSides,nRings, &vertices,&normals,&nVert);
+
+ if (nVert==0)
+ /* nothing to draw */
+ return;
+
+ if (useWireMode)
+ {
+ GLushort *sideIdx, *ringIdx;
+ /* First, generate vertex index arrays for drawing with glDrawElements
+ * We have a bunch of line_loops to draw each side, and a
+ * bunch for each ring.
+ */
+
+ ringIdx = malloc(nRings*nSides*sizeof(GLushort));
+ sideIdx = malloc(nSides*nRings*sizeof(GLushort));
+ if (!(ringIdx) || !(sideIdx))
+ {
+ free(ringIdx);
+ free(sideIdx);
+ fgError("Failed to allocate memory in fghTorus");
+ }
+
+ /* generate for each ring */
+ for( j=0,idx=0; j<nRings; j++ )
+ for( i=0; i<nSides; i++, idx++ )
+ ringIdx[idx] = j * nSides + i;
+
+ /* generate for each side */
+ for( i=0,idx=0; i<nSides; i++ )
+ for( j=0; j<nRings; j++, idx++ )
+ sideIdx[idx] = j * nSides + i;
+
+ /* draw */
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+
+ glVertexPointer(3, GL_FLOAT, 0, vertices);
+ glNormalPointer(GL_FLOAT, 0, normals);
+ /*draw rings*/
+ for( i=0; i<nSides; i++ )
+ glDrawElements(GL_LINE_LOOP,nRings,GL_UNSIGNED_SHORT,ringIdx+i*nRings);
+ /*draw sides*/
+ for (i=0; i<nRings; i++)
+ glDrawElements(GL_LINE_LOOP,nSides,GL_UNSIGNED_SHORT,sideIdx+i*nSides);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+
+ /* cleanup allocated memory */
+ free(sideIdx);
+ free(ringIdx);
+ }
+ else
+ {
+ /* clearly, this branch is TODO */
+ /* First, generate vertex index arrays for drawing with glDrawElements
+ * All stacks, including top and bottom are covered with a triangle
+ * strip.
+ */
+ GLushort *stripIdx;
+
+ /* Allocate buffers for indices, bail out if memory allocation fails */
+ //stripIdx = malloc((slices+1)*2*(stacks+2)*sizeof(GLushort));
+ if (!(stripIdx))
+ {
+ free(stripIdx);
+ fgError("Failed to allocate memory in fghTorus");
+ }
+
+ /* draw */
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+
+ glVertexPointer(3, GL_FLOAT, 0, vertices);
+ glNormalPointer(GL_FLOAT, 0, normals);
+ /*draw stacks*/
+ //for (i=0; i<stacks+2; i++)
+ // glDrawElements(GL_TRIANGLE_STRIP,(slices+1)*2,GL_UNSIGNED_SHORT,stripIdx+i*(slices+1)*2);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+
+ /* cleanup allocated memory */
+ free(stripIdx);
+ }
+
+ /* cleanup allocated memory */
+ free(vertices);
+ free(normals);
+}
+
/* -- INTERFACE FUNCTIONS ---------------------------------------------- */
*/
void FGAPIENTRY glutWireTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings )
{
- GLfloat *vertex, *normal;
- int i, j, nVert;
-
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTorus" );
-
- fghGenerateTorus(
- dInnerRadius, dOuterRadius, nSides, nRings, /* input */
- &vertex, &normal, &nVert /* output */
- );
-
- for( i=0; i<nSides; i++ )
- {
- glBegin( GL_LINE_LOOP );
-
- for( j=0; j<nRings; j++ )
- {
- int offset = 3 * ( j * nSides + i ) ;
- glNormal3fv( normal + offset );
- glVertex3fv( vertex + offset );
- }
-
- glEnd();
- }
-
- for( j=0; j<nRings; j++ )
- {
- glBegin(GL_LINE_LOOP);
-
- for( i=0; i<nSides; i++ )
- {
- int offset = 3 * ( j * nSides + i ) ;
- glNormal3fv( normal + offset );
- glVertex3fv( vertex + offset );
- }
-
- glEnd();
- }
-
- free ( vertex ) ;
- free ( normal ) ;
+ fghTorus(dInnerRadius, dOuterRadius, nSides, nRings, TRUE);
}
/*
fghGenerateTorus(
- dInnerRadius, dOuterRadius, nSides, nRings, /* input */
+ dInnerRadius, dOuterRadius, nSides, nRings, /* input */
&vertex, &normal, &nVert /* output */
);
-
- glBegin( GL_QUADS );
+
for( i=0; i<nSides; i++ )
{
int ioff = 3;
if (i==nSides-1)
ioff = -i*3;
+ glBegin( GL_TRIANGLE_STRIP );
for( j=0; j<nRings; j++ )
{
int offset = 3 * ( j * nSides + i ) ;
glVertex3fv( vertex + offset + ioff );
offset = 3 * ( ((j+1)%nRings) * nSides + i) ;
- glNormal3fv( normal + offset + ioff );
- glVertex3fv( vertex + offset + ioff );
glNormal3fv( normal + offset );
glVertex3fv( vertex + offset );
+ glNormal3fv( normal + offset + ioff );
+ glVertex3fv( vertex + offset + ioff );
}
+ glEnd();
}
- glEnd();
free ( vertex ) ;
free ( normal ) ;