fgState.Modifiers = fgPlatformGetModifiers( );
/* Convert the Win32 keystroke codes to GLUTtish way */
-# define KEY(a,b) case a: keypress = b; break;
+# define FG_KEY(a,b) case a: keypress = b; break;
switch( wParam )
{
- KEY( VK_F1, GLUT_KEY_F1 );
- KEY( VK_F2, GLUT_KEY_F2 );
- KEY( VK_F3, GLUT_KEY_F3 );
- KEY( VK_F4, GLUT_KEY_F4 );
- KEY( VK_F5, GLUT_KEY_F5 );
- KEY( VK_F6, GLUT_KEY_F6 );
- KEY( VK_F7, GLUT_KEY_F7 );
- KEY( VK_F8, GLUT_KEY_F8 );
- KEY( VK_F9, GLUT_KEY_F9 );
- KEY( VK_F10, GLUT_KEY_F10 );
- KEY( VK_F11, GLUT_KEY_F11 );
- KEY( VK_F12, GLUT_KEY_F12 );
- KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
- KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
- KEY( VK_HOME, GLUT_KEY_HOME );
- KEY( VK_END, GLUT_KEY_END );
- KEY( VK_LEFT, GLUT_KEY_LEFT );
- KEY( VK_UP, GLUT_KEY_UP );
- KEY( VK_RIGHT, GLUT_KEY_RIGHT );
- KEY( VK_DOWN, GLUT_KEY_DOWN );
- KEY( VK_INSERT, GLUT_KEY_INSERT );
+ FG_KEY( VK_F1, GLUT_KEY_F1 );
+ FG_KEY( VK_F2, GLUT_KEY_F2 );
+ FG_KEY( VK_F3, GLUT_KEY_F3 );
+ FG_KEY( VK_F4, GLUT_KEY_F4 );
+ FG_KEY( VK_F5, GLUT_KEY_F5 );
+ FG_KEY( VK_F6, GLUT_KEY_F6 );
+ FG_KEY( VK_F7, GLUT_KEY_F7 );
+ FG_KEY( VK_F8, GLUT_KEY_F8 );
+ FG_KEY( VK_F9, GLUT_KEY_F9 );
+ FG_KEY( VK_F10, GLUT_KEY_F10 );
+ FG_KEY( VK_F11, GLUT_KEY_F11 );
+ FG_KEY( VK_F12, GLUT_KEY_F12 );
+ FG_KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
+ FG_KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
+ FG_KEY( VK_HOME, GLUT_KEY_HOME );
+ FG_KEY( VK_END, GLUT_KEY_END );
+ FG_KEY( VK_LEFT, GLUT_KEY_LEFT );
+ FG_KEY( VK_UP, GLUT_KEY_UP );
+ FG_KEY( VK_RIGHT, GLUT_KEY_RIGHT );
+ FG_KEY( VK_DOWN, GLUT_KEY_DOWN );
+ FG_KEY( VK_INSERT, GLUT_KEY_INSERT );
/* handle control, alt and shift. For GLUT, we want to distinguish between left and right presses.
* The VK_L* & VK_R* left and right Alt, Ctrl and Shift virtual keys are however only used as parameters to GetAsyncKeyState() and GetKeyState()
* so when we get an alt, shift or control keypress here, we manually check whether it was the left or the right
*/
-#define KEY_EVENT(winKey,glutKey,keyStateVar)\
+#define FG_KEY_EVENT(winKey,glutKey,keyStateVar)\
if (!keyStateVar && fgGetKeyState ( winKey ))\
{\
keypress = glutKey;\
keyStateVar = 0;\
}
case VK_CONTROL:
- KEY_EVENT(VK_LCONTROL,GLUT_KEY_CTRL_L,lControl);
- KEY_EVENT(VK_RCONTROL,GLUT_KEY_CTRL_R,rControl);
+ FG_KEY_EVENT(VK_LCONTROL,GLUT_KEY_CTRL_L,lControl);
+ FG_KEY_EVENT(VK_RCONTROL,GLUT_KEY_CTRL_R,rControl);
break;
case VK_SHIFT:
- KEY_EVENT(VK_LSHIFT,GLUT_KEY_SHIFT_L,lShift);
- KEY_EVENT(VK_RSHIFT,GLUT_KEY_SHIFT_R,rShift);
+ FG_KEY_EVENT(VK_LSHIFT,GLUT_KEY_SHIFT_L,lShift);
+ FG_KEY_EVENT(VK_RSHIFT,GLUT_KEY_SHIFT_R,rShift);
break;
case VK_MENU:
- KEY_EVENT(VK_LMENU,GLUT_KEY_ALT_L,lAlt);
- KEY_EVENT(VK_RMENU,GLUT_KEY_ALT_R,rAlt);
+ FG_KEY_EVENT(VK_LMENU,GLUT_KEY_ALT_L,lAlt);
+ FG_KEY_EVENT(VK_RMENU,GLUT_KEY_ALT_R,rAlt);
break;
#undef KEY_EVENT