}
}
+static void fghGenerateGeometry(int numFaces, int numVertPerFace, GLdouble *vertices, GLubyte* vertIndices, GLdouble *normals, GLdouble *vertOut, GLdouble *normOut)
+{
+ int i,j;
+ /*
+ * Build array with vertices from vertex coordinates and vertex indices
+ * Do same for normals.
+ * Need to do this because of different normals at shared vertices
+ * (and because normals' coordinates need to be negated).
+ */
+ for (i=0; i<numFaces; i++)
+ {
+ int normIdx = i*3;
+ int faceIdxVertIdx = i*numVertPerFace;
+ for (j=0; j<numVertPerFace; j++)
+ {
+ int outIdx = i*numVertPerFace*3+j*3;
+ int vertIdx = vertIndices[faceIdxVertIdx+j]*3;
+
+ vertOut[outIdx ] = vertices[vertIdx ];
+ vertOut[outIdx+1] = vertices[vertIdx+1];
+ vertOut[outIdx+2] = vertices[vertIdx+2];
+
+ normOut[outIdx ] = normals [normIdx ];
+ normOut[outIdx+1] = normals [normIdx+1];
+ normOut[outIdx+2] = normals [normIdx+2];
+ }
+ }
+}
+
/* -- INTERNAL SETUP OF GEOMETRY --------------------------------------- */
static unsigned int ipow (int x, unsigned int y)
#define CUBE_VERT_PER_TETR CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE
#define CUBE_VERT_ELEM_PER_TETR CUBE_VERT_PER_TETR*3
/* Vertex Coordinates */
-static GLdouble cube_v[CUBE_NUM_VERT][3] =
+static GLdouble cube_v[CUBE_NUM_VERT*3] =
{
- { .5, .5, .5},
- {-.5, .5, .5},
- {-.5,-.5, .5},
- { .5,-.5, .5},
- { .5,-.5,-.5},
- { .5, .5,-.5},
- {-.5, .5,-.5},
- {-.5,-.5,-.5}
+ .5, .5, .5,
+ -.5, .5, .5,
+ -.5,-.5, .5,
+ .5,-.5, .5,
+ .5,-.5,-.5,
+ .5, .5,-.5,
+ -.5, .5,-.5,
+ -.5,-.5,-.5
};
/* Normal Vectors */
-static GLdouble cube_n[CUBE_NUM_FACES][3] =
+static GLdouble cube_n[CUBE_NUM_FACES*3] =
{
- { 0.0, 0.0, 1.0},
- { 1.0, 0.0, 0.0},
- { 0.0, 1.0, 0.0},
- {-1.0, 0.0, 0.0},
- { 0.0,-1.0, 0.0},
- { 0.0, 0.0,-1.0}
+ 0.0, 0.0, 1.0,
+ 1.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0,
+ -1.0, 0.0, 0.0,
+ 0.0,-1.0, 0.0,
+ 0.0, 0.0,-1.0
};
/* Vertex indices */
-static GLubyte cube_vi[CUBE_NUM_FACES][CUBE_NUM_VERT_PER_FACE] =
+static GLubyte cube_vi[CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE] =
{
- {0,1,2,3}, {0,3,4,5}, {0,5,6,1}, {1,6,7,2}, {7,4,3,2}, {4,7,6,5}
+ 0,1,2,3,
+ 0,3,4,5,
+ 0,5,6,1,
+ 1,6,7,2,
+ 7,4,3,2,
+ 4,7,6,5
};
/* Cache of input to glDrawArrays */
static double cube_norms[CUBE_VERT_ELEM_PER_TETR];
static void fghCubeGenerate()
-{
- int i,j;
- for (i=0; i<CUBE_NUM_FACES; i++)
- {
- for (j=0; j<CUBE_NUM_VERT_PER_FACE; j++)
- {
- int idx = i*CUBE_NUM_VERT_PER_FACE*3+j*3;
- cube_verts[idx ] = cube_v[cube_vi[i][j]][0];
- cube_verts[idx+1] = cube_v[cube_vi[i][j]][1];
- cube_verts[idx+2] = cube_v[cube_vi[i][j]][2];
-
- cube_norms[idx ] = cube_n[i][0];
- cube_norms[idx+1] = cube_n[i][1];
- cube_norms[idx+2] = cube_n[i][2];
- }
- }
+{
+ fghGenerateGeometry(CUBE_NUM_FACES, CUBE_NUM_VERT_PER_FACE, cube_v, cube_vi, cube_n, cube_verts, cube_norms);
}
/* -- Tetrahedron -- */
#define TETR_VERT_ELEM_PER_TETR TETR_VERT_PER_TETR*3
/* Vertex Coordinates */
-static GLdouble tet_r[TETR_NUM_VERT][3] =
+static GLdouble tetr_v[TETR_NUM_VERT*3] =
{
- { 1.0, 0.0, 0.0 },
- { -0.333333333333, 0.942809041582, 0.0 },
- { -0.333333333333, -0.471404520791, 0.816496580928 },
- { -0.333333333333, -0.471404520791, -0.816496580928 }
+ 1.0, 0.0, 0.0,
+ -0.333333333333, 0.942809041582, 0.0,
+ -0.333333333333, -0.471404520791, 0.816496580928,
+ -0.333333333333, -0.471404520791, -0.816496580928
};
/* Normal Vectors */
-static GLdouble tet_n[CUBE_NUM_FACES][3] =
+static GLdouble tetr_n[CUBE_NUM_FACES*3] =
{
- { - 1.0, 0.0, 0.0 },
- { 0.333333333333, -0.942809041582, 0.0 },
- { 0.333333333333, 0.471404520791, -0.816496580928 },
- { 0.333333333333, 0.471404520791, 0.816496580928 }
+ - 1.0, 0.0, 0.0,
+ 0.333333333333, -0.942809041582, 0.0,
+ 0.333333333333, 0.471404520791, -0.816496580928,
+ 0.333333333333, 0.471404520791, 0.816496580928
};
/* Vertex indices */
-static GLubyte tet_i[TETR_NUM_FACES][TETR_NUM_VERT_PER_FACE] =
+static GLubyte tetr_vi[TETR_NUM_FACES*TETR_NUM_VERT_PER_FACE] =
{
- { 1, 3, 2 }, { 0, 2, 3 }, { 0, 3, 1 }, { 0, 1, 2 }
+ 1, 3, 2,
+ 0, 2, 3,
+ 0, 3, 1,
+ 0, 1, 2
};
/* Cache of input to glDrawArrays */
static void fghTetrahedronGenerate()
{
- int i,j;
- /*
- * Build array with vertices from vertex coordinates and vertex indices
- * Do same for normals.
- * Need to do this because of different normals at shared vertices
- * (and because normals' coordinates need to be negated).
- */
- for (i=0; i<TETR_NUM_FACES; i++)
- {
- for (j=0; j<TETR_NUM_VERT_PER_FACE; j++)
- {
- int idx = i*TETR_NUM_VERT_PER_FACE*3+j*3;
- tetr_verts[idx ] = tet_r[tet_i[i][j]][0];
- tetr_verts[idx+1] = tet_r[tet_i[i][j]][1];
- tetr_verts[idx+2] = tet_r[tet_i[i][j]][2];
-
- tetr_norms[idx ] = tet_n[i][0];
- tetr_norms[idx+1] = tet_n[i][1];
- tetr_norms[idx+2] = tet_n[i][2];
- }
- }
+ fghGenerateGeometry(TETR_NUM_FACES, TETR_NUM_VERT_PER_FACE, tetr_v, tetr_vi, tetr_n, tetr_verts, tetr_norms);
}
/* -- Sierpinski Sponge -- */
int i, j;
if ( numLevels == 0 )
{
- for ( i = 0 ; i < TETR_NUM_FACES ; i++ )
+ for (i=0; i<TETR_NUM_FACES; i++)
{
- for ( j = 0; j < TETR_NUM_VERT_PER_FACE; j++ )
+ int normIdx = i*3;
+ int faceIdxVertIdx = i*TETR_NUM_VERT_PER_FACE;
+ for (j=0; j<TETR_NUM_VERT_PER_FACE; j++)
{
- int idx = i*TETR_NUM_VERT_PER_FACE*3+j*3;
- vertices[idx ] = offset[0] + scale * tet_r[tet_i[i][j]][0];
- vertices[idx+1] = offset[1] + scale * tet_r[tet_i[i][j]][1];
- vertices[idx+2] = offset[2] + scale * tet_r[tet_i[i][j]][2];
-
- normals [idx ] = -tet_r[i][0];
- normals [idx+1] = -tet_r[i][1];
- normals [idx+2] = -tet_r[i][2];
+ int outIdx = i*TETR_NUM_VERT_PER_FACE*3+j*3;
+ int vertIdx = tetr_vi[faceIdxVertIdx+j]*3;
+
+ vertices[outIdx ] = offset[0] + scale * tetr_v[vertIdx ];
+ vertices[outIdx+1] = offset[1] + scale * tetr_v[vertIdx+1];
+ vertices[outIdx+2] = offset[2] + scale * tetr_v[vertIdx+2];
+
+ normals [outIdx ] = tetr_n[normIdx ];
+ normals [outIdx+1] = tetr_n[normIdx+1];
+ normals [outIdx+2] = tetr_n[normIdx+2];
}
}
}
scale /= 2.0 ;
for ( i = 0 ; i < TETR_NUM_FACES ; i++ )
{
- local_offset[0] = offset[0] + scale * tet_r[i][0];
- local_offset[1] = offset[1] + scale * tet_r[i][1];
- local_offset[2] = offset[2] + scale * tet_r[i][2];
+ int idx = i*3;
+ local_offset[0] = offset[0] + scale * tetr_v[idx ];
+ local_offset[1] = offset[1] + scale * tetr_v[idx+1];
+ local_offset[2] = offset[2] + scale * tetr_v[idx+2];
fghSierpinskiSpongeGenerate ( numLevels, local_offset, scale, vertices+i*stride, normals+i*stride );
}
}