Added Windows "nmake" Makefiles and dependency files for the two "freeglut" projects...
authorJohn F. Fay <johnffay@nettally.com>
Tue, 18 Sep 2007 02:26:39 +0000 (02:26 +0000)
committerJohn F. Fay <johnffay@nettally.com>
Tue, 18 Sep 2007 02:26:39 +0000 (02:26 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@717 7f0cb862-5218-0410-a997-914c9d46530a

freeglut.dep [new file with mode: 0644]
freeglut.mak [new file with mode: 0644]
freeglut_static.dep [new file with mode: 0644]
freeglut_static.mak [new file with mode: 0644]

diff --git a/freeglut.dep b/freeglut.dep
new file mode 100644 (file)
index 0000000..9968bbb
--- /dev/null
@@ -0,0 +1,177 @@
+# Microsoft Developer Studio Generated Dependency File, included by freeglut.mak\r
+\r
+.\src\freeglut_callbacks.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_cursor.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_display.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_ext.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_font.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_font_data.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_gamemode.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_geometry.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_glutfont_definitions.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_init.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_input_devices.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_joystick.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_main.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_menu.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_misc.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_overlay.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_state.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_stroke_mono_roman.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_stroke_roman.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_structure.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_teapot.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       ".\src\freeglut_teapot_data.h"\\r
+       \r
+\r
+.\src\freeglut_videoresize.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_window.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
diff --git a/freeglut.mak b/freeglut.mak
new file mode 100644 (file)
index 0000000..dd03686
--- /dev/null
@@ -0,0 +1,742 @@
+# Microsoft Developer Studio Generated NMAKE File, Based on freeglut.dsp\r
+!IF "$(CFG)" == ""\r
+CFG=freeglut - Win32 Debug\r
+!MESSAGE No configuration specified. Defaulting to freeglut - Win32 Debug.\r
+!ENDIF \r
+\r
+!IF "$(CFG)" != "freeglut - Win32 Release" && "$(CFG)" != "freeglut - Win32 Debug"\r
+!MESSAGE Invalid configuration "$(CFG)" specified.\r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "freeglut.mak" CFG="freeglut - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "freeglut - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE "freeglut - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")\r
+!MESSAGE \r
+!ERROR An invalid configuration is specified.\r
+!ENDIF \r
+\r
+!IF "$(OS)" == "Windows_NT"\r
+NULL=\r
+!ELSE \r
+NULL=nul\r
+!ENDIF \r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+OUTDIR=.\Release\r
+INTDIR=.\Release\r
+# Begin Custom Macros\r
+OutDir=.\Release\r
+# End Custom Macros\r
+\r
+ALL : "$(OUTDIR)\freeglut.dll"\r
+\r
+\r
+CLEAN :\r
+       -@erase "$(INTDIR)\freeglut_callbacks.obj"\r
+       -@erase "$(INTDIR)\freeglut_cursor.obj"\r
+       -@erase "$(INTDIR)\freeglut_display.obj"\r
+       -@erase "$(INTDIR)\freeglut_ext.obj"\r
+       -@erase "$(INTDIR)\freeglut_font.obj"\r
+       -@erase "$(INTDIR)\freeglut_font_data.obj"\r
+       -@erase "$(INTDIR)\freeglut_gamemode.obj"\r
+       -@erase "$(INTDIR)\freeglut_geometry.obj"\r
+       -@erase "$(INTDIR)\freeglut_glutfont_definitions.obj"\r
+       -@erase "$(INTDIR)\freeglut_init.obj"\r
+       -@erase "$(INTDIR)\freeglut_input_devices.obj"\r
+       -@erase "$(INTDIR)\freeglut_joystick.obj"\r
+       -@erase "$(INTDIR)\freeglut_main.obj"\r
+       -@erase "$(INTDIR)\freeglut_menu.obj"\r
+       -@erase "$(INTDIR)\freeglut_misc.obj"\r
+       -@erase "$(INTDIR)\freeglut_overlay.obj"\r
+       -@erase "$(INTDIR)\freeglut_state.obj"\r
+       -@erase "$(INTDIR)\freeglut_stroke_mono_roman.obj"\r
+       -@erase "$(INTDIR)\freeglut_stroke_roman.obj"\r
+       -@erase "$(INTDIR)\freeglut_structure.obj"\r
+       -@erase "$(INTDIR)\freeglut_teapot.obj"\r
+       -@erase "$(INTDIR)\freeglut_videoresize.obj"\r
+       -@erase "$(INTDIR)\freeglut_window.obj"\r
+       -@erase "$(INTDIR)\vc60.idb"\r
+       -@erase "$(OUTDIR)\freeglut.dll"\r
+       -@erase "$(OUTDIR)\freeglut.exp"\r
+       -@erase "$(OUTDIR)\freeglut.lib"\r
+\r
+"$(OUTDIR)" :\r
+    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"\r
+\r
+CPP=cl.exe\r
+CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FREEGLUT_EXPORTS" /Fp"$(INTDIR)\freeglut.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c \r
+\r
+.c{$(INTDIR)}.obj::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cpp{$(INTDIR)}.obj::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cxx{$(INTDIR)}.obj::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.c{$(INTDIR)}.sbr::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cpp{$(INTDIR)}.sbr::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cxx{$(INTDIR)}.sbr::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+MTL=midl.exe\r
+MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 \r
+RSC=rc.exe\r
+BSC32=bscmake.exe\r
+BSC32_FLAGS=/nologo /o"$(OUTDIR)\freeglut.bsc" \r
+BSC32_SBRS= \\r
+       \r
+LINK32=link.exe\r
+LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\freeglut.pdb" /machine:I386 /out:"$(OUTDIR)\freeglut.dll" /implib:"$(OUTDIR)\freeglut.lib" \r
+LINK32_OBJS= \\r
+       "$(INTDIR)\freeglut_callbacks.obj" \\r
+       "$(INTDIR)\freeglut_cursor.obj" \\r
+       "$(INTDIR)\freeglut_display.obj" \\r
+       "$(INTDIR)\freeglut_ext.obj" \\r
+       "$(INTDIR)\freeglut_font.obj" \\r
+       "$(INTDIR)\freeglut_font_data.obj" \\r
+       "$(INTDIR)\freeglut_gamemode.obj" \\r
+       "$(INTDIR)\freeglut_geometry.obj" \\r
+       "$(INTDIR)\freeglut_glutfont_definitions.obj" \\r
+       "$(INTDIR)\freeglut_init.obj" \\r
+       "$(INTDIR)\freeglut_input_devices.obj" \\r
+       "$(INTDIR)\freeglut_joystick.obj" \\r
+       "$(INTDIR)\freeglut_main.obj" \\r
+       "$(INTDIR)\freeglut_menu.obj" \\r
+       "$(INTDIR)\freeglut_misc.obj" \\r
+       "$(INTDIR)\freeglut_overlay.obj" \\r
+       "$(INTDIR)\freeglut_state.obj" \\r
+       "$(INTDIR)\freeglut_stroke_mono_roman.obj" \\r
+       "$(INTDIR)\freeglut_stroke_roman.obj" \\r
+       "$(INTDIR)\freeglut_structure.obj" \\r
+       "$(INTDIR)\freeglut_teapot.obj" \\r
+       "$(INTDIR)\freeglut_videoresize.obj" \\r
+       "$(INTDIR)\freeglut_window.obj"\r
+\r
+"$(OUTDIR)\freeglut.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)\r
+    $(LINK32) @<<\r
+  $(LINK32_FLAGS) $(LINK32_OBJS)\r
+<<\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+OUTDIR=.\Debug\r
+INTDIR=.\Debug\r
+# Begin Custom Macros\r
+OutDir=.\Debug\r
+# End Custom Macros\r
+\r
+ALL : "$(OUTDIR)\freeglut.dll" "$(OUTDIR)\freeglut.bsc"\r
+\r
+\r
+CLEAN :\r
+       -@erase "$(INTDIR)\freeglut_callbacks.obj"\r
+       -@erase "$(INTDIR)\freeglut_callbacks.sbr"\r
+       -@erase "$(INTDIR)\freeglut_cursor.obj"\r
+       -@erase "$(INTDIR)\freeglut_cursor.sbr"\r
+       -@erase "$(INTDIR)\freeglut_display.obj"\r
+       -@erase "$(INTDIR)\freeglut_display.sbr"\r
+       -@erase "$(INTDIR)\freeglut_ext.obj"\r
+       -@erase "$(INTDIR)\freeglut_ext.sbr"\r
+       -@erase "$(INTDIR)\freeglut_font.obj"\r
+       -@erase "$(INTDIR)\freeglut_font.sbr"\r
+       -@erase "$(INTDIR)\freeglut_font_data.obj"\r
+       -@erase "$(INTDIR)\freeglut_font_data.sbr"\r
+       -@erase "$(INTDIR)\freeglut_gamemode.obj"\r
+       -@erase "$(INTDIR)\freeglut_gamemode.sbr"\r
+       -@erase "$(INTDIR)\freeglut_geometry.obj"\r
+       -@erase "$(INTDIR)\freeglut_geometry.sbr"\r
+       -@erase "$(INTDIR)\freeglut_glutfont_definitions.obj"\r
+       -@erase "$(INTDIR)\freeglut_glutfont_definitions.sbr"\r
+       -@erase "$(INTDIR)\freeglut_init.obj"\r
+       -@erase "$(INTDIR)\freeglut_init.sbr"\r
+       -@erase "$(INTDIR)\freeglut_input_devices.obj"\r
+       -@erase "$(INTDIR)\freeglut_input_devices.sbr"\r
+       -@erase "$(INTDIR)\freeglut_joystick.obj"\r
+       -@erase "$(INTDIR)\freeglut_joystick.sbr"\r
+       -@erase "$(INTDIR)\freeglut_main.obj"\r
+       -@erase "$(INTDIR)\freeglut_main.sbr"\r
+       -@erase "$(INTDIR)\freeglut_menu.obj"\r
+       -@erase "$(INTDIR)\freeglut_menu.sbr"\r
+       -@erase "$(INTDIR)\freeglut_misc.obj"\r
+       -@erase "$(INTDIR)\freeglut_misc.sbr"\r
+       -@erase "$(INTDIR)\freeglut_overlay.obj"\r
+       -@erase "$(INTDIR)\freeglut_overlay.sbr"\r
+       -@erase "$(INTDIR)\freeglut_state.obj"\r
+       -@erase "$(INTDIR)\freeglut_state.sbr"\r
+       -@erase "$(INTDIR)\freeglut_stroke_mono_roman.obj"\r
+       -@erase "$(INTDIR)\freeglut_stroke_mono_roman.sbr"\r
+       -@erase "$(INTDIR)\freeglut_stroke_roman.obj"\r
+       -@erase "$(INTDIR)\freeglut_stroke_roman.sbr"\r
+       -@erase "$(INTDIR)\freeglut_structure.obj"\r
+       -@erase "$(INTDIR)\freeglut_structure.sbr"\r
+       -@erase "$(INTDIR)\freeglut_teapot.obj"\r
+       -@erase "$(INTDIR)\freeglut_teapot.sbr"\r
+       -@erase "$(INTDIR)\freeglut_videoresize.obj"\r
+       -@erase "$(INTDIR)\freeglut_videoresize.sbr"\r
+       -@erase "$(INTDIR)\freeglut_window.obj"\r
+       -@erase "$(INTDIR)\freeglut_window.sbr"\r
+       -@erase "$(INTDIR)\vc60.idb"\r
+       -@erase "$(INTDIR)\vc60.pdb"\r
+       -@erase "$(OUTDIR)\freeglut.bsc"\r
+       -@erase "$(OUTDIR)\freeglut.dll"\r
+       -@erase "$(OUTDIR)\freeglut.exp"\r
+       -@erase "$(OUTDIR)\freeglut.ilk"\r
+       -@erase "$(OUTDIR)\freeglut.lib"\r
+       -@erase "$(OUTDIR)\freeglut.pdb"\r
+\r
+"$(OUTDIR)" :\r
+    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"\r
+\r
+CPP=cl.exe\r
+CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FREEGLUT_EXPORTS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\freeglut.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c \r
+\r
+.c{$(INTDIR)}.obj::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cpp{$(INTDIR)}.obj::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cxx{$(INTDIR)}.obj::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.c{$(INTDIR)}.sbr::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cpp{$(INTDIR)}.sbr::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cxx{$(INTDIR)}.sbr::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+MTL=midl.exe\r
+MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 \r
+RSC=rc.exe\r
+BSC32=bscmake.exe\r
+BSC32_FLAGS=/nologo /o"$(OUTDIR)\freeglut.bsc" \r
+BSC32_SBRS= \\r
+       "$(INTDIR)\freeglut_callbacks.sbr" \\r
+       "$(INTDIR)\freeglut_cursor.sbr" \\r
+       "$(INTDIR)\freeglut_display.sbr" \\r
+       "$(INTDIR)\freeglut_ext.sbr" \\r
+       "$(INTDIR)\freeglut_font.sbr" \\r
+       "$(INTDIR)\freeglut_font_data.sbr" \\r
+       "$(INTDIR)\freeglut_gamemode.sbr" \\r
+       "$(INTDIR)\freeglut_geometry.sbr" \\r
+       "$(INTDIR)\freeglut_glutfont_definitions.sbr" \\r
+       "$(INTDIR)\freeglut_init.sbr" \\r
+       "$(INTDIR)\freeglut_input_devices.sbr" \\r
+       "$(INTDIR)\freeglut_joystick.sbr" \\r
+       "$(INTDIR)\freeglut_main.sbr" \\r
+       "$(INTDIR)\freeglut_menu.sbr" \\r
+       "$(INTDIR)\freeglut_misc.sbr" \\r
+       "$(INTDIR)\freeglut_overlay.sbr" \\r
+       "$(INTDIR)\freeglut_state.sbr" \\r
+       "$(INTDIR)\freeglut_stroke_mono_roman.sbr" \\r
+       "$(INTDIR)\freeglut_stroke_roman.sbr" \\r
+       "$(INTDIR)\freeglut_structure.sbr" \\r
+       "$(INTDIR)\freeglut_teapot.sbr" \\r
+       "$(INTDIR)\freeglut_videoresize.sbr" \\r
+       "$(INTDIR)\freeglut_window.sbr"\r
+\r
+"$(OUTDIR)\freeglut.bsc" : "$(OUTDIR)" $(BSC32_SBRS)\r
+    $(BSC32) @<<\r
+  $(BSC32_FLAGS) $(BSC32_SBRS)\r
+<<\r
+\r
+LINK32=link.exe\r
+LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /pdb:"$(OUTDIR)\freeglut.pdb" /debug /machine:I386 /out:"$(OUTDIR)\freeglut.dll" /implib:"$(OUTDIR)\freeglut.lib" /pdbtype:sept \r
+LINK32_OBJS= \\r
+       "$(INTDIR)\freeglut_callbacks.obj" \\r
+       "$(INTDIR)\freeglut_cursor.obj" \\r
+       "$(INTDIR)\freeglut_display.obj" \\r
+       "$(INTDIR)\freeglut_ext.obj" \\r
+       "$(INTDIR)\freeglut_font.obj" \\r
+       "$(INTDIR)\freeglut_font_data.obj" \\r
+       "$(INTDIR)\freeglut_gamemode.obj" \\r
+       "$(INTDIR)\freeglut_geometry.obj" \\r
+       "$(INTDIR)\freeglut_glutfont_definitions.obj" \\r
+       "$(INTDIR)\freeglut_init.obj" \\r
+       "$(INTDIR)\freeglut_input_devices.obj" \\r
+       "$(INTDIR)\freeglut_joystick.obj" \\r
+       "$(INTDIR)\freeglut_main.obj" \\r
+       "$(INTDIR)\freeglut_menu.obj" \\r
+       "$(INTDIR)\freeglut_misc.obj" \\r
+       "$(INTDIR)\freeglut_overlay.obj" \\r
+       "$(INTDIR)\freeglut_state.obj" \\r
+       "$(INTDIR)\freeglut_stroke_mono_roman.obj" \\r
+       "$(INTDIR)\freeglut_stroke_roman.obj" \\r
+       "$(INTDIR)\freeglut_structure.obj" \\r
+       "$(INTDIR)\freeglut_teapot.obj" \\r
+       "$(INTDIR)\freeglut_videoresize.obj" \\r
+       "$(INTDIR)\freeglut_window.obj"\r
+\r
+"$(OUTDIR)\freeglut.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)\r
+    $(LINK32) @<<\r
+  $(LINK32_FLAGS) $(LINK32_OBJS)\r
+<<\r
+\r
+!ENDIF \r
+\r
+\r
+!IF "$(NO_EXTERNAL_DEPS)" != "1"\r
+!IF EXISTS("freeglut.dep")\r
+!INCLUDE "freeglut.dep"\r
+!ELSE \r
+!MESSAGE Warning: cannot find "freeglut.dep"\r
+!ENDIF \r
+!ENDIF \r
+\r
+\r
+!IF "$(CFG)" == "freeglut - Win32 Release" || "$(CFG)" == "freeglut - Win32 Debug"\r
+SOURCE=.\src\freeglut_callbacks.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_callbacks.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_callbacks.obj"     "$(INTDIR)\freeglut_callbacks.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_cursor.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_cursor.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_cursor.obj"        "$(INTDIR)\freeglut_cursor.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_display.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_display.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_display.obj"       "$(INTDIR)\freeglut_display.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_ext.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_ext.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_ext.obj"   "$(INTDIR)\freeglut_ext.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_font.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_font.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_font.obj"  "$(INTDIR)\freeglut_font.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_font_data.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_font_data.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_font_data.obj"     "$(INTDIR)\freeglut_font_data.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_gamemode.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_gamemode.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_gamemode.obj"      "$(INTDIR)\freeglut_gamemode.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_geometry.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_geometry.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_geometry.obj"      "$(INTDIR)\freeglut_geometry.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_glutfont_definitions.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_glutfont_definitions.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_glutfont_definitions.obj"  "$(INTDIR)\freeglut_glutfont_definitions.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_init.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_init.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_init.obj"  "$(INTDIR)\freeglut_init.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_input_devices.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_input_devices.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_input_devices.obj" "$(INTDIR)\freeglut_input_devices.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_joystick.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_joystick.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_joystick.obj"      "$(INTDIR)\freeglut_joystick.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_main.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_main.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_main.obj"  "$(INTDIR)\freeglut_main.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_menu.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_menu.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_menu.obj"  "$(INTDIR)\freeglut_menu.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_misc.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_misc.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_misc.obj"  "$(INTDIR)\freeglut_misc.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_overlay.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_overlay.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_overlay.obj"       "$(INTDIR)\freeglut_overlay.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_state.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_state.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_state.obj" "$(INTDIR)\freeglut_state.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_stroke_mono_roman.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_stroke_mono_roman.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_stroke_mono_roman.obj"     "$(INTDIR)\freeglut_stroke_mono_roman.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_stroke_roman.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_stroke_roman.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_stroke_roman.obj"  "$(INTDIR)\freeglut_stroke_roman.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_structure.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_structure.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_structure.obj"     "$(INTDIR)\freeglut_structure.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_teapot.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_teapot.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_teapot.obj"        "$(INTDIR)\freeglut_teapot.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_videoresize.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_videoresize.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_videoresize.obj"   "$(INTDIR)\freeglut_videoresize.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_window.c\r
+\r
+!IF  "$(CFG)" == "freeglut - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_window.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_window.obj"        "$(INTDIR)\freeglut_window.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+\r
+!ENDIF \r
+\r
diff --git a/freeglut_static.dep b/freeglut_static.dep
new file mode 100644 (file)
index 0000000..865f4f7
--- /dev/null
@@ -0,0 +1,177 @@
+# Microsoft Developer Studio Generated Dependency File, included by freeglut_static.mak\r
+\r
+.\src\freeglut_callbacks.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_cursor.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_display.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_ext.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_font.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_font_data.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_gamemode.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_geometry.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_glutfont_definitions.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_init.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_input_devices.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_joystick.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_main.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_menu.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_misc.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_overlay.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_state.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_stroke_mono_roman.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_stroke_roman.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_structure.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_teapot.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       ".\src\freeglut_teapot_data.h"\\r
+       \r
+\r
+.\src\freeglut_videoresize.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
+\r
+.\src\freeglut_window.c : \\r
+       "..\..\..\..\..\program files\microsoft visual studio\vc98\include\basetsd.h"\\r
+       ".\include\GL\freeglut.h"\\r
+       ".\include\GL\freeglut_ext.h"\\r
+       ".\include\GL\freeglut_std.h"\\r
+       ".\src\freeglut_internal.h"\\r
+       \r
diff --git a/freeglut_static.mak b/freeglut_static.mak
new file mode 100644 (file)
index 0000000..5cd58aa
--- /dev/null
@@ -0,0 +1,732 @@
+# Microsoft Developer Studio Generated NMAKE File, Based on freeglut_static.dsp\r
+!IF "$(CFG)" == ""\r
+CFG=freeglut_static - Win32 Debug\r
+!MESSAGE No configuration specified. Defaulting to freeglut_static - Win32 Debug.\r
+!ENDIF \r
+\r
+!IF "$(CFG)" != "freeglut_static - Win32 Release" && "$(CFG)" != "freeglut_static - Win32 Debug"\r
+!MESSAGE Invalid configuration "$(CFG)" specified.\r
+!MESSAGE You can specify a configuration when running NMAKE\r
+!MESSAGE by defining the macro CFG on the command line. For example:\r
+!MESSAGE \r
+!MESSAGE NMAKE /f "freeglut_static.mak" CFG="freeglut_static - Win32 Debug"\r
+!MESSAGE \r
+!MESSAGE Possible choices for configuration are:\r
+!MESSAGE \r
+!MESSAGE "freeglut_static - Win32 Release" (based on "Win32 (x86) Static Library")\r
+!MESSAGE "freeglut_static - Win32 Debug" (based on "Win32 (x86) Static Library")\r
+!MESSAGE \r
+!ERROR An invalid configuration is specified.\r
+!ENDIF \r
+\r
+!IF "$(OS)" == "Windows_NT"\r
+NULL=\r
+!ELSE \r
+NULL=nul\r
+!ENDIF \r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+OUTDIR=.\ReleaseStatic\r
+INTDIR=.\ReleaseStatic\r
+# Begin Custom Macros\r
+OutDir=.\ReleaseStatic\r
+# End Custom Macros\r
+\r
+ALL : "$(OUTDIR)\freeglut_static.lib"\r
+\r
+\r
+CLEAN :\r
+       -@erase "$(INTDIR)\freeglut_callbacks.obj"\r
+       -@erase "$(INTDIR)\freeglut_cursor.obj"\r
+       -@erase "$(INTDIR)\freeglut_display.obj"\r
+       -@erase "$(INTDIR)\freeglut_ext.obj"\r
+       -@erase "$(INTDIR)\freeglut_font.obj"\r
+       -@erase "$(INTDIR)\freeglut_font_data.obj"\r
+       -@erase "$(INTDIR)\freeglut_gamemode.obj"\r
+       -@erase "$(INTDIR)\freeglut_geometry.obj"\r
+       -@erase "$(INTDIR)\freeglut_glutfont_definitions.obj"\r
+       -@erase "$(INTDIR)\freeglut_init.obj"\r
+       -@erase "$(INTDIR)\freeglut_input_devices.obj"\r
+       -@erase "$(INTDIR)\freeglut_joystick.obj"\r
+       -@erase "$(INTDIR)\freeglut_main.obj"\r
+       -@erase "$(INTDIR)\freeglut_menu.obj"\r
+       -@erase "$(INTDIR)\freeglut_misc.obj"\r
+       -@erase "$(INTDIR)\freeglut_overlay.obj"\r
+       -@erase "$(INTDIR)\freeglut_state.obj"\r
+       -@erase "$(INTDIR)\freeglut_stroke_mono_roman.obj"\r
+       -@erase "$(INTDIR)\freeglut_stroke_roman.obj"\r
+       -@erase "$(INTDIR)\freeglut_structure.obj"\r
+       -@erase "$(INTDIR)\freeglut_teapot.obj"\r
+       -@erase "$(INTDIR)\freeglut_videoresize.obj"\r
+       -@erase "$(INTDIR)\freeglut_window.obj"\r
+       -@erase "$(INTDIR)\vc60.idb"\r
+       -@erase "$(OUTDIR)\freeglut_static.lib"\r
+\r
+"$(OUTDIR)" :\r
+    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"\r
+\r
+CPP=cl.exe\r
+CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "include" /D "NDEBUG" /D "FREEGLUT_STATIC" /D "WIN32" /D "_MBCS" /D "_LIB" /Fp"$(INTDIR)\freeglut_static.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c \r
+\r
+.c{$(INTDIR)}.obj::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cpp{$(INTDIR)}.obj::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cxx{$(INTDIR)}.obj::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.c{$(INTDIR)}.sbr::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cpp{$(INTDIR)}.sbr::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cxx{$(INTDIR)}.sbr::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+RSC=rc.exe\r
+BSC32=bscmake.exe\r
+BSC32_FLAGS=/nologo /o"$(OUTDIR)\freeglut_static.bsc" \r
+BSC32_SBRS= \\r
+       \r
+LIB32=link.exe -lib\r
+LIB32_FLAGS=/nologo /out:"$(OUTDIR)\freeglut_static.lib" \r
+LIB32_OBJS= \\r
+       "$(INTDIR)\freeglut_callbacks.obj" \\r
+       "$(INTDIR)\freeglut_cursor.obj" \\r
+       "$(INTDIR)\freeglut_display.obj" \\r
+       "$(INTDIR)\freeglut_ext.obj" \\r
+       "$(INTDIR)\freeglut_font.obj" \\r
+       "$(INTDIR)\freeglut_font_data.obj" \\r
+       "$(INTDIR)\freeglut_gamemode.obj" \\r
+       "$(INTDIR)\freeglut_geometry.obj" \\r
+       "$(INTDIR)\freeglut_glutfont_definitions.obj" \\r
+       "$(INTDIR)\freeglut_init.obj" \\r
+       "$(INTDIR)\freeglut_input_devices.obj" \\r
+       "$(INTDIR)\freeglut_joystick.obj" \\r
+       "$(INTDIR)\freeglut_main.obj" \\r
+       "$(INTDIR)\freeglut_menu.obj" \\r
+       "$(INTDIR)\freeglut_misc.obj" \\r
+       "$(INTDIR)\freeglut_overlay.obj" \\r
+       "$(INTDIR)\freeglut_state.obj" \\r
+       "$(INTDIR)\freeglut_stroke_mono_roman.obj" \\r
+       "$(INTDIR)\freeglut_stroke_roman.obj" \\r
+       "$(INTDIR)\freeglut_structure.obj" \\r
+       "$(INTDIR)\freeglut_teapot.obj" \\r
+       "$(INTDIR)\freeglut_videoresize.obj" \\r
+       "$(INTDIR)\freeglut_window.obj"\r
+\r
+"$(OUTDIR)\freeglut_static.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)\r
+    $(LIB32) @<<\r
+  $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)\r
+<<\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+OUTDIR=.\DebugStatic\r
+INTDIR=.\DebugStatic\r
+# Begin Custom Macros\r
+OutDir=.\DebugStatic\r
+# End Custom Macros\r
+\r
+ALL : "$(OUTDIR)\freeglut_static.lib" "$(OUTDIR)\freeglut_static.bsc"\r
+\r
+\r
+CLEAN :\r
+       -@erase "$(INTDIR)\freeglut_callbacks.obj"\r
+       -@erase "$(INTDIR)\freeglut_callbacks.sbr"\r
+       -@erase "$(INTDIR)\freeglut_cursor.obj"\r
+       -@erase "$(INTDIR)\freeglut_cursor.sbr"\r
+       -@erase "$(INTDIR)\freeglut_display.obj"\r
+       -@erase "$(INTDIR)\freeglut_display.sbr"\r
+       -@erase "$(INTDIR)\freeglut_ext.obj"\r
+       -@erase "$(INTDIR)\freeglut_ext.sbr"\r
+       -@erase "$(INTDIR)\freeglut_font.obj"\r
+       -@erase "$(INTDIR)\freeglut_font.sbr"\r
+       -@erase "$(INTDIR)\freeglut_font_data.obj"\r
+       -@erase "$(INTDIR)\freeglut_font_data.sbr"\r
+       -@erase "$(INTDIR)\freeglut_gamemode.obj"\r
+       -@erase "$(INTDIR)\freeglut_gamemode.sbr"\r
+       -@erase "$(INTDIR)\freeglut_geometry.obj"\r
+       -@erase "$(INTDIR)\freeglut_geometry.sbr"\r
+       -@erase "$(INTDIR)\freeglut_glutfont_definitions.obj"\r
+       -@erase "$(INTDIR)\freeglut_glutfont_definitions.sbr"\r
+       -@erase "$(INTDIR)\freeglut_init.obj"\r
+       -@erase "$(INTDIR)\freeglut_init.sbr"\r
+       -@erase "$(INTDIR)\freeglut_input_devices.obj"\r
+       -@erase "$(INTDIR)\freeglut_input_devices.sbr"\r
+       -@erase "$(INTDIR)\freeglut_joystick.obj"\r
+       -@erase "$(INTDIR)\freeglut_joystick.sbr"\r
+       -@erase "$(INTDIR)\freeglut_main.obj"\r
+       -@erase "$(INTDIR)\freeglut_main.sbr"\r
+       -@erase "$(INTDIR)\freeglut_menu.obj"\r
+       -@erase "$(INTDIR)\freeglut_menu.sbr"\r
+       -@erase "$(INTDIR)\freeglut_misc.obj"\r
+       -@erase "$(INTDIR)\freeglut_misc.sbr"\r
+       -@erase "$(INTDIR)\freeglut_overlay.obj"\r
+       -@erase "$(INTDIR)\freeglut_overlay.sbr"\r
+       -@erase "$(INTDIR)\freeglut_state.obj"\r
+       -@erase "$(INTDIR)\freeglut_state.sbr"\r
+       -@erase "$(INTDIR)\freeglut_stroke_mono_roman.obj"\r
+       -@erase "$(INTDIR)\freeglut_stroke_mono_roman.sbr"\r
+       -@erase "$(INTDIR)\freeglut_stroke_roman.obj"\r
+       -@erase "$(INTDIR)\freeglut_stroke_roman.sbr"\r
+       -@erase "$(INTDIR)\freeglut_structure.obj"\r
+       -@erase "$(INTDIR)\freeglut_structure.sbr"\r
+       -@erase "$(INTDIR)\freeglut_teapot.obj"\r
+       -@erase "$(INTDIR)\freeglut_teapot.sbr"\r
+       -@erase "$(INTDIR)\freeglut_videoresize.obj"\r
+       -@erase "$(INTDIR)\freeglut_videoresize.sbr"\r
+       -@erase "$(INTDIR)\freeglut_window.obj"\r
+       -@erase "$(INTDIR)\freeglut_window.sbr"\r
+       -@erase "$(INTDIR)\vc60.idb"\r
+       -@erase "$(INTDIR)\vc60.pdb"\r
+       -@erase "$(OUTDIR)\freeglut_static.bsc"\r
+       -@erase "$(OUTDIR)\freeglut_static.lib"\r
+\r
+"$(OUTDIR)" :\r
+    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"\r
+\r
+CPP=cl.exe\r
+CPP_PROJ=/nologo /MLd /W3 /Gm /GX /ZI /Od /I "include" /D "_DEBUG" /D "FREEGLUT_STATIC" /D "WIN32" /D "_MBCS" /D "_LIB" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\freeglut_static.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c \r
+\r
+.c{$(INTDIR)}.obj::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cpp{$(INTDIR)}.obj::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cxx{$(INTDIR)}.obj::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.c{$(INTDIR)}.sbr::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cpp{$(INTDIR)}.sbr::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+.cxx{$(INTDIR)}.sbr::\r
+   $(CPP) @<<\r
+   $(CPP_PROJ) $< \r
+<<\r
+\r
+RSC=rc.exe\r
+BSC32=bscmake.exe\r
+BSC32_FLAGS=/nologo /o"$(OUTDIR)\freeglut_static.bsc" \r
+BSC32_SBRS= \\r
+       "$(INTDIR)\freeglut_callbacks.sbr" \\r
+       "$(INTDIR)\freeglut_cursor.sbr" \\r
+       "$(INTDIR)\freeglut_display.sbr" \\r
+       "$(INTDIR)\freeglut_ext.sbr" \\r
+       "$(INTDIR)\freeglut_font.sbr" \\r
+       "$(INTDIR)\freeglut_font_data.sbr" \\r
+       "$(INTDIR)\freeglut_gamemode.sbr" \\r
+       "$(INTDIR)\freeglut_geometry.sbr" \\r
+       "$(INTDIR)\freeglut_glutfont_definitions.sbr" \\r
+       "$(INTDIR)\freeglut_init.sbr" \\r
+       "$(INTDIR)\freeglut_input_devices.sbr" \\r
+       "$(INTDIR)\freeglut_joystick.sbr" \\r
+       "$(INTDIR)\freeglut_main.sbr" \\r
+       "$(INTDIR)\freeglut_menu.sbr" \\r
+       "$(INTDIR)\freeglut_misc.sbr" \\r
+       "$(INTDIR)\freeglut_overlay.sbr" \\r
+       "$(INTDIR)\freeglut_state.sbr" \\r
+       "$(INTDIR)\freeglut_stroke_mono_roman.sbr" \\r
+       "$(INTDIR)\freeglut_stroke_roman.sbr" \\r
+       "$(INTDIR)\freeglut_structure.sbr" \\r
+       "$(INTDIR)\freeglut_teapot.sbr" \\r
+       "$(INTDIR)\freeglut_videoresize.sbr" \\r
+       "$(INTDIR)\freeglut_window.sbr"\r
+\r
+"$(OUTDIR)\freeglut_static.bsc" : "$(OUTDIR)" $(BSC32_SBRS)\r
+    $(BSC32) @<<\r
+  $(BSC32_FLAGS) $(BSC32_SBRS)\r
+<<\r
+\r
+LIB32=link.exe -lib\r
+LIB32_FLAGS=/nologo /out:"$(OUTDIR)\freeglut_static.lib" \r
+LIB32_OBJS= \\r
+       "$(INTDIR)\freeglut_callbacks.obj" \\r
+       "$(INTDIR)\freeglut_cursor.obj" \\r
+       "$(INTDIR)\freeglut_display.obj" \\r
+       "$(INTDIR)\freeglut_ext.obj" \\r
+       "$(INTDIR)\freeglut_font.obj" \\r
+       "$(INTDIR)\freeglut_font_data.obj" \\r
+       "$(INTDIR)\freeglut_gamemode.obj" \\r
+       "$(INTDIR)\freeglut_geometry.obj" \\r
+       "$(INTDIR)\freeglut_glutfont_definitions.obj" \\r
+       "$(INTDIR)\freeglut_init.obj" \\r
+       "$(INTDIR)\freeglut_input_devices.obj" \\r
+       "$(INTDIR)\freeglut_joystick.obj" \\r
+       "$(INTDIR)\freeglut_main.obj" \\r
+       "$(INTDIR)\freeglut_menu.obj" \\r
+       "$(INTDIR)\freeglut_misc.obj" \\r
+       "$(INTDIR)\freeglut_overlay.obj" \\r
+       "$(INTDIR)\freeglut_state.obj" \\r
+       "$(INTDIR)\freeglut_stroke_mono_roman.obj" \\r
+       "$(INTDIR)\freeglut_stroke_roman.obj" \\r
+       "$(INTDIR)\freeglut_structure.obj" \\r
+       "$(INTDIR)\freeglut_teapot.obj" \\r
+       "$(INTDIR)\freeglut_videoresize.obj" \\r
+       "$(INTDIR)\freeglut_window.obj"\r
+\r
+"$(OUTDIR)\freeglut_static.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)\r
+    $(LIB32) @<<\r
+  $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)\r
+<<\r
+\r
+!ENDIF \r
+\r
+\r
+!IF "$(NO_EXTERNAL_DEPS)" != "1"\r
+!IF EXISTS("freeglut_static.dep")\r
+!INCLUDE "freeglut_static.dep"\r
+!ELSE \r
+!MESSAGE Warning: cannot find "freeglut_static.dep"\r
+!ENDIF \r
+!ENDIF \r
+\r
+\r
+!IF "$(CFG)" == "freeglut_static - Win32 Release" || "$(CFG)" == "freeglut_static - Win32 Debug"\r
+SOURCE=.\src\freeglut_callbacks.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_callbacks.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_callbacks.obj"     "$(INTDIR)\freeglut_callbacks.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_cursor.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_cursor.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_cursor.obj"        "$(INTDIR)\freeglut_cursor.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_display.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_display.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_display.obj"       "$(INTDIR)\freeglut_display.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_ext.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_ext.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_ext.obj"   "$(INTDIR)\freeglut_ext.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_font.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_font.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_font.obj"  "$(INTDIR)\freeglut_font.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_font_data.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_font_data.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_font_data.obj"     "$(INTDIR)\freeglut_font_data.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_gamemode.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_gamemode.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_gamemode.obj"      "$(INTDIR)\freeglut_gamemode.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_geometry.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_geometry.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_geometry.obj"      "$(INTDIR)\freeglut_geometry.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_glutfont_definitions.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_glutfont_definitions.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_glutfont_definitions.obj"  "$(INTDIR)\freeglut_glutfont_definitions.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_init.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_init.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_init.obj"  "$(INTDIR)\freeglut_init.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_input_devices.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_input_devices.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_input_devices.obj" "$(INTDIR)\freeglut_input_devices.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_joystick.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_joystick.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_joystick.obj"      "$(INTDIR)\freeglut_joystick.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_main.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_main.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_main.obj"  "$(INTDIR)\freeglut_main.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_menu.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_menu.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_menu.obj"  "$(INTDIR)\freeglut_menu.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_misc.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_misc.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_misc.obj"  "$(INTDIR)\freeglut_misc.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_overlay.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_overlay.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_overlay.obj"       "$(INTDIR)\freeglut_overlay.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_state.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_state.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_state.obj" "$(INTDIR)\freeglut_state.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_stroke_mono_roman.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_stroke_mono_roman.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_stroke_mono_roman.obj"     "$(INTDIR)\freeglut_stroke_mono_roman.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_stroke_roman.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_stroke_roman.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_stroke_roman.obj"  "$(INTDIR)\freeglut_stroke_roman.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_structure.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_structure.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_structure.obj"     "$(INTDIR)\freeglut_structure.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_teapot.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_teapot.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_teapot.obj"        "$(INTDIR)\freeglut_teapot.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_videoresize.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_videoresize.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_videoresize.obj"   "$(INTDIR)\freeglut_videoresize.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+SOURCE=.\src\freeglut_window.c\r
+\r
+!IF  "$(CFG)" == "freeglut_static - Win32 Release"\r
+\r
+\r
+"$(INTDIR)\freeglut_window.obj" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ELSEIF  "$(CFG)" == "freeglut_static - Win32 Debug"\r
+\r
+\r
+"$(INTDIR)\freeglut_window.obj"        "$(INTDIR)\freeglut_window.sbr" : $(SOURCE) "$(INTDIR)"\r
+       $(CPP) $(CPP_PROJ) $(SOURCE)\r
+\r
+\r
+!ENDIF \r
+\r
+\r
+!ENDIF \r
+\r