*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
\r
\r
*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
GLUTproc fgPlatformGlutGetProcAddress( const char* procName )\r
{\r
*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
/*\r
* Remembers the current visual settings, so that\r
*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
\r
\r
*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
#include <sys/types.h>\r
#include <winbase.h>\r
\r
\r
\r
-#include "..\Common\freeglut_internal.h"\r
-\r
\r
#endif /* FREEGLUT_INTERNAL_MSWIN_H */
\ No newline at end of file
*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
\r
extern void fghRedrawWindow ( SFG_Window *window );\r
*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
\r
GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )\r
*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
\r
extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,\r
*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
\r
void fgPlatformCreateWindow ( SFG_Window *window )\r
*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
\r
/* The following include file is available from SGI but is not standard:\r