/* Set up the initial menu position now: */
fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y);
- menu->X = window->State.MouseX + max_x;
- menu->Y = window->State.MouseY + max_y;
+ menu->X = window->State.MouseX + glutGet( GLUT_WINDOW_X );
+ menu->Y = window->State.MouseY + glutGet( GLUT_WINDOW_Y );
- if( menu->X + menu->Width > glutGet ( GLUT_SCREEN_WIDTH ) )
+ if( menu->X + menu->Width > max_x )
menu->X -=menu->Width;
- if( menu->Y + menu->Height > glutGet ( GLUT_SCREEN_HEIGHT ) )
+ if( menu->Y + menu->Height > max_y )
menu->Y -=menu->Height;
fgSetWindow( menu->Window );