}
fgDisplay.pDisplay.single_native_window = sWindow;
+ /* Choose config and screen format */
+ fghChooseConfig(&window->Window.pContext.egl.Config);
+ int screenFormat = SCREEN_FORMAT_RGBA8888; //Only SCREEN_FORMAT_RGBA8888 and SCREEN_FORMAT_RGB565 are supported. See fg_window_egl for more info
+ int configAttri;
+#define EGL_QUERY_COMP(att, comp) (eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Config, att, &configAttri) == GL_TRUE && (configAttri comp))
+ if(EGL_QUERY_COMP(EGL_ALPHA_SIZE, <= 0) && EGL_QUERY_COMP(EGL_RED_SIZE, <= 5) &&
+ EGL_QUERY_COMP(EGL_GREEN_SIZE, <= 6) && EGL_QUERY_COMP(EGL_BLUE_SIZE, <= 5)) {
+ screenFormat = SCREEN_FORMAT_RGB565;
+ }
+#undef EGL_QUERY_COMP
+
/* Set window properties */
int orientation = atoi(getenv("ORIENTATION"));
- int screenFormat = SCREEN_FORMAT_RGBA8888; //Only SCREEN_FORMAT_RGBA8888 and SCREEN_FORMAT_RGB565 are supported. See fg_window_egl for more info
#ifdef GL_ES_VERSION_2_0
int screenUsage = SCREEN_USAGE_OPENGL_ES2 | SCREEN_USAGE_ROTATION;
#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
window->State.IsFullscreen = GL_TRUE; //XXX Always fullscreen for now
/* Create context */
- fghChooseConfig(&window->Window.pContext.egl.Config);
window->Window.Context = EGL_NO_CONTEXT;
if( fgState.UseCurrentContext == GL_TRUE )
window->Window.Context = eglGetCurrentContext();
#endif
#ifdef TARGET_HOST_BLACKBERRY
/* Only 888 and 565 seem to work. Based on
- http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp
- That's all that is used, and that's what BlackBerry uses for their own internal OpenGL setup, so unless something else is determined, use it */
+ http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp and
+ https://twitter.com/BlackBerryDev/status/380720927475912706 */
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
EGLConfig eglConfig = window->Window.pContext.egl.Config;
/* Ensure OpenGLES 2.0 context */
- static const EGLint ctx_attribs[] = {
+ static EGLint ctx_attribs[] = {
#ifdef GL_ES_VERSION_2_0
EGL_CONTEXT_CLIENT_VERSION, 2,
#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
#endif
EGL_NONE
};
+#ifdef GL_ES_VERSION_2_0
+ int gles2Ver = fgState.MajorVersion <= 2 ? 2 : fgState.MajorVersion;
+ ctx_attribs[1] = gles2Ver;
+#endif
context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, ctx_attribs);
if (context == EGL_NO_CONTEXT) {
fgWarning("Cannot initialize EGL context, err=%x\n", eglGetError());
EGLint ver = -1;
eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_CLIENT_VERSION, &ver);
#ifdef GL_ES_VERSION_2_0
- if (ver != 2)
+ if (ver != gles2Ver)
#else
if (ver != 1)
#endif