}
/* -- stuff that can be cached -- */
+/* Cache of input to glDrawArrays */
+#define DECLARE_SHAPE_CACHE(name,nameICaps,nameCaps)\
+ static GLboolean name##Cached = FALSE;\
+ static GLdouble name##_verts[nameCaps##_VERT_ELEM_PER_OBJ];\
+ static GLdouble name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\
+ static void fgh##nameICaps##Generate()\
+ {\
+ fghGenerateGeometry(nameCaps##_NUM_FACES, nameCaps##_NUM_VERT_PER_FACE,\
+ name##_v, name##_vi, name##_n,\
+ name##_verts, name##_norms);\
+ }
/*
* In general, we build arrays with all vertices or normals.
* We cant compress this and use glDrawElements as all combinations of
#define CUBE_NUM_VERT 8
#define CUBE_NUM_FACES 6
#define CUBE_NUM_VERT_PER_FACE 4
-#define CUBE_VERT_PER_CUBE CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE
-#define CUBE_VERT_ELEM_PER_CUBE CUBE_VERT_PER_CUBE*3
+#define CUBE_VERT_PER_OBJ CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE
+#define CUBE_VERT_ELEM_PER_OBJ CUBE_VERT_PER_OBJ*3
/* Vertex Coordinates */
static GLdouble cube_v[CUBE_NUM_VERT*3] =
{
};
/* Vertex indices */
-static GLubyte cube_vi[CUBE_VERT_PER_CUBE] =
+static GLubyte cube_vi[CUBE_VERT_PER_OBJ] =
{
0,1,2,3,
0,3,4,5,
7,4,3,2,
4,7,6,5
};
-
-/* Cache of input to glDrawArrays */
-static GLboolean cubeCached = FALSE;
-static GLdouble cube_verts[CUBE_VERT_ELEM_PER_CUBE];
-static GLdouble cube_norms[CUBE_VERT_ELEM_PER_CUBE];
-
-static void fghCubeGenerate()
-{
- fghGenerateGeometry(CUBE_NUM_FACES, CUBE_NUM_VERT_PER_FACE, cube_v, cube_vi, cube_n, cube_verts, cube_norms);
-}
+DECLARE_SHAPE_CACHE(cube,Cube,CUBE);
/* -- Octahedron -- */
#define OCTAHEDRON_NUM_VERT 6
#define OCTAHEDRON_NUM_FACES 8
#define OCTAHEDRON_NUM_VERT_PER_FACE 3
-#define OCTAHEDRON_VERT_PER_OCTA OCTAHEDRON_NUM_FACES*OCTAHEDRON_NUM_VERT_PER_FACE
-#define OCTAHEDRON_VERT_ELEM_PER_OCTA OCTAHEDRON_VERT_PER_OCTA*3
+#define OCTAHEDRON_VERT_PER_OBJ OCTAHEDRON_NUM_FACES*OCTAHEDRON_NUM_VERT_PER_FACE
+#define OCTAHEDRON_VERT_ELEM_PER_OBJ OCTAHEDRON_VERT_PER_OBJ*3
/* Vertex Coordinates */
static GLdouble octahedron_v[OCTAHEDRON_NUM_VERT*3] =
};
/* Vertex indices */
-static GLubyte octahedron_vi[OCTAHEDRON_VERT_PER_OCTA] =
+static GLubyte octahedron_vi[OCTAHEDRON_VERT_PER_OBJ] =
{
0, 1, 2,
0, 5, 1,
3, 4, 2,
3, 5, 4
};
-
-/* Cache of input to glDrawArrays */
-static GLboolean octahedronCached = FALSE;
-static GLdouble octahedron_verts[OCTAHEDRON_VERT_ELEM_PER_OCTA];
-static GLdouble octahedron_norms[OCTAHEDRON_VERT_ELEM_PER_OCTA];
-
-static void fghOctahedronGenerate()
-{
- fghGenerateGeometry(OCTAHEDRON_NUM_FACES, OCTAHEDRON_NUM_VERT_PER_FACE, octahedron_v, octahedron_vi, octahedron_n, octahedron_verts, octahedron_norms);
-}
+DECLARE_SHAPE_CACHE(octahedron,Octahedron,OCTAHEDRON);
/* -- Tetrahedron -- */
/* Magic Numbers: r0 = ( 1, 0, 0 )
*
* Normals: The unit normals are simply the negative of the coordinates of the point not on the surface.
*/
-#define TETR_NUM_VERT 4
-#define TETR_NUM_FACES 4
-#define TETR_NUM_VERT_PER_FACE 3
-#define TETR_VERT_PER_TETR TETR_NUM_FACES*TETR_NUM_VERT_PER_FACE
-#define TETR_VERT_ELEM_PER_TETR TETR_VERT_PER_TETR*3
+#define TETRAHEDRON_NUM_VERT 4
+#define TETRAHEDRON_NUM_FACES 4
+#define TETRAHEDRON_NUM_VERT_PER_FACE 3
+#define TETRAHEDRON_VERT_PER_OBJ TETRAHEDRON_NUM_FACES*TETRAHEDRON_NUM_VERT_PER_FACE
+#define TETRAHEDRON_VERT_ELEM_PER_OBJ TETRAHEDRON_VERT_PER_OBJ*3
/* Vertex Coordinates */
-static GLdouble tetr_v[TETR_NUM_VERT*3] =
+static GLdouble tetrahedron_v[TETRAHEDRON_NUM_VERT*3] =
{
1.0, 0.0, 0.0,
-0.333333333333, 0.942809041582, 0.0,
-0.333333333333, -0.471404520791, -0.816496580928
};
/* Normal Vectors */
-static GLdouble tetr_n[CUBE_NUM_FACES*3] =
+static GLdouble tetrahedron_n[TETRAHEDRON_NUM_FACES*3] =
{
- 1.0, 0.0, 0.0,
0.333333333333, -0.942809041582, 0.0,
};
/* Vertex indices */
-static GLubyte tetr_vi[TETR_VERT_PER_TETR] =
+static GLubyte tetrahedron_vi[TETRAHEDRON_VERT_PER_OBJ] =
{
1, 3, 2,
0, 2, 3,
0, 3, 1,
0, 1, 2
};
-
-/* Cache of input to glDrawArrays */
-static GLboolean tetrCached = FALSE;
-static GLdouble tetr_verts[TETR_VERT_ELEM_PER_TETR];
-static GLdouble tetr_norms[TETR_VERT_ELEM_PER_TETR];
-
-static void fghTetrahedronGenerate()
-{
- fghGenerateGeometry(TETR_NUM_FACES, TETR_NUM_VERT_PER_FACE, tetr_v, tetr_vi, tetr_n, tetr_verts, tetr_norms);
-}
+DECLARE_SHAPE_CACHE(tetrahedron,Tetrahedron,TETRAHEDRON);
/* -- Sierpinski Sponge -- */
static void fghSierpinskiSpongeGenerate ( int numLevels, GLdouble offset[3], GLdouble scale, GLdouble* vertices, GLdouble* normals )
int i, j;
if ( numLevels == 0 )
{
- for (i=0; i<TETR_NUM_FACES; i++)
+ for (i=0; i<TETRAHEDRON_NUM_FACES; i++)
{
int normIdx = i*3;
- int faceIdxVertIdx = i*TETR_NUM_VERT_PER_FACE;
- for (j=0; j<TETR_NUM_VERT_PER_FACE; j++)
+ int faceIdxVertIdx = i*TETRAHEDRON_NUM_VERT_PER_FACE;
+ for (j=0; j<TETRAHEDRON_NUM_VERT_PER_FACE; j++)
{
- int outIdx = i*TETR_NUM_VERT_PER_FACE*3+j*3;
- int vertIdx = tetr_vi[faceIdxVertIdx+j]*3;
+ int outIdx = i*TETRAHEDRON_NUM_VERT_PER_FACE*3+j*3;
+ int vertIdx = tetrahedron_vi[faceIdxVertIdx+j]*3;
- vertices[outIdx ] = offset[0] + scale * tetr_v[vertIdx ];
- vertices[outIdx+1] = offset[1] + scale * tetr_v[vertIdx+1];
- vertices[outIdx+2] = offset[2] + scale * tetr_v[vertIdx+2];
+ vertices[outIdx ] = offset[0] + scale * tetrahedron_v[vertIdx ];
+ vertices[outIdx+1] = offset[1] + scale * tetrahedron_v[vertIdx+1];
+ vertices[outIdx+2] = offset[2] + scale * tetrahedron_v[vertIdx+2];
- normals [outIdx ] = tetr_n[normIdx ];
- normals [outIdx+1] = tetr_n[normIdx+1];
- normals [outIdx+2] = tetr_n[normIdx+2];
+ normals [outIdx ] = tetrahedron_n[normIdx ];
+ normals [outIdx+1] = tetrahedron_n[normIdx+1];
+ normals [outIdx+2] = tetrahedron_n[normIdx+2];
}
}
}
else if ( numLevels > 0 )
{
GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */
- unsigned int stride = ipow(4,--numLevels)*TETR_VERT_ELEM_PER_TETR;
+ unsigned int stride = ipow(4,--numLevels)*TETRAHEDRON_VERT_ELEM_PER_OBJ;
scale /= 2.0 ;
- for ( i = 0 ; i < TETR_NUM_FACES ; i++ )
+ for ( i = 0 ; i < TETRAHEDRON_NUM_FACES ; i++ )
{
int idx = i*3;
- local_offset[0] = offset[0] + scale * tetr_v[idx ];
- local_offset[1] = offset[1] + scale * tetr_v[idx+1];
- local_offset[2] = offset[2] + scale * tetr_v[idx+2];
+ local_offset[0] = offset[0] + scale * tetrahedron_v[idx ];
+ local_offset[1] = offset[1] + scale * tetrahedron_v[idx+1];
+ local_offset[2] = offset[2] + scale * tetrahedron_v[idx+2];
fghSierpinskiSpongeGenerate ( numLevels, local_offset, scale, vertices+i*stride, normals+i*stride );
}
}
/* -- INTERNAL DRAWING functions to avoid code duplication ------------- */
+#define DECLARE_INTERNAL_DRAW(name,nameICaps,nameCaps)\
+ static void fgh##nameICaps( GLboolean useWireMode )\
+ {\
+ if (!name##Cached)\
+ {\
+ fgh##nameICaps##Generate();\
+ name##Cached = TRUE;\
+ }\
+ fghDrawGeometry(GL_TRIANGLES,name##_verts,name##_norms,nameCaps##_VERT_PER_OBJ,useWireMode);\
+ }
static void fghCube( GLdouble dSize, GLboolean useWireMode )
{
int i;
/* Need to build new vertex list containing vertices for cube of different size */
- GLdouble *vertices = malloc(CUBE_VERT_ELEM_PER_CUBE * sizeof(GLdouble));
- for (i=0; i<CUBE_VERT_ELEM_PER_CUBE; i++)
+ GLdouble *vertices = malloc(CUBE_VERT_ELEM_PER_OBJ * sizeof(GLdouble));
+ for (i=0; i<CUBE_VERT_ELEM_PER_OBJ; i++)
vertices[i] = dSize*cube_verts[i];
- fghDrawGeometry(GL_QUADS,vertices ,cube_norms,CUBE_VERT_PER_CUBE,useWireMode);
+ fghDrawGeometry(GL_QUADS,vertices ,cube_norms,CUBE_VERT_PER_OBJ,useWireMode);
}
else
- fghDrawGeometry(GL_QUADS,cube_verts,cube_norms,CUBE_VERT_PER_CUBE,useWireMode);
-}
-
-static void fghOctahedron( GLboolean useWireMode )
-{
- if (!octahedronCached)
- {
- fghOctahedronGenerate();
- octahedronCached = TRUE;
- }
-
- fghDrawGeometry(GL_TRIANGLES,octahedron_verts,octahedron_norms,OCTAHEDRON_VERT_PER_OCTA,useWireMode);
-}
-
-static void fghTetrahedron( GLboolean useWireMode )
-{
- if (!tetrCached)
- {
- fghTetrahedronGenerate();
- tetrCached = TRUE;
- }
-
- fghDrawGeometry(GL_TRIANGLES,tetr_verts,tetr_norms,TETR_VERT_PER_TETR,useWireMode);
+ fghDrawGeometry(GL_QUADS,cube_verts,cube_norms,CUBE_VERT_PER_OBJ,useWireMode);
}
+DECLARE_INTERNAL_DRAW(octahedron,Octahedron,OCTAHEDRON);
+DECLARE_INTERNAL_DRAW(tetrahedron,Tetrahedron,TETRAHEDRON);
static void fghSierpinskiSponge ( int numLevels, GLdouble offset[3], GLdouble scale, GLboolean useWireMode )
{
GLdouble *vertices;
GLdouble * normals;
GLsizei numTetr = numLevels<0? 0 : ipow(4,numLevels); /* No sponge for numLevels below 0 */
- GLsizei numVert = numTetr*TETR_VERT_PER_TETR;
+ GLsizei numVert = numTetr*TETRAHEDRON_VERT_PER_OBJ;
if (numTetr)
{