struct cell *cell;
xgl_load_identity();
- /*xgl_translate(0, 0, 0x100000);*/
+#ifndef BUILD_GBA
+ xgl_translate(0, 0, view_zoom);
+#endif
xgl_rotate_x(player.phi);
xgl_rotate_y(player.theta);
xgl_translate(player.x, 0, player.y);
static void keyup(unsigned char key, int x, int y);
static void skeydown(int key, int x, int y);
static void skeyup(int key, int x, int y);
-static int translate_special(int skey);
+static void mouse(int bn, int st, int x, int y);
+static void motion(int x, int y);
static unsigned int next_pow2(unsigned int x);
static void set_fullscreen(int fs);
static void set_vsync(int vsync);
int main(int argc, char **argv)
{
glutInit(&argc, argv);
- glutInitWindowSize(800, 600);
+ glutInitWindowSize(960, 640);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow("GBAjam22 PC build");
glutKeyboardUpFunc(keyup);
glutSpecialFunc(skeydown);
glutSpecialUpFunc(skeyup);
-
- glutSetCursor(GLUT_CURSOR_NONE);
+ glutMouseFunc(mouse);
+ glutMotionFunc(motion);
glEnable(GL_TEXTURE_2D);
glEnable(GL_CULL_FACE);
}
}
+static int mbstate[3];
+static int prev_x, prev_y;
+
+static void mouse(int bn, int st, int x, int y)
+{
+ int bidx = bn - GLUT_LEFT_BUTTON;
+ int press = st == GLUT_DOWN ? 1 : 0;
+
+ if(bidx < 3) {
+ mbstate[bidx] = press;
+ }
+ prev_x = x;
+ prev_y = y;
+}
+
+static void motion(int x, int y)
+{
+ int dx, dy;
+
+ dx = x - prev_x;
+ dy = y - prev_y;
+ prev_x = x;
+ prev_y = y;
+
+ if(!(dx | dy)) return;
+
+ if(mbstate[0]) {
+ view_dtheta -= dx * 0x100;
+ view_dphi -= dy * 0x100;
+ }
+ if(mbstate[2]) {
+ view_zoom += dy * 0x100;
+ if(view_zoom < 0) view_zoom = 0;
+ }
+}
+
static unsigned int next_pow2(unsigned int x)
{
x--;
#include <string.h>
+#include "game.h"
#include "player.h"
#include "level.h"
#include "gbaregs.h"
void player_input(struct player *p, uint16_t bnstate)
{
+#ifndef BUILD_GBA
+ p->theta = (p->theta + view_dtheta) % X_2PI;
+ if(p->theta < 0) p->theta += X_2PI;
+ p->phi += view_dphi;
+ if(p->phi > X_HPI) p->phi = X_HPI;
+ if(p->phi < -X_HPI) p->phi = -X_HPI;
+
+ view_dtheta = 0;
+ view_dphi = 0;
+#endif
+
if(bnstate & KEY_UP) {
p->phi += 0x800;
if(p->phi > X_HPI) p->phi = X_HPI;