/*
* We'll be using freeglut fonts to draw the menu
*/
-#define FREEGLUT_MENU_FONT GLUT_BITMAP_8_BY_13
-#define FREEGLUT_MENU_HEIGHT 15
-#define FREEGLUT_MENU_BORDER 8
+#define FREEGLUT_MENU_FONT GLUT_BITMAP_8_BY_13
+/*#define FREEGLUT_MENU_FONT GLUT_BITMAP_HELVETICA_18*/
+#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + FREEGLUT_MENU_BORDER)
+#define FREEGLUT_MENU_BORDER 2
+
+
+/*
+ * These variables should be moved into the freeglut global state, but for now,
+ * we'll put them here. They are for rendering the freeglut menu items.
+ * The choices are fore- and background, with and without h for Highlighting.
+ * Old GLUT appeared to be system-dependant for its colors (sigh) so we are
+ * too. These variables should be stuffed into global state and initialized
+ * via the glutInit*() system.
+ */
+static float menu_pen_fore [4] = {0.0f, 0.0f, 0.0f, 1.0f};
+static float menu_pen_back [4] = {0.85f, 0.85f, 0.85f, 1.0f};
+
+#if TARGET_HOST_WIN32
+static float menu_pen_hfore [4] = {1.0f, 1.0f, 1.0f, 1.0f};
+static float menu_pen_hback [4] = {0.15f, 0.15f, 0.45f, 1.0f};
+#else
+static float menu_pen_hfore [4] = {0.0f, 0.0f, 0.0f, 1.0f};
+static float menu_pen_hback [4] = {1.0f, 1.0f, 1.0f, 1.0f};
+#endif
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
/*
* Check if the mouse cursor is contained within the current menu box
*/
- if ( ( x >= 0 ) && ( x < menu->Width ) && ( y >= 0 ) && ( y < menu->Height ) && ( window == menu->Window ) )
+ if ( ( x >= FREEGLUT_MENU_BORDER ) && ( x < menu->Width - FREEGLUT_MENU_BORDER ) &&
+ ( y >= FREEGLUT_MENU_BORDER ) && ( y < menu->Height - FREEGLUT_MENU_BORDER ) &&
+ ( window == menu->Window ) )
{
/*
* Calculation of the highlighted menu item is easy enough now:
*/
- int menuID = y / FREEGLUT_MENU_HEIGHT;
+ int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT ;
/*
* The mouse cursor is somewhere over our box, check it out.
{
SFG_MenuEntry *menuEntry;
int i;
+ int border = FREEGLUT_MENU_BORDER ;
/*
* Have the menu box drawn first. The +- values are
* here just to make it more nice-looking...
*/
- glColor4f( 0.1289f, 0.2257f, 0.28516f, 1.0f ); /* a non-black dark version of the below. */
- glBegin( GL_QUADS );
- glVertex2i( 0 , 0 );
- glVertex2i( menu->Width, 0 );
- glVertex2i( menu->Width, menu->Height );
- glVertex2i( 0 , menu->Height );
+ glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); /* a non-black dark version of the below. */
+ glBegin( GL_QUAD_STRIP );
+ glVertex2i( menu->Width , 0 );
+ glVertex2i( menu->Width-border, border);
+ glVertex2i( 0 , 0 );
+ glVertex2i( border, border);
+ glVertex2i( 0 , menu->Height );
+ glVertex2i( border, menu->Height-border);
+ glEnd();
+
+ glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); /* a non-black dark version of the below. */
+ glBegin( GL_QUAD_STRIP );
+ glVertex2i( 0 , menu->Height );
+ glVertex2i( border, menu->Height-border);
+ glVertex2i( menu->Width , menu->Height );
+ glVertex2i( menu->Width-border, menu->Height-border);
+ glVertex2i( menu->Width , 0 );
+ glVertex2i( menu->Width-border, border);
glEnd();
- glColor4f( 0.3f, 0.4f, 0.5f, 1.0f );
+ glColor4fv ( menu_pen_back ) ;
glBegin( GL_QUADS );
- glVertex2i( 1, 1 );
- glVertex2i( menu->Width-1, 1 );
- glVertex2i( menu->Width-1, menu->Height-1);
- glVertex2i( 1, menu->Height-1);
+ glVertex2i( border, border);
+ glVertex2i( menu->Width-border, border);
+ glVertex2i( menu->Width-border, menu->Height-border);
+ glVertex2i( border, menu->Height-border);
glEnd();
/*
/*
* So have the highlight drawn...
*/
- glColor4f( 0.2f, 0.3f, 0.4f, 1.0f );
+ glColor4fv ( menu_pen_hback ) ;
glBegin( GL_QUADS );
- glVertex2i( 2 , (menuID + 0)*FREEGLUT_MENU_HEIGHT + 1 );
- glVertex2i( menu->Width-2, (menuID + 0)*FREEGLUT_MENU_HEIGHT + 1 );
- glVertex2i( menu->Width-2, (menuID + 1)*FREEGLUT_MENU_HEIGHT + 2 );
- glVertex2i( 2 , (menuID + 1)*FREEGLUT_MENU_HEIGHT + 2 );
+ glVertex2i( FREEGLUT_MENU_BORDER, (menuID + 0)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
+ glVertex2i( menu->Width-FREEGLUT_MENU_BORDER, (menuID + 0)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
+ glVertex2i( menu->Width-FREEGLUT_MENU_BORDER, (menuID + 1)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
+ glVertex2i( FREEGLUT_MENU_BORDER, (menuID + 1)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
glEnd();
}
}
/*
* Print the menu entries now...
*/
- glColor4f( 1, 1, 1, 1 );
+
+ glColor4fv ( menu_pen_fore );
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i=0; menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i )
{
/*
+ * If the menu entry is active, set the color to white
+ */
+ if ( menuEntry->IsActive )
+ glColor4fv ( menu_pen_hfore ) ;
+
+ /*
* Move the raster into position...
*/
glRasterPos2i(
- FREEGLUT_MENU_BORDER,
- (i + 1)*FREEGLUT_MENU_HEIGHT-(int)(FREEGLUT_MENU_HEIGHT*0.3) /* Try to center the text - JCJ 31 July 2003*/
+ 2 * FREEGLUT_MENU_BORDER,
+ (i + 1)*FREEGLUT_MENU_HEIGHT-(int)(FREEGLUT_MENU_HEIGHT*0.3 - FREEGLUT_MENU_BORDER ) /* Try to center the text - JCJ 31 July 2003*/
);
/*
*/
if ( menuEntry->SubMenu != NULL )
{
- GLubyte arrow_char [] = { 0, 0, 32, 48, 56, 60, 62, 63, 62, 60, 56, 48, 32, 0, 0 } ;
- int width = glutBitmapWidth ( FREEGLUT_MENU_FONT, ' ' ) ;
-
- glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
-
- /*
- * Set up the pixel unpacking ways
- */
- glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE );
- glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE );
- glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
- glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
- glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- glRasterPos2i ( menu->Width - 2 - width,
- (i + 1)*FREEGLUT_MENU_HEIGHT - 1) ;
- glBitmap ( width, FREEGLUT_MENU_HEIGHT, 0, 0, 0.0, 0.0, arrow_char ) ;
- glPopClientAttrib();
+ int width = glutBitmapWidth ( FREEGLUT_MENU_FONT, '_' ) ;
+ int x_base = menu->Width - 2 - width;
+ int y_base = i*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER;
+ glBegin( GL_TRIANGLES );
+ glVertex2i( x_base, y_base + 2*FREEGLUT_MENU_BORDER);
+ glVertex2i( menu->Width - 2, y_base + (FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER) / 2 );
+ glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT - FREEGLUT_MENU_BORDER);
+ glEnd( );
}
+
+ /*
+ * If the menu entry is active, reset the color
+ */
+ if ( menuEntry->IsActive )
+ glColor4fv ( menu_pen_fore ) ;
}
/*
*/
if (menuEntry->SubMenu != NULL)
- menuEntry->Width += glutBitmapLength( FREEGLUT_MENU_FONT, " " );
+ menuEntry->Width += glutBitmapLength( FREEGLUT_MENU_FONT, "_" );
/*
* Check if it's the biggest we've found
/*
* Store the menu's box size now:
*/
- fgStructure.Menu->Height = height;
- fgStructure.Menu->Width = width + 2 * FREEGLUT_MENU_BORDER ;
+ fgStructure.Menu->Height = height + 2 * FREEGLUT_MENU_BORDER ;
+ fgStructure.Menu->Width = width + 4 * FREEGLUT_MENU_BORDER ;
}