// built-in functions
static bool func_adjacent(ParserState *ps);
+static bool func_coaxial(ParserState *ps);
bool parse_machine(Machine *mcn, const char *fname)
// init built-in function table
set_func(&pstate, "adjacent", func_adjacent, 2);
+ set_func(&pstate, "coaxial", func_coaxial, 2);
nextchar(&pstate);
bool res = machine(&pstate);
printf("DBG: adding gear: %s\n", gear->name.c_str());
ps->gears[gear->name] = gear;
ps->mcn->add_gear(gear);
+
+ if(!ps->cur_gear.empty()) {
+ ps->cur_gear.top()->attach(gear);
+ }
return true;
}
// built-in functions
static bool func_adjacent(ParserState *ps)
{
- Value val_dir = ps->val.top(); ps->val.pop();
+ Value val_angle = ps->val.top(); ps->val.pop();
Value val_gear_name = ps->val.top(); ps->val.pop();
if(val_gear_name.type != VAL_STR) {
expected(ps, "gear name (string) as 1st arg to adjacent");
return false;
}
- if(val_dir.type != VAL_VEC) {
- expected(ps, "direction vector as 2nd arg to adjacent");
+ if(val_angle.type != VAL_NUM) {
+ expected(ps, "angle as 2nd arg to adjacent");
return false;
}
return false;
}
- Vec3 dir = Vec3(val_dir.v[0], val_dir.v[1], val_dir.v[2]);
+ Mat4 xform;
+ xform.rotation(deg_to_rad(val_angle.v[0]), gother->axis);
+ Vec3 dir = xform * Vec3(0, 1, 0);
float sum_radii = gthis->radius + gother->radius;
float avg_teeth_len = (gthis->teeth_length + gother->teeth_length) * 0.5;
- Vec3 pos = gother->pos + normalize(dir) * (sum_radii - avg_teeth_len * 0.75);
+ Vec3 pos = gother->pos + dir * (sum_radii - avg_teeth_len * 0.75);
+
+ Value res;
+ res.type = VAL_VEC;
+ res.v[0] = pos.x;
+ res.v[1] = pos.y;
+ res.v[2] = pos.z;
+ ps->val.push(res);
+ return true;
+}
+
+static bool func_coaxial(ParserState *ps)
+{
+ Value val_dist = ps->val.top(); ps->val.pop();
+ Value val_gear_name = ps->val.top(); ps->val.pop();
+
+ if(val_gear_name.type != VAL_STR) {
+ expected(ps, "gear name (string) as 1st arg to func_coaxial");
+ return false;
+ }
+ if(val_dist.type != VAL_NUM) {
+ expected(ps, "stacking distance as 2nd arg to func_coaxial");
+ return false;
+ }
+
+ Gear *gthis = this_gear(ps);
+ if(!gthis) {
+ errmsg(ps, "coaxial: called outside of a gear block");
+ return false;
+ }
+
+ Gear *gother = ps->gears[val_gear_name.s];
+ if(!gother) {
+ errmsg(ps, "coaxial: gear \"%s\" not found", val_gear_name.s.c_str());
+ return false;
+ }
+
+ Vec3 pos = gother->pos + gother->axis * val_dist.v[0];
Value res;
res.type = VAL_VEC;