#define GLUT_MULTISAMPLE 0x0080
#define GLUT_STEREO 0x0100
#define GLUT_LUMINANCE 0x0200
+#define GLUT_CAPTIONLESS 0x0400
+#define GLUT_BORDERLESS 0x0800
/*
* GLUT API macro definitions -- windows and menu related definitions
DWORD flags;
DWORD exFlags = 0;
ATOM atom;
+ int WindowStyle = 0;
/* Grab the window class we have registered on glutInit(): */
atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE
);
+
+ /* Hack to remove the caption (title bar) and/or border
+ * and all the system menu controls.
+ */
+ WindowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
+ if ( fgState.DisplayMode & GLUT_CAPTIONLESS )
+ {
+ SetWindowLong ( window->Window.Handle, GWL_STYLE,
+ WindowStyle & ~(WS_DLGFRAME | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX));
+ }
+ else if ( fgState.DisplayMode & GLUT_BORDERLESS )
+ {
+ SetWindowLong ( window->Window.Handle, GWL_STYLE,
+ WindowStyle & ~(WS_BORDER | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX));
+ }
+//SetWindowPos(window->Window.Handle, NULL, 0, 0, 0, 0,
+// SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
+
+
#if defined(_WIN32_WCE)
ShowWindow( window->Window.Handle, SW_SHOW );
#else