FREEGLUT_INTERNAL_ERROR_EXIT(fgDisplay.pDisplay.egl.Display != EGL_NO_DISPLAY,
"No display available", "fgPlatformInitialize");
- if (eglInitialize(fgDisplay.pDisplay.egl.Display, NULL, NULL) != EGL_SUCCESS)
+ if (eglInitialize(fgDisplay.pDisplay.egl.Display, NULL, NULL) != EGL_TRUE)
fgError("eglInitialize: error %x\n", eglGetError());
# ifdef GL_VERSION_1_1 /* or later */
EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL);
if (surface == EGL_NO_SURFACE)
fgError("Cannot create EGL window surface, err=%x\n", eglGetError());
+ window->Window.pContext.egl.Surface = surface;
+
fgPlatformSetWindow(window);
//EGLint w, h;
//eglQuerySurface(display, surface, EGL_WIDTH, &w);
//eglQuerySurface(display, surface, EGL_HEIGHT, &h);
- window->Window.pContext.egl.Surface = surface;
}
/*
void fgPlatformSetWindow ( SFG_Window *window )
{
- if (!eglMakeCurrent(
- fgDisplay.pDisplay.egl.Display,
- window->Window.pContext.egl.Surface,
- window->Window.pContext.egl.Surface,
- window->Window.Context))
+ if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
+ window->Window.pContext.egl.Surface,
+ window->Window.pContext.egl.Surface,
+ window->Window.Context) == EGL_FALSE)
fgError("eglMakeCurrent: err=%x\n", eglGetError());
}