/*
* Make sure the character we want to output is valid
*/
- freeglut_return_if_fail( character >= 0 && character < font->256 );
+ freeglut_return_if_fail( character >= 0 && character < 256 );
/*
* Then find the character we want to draw
/*
* Make sure the character we want to output is valid
*/
- freeglut_return_val_if_fail( character > 0 && character < font->256, 0 );
+ freeglut_return_val_if_fail( character > 0 && character < 256, 0 );
/*
* Scan the font looking for the specified character
*/
int FGAPIENTRY glutStrokeWidth( void* fontID, int character )
{
+ const SFG_StrokeChar *schar;
/*
* First of all we'll need a font to use
*/