EGL: reuse fgPlatformSetWindow for calling eglMakeCurrent
authorSylvain Beucler <beuc@beuc.net>
Sun, 15 Apr 2012 18:45:54 +0000 (18:45 +0000)
committerSylvain Beucler <beuc@beuc.net>
Sun, 15 Apr 2012 18:45:54 +0000 (18:45 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1239 7f0cb862-5218-0410-a997-914c9d46530a

src/egl/fg_window_egl.c

index d83a3ea..cc048be 100644 (file)
@@ -103,8 +103,7 @@ void fghPlatformOpenWindowEGL( SFG_Window* window )
   EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL);
   if (surface == EGL_NO_SURFACE)
     fgError("Cannot create EGL window surface, err=%x\n", eglGetError());
-  if (eglMakeCurrent(display, surface, surface, window->Window.Context) == EGL_FALSE)
-    fgError("eglMakeCurrent: err=%x\n", eglGetError());
+  fgPlatformSetWindow(window);
 
   //EGLint w, h;
   //eglQuerySurface(display, surface, EGL_WIDTH, &w);