static float menu_pen_hback [4] = {1.0f, 1.0f, 1.0f, 1.0f};\r
#endif\r
\r
+\r
+extern GLvoid fghGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y );\r
+\r
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */\r
\r
/*\r
/*\r
* Private function to get the virtual maximum screen extent\r
*/\r
-static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y )\r
-{\r
- if( fgStructure.GameModeWindow )\r
- {\r
#if TARGET_HOST_POSIX_X11\r
- int wx, wy;\r
- Window w;\r
+static GLvoid fghGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )\r
+{\r
+ int wx, wy;\r
+ Window w;\r
\r
- XTranslateCoordinates(\r
- fgDisplay.Display,\r
- window->Window.Handle,\r
- fgDisplay.RootWindow,\r
- 0, 0, &wx, &wy, &w);\r
+ XTranslateCoordinates(\r
+ fgDisplay.Display,\r
+ window->Window.Handle,\r
+ fgDisplay.RootWindow,\r
+ 0, 0, &wx, &wy, &w);\r
\r
- *x = fgState.GameModeSize.X + wx;\r
- *y = fgState.GameModeSize.Y + wy;\r
-#else\r
- *x = glutGet ( GLUT_SCREEN_WIDTH );\r
- *y = glutGet ( GLUT_SCREEN_HEIGHT );\r
+ *x = fgState.GameModeSize.X + wx;\r
+ *y = fgState.GameModeSize.Y + wy;\r
+}\r
#endif\r
- }\r
+\r
+\r
+static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y )\r
+{\r
+ if( fgStructure.GameModeWindow )\r
+ fghGetGameModeVMaxExtent ( window, x, y );\r
else\r
{\r
*x = fgDisplay.ScreenWidth;\r
+/*\r
+ * freeglut_menu_mswin.c\r
+ *\r
+ * The Windows-specific mouse cursor related stuff.\r
+ *\r
+ * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.\r
+ * Written by John F. Fay, <fayjf@sourceforge.net>\r
+ * Creation date: Sun Jan 22, 2012\r
+ *\r
+ * Permission is hereby granted, free of charge, to any person obtaining a\r
+ * copy of this software and associated documentation files (the "Software"),\r
+ * to deal in the Software without restriction, including without limitation\r
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,\r
+ * and/or sell copies of the Software, and to permit persons to whom the\r
+ * Software is furnished to do so, subject to the following conditions:\r
+ *\r
+ * The above copyright notice and this permission notice shall be included\r
+ * in all copies or substantial portions of the Software.\r
+ *\r
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS\r
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER\r
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
+ */\r
+\r
+#include <GL/freeglut.h>\r
+#include "freeglut_internal_mswin.h"\r
+\r
+\r
+GLvoid fghGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )\r
+{\r
+ *x = glutGet ( GLUT_SCREEN_WIDTH );\r
+ *y = glutGet ( GLUT_SCREEN_HEIGHT );\r
+}\r