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Fixing game mode in X11 so that it doesn't override unspecified settings per e-mail...
author
John F. Fay
<johnffay@nettally.com>
Sun, 13 Mar 2011 21:11:18 +0000
(21:11 +0000)
committer
John F. Fay
<johnffay@nettally.com>
Sun, 13 Mar 2011 21:11:18 +0000
(21:11 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@893
7f0cb862
-5218-0410-a997-
914c9d46530a
src/freeglut_gamemode.c
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diff --git
a/src/freeglut_gamemode.c
b/src/freeglut_gamemode.c
index
24a8be1
..
b0194b2
100644
(file)
--- a/
src/freeglut_gamemode.c
+++ b/
src/freeglut_gamemode.c
@@
-419,10
+419,10
@@
void FGAPIENTRY glutGameModeString( const char* string )
);
/* Hopefully it worked, and if not, we still have the default values */
- fgState.GameModeSize.X = width;
- fgState.GameModeSize.Y = height;
- fgState.GameModeDepth = depth;
- fgState.GameModeRefresh = refresh;
+ if ( width > 0 ) fgState.GameModeSize.X = width;
+ if ( height > 0 ) fgState.GameModeSize.Y = height;
+ if ( depth > 0 ) fgState.GameModeDepth = depth;
+ if ( refresh > 0 ) fgState.GameModeRefresh = refresh;
}