#if !defined(_WIN32_WCE)
if ( ( fgStructure.GameModeWindow != fgStructure.CurrentWindow ) && ( fgStructure.CurrentWindow->Parent == NULL ) &&
- ( ! fgStructure.CurrentWindow->IsMenu ) )
+ ( ! fgStructure.CurrentWindow->IsMenu ) &&
+ !( fgState.DisplayMode & GLUT_BORDERLESS ))
{
winRect.left += GetSystemMetrics( SM_CXSIZEFRAME );
winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME );
#if defined(_WIN32_WCE)
return 0;
#else
+ if ( fgState.DisplayMode & GLUT_BORDERLESS )
+ return 0;
return GetSystemMetrics( SM_CXSIZEFRAME );
#endif /* !defined(_WIN32_WCE) */
#if defined(_WIN32_WCE)
return 0;
#else
+ if ( fgState.DisplayMode & GLUT_BORDERLESS )
+ return 0;
return GetSystemMetrics( SM_CYCAPTION );
#endif /* defined(_WIN32_WCE) */