Really fix tabs->space (Dee's replacement was assuming 4-spaces tabs instead of 8)
authorSylvain Beucler <beuc@beuc.net>
Sat, 21 Apr 2012 15:02:00 +0000 (15:02 +0000)
committerSylvain Beucler <beuc@beuc.net>
Sat, 21 Apr 2012 15:02:00 +0000 (15:02 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1250 7f0cb862-5218-0410-a997-914c9d46530a

src/fg_geometry.c

index 98bc6db..96c712c 100644 (file)
@@ -68,7 +68,7 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, GLsizei n
 
 /* Version for OpenGL (ES) >= 2.0 */
 static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace,
-                  GLint attribute_v_coord, GLint attribute_v_normal)
+                                  GLint attribute_v_coord, GLint attribute_v_normal)
 {
     GLuint vbo_coords, vbo_normals;
     GLuint numVertices = numFaces * numEdgePerFace;
@@ -79,14 +79,14 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
         fghGenBuffers(1, &vbo_coords);
         fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
         fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
-              vertices, FGH_STATIC_DRAW);
+                      vertices, FGH_STATIC_DRAW);
     }
     
     if (numVertices > 0 && attribute_v_normal != -1) {
     fghGenBuffers(1, &vbo_normals);
     fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
     fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
-              normals, FGH_STATIC_DRAW);
+                  normals, FGH_STATIC_DRAW);
     }
     
     if (vbo_coords) {
@@ -117,18 +117,18 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
 
     /* Draw per face (TODO: could use glMultiDrawArrays if available) */
     for (i=0; i<numFaces; i++)
-    glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
+        glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
     
     
     if (vbo_coords != 0)
-    fghDisableVertexAttribArray(attribute_v_coord);
+        fghDisableVertexAttribArray(attribute_v_coord);
     if (vbo_normals != 0)
-    fghDisableVertexAttribArray(attribute_v_normal);
+        fghDisableVertexAttribArray(attribute_v_normal);
     
     if (vbo_coords != 0)
-    fghDeleteBuffers(1, &vbo_coords);
+        fghDeleteBuffers(1, &vbo_coords);
     if (vbo_normals != 0)
-    fghDeleteBuffers(1, &vbo_normals);
+        fghDeleteBuffers(1, &vbo_normals);
 }
 
 static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace)
@@ -138,11 +138,11 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num
 
     if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
         /* User requested a 2.0 draw */
-    fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace,
-                  attribute_v_coord, attribute_v_normal);
+        fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace,
+                          attribute_v_coord, attribute_v_normal);
 #ifndef GL_ES_VERSION_2_0
     else
-    fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace);
+        fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace);
 #endif
 }
 
@@ -184,30 +184,30 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
     GLuint vbo_coords, vbo_normals, ibo_elements;
     
     if (numVertices > 0 && attribute_v_coord != -1) {
-    fghGenBuffers(1, &vbo_coords);
-    fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
-    fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
-              vertices, FGH_STATIC_DRAW);
+        fghGenBuffers(1, &vbo_coords);
+        fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
+        fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
+                      vertices, FGH_STATIC_DRAW);
     }
     
     if (numVertices > 0 && attribute_v_normal != -1) {
-    fghGenBuffers(1, &vbo_normals);
-    fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
-    fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
-              normals, FGH_STATIC_DRAW);
+        fghGenBuffers(1, &vbo_normals);
+        fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
+        fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
+                      normals, FGH_STATIC_DRAW);
     }
     
     if (vertIdxs != NULL) {
-    fghGenBuffers(1, &ibo_elements);
-    fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
-    fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
-              vertIdxs, FGH_STATIC_DRAW);
+        fghGenBuffers(1, &ibo_elements);
+        fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
+        fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
+                      vertIdxs, FGH_STATIC_DRAW);
     }
     
     if (vbo_coords) {
-    fghEnableVertexAttribArray(attribute_v_coord);
-    fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
-    fghVertexAttribPointer(
+        fghEnableVertexAttribArray(attribute_v_coord);
+        fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
+        fghVertexAttribPointer(
             attribute_v_coord,  // attribute
             3,                  // number of elements per vertex, here (x,y,z)
             GL_FLOAT,           // the type of each element
@@ -218,9 +218,9 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
     };
     
     if (vbo_normals) {
-    fghEnableVertexAttribArray(attribute_v_normal);
-    fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
-    fghVertexAttribPointer(
+        fghEnableVertexAttribArray(attribute_v_normal);
+        fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
+        fghVertexAttribPointer(
             attribute_v_normal, // attribute
             3,                  // number of elements per vertex, here (x,y,z)
             GL_FLOAT,           // the type of each element
@@ -231,23 +231,23 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
     };
     
     if (vertIdxs == NULL) {
-    glDrawArrays(GL_TRIANGLES, 0, numVertices);
+        glDrawArrays(GL_TRIANGLES, 0, numVertices);
     } else {
-    fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
-    glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
+        fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
+        glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
     }
     
     if (vbo_coords != 0)
-    fghDisableVertexAttribArray(attribute_v_coord);
+        fghDisableVertexAttribArray(attribute_v_coord);
     if (vbo_normals != 0)
-    fghDisableVertexAttribArray(attribute_v_normal);
+        fghDisableVertexAttribArray(attribute_v_normal);
     
     if (vbo_coords != 0)
-    fghDeleteBuffers(1, &vbo_coords);
+        fghDeleteBuffers(1, &vbo_coords);
     if (vbo_normals != 0)
-    fghDeleteBuffers(1, &vbo_normals);
+        fghDeleteBuffers(1, &vbo_normals);
     if (ibo_elements != 0)
-    fghDeleteBuffers(1, &ibo_elements);
+        fghDeleteBuffers(1, &ibo_elements);
 }
 
 static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
@@ -258,13 +258,13 @@ static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *v
 
     if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
         /* User requested a 2.0 draw */
-    fghDrawGeometrySolid20(vertices, normals, vertIdxs,
-                   numVertices, numVertIdxs,
-                   attribute_v_coord, attribute_v_normal);
+        fghDrawGeometrySolid20(vertices, normals, vertIdxs,
+                               numVertices, numVertIdxs,
+                               attribute_v_coord, attribute_v_normal);
 #ifndef GL_ES_VERSION_2_0
     else
-    fghDrawGeometrySolid11(vertices, normals, vertIdxs,
-                   numVertices, numVertIdxs);
+        fghDrawGeometrySolid11(vertices, normals, vertIdxs,
+                               numVertices, numVertIdxs);
 #endif
 }
 
@@ -950,11 +950,11 @@ static void fghCube( GLfloat dSize, GLboolean useWireMode )
         vertices = cube_verts;
 
     if (useWireMode)
-        fghDrawGeometryWire (vertices, cube_norms,
-                 CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE);
+        fghDrawGeometryWire(vertices, cube_norms,
+                            CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE);
     else
         fghDrawGeometrySolid(vertices, cube_norms, cube_vertIdxs,
-                 CUBE_VERT_PER_OBJ, CUBE_VERT_PER_OBJ_TRI);
+                             CUBE_VERT_PER_OBJ, CUBE_VERT_PER_OBJ_TRI);
 
     if (dSize!=1.f)
         /* cleanup allocated memory */
@@ -1010,7 +1010,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
     GLfloat *vertices, *normals;
 
     if (slices * stacks > 65535)
-    fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
+        fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
 
     /* Generate vertices and normals */
     fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert);