#define COLOR_HORIZON 192
#define COLOR_ZENITH 255
-#define MAX_SPR 8
+#define MAX_SPR 32
static uint16_t oam[4 * MAX_SPR];
+static int dynspr_base, dynspr_count;
+static int num_tur, total_tur;
+static int energy;
+#define MAX_ENERGY 5
struct screen *init_game_screen(void)
{
static int gamescr_start(void)
{
- int i;
+ int i, sidx;
gba_setmode(4, DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1);
intr_enable();
*/
- spr_setup(16, 2, spr_game_pixels, spr_game_cmap);
-
+ spr_setup(16, 8, spr_game_pixels, spr_game_cmap);
wait_vblank();
spr_clear();
- spr_oam(oam, 0, 516, 0, 144, SPR_SZ16 | SPR_256COL);
- spr_oam(oam, 1, 516, 16, 144, SPR_SZ16 | SPR_256COL);
- spr_oam(oam, 2, 516, 32, 144, SPR_SZ16 | SPR_256COL);
- spr_oam(oam, 3, 520, 48, 144, SPR_SZ16 | SPR_256COL);
- spr_oam(oam, 4, 512, 176, 144, SPR_SZ16 | SPR_256COL);
- spr_oam(oam, 5, 516, 192, 144, SPR_SZ16 | SPR_256COL);
- spr_oam(oam, 6, 516, 208, 144, SPR_SZ16 | SPR_256COL);
- spr_oam(oam, 7, 516, 224, 144, SPR_SZ16 | SPR_256COL);
- dma_copy16(3, (void*)OAM_ADDR, oam, sizeof oam / 2, 0);
+ for(i=0; i<MAX_SPR; i++) {
+ spr_oam_clear(oam, i);
+ }
+
+ sidx = 0;
+ spr_oam(oam, sidx++, SPRID_CROSS, 120-8, 80-8, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, sidx++, SPRID_UIMID, 0, 144, SPR_VRECT | SPR_256COL);
+ spr_oam(oam, sidx++, SPRID_UIRIGHT, 48, 144, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, sidx++, SPRID_UILEFT, 168, 144, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, sidx++, SPRID_UITGT, 184, 144, SPR_SZ16 | SPR_256COL);
+ spr_oam(oam, sidx++, SPRID_UISLASH, 216, 144, SPR_VRECT | SPR_256COL);
+ dynspr_base = sidx;
+
+ wait_vblank();
+ dma_copy32(3, (void*)OAM_ADDR, oam, sidx * 2, 0);
+
+ num_tur = 0;
+ total_tur = 16;
+ energy = 5;
nframes = 0;
return 0;
#endif
}
+#define NS(x) (SPRID_UINUM + ((x) << 1))
+static int numspr[][2] = {
+ {NS(0),NS(0)}, {NS(0),NS(1)}, {NS(0),NS(2)}, {NS(0),NS(3)}, {NS(0),NS(4)},
+ {NS(0),NS(5)}, {NS(0),NS(6)}, {NS(0),NS(7)}, {NS(0),NS(8)}, {NS(0),NS(9)},
+ {NS(1),NS(0)}, {NS(1),NS(1)}, {NS(1),NS(2)}, {NS(1),NS(3)}, {NS(1),NS(4)},
+ {NS(1),NS(5)}, {NS(1),NS(6)}, {NS(1),NS(7)}, {NS(1),NS(8)}, {NS(1),NS(9)},
+ {NS(2),NS(0)}, {NS(2),NS(1)}, {NS(2),NS(2)}, {NS(2),NS(3)}, {NS(2),NS(4)},
+ {NS(2),NS(5)}, {NS(2),NS(6)}, {NS(2),NS(7)}, {NS(2),NS(8)}, {NS(2),NS(9)},
+ {NS(3),NS(0)}, {NS(3),NS(1)}, {NS(3),NS(2)}, {NS(3),NS(3)}, {NS(3),NS(4)},
+ {NS(3),NS(5)}, {NS(3),NS(6)}, {NS(3),NS(7)}, {NS(3),NS(8)}, {NS(3),NS(9)}
+};
+
#define WALK_SPEED 0x40000
#define TURN_SPEED 0x200
#define ELEV_SPEED 8
static void update(void)
{
int32_t fwd[2], right[2];
+ int i, ledspr;
update_keyb();
vox_view(vox, pos[0], pos[1], -40, angle);
}
+
+ /* turrets number */
+ spr_oam(oam, dynspr_base, numspr[num_tur][0], 200, 144, SPR_VRECT | SPR_256COL);
+ spr_oam(oam, dynspr_base + 1, numspr[num_tur][1], 208, 144, SPR_VRECT | SPR_256COL);
+ spr_oam(oam, dynspr_base + 2, numspr[total_tur][0], 224, 144, SPR_VRECT | SPR_256COL);
+ spr_oam(oam, dynspr_base + 3, numspr[total_tur][1], 232, 144, SPR_VRECT | SPR_256COL);
+ /* energy bar */
+ if(energy == MAX_ENERGY) {
+ ledspr = SPRID_LEDBLU;
+ } else {
+ ledspr = energy > 2 ? SPRID_LEDGRN : SPRID_LEDRED;
+ }
+ for(i=0; i<5; i++) {
+ spr_oam(oam, dynspr_base + i + 4, i >= energy ? SPRID_LEDOFF : ledspr,
+ 8 + (i << 3), 144, SPR_VRECT | SPR_256COL);
+ }
+ dynspr_count = 9;
}
static void draw(void)
{
- dma_fill16(3, framebuf, 0, 240 * 160 / 2);
- //fillblock_16byte(framebuf, 0, 240 * 160 / 16);
+ //dma_fill16(3, framebuf, 0, 240 * 160 / 2);
+ fillblock_16byte(framebuf, 0, 240 * 160 / 16);
vox_render(vox);
//vox_sky_grad(vox, COLOR_HORIZON, COLOR_ZENITH);
static int bank, bankdir, theta, s;
int32_t sa, ca;
+ if(!nframes) return;
+
+ dma_copy32(3, (void*)(OAM_ADDR + dynspr_base * 8), oam + dynspr_base * 4, dynspr_count * 2, 0);
+
theta = -(bank << 3);
#if 0
s = 0x100000 / (MAXBANK + (abs(bank) >> 3));